|
99f075da
|
2015-04-01T15:48:07
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|
Split DrawCallPerf test from BufferSubData test.
This will give us better dashboard encapsulation when we're
running on the Chromium bots. It also paves the way for more
specialized draw call tests, like for indexed draw, with uniform
updates, instancing, etc.
BUG=angleproject:744
Change-Id: I396de28c027f99da18a0904f959d23b59cac2010
Reviewed-on: https://chromium-review.googlesource.com/263505
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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|
4ef3c241
|
2015-04-02T11:36:01
|
|
Remove DefaultAttachment.
This class is no longer necessary or used.
BUG=angleproject:963
Change-Id: I5e6fa64822e637e1cc769be6fe777fa6e13a0d83
Reviewed-on: https://chromium-review.googlesource.com/263484
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
68694e99
|
2015-03-24T14:03:37
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|
Add UBO offset support for D3D11.1.
Also fixes the uniform count upper limit in glGetActiveUniformsiv,
as well as an assert hit with used but unbound uniform buffer.
BUG=angleproject:507
BUG=angleproject:962
Change-Id: I096fe1c9b4f0f398f3a638cd8311278987dfb7dc
Reviewed-on: https://chromium-review.googlesource.com/263404
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
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|
90a09b56
|
2015-04-01T18:21:24
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|
Revert "Add UBO offset support for D3D11.1."
Failed on 32-bit builds. See: https://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Win%20Builder/builds/24828/steps/compile/logs/stdio
angle\src\libangle\validationes.cpp(1461) : error C2220: warning treated as error - no 'object' file generated
angle\src\libangle\validationes.cpp(1461) : warning C4018: '<' : signed/unsigned mismatch
This reverts commit 381f969315c0c70bacf183e58de7194f42486112.
Change-Id: I05f09f19e40046994d34809c5b79095458f56148
Reviewed-on: https://chromium-review.googlesource.com/263474
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
381f9693
|
2015-03-24T14:03:37
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|
Add UBO offset support for D3D11.1.
Also fixes the uniform count upper limit in glGetActiveUniformsiv,
as well as an assert hit with used but unbound uniform buffer.
BUG=angleproject:507
BUG=angleproject:962
Change-Id: I263b14df41d4e45a67304c1d145646398721cf0a
Reviewed-on: https://chromium-review.googlesource.com/263412
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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eb629169
|
2015-03-31T15:42:55
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|
Enable the OpenGL renderer in some basic end2end tests.
Change-Id: I5c224fe779aed90332d14e463abedf8926516156
Reviewed-on: https://chromium-review.googlesource.com/263337
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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3917f578
|
2015-04-01T15:17:21
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|
Revert "Add UBO offset support for D3D11.1."
Was ignoring the uniform block bindings.
This reverts commit 7159ea6778eb73c233736cc2fa59ae9177b75e4b.
Change-Id: Ie7d2b40d3fb2adedd309f1162fb6fd33ab0b4c3c
Reviewed-on: https://chromium-review.googlesource.com/263420
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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514df7f7
|
2015-03-27T09:46:42
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|
Remove uses of std::unique_ptr in perftests.
This is disallowed in Chromium because it isn't currently portable.
We can put it back later if the rules change.
BUG=angleproject:956
Change-Id: I5be28590f494719b8cc995739dde26726283fced
Reviewed-on: https://chromium-review.googlesource.com/262777
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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2d1eea09
|
2015-03-27T09:46:41
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|
Remove shared_utils.h, use angle_common instead.
*re-land with fix for Chromium compile*
This saves us from needing to replicate the same code in two places.
BUG=angleproject:956
Change-Id: I68dffee715df03bd25685e3ed5c0506ffc41c3b9
Reviewed-on: https://chromium-review.googlesource.com/263258
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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f0d10f89
|
2015-03-31T12:56:52
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|
Replace non-copyable macro with a helper class.
This class provides a simpler scheme for blocking default copy
and assignment operators. It also reduces the amount of code
needed since it's inherited to child classes. This also fixes
the conflict between our macro and the same-named macro in
Chromium code.
BUG=angleproject:956
Change-Id: If0dc72aa3f63fbc7b8fa34907418821c64c39e2f
Reviewed-on: https://chromium-review.googlesource.com/263257
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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4b07348b
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2015-03-31T21:17:26
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Revert "Enable the OpenGL renderer in some basic end2end tests."
Failures on Win 7/8 Debug NVIDIA bots.
This reverts commit 1cb0a213a06386745e4ab80a76f622e23be20395.
Change-Id: Ifb6b538e1b784a78c562a4d43d907bd0cdd59abf
Reviewed-on: https://chromium-review.googlesource.com/263310
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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1cb0a213
|
2015-03-31T15:42:55
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|
Enable the OpenGL renderer in some basic end2end tests.
Change-Id: Iee9d9837c6021ad0c9d4f5749402c5d183e90f2a
Reviewed-on: https://chromium-review.googlesource.com/263269
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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167dceb3
|
2015-03-31T12:49:57
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Check for the extension before creating compressed textures in SwizzleTest.
Change-Id: Ia561fc7bb0262ab6974517d9796e4828db5b511c
Reviewed-on: https://chromium-review.googlesource.com/263251
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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61a5b338
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2015-03-31T15:35:09
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Revert "Remove shared_utils.h, use angle_common instead."
Causing a build conflig with Chromium's DISALLOW_COPY_AND_ASSIGN.
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Win%20Builder/builds/24738
This reverts commit 3ad467df2817df60ae90a84aae68dc37b46b2b34.
Change-Id: I0cf13e3bc3af90303a123813052cced0ba086515
Reviewed-on: https://chromium-review.googlesource.com/263159
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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7afd4617
|
2015-03-30T10:56:05
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|
Disable vsync for perf tests and don't report the total time.
BUG=angleproject:955
Change-Id: I8223349622531c8fff7c7cd45bdf4754d7619ae2
Reviewed-on: https://chromium-review.googlesource.com/263062
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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3ad467df
|
2015-03-27T09:46:41
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|
Remove shared_utils.h, use angle_common instead.
This saves us from needing to replicate the same code in two places.
BUG=angleproject:956
Change-Id: Ibc80997eec184d0d5aa9c6c076c9d4507fbf8caa
Reviewed-on: https://chromium-review.googlesource.com/262776
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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9bd4dbef
|
2015-03-27T09:46:40
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|
Split ANGLEPerfTest into a Render and basic test.
The basic test we can use for perf testing internal classes with
mocks. The render tests are more specific to doing draw calls.
BUG=angleproject:956
Change-Id: Iade393facc30c8d7288b1b94a159ce3afe993021
Reviewed-on: https://chromium-review.googlesource.com/262775
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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|
7159ea67
|
2015-03-24T14:03:37
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|
Add UBO offset support for D3D11.1.
Also fixes the uniform count upper limit in glGetActiveUniformsiv.
BUG=angleproject:507
Change-Id: Icfc90ed64cf94b1bab2d4cc93a8fb5e11b28d666
Reviewed-on: https://chromium-review.googlesource.com/261874
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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5e5c826c
|
2015-03-26T14:04:54
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|
Fix float-int conversion return type precision tracking
Float-int conversion functions are defined to always return highp values.
BUG=angleproject:865
TEST=angle_unittests
Change-Id: Idf243b483f7b5edfcb54de2755af11e17c3756d3
Reviewed-on: https://chromium-review.googlesource.com/262413
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
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4ad1709f
|
2015-03-10T16:47:44
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|
Implement FramebufferGL.
BUG=angleproject:885
Change-Id: Ifb5818f185236c671cd7f20ed352edb887b49675
Reviewed-on: https://chromium-review.googlesource.com/258420
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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0728514a
|
2015-03-26T11:36:16
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|
Fix mipmapped GL_ALPHA UBYTE textures on 9_3
Change-Id: I59020f8152d47091533d69d20fe5ff56e5f96bc1
Reviewed-on: https://chromium-review.googlesource.com/262551
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
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1ea584c5
|
2015-03-26T21:08:33
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|
Revert "Implement EXT_discard_framebuffer in D3D11 renderer"
Causes failures in video related WebGL tests. Either there is a bug in the implementation or how chrome is using it.
This reverts commit b13daa8f79f4d16a990d968d7d2c04da6b72d302.
Change-Id: Ic0d74840c664bf4de18d85cc3ff7f7153936d9b0
Reviewed-on: https://chromium-review.googlesource.com/262715
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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b13daa8f
|
2015-03-19T17:00:44
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|
Implement EXT_discard_framebuffer in D3D11 renderer
Change-Id: I0e39a196796813203c841c46aa2a6b89957f6051
Reviewed-on: https://chromium-review.googlesource.com/261355
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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ecbfc5c6
|
2015-03-23T15:15:59
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|
Fix formatting in compiler tests
Remove extraneous semicolons and fix indentation in a couple of places.
TEST=angle_unittests
Change-Id: Iaa51eb50990c0435f41dfd346ec161216cd8d372
Reviewed-on: https://chromium-review.googlesource.com/261823
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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ff699005
|
2015-03-23T14:38:42
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|
Disallow operations on structs containing samplers
ESSL 1.00 spec section 5.9 says that equality operators don't operate on
structs containing sampler types. Section 5.7 also suggests this. ESSL
3.00 doesn't have a similar restriction.
ESSL 1.00 spec section 4.1.7 says that structs containing samplers can't
be used as l-values. This is interpreted to apply also in the case of
ESSL 3.00, which similarly disallows samplers as l-values, but doesn't
explicitly mention structs.
BUG=angleproject:954
TEST=angle_unittests, WebGL conformance tests
Change-Id: I73f74962a192e8d9449990ffa5f3d8c851491601
Reviewed-on: https://chromium-review.googlesource.com/261822
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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19a43dbe
|
2015-03-20T16:14:04
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|
Add a perf test for draw call overhead.
These perf tests use the D3D NULL renderers to measure pure CPU
time, with no GPU limitations. Also fix our D3D9 SwapChain code
to skip creating a SwapChain for NULLREF D3D9 devices, and the
vertex decl code to reinitialize the formats when finding a
mismatch with the previous value.
BUG=angleproject:955
Change-Id: I449e63177b48afd1559c36244de0bc252814e813
Reviewed-on: https://chromium-review.googlesource.com/262208
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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3cd438d1
|
2015-03-17T11:25:27
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|
Add dEQP tests.
We integrate dEQP as a console application and a shared library which
runs all of the test logic. Using a shared library lets us compile
dEQP with all the specific compiler options it needs, without
conflicting with the compile settings in ANGLE proper.
Currently we only support Windows D3D11, ES 2 and 3. We can add
other targets in the future.
We also have a few bugs preventing us from running the test suite in
full. We run into infinite loop problems in some shader tests, and
have crashes or UNIMPLEMENTED in others.
BUG=angleproject:901
Change-Id: Ib6fe66041a6fe547eb2cba497c52de7fd080d667
Reviewed-on: https://chromium-review.googlesource.com/238084
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
7e8320d8
|
2015-03-23T14:22:15
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|
Make angle perftests build with clang.
::testing::WithParamInterface ends up calling deleting an object
with the type of the template parameter, and the pointer it deletes
could arguably point to a subclass of the param object -- so clang
warns that there's a delete on a class with a virtual method but
without a virtual dtor. Make the param classes final to let the
compiler know that this can't happen in practice.
BUG=chromium:82385
Change-Id: I49a4120b15670d876613b22ba709d50bf4685006
Reviewed-on: https://chromium-review.googlesource.com/261965
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Nico Weber <thakis@chromium.org>
|
|
9dd217bc
|
2015-03-20T14:24:31
|
|
Disallow operations on structures containing arrays in ESSL1
Comparing structures that contain arrays to each other and assigning
structures that contain arrays is "not defined" in ESSL 1.00 (section
5.7). Sections 5.8 and 5.9 further suggest that these operations are not
allowed. Additionally some platform drivers on Linux seem to reject
shaders produced by ANGLE which compare structures containing arrays.
This might require changing the output GLSL version for ESSL 3.00.
BUG=angleproject:954
TEST=angle_unittests
Change-Id: I5f3a016f360f940f2fc1ec1ff8e60d13a977eb69
Reviewed-on: https://chromium-review.googlesource.com/261531
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
bdd419f9
|
2015-03-20T15:29:42
|
|
Fix ResourceManager create-on-bind reallocations.
*re-land with build fix for Clang*
We had a funny bug where the Handle Allocator would re-allocate
reserved handles after the app layer creates one with Bind rather
than using Gen. This affects Textures, Buffers and Renderbuffers.
Fix this by using a different allocation scheme. It should still
be fast on the "good" case (using Gen) and use tree lookups on the
bind case. Also add some unit tests.
BUG=angleproject:942
Change-Id: I63ce608fcd6a11f92e2b5421f090551934e729ed
Reviewed-on: https://chromium-review.googlesource.com/261591
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
21045f5a
|
2015-03-20T19:28:45
|
|
Revert "Fix ResourceManager create-on-bind reallocations."
Build break on GPU FYI Bots on Linux/Mac:
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/28092
This reverts commit 61ce1a414e74f6a72a520d6adf59bff13aff03a0.
Change-Id: If2e7fb35c769708a783a32932b777dc97eaba8a4
Reviewed-on: https://chromium-review.googlesource.com/261590
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
61ce1a41
|
2015-03-20T13:13:04
|
|
Fix ResourceManager create-on-bind reallocations.
We had a funny bug where the Handle Allocator would re-allocate
reserved handles after the app layer creates one with Bind rather
than using Gen. This affects Textures, Buffers and Renderbuffers.
Fix this by using a different allocation scheme. It should still
be fast on the "good" case (using Gen) and use tree lookups on the
bind case. Also add some unit tests.
BUG=angleproject:942
Change-Id: I2e3f4c31b28cb86bd3699035f5d55568a2a1d7d5
Reviewed-on: https://chromium-review.googlesource.com/258904
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
be13ffca
|
2015-03-19T13:42:16
|
|
Use google test to wrap our perf tests.
This provides easy implementation with the Chromium perf bots.
BUG=angleproject:744
Change-Id: I71c04e3d67cae9344ddca9fd95fd3c9849494922
Reviewed-on: https://chromium-review.googlesource.com/260644
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
30ceb3a1
|
2015-03-19T19:20:06
|
|
Update Canary WebGL CTS expectations.
Change-Id: Ia8375595b34e00a48143a568a4a9ab7157a12cd2
Reviewed-on: https://chromium-review.googlesource.com/261171
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
64af27bd
|
2015-03-19T13:42:14
|
|
Make Optional a proper helper class.
Move this to a common area, out of perf tests.
Change-Id: I53d36accfe0c53789c007edfb20ba7e964947def
Reviewed-on: https://chromium-review.googlesource.com/260643
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
8b695ee3
|
2015-03-12T13:12:20
|
|
Reduce unnecessary built-in varying usage in D3D renderer
Change-Id: I0c404e77aa3f56ddc5b97a206b06c7907edfb1eb
Reviewed-on: https://chromium-review.googlesource.com/259812
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
c8ef69d2
|
2015-03-18T16:43:22
|
|
Fix C4702 issues (unreachable code) in ANGLE, excluding <xtree>
Change-Id: Ia7603139af266fd7b14efc8c3465225738456e67
Reviewed-on: https://chromium-review.googlesource.com/261038
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b2983c95
|
2015-03-18T14:02:46
|
|
Correctly insert unmangled function names to symbol table
This fixes detecting some cases of function parameter mismatch
(previously a mangled function name corresponding to no function
parameters was added to the symbol table for each user-defined function,
and this was returned when doing function lookups with no parameters).
Also fixes detection of reusing a function name as a variable/struct
name.
New unit tests are added to ensure that these fixes don't regress.
BUG=angleproject:936
TEST=angle_unittests, WebGL conformance tests
Change-Id: I2dadde9dcc01c7a4a653c1982c36377b89e6d437
Reviewed-on: https://chromium-review.googlesource.com/260800
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
559a2e8c
|
2015-03-16T17:25:51
|
|
Move the ANGLE tests project to src/
*re-re-land with fix for Chrome's angle tests*
BUG=angleproject:945
Change-Id: I3c64e2edc776c299791440f65f22450855eb6dfa
Reviewed-on: https://chromium-review.googlesource.com/260448
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
96e3f556
|
2015-03-16T21:24:20
|
|
Revert "Move the ANGLE tests project to src/"
Still causing build issues on Chrome.
This reverts commit 64a3b2a92fe3bbd28972638e6759fae0b98d81b9.
Change-Id: I8d40fe3dfd0a877343357153a02b8ef66d571c64
Reviewed-on: https://chromium-review.googlesource.com/260425
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
64a3b2a9
|
2015-03-16T11:00:20
|
|
Move the ANGLE tests project to src/
*re-land with fix for Chromium build*
BUG=angleproject:945
Change-Id: I82bff1760e681987fb26e479734aa62fb845898a
Reviewed-on: https://chromium-review.googlesource.com/260362
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5491fe66
|
2015-03-16T17:56:18
|
|
Revert "Move the ANGLE tests project to src/"
Causing build break in Chromium.
This reverts commit 71c2d85c4af2f6cb213d4f3e15f0ae16b63790f3.
Change-Id: Iedf001c1f4c60a759f69009610fbce978d193d17
Reviewed-on: https://chromium-review.googlesource.com/260370
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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71c2d85c
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2015-03-16T10:47:04
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Move the ANGLE tests project to src/
BUG=angleproject:945
Change-Id: I2eb44ac43f65b916ddd838d39e6aae62580d7fa0
Reviewed-on: https://chromium-review.googlesource.com/258903
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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