src/libANGLE/renderer/vulkan/ContextVk.h


Log

Author Commit Date CI Message
Shahbaz Youssefi d838178d 2019-03-04T11:07:47 Vulkan: Rename vk::Shared* to vk::RefCounted* To be specific regarding what being "shared" entails. Also, avoids confusion w.r.t to an upcoming vk::Shared class. Bug: angleproject:2464 Change-Id: Ib9c112bbb822ae30dab39c75a8cde25dd79b2258 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1499693 Reviewed-by: Jamie Madill <jmadill@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 4d153383 2019-02-26T15:08:11 Reland "Vulkan: Implement debug markers" This reverts commit 0c01e36783b20a0177c653490cb4f8ea4a896075. Reason for revert: Its dependency that was reverted has now relanded: https://chromium-review.googlesource.com/c/angle/angle/+/1489153 Original change's description: > Revert "Vulkan: Implement debug markers" > > This reverts commit 983e446921946734fe47217c345a8fe2f079319d. > > Reason for revert: Depends on a CL that's reverted: https://chromium-review.googlesource.com/c/angle/angle/+/1470605 > > Original change's description: > > Vulkan: Implement debug markers > > > > Covers both GL_KHR_debug and GL_EXT_debug_marker. > > > > Debug markers are used to specify events or hierarchically categorize a > > set of commands within the command buffer. When debugging, this allows > > for quicker navigation to the draw calls of interest, and otherwise > > provides context to debug output. > > > > Bug: angleproject:2853 > > Change-Id: Id65e11fc877d9e70b6fd0fae7f0bbbcb1164bf10 > > Reviewed-on: https://chromium-review.googlesource.com/c/1403956 > > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > Reviewed-by: Geoff Lang <geofflang@chromium.org> > > TBR=geofflang@chromium.org,jmadill@chromium.org,syoussefi@chromium.org > > Change-Id: I7fcfc8683195d396aec61848719f52c0fa049ece > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: angleproject:2853 > Reviewed-on: https://chromium-review.googlesource.com/c/1470606 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> TBR=geofflang@chromium.org,jmadill@google.com,syoussefi@chromium.org Bug: angleproject:2853 Change-Id: Ie19ae103244d54dcf7108d5f61c24e318fc44057 Reviewed-on: https://chromium-review.googlesource.com/c/1489154 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@google.com>
Frank Henigman 52047de4 2018-11-13T17:22:36 Vulkan: support instanced draws. (reland) Enable instanced draws with the Vulkan backend. So far it only works when Vulkan has VK_EXT_vertex_attribute_divisor. BUG=angleproject:2672 Change-Id: Ib6655625776344305911a1a742c85f17638cee8f Reviewed-on: https://chromium-review.googlesource.com/c/1469263 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Shahbaz Youssefi 0c01e367 2019-02-13T21:27:23 Revert "Vulkan: Implement debug markers" This reverts commit 983e446921946734fe47217c345a8fe2f079319d. Reason for revert: Depends on a CL that's reverted: https://chromium-review.googlesource.com/c/angle/angle/+/1470605 Original change's description: > Vulkan: Implement debug markers > > Covers both GL_KHR_debug and GL_EXT_debug_marker. > > Debug markers are used to specify events or hierarchically categorize a > set of commands within the command buffer. When debugging, this allows > for quicker navigation to the draw calls of interest, and otherwise > provides context to debug output. > > Bug: angleproject:2853 > Change-Id: Id65e11fc877d9e70b6fd0fae7f0bbbcb1164bf10 > Reviewed-on: https://chromium-review.googlesource.com/c/1403956 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,syoussefi@chromium.org Change-Id: I7fcfc8683195d396aec61848719f52c0fa049ece No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2853 Reviewed-on: https://chromium-review.googlesource.com/c/1470606 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 983e4469 2019-01-18T16:04:50 Vulkan: Implement debug markers Covers both GL_KHR_debug and GL_EXT_debug_marker. Debug markers are used to specify events or hierarchically categorize a set of commands within the command buffer. When debugging, this allows for quicker navigation to the draw calls of interest, and otherwise provides context to debug output. Bug: angleproject:2853 Change-Id: Id65e11fc877d9e70b6fd0fae7f0bbbcb1164bf10 Reviewed-on: https://chromium-review.googlesource.com/c/1403956 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 341304d8 2019-02-12T20:58:54 Revert "Vulkan: support instanced draws." This reverts commit 199a9f385f5489b957fe1e42bf08f3f40edd38ca. Reason for revert: Causes a validation error when the extension is not present. See failures here: https://ci.chromium.org/p/chromium/builders/luci.chromium.try/win-angle-rel/693 Original change's description: > Vulkan: support instanced draws. > > Enable instanced draws with the Vulkan backend. > So far it only works when Vulkan has VK_EXT_vertex_attribute_divisor. > > BUG=angleproject:2672 > > Change-Id: I9445ba64282fa00a6eaee207b15efa2c7a9abbd3 > Reviewed-on: https://chromium-review.googlesource.com/c/1334973 > Commit-Queue: Frank Henigman <fjhenigman@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=fjhenigman@chromium.org,jmadill@chromium.org,syoussefi@chromium.org Change-Id: Iffccc2cca259bcd19c068a87a415d4e196901f45 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2672 Reviewed-on: https://chromium-review.googlesource.com/c/1468201 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Frank Henigman 199a9f38 2018-11-13T17:22:36 Vulkan: support instanced draws. Enable instanced draws with the Vulkan backend. So far it only works when Vulkan has VK_EXT_vertex_attribute_divisor. BUG=angleproject:2672 Change-Id: I9445ba64282fa00a6eaee207b15efa2c7a9abbd3 Reviewed-on: https://chromium-review.googlesource.com/c/1334973 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 85ca1895 2019-01-16T13:27:15 Vulkan: Store reference to context command buffer. This frees us from checking the FB every draw. Slightly reduces time spent in all draw methods. Improvement seen on the draw call overhead tests. Scores went from 28.17 ns/draw to 26.76 ns/draw on my machine. In a future improvement we could make this command buffer a dirty bit. Currently it's a bit slower to call a handler function due to the dispatch table. Likely we could optimize this by reverting back to a dirty bit switch and inlining the handler functions. That is left for future work. Vulkan is happy enough to run multiple RenderPasses and bind different Pipelines in the same command buffer. But ANGLE defers RenderPass init until we submit our work. Thus we can only support one RenderPass per secondary buffer. Test: angle_perftests DrawCall*/vulkan_null Bug: angleproject:3014 Change-Id: I89fd0d9e0822400a5c5a16acb5a9c400a0e71ab5 Reviewed-on: https://chromium-review.googlesource.com/c/1393905 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 633d5e69 2018-12-23T19:58:01 Vulkan: Put viewport and scissor back in pipeline desc. Turns out this is much faster than using dynamic state. When we support multiple viewports it might be easier to use dynamic state since we won't need to make an overly large pipeline description. We could support both methods using a flag to indicate the viewport and/or scissor regions are invalid. Until then we can remove the pipeline and scissor dirty bits. Improves perf by about 15% in the Vulkan VBO state change test. Bug: angleproject:3013 Change-Id: I4572250626a9a0f0ca3451b17e8f0de186416cae Reviewed-on: https://chromium-review.googlesource.com/c/1390359 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 3f0c4a56 2019-01-10T10:20:35 Vulkan: Faster state transitions. Implements a transition table from Pipeline Cache entry to state change neighbouring Pipeline Cache entries. We use a 64-bit mask to do a quick scan over the pipeline desc. This ends up being a lot faster than doing a full hash and memcmp over the pipeline description. Note that there could be future optimizations to this design. We might keep a hash map of the pipeline transitions instead of a list. Or use a sorted list. This could speed up the search when there are many transitions for cache entries. Also we could skip the transition table and opt to do a full hash when there are more than a configurable number of dirty states. This might be a bit faster in some cases. Likely this will be something we can add performance tests for in the future. Documentation is also added in a README file for the Vulkan back end. This will be extended over time. Improves performance about 30-35% on the VBO state change test. Bug: angleproject:3013 Change-Id: I793f9e3efd8887acf00ad60e4ac2502a54c95dee Reviewed-on: https://chromium-review.googlesource.com/c/1369287 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 80766cfa 2019-01-10T10:20:34 Vulkan: Update individual VAO attribs when dirty. This simplifies the dirty state updates in VertexArrayVk. It also lets us use a smaller dirty bit mask when a single attribute is marked dirty in a vertex array. Improves performance by about 1-2% in the VBO state change test. Will allow for better performance using a pipeline transition table. Bug: angleproject:3013 Change-Id: I25c5172b3f41b7abac6b8273c8f9cd42eb46cc9f Reviewed-on: https://chromium-review.googlesource.com/c/1403958 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill dbc605ce 2019-01-04T16:39:14 Vulkan: Optimize VBO state changes. Also has some minor optimizations for the front-end. 12% improvement on the Vulkan VBO change test. Bug: angleproject:3014 Change-Id: I38e1a8194edfc14bfe57424be348cb9688e928f4 Reviewed-on: https://chromium-review.googlesource.com/c/1369286 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0c667215 2019-01-01T14:40:36 Pass ErrorSet to ContextImpl constructor. This removes the need for the setErrorSet method. Also update some egl::Error TODO bugs. Bug: angleproject:2491 Change-Id: I0aba07c4a53b579835a88c3dacae294f752e6b17 Reviewed-on: https://chromium-review.googlesource.com/c/1392393 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill c3dc5d48 2018-12-30T12:12:04 Merge gl::Context and gl::ContextState. This reduces the number of indrections when accessing the Extensions or Caps structures. It will provide a small speed-up to some methods. It also cleans up the code. Bug: angleproject:2966 Change-Id: Idddac70758c42c1c2b75c885d0cacc8a5c458685 Reviewed-on: https://chromium-review.googlesource.com/c/1392391 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com>
Jamie Madill 8dc27f99 2018-11-29T11:45:44 Use packed enum for DrawElementsType. The packing and unpacking take a few extra instructions. But it completely obviates the need for any switches in the validation code. Speed is slightly faster or the similar depending on the back-end. Also add gl_angle_ext.xml to GL entry point generator inputs. This was missing and would cause the code generation to miss certain changes. Bug: angleproject:2985 Change-Id: I1ea41a71db71135000166ead8305ec42d22ff7b3 Reviewed-on: https://chromium-review.googlesource.com/c/1351729 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 4f6592fa 2018-11-27T16:37:45 Remove gl::Error. Removes several TODOs. Only egl::Error remains. Also slightly decreases binary size. Bug: angleproject:2491 Change-Id: I3a9d1c22eb0884ca9e37362463fddd0083faf826 Reviewed-on: https://chromium-review.googlesource.com/c/1337462 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi c30f45d3 2018-11-12T16:37:59 Vulkan: Rename PipelineDesc/Cache to Graphics& PipelineDesc describes a Vertex-Fragment pipeline and PipelineCache (not to be confused with vk::PipelineCache) implements a cache of such pipeline objects. In preparation for Compute support, these data structures are prefixed with Graphics. Bug: angleproject:2959 Change-Id: I9181586fb946b787216ca0b2ad6340f90c3ab55f Reviewed-on: https://chromium-review.googlesource.com/c/1333971 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 666818ea 2018-11-14T09:54:33 Use angle::Result in front-end (Part 8) Refactors the gl::Texture class and a few related methods. Also reduces binary size by up to 4k. Bug: angleproject:2491 Change-Id: Ib9a69d7f507b0dce35abb17b90532f812bf43214 Reviewed-on: https://chromium-review.googlesource.com/c/1291845 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi d856ca48 2018-10-31T16:55:12 Vulkan: add clear test for emulated stencil or depth formats S8_UINT and D24_UNORM_X8_UINT are the only formats currently that are single-aspect and are possibly emulated with a packed depth-stencil format if it's not supported. A flag to FeaturesVk has been added as a way to force this behavior for the sake of testing. This test is added to ensure the correct clear algorithm is used for this case. Additionally, this case is detected and the other aspect is forcefully cleared to 0 whenever the original aspect is cleared. Bug: angleproject:2815 Change-Id: Ief3039d66bbf46468213b9e3224f7cc7541c3a2e Reviewed-on: https://chromium-review.googlesource.com/c/1312453 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill bc5834cd 2018-11-06T11:13:50 Vulkan: Use dynamic state for Viewport and Scissor. This reduces the size of the pipeline cache descriptor under 256 bytes. Further improves the speed of cache query. Has the minor cost of needing more state application during a new command buffer or render pass. Bug: angleproject:2522 Change-Id: I3d71e457a36084ac4748d04fe3c9bab4caad503c Reviewed-on: https://chromium-review.googlesource.com/c/1316888 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 77abad8d 2018-10-25T17:03:48 Remove Context::gatherParams. This won't be used in the future. It saves a few instructions on each entry point. Also refactors a bit of touched code. Also adds in a missed entry point: "glTexStorage2DMultisampleANGLE". Removes related code and moves remaining helper code in params.h into a new file entry_point_utils.h. In total this patch series reduces overhead by up to 5%. Bug: angleproject:2933 Change-Id: Ifb49564597cde6ba82dfc3e185227619fdc62612 Reviewed-on: https://chromium-review.googlesource.com/c/1299478 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill bfe31c42 2018-10-25T17:03:47 Remove uses of DrawCallParams. Packing and referencing this structure was causing unnecessary draw call overhead. This improves performance on all the back-ends. Impacts the GL back-end the most. In total this patch series reduces overhead by up to 5%. Bug: angleproject:2933 Change-Id: Ief416ab874e481baf960d02965978a311214a146 Reviewed-on: https://chromium-review.googlesource.com/c/1299477 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 32643cea 2018-10-19T11:38:03 Use angle::Result in front-end (Part 2) Handles the gl::Context class and its implementation. Bug: angleproject:2491 Change-Id: I7b7eb0897d131a194f6b563b7e01756fd7adb7e1 Reviewed-on: https://chromium-review.googlesource.com/c/1280742 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 78bcd2be 2018-10-16T15:05:20 Vulkan: Fix deleting in-use descriptor sets. Sequences of many frames with uniform updates could lead to a bug where we attempt to delete descriptor sets that are still in use. To trigger the bug we need to write enough uniform data to trigger a descriptor set to be freed. This would correctly trigger refresh sets in the Program. But if there was a second program idle in the background that also allocated descriptors from the old pool, the bug would manifest. Fix this by storing a shared handle to the descriptor pool in the Program. The dynamic descriptor pool won't recycle descriptor pools internally unless there are zero outstanding references to the pool. We could also improve this in a resource sharing situation by keeping a single shared dynamic descriptor pool per share group. Includes a contribution from tobine@google.com that adds a test to cover the bug. Bug: angleproject:2863 Change-Id: Id585b85f33f8cfa3772ceff3af512d1e4fb0b75a Reviewed-on: https://chromium-review.googlesource.com/c/1271919 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9d0bb3d4 2018-10-09T20:29:13 Pass bit mask to ContextImpl::syncState. This can be used to mask out inappropriate local dirty bits. Bug: angleproject:2763 Change-Id: Ie46e464df0dc719c963ff9f7066d42eb5a028262 Reviewed-on: https://chromium-review.googlesource.com/c/1264062 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@google.com>
Jamie Madill 6f755b21 2018-10-09T12:48:54 Use angle::Result in front-end. (Part 1) This covers most of the hot paths used in draw calls. Gives in the order of a 5% reduction in draw call overhead. Bug: angleproject:2491 Change-Id: I2d53afb1163eaceed61fb9cd9ce6c1267c85c0fa Reviewed-on: https://chromium-review.googlesource.com/c/1258149 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 563fbaa0 2018-10-02T11:22:01 Vulkan: Implement occlusion queries Begin and end queries insert an execution barrier in the command graph to ensure the commands around them are not reordered w.r.t to the query. Also, these commands cannot be recorded in separate secondary command buffers. Therefore, special-function nodes are created to perform the begin and end query calls on the final primary command buffer. Bug: angleproject:2855 Change-Id: Ie216dfdd6a2009deaaf744fd15d2db6899dd93e9 Reviewed-on: https://chromium-review.googlesource.com/c/1259762 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill b36a4816 2018-09-25T10:15:11 Vulkan: Add OpenGL line segment rasterization. Line rasterization rules are implemented using a shader patch. The patch does a small test and discards pixels that are outside of the OpenGL line region. The feature is disabled on Android until we can determine the root cause of the test failures. Bug: angleproject:2598 Change-Id: Ic76c5e40fa3ceff7643e735e66f5a9050240c80b Reviewed-on: https://chromium-review.googlesource.com/1120153 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 74c179bb 2018-09-24T10:53:23 Vulkan: Refresh descriptor sets on driver uniform change. In some state change scenarios the driver uniforms would be updated but not reapplied to the current state. Fix this by setting the descriptor sets dirty when we dirty the driver uniforms. Includes a test using gl_DepthRange. Also fixes a bug with the upcoming line segment rasterization emulation. Bug: angleproject:2598 Bug: angleproject:2845 Change-Id: Ia66f3c86f9770ceb145069eec879fd8725111a76 Reviewed-on: https://chromium-review.googlesource.com/1240413 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 8e9d2340 2018-09-10T13:29:37 Vulkan: Fix FragCoord scaling when a viewport is applied. We were using the pivot based on the viewport dimensions which is only valid if the viewport is the size of the framebuffer. The more correct pivot size is actually based on the Framebuffer height. Also updates the driver uniforms block to be a bit simpler. Bug: angleproject:2598 Change-Id: I1cb500cded7141d10e8db6862b6ed29758cc7fb4 Reviewed-on: https://chromium-review.googlesource.com/1214205 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill ef6023ea 2018-09-06T16:24:38 Vulkan: Make ContextVk driver uniforms a dirty bit. This makes the update lazier and won't trigger as many times during state changes. It also makes a command buffer available during the update so we can use barriers if necessary. Bug: angleproject:2598 Bug: angleproject:2727 Change-Id: I23ac91c84f6b1f4bad14b3354d19402e5978791e Reviewed-on: https://chromium-review.googlesource.com/1211730 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2b858c2f 2018-09-03T13:58:14 Vulkan: More micro-optimizations to setupDraw. Still a hotspot but much improved. Bug: angleproject:2786 Change-Id: Ie68ff314e6c952f281b48f6d9af37b5dcd194d6a Reviewed-on: https://chromium-review.googlesource.com/1194882 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill ef3b9b46 2018-08-30T16:18:38 Vulkan: Add ContextVk dirty bits. These dirty bits mostly track state needed for the command buffer. It should speed up ContextVk::setupDraw by skipping unset dirty bits instead of using boolean checks. Improves perf slightly on the Vulkan null draw call test. Bug: angleproject:2786 Change-Id: I071ce558c522732a17ad101d097ee4d10740abf1 Reviewed-on: https://chromium-review.googlesource.com/1194300 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 37386b02 2018-08-30T16:18:37 Vulkan: Cache object pointers in ContextVk. Small performance optimization. Bug: angleproject:2786 Change-Id: Ib01c1762d438ffb72ec25bf05135a7d3271d6aee Reviewed-on: https://chromium-review.googlesource.com/1188954 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 88fc6da3 2018-08-30T16:18:36 Vulkan: Mega-refactor to VertexArrayVk. This moves a lot of the code in VertexArrayVk into ContextVk. Having the code in a centralized place makes the code a bit more organized since the Context is reponsible for binding state to the command buffers. It also makes it easier to use dirty bits to track the command buffer state. Bug: angleproject:2786 Change-Id: I5cefbb14028e8f3fe651f26e997ca88f8f1c7628 Reviewed-on: https://chromium-review.googlesource.com/1188953 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 5a4c932a 2018-07-16T11:01:58 Vulkan: Implement "default" vertex attributes. Rendering from disabled attributes is implemented using small dynamic buffers. The buffers use a stride of zero so the same vertex data is pulled for every index. This fixes all the disable attribute tests in dEQP. Bug: angleproject:2444 Change-Id: I04fe139076da3e3ff723bed8eb17e333b4cb0ddf Reviewed-on: https://chromium-review.googlesource.com/1136664 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 84c662b9 2018-07-12T15:56:55 Vulkan: Store program textures cache. The program textures update needs to call into the incomplete textures cache. Moving this step into an update mechanism allows us to avoid some complexity of calling the incomplete textures cache inside the ProgramVk class. This enables further refactors for draw call shader patching and line segment raster. Bug: angleproject:2598 Change-Id: I0fd81ca58d2641572a2dd444992ccddd99ebc823 Reviewed-on: https://chromium-review.googlesource.com/1127301 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 06ca634e 2018-07-12T15:56:53 Vulkan: Refactor for draw call shader patching. This refactors a few methods to enable draw call shader patching. The shader serials in the Pipeline description are inserted right before we query the pipeline cache. This is done during a draw call. Also renames the 'QueueSerial' member of the ObjectAndSerial class to just 'Serial' to more accurately reflect it usage in ShaderAndSerial. Also changes the GlslangWrapper class to have all static methods. If we need to store state we can revert these changes at some point. Also splits the GlslangWrapper link call into two static calls. One call is called to get the linked source code. The second call compiles the linked sources into shader code. Only the second call will be necessary for draw call shader patching to implement OpenGL line rasterization in Vulkan. Bug: angleproject:2598 Change-Id: I7bad3c3eeab1fb062c15a840836db4a28f841a26 Reviewed-on: https://chromium-review.googlesource.com/1127158 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Luc Ferron e835609c 2018-07-12T12:36:47 Vulkan: Implement gl_DepthRange support using driver uniform Bug: angleproject:2592 Change-Id: Iec3d111df4d8e5cef205c8afb177f0514ffac5c8 Reviewed-on: https://chromium-review.googlesource.com/1135448 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 21061026 2018-07-12T23:56:30 Vulkan: Use angle::Result error handling. Introduces a vk::Context class to contain an error handler and Renderer pointer. This abtracts the common code path for ContextVk + DisplayVk. Removes vk::Error in favor of the POD angle::Result class. There are a few remaining usages of gl::Error that will have to be cleaned up when we can change the front-end APIs. Bug: angleproject:2713 Change-Id: I5e68f223d595c6c561b59d6a85759e5738ed43c6 Reviewed-on: https://chromium-review.googlesource.com/1128924 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Luc Ferron 9ff9c773 2018-07-11T13:08:18 Vulkan: Add driver uniforms for point coords flipping This new driver uniform allows us to dynamically decide if we flip the y coordinate of the gl_PointCoord variable. We only flip the coordinate if we render downside-up, and otherwise we cancel the flipping since the y coordinate doesn't need modification anymore. This completes all end2end and deqp gles2 tests success when viewport flipping is enabled on Windows Nvidia. Bug: angleproject: 2673 Change-Id: I570e01ef4965933428375f6ebd8eac83ef16fbff Reviewed-on: https://chromium-review.googlesource.com/1133584 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Luc Ferron 5396f2a6 2018-07-12T08:24:23 Return Error from onMakeCurrent - Preliminary change for gl_PointCoords fix for Vulkan. Bug: angleproject:2673 Change-Id: Ie43e8aeccf75a8daa4a137b98292d848522ea2f0 Reviewed-on: https://chromium-review.googlesource.com/1134877 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Luc Ferron 82eda93f 2018-07-09T15:10:22 Vulkan: Fix for framebuffer blit and Y flip - The depth/stencil related tests are now disabled since I found out that the tests are too simple to find issues if there is a flip since they use only a single color and no gradient / checked board. This is left to implement in the Vulkan backend later on. Bug: angleproject:2673 Change-Id: I8f7091d4b9c8c3bec0353ebab28304b6209ea350 Reviewed-on: https://chromium-review.googlesource.com/1129629 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Jamie Madill 834a3a10 2018-07-09T13:32:39 Vulkan: Add driver uniforms set. This will be used to specify the applied Vulkan. We will use this to implement OpenGL line rasterization rules. Bug: angleproject:2717 Change-Id: I3395bf620a01c4b84b19a00037d05f148e5523f3 Reviewed-on: https://chromium-review.googlesource.com/1120151 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
Geoff Lang caa55cd7 2018-07-05T13:19:35 Vulkan: Support EGL_ANGLE_surface_orientation for vertical surface flipping. This is a simpler way of flipping when the client is aware of the extension. This allows Chrome to render with the correct orientation. BUG=angleproject:2709 Change-Id: I52216b765a42930f2be043a07fe441a9f875a14d Reviewed-on: https://chromium-review.googlesource.com/1127342 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 189ad877 2018-07-09T13:32:37 Return an Error from ContextImpl::syncState. This will allow the Vulkan back-end to call Vulkan commands that return VkResult within syncState. Bug: angleproject:2717 Change-Id: I05e1379e71acaac56bcc9493c8561e82da000934 Reviewed-on: https://chromium-review.googlesource.com/1120150 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
Luc Ferron bf6dc379 2018-06-28T15:24:19 Vulkan: Flip viewport on y for the backbuffer only - Hide the implementation behind a feature flag, currently disabled permanently as I'm working on fixing the different failures. - SimpleOperationTest.* passing Bug: angleproject:2673 Change-Id: Ic86520c3cc478d62bebbaeaf4c6b33c439a67b0f Reviewed-on: https://chromium-review.googlesource.com/1119089 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 1266d20a 2018-06-29T09:11:34 Vulkan: Add Features class. This class will control optional features in the Vulkan back-end. It allows toggling the feature support from a centralized place. This can be useful for performance or correctness testing. Add a placeholder feature for line segment raster. We can also use a feature for enabling backbuffer flipping. Bug: angleproject:2598 Bug: angleproject:2673 Change-Id: I8ddec2dba2181d5b014267be68aee9d2cb015ccf Reviewed-on: https://chromium-review.googlesource.com/1120149 Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Luc Ferron 0bb940a8 2018-06-22T09:59:34 Vulkan: Edge case test and fix for alpha channel masks The contextVk color mask needed to be updated when we were syncing the state of the framebufferVk to make sure the right mask gets applied in the test described in ClearTest.cpp Bug: angleproject:2685 Bug: angleproject:2597 Change-Id: I575028aad4cd495bf4ec1484cc870940dcde92d5 Reviewed-on: https://chromium-review.googlesource.com/1112038 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill edeaa835 2018-06-22T09:18:41 Vulkan: Fix mixed descriptor pool updates. When updating the Uniforms and Textures pools at different rates we could trigger an ANGLE bug. We would sometimes reset and free the currently bound descriptors. We can fix this by using separate descriptor pools for each descriptor set. Bug: angleproject:2678 Change-Id: I605b558531e7745484e16156a3af5eac40ffcc79 Reviewed-on: https://chromium-review.googlesource.com/1110662 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
Luc Ferron 5fd3693e 2018-06-19T14:55:50 Vulkan: Mask the alpha channel for draw when needed When the angleFormat we have has no alpha channel, but the actual texture underneath has one, we shouldn't be drawing over the alpha channel, so we apply a mask on it when we're in this situation. Bug: angleproject:2597 Change-Id: Ia7110709e6ee32bb61988d08f5049e4e80e7e24e Reviewed-on: https://chromium-review.googlesource.com/1106759 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 316c6065 2018-05-29T10:49:45 Vulkan: Call GraphResource instead of GraphNode. We don't need to use the CommandGraphNode class directly. This CL consolidates our code so we never call the GraphNodes class directly. Instead we call operations on GraphResource. This should simplify the interaction with APIs from the various graph and dependency management classes in the Vulkan back-end. A new concept of 'starting' vs 'appending' commands is introduced. Appending tries to avoid starting new command buffers when possible. Should not change how the graphs are constructed, and mostly be a refactoring change. There may be minor behaviour changes to some commands. Bug: angleproject:2539 Change-Id: Ia971e5cacb1164b9b3b22fa4a0a55b954d81f10e Reviewed-on: https://chromium-review.googlesource.com/1052068 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jiawei Shao d0a7d10f 2018-05-07T12:40:20 ES3.1: Set unordered access view related resource limits on D3D11 This patch sets the implementation-dependent resources limits related to unordered access views (images, shader storage blocks, atomic counter buffers and fragment shader outputs) on D3D11 back-ends. For pixel shaders, the render targets and unordered access views share the same resource slots when being written out, so we plan to allocate these slots as follows: - As there are 8 slots for UAVs and RTVs in feature level 11_0, currently we assign 1 slot for atomic counter buffer and 7 slots that are shared among images, shader storage blocks and fragment shader outputs. - As there are 64 slots for UAVs and RTVs in feature level 11_1, currently we assign 4 slots for atomic counter buffers and 60 slots that are shared among images, shader storage blocks and fragment shader outputs. We also limit the maximum number of draw buffers to 7 if we create ES 3.1 context on D3D11 feature level is 11_0 because the value of combined shader output resources is 7. This patch also labels several dEQP cases from "FAIL" to "SKIP" because since the resource limits on ssbos, atomic counter buffers and images in rendering pipeline are set in D3D11 back-ends, the GLSL programs in these cases can pass all the related link checks, thus these cases will crash due to reaching the unimplemented parts when they are running on ANGLE D3D11 back-ends. BUG=angleproject:2345 TEST=dEQP-GLES31.functional.state_query.integer.max_compute_atomic_counter_buffers_* dEQP-GLES31.functional.state_query.integer.max_compute_shader_storage_blocks_* dEQP-GLES31.functional.state_query.integer.max_atomic_counter_buffer_bindings_* dEQP-GLES31.functional.state_query.integer.max_combined_atomic_counter_buffers_* dEQP-GLES31.functional.state_query.integer.max_image_units_* dEQP-GLES31.functional.state_query.integer.max_combined_image_uniforms_* dEQP-GLES31.functional.state_query.integer.max_shader_storage_buffer_bindings_* dEQP-GLES31.functional.state_query.integer.max_combined_shader_storage_blocks_* dEQP-GLES31.functional.state_query.integer.max_combined_shader_output_resources_* Change-Id: I56a4e6c60d4f6f5bd6f238ae8ce425fb5072a4a3 Reviewed-on: https://chromium-review.googlesource.com/1046372 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 493f9571 2018-05-24T19:52:15 Add PrimitiveMode packed GLenum. Bug: angleproject:2574 Change-Id: I3d7bd7ca0d69a364a611dc04799ea34906fc4a6c Reviewed-on: https://chromium-review.googlesource.com/1067114 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Luc Ferron 90968360 2018-05-04T08:47:22 Vulkan: Incomplete textures support 2D multisample is out of scope since its ES 3 only. Bug: angleproject:2499 Change-Id: Id5f81d713a2882ba2a91b7d3f281d71a3e9289f4 Reviewed-on: https://chromium-review.googlesource.com/1046786 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez ad3ae90a 2018-03-09T13:40:42 Use packed enums for QueryType. BUG=angleproject:2169 Change-Id: I129a9d8e295859daa071a298dab9fe1895315cc0 Reviewed-on: https://chromium-review.googlesource.com/957318 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 9aef3670 2018-04-27T11:45:06 Vulkan: Implement masked color clears. This implements masked color clear using clear shaders. The shaders themselves were introduced in a prior patch. In order to get the right setup for the draw call to trigger the shaders, we create an internal pipeline from the pipeline cache. We also use a special pipeline layout with only uniform buffers. The masked out color channels are disabled via settings on the pipeline. This fixes the dEQP masked color clear tests. It doesn't handle masked color clears combined with the depth clear bit. It's likely we don't have test coverage for this case. Bug: angleproject:2455 Change-Id: I513248cc0f7e58f490fc16ac9afb40119d730ccc Reviewed-on: https://chromium-review.googlesource.com/1031373 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill b90779eb 2018-04-27T11:45:01 Vulkan: Pass fewer Context pointers around. These weren't needed in many places. Also renames one FramebufferVk method. Bug: angleproject:2455 Change-Id: Idb641094fa3e180a85f357533d86bd0b19db4ec8 Reviewed-on: https://chromium-review.googlesource.com/1024826 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Luc Ferron d17bdfe5 2018-04-05T13:50:10 Vulkan: 3 Final bugfixes to enable all dEQP depth_stencil tests - The scissor when clearing should not be clipped against the viewport. - The render pass was created with a render area == to the current viewport, but the viewport can be changed by the tests multiple times per render pass, so we should always keep the renderArea to the full framebuffer instead. - Enables an additional 163 dEQP tests. - We should clip the scissor to the framebuffer dimensions instead of the viewport. Its valid to do a cmdClearAttachments outside the viewport, but not outside the full framebuffer's dimension. Bug: angleproject:2443 Change-Id: I79168e9f0c782d6dec77470fef938b85ad7a8794 Reviewed-on: https://chromium-review.googlesource.com/998448 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6c7ab7fe 2018-03-31T14:19:15 Vulkan: Reorganize helper classes. This renames ResourceVk to vk::CommandGraphResource, which should help clarify its usage. This also moves LineLoopHandler, ImageHelper, and the DynamicBuffer and DynamicCommandPool classes into a new vk_helpers module. This file contains helper classes that manage other resources. Also this makes DynamicBuffer and DynamicDescriptorPool no longer inherit from CommandGraphResource. In the future, only Impl objects will be allowed to be graph resources. Bug: angleproject:2318 Change-Id: I0fa23da2ac853d90f3c822547a4a314f247cc757 Reviewed-on: https://chromium-review.googlesource.com/985200 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill c3755fc5 2018-04-05T08:39:13 Vulkan: Move Streaming data to VertexArrayVk. Instead of the ContextVk owning the translations for the various attributes, make the VertexArrayVk own them. This way they can handle the dirty bit state notifications directly instead of needing their own Observers. Bug: angleproject:2389 Change-Id: I5e571ba6c563e820a4c0d5f92db35031e6f2428a Reviewed-on: https://chromium-review.googlesource.com/989258 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill f3614370 2018-03-31T14:19:14 Vulkan: Rename StreamingBuffer to DynamicBuffer. This makes it consistent with DynamicDescriptorPool, and gives a bit more precise definition. Bug: angleproject:2318 Change-Id: I8953113165ebe2d0dcfc0fc923d94280180442ce Reviewed-on: https://chromium-review.googlesource.com/985199 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
Jamie Madill 32fd63bc 2018-03-31T11:20:35 Vulkan: Use DrawCallParams in draw methods. This cleans up some of the vertex streaming logic. Bug: angleproject:2389 Change-Id: I8ed2f8acd06bbdd97db40acac35e5692112a3efe Reviewed-on: https://chromium-review.googlesource.com/989257 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Luc Ferron daedf4d2 2018-03-16T09:28:53 Vulkan: Add a DynamicDescriptorPool class. In order to manage the life of descriptor sets better and allow allocating descriptor sets infinitely. Bug:angleproject:2392 Change-Id: Ia3c7145d85d697c04e8008e8d8839c428dd2e864 Reviewed-on: https://chromium-review.googlesource.com/966786 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Luc Ferron 5242d5bf 2018-02-15T07:14:35 Vulkan: Implement scissored clears. Bug: angleproject:2356 Change-Id: I33888f9b4ebaf4b0b5af4ad59b12ad963325a790 Reviewed-on: https://chromium-review.googlesource.com/921882 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Frank Henigman a53d0e18 2018-02-13T00:06:06 Vulkan: support indices in client memory. glDrawElements will now work with indices and/or vertex data in client memory, as well as in a buffer object. Enable corresponding tests. BUG=angleproject:1683 Change-Id: Iefb9796a48b21ed6f9a837b08b0ad3218ff6dd6b Reviewed-on: https://chromium-review.googlesource.com/915721 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Luc Ferron 78e39b3f 2018-02-26T07:42:44 Vulkan: Line loops for indexed draw calls Bug: angleproject:2335 Change-Id: Iabd6ae8181c6d3fb487f953a6fbf699db568a1c9 Reviewed-on: https://chromium-review.googlesource.com/941261 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Luc Ferron 360098d5 2018-02-21T07:33:50 Vulkan: Implement GL_LINE_LOOP support for non-indexed draw calls Line loops aren't supported in Vulkan directly, so we use line strips with an indexed buffer to emulate them. To hide the complexity of that, I've created the LineLoopHandler class in vk_utils. Bug: angleproject:2335 Change-Id: Id3e020d27e5265565e61e96d3fd0187c4fe2b152 Reviewed-on: https://chromium-review.googlesource.com/931421 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill e703c606 2018-02-20T10:21:48 Add gl::RenderbufferState shared state helper. This shared state will be read-only visible in the RenderbufferImpl class. It mirrors existing structs for Textures, Buffers, and other classes. It allows the implementation class to have a read-only view as to the current GL state of an object. This will be useful to the Vulkan back-end, which would like to know the current Renderbuffer state before having to redefine the storage. If the current parameters match, it might not have to redefine the storage at all. The solution involves passing around the gl::RenderbufferState through various factory methods. Also name the Renderbuffer implementation pointer consistently and make it use std::unique_ptr. Bug: angleproject:2347 Change-Id: Ied6e0358e24e74a7fedbe4aea692edee909b5838 Reviewed-on: https://chromium-review.googlesource.com/922457 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Frank Henigman 17448956 2017-01-05T15:48:26 Vulkan: vertex attributes in client memory. Support vertex data stored in client memory passed to glVertexAttribPointer. Only GL_FLOAT data is supported at this time. Includes a simple test. BUG=angleproject:1683 Change-Id: I3bc0cdefe02b02c046b0e85822019a0f1762235e Reviewed-on: https://chromium-review.googlesource.com/425137 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill f4d693c0 2018-02-14T16:38:16 Vulkan: Cache clear color in ContextVk. This makes the current clear color a bit more accessible than using the current GL state clear color directly. It is stored in the Context using the Vulkan clear color struct. This also cleans up the attachment clear values in FramebufferVk and paves the way for depth/stencil clear when support for depth/stencil exists. Bug: angleproject:2357 Change-Id: I0553e4447249325115625a44e9f4b1623c7cb0bc Reviewed-on: https://chromium-review.googlesource.com/919550 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill ffa4cbb6 2018-01-23T13:04:07 Vulkan: Implement the Pipeline cache. This currently keeps a cache of every PSO compiled and does not trim the cache or evict old members on memory pressure. This will be done as a follow-up. Improves the speed of the Draw Call microbenchmark 50x when using a single state change. Bug: angleproject:2163 Change-Id: I2cceb38ca57ae639f36a944f4571b627481b92da Reviewed-on: https://chromium-review.googlesource.com/876954 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3c424b48 2018-01-19T12:35:09 Vulkan: Add vk_cache_utils.h. This file contains the Pipeline and RenderPass cache utils. Also renames renderervk_utils.h to vk_utils.h and the format utils file. Refactoring change only. Bug: angleproject:2163 Change-Id: I5113a9a2c6f0b0960d38e6c2d8e391fa2d9f5f6a Reviewed-on: https://chromium-review.googlesource.com/876505 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill f2f6d379 2018-01-10T21:37:23 Vulkan: Add PipelineDesc. The PipelineDesc class is a 512-byte packed description of the entire Vulkan pipeline state. It uses the alignas keyword and some static asserts to verify that the structures are packed. This ensures that when ANGLE uses MurmurHash to hash the entire struct, and memcmp to check for identity, that there are no garbage padding bits. This CL does not implement the Pipeline cache, but it will help, since now we have a packed type that can be used as the key to a hash map. Bug: angleproject:2163 Change-Id: I16efa927f08d30d89a9c4c8943edd211c6878ac8 Reviewed-on: https://chromium-review.googlesource.com/829893 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 49ac74bd 2017-12-21T14:42:33 Vulkan: Implement command re-ordering. This introduces a new CommandBufferNode class. Nodes are linked together to form a graph based on their dependencies. When the app triggers a readback or swap, the graph is flushed entirely. This sends the queued ANGLE Vulkan work to the Vulkan queue which is then processed on the GPU with the right dependencies. This design allows us to save on some unnecessary RenderPass creation and also allows us to know what load/store ops to use. It also allows us to take advantage of the Vulkan automatic RenderPass transitions for performance. Load/Store ops and automatic transitions will be implemented in later patches. Bug: angleproject:2264 Change-Id: I0e729c719e38254202c6fedcede4e63125eb4810 Reviewed-on: https://chromium-review.googlesource.com/780849 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Qin Jiajia 62fcf62a 2017-11-30T16:16:12 ES31: Add DispatchComputeIndirect suport for OpenGL backend BUG=angleproject:2270 TEST=dEQP-GLES31.functional.compute.indirect_dispatch.* Change-Id: Id062a80188b2a37f28833aaae8e6d31bac382276 Reviewed-on: https://chromium-review.googlesource.com/802763 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Xinghua Cao 89c422ad 2017-11-29T18:24:20 ES31: Support memoryBarrier and memoryBarrierRegion APIs BUG=angleproject:2280 TEST=dEQP-GLES31.functional.compute.basic.image_barrier_single dEQP-GLES31.functional.compute.basic.image_barrier_multiple dEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_single dEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_multiple dEQP-GLES31.functional.synchronization.* Change-Id: If14debab21247dc4b446e86d1642fbc9376b6dd7 Reviewed-on: https://chromium-review.googlesource.com/798803 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill da854a27 2017-11-30T17:24:21 Vulkan: Clean up VAO cached resources. We can actually store a pointer to the base ResourceVk instead of BufferVk for updating serials. This will work a little nicer with streaming vertex data, which won't have a BufferVk but will have an accessible ResourceVk pointer. Also add an element array resource pointer for serial update. This was missing and could lead to incorrect behaviour. Also change the types of the caches from std::vector to gl::AttribArray, which is a std::array. Bug: angleproject:2264 Change-Id: Ibd79b7676b5dbc3875ae9d110be477d228e01c5c Reviewed-on: https://chromium-review.googlesource.com/798170 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill afa02a2f 2017-11-23T12:57:38 ContextImpl: Make flush/finish take a gl::Context. This will more easily allow us to call gl::BindingPointer methods. The binding pointer will be used temporarily in the command graph. This is only temporary since we will likely not be using BindingPointer in the end result code, but it could be necessary for future work. Bug: angleproject:2264 Change-Id: I33cf40ec2a1e334c4abfdcff2ad20bbcda3c9d78 Reviewed-on: https://chromium-review.googlesource.com/789532 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 5d5253a3 2017-11-22T14:51:12 Clean up usage of EXT_debug_marker and KHR_debug in the backends. In RendererGL, the EXT_debug_marker functions were calling the KHR_debug entry points, now they fall back only when EXT_debug_marker is missing. Separated the ContextImpl methods for the two extensions. BUG=781164 Change-Id: I615b5965b705e55eb730ebefa6e27e0ee6d86c31 Reviewed-on: https://chromium-review.googlesource.com/786337 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 7f738d4e 2017-11-20T17:06:27 Vulkan: Refactor CommandBuffer helper class. This makes the base vk::CommandBuffer class as close to the Vulkan API as possible. It moves the extra functionality and state tracking to a CommandBufferAndState helper class. Also no longer stores a reference to a CommandPool in a CommandBuffer. Eventually we won't need to free CommandBuffers explicitly, since they can be freed en-masse by deallocating the CommandPool on a flush. Bug: angleproject:2200 Change-Id: I5095fe89e8da935ff8273b1a402ccfd6a3ffe0df Reviewed-on: https://chromium-review.googlesource.com/778184 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 76e471e9 2017-10-21T09:56:01 Vulkan: Implement basic uniforms. This implementation adds one descriptor set with two bindings: one for default vertex uniforms and the other for fragment. It adds two corresponding uniform buffers, and the logic for updating the descriptor sets bound to Vulkan. It doesn't handle much in the way of synchronization and dependency management, or uniform update. If there are only vertex or fragment uniforms the empty uniform buffer is omitted from the descriptor set. If both are missing, there is no descriptor set bound. Note that as our implementation progresses we might not be able to initialize our descriptor sets at link time, due to streaming in uniform data. BUG=angleproject:2167 Change-Id: I4ce4c3879ab454114df43bfac8d87ddf817fc045 Reviewed-on: https://chromium-review.googlesource.com/706340 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill ebf7299e 2017-10-13T14:09:45 Vulkan: Minimal dirty bits for ContextVk. Currently this won't speed up performance much, if at all, since we don't even really support state changes. It sets the stage for using a pipeline cache later, with better state change support. It also makes implementing descriptor sets for Textures a bit simpler, since we can just update descriptor sets when the dirty bits tell us of a Texture change. Add cache structures to VertexArrayVk and ContextVk so we only need to update the structures before we create a new pipeline. When we support pipeline caching, we will most likely be updating a compact representation for fast cache query. BUG=angleproject:1898 BUG=angleproject:2167 Change-Id: Id545f2c67c06d8b6e8b7eb63ca70464f6b9a51f6 Reviewed-on: https://chromium-review.googlesource.com/713586 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill d03a849d 2017-10-03T15:46:06 Vulkan: Implement very basic DrawElements. This implements getIndexRange for index validation, without any caching. Vulkan does support a version of robust access, but it would require the robust context creation attribute. Also, it differs slight from the OpenGL spec. Also note that this implementation does not create the index buffer with the correct usage bits, but seems to work and doesn't produce an error in the validation layers. We should probably update them. This CL also doesn't impement index support for immediate data, offsets, or the unsigned short index type. BUG=angleproject:2167 Change-Id: I580930f85e23034b483f3ece62eb1faf8024d624 Reviewed-on: https://chromium-review.googlesource.com/681874 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Yunchao He a336b90f 2017-08-02T16:05:21 ES31: Impl program pipeline object management entries for GL backend. The program pipeline object management entries are: GenProgramPipelines DeleteProgramPipelines BindProgramPipeline IsProgramPipeline BUG:angleproject:2123 Change-Id: I114d054b90caf2ee3f9befef7439552a1c309bc4 Reviewed-on: https://chromium-review.googlesource.com/629978 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 06ef36b9 2017-09-09T23:32:46 Add top-level state sync for Samplers. This also reformats the Sampler class to use a shared state struct with the implementation. It removes the call to sync the sampler state from the StateManagerGL::setGenericShaderState method, since it should all be handled at the front-end now. Also rename 'syncImplState' to 'syncState' methods. BUG=angleproject:1387 Change-Id: I5f0219b719aee99aaaa486ec188b2af0c9128e6a Reviewed-on: https://chromium-review.googlesource.com/648054 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 70b5bb00 2017-08-28T13:32:37 Rename gl::FenceSync to gl::Sync. The spec refers to Sync objects, FenceSyncs being a subtype. The motivation for this fix is to clear up the FenceSync_ entry point for auto-generation. BUG=angleproject:1309 Change-Id: I94c440476d701628575e7a3eea68b6dd110f41c3 Reviewed-on: https://chromium-review.googlesource.com/636516 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Qin Jiajia 1da00653 2017-06-20T17:16:25 Remove IndexRange in DrawElements functions This change will remove IndexRange parameter in DrawElements functions. And calculate it until we truly need it. Meanwhile we add direct drawing path to avoid retrieving index range for DrawElements* functions in D3D11 backend. This change may not bring much performance improvement since we still need to retrieve index range in validation at the beginning of every DrawElements* call entry point. BUG=angleproject:1393 Change-Id: I86a8739c0893954c94eb398db62820ced7871565 Reviewed-on: https://chromium-review.googlesource.com/544634 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4928b7ca 2017-06-20T12:57:39 Proliferate gl::Context everywhere. This gives the D3D back-end access to the GL state almost anywhere. This uses the onDestroy hook for Textures to push errors up from destructors, although they still don't quite make it to the Context. There are places, such as in EGL object (Context/Surface) destruction, where we end up calling through to GL implementation internals without having access to a gl::Context. We handle this via a proxy Context to a Display, basically a null context, that has access to impl-side state like the Renderer pointer if necessary. It does not have access to the normal GL state. Also Pass gl::Context to RefCountObject::release(). Since we're using destroy() methods now, we should not ever call the destructor directly. BUG=angleproject:1156 Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259 Reviewed-on: https://chromium-review.googlesource.com/529707 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill fe54834f 2017-06-19T11:13:24 Proliferate gl::Context. This enables a few small things: it will enable making the platform a property of the Display rather than a global. The same goes for the global logging annotator. Also it ensures all back-end implementations have access to the GL / EGL state when available. Also introduces a smart pointer helper class to angleutils for objects that prefer to be destroyed with a context (gl::Context/egl::Display) parameter. We were using std::unique_ptr in a few places that would not work well with these objects. BUG=angleproject:1156 Change-Id: I59e288a3d6f766ff8a0f4b48ff3a1fbf7489daba Reviewed-on: https://chromium-review.googlesource.com/529706 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill c564c070 2017-06-01T12:45:42 Pass gl::Context to impl methods instead of ContextImpl. In some cases we might have to call back into the GL layer, passing the Context, and if we just have a ContextImpl pointer this isn't possible. It also removes the need for SafeGetImpl. BUG=angleproject:2044 Change-Id: I6363e84b25648c992c25779d4c43f795aa2866d6 Reviewed-on: https://chromium-review.googlesource.com/516835 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 876429b7 2017-04-20T15:46:24 Update gl2.h and update entry points. Some method signatures were updated. Types like GLclampf and GLvoid were replaced with other equivalents. BUG=angleproject:1309 Change-Id: I05e8e2072c5a063d87ad96a855b907424661e680 Reviewed-on: https://chromium-review.googlesource.com/475011 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 0c0dc345 2017-03-24T14:18:51 Vulkan: Defer command buffer submission. This packs more rendering commands into fewer command buffers. Instead of using a single command buffer per-command, create a buffer and record commands into it until we need to present the frame. More sophisticated management will be necessary in the future when we can do other types of copied and read-back from image data. This also reduces the number of Fences we use for checking if the device is finished with resources. Instead of creating a Fence per-command-buffer, it creates one per-swap. BUG=angleproject:1898 Change-Id: I9c6033bc04289fd8f936c0df914afc51fc434b29 Reviewed-on: https://chromium-review.googlesource.com/445800 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Xinghua Cao 2b39659d 2017-03-29T15:36:04 ES31: Implement glDispatchCompute for OpenGL backend This patch refers to https://chromium-review.googlesource.com/c/380639/ BUG=angleproject:1955 TESTCASE=angle_end2end_tests Change-Id: Iafd7a6ba2d71c0b332d9267a1260d9dbd9800c02 Reviewed-on: https://chromium-review.googlesource.com/462089 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 72106562 2017-03-24T14:18:50 Vulkan: Only re-create pipeline on state change. This speeds up the simple perf test, but it is a very simple optimization that does not have a cache of pipelines or anything sophisticated. BUG=angleproject:1898 Change-Id: Iec126bc73bf28f8bb33662a2f70670588f010d72 Reviewed-on: https://chromium-review.googlesource.com/444850 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Frank Henigman 5a53d54e 2017-02-16T21:24:10 Remove unneeded ContextImpl::syncState parameter. The 'state' parameter passed to ContextImpl::syncState() is already available in ContextImpl as mState.getState(). BUG=none Change-Id: I13283664579fa04ae67b1d1bbc0cb4426a950b97 Reviewed-on: https://chromium-review.googlesource.com/444099 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill df68a6f0 2017-01-13T17:29:53 Vulkan: Implement a simple graphics pipeline. BUG=angleproject:1580 Change-Id: Iceaed896db22dc9eefa3f1bee7d6142fcfb20368 Reviewed-on: https://chromium-review.googlesource.com/412267 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 7b57b9d7 2017-01-13T09:33:38 Vulkan: Implement basic Clear and ReadPixels. This enables the simple operations clear test on Vulkan. The current implementation is very synchronous - it will block and finish the current command buffer if there is any possibility of a race. BUG=angleproject:1319 Change-Id: If01fe9a19ed6f539639a38786193d3626164cada Reviewed-on: https://chromium-review.googlesource.com/367754 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiajia Qin d9671226 2016-11-29T16:30:31 Implement ES3.1 glDraw*Indirect entry points for OpenGL BUG=angleproject:1595 TEST=dEQP-GLES31.functional.draw_indirect.* Change-Id: I82f5d0864e70d6e7abdccf5f10330ddfa099ec62 Reviewed-on: https://chromium-review.googlesource.com/417250 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 8f775607 2016-11-03T16:45:34 Introduce a gl::BufferState class. This state can share vital pieces of information with the impl. The most elementary state is the buffer size, which then the impl doesn't need to replicate. BUG=angleproject:1579 Change-Id: I341393c64a6e49de65c1d53b1bad2fa143209862 Reviewed-on: https://chromium-review.googlesource.com/406644 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>