src/tests/gl_tests/D3D11InputLayoutCacheTest.cpp


Log

Author Commit Date CI Message
Jamie Madill ba319ba3 2018-12-29T10:29:33 Re-land "Load entry points dynamically in tests and samples." Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL headers. This CL adds a dynamic loader generator based on XML files. It also refactors the entry point generation script to move the XML parsing into a helper class. Additionally this includes a new GLES 1.0 base header. The new header allows for function pointer types and hiding prototypes. All tests and samples now load ANGLE dynamically. In the future this will be extended to load entry points from the driver directly when possible. This will allow us to perform more accurate A/B testing. The new build configuration leads to some tests having more warnings applied. The CL includes fixes for the new warnings. Bug: angleproject:2995 Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57 Reviewed-on: https://chromium-review.googlesource.com/c/1392382 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 9f088621 2018-12-29T20:46:15 Revert "Load entry points dynamically in tests and samples." This reverts commit 03923558a7103827ffec6a4d2a1453ed91f01c6f. Reason for revert: fails compilation on Android, ChromeOS and Fuchsia during roll https://chromium-review.googlesource.com/c/chromium/src/+/1392624 Original change's description: > Load entry points dynamically in tests and samples. > > This CL adds a dynamic loader generator based on XML files. It also > refactors the entry point generation script to move the XML parsing > into a helper class. > > Additionally this includes a new GLES 1.0 base header. The new > header allows for function pointer types and hiding prototypes. > > All tests and samples now load ANGLE dynamically. In the future this > will be extended to load entry points from the driver directly when > possible. This will allow us to perform more accurate A/B testing. > > The new build configuration leads to some tests having more warnings > applied. The CL includes fixes for the new warnings. > > Bug: angleproject:2995 > Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05 > Reviewed-on: https://chromium-review.googlesource.com/c/1359516 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org Change-Id: I902bec2d733c2b879be29c02ab52a0b7d4eaa077 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2995 Reviewed-on: https://chromium-review.googlesource.com/c/1392381 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 03923558 2018-12-29T10:29:33 Load entry points dynamically in tests and samples. This CL adds a dynamic loader generator based on XML files. It also refactors the entry point generation script to move the XML parsing into a helper class. Additionally this includes a new GLES 1.0 base header. The new header allows for function pointer types and hiding prototypes. All tests and samples now load ANGLE dynamically. In the future this will be extended to load entry points from the driver directly when possible. This will allow us to perform more accurate A/B testing. The new build configuration leads to some tests having more warnings applied. The CL includes fixes for the new warnings. Bug: angleproject:2995 Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05 Reviewed-on: https://chromium-review.googlesource.com/c/1359516 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 35cd7332 2018-12-02T12:03:33 Refactor test shader style. This change enforces a lot more consistency. We pass const char * to the Compile functions instead of std::string. Also fixes the indentation of C++11 block comments to be more consistent. Bug: angleproject:2995 Change-Id: Id6e5ea94055d8cbd420df4ea2e81b2d96cb5ce78 Reviewed-on: https://chromium-review.googlesource.com/c/1357103 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill b980c563 2018-11-27T11:34:27 Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Rafael Cintron 05a449a7 2018-06-20T18:08:04 Replace reinterpret_cast with safer or no cast When casting types to one another in C++, the weaker the cast, the better. This change replaces instances of reinterpret_cast with static_cast or no cast where it safe and correct to do so. BUG=angleproject:2683 Change-Id: I99c9033614a65282ae1d78cf0f4b80fabd75877a Reviewed-on: https://chromium-review.googlesource.com/1109396 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 401345e4 2017-08-21T10:52:40 D3D11: Move more state into StateManager11. This moves the input layout cache and vertex and index data managers and related info into the state manager. This makes it easier to manage the state application with regards to dirty bits. Also updates the dirty current value handling in StateManager11. BUG=angleproject:1156 BUG=angleproject:2052 Change-Id: I8de968a1f8416363aa1c49d9e9da129942d21275 Reviewed-on: https://chromium-review.googlesource.com/616783 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 53ea9cc6 2016-05-17T10:12:52 Replace rx::Renderer with rx::ContextImpl. Previously Context had no Impl class, but had a special relationship with the instanced Renderer class. Having a ContextImpl backing every Context will allow new designs to enable things like multithreading (where each ContextImpl stores a Context-specific device) or non- virtual Contexts on Android or other platforms where it is more efficient. A large refactoring patch that touches every back-end. BUG=angleproject:1363 Change-Id: Icb73a7d37447f08a664eeb499a310ba05d71a57e Reviewed-on: https://chromium-review.googlesource.com/342052 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cooper Partin d756145d 2015-09-10T10:23:29 Re-land "Added support for premultiplied alpha mode for composition swapchains" Change-Id: Ic0c863c3d4936947fc520a5394e38e458659df46 Reviewed-on: https://chromium-review.googlesource.com/298880 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 2aa3b436 2015-09-10T16:39:13 Revert "Added support for premultiplied alpha mode for composition swapchains" Unused member warning: ..\..\third_party\angle\src\libANGLE/renderer/d3d/d3d11/NativeWindow.h(68,24) : error: private field 'mConfig' is not used [-Werror,-Wunused-private-field] const egl::Config *mConfig; ^ BUG=None This reverts commit 9823337204555935804985c5b93a38adc69cb681. Change-Id: I8ed41770eb3fe70ab7e32ba9a0860e2c397e22c5 Reviewed-on: https://chromium-review.googlesource.com/298830 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Cooper Partin 98233372 2015-08-28T15:53:44 Added support for premultiplied alpha mode for composition swapchains Change-Id: Iee1d327a03469d7daf6cc412709c0a36e1c83e32 Reviewed-on: https://chromium-review.googlesource.com/296721 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Cooper Partin <coopp@microsoft.com> Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2810a20c 2015-07-07T14:23:58 Fix the InputLayoutCache test on Windows 8. On some configs, this would use an RGBA4 16-bit backbuffer, which is not enough resolution for the test. Fix this by requiring 32-bit backbuffers. We might also want to figure out if we want to default to 16-bit on Windows 8 desktop, which seems less than ideal. BUG=angleproject:959 Change-Id: I53b3a9ef6cbecf76c7c764623e5eb1f454a6b72d Reviewed-on: https://chromium-review.googlesource.com/283773 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Austin Kinross <austin.kinross@gmail.com> Reviewed-by: Cooper Partin <coopp@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 531d5f45 2015-07-06T08:26:45 D3D11: Refactor InputLayout cache. *re-land with fix for cache overflowing* Using a much more compact input layout structure allows us to save quite a bit of time comparing input layouts, or computing hashes. A subsequent patch shrinks the size of the structure further. BUG=angleproject:959 Change-Id: If240bb7c84d78fc8c9fb6f9049bf71d8a81c97c6 Reviewed-on: https://chromium-review.googlesource.com/283227 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>