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0864a7ac
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2018-11-07T15:50:15
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Vulkan: Enable end2end tests for ES2_VULKAN everywhere
Used a script to find test files that have more ES2_OPENGL() invocations
than ES2_VULKAN(), and added ES2_VULKAN() to those. There may be false
negatives.
Bug: angleproject:1578
Change-Id: I938eb3571c909879e9276b355a9f1d324880f99a
Reviewed-on: https://chromium-review.googlesource.com/c/1324350
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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5804dc8e
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2018-04-13T14:11:46
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Refactor GL tests to use a shader library
Instead of having the same simple shaders repeated over and over in
the test code, reuse a single shader library.
BUG=angleproject:2474
TEST=angle_end2end_tests
Change-Id: I13f8ca8c0125e6d30f1761639bf8c3f69e0e77d2
Reviewed-on: https://chromium-review.googlesource.com/1012078
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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1f679cc6
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2017-11-29T18:06:00
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Code refactoring for angle::BitSet and EXPECT_GL_TRUE/FALSE.
This change refactors two style issues to make it be consistent.
1) This CL uses "using" to replace "typedef" for all angle::BitSet<...>.
2) This CL uses EXPECT_GL_TRUE/FALSE to replace EXPECT_EQ for bool comparison.
BUG=angleproject:2005
Change-Id: I4afad92313ea2457bbfedf80f917a5873d7f29ee
Reviewed-on: https://chromium-review.googlesource.com/795871
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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1d2c41d6
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2016-10-19T16:14:46
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Implement GL_EXT_sRGB_write_control for GL.
BUG=angleproject:1547
BUG=655247
Change-Id: I3f04ddc7032e4a47eb21ff3b8586c5b47415bb64
Reviewed-on: https://chromium-review.googlesource.com/400958
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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