|
4b654982
|
2019-01-31T17:04:14
|
|
GL backend: Transform feedback driver bug workaround
In some drivers, if transform feedback is paused and a new program is
bound, calling endTransformFeedback does not correctly unpause first,
creating an invalid paused but inactive state that causes errors later.
Before calling endTransformFeedback we first ensure that the current
program is the one associated with this transform feedback object when
beginTransformFeedback was called.
Bug: 832238
Change-Id: I2373b0c123fd20a7ee3ada76ed878d4968184476
Reviewed-on: https://chromium-review.googlesource.com/c/1448661
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
ba319ba3
|
2018-12-29T10:29:33
|
|
Re-land "Load entry points dynamically in tests and samples."
Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL
headers.
This CL adds a dynamic loader generator based on XML files. It also
refactors the entry point generation script to move the XML parsing
into a helper class.
Additionally this includes a new GLES 1.0 base header. The new
header allows for function pointer types and hiding prototypes.
All tests and samples now load ANGLE dynamically. In the future this
will be extended to load entry points from the driver directly when
possible. This will allow us to perform more accurate A/B testing.
The new build configuration leads to some tests having more warnings
applied. The CL includes fixes for the new warnings.
Bug: angleproject:2995
Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57
Reviewed-on: https://chromium-review.googlesource.com/c/1392382
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9f088621
|
2018-12-29T20:46:15
|
|
Revert "Load entry points dynamically in tests and samples."
This reverts commit 03923558a7103827ffec6a4d2a1453ed91f01c6f.
Reason for revert: fails compilation on Android, ChromeOS and Fuchsia during roll https://chromium-review.googlesource.com/c/chromium/src/+/1392624
Original change's description:
> Load entry points dynamically in tests and samples.
>
> This CL adds a dynamic loader generator based on XML files. It also
> refactors the entry point generation script to move the XML parsing
> into a helper class.
>
> Additionally this includes a new GLES 1.0 base header. The new
> header allows for function pointer types and hiding prototypes.
>
> All tests and samples now load ANGLE dynamically. In the future this
> will be extended to load entry points from the driver directly when
> possible. This will allow us to perform more accurate A/B testing.
>
> The new build configuration leads to some tests having more warnings
> applied. The CL includes fixes for the new warnings.
>
> Bug: angleproject:2995
> Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05
> Reviewed-on: https://chromium-review.googlesource.com/c/1359516
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: I902bec2d733c2b879be29c02ab52a0b7d4eaa077
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2995
Reviewed-on: https://chromium-review.googlesource.com/c/1392381
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
03923558
|
2018-12-29T10:29:33
|
|
Load entry points dynamically in tests and samples.
This CL adds a dynamic loader generator based on XML files. It also
refactors the entry point generation script to move the XML parsing
into a helper class.
Additionally this includes a new GLES 1.0 base header. The new
header allows for function pointer types and hiding prototypes.
All tests and samples now load ANGLE dynamically. In the future this
will be extended to load entry points from the driver directly when
possible. This will allow us to perform more accurate A/B testing.
The new build configuration leads to some tests having more warnings
applied. The CL includes fixes for the new warnings.
Bug: angleproject:2995
Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05
Reviewed-on: https://chromium-review.googlesource.com/c/1359516
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
35cd7332
|
2018-12-02T12:03:33
|
|
Refactor test shader style.
This change enforces a lot more consistency. We pass const char * to
the Compile functions instead of std::string. Also fixes the
indentation of C++11 block comments to be more consistent.
Bug: angleproject:2995
Change-Id: Id6e5ea94055d8cbd420df4ea2e81b2d96cb5ce78
Reviewed-on: https://chromium-review.googlesource.com/c/1357103
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b980c563
|
2018-11-27T11:34:27
|
|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5804dc8e
|
2018-04-13T14:11:46
|
|
Refactor GL tests to use a shader library
Instead of having the same simple shaders repeated over and over in
the test code, reuse a single shader library.
BUG=angleproject:2474
TEST=angle_end2end_tests
Change-Id: I13f8ca8c0125e6d30f1761639bf8c3f69e0e77d2
Reviewed-on: https://chromium-review.googlesource.com/1012078
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
30b604d8
|
2018-03-12T17:26:57
|
|
Check that transform feedback will not overflow its buffers.
Also fix the check for uniform buffer size to use the actual buffer
size instead of the size of the bound range.
Bug: 820639
Change-Id: Iaa2a617ee7ce5ce7cfabbf64bd1d6f8c82c46b65
Reviewed-on: https://chromium-review.googlesource.com/965627
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9acf9120
|
2018-03-21T19:01:25
|
|
Revert "Skip TransformFeedbackLifetimeTest.DeletedBuffer on Win Intel GL"
This reverts commit 3a46574594305af25676952825fcf2cdb849d680.
Reason for revert: Win10 driver version was fixed
Original change's description:
> Skip TransformFeedbackLifetimeTest.DeletedBuffer on Win Intel GL
>
> Due to wrong driver version on the bots.
>
> BUG=angleproject:2398
>
> Change-Id: Ia6b69a24bfb0ded8848a791db6b540576ef2f57c
> Reviewed-on: https://chromium-review.googlesource.com/957207
> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
TBR=ynovikov@chromium.org,jmadill@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:2398
Change-Id: I5c147a46ad04570d25d04ff6218fde6a72a21ea6
Reviewed-on: https://chromium-review.googlesource.com/973642
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
3a465745
|
2018-03-09T15:42:25
|
|
Skip TransformFeedbackLifetimeTest.DeletedBuffer on Win Intel GL
Due to wrong driver version on the bots.
BUG=angleproject:2398
Change-Id: Ia6b69a24bfb0ded8848a791db6b540576ef2f57c
Reviewed-on: https://chromium-review.googlesource.com/957207
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
e8a93c6e
|
2018-01-04T18:02:24
|
|
New transform feedback buffer binding rules
Detects undefined behavior when a buffer is bound to a transform feedback
binding point and a non transform feedback binding point at the same time.
Also moves the transform feedback buffer generic binding point out of the
transform feedback object and into the context's global state, to match
driver behavior. This way binding a new transform feedback object does not
affect GL_TRANSFORM_FEEDBACK_BUFFER_BINDING which is similar to how VAOs
work with GL_ARRAY_BUFFER_BINDING.
Bug: 696345
Change-Id: If3b9306cde7cd2197a8ce35e10c3af9ee58da0b8
Reviewed-on: https://chromium-review.googlesource.com/853130
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ee305913
|
2018-02-14T13:50:38
|
|
AngleWrangle: Suppress newly introduced flakyness
Flakyness noticed there:
https://ci.chromium.org/buildbot/tryserver.chromium.angle/mac_angle_rel_ng/
https://ci.chromium.org/buildbot/chromium.gpu.fyi/Mac%20FYI%20Release%20%28Intel%29/
Introduced in:
https://chromium-review.googlesource.com/c/angle/angle/+/913108
Change-Id: I9cbd76c0472d023005ded9f957b304a4a769c619
Reviewed-on: https://chromium-review.googlesource.com/919547
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9550c603
|
2018-02-13T14:47:05
|
|
Code refactoring for end2end tests.
This change:
1) uses the new style ANGLE_SKIP_TEST_IF to skip tests.
2) replaces compile-time definition for OSX to skip tests by run-time
function IsOSX() to skip tests, in order to align with ANGLE_SKIP_TEST_IF.
3) fixes a couple of typos.
BUG=angleproject:2005
Change-Id: I5af77d82257536b9eb79e26afa502f5b91ff6d31
Reviewed-on: https://chromium-review.googlesource.com/915861
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
2f23f35a
|
2018-02-11T22:11:37
|
|
Clean up end2end tests for Intel OSX.
BUG=angleproject:2205
BUG=angleproject:2041
BUG=angleproject:2155
Change-Id: I26bcbb63e147787cd342ec80a86d60cf230be4c9
Reviewed-on: https://chromium-review.googlesource.com/913108
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
8225e73b
|
2017-11-14T16:29:03
|
|
Support struct varying for transform feedback
Capturing struct members is vague In ES 3.00. But the ES 3.10
explicitly says that base-level members of struct are feasible for
transform feedback capture. This implementation fills the gap.
TEST=angle_end2end_tests:TrasnformFeedbackTest*
BUG=angleproject:2241
Change-Id: Ibdf3ae6c2b8b28952e2f7fef1363545cbccad389
Reviewed-on: https://chromium-review.googlesource.com/768613
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d922775b
|
2017-10-19T16:23:07
|
|
Clean up passed end2end tests on Intel Windows platform
Intel driver has released its latest versions, many intel driver bugs are fixed.
This patch cleans up end2end test cases skipped on windows 10 and windows 7.
The test environment is as follows,
Hardware: Skylake(HD 530), Kabylake(HD 630)
Driver version: 4815, 4821
OS: windows 10(15063), windows 7.
BUG=angleproject:2205
Change-Id: Iae14763aa86a572da1221e9ea35b28da2561d3b0
Reviewed-on: https://chromium-review.googlesource.com/729549
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
02032bda
|
2017-10-13T18:10:17
|
|
Generate an error if no XFB varyings are in use
GLES specifies an error if BeginTransformFeedback is called when no
binding points would be used.
BUG=angleproject:2184
TEST=angle_end2end_tests
Change-Id: Ie4489b5ba63885e718dafdcdaacc02b603959be3
Reviewed-on: https://chromium-review.googlesource.com/719136
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
a20af6d7
|
2017-09-18T13:32:29
|
|
Use C++11 raw string literals instead of SHADER_SOURCE macro
This is better in many ways:
1. It doesn't confuse clang format
2. \n doesn't need to be included after preprocessor directives like
the version directive.
3. It's using built-in functionality instead of something custom.
Raw string literals should be the preferred way to include shader
source in C++ files going forward.
BUG=angleproject:2157
TEST=angle_end2end_tests
Change-Id: I8b236a6e2d5c25d920297e5bc5b5b143eddeba1f
Reviewed-on: https://chromium-review.googlesource.com/671046
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
6ee26d7a
|
2017-08-31T14:23:20
|
|
Fix linking of non-existent XFB varyings with gl_ prefix
Non-existent XFB varyings with the gl_ prefix used to pass linking on
the D3D11 backend. On a debug build they would cause an assert. Fix
these issues.
BUG=angleproject:2141
TEST=angle_end2end_tests
Change-Id: Iecc3d03823d02700d6b28c44d77df7a2f9e70a5b
Reviewed-on: https://chromium-review.googlesource.com/645747
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
855d964b
|
2017-05-17T14:05:06
|
|
Prefix user-defined names in GLSL output
Now user-defined names are prefixed by _u in GLSL output in case name
hashing is not on. Internal names such as names of temporary variables
created in AST transformations are written out as such.
This makes handling of internal function names and internal variable
names consistent. It also removes the possibility of name conflicts
between user-defined names and internal names in case name hashing is
not on. In the same vein, it makes it safe to use GLSL reserved words
that are not reserved in ESSL as variable names in case name hashing
is not on.
This also makes the GLSL output more consistent with how names are
handled in HLSL output. Name hashing code is shared between
VariableInfo and OutputGLSLBase to ensure names are handled
consistently in both. The name that's used in the shader source for a
given interface variable is written out to ShaderVariable::mappedName.
An exception needs to be made for identifiers close to the length
limit, since adding any prefix would take them over the limit. But
they can be just written out as such, since we don't have any builtins
or ANGLE internal variables that have as long names and could create a
conflict.
BUG=angleproject:2139
BUG=angleproject:2038
TEST=angle_unittests, angle_end2end_tests, WebGL conformance tests
Change-Id: Id6ed052c4fab2d091227dc9a3668083053b67a38
Reviewed-on: https://chromium-review.googlesource.com/507647
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
39e78122
|
2017-08-29T14:34:22
|
|
Fix assert when linking nonexistent transform feedback varying
linkValidateTransformFeedback needs to be run after packing varyings,
since it relies on nonexistent varyings being already handled.
BUG=angleproject:2141
TEST=angle_end2end_tests on debug
Change-Id: I6178348f05a19070a2d17caf90f732df9eb06b9d
Reviewed-on: https://chromium-review.googlesource.com/641152
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
56375021
|
2017-06-21T11:38:04
|
|
D3D11: Fix Buffer11 for GPU-to-CPU storage copy.
When copying from a non-mappable NativeStorage to a system memory
based storage, a staging buffer storage should be used. Currently
this is only done for PackStorage.
This covers the missed SystemMemoryStorage and
EmulatedIndexedStorage. Also it adds a triggering test case to
expose the bug.
BUG=angleproject:2076
Change-Id: I278a0eef85751e966c1c48ddd71010092a14a3f7
Reviewed-on: https://chromium-review.googlesource.com/542595
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5fdaa2e3
|
2017-06-23T16:05:18
|
|
Reduce test failure spam in TransformFeedbackTest.
The multicontext test could spam thousands of lines of error text
when the test was broken. The test will still produce a lot of
errors when everything is broken, but it will produce a lot less.
BUG=angleproject:2088
Change-Id: Ia07e28897de3aba28cc8468acf27d5c9f56193a4
Reviewed-on: https://chromium-review.googlesource.com/549979
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
93a540fc
|
2017-06-05T14:26:47
|
|
D3D11: Reset the TF binding offsets when glBeginTransformFeedback is called.
BUG=angleproject:2051
Change-Id: I09e8548ef76b7d824743d06b0bba21633bc40a24
Reviewed-on: https://chromium-review.googlesource.com/523671
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
df7d13eb
|
2017-05-30T13:53:45
|
|
Lift outdated NVIDIA test suppressions
Lift some test suppressions for bugs that have been fixed in the
NVIDIA driver a good while ago.
Also improve code style in some suppressions - prefer IsOSX() and
IsLinux() to using ifdefs.
BUG=angleproject:1305
TEST=angle_end2end_tests
Change-Id: Ia069f5b9696000c901956d2952801d5f5c339a11
Reviewed-on: https://chromium-review.googlesource.com/518168
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
231c7f56
|
2017-04-26T13:45:37
|
|
Apply clang-format to many files.
This cleans up the formatting in many places.
BUG=None
Change-Id: I6c6652ebc042f1f0ffecced53582d09d66b4f384
Reviewed-on: https://chromium-review.googlesource.com/487884
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
876429b7
|
2017-04-20T15:46:24
|
|
Update gl2.h and update entry points.
Some method signatures were updated. Types like GLclampf and GLvoid
were replaced with other equivalents.
BUG=angleproject:1309
Change-Id: I05e8e2072c5a063d87ad96a855b907424661e680
Reviewed-on: https://chromium-review.googlesource.com/475011
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f81ce4a3
|
2017-04-24T10:49:17
|
|
Refactoring: replace NULL by nullptr for pointers (3rd CL).
This CL mainly handles passing/returning NULL to/from a function.
BUG=angleproject:2001
Change-Id: I34802f792e710e3d7ff697cbe4701dc1bf5ab009
Reviewed-on: https://chromium-review.googlesource.com/485060
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a9042d3c
|
2017-03-17T08:50:45
|
|
ES31: Add array element transformfeedback
This enhances the PackedVarying to be either one element of array, or
whole array. Correspondingly the VaryingPacking is expanded to pack it
properly.
BUG=angleproject:1950
Change-Id: I0529d7ac4367d42b2b433410fbf08351412aada8
Reviewed-on: https://chromium-review.googlesource.com/459115
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
3ed50a1d
|
2017-02-07T20:45:37
|
|
Skip TransformFeedbackLifetimeTest.DeletedBuffer on Win Intel OpenGL
Suspecting driver bug on Win10 Debug Intel HD 530.
BUG=angleproject:1879
Change-Id: I362ffd83694c7e222826cd3766fa57f785f3ea35
Reviewed-on: https://chromium-review.googlesource.com/438936
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
922cbfcb
|
2016-11-25T16:23:18
|
|
common: Add a vector arithmetic helper classes
Change-Id: I2f96baedf10d346eaa150bab04f8f6ca3ba573b9
Reviewed-on: https://chromium-review.googlesource.com/414272
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f2a6aecf
|
2016-12-01T19:48:25
|
|
Suppress flaky TransformFeedbackTest.MultiContext on Intel OSX.
BUG=angleproject:1645
Change-Id: If35d277705ce9f2882d9ba059bd56e494ca9d123
Reviewed-on: https://chromium-review.googlesource.com/415613
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
5d0a30bf
|
2016-10-25T18:46:25
|
|
Fix warnings in TransformFeedbackTest.
Introduced in cd2ed608719fbf.
BUG=angleproject:1570
Change-Id: I71ef8a06e379eca853e7729863976e868066df95
Reviewed-on: https://chromium-review.googlesource.com/403313
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
cd2ed608
|
2016-10-25T09:44:01
|
|
TransformFeedbackTest: Give enough vertex attributes
BUG=angleproject:1570
Change-Id: I6d148c6ce22f3b8266257b25c7f5b676a13c5c92
Reviewed-on: https://chromium-review.googlesource.com/402931
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
4c655248
|
2016-10-04T10:27:21
|
|
D3D11: Fix unreferenced XFB vars getting dropped.
Our for-loop logic was confused so that some unreferenced
transform feedback varyings might get dropped.
BUG=chromium:651493
Change-Id: Id283230da0a47fc647b2a3862da60be5538e439e
Reviewed-on: https://chromium-review.googlesource.com/391945
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
1e0ea4f5
|
2016-07-22T13:07:24
|
|
Add a workaround for NVIDIA drivers with repeated transform feedback.
BUG=angleproject:1298
Change-Id: Ibfbad8eb8ec824e377d8c1746a6691d6b689f498
Reviewed-on: https://chromium-review.googlesource.com/362601
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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dacac90a
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2016-07-21T17:12:27
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Skip the TransformFeedbackTest.BufferRebinding on Windows NVIDIA.
BUG=angleproject:1298
Change-Id: I32750d5d81c14fe5a17634586cddf117f0a4e692
Reviewed-on: https://chromium-review.googlesource.com/362157
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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73bd218e
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2016-07-15T13:01:24
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Support virtualized contexts and transform feedback in Renderer11.
Track buffer offets in the transform feedback object and dirty them when a
buffer is bound. This fixes problems when a buffer is rebound at the same
offset and maintains tracking between context switches.
BUG=angleproject:1447
BUG=angleproject:1298
Change-Id: I2f890e3ad5edacab47f624a95a502615c86cc0c8
Reviewed-on: https://chromium-review.googlesource.com/360910
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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82a468af
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2016-06-21T17:18:25
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Don't unpack un-referenced varyings in the pixel shader.
Transform feedback varyings that were optimized out were still being unpacked
causing HLSL compilation failures.
This was triggering failures in the conformance2/state/gl-object-get-calls.html
test.
BUG=angleproject:1422
Change-Id: I297cccd5b99435dfb69a3c2b0fd3086b6ddf0b3a
Reviewed-on: https://chromium-review.googlesource.com/354590
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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52b09c2f
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2016-04-11T14:12:31
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Re-re-land "D3D11: Implement dirty bits for VertexArray11.""
Translated attributes are now stored in the VertexArray11 in a cache,
and only updated when dirty bits change. Currently dynamic attributes
must be re-translated every call, so these are stored in a list and
processed repeatedly.
This skips doing a lot of the VertexDataManager work for vertex
attributes that don't change between draw calls.
Current value attributes, which correspond to disabled attributes that
the program will pulls vertex data from, are owned by the Context, so
these need to be handled outside of the VertexArray11.
Further changes will be necessary to reduce the redundant work we do in
the InputLayoutCache. We shouldn't need to re-check the cache if
nothing relevant changed.
This give about a 23% performance improvement on the draw call
benchmark on my machine.
Re-land with a fix for the start vertex offset.
Re-re-land with a fix for using XFB with deleted buffers.
BUG=angleproject:1327
Change-Id: I0fba49515375c149bbf54d933f8d1f747fbb8158
Reviewed-on: https://chromium-review.googlesource.com/338003
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c3e55a43
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2016-03-09T16:29:18
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Validate program changes wrt transform feedback
UseProgram can't be called while transform feedback is active and
unpaused. Validate this by checking the presence of active transform
feedback in UseProgram.
LinkProgram or ProgramBinary can't be called while transform feedback
associated with the program is active. Validate this by going through
all of the existing transform feedback objects when one of these
functions is called and checking whether they are associated with the
program being changed. A program association is added to
gl::TransformFeedback to facilitate this.
BeginTransformFeedback can't be used to unpause a transform feedback
object, so code for that is removed.
The validation of the entry points touched in this patch is refactored
to follow the current convention of separate Validate* functions,
though with LinkProgram following this convention fully isn't
practical.
This patch also makes sure that ANGLE doesn't invoke behavior that the
GL spec doesn't specify if a program object associated with a paused
transform feedback is deleted.
Tests are edited so that they don't call UseProgram when it generates
an error.
BUG=angleproject:1101
TEST=dEQP-GLES3.functional.negative_api.shader.* (2 more tests pass),
dEQP-GLES3.functional.transform_feedback.* (no regressions),
angle_end2end_tests
Change-Id: I2e5b3a027ced11249b762ec01a29fa41d2c0dd96
Reviewed-on: https://chromium-review.googlesource.com/332141
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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518b9fab
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2016-03-02T11:26:02
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Suppress some failing end2end_tests on Intel.
BUG=589851
Change-Id: Ia580cee30e6842aaddb4683025f425166f0f6120
Reviewed-on: https://chromium-review.googlesource.com/329735
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f09bf669
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2016-03-02T11:26:01
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Revert "Suppress some failing end2end_tests on Intel."
This reverts commit 7208f6994cf7d810c2226965362aad43d2a66f53.
Still some failures on Intel, requires a slightly different solution.
BUG=589851
Change-Id: I6ac6599249e9e0f6319c917e04734cd48ca9274d
Reviewed-on: https://chromium-review.googlesource.com/329734
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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7208f699
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2016-02-29T10:47:35
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Suppress some failing end2end_tests on Intel.
BUG=589851
Change-Id: I91588014784a8a9b75389aeb596923458c30d80a
Reviewed-on: https://chromium-review.googlesource.com/329427
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e0cc2a4a
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2016-01-20T10:58:17
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Enable all angle_end2end_tests targeting OpenGL and OpenGL ES backends.
Added failure supressions and filed bugs for failing tests.
BUG=angleproject:1145
BUG=angleproject:1289
BUG=angleproject:1291
BUG=angleproject:1292
BUG=angleproject:1293
BUG=angleproject:1296
Change-Id: Ida78ba855500fe8a6ce6154d43ee01520330e3b1
Reviewed-on: https://chromium-review.googlesource.com/322695
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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9fc3682c
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2015-11-18T13:08:07
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D3D: Rework varying packing code.
In D3D we pack varyings by making a register map, and using the
recommended GLSL ES algorithm to reserve register space. We use
this map to assign row and column slots to each varying and then
produce a semantic index value.
The existing scheme had a number of bugs, and was failing several
angle_end2end_tests. The new design cleans up the code somewhat
and uses a different counting scheme for the semantic indexes:
just sort the varyings in packing order and use a simple
incrementing semantic index per varying. In SM4+, the HLSL compiler
sorts and packs the varyings correctly itself, and in SM3, handle
the cases we don't support by returning an error instead of a D3D
compiler link error.
Also refactor how we store varying information for TF Feedback/
StreamOut. Only store the necessary D3D information, instead of
extra information like the name and type.
This fixes several tests in GLSLTest/*. This also will allow us to
fix interpolation qualifier packing and the structure packing in
HLSL, which seems to work differently than the rest of the varying
types.
BUG=angleproject:1202
TEST=bots,dEQP-GLES3.functional.transform_feedback.*
Change-Id: Ie5bfbb4f71d8bf97f39115fc46d2e61b131df639
Reviewed-on: https://chromium-review.googlesource.com/311241
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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6c0b8dd6
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2015-10-22T11:08:52
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Skip the TransformFeedbackTest.MultiContext on OSX AMD too.
BUG=angleproject:889
Change-Id: Idf8d00ac13382970aa8b16313a56db32a3fca05f
Reviewed-on: https://chromium-review.googlesource.com/307891
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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1a683460
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2015-09-29T15:09:59
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Implement TransformFeedbackGL.
Reland with supression for TransformFeedbackTest.MultiContext on Linux
AMD.
BUG=angleproject:889
Change-Id: I6f2a2e856dacf16308de222dd0936bedbb3b175c
Reviewed-on: https://chromium-review.googlesource.com/307871
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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a9ca8e20
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2015-10-22T14:34:20
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Revert "Implement TransformFeedbackGL."
Failing on AMD Linux bots.
This reverts commit a9c5288192f90ebf03b0d26d86964b4fbce74bcb.
Change-Id: I2a2db8c3d96c4b927d7d784486c6df772ae63084
Reviewed-on: https://chromium-review.googlesource.com/308130
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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a9c52881
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2015-09-29T15:09:59
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Implement TransformFeedbackGL.
BUG=angleproject:889
Change-Id: I347ac21cfd0a56654a75fb41ac24c6c67ede3a05
Reviewed-on: https://chromium-review.googlesource.com/302351
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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1ea9aaad
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2015-10-07T11:13:55
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Add suppressions for several Intel failures.
Also add a new test for UBOs to end2end_tests.
BUG=540538
Change-Id: I6ffa6ba061a2c33811c65719deaa4302f1dbd704
Reviewed-on: https://chromium-review.googlesource.com/304521
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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ca03b35c
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2015-09-02T12:38:13
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Re-land "Compute packed varyings in ProgramD3D only."
Instead of storing varying information in the shader, use a temporary
set when linking a D3D program. This also means we won't have to
modify information in the Shader object when linking a D3D program.
This completes the refactoring for PackedVaryings.
Re-land with fix for missing init of PackedVarying::vertexOnly.
BUG=angleproject:1123
Change-Id: If110809c3817d88b0370ac575d739d7385b067d9
Reviewed-on: https://chromium-review.googlesource.com/296731
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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c437046f
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2015-09-01T17:27:40
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Revert "Compute packed varyings in ProgramD3D only."
Likely the cause of Windows bot failures.
BUG=angleproject:1123
This reverts commit 532061bbfb160586a06f0e47b6bbb5350e735203.
Change-Id: Ia4f0161b97bfbf2adb4cafaa5fa5484f04fad245
Reviewed-on: https://chromium-review.googlesource.com/296710
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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532061bb
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2015-08-31T15:16:45
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Compute packed varyings in ProgramD3D only.
Instead of storing varying information in the shader, use a temporary
set when linking a D3D program. This also means we won't have to
modify information in the Shader object when linking a D3D program.
This completes the refactoring for PackedVaryings.
BUG=angleproject:1123
Change-Id: I241610e87f7d14f3e18b0d8bd84f1a3509c05dfd
Reviewed-on: https://chromium-review.googlesource.com/295193
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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4d61f7ed
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2015-08-12T10:56:50
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Reland Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'
Additional warnings found with more testing and added C4267 warning disable only for angle_libpng
BUG=angleproject:1120
Change-Id: Ic403dcff5a8018056fa51a8c408e64207f3362eb
Reviewed-on: https://chromium-review.googlesource.com/293028
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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322653bf
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2015-06-17T18:33:56
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Fix Chromium build of angle_end2end_tests
BUG=angleproject:892
Change-Id: I9922046fc9e4d82d7034405f5952263f982c6529
Reviewed-on: https://chromium-review.googlesource.com/278159
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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d3970de4
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2015-05-14T11:07:48
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Move ANGLETest back in test_utils, leaving a proxy header for Chromium
BUG=angleproject:892
Change-Id: Ibd494813be87e996096077d6e208cc92461b8f49
Reviewed-on: https://chromium-review.googlesource.com/271154
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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ac3ab882
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2015-05-12T13:31:28
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Temporarily move back ANGLETest in end2end_tests
This path needs to a Chrome change before it can change.
BUG=angleproject:892
Change-Id: I549737383b9720a2e7d83ee5e3145d71716f04cb
Reviewed-on: https://chromium-review.googlesource.com/270457
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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9cb9583e
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2015-05-11T10:21:48
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Move end2end and standalone tests to gl_tests and egl_tests
Also introduce a test_utils directory that contains helpers used for all
types of tests.
BUG=angleproject:892
Change-Id: I9e1bff895020ffd3a109162283971a290a1098bd
Reviewed-on: https://chromium-review.googlesource.com/270198
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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