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7bf0c867
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2014-08-01T10:04:09
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Fix GN build for libEGL.
Our build in GN differed slightly from our gyp build, causing the
linker to complain about inconsistent linkage. Also remove some
stray definitions of EGLAPI from our headers.
Change-Id: I5d3a09ccb0cec528ead33944ce0996cceed32d86
Reviewed-on: https://chromium-review.googlesource.com/210821
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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58c55c13
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2014-07-31T17:34:30
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Fix GN build for libGLESv2.dll.
In a previous fix to a Clang build error, we had neglected to update
the GN build. Broken in commit 07d49ef535.
BUG=angle:707
Change-Id: Ic11aa907d591540e915bec60f3bafaea471689d5
Reviewed-on: https://chromium-review.googlesource.com/210652
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brett Wilson <brettw@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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2f5469c2
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2014-07-22T17:00:17
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Export include directories to dependents in GN.
Translator headers that are included by dependent code
(example: ShaderLang.h) expect to be able to include files from
"includes" (example: "KHR/khrplatform.h"). This automatically
applies this include path to dependent targets.
Change-Id: I6990f66132562f142a6cdf8b8c434d2dbaad1c98
Reviewed-on: https://chromium-review.googlesource.com/209452
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Brett Wilson <brettw@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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04bac60c
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2014-07-16T14:19:18
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Explicitly list files for the build.
Removes shelling out to enumerate_files for the main targets (tests
and examples are currently unchanged) in favor of explicitly listing
out the files in the build.
There are a number of reasons. My immediate reason is that doing this
allows the file lists to be shared with the GN build so the GYP and GN
builds of angle should mostly automatically stay in sync now. In
addition, I don't think we should be enumerating files in GYP. No
other Chrome sub-projects do this, and Chrome engineers expect files
to be listed in .gyp* files. It's also slower to shell out a bunch of
times to get the file lists (this matters more in the GN build which
runs very quickly).
Updates the GN build to share these file lists. This unbreaks the
Windows GN Angle build.
BUG=angle:698
Change-Id: Iab8829628aeb7232bb64f4c247c35c6485bba3ee
Reviewed-on: https://chromium-review.googlesource.com/208461
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Brett Wilson <brettw@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
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f47bebc4
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2014-07-09T14:28:42
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Refactored Texture2D, separated out D3D logic
BUG=angle:688
Change-Id: I93c2ff0b125278234d61324844b79cc58135d4d8
Reviewed-on: https://chromium-review.googlesource.com/207675
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
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53a94a82
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2014-06-24T15:20:36
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Refactors State to be a fully-qualified class
BUG=angle:685
Change-Id: I36cff2da985a12c7180fe2850ccd471f4cebbaad
Reviewed-on: https://chromium-review.googlesource.com/206634
Tested-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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6518fe24
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2014-07-08T15:16:52
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Moved TextureStorage and Image into d3d
BUG=angle:688
Change-Id: I98ffa1082340a829a77fe5082958898b9c6ab1a2
Reviewed-on: https://chromium-review.googlesource.com/207054
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
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57f9b6d5
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2014-06-04T16:46:37
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Clean up generatemip.h.
* Move "private" functions into generatemip.inl.
* Use size_t for all dimensions.
* Use uint8_t pointers instead of unsigned char pointers.
BUG=angle:666
Change-Id: I8a1324802e4d670c042e0961c2b6f6fd53f4ebc7
Reviewed-on: https://chromium-review.googlesource.com/202503
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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86846e24
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2014-06-03T15:48:54
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Clean up the functions in loadimage.h/cpp.
* Capitalize the function names to fit the style guide.
* Use explicit sizes in the function names to avoid any confusion about
input or output sizes.
* Use explicit sized types in the functions to avoid potential issues on
new platforms since a lot of bit-twiddling is used.
* Use size_t for all sizes.
* Use uint8_t for all binary data for input and output data so that pointer
arithmetic is much easier.
* Move templated function definitions into an .inl file so that
loadimage.h looks as clean as possible.
BUG=angle:665
Change-Id: Id7173ed66d9e1b7ee3261eea11e77d838cbd2951
Reviewed-on: https://chromium-review.googlesource.com/202590
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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72f5b5ee
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2014-06-23T15:13:02
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Add the BUILD.gn file to the ANGLE source.
The script currently lives in Chromium's build/secondary.
BUG=angle:683
Change-Id: I3ce11913fd27e0a01a1763d6ed973b250cf101d8
Reviewed-on: https://chromium-review.googlesource.com/205244
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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