|
13cfd276
|
2014-07-17T14:16:28
|
|
Move shader variables header to include folder.
This allows the API to query for clear type introspection into the
parsed GL types from the translator. The returned types are not
expanded and have properly nested fields.
This patch uses the types from ShaderVars.h to return GL type
information. The app must include this header to get access to
the types structs.
BUG=angle:466
Change-Id: I28ad0d6f11a964804dd234ef0d00651f665d1ae3
Reviewed-on: https://chromium-review.googlesource.com/208751
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
6a72979f
|
2014-07-18T10:33:14
|
|
Move shadervars constructors to cpp files.
This avoid unnecessary binary bloat from STL default constructors
and assignment operators.
BUG=angle:466,697
Change-Id: I679e524d3e3dbd0d3866fc30a5a01967d8769249
Reviewed-on: https://chromium-review.googlesource.com/208356
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: bratell at Opera <bratell@opera.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
07d49ef5
|
2014-07-25T11:52:38
|
|
Fix Clang warning with preloaded D3DCompiler string.
Clang was complaining that we were casting a char* to a wchar_t*.
BUG=angle:707
Change-Id: I063165e9add4e9b57d131181da30c05e5abbc1c2
Reviewed-on: https://chromium-review.googlesource.com/209618
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
bfdea66b
|
2014-07-23T14:16:32
|
|
Remove try-catch blocks from entry points.
BUG=angle:700
Change-Id: I036901c397053a75677923304d7e1ed697c82aa2
Reviewed-on: https://chromium-review.googlesource.com/209570
Reviewed-by: <ehsan@mozilla.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
5063f55a
|
2014-07-23T16:27:31
|
|
Add a MemoryBuffer type to safely allocate large user data buffers.
MemoryBuffer has a similar interface to std::vector but returns a bool on
resize to do error checking.
BUG=angle:700
Change-Id: Ib201eeb91b07f5b7f970e153f5d1e110f9b2fa55
Reviewed-on: https://chromium-review.googlesource.com/209612
Reviewed-by: Nico Weber <thakis@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
591e6afe
|
2014-06-18T18:08:57
|
|
Add support for ANGLE_platform_angle.
BUG=angle:490
Change-Id: If3c897a9ae3d27b96e4b9bf9475a9ac23a1090ba
Reviewed-on: https://chromium-review.googlesource.com/185396
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
11c26b9c
|
2014-07-18T14:21:22
|
|
Refresh generated projects.
Change-Id: I46845edcd6e8334ca56b411ecb8677dfaebf8a07
Reviewed-on: https://chromium-review.googlesource.com/208861
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
f47bebc4
|
2014-07-09T14:28:42
|
|
Refactored Texture2D, separated out D3D logic
BUG=angle:688
Change-Id: I93c2ff0b125278234d61324844b79cc58135d4d8
Reviewed-on: https://chromium-review.googlesource.com/207675
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
53a94a82
|
2014-06-24T15:20:36
|
|
Refactors State to be a fully-qualified class
BUG=angle:685
Change-Id: I36cff2da985a12c7180fe2850ccd471f4cebbaad
Reviewed-on: https://chromium-review.googlesource.com/206634
Tested-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6518fe24
|
2014-07-08T15:16:52
|
|
Moved TextureStorage and Image into d3d
BUG=angle:688
Change-Id: I98ffa1082340a829a77fe5082958898b9c6ab1a2
Reviewed-on: https://chromium-review.googlesource.com/207054
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
57f9b6d5
|
2014-06-04T16:46:37
|
|
Clean up generatemip.h.
* Move "private" functions into generatemip.inl.
* Use size_t for all dimensions.
* Use uint8_t pointers instead of unsigned char pointers.
BUG=angle:666
Change-Id: I8a1324802e4d670c042e0961c2b6f6fd53f4ebc7
Reviewed-on: https://chromium-review.googlesource.com/202503
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
86846e24
|
2014-06-03T15:48:54
|
|
Clean up the functions in loadimage.h/cpp.
* Capitalize the function names to fit the style guide.
* Use explicit sizes in the function names to avoid any confusion about
input or output sizes.
* Use explicit sized types in the functions to avoid potential issues on
new platforms since a lot of bit-twiddling is used.
* Use size_t for all sizes.
* Use uint8_t for all binary data for input and output data so that pointer
arithmetic is much easier.
* Move templated function definitions into an .inl file so that
loadimage.h looks as clean as possible.
BUG=angle:665
Change-Id: Id7173ed66d9e1b7ee3261eea11e77d838cbd2951
Reviewed-on: https://chromium-review.googlesource.com/202590
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
8747afee
|
2014-07-01T13:32:11
|
|
Fix d3dcompiler_46.dll case to be consistent, unblocks swarming.
src/copy_compiler_dll.bat defines the case of the file
copied to the build output directory. It is then referenced
by build systems. The case must be consistent with the uses,
in isolate files, and the .gypi file defining output.
BUG=390210
Change-Id: I90c305a0c3663d46d2448e0adfa3103d0ce457d1
Reviewed-on: https://chromium-review.googlesource.com/206305
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
d38f926a
|
2014-06-18T16:26:45
|
|
Refactoring Buffers
BUG=angle:681
Change-Id: I6c3809e0b9468dfe38465c55759c2572c21485da
Reviewed-on: https://chromium-review.googlesource.com/204896
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f51639a4
|
2014-06-25T16:04:57
|
|
Use a common include for GL headers.
A common place to define required GL includes gives us a nice
point to centralize GL customizations. In the header currently
are the basic GLES headers with extensions, and a define
carried over from desktop GL.
BUG=angle:466
Change-Id: I6fc61947b4514654ec21355a786904eac04656c0
Reviewed-on: https://chromium-review.googlesource.com/204936
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
|
|
d4a3a317
|
2014-06-25T16:04:56
|
|
Rename ShHandle.h to Compiler.h.
Since the above source file matches Compiler.cpp, more closely
follow our standard naming convention.
BUG=angle:466
Change-Id: Ib1422f87f16097f91f2bcdad550ec5bd940ce711
Reviewed-on: https://chromium-review.googlesource.com/204681
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
e261b44a
|
2014-06-25T12:42:21
|
|
Remove obsolete Renderbuffer types.
RenderbufferProxySet and FramebufferTextureBindingPointer aren't
necessary any more with our refactored renderbuffer classes and
ownership of attachments by the Framebuffer.
We can also consolidate the FramebufferAttachment and implementation
to a single class, and no longer need to store ref counted objects
in the Framebuffer class directly.
BUG=angle:660
Change-Id: Idcc06dfb42b47242b33494e797a0ba06d6669511
Reviewed-on: https://chromium-review.googlesource.com/201838
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c7a41049
|
2014-06-23T12:03:25
|
|
Moved D3D specific files and folders under the D3D folder.
Change-Id: I8afd67e08ee558fe94532c377d079673357a7192
Reviewed-on: https://chromium-review.googlesource.com/205229
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
e26c307a
|
2014-06-23T12:32:57
|
|
Regenerate project files
Change-Id: I6d3cc10335686922c028f5fba4525f62c71c3e59
Reviewed-on: https://chromium-review.googlesource.com/204951
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
f91ce811
|
2014-06-13T10:04:34
|
|
Split OutputHLSL uniform code into new module.
Refactoring patch only, should have no externally visible changes.
BUG=angle:466
Change-Id: I01088a3b2979b96702d0a3c424d26928eb72b5b2
Reviewed-on: https://chromium-review.googlesource.com/203731
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
8daaba15
|
2014-06-13T10:04:33
|
|
Split OutputHLSL structure code into new module.
Refactoring patch only.
BUG=angle:466
Change-Id: I2c57096e1e24574e7de3d35d608645fde3b0c681
Reviewed-on: https://chromium-review.googlesource.com/203730
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
|
|
033dae67
|
2014-06-18T12:56:28
|
|
Move OutputHLSL utility methods to other files.
OutputHLSL was become a large, unweildy file. Some were also useful
to other classes, even on the GL back-end, but were inacessible.
Refactoring patch only.
BUG=angle:466
Change-Id: Id216147122ca105c6ccdf0ba0c5f6c5038726965
Reviewed-on: https://chromium-review.googlesource.com/203459
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
cec3590a
|
2014-04-16T10:52:36
|
|
Use a Caps structure to store extension and texture format support.
Removes support for fallbacks in D3D9 texture formats. The fallback
formats did not work properly anyways.
BUG=angle:658
Change-Id: Idfa5183bf71fd8ebf4608f940f9d93177b9eff08
Reviewed-on: https://chromium-review.googlesource.com/200813
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9c4b24a5
|
2014-06-12T13:41:17
|
|
Use commit_id.py on Windows, and handle missing git.
This allows us to delete the Windows batch file.
Changes the commit_id script to take the working directory so that it
can be called from a different working directory than the angle
repository is in.
Renames the generated commit header to angle_commit.h. This is being
written to the shared generated code directory for the entire build,
and "commit.h" is insufficiently unique.
BUG=angle:669
Change-Id: I35e80411a7e8ba1e02ce3f6a4fc54ed4dbc918f3
Reviewed-on: https://chromium-review.googlesource.com/202048
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
44fa7594
|
2014-05-30T11:50:07
|
|
Refactor platform related functionality into platform.h and tls.h.
Since libGLESv2 and libEGL will eventually be cross platform, it will be
useful to have platform defines and TLS functions that work everywhere.
BUG=angle:664
Change-Id: Ia357925a0992d82e8b446d88d32a1984d319e6e8
Reviewed-on: https://chromium-review.googlesource.com/202133
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
afc21c06
|
2014-06-04T15:29:47
|
|
Move FBO attachment code to new source file.
Since FBO attachments and Renderbuffers are semantically distinct,
make a new location for attachments to live.
BUG=angle:660
Change-Id: I51753f8a814e89641637c5d8293f7e9a573a7ba5
Reviewed-on: https://chromium-review.googlesource.com/201833
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
0abd523d
|
2014-06-05T14:56:38
|
|
Regenerate public projects.
Change-Id: I57817666faca834e075216e63d7b0353d7a4d72c
Reviewed-on: https://chromium-review.googlesource.com/202596
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
d7e7d735
|
2014-05-27T16:10:46
|
|
Move the GL_APICALL and similar defines to the project level.
BUG=angle:658
Change-Id: Ib4fa10bb89a6658efbc20d5a763d8ec9c3a5506f
Reviewed-on: https://chromium-review.googlesource.com/201465
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
afc10260
|
2014-05-26T10:47:38
|
|
Regenerate public projects.
Change-Id: Ibaccaa46457e9ee4379c137182673153a17f207d
Reviewed-on: https://chromium-review.googlesource.com/201461
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
fc2521e1
|
2014-05-16T16:21:57
|
|
Fix build on Windows 8.1 SDK.
The Windows 8.1 SDK includes a new DLL compiler DLL, and is useful
to test against, so we should fix the few deprecated functions and
warnings.
BUG=angle:649
Change-Id: I28bcf49564f3f7d7403d939d61dd78d3972281ba
Reviewed-on: https://chromium-review.googlesource.com/199341
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
0f55498b
|
2014-05-12T16:24:59
|
|
Regenerate public projects.
BUG=angle:618
Change-Id: I516ad4a5639b021fb467aa7c7889a5f9f9bf4b33
Reviewed-on: https://chromium-review.googlesource.com/199342
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
07d68856
|
2014-05-06T16:31:14
|
|
Move the implementations of shader var init to the header.
Making the contructors for shader variables inline saves us from
exporting them across DLL boundaries. This makes it easier to use
them in the translator when building the translator as a DLL.
BUG=angle:466
Change-Id: Iee0556e06dc1f9e98fe9eea6577819305de0dd0b
Reviewed-on: https://chromium-review.googlesource.com/198555
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
a18299c9
|
2014-04-30T14:51:53
|
|
Reference .git/index as a dependency of commit_id.
Any time the git index changes, we will re-run the commit id hook.
This will ensure we never are left with stale commit ids from
other git commits.
BUG=angle:626
Change-Id: I03c37225fb902b6c1801e8f993d767122e8bfeb6
Reviewed-on: https://chromium-review.googlesource.com/197723
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
006ed1ed
|
2014-04-28T15:47:39
|
|
Reduce translator sources compile count to one.
With this change, the common sources shared between translator
and translator_static are compiled in a static library. There
is only one file with exported functions which needs to be
compiled for each target. This should reduce ANGLE and chromium
build times.
BUG=angle:569
Change-Id: I3ce011872323ec988befbd6db731add4fce5787b
Reviewed-on: https://chromium-review.googlesource.com/197271
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
3b5c4be2
|
2014-04-17T11:45:24
|
|
Remove forced windows version macros.
These macros were causing conflicts when chrome redefines them and since
we don't rely on any specific windows versions, we can remove them.
BUG=angle:568
Change-Id: Ie6bf31d03cea07bf2a71ffa6d815dad2b4d204f8
Reviewed-on: https://chromium-review.googlesource.com/195364
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
834e8b77
|
2014-04-11T13:33:58
|
|
Move ShaderVariables to common shared source.
Also move the block layout encoding utilities to the common folder.
The combined changes allow us to include the shader and block code
into both libGLESv2 and the translator separately. This in turn
fixes the Chromium component build, where we were calling internal
translator functions directly from libGLESv2.
BUG=angle:568
Change-Id: Ibcfa2c936a7c737ad515c10bd24061ff39ee5747
Reviewed-on: https://chromium-review.googlesource.com/192891
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
8cc03bf7
|
2014-04-11T13:33:57
|
|
Revert "Remove the second translator target, only using static."
This reverts commit d51df461e52ac9421201234fff488104f788a7c3.
Conflicts:
projects/build/all.sln
projects/samples/samples.sln
src/compiler.gypi
Change-Id: I6e1d77531df61de28e4402ed1916f6ecdebb68fd
Reviewed-on: https://chromium-review.googlesource.com/192890
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
655fe36e
|
2014-04-11T13:12:34
|
|
Use shader optimization level 3 selectively.
Default to HLSL compiler optimization level 1 and work around a compiler bug with break in nested loops by using optimization level 3.
BUG=angle:603
Change-Id: I4f7985a5648f1b5f54d80554c21aced7fc1777c2
Reviewed-on: https://chromium-review.googlesource.com/194129
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
d095bdaa
|
2014-04-07T14:21:14
|
|
Add a common include in the project definitions.
Any projects that may be included by gyp files outside our project (chrome
or skia) may not have the same defines or ignored compiler warnings. To
make sure that we can always compile, each project now includes a common
file with all required definitions and gyp variables.
BUG=angleproject:583
Change-Id: I702bee975d0554c51bfa03981920dfb295ffbafa
Reviewed-on: https://chromium-review.googlesource.com/189458
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f3e6a9e0
|
2014-04-07T14:18:35
|
|
Remove the angle_relative_path gyp variable.
Add a separate step to copy the scripts to the intermediate directory and
run them from there.
BUG=angleproject:583
Change-Id: I307a2810ac03c00248cba1f227f128a1517c6574
Reviewed-on: https://chromium-review.googlesource.com/193432
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
3f9e7eae
|
2014-03-11T14:42:34
|
|
Regenerate public projects.
Change-Id: I0a385ff823ef492b4fced89a734d8053fdb0ffd0
Reviewed-on: https://chromium-review.googlesource.com/189474
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Zhenyao Mo <zmo@chromium.org>
|
|
276abc85
|
2014-03-07T14:32:56
|
|
Regenerate default Windows projects
Change-Id: I2fe1d02cdf59409cb2d8a68b407bbd01ab7d8c0a
Reviewed-on: https://chromium-review.googlesource.com/188954
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
d51df461
|
2014-02-26T14:18:17
|
|
Remove the second translator target, only using static.
Because libGLESv2 needs a static translator to link against
internal types like Attribute and Varying, as well as using
some other internal methods, we can for now disable the
component build for the translator. In the future we can
support a proper component build with exports across library
boundaries.
BUG=angle:568
Change-Id: Ie3efc0a29342d02491e91952c3c2398568f83576
Reviewed-on: https://chromium-review.googlesource.com/187699
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
373d7937
|
2014-02-24T10:08:16
|
|
Use a stable ordering when enumerating files.
Output the enumerated files in sorted order when running enumerate_files.py
from gyp, to prevent unnecessary buildfile churn that makes comparing
revisions noisy.
Change-Id: Ic644053d0a1cc9c986ae47fbe983221d6a62b50b
Reviewed-on: https://chromium-review.googlesource.com/187690
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
ac70e487
|
2014-02-24T12:46:32
|
|
Fix missing generate projects call.
BUG=angle:550
Change-Id: I6c9cfa1d5ceb1660af504982b7abdc39f3024b84
Reviewed-on: https://chromium-review.googlesource.com/187542
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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774b39ff
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2014-02-19T16:27:35
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Fix commit id versioning when building with Chrome.
The GYP syntax would cause problems with the ninja build.
BUG=angle:529
Change-Id: I84a30afc9bd8900535e44f5d5f9d8f766a4686e8
Reviewed-on: https://chromium-review.googlesource.com/186610
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-on: https://chromium-review.googlesource.com/186984
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
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92877af5
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2014-02-20T12:06:49
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Regenerate public projects.
Change-Id: Ica5add561a1c095d1b2fca863f2d94e9f8d44e50
Reviewed-on: https://chromium-review.googlesource.com/187280
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
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16851c87
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2014-02-10T13:31:32
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Don't include symbols in release builds of the public projects.
Change-Id: Ic21ca93133b6234d2756507ab43252071f04717d
Reviewed-on: https://chromium-review.googlesource.com/185691
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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c9f140d8
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2014-02-18T15:27:21
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Add preprocess bison files to the gyp files.
We had accidentally left out the y and l files from our generation
scripts, causing us to miss several instances of updated enum names.
BUG=angle:550
Change-Id: I8790742fbaab5435e4c0db4f61c3e8194a231550
Reviewed-on: https://chromium-review.googlesource.com/186972
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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dad5ed39
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2014-02-10T12:59:17
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Refactor HLSL compilation out of Renderer.
This moves the start-up and tear-down code for D3DCompiler.dll into an object
that Renderer9 and Renderer11 use. This will help future efforts to remove
references to HLSL at the GL/Renderer interface level.
BUG=angle:558
Change-Id: I18fcf9b237265d69c1d7d2ea345696c8fd31df29
Reviewed-on: https://chromium-review.googlesource.com/185568
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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5f562735
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2014-02-14T16:41:24
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Moved all HLSL-related code from ProgramBinary to DynamicHLSL.
DynamicHLSL encapsulates all HLSL generation we need outside the
the shader translator, such as for linking between input and output
stages and point sprite geometry shaders.
BUG=angle:560
Change-Id: Ib5079aa102000a7c37b166bcbe26b09cc82f8932
Reviewed-on: https://chromium-review.googlesource.com/185191
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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0aa84f63
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2014-02-13T13:17:23
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Merge 'Tie program binary version to commit hash.'
Port changes from master branch with commit hash embedding
to the development branch.
BUG=angle:529
Change-Id: I307bf44103913aaaeb875a2e3ade1fab77838c48
Reviewed-on: https://chromium-review.googlesource.com/186390
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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7ea42a55
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2014-02-10T12:49:15
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Move ShaderCache.h to the d3d directory.
Change-Id: I56e0f5ff11cebd8b9415081b930a804dcce9530c
Reviewed-on: https://chromium-review.googlesource.com/185566
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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49f9a20d
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2014-02-03T11:58:11
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Add TransformFeedback object.
Change-Id: I1f836575824ff9df17fe3832997f06acc7464746
Reviewed-on: https://chromium-review.googlesource.com/185032
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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2e5c6042
|
2014-02-06T10:45:32
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Add GL headers to libGLESv2, libEGL and translator projects.
Change-Id: I66f36623eb5fb60fbb92d16af4f9854688b9484c
Reviewed-on: https://chromium-review.googlesource.com/185190
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
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e53c98ba
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2014-02-03T11:57:13
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Add work-around for D3D9 shader compiler bug.
With certain selection statements with a vertex input in the
condition and side-effects in the else-block, we'd run in to
a D3D9 compiler bug which would cause incorrect results.
We can work around this bug in D3D9 by selectively rewriting
these statements to use an 'else if' clause instead of 'else'.
BUG=322794
Change-Id: I93c96fb201ff4959c00d9a36321faac7e0343278
Reviewed-on: https://chromium-review.googlesource.com/184681
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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83217796
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2014-01-16T09:52:38
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Remove system.h.
The gyp files already define NOMINMAX and WIN32_LEAN_AND_MEAN. windows.h
is also included via the D3D includes.
This ends up speeding up the build process significantly by not having
windows.h included in nearly every file.
Also fixes issues on non-windows systems by not having stdarg.h included
in debug.cpp.
Change-Id: Id32d9aac37a5a29df832a062dd8024302a798a1c
Reviewed-on: https://chromium-review.googlesource.com/183251
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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f5713124
|
2013-10-07T17:06:30
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Rework tracing and perf defines.
Changed ANGLE_DISABLE_* to ANGLE_ENABLE_* for perf and tracing defines so
they are disabled by default. Updated the gyp files to only turn on perf
by default for windows debug builds.
Change-Id: I71706674e6d12fbf4208acc8f100d963b82c7674
Reviewed-on: https://chromium-review.googlesource.com/183250
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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55856b16
|
2014-01-02T13:59:50
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Clean up state query methods.
Consolidate a lot of the code duplication in GetIntegerv, GetFloatv,
GetBooleanv and GetInteger64v.
BUG=angle:540
Change-Id: I7b4a5803ea76e5eeb0ebf25c5caadec4c647b485
Reviewed-on: https://chromium-review.googlesource.com/180971
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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3cd50f7e
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2014-01-10T13:04:48
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Fix remaining discrepencies between master and es3proto project files.
Change-Id: I335c9346ac268beab25184e2b18ccfdd0b15c7b1
Reviewed-on: https://chromium-review.googlesource.com/182150
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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7cab38b5
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2013-10-15T12:59:30
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Add an option to unfold short circuiting in AST.
We replace "a || b" with "a ? true : b",
"a && b" with "a ? b : false".
This is to work around short circuiting bug in Mac drivers.
ANGLEBUG=482
TEST=webgl conformance tests
R=alokp@chromium.org, kbr@chromium.org
Review URL: https://codereview.appspot.com/14529048
Conflicts:
src/build_angle.gypi
src/compiler/translator/Compiler.cpp
Change-Id: Ic2384a97d58f54294efcb3a012deb2007a9fc658
Reviewed-on: https://chromium-review.googlesource.com/178996
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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39173f13
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2013-12-04T15:56:32
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Roll gyp and regenerate public projects to have the cleaned paths.
With gyp r1804 we can support having nice project folders without nested
subfolders. We must disable the parallel build for gyp as it is currently
broken in our project, and turned on by default.
Change-Id: Ie147ce423115009e254447d51cc30da0cfb2704f
Reviewed-on: https://chromium-review.googlesource.com/178782
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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89a13e9e
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2013-12-03T10:56:58
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Fix the compiler copy script in the public projects.
This patch silences the copy message, fixes the public projects,
and makes the copy step a separate target, so it won't run on
every incremental build.
Change-Id: Ie6df39737ad466b6431865b3ca19f66d16437ba9
Reviewed-on: https://chromium-review.googlesource.com/178432
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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319cb329
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2013-12-03T10:56:57
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Fix the backwards slashes in the commit header generation.
These backwards slashes happen with some versions of gyp.
Change-Id: I6c61e212aa34999fb82d74d9f1605d674f34fce0
Reviewed-on: https://chromium-review.googlesource.com/178522
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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372d8dd9
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2013-12-03T10:56:56
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Add missing swizzle files to the generated projects.
Change-Id: Ic99319d0ee6dfad1fe435197f9aa7edbae679370
Reviewed-on: https://chromium-review.googlesource.com/178451
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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049108df
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2013-11-19T10:41:49
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Include the current commit as part of the build process.
BUG=angle:529
Change-Id: I6d1d227b495e9bae6e017c88642679210c6d2355
Reviewed-on: https://chromium-review.googlesource.com/177233
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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992056ad
|
2013-11-25T15:11:16
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Add a rule to copy the D3D compiler DLL to the output folder.
BUG=315387
Change-Id: I293798ecb7ec167691a1f490c050a48970b17be3
Reviewed-on: https://chromium-review.googlesource.com/177695
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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3c9eeb97
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2013-11-04T11:09:26
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Disable optimizations for shaders with conditional discard in D3D9, and
only use expanded short-circuiting conditionals for expressions with
potential side-effects.
Conservatively assume aggreate and selection operators have side effects for now.
BUG=
ANGLEBUG=486
R=geofflang@chromium.org, kbr@chromium.org, nicolas@transgaming.com, shannonwoods@chromium.org
Review URL: https://codereview.appspot.com/14441075
Conflicts:
src/common/version.h
src/compiler/translator.vcxproj
src/compiler/translator.vcxproj.filters
src/compiler/translator/OutputHLSL.cpp
src/libGLESv2/ProgramBinary.cpp
src/libGLESv2/Shader.cpp
src/libGLESv2/Shader.h
Change-Id: Iaf9f10b5de7b33c927ef032f3c4fe9d5095f64dd
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956893b7
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2013-11-19T15:47:00
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|
Add .rc files back to the new gyp build process.
Change-Id: I8798d9dd4a31bb0ced6f695ec5b21a354adeca51
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d5ee05cc
|
2013-10-30T13:08:58
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Silence a warning present in Release mode, with a lack of exported symbols in compilerdebug.obj.
TRAC #24052
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
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baa6116c
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2013-10-22T15:53:49
|
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Regenerate public Visual Studio projects.
TRAC #24044
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
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512a7b7b
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2013-10-22T14:07:46
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Regenerate project files.
TRAC #24020
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|