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f51639a4
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2014-06-25T16:04:57
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Use a common include for GL headers.
A common place to define required GL includes gives us a nice
point to centralize GL customizations. In the header currently
are the basic GLES headers with extensions, and a define
carried over from desktop GL.
BUG=angle:466
Change-Id: I6fc61947b4514654ec21355a786904eac04656c0
Reviewed-on: https://chromium-review.googlesource.com/204936
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
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d7e7d735
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2014-05-27T16:10:46
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Move the GL_APICALL and similar defines to the project level.
BUG=angle:658
Change-Id: Ib4fa10bb89a6658efbc20d5a763d8ec9c3a5506f
Reviewed-on: https://chromium-review.googlesource.com/201465
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f26ddae9
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2013-04-13T03:29:13
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Added the GLES3 headers and updated all locations where the GLES2 headers were included to also include the GLES3 headers.
TRAC #22694
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2069 736b8ea6-26fd-11df-bfd4-992fa37f6226
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1a23334f
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2011-04-28T19:44:39
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Unifying resource handle allocation code with an allocator optimized for O(1) allocs/releases.
Issue=143
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@623 736b8ea6-26fd-11df-bfd4-992fa37f6226
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