src/libGLESv2/Uniform.h


Log

Author Commit Date CI Message
Jamie Madill 13cfd276 2014-07-17T14:16:28 Move shader variables header to include folder. This allows the API to query for clear type introspection into the parsed GL types from the translator. The returned types are not expanded and have properly nested fields. This patch uses the types from ShaderVars.h to return GL type information. The app must include this header to get access to the types structs. BUG=angle:466 Change-Id: I28ad0d6f11a964804dd234ef0d00651f665d1ae3 Reviewed-on: https://chromium-review.googlesource.com/208751 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Jamie Madill e04a5b7b 2014-07-18T10:33:12 Remove sh::InterfaceBlock member info. We can compute the interface block member info entirely on the API side. This will allow us to get rid of some un-necessary code in the compiler. BUG=angle:466 Change-Id: I664ffc82de5f2723156e51f4e9ffc07e4de162aa Reviewed-on: https://chromium-review.googlesource.com/207781 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
Jamie Madill f51639a4 2014-06-25T16:04:57 Use a common include for GL headers. A common place to define required GL includes gives us a nice point to centralize GL customizations. In the header currently are the basic GLES headers with extensions, and a define carried over from desktop GL. BUG=angle:466 Change-Id: I6fc61947b4514654ec21355a786904eac04656c0 Reviewed-on: https://chromium-review.googlesource.com/204936 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Jamie Madill f2575989 2014-06-25T16:04:54 Use the sh namespace for shader variables. Since these types originate from the translator, use an appropriate namespace. Also rename some of the gl helper functions to be more specific to their functionality. BUG=angle:466 Change-Id: Idc29987b2053b3c40748dd46b581f3dbd8a6fd61 Reviewed-on: https://chromium-review.googlesource.com/204680 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Geoff Lang d7e7d735 2014-05-27T16:10:46 Move the GL_APICALL and similar defines to the project level. BUG=angle:658 Change-Id: Ib4fa10bb89a6658efbc20d5a763d8ec9c3a5506f Reviewed-on: https://chromium-review.googlesource.com/201465 Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 834e8b77 2014-04-11T13:33:58 Move ShaderVariables to common shared source. Also move the block layout encoding utilities to the common folder. The combined changes allow us to include the shader and block code into both libGLESv2 and the translator separately. This in turn fixes the Chromium component build, where we were calling internal translator functions directly from libGLESv2. BUG=angle:568 Change-Id: Ibcfa2c936a7c737ad515c10bd24061ff39ee5747 Reviewed-on: https://chromium-review.googlesource.com/192891 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 8ff21aea 2014-02-04T16:04:05 Move storage for uniform blocks to the program binary. With dynamic shaders we may have multiple shader executables per program binary. We must store the uniforms outside the executable, in the program binary, to be consistent between variations. Change-Id: I1b29a5d78c72dede8562d4878569b609536ba074 Reviewed-on: https://chromium-review.googlesource.com/183586 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 17732823 2013-08-29T13:46:49 Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects.
Jamie Madill 5b085dc3 2013-08-30T13:21:11 Add a field to uniforms to track which element within a register the uniform should be uploaded to. This is necessary to support HLSL-backed uniform structs. TRAC #23750 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens
Jamie Madill 1cb333eb 2013-08-30T13:21:05 Rename compiler/Uniform.cpp+h to ShaderVariable.cpp+h. TRAC #23754 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods
shannonwoods@chromium.org d7784174 2013-05-30T00:07:03 Add state for uniform blocks to ProgramBinary, along with loading and saving of the new binary format. Updated Version.h with this patch. TRAC #22858 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill Conflicts: src/common/version.h git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2306 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 38676dc1 2013-05-30T00:06:52 Refactor Uniform::[vp]sRegisterIndex to unsigned integers. TRAC #22858 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2305 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 7e0904d3 2013-05-30T00:06:45 Fix line endings in the Uniform source and header files to be UNIX-style. TRAC #22858 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2304 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com f26ddae9 2013-04-13T03:29:13 Added the GLES3 headers and updated all locations where the GLES2 headers were included to also include the GLES3 headers. TRAC #22694 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2069 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com d5a91b90 2013-02-28T23:17:30 Validate matching uniform precisions. TRAC #22635 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1941 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e76b64b2 2013-01-11T04:10:08 Implemented support for DX11 integer and boolean uniforms. TRAC #22364 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1686 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com db019952 2012-12-20T21:13:32 Eliminated storing decorated uniform names. TRAC #22326 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1635 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e6d12e9d 2012-12-20T21:12:47 Implemented support for DX11 uniform arrays. TRAC #22239 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1629 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f956186f 2012-12-20T21:12:07 Collapsed register indexes into one. TRAC #22293 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1623 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 15186aa7 2012-12-20T21:08:23 Move Uniform to separate files. TRAC #22245 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1595 736b8ea6-26fd-11df-bfd4-992fa37f6226