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5bf98290
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2014-06-06T17:19:38
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Refactoring VertexArrays
BUG=angle:676
Change-Id: If17b05ab667d79adcaacfbd1811ed92c0ce47fff
Reviewed-on: https://chromium-review.googlesource.com/203294
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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1e194d31
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2014-03-27T13:41:18
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Use correct input stride for disabled attribs.
We were using the input stride from the disabled vertex attribute.
This was breaking the gl-disabled-vertex-attrib test in D3D9.
BUG=angle:550
Change-Id: Ia5a37dc39105fe8ec92f4adbee3cfb2905e82676
Reviewed-on: https://chromium-review.googlesource.com/191932
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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b6780326
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2014-01-03T10:57:25
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Fix default vertex attribute component size to 4.
The GL spec states that by default a vertex attribute has a size of 4.
Change-Id: Ic4c977fb936cc0b232ed4742eeb061d6ba6843be
Reviewed-on: https://chromium-review.googlesource.com/181480
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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89bf4bff
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2013-10-31T10:32:46
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Fixed a bug where the vertex data manager was not caching the current value attributes properly.
ANGLEBUG=489
Review URL: https://codereview.appspot.com/18670043
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30855b37
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2013-07-02T11:57:06
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Support querying if a vertex attribute is an un-normalized integer.
TRAC #23391
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
Authored-by: Jamie Madill
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aff71508
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2013-07-02T11:57:05
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Refactor the validation for GetAttrib functions to a single shared method.
TRAC #23391
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
Authored-by: Jamie Madill
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57a8972e
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2013-07-02T11:57:03
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Add implementation for Vertex Array Object state.
TRAC #23390
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
Authored-by: Jamie Madill
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a857c36b
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2013-07-02T11:57:02
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Refactor VertexAttribute to split the "current value" for generic attributes into its own class.
VAOs in GLES 3 do not store the current values, so these must be handled separately from other Vertex
Attribute data.
TRAC #23390
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
Authored-by: Jamie Madill
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87939710
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2013-07-02T11:57:01
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Move VertexAttribute to its own header file.
This is in preparation for VAO support.
TRAC #23390
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
Authored-by: Jamie Madill
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