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44fa7594
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2014-05-30T11:50:07
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Refactor platform related functionality into platform.h and tls.h.
Since libGLESv2 and libEGL will eventually be cross platform, it will be
useful to have platform defines and TLS functions that work everywhere.
BUG=angle:664
Change-Id: Ia357925a0992d82e8b446d88d32a1984d319e6e8
Reviewed-on: https://chromium-review.googlesource.com/202133
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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93faad9f
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2014-05-10T12:14:13
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Refactor attempting shader compilation with different flags.
BUG=angle:648
Change-Id: Ie340eaa708820cc13be6d1f5ba04555b6c1918ea
Reviewed-on: https://chromium-review.googlesource.com/199310
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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dad5ed39
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2014-02-10T12:59:17
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Refactor HLSL compilation out of Renderer.
This moves the start-up and tear-down code for D3DCompiler.dll into an object
that Renderer9 and Renderer11 use. This will help future efforts to remove
references to HLSL at the GL/Renderer interface level.
BUG=angle:558
Change-Id: I18fcf9b237265d69c1d7d2ea345696c8fd31df29
Reviewed-on: https://chromium-review.googlesource.com/185568
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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