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b19d17b8
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2022-12-09T14:38:08
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Vulkan: Split Serial class into UniqueSerial and Serial
This CL splits Serial class into two classes: UniqueSerial and Serial.
UniqueSerial supports the object unique serial usage where there is ==
and != operator but no > or < comparison. UniqueSerial can have invalid
value, but Serial will not have invalid value (in next CL). The main
reason is for next CL we can further optimize out the invalid value
check in the QueueSerial comparison.
Bug: b/262047600
Change-Id: Ieaed2a0d5546b012a6d63aa18b6006595e4aee1b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4093557
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
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beb0eb2d
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2019-06-14T15:10:33
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Clean up workarounds/features to single location.
Rename all workarounds structs to features, and move the lists to a
shared location in include/platform (to help with documentation,
see:
https://cs.chromium.org/chromium/src/ui/gl/gl_switches.cc?sq=package:chromium&g=0&l=69)
Bug: angleproject:1621
Change-Id: I4069f08131db5e886047a007efb5d7764dfee5f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660952
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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ac8bafc0
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2019-06-03T14:59:39
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Remove unused bindGenericBuffer from TransformFeedback*
Bug: angleproject:3205
Change-Id: I6dc29b48155cd3c0ef98248076cf02e70c9310d9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1643423
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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776694cd
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2019-05-08T10:28:55
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Change all ANGLE workarounds to use struct definition with info.
Change each workaround from a simple bool to a struct with info
including name, workaround set, description, and bug IDs. This will help
with future workaround integration with Chrome.
Bug: angleproject:1621
Change-Id: Ia27c180abaf845e280060c803e5994cc3152a057
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593917
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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91002266
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2018-12-12T16:05:24
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Use angle::Result and pass a context pointer to TransformFeedbackImpl
BUG=angleproject:3020
Change-Id: Ib0877dd33f9a8c6ea57976642f1b904258cb6a86
Reviewed-on: https://chromium-review.googlesource.com/c/1374273
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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7c985f5c
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2018-11-29T18:16:17
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Make angle::Result an enum.
This moves away from a class type to a value type. This should improve
performance when using angle::Result as a return value. Previously the
generated code would return a pointer instead of a value.
Improves performance in the most targeted microbenchmark by 10%. In
more realistic scanarios it will have a smaller improvement. Also
simplifies the class implementation and usage.
Includes some unrelated code generation changes.
Bug: angleproject:2491
Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa
Reviewed-on: https://chromium-review.googlesource.com/c/1356139
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b980c563
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2018-11-27T11:34:27
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Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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306b6c16
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2018-07-27T08:12:49
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D3D11: Use angle::Result error pattern. 1/3
This CL improves performance on the draw call microbenchmark by 10%
when no-oping driver calls.
Bug: angleproject:2738
Change-Id: I4f5c11db90d9056ce4557b2a4432bc55b42b5bba
Reviewed-on: https://chromium-review.googlesource.com/1150093
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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d91d15bd
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2018-07-24T11:06:48
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D3D11: Don't use ErrorOrResult in TransformFeedback11.
Unblocks further return value refactoring for perf.
Bug: angleproject:2738
Change-Id: Ie92aa656736f84b4e4ef6d4ab8e0377ad4afb2af
Reviewed-on: https://chromium-review.googlesource.com/1142955
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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df0e48fe
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2018-07-24T11:06:46
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Buffer11: Don't use ErrorOrResult.
This pattern isn't available when using angle::Result instead of
gl::Error. Refactor the Buffer11 class to use gl::Error instead. This
unblocks further return value refactoring for perf.
Bug: angleproject:2738
Change-Id: I739044ae318c6b1fc40756a4f1fcadf609276c1a
Reviewed-on: https://chromium-review.googlesource.com/1142952
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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493f9571
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2018-05-24T19:52:15
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Add PrimitiveMode packed GLenum.
Bug: angleproject:2574
Change-Id: I3d7bd7ca0d69a364a611dc04799ea34906fc4a6c
Reviewed-on: https://chromium-review.googlesource.com/1067114
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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dfebe9b2
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2018-03-14T10:08:12
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D3D11: Add dirty bits for Transform Feedback.
After testing, it seems practially impossible to trigger a
dependent state change in a Buffer that would affect XFB.
Any buffer change would have to happen between a pause or
begin/end of XFB, which would trigger a state update.
Bug: angleproject:1155
Bug: angleproject:2389
Change-Id: Ic3c1dc7cec661a826909bb5647ddabda1d6fb7fc
Reviewed-on: https://chromium-review.googlesource.com/948795
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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33510107
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2017-09-20T10:39:18
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Pass gl::Context to more Buffer methods.
This will allow us to pull out the Renderer from the Context in more
places in Buffer11, for state update. Impacts a few method calls in
a few places.
BUG=angleproject:2151
Change-Id: I1360caea65a94d3de4cd9f52d1b74b10439b02b3
Reviewed-on: https://chromium-review.googlesource.com/673136
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c9fed8dd
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2017-09-12T15:23:00
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D3D11: Move TF state management to StateManager11.
This also changes the dirty TF object to use a Serial, which is more
secure for very edge-care reallocation issues. It also moves the
StateManager11::updateState call to be the very first thing that
happens in a draw call. This prepares the back-end for making the
state sync actually happen in Context11::syncState, instead of
inside the draw call.
Also moves a bit more TF management code out of RendererD3D and
Renderer9.
BUG=angleproject:2052
Change-Id: I93d033a07be2049023111975a31637c53893e8c8
Reviewed-on: https://chromium-review.googlesource.com/659229
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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4928b7ca
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2017-06-20T12:57:39
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Proliferate gl::Context everywhere.
This gives the D3D back-end access to the GL state almost anywhere.
This uses the onDestroy hook for Textures to push errors up from
destructors, although they still don't quite make it to the Context.
There are places, such as in EGL object (Context/Surface) destruction,
where we end up calling through to GL implementation internals without
having access to a gl::Context. We handle this via a proxy Context
to a Display, basically a null context, that has access to impl-side
state like the Renderer pointer if necessary. It does not have access
to the normal GL state.
Also Pass gl::Context to RefCountObject::release(). Since we're using
destroy() methods now, we should not ever call the destructor directly.
BUG=angleproject:1156
Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259
Reviewed-on: https://chromium-review.googlesource.com/529707
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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93a540fc
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2017-06-05T14:26:47
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D3D11: Reset the TF binding offsets when glBeginTransformFeedback is called.
BUG=angleproject:2051
Change-Id: I09e8548ef76b7d824743d06b0bba21633bc40a24
Reviewed-on: https://chromium-review.googlesource.com/523671
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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1e0ea4f5
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2016-07-22T13:07:24
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Add a workaround for NVIDIA drivers with repeated transform feedback.
BUG=angleproject:1298
Change-Id: Ibfbad8eb8ec824e377d8c1746a6691d6b689f498
Reviewed-on: https://chromium-review.googlesource.com/362601
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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73bd218e
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2016-07-15T13:01:24
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Support virtualized contexts and transform feedback in Renderer11.
Track buffer offets in the transform feedback object and dirty them when a
buffer is bound. This fixes problems when a buffer is rebound at the same
offset and maintains tracking between context switches.
BUG=angleproject:1447
BUG=angleproject:1298
Change-Id: I2f890e3ad5edacab47f624a95a502615c86cc0c8
Reviewed-on: https://chromium-review.googlesource.com/360910
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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