src/libANGLE/renderer/gl/eagl


Log

Author Commit Date CI Message
Kimmo Kinnunen f507fe05 2023-04-06T12:27:00 Rename PLATFORM_IOS to PLATFORM_IOS_FAMILY The current define ANGLE_PLATFORM_IOS actually means "iOS or tvOS or WatchOS or MacCatalyst". The current define ANGLE_PLATFORM_WATCHOS means nothing. The current define ANGLE_PLATFORM_APPLETV means nothing. Replace PLATFORM_IOS and its uses with PLATFORM_IOS_FAMILY, so that then PLATFORM_IOS can be reintroduced and others can be fixed. Replace PLATFORM_IOS_SIMULATOR and its uses with PLATFORM_IOS_FAMILY_SIMULATOR for consistency. Use consistent `#if X` notation instead of `#if defined(X)`. Bug: angleproject:8121 Change-Id: Ibe668c2ae9bb801d15e036fcf1dfd53f22c30787 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4404161 Reviewed-by: Dan Glastonbury <djg@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
Kimmo Kinnunen c19b66f6 2023-04-06T11:30:03 EAGL: Define ANGLE_ENABLE_EAGL in build system ANGLE_ENABLE_EAGL is a "build system" decision. Set this and new variable ANGLE_ENABLE_CGL in BUILD.gn file. This is consistent with the other backends. Remove ANGLE_CPU_ARM64. This was used to do ANGLE_ENABLE_EAGL=TRUE when on Catalyst. Instead, let the build system set this. For ANGLE/Chrome buildsystem, this is not set, as Catalyst is not implemented. For WebKit, this should be set at WebKit build settings. Replace `defined(ANGLE_PLATFORM_MACCATALYST) && defined(ANGLE_CPU_ARM64)` with simpler expression: `defined(ANGLE_ENABLE_EAGL)`. Replace `defined(ANGLE_PLATFORM_MACOS) || defined(ANGLE_PLATFORM_IOS)` with simpler expression: `defined(ANGLE_PLATFORM_APPLE)`. Bug: angleproject:8121 Change-Id: I3a0bbabb4347ad11f693e3f7c336ff12f66203d7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4404160 Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Dan Glastonbury <djg@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Kimmo Kinnunen 79a2f7e4 2023-04-06T10:42:19 EAGL: Remove the impl preprocessor guards Adhere to the project formatting: - Remove #if preprocessor guards from the EAGL implementation. - Order the includes as in style guide - Use include / import consistently - Move GLES_SILENCE_DEPRECIATION into .gn, similar to CGL - Remove or add platform.h include based on whether the file itself actually the platform.h defined macros Simplifies the nested preprocessor macros. Makes it simpler to further fix the preprocessor use. WebKit should instead have a non-ANGLE .mm file #importing the implementations with the proper include guards. Bug: angleproject:8121 Change-Id: I775bedd048fe3382f873abffb693f130f6104c5c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4404158 Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Dan Glastonbury <djg@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Peng Huang 79aa846e 2022-08-17T13:40:33 Reland "Not recreate Framebuffer for eglMakeCurrent() call" This is a reland of commit bf9c815263455403e587a9d2b0fdb9fb8e964208 Original change's description: > Not recreate Framebuffer for eglMakeCurrent() call > > Right now, in eglMakeCurrent() call, ANGLE always release the > default framebuffer object associated to the current context, > and create a new default framebuffer object for the new current > context. It impacts chrome performance, since chrome call > eglMakeCurrent() a lot. With this CL, the default framebuffer > will be created with gl::Context. When the surface is changed > by eglMakeCurrent() call, ANGLE will detach the previous surface > from the associated framebuffer, and attach the new surface to > the next current context's default framebuffer. > > Bug: chromium:1336126 > Change-Id: Iaa747669250ae250245db383a716b4634df59ea4 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751 > Commit-Queue: Peng Huang <penghuang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: chromium:1336126 Change-Id: Iade19004a4335ac7bc6ca176a3c14d34afff8c9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3877405 Auto-Submit: Peng Huang <penghuang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Peng Huang 02e8497f 2022-09-07T01:12:31 Revert "Not recreate Framebuffer for eglMakeCurrent() call" This reverts commit bf9c815263455403e587a9d2b0fdb9fb8e964208. Reason for revert: compile errors https://ci.chromium.org/ui/p/chromium/builders/try/linux-chromeos-rel/1303510/overview Original change's description: > Not recreate Framebuffer for eglMakeCurrent() call > > Right now, in eglMakeCurrent() call, ANGLE always release the > default framebuffer object associated to the current context, > and create a new default framebuffer object for the new current > context. It impacts chrome performance, since chrome call > eglMakeCurrent() a lot. With this CL, the default framebuffer > will be created with gl::Context. When the surface is changed > by eglMakeCurrent() call, ANGLE will detach the previous surface > from the associated framebuffer, and attach the new surface to > the next current context's default framebuffer. > > Bug: chromium:1336126 > Change-Id: Iaa747669250ae250245db383a716b4634df59ea4 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751 > Commit-Queue: Peng Huang <penghuang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: chromium:1336126 Change-Id: I7c07f62236f57523b29c536c04f9a9de79da2f4b No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3877404 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Peng Huang <penghuang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Peng Huang bf9c8152 2022-08-17T13:40:33 Not recreate Framebuffer for eglMakeCurrent() call Right now, in eglMakeCurrent() call, ANGLE always release the default framebuffer object associated to the current context, and create a new default framebuffer object for the new current context. It impacts chrome performance, since chrome call eglMakeCurrent() a lot. With this CL, the default framebuffer will be created with gl::Context. When the surface is changed by eglMakeCurrent() call, ANGLE will detach the previous surface from the associated framebuffer, and attach the new surface to the next current context's default framebuffer. Bug: chromium:1336126 Change-Id: Iaa747669250ae250245db383a716b4634df59ea4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751 Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Roman Lavrov f18b6335 2022-08-29T11:53:01 Replace std::this_thread::get_id() use with a unique thread id. std::this_thread::get_id() gets recycled. It's pthread_self() under the hood on Linux and Android which gets recycled, for example when one thread terminates and another one starts it is likely to return the same value. Bug: angleproject:7602 Change-Id: I83d818bc17ead5cce8bce7f7d88fc1c7c0fa860c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3855041 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gregg Tavares dbeba900 2022-05-17T16:52:23 Reland "CGL, MTL: pbuffer for IOSurface fails for some formats" Fixed iOS compiler error https://chromium-review.googlesource.com/c/angle/angle/+/3568380 Bug: angleproject:7175 Change-Id: I1d15ecf0081891db31470abc305e6780c81ab574 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3648215 Commit-Queue: Gregg Tavares <gman@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Ian Elliott 0690f5d3 2022-04-21T21:58:49 Revert "CGL, MTL: pbuffer for IOSurface fails for some formats" This reverts commit 5b84ad7973a3019b66848aabb2d2eef27c094545. Reason for revert: Breaks the build on the bots (see below) Example AutoRoll CL that has compilation pre-submit error: https://chromium-review.googlesource.com/c/chromium/src/+/3598558 Example bot results, showing compilation error: https://ci.chromium.org/ui/p/chromium/builders/try/ios-simulator/1143059/overview Original change's description: > CGL, MTL: pbuffer for IOSurface fails for some formats > > Some IOSurface SPI formats are compressed, and getting the > element size for those returns values that are not consistent > with the validation. Disable the validation > until a better detection of such formats are known. > > A workaround exists for EAGL. > Apply similar workaround for CGL and Metal. > > This hunk is in downtstream WebKit ANGLE and having it upstream would > help merging back and forth. > > Bug: angleproject:7175 > Change-Id: Ic97afd3b952fed236e7b7e1e8511a1dde9008647 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3568380 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Commit-Queue: Kenneth Russell <kbr@chromium.org> Bug: angleproject:7175 Change-Id: I0c18bdb800e39d6930455dbc86931681b6df20b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3600148 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com> Auto-Submit: Ian Elliott <ianelliott@google.com>
Kimmo Kinnunen 5b84ad79 2022-04-05T14:55:58 CGL, MTL: pbuffer for IOSurface fails for some formats Some IOSurface SPI formats are compressed, and getting the element size for those returns values that are not consistent with the validation. Disable the validation until a better detection of such formats are known. A workaround exists for EAGL. Apply similar workaround for CGL and Metal. This hunk is in downtstream WebKit ANGLE and having it upstream would help merging back and forth. Bug: angleproject:7175 Change-Id: Ic97afd3b952fed236e7b7e1e8511a1dde9008647 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3568380 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Gregg Tavares a1b9eb68 2021-12-10T16:36:46 Replace IOSurfaceSurfaceEAGL.mm table with less strict padding Bug: angleproject:6783 Change-Id: Id67f581af0742b47fc5ea38de616391e57b763de Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3331641 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Gregg Tavares <gman@chromium.org>
Jonah Ryan-Davis f422f21a 2021-11-09T18:42:15 Reland "Metal: Reintroduce GPU power preference selection code." This reverts commit 67a8cf07a740c5ce3aafd2ad7fddd370451b3525. Reason for revert: Landed Chromium-side dependency: https://chromium-review.googlesource.com/c/chromium/src/+/3271170 Original change's description: > Revert "Metal: Reintroduce GPU power preference selection code." > > This reverts commit 017161701b7dbf70a13f3c180a39e1fa45c27d9f. > > Reason for revert: Blocking roller, please re-land with the fix. > > Original change's description: > > Metal: Reintroduce GPU power preference selection code. > > > > This CL re-introduces the GPU power preference code to > > the metal backend. It also reworks EGLDisplay caching > > in the frontend to cache based on the native display > > as well as the power preference attribute. > > A new extension, EGL_ANGLE_display_power_preference is > > added based on EGL_ANGLE_power_preference. This extension > > is a client extension that allows selection of GPU on > > display creation, similar to how GPUs are selected on > > context creation in EGL_ANGLE_power_preference. > > This CL adds EGLDisplayPowerPreferenceTest and enables it on > > the metal backend. > > > > Bug: angleproject:6143 > > Change-Id: I0a081dcd2e3f18ab365fdd3498ddcb6e2ba35212 > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3231986 > > Reviewed-by: Kenneth Russell <kbr@chromium.org> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > Reviewed-by: Gregg Tavares <gman@chromium.org> > > Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> > > TBR=kbr@chromium.org,gman@chromium.org,jonahr@google.com,jmadill@chromium.org,angle-scoped@luci-project-accounts.iam.gserviceaccount.com > > Change-Id: I4f775bf7139253a87b033a30e0da2100b3c1bb02 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: angleproject:6143 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3270749 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> # Not skipping CQ checks because this is a reland. Bug: angleproject:6143 Change-Id: Id9b0a5cbb76e4dea9e2f2da2b1c47a0587dfdaf5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3270970 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill 67a8cf07 2021-11-09T15:10:50 Revert "Metal: Reintroduce GPU power preference selection code." This reverts commit 017161701b7dbf70a13f3c180a39e1fa45c27d9f. Reason for revert: Blocking roller, please re-land with the fix. Original change's description: > Metal: Reintroduce GPU power preference selection code. > > This CL re-introduces the GPU power preference code to > the metal backend. It also reworks EGLDisplay caching > in the frontend to cache based on the native display > as well as the power preference attribute. > A new extension, EGL_ANGLE_display_power_preference is > added based on EGL_ANGLE_power_preference. This extension > is a client extension that allows selection of GPU on > display creation, similar to how GPUs are selected on > context creation in EGL_ANGLE_power_preference. > This CL adds EGLDisplayPowerPreferenceTest and enables it on > the metal backend. > > Bug: angleproject:6143 > Change-Id: I0a081dcd2e3f18ab365fdd3498ddcb6e2ba35212 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3231986 > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Gregg Tavares <gman@chromium.org> > Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> TBR=kbr@chromium.org,gman@chromium.org,jonahr@google.com,jmadill@chromium.org,angle-scoped@luci-project-accounts.iam.gserviceaccount.com Change-Id: I4f775bf7139253a87b033a30e0da2100b3c1bb02 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:6143 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3270749 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 01716170 2021-10-14T13:24:41 Metal: Reintroduce GPU power preference selection code. This CL re-introduces the GPU power preference code to the metal backend. It also reworks EGLDisplay caching in the frontend to cache based on the native display as well as the power preference attribute. A new extension, EGL_ANGLE_display_power_preference is added based on EGL_ANGLE_power_preference. This extension is a client extension that allows selection of GPU on display creation, similar to how GPUs are selected on context creation in EGL_ANGLE_power_preference. This CL adds EGLDisplayPowerPreferenceTest and enables it on the metal backend. Bug: angleproject:6143 Change-Id: I0a081dcd2e3f18ab365fdd3498ddcb6e2ba35212 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3231986 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Gregg Tavares <gman@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Kyle Piddington 54d4bfe5 2021-09-28T17:27:57 Update ANGLE Metal to Webkit at Sept 29 2021 This commit merges changes from Webkit into ANGLE upstream. The following commits were used: Current: https://git.webkit.org/?p=WebKit.git;a=commit;h=e01d0bda8f4b7dc2fd834b92802d15d8c15735f Previous: https://git.webkit.org/?p=WebKit.git;a=commit;h=492f078198748e8ff248eea0bb979cf79e5f5adfj The following commits were merged in from the Webkit Repository: (Hashes from git://git.webkit.org/WebKit-https.git) 03ea44c78ce5665d4ec9add271260121cbc7bc6c Problems with drawElements in some conditions https://bugs.webkit.org/show_bug.cgi?id=230107 c8dc8e0c4d1109d39a62eb197b45e95132380290 ANGLE Metal: single-component swizzles do not compile https://bugs.webkit.org/show_bug.cgi?id=230472 7285dbaaf5af15877d6c332b30ef7a4d67225460 webgl-compressed-texture-s3tc-srgb.html fails on Intel+AMD Metal https://bugs.webkit.org/show_bug.cgi?id=229941 4c72f92967ecd2a095666fef431384c4f5f60fb4 fragcolor-fragdata-invariant.html fails https://bugs.webkit.org/show_bug.cgi?id=223317 cd943145467f54e5928793c0dd3dfa2313c007dd ANGLE Metal index buffer restart range cache could be maintained.. https://bugs.webkit.org/show_bug.cgi?id=227451 f075ff77e592eabd54dd659a8e13617cc5faedc8 ANGLE Metal infinities and NaNs generated with incorrect syntax https://bugs.webkit.org/show_bug.cgi?id=229439 5862073269122f4b2d43d96d3922757557755e86 [Metal ANGLE] Fix over-autorelease of rx::DisplayMtl::getMetalDeviceMatchingAttribute()... <https://webkit.org/b/229128> 85f797ad31db048cb82cbafd428ef77f0b839312 ANGLE Cocoa compiles.... https://bugs.webkit.org/show_bug.cgi?id=228987 a67918ba279ad4842b6ae84a79c3f1c0cdc35ace Avoid infinite recursion... https://bugs.webkit.org/show_bug.cgi?id=228978 d341f67de0033adcf1ec6373ace6a54b06c4a031 Cherry-pick ANGLE: Revise WebGL's shaderSource validation https://bugs.webkit.org/show_bug.cgi?id=228951 1e2714d981e97de8234ba055570dfdf56e8b6944 3.5 MB system-wide footprint impact due to thread-locals... https://bugs.webkit.org/show_bug.cgi?id=228240 d32e5cca34081997d32504b0b56c18b9703ff3be Build Default Metal library offline https://bugs.webkit.org/show_bug.cgi?id=227333 33702279faccfd4c8d1c8a6d549925f9ca9a4e8f WebGL2 demo doesn't work due to failing compilation.... https://bugs.webkit.org/show_bug.cgi?id=226865 0a075885d242db38c4e435a6597173dc3b082173 rAF driven WebGL submits excessive amount of GPU work... https://bugs.webkit.org/show_bug.cgi?id=227059 f38a92b3e7c17efda269caa7066e7ffe2f828e72 WebGL shader link error in iOS 15 beta: "Internal error..." https://bugs.webkit.org/show_bug.cgi?id=227723 98d48f011d561531470d97f26a022767b5452fb7 REGRESSION (r279466): [Big Sur] webgl/1.0.3/conformance &... https://bugs.webkit.org/show_bug.cgi?id=227596 Bug: angleproject:6471 Change-Id: I07166d0dc4b5c3579d98353485b3245b81c7b882 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3194322 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Kyle Piddington d33a2222 2021-04-26T16:56:15 Upstream Apple's direct-to-Metal backend: compile libANGLE. This change is meant to merge the metal backend changes from Apple's direct-to-Metal backend. Taken from Kyle Piddington's CL: https://chromium-review.googlesource.com/c/angle/angle/+/2857366/ The goal of this CL is to merge the metal backend code in a state that compiles, but not to switch the Metal backend over to using the direct-to-metal backend yet. Bug: angleproject:5505 Bug: angleproject:6127 Change-Id: If6783e06e0086b3a1dd25c6f53caca5cfc96cb86 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2950067 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Jonah Ryan-Davis e174c358 2021-02-04T15:14:10 GL: Consolidate glGetString calls First step for cacheing the result of glGetString calls is mostly cleanup. Bug: chromium:1173672 Change-Id: I47281a09b9bd5859655d16376977a6eabcfbb3c4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2676203 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jonah Ryan-Davis 0be050a4 2020-09-23T15:12:56 Pass GL_VERSION info through ANGLE's GL_RENDERER string Chrome needs ANGLE to pass through the underlying driver vendor and version, which cannot always be determined by the SystemInfo library. This is done by construction GL_RENDERER in the frontend through combining GL_VENDOR, GL_RENDERER, and GL_VERSION from the backends. Example changes are in the doc: https://docs.google.com/document/d/1p0dvrLlu8NKhO-RCU5gqlQ_LvcQj-ZqhvfwSk1n3Sz8/edit?usp=sharing Bug: chromium:1126526 Bug: chromium:1131248 Bug: chromium:1134669 Bug: chromium:1169861 Change-Id: Ia618ebcd7f3caaeb376b4b6a03446732efdaeecb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427383 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
James Darpinian ebf00703 2020-12-29T16:25:54 angle_end2end_tests passes on iOS! Miscellaneous test skips and fixes for iOS. Bug: angleproject:5417 Bug: angleproject:5491 Change-Id: Id0785e6243949fc756e4d7923dbbe77a411052f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606656 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
James Darpinian 0dbe7cdd 2020-12-08T12:24:35 iOS testing support angle_white_box_tests build and runs and passes on the iOS simulator with this change. angle_end2end_tests builds and runs but crashes. Bug: angleproject:4256 Bug: angleproject:5417 Change-Id: I8817e46415c4598cbfae49804727a2e9b21baff1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2600361 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
James Darpinian dea86294 2020-12-02T16:26:03 iOS build support libGLESv2 builds with these changes on iOS, iOS Simulator, and Mac Catalyst, using CGL or EAGL as appropriate. Tests will require more work. Fixed several errors in the EAGL code which hadn't been detected because the code wasn't built. Bug: angleproject:4256 Bug: angleproject:5417 Change-Id: I29072d82607ef2500732c5cc00318fdab4a46b31 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2570211 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
James Darpinian f845a387 2020-11-19T16:16:01 Misc. iOS fixes These fixes are necessary for ANGLE to work on iOS. I made these while updating ANGLE in WebKit. Unless we make an iOS bot, there will likely be small fixes like this every time we roll ANGLE in WebKit. Bug: angleproject:4613 Change-Id: Ia0ed432c82d0a43b9514c26ddb65c168c393d50d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551537 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
James Darpinian e53efb18 2020-11-03T16:22:19 Allow choosing EAGL or CGL at runtime Dean Jackson made this change downstream in WebKit: https://bugs.webkit.org/show_bug.cgi?id=216722 Change ANGLE to dynamically load either EAGL (OpenGLES) or CGL (OpenGL) depending on both compile and runtime configurations. Intel Mac -> CGL Intel Mac Catalyst -> CGL Intel iOS Simulator -> EAGL iOS Device -> EAGL Apple Silicon Mac -> CGL Apple Silicon Mac Catalyst (with Mac app) -> CGL Apple Silicon Mac Catalyst (with iOS app) -> EAGL The trickiest bit is Apple Silicon Mac Catalyst, which depends on the type of the application it is attempting to run. In that case ANGLE must compile both the CGL and EAGL interfaces and then pick one to use after launch. Bug: angleproject:5253 Change-Id: Iba167b3cc3105e457dcfc9bc14147d0fc3e70bac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2500185 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
James Darpinian 27af0b2d 2020-10-19T16:49:48 Reland "ANGLE_platform_angle_device_context_volatile_* extensions" This is a reland of e70f6aa679dd72eca5c88c71b0932928e92d6067 Original change's description: > ANGLE_platform_angle_device_context_volatile_* extensions > > Change from Kimmo Kinnunen downstream: > https://bugs.webkit.org/show_bug.cgi?id=216106 > > Add two extensions for EAGL and CGL backends to declare the > underlying platform context being "volatile". It means that > the thread-global current context is being modified behind > ANGLE. If ANGLE context is marked volatile for a particular > API, it will sync the underlying context for every EGL > function that needs the context. Most intuitive use is > for the client to call eglMakeCurrent before calling any > gl function if the client knowns the platform state might > be dirty. > > Implement eglReleaseThread for EAGL and CGL backends. > Releasing thread will unset the platform current context. > > Fix a bug of omitting EGL_ANGLE_device_eagl from being > advertised. > > Bug: angleproject:5104 > Change-Id: I1ec98ad35bc0caada23556ae8697fdef20f65b1a > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486548 > Commit-Queue: James Darpinian <jdarpinian@chromium.org> > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: angleproject:5104 Change-Id: I88265625a4bb4c1412532768d17d7b4356c7be41 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508842 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Geoff Lang 68b95b63 2020-10-29T14:09:08 Revert "ANGLE_platform_angle_device_context_volatile_* extensions" This reverts commit e70f6aa679dd72eca5c88c71b0932928e92d6067. Reason for revert: dEQP failures: dEQP.EGL/functional_get_frame_timestamps_rgb565_no_depth_no_stencil dEQP.EGL/functional_get_frame_timestamps_rgb565_no_depth_stencil dEQP.EGL/functional_hdr_metadata_cta861_3 dEQP.EGL/functional_hdr_metadata_smpte2086 dEQP.EGL/functional_mutable_render_buffer_basic dEQP.EGL/functional_swap_buffers_with_damage_resize_after_swap_buffer_age_clear dEQP.EGL/functional_swap_buffers_with_damage_resize_after_swap_buffer_age_clear_clear dEQP.EGL/functional_swap_buffers_with_damage_resize_after_swap_buffer_age_render dEQP.EGL/functional_swap_buffers_with_damage_resize_before_swap_buffer_age_clear dEQP.EGL/functional_swap_buffers_with_damage_resize_before_swap_buffer_age_clear_clear dEQP.EGL/functional_swap_buffers_with_damage_resize_before_swap_buffer_age_render Original change's description: > ANGLE_platform_angle_device_context_volatile_* extensions > > Change from Kimmo Kinnunen downstream: > https://bugs.webkit.org/show_bug.cgi?id=216106 > > Add two extensions for EAGL and CGL backends to declare the > underlying platform context being "volatile". It means that > the thread-global current context is being modified behind > ANGLE. If ANGLE context is marked volatile for a particular > API, it will sync the underlying context for every EGL > function that needs the context. Most intuitive use is > for the client to call eglMakeCurrent before calling any > gl function if the client knowns the platform state might > be dirty. > > Implement eglReleaseThread for EAGL and CGL backends. > Releasing thread will unset the platform current context. > > Fix a bug of omitting EGL_ANGLE_device_eagl from being > advertised. > > Bug: angleproject:5104 > Change-Id: I1ec98ad35bc0caada23556ae8697fdef20f65b1a > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486548 > Commit-Queue: James Darpinian <jdarpinian@chromium.org> > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,kbr@chromium.org,jdarpinian@chromium.org,jonahr@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:5104 Change-Id: Ib683625a55a582c39e5a4a0466038cfa6e782e6c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2507260 Reviewed-by: Geoff Lang <geofflang@chromium.org>
James Darpinian e70f6aa6 2020-10-19T16:49:48 ANGLE_platform_angle_device_context_volatile_* extensions Change from Kimmo Kinnunen downstream: https://bugs.webkit.org/show_bug.cgi?id=216106 Add two extensions for EAGL and CGL backends to declare the underlying platform context being "volatile". It means that the thread-global current context is being modified behind ANGLE. If ANGLE context is marked volatile for a particular API, it will sync the underlying context for every EGL function that needs the context. Most intuitive use is for the client to call eglMakeCurrent before calling any gl function if the client knowns the platform state might be dirty. Implement eglReleaseThread for EAGL and CGL backends. Releasing thread will unset the platform current context. Fix a bug of omitting EGL_ANGLE_device_eagl from being advertised. Bug: angleproject:5104 Change-Id: I1ec98ad35bc0caada23556ae8697fdef20f65b1a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486548 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
James Darpinian babce049 2020-10-16T16:32:17 iOS: Disable worker contexts, and use sized formats Kimmo Kinnunen made this change downstream in WebKit. https://bugs.webkit.org/show_bug.cgi?id=215908 Disable ANGLE workers until EAGL implementation is more complete. Current implementation fails to compile any shader, since the compilation happens in the worker thread and worker EAGL context which does not use the same sharegroup as the main context. The shader objects are created in the main context but the shader source setting and compilation happens in the worker context. EAGL needs a flush between state changes, and adding that correctly is a bigger change to be done later. Use sized formats when calling [EAGLContext -texImageIOSurface] from EGL_ANGLE_iosurface_client_buffer code. The texImageIOSurface accepts parameters with glTexImage2D logic. On ES3, some of the internal formats must be sized formats. The EAGLContext instantiated by ANGLE is ES3, even if the ANGLE context would be ES2. No tests added since this should be caught with the many video related tests. It's unclear why this is not the case -- at least on real hw. This is to be investigated later, too. Bug: angleproject:5104 Change-Id: Iebf1a04488c5137d55a278d973a34511e8dc46bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2481850 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
James Darpinian 3c8f582b 2020-06-19T17:39:08 Build fixes for MacCatalyst WebKit needs these preprocessor directives because they can't selectively compile files per platform. Bug: angleproject:4613 Change-Id: Ie549cd734c74b50666f3d7e142b885bc78077fc2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2255701 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
James Darpinian 916ad955 2020-10-16T16:22:52 No need to check for Catalyst in the iOS build Dean Jackson made this change downstream in WebKit. https://bugs.webkit.org/show_bug.cgi?id=215249 Bug: angleproject:4938 Change-Id: Ic5abbf56dabbafdb88e9dae0ecffa36f75329abb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2481617 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Jonah Ryan-Davis 96a49a48 2020-10-06T13:34:09 GLX, EGL: Support NV_robustness_video_memory_purge Chrome is showing rendering issues on Linux/Nvidia after returning from the lock screen. This could be related to the fact that Nvidia drivers are not able to guarantee conformance after certain events. By exposing this extension, we can instruct Chrome to reinitialize contexts after they are purged by the driver. If this is not explicitly requested, we can still generate an UnknownContextReset to tell apps to discard the invalid context anyway. Bug: chromium:1113040 Change-Id: Ie99b6356cc27fea33643d61b1d74f4f68a271d70 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2453689 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Kenneth Russell 19a1943b 2020-07-28T14:02:47 Allow GetSystemInfo to return false in CGL and EAGL backends. This API is documented as returning false if information is incomplete, but this should not cause a failure to initialize ANGLE's Display. This change is a refinement of one made in WebKit's downstream copy of ANGLE, likely in support of forthcoming Macs with Apple Silicon, in https://bugs.webkit.org/show_bug.cgi?id=213479 . Bug: angleproject:4902 Change-Id: I40a664a5db67b2aa37f15617b1cbcc3119793ee0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2324462 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Peng Huang 4cf2501c 2020-07-27T13:19:27 Add extension EGL_ANGLE_display_semaphore_share_group For sharing semaphores globally. Bug: angleproject:4877 Change-Id: I472e0902fd04ca8350d74e6c0ae6925ee930ccf9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2319370 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
James Darpinian c55d2b41 2020-05-04T17:06:38 Respect IOSurface stride In the iOS simulator we use glReadPixels to transfer rendered pixels to the IOSurface. We need to account for the possibility of the row stride not being equal to the width, because that happens sometimes. It's currently causing corrupt rendering in Google Maps on WebKit. Bug: angleproject:4611 Change-Id: I553d65cb0d0bf922e855ea50089904807dd39118 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2181676 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Corentin Wallez 902b5587 2020-04-19T13:54:48 CGL/EAGL: Fix default FBO size on Retina displays This was found while trying to fix https://github.com/glfw/glfw/issues/1169 VulkanSurfaceMtl and metal/SurfaceMtl already handle contentsScale correctly. Change-Id: I234d7b0901dd7c075cf1e9d58466f52140ab1e2b Bug: None Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2154670 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jonah Ryan-Davis 806ba566 2019-12-12T13:02:01 Extend ANGLE_iosurface_client_buffer to Vulkan backend for Swangle Implement an IOSurface-backed pBuffer surface for the Vulkan backend on Mac, through SwANGLE. ANGLE will pass a raw pointer to Swiftshader and handle locking/unlocking the IOSurface. Bug: chromium:1015454 Change-Id: Ia3ead55334736003d405b54ba8dcc7701706fbb2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965434 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Kenneth Russell 86f73097 2020-01-10T16:19:02 Upstream support for iOS Simulator. Originally authored in the WebKit repository: https://bugs.webkit.org/show_bug.cgi?id=205618 Has been tested with WebKit's WebGL backend on top of ANGLE inside the iOS Simulator. TODOs will be addressed in forthcoming CLs. Bug: angleproject:4263 Change-Id: Ic879866aaee5f933599d956b0646d0c01db55d0d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1995824 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Kenneth Russell 12ce8f68 2020-01-03T16:40:06 Upstream WebKit's iOS port of ANGLE. Added the EAGL backend authored by Dean Jackson from Apple, and the refactoring changes needed to support it side-by-side with the macOS backend. Ran "git cl format" against these diffs. Defined the EGL_ANGLE_device_eagl extension and allocated an enum out of ANGLE's reserved range. The iOS backend is not yet included in any of the GN files. Bug: angleproject:4263 Change-Id: I631c32930433c03bb16a242955ffedf55174bb29 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1987278 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: James Darpinian <jdarpinian@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>