|
34a99db4
|
2023-08-03T16:46:36
|
|
Metal: Check the full generated default shader in
Add the default MSL shader text in the repo.
Fix an error with include path setup to make the script runnable
from an arbitrary directory, for WebKit purposes.
WebKit would compile that to a compile-specific metallib and then
attach that metallib to the compilation as .h.
Current upstream behavior is to compile the metallib once few platforms.
Bug: angleproject:8284
Change-Id: Icbf7c0055718496cb380fad0b73d5b9b0d0abb0e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4748400
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
9aadc7aa
|
2023-07-13T11:44:51
|
|
Metal: Require MSL 2.1.
We had previously shipped both MSL 2.0 and 2.1 shaders to support
MacOS 10.13 (MSL 2.0 only) while also supporting the stencil blit
fast path that MSL 2.1 provides with the has_shader_stencil_output
feature.
Each configuration of precompiled shaders is ~300kb so we will drop
support for MacOS 10.13 and only ship the MSL 2.1 shaders.
Rework of the disablement for NVIDIA and GPU family 1 to be more
readable. The features themselves are always true because "disable on
NVIDIA" is always true and the check for "is NVIDIA" is moved to the
code which fails the initialization.
Bug: angleproject:8258
Change-Id: Icc8c69540e43fd2b0b237fffbfe170bb3422903f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4681130
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b46344bb
|
2023-06-12T13:50:40
|
|
Metal: Cache render pipelines at the context level
Cache Metal render pipelines in a new mtl::PipelineCache which lives
at the context level. This allows us to clean up unused pipelines from
programs that are not actively used.
The cache limits were chosen based on running Chromium. Without a
limit, the total number of pipelines peaks at ~200. With frequent GCs,
the active working set usually sits at ~60 pipelines.
Bug: chromium:1329376
Change-Id: Ifa83b797c893684294e16dd638f6b3a35e1d043f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4608486
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
aea88562
|
2023-05-19T16:52:43
|
|
Reland "Metal: Optimized BufferSubData per device"
This reverts commit ee64836f702332adaca58d9f452063a04b2da955 ,
relanding the patch stack described there.
Between patchsets 1 and 5:
- The shadow buffer allocation has been replaced with a multimap of
precisely-sized buffers, rather than rounding up buffer sizes.
- Garbage collection of shadow buffers is triggered in three situations:
- A certain number of context switches have occurred; this number
was hand-tuned to avoid GC every frame.
- A certain number of command buffer submissions has occurred; this
number was hand-tuned to GC no more often than every few seconds
on representative workloads.
- The total size of the allocated shadow buffers is more than 1 MB,
and either more than twice the size at the last garbage
collection, or 64 MB more than at the last garbage collection. In
this case, aggressive GC is performed in order to reclaim shadow
buffers more quickly.
Performance before and after these changes appears identical on
microbenchmarks. On one Figma test case, comparing GPU memory
allocated inside the BufferManager, peak consumption is decreased by
over 75%, and steady-state consumption decreases by over 88%.
Patchset 6 adds a needed workaround for a bug in the
AMDMTLBronzeDriver affecting uploads of client-side data, and
therefore some dEQP tests. It also streamlines the aggressive GC.
Bug: angleproject:7544
Change-Id: I81b061f0b33c27fa403527fa12d626f4e9c88ebe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4497413
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fbca2b29
|
2023-05-08T16:19:54
|
|
Metal: Build built-in shaders from source on the simulator
Compiling the built-in shaders with iphonesimulator sdk generates the
same shaders as on iOS which do not work on the simulator. Fall back
to simply building them from source on the simulator.
Bug: chromium:1385510
Change-Id: If6a3846fd06a4ff12c1e46c31f207e2a7b6c50bb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4515521
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
7f04dc7d
|
2023-04-19T15:05:47
|
|
Reland: Metal: Embed precompiled default shaders.
Compile all builtin shaders to an embedded mtllib to avoid the overhead
of compiling them at startup.
This reland adds ios simulator precompiled shaders.
Bug: chromium:1385510
Change-Id: Ic8585ffe566875e705f2fb00f8e665e8a80797f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4512494
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
d925c5c9
|
2023-05-04T16:16:11
|
|
Revert "Metal: Embed precompiled default shaders."
This reverts commit 9f6c9f6630b63f541f5fd875aef87ce2a26fd618.
Reason for revert:
iOS Metal tests broken downstream:
https://ci.chromium.org/ui/p/chromium/builders/ci/ios-blink-dbg-fyi/4972/overview
Original change's description:
> Metal: Embed precompiled default shaders.
>
> Compile all builtin shaders to an embedded mtllib to avoid the overhead
> of compiling them at startup.
>
> Bug: chromium:1385510
> Change-Id: I1c31ae0088babae01a9e42d63b3c2c30b65f4476
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4450126
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Bug: angleproject:8152
Bug: chromium:1385510, chromium:1441754
Change-Id: I7f253f7aa14117b93d1e09ed61db0c4563fc9c3d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4508064
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9f6c9f66
|
2023-04-19T15:05:47
|
|
Metal: Embed precompiled default shaders.
Compile all builtin shaders to an embedded mtllib to avoid the overhead
of compiling them at startup.
Bug: chromium:1385510
Change-Id: I1c31ae0088babae01a9e42d63b3c2c30b65f4476
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4450126
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
65f4d2a4
|
2023-04-17T10:08:18
|
|
Adds features to enable loading/saving metallibs to blobcache
CompileMetalShaders results in the appropriate command line tool
being run to generate metallib blobs from shader source.
DisableProgramCaching results in not saving programs to BlobCache
LoadMetalShadersFromBlobCache results in trying to load metallibs
from BlobCache.
Bug: chromium:1423136
Change-Id: I01a4d7a5d60ed5ac978fb99db01b741e0f19e76b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4434293
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Scott Violet <sky@chromium.org>
|
|
ee64836f
|
2023-02-11T17:56:06
|
|
Revert "Metal: Optimized BufferSubData per device"
This reverts commit 968041b54770af8917001d8fe9b52a881cfed0b2.
Includes the following patches:
git revert -n 995db1f66bcf87fc9e47d908fb2a885e810d2567 \
9a6c90c8f802b4d107a081bfccaf4be007e7af54 \
dbd47e378582ef86db52c7379cd220cf0b2c8193 \
369b320f92f54774879e8b8faff834fc8db0793e \
4abae6f97586448712e2dc1cced4a678b0901d7b \
968041b54770af8917001d8fe9b52a881cfed0b2
Several conflicts with top-of-tree were resolved during this revert.
The aim is to reland this with additional code which will reduce the
amount of excess buffer memory allocated, and release the resources
associated with temporary buffer allocations.
Bug: angleproject:7544
Change-Id: Ib7a6bc2ab1c2f23cb43112cd980106e2898c3826
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4240556
Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Gregg Tavares <gman@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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|
9b00af52
|
2023-02-01T11:10:32
|
|
Metal: Add an in-memory MTLLibrary cache.
Add a small cache for (msl + compile parameters) -> MTLLibrary at the
egl::Display level. In regular executions of Chrome, the same shaders
(particularly vertex) are compiled multiple times in different programs.
Tested for a regular Chrome startup + open wikipedia + motionmark 1.2:
112/282 (40%) cache hits.
Several different caching methods were profiled (LinkProgram perf test)
- struct key with std::map : 303309
- struct key with std::unordered_map : 308090
- binary blob key with std::map : 263595
- binary blob key with std::unordered_map : 286051
- struct key + is_transparent with std::unordered_map : 304877
- struct key + is_transparent with absl::flat_hash_map : 335686
Using is_transparent allows us to search the hash map without
copying the shader source string to construct the key structure.
Bug: chromium:1385510
Change-Id: Ieec4ba526fe286276a4af7114d89cde32a8f9e1d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4214012
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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|
b23bf47c
|
2023-01-25T18:50:40
|
|
Reland "Metal: rewrite default uniforms and uniform blocks"
Instead of rewriting uniforms in shaders to match std140 layout,
re-pack incoming uniform blocks' std140 packed variables to match
Metal's layout.
This change intorduces a new BlockLayoutEncoder for Metal types
The block encoder handles packing typically larger GL types (bools)
into smaller types, and adding support for more compressed matrix types.
Since we no longer need to do shader-time packing and unpacking of data
from std140 padded structs, complicated shader transformations have been
removed. This patch greatly reduces register pressure, especially when
working with shaders with arrays of previously expanded types. (Vec3's)
Reland: Fix an issue where the default uniform block's final size was not
aligned to the default uniform block's alignment requirements, causing
crashes with the debug layer enabled.
Bug: angleproject:7137
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3733524
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Change-Id: I89d3b817675486fde73b91b0be0f4c25986d4ba5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4209867
|
|
fb948319
|
2023-01-31T18:16:41
|
|
Revert "Metal: rewrite default uniforms and uniform blocks"
This reverts commit b8bfe6f6c04a6cf4fac81f0363ad23a0b92b22f2.
Reason for revert: potential cause of crashes/timeouts in crbug.com/1411755
Original change's description:
> Metal: rewrite default uniforms and uniform blocks
>
> Instead of rewriting uniforms in shaders to match std140 layout,
> re-pack incoming uniform blocks' std140 packed variables to match
> Metal's layout.
>
> This change intorduces a new BlockLayoutEncoder for Metal types
> The block encoder handles packing typically larger GL types (bools)
> into smaller types, and adding support for more compressed matrix types.
>
> Since we no longer need to do shader-time packing and unpacking of data
> from std140 padded structs, complicated shader transformations have been
> removed. This patch greatly reduces register pressure, especially when
> working with shaders with arrays of previously expanded types. (Vec3's)
>
> Bug: angleproject:7137
> Change-Id: Icd1da8c7a383f3354313a58618fc1bf6656726b4
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3733524
> Commit-Queue: Kyle Piddington <kpiddington@apple.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Bug: angleproject:7137
Bug: chromium:1411755
Change-Id: I1b6a62d7eb542c3e7ef4b84858ab2683abb66f8b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4210448
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
|
|
b8bfe6f6
|
2023-01-25T18:50:40
|
|
Metal: rewrite default uniforms and uniform blocks
Instead of rewriting uniforms in shaders to match std140 layout,
re-pack incoming uniform blocks' std140 packed variables to match
Metal's layout.
This change intorduces a new BlockLayoutEncoder for Metal types
The block encoder handles packing typically larger GL types (bools)
into smaller types, and adding support for more compressed matrix types.
Since we no longer need to do shader-time packing and unpacking of data
from std140 padded structs, complicated shader transformations have been
removed. This patch greatly reduces register pressure, especially when
working with shaders with arrays of previously expanded types. (Vec3's)
Bug: angleproject:7137
Change-Id: Icd1da8c7a383f3354313a58618fc1bf6656726b4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3733524
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
82826be0
|
2023-01-06T11:20:14
|
|
Reland "Make ANGLE program version only dependent on data that matters"
This is a reland of commit 61728827d2e5ecce685578bc54bb2c744b65fc9a
Changes made on top of previous commit
1. In src/program_serialize_data_version.py,
fix the script error on Windows: anglebug.com/7918.
2. In BUILD.gn, replace the 'write_file' with
'response_file_content'. See
https://gn.googlesource.com/gn/+/main/docs/reference.md#var_response_file_contents
3. In scripts/generate_android.bp.py, add code to
handle the special GN build flag {{response_file_name}}.
The code writes the list defined in srcs
(identified by $(in) in Android blueprint) into a
temp file named 'gn_response_file', and replaces the
{{response_file_name}} with 'gn_response_file'.
Original change's description
> Changes made on top of original commit
> 1. Enable execution permission on python script
> program_serialize_data_version.py
> 2. Remove unused list in libGLESv2.gni
> 3. In angle/BUILD.gn, change file path from
> "relative to angle_root", to "relative to root_build_dir",
> so that inside the script program_serialize_data_version.py,
> we don't have to find the absolute path of the code files for
> hashing.
> Original change's description
> > This change introduces a new variable ANGLE_PROGRAM_VERSION
> > to track the version of ANGLE source files that affect shader
> > program serialization/deserialization. This change include more
> > source files than necessary, to serve the purpose of a conservative
> > jumping off point. We will narrow down the list of files for
> > ANGLE_PROGRAM_VERSION hash generation in the future.
> > Add a new script program_serialize_data_version.py that will
> > be triggered during the build when the related source files changed.
> > The script will generate a hash and the hash size from the related
> > source files. In program serialization/deserialization and cache
> > key generation, we will use this hash value instead of the entire
> > ANGLE git hash. When the hash value changed, we know that the
> > related source files changed, and we should invalidate the program
> > cache and re-generate the blob cache / program binary.
> > Bug: angleproject:4981
> > Change-Id: I2fb609416738d459d3289190c232c2d797ba58e3
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4072215
> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Cody Northrop <cnorthrop@google.com>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
> > Commit-Queue: Yuxin Hu <yuxinhu@google.com>
> Bug: angleproject:4981
> Change-Id: Iaa9eb0ab33439197bc30d03064fc245ea7ef1ea8
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4113445
> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Bug: angleproject:4981
Change-Id: Ib5bba199be6d08a1e19807026df0e7b747dbc8a9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4144078
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
c4b95929
|
2023-01-05T19:59:07
|
|
Revert "Reland "Make ANGLE program version only dependent on data that matters""
This reverts commit 61728827d2e5ecce685578bc54bb2c744b65fc9a.
Reason for revert: it breaks aosp build: https://android-review.git.corp.google.com/c/platform/external/angle/+/2374971. Build error: `FileNotFoundError: [Errno 2] No such file or directory: 'angle_code_affecting_program_serialize'`
Original change's description:
> Reland "Make ANGLE program version only dependent on data that matters"
>
> This is a reland of commit c303758fbc8d23266be578fae246e5687656b4c6
>
> Changes made on top of original commit
> 1. Enable execution permission on python script
> program_serialize_data_version.py
> 2. Remove unused list in libGLESv2.gni
> 3. In angle/BUILD.gn, change file path from
> "relative to angle_root", to "relative to root_build_dir",
> so that inside the script program_serialize_data_version.py,
> we don't have to find the absolute path of the code files for
> hashing.
>
> Original change's description
>
> > This change introduces a new variable ANGLE_PROGRAM_VERSION
> > to track the version of ANGLE source files that affect shader
> > program serialization/deserialization. This change include more
> > source files than necessary, to serve the purpose of a conservative
> > jumping off point. We will narrow down the list of files for
> > ANGLE_PROGRAM_VERSION hash generation in the future.
>
> > Add a new script program_serialize_data_version.py that will
> > be triggered during the build when the related source files changed.
> > The script will generate a hash and the hash size from the related
> > source files. In program serialization/deserialization and cache
> > key generation, we will use this hash value instead of the entire
> > ANGLE git hash. When the hash value changed, we know that the
> > related source files changed, and we should invalidate the program
> > cache and re-generate the blob cache / program binary.
>
> > Bug: angleproject:4981
> > Change-Id: I2fb609416738d459d3289190c232c2d797ba58e3
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4072215
> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Cody Northrop <cnorthrop@google.com>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
> > Commit-Queue: Yuxin Hu <yuxinhu@google.com>
>
> Bug: angleproject:4981
> Change-Id: Iaa9eb0ab33439197bc30d03064fc245ea7ef1ea8
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4113445
> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Bug: angleproject:4981
Change-Id: If7d3779c8f40dafa9a9c057f669ab53d0494526e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4140138
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
61728827
|
2022-12-14T15:29:15
|
|
Reland "Make ANGLE program version only dependent on data that matters"
This is a reland of commit c303758fbc8d23266be578fae246e5687656b4c6
Changes made on top of original commit
1. Enable execution permission on python script
program_serialize_data_version.py
2. Remove unused list in libGLESv2.gni
3. In angle/BUILD.gn, change file path from
"relative to angle_root", to "relative to root_build_dir",
so that inside the script program_serialize_data_version.py,
we don't have to find the absolute path of the code files for
hashing.
Original change's description
> This change introduces a new variable ANGLE_PROGRAM_VERSION
> to track the version of ANGLE source files that affect shader
> program serialization/deserialization. This change include more
> source files than necessary, to serve the purpose of a conservative
> jumping off point. We will narrow down the list of files for
> ANGLE_PROGRAM_VERSION hash generation in the future.
> Add a new script program_serialize_data_version.py that will
> be triggered during the build when the related source files changed.
> The script will generate a hash and the hash size from the related
> source files. In program serialization/deserialization and cache
> key generation, we will use this hash value instead of the entire
> ANGLE git hash. When the hash value changed, we know that the
> related source files changed, and we should invalidate the program
> cache and re-generate the blob cache / program binary.
> Bug: angleproject:4981
> Change-Id: I2fb609416738d459d3289190c232c2d797ba58e3
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4072215
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Bug: angleproject:4981
Change-Id: Iaa9eb0ab33439197bc30d03064fc245ea7ef1ea8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4113445
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
25ce2e23
|
2022-12-16T18:16:32
|
|
Revert "Make ANGLE program version only dependent on data that matters"
This reverts commit c303758fbc8d23266be578fae246e5687656b4c6.
Reason for revert: This is causing the Android roller fail: https://crrev.com/c/4072215/comments/6918d7f6_8100d66b?tab=comments
Original change's description:
> Make ANGLE program version only dependent on data that matters
>
> This change introduces a new variable ANGLE_PROGRAM_VERSION
> to track the version of ANGLE source files that affect shader
> program serialization/deserialization. This change include more
> source files than necessary, to serve the purpose of a conservative
> jumping off point. We will narrow down the list of files for
> ANGLE_PROGRAM_VERSION hash generation in the future.
>
> Add a new script program_serialize_data_version.py that will
> be triggered during the build when the related source files changed.
> The script will generate a hash and the hash size from the related
> source files. In program serialization/deserialization and cache
> key generation, we will use this hash value instead of the entire
> ANGLE git hash. When the hash value changed, we know that the
> related source files changed, and we should invalidate the program
> cache and re-generate the blob cache / program binary.
>
> Bug: angleproject:4981
> Change-Id: I2fb609416738d459d3289190c232c2d797ba58e3
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4072215
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Bug: angleproject:4981
Change-Id: Ib235d85c79ed54110696ac5413571934890fdc98
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4114274
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
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c303758f
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2022-12-14T15:29:15
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Make ANGLE program version only dependent on data that matters
This change introduces a new variable ANGLE_PROGRAM_VERSION
to track the version of ANGLE source files that affect shader
program serialization/deserialization. This change include more
source files than necessary, to serve the purpose of a conservative
jumping off point. We will narrow down the list of files for
ANGLE_PROGRAM_VERSION hash generation in the future.
Add a new script program_serialize_data_version.py that will
be triggered during the build when the related source files changed.
The script will generate a hash and the hash size from the related
source files. In program serialization/deserialization and cache
key generation, we will use this hash value instead of the entire
ANGLE git hash. When the hash value changed, we know that the
related source files changed, and we should invalidate the program
cache and re-generate the blob cache / program binary.
Bug: angleproject:4981
Change-Id: I2fb609416738d459d3289190c232c2d797ba58e3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4072215
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
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