|
ecc378cc
|
2025-03-03T16:43:33
|
|
Reland "Dont use Subject/Observer for SwapchainImageChanged"
This is reland of the following CL
https://chromium-review.googlesource.com/c/angle/angle/+/6319893
Because we do deferred ANI (VkAcquireNextImage) call until image is
needed, we need a way to force Context to go through
FramebufferVk::syncState call (FramebufferVk::syncState calls
WindowSurfaceVk::getAttachmentRenderTarget, which end up calling ANI.
Right now we uses subject/observer mechanism, by sending
angle::SubjectMessage::SwapchainImageChanged to all observers of
WindowSurfaceVk. In this case it is egl::Surface. Then eglSurface
redirects this message to its observers, which are all gl::Framebuffer's
attachments: color, depth, stencil. Even though only color attachment
needs to be notified, but because we don't have a separate list of
observers, depth/stencil attachment also receive the notification and
they early out. Then gl::Framebuffer sets
DIRTY_BIT_COLOR_BUFFER_CONTENTS_0 dirty bit and send the
angle::SubjectMessage::DirtyBitsFlagged to Context, which dirty DrawFBO
and ReadFBO and dirty cached state. Note that this is specific for swap
image changed case, there is no surface property change (surface
property change will still trigger the subject/observer message with
SubjectMessage::SubjectChanged message, but this occurs rarely). This
gets worse for apps that uses multiple contexts, for the example
pokemon_masters_ex has three contexts, each context has its own default
frame buffer that attach to the same surface, and we never remove
non-current context from the observer list. This end up with
egl::Surface has 12 observers and for every frame, it loop over the list
of 12 observers and send message (virtual function call) to each of
them. Color attachment also ends up sending two messages to Context, one
for Read FBO and another for Draw FBO. There are total 21 virtual
function calls. Even for single context usage, you have 6 virtual
function calls, for every frame.
EGL spec says "an EGLSurface must be current on only one thread at a
time", any other context must call EGLMakeCurrent in order to use this
surface, which will add all necessary dirty bits at that time. So we
really only need to notify current context. In this CL,
SwapchainImageChanged no longer uses subject/observer mechanism, so this
message is removed.
This CL still uses subject/observer mechanism to send DirtyBitsFlagged
from Framebuffer back to context. We could call setDrawFramebufferDirty
and setReadFramebufferDirty directly, but that will require to remove
the "const" decoration out of gl::Context which generates too much code
diff, so onStateChange(angle::SubjectMessage::DirtyBitsFlagged) is still
used.
Bug: angleproject:400711938
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6319893
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Change-Id: I017b0e8934b5194a520828fa5c4af1d6e3ef9aac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6404621
|
|
3cfc0ce2
|
2025-03-24T07:41:33
|
|
Revert "Vulkan:Dont use Subject/Observer for SwapchainImageChanged"
This reverts commit 48103cb2f2b292cb50cc5a29546b358b2e47fd29.
Reason for revert: assert fails
https://ci.chromium.org/ui/p/angle/builders/ci/android-arm64-exp-test/7085/overview
I 22:27:33.697 77.533s _RunTestsOnDevice(17221FDF6000A4) [ RUN ] EGLAndroidAutoRefreshTest.SwapCPUThrottling/ES3_Vulkan_NoFixture
INFO:root:ERR: SurfaceVk.cpp:3165 (getCurrentFramebuffer): ! Assert failed in getCurrentFramebuffer (../../src/libANGLE/renderer/vulkan/SurfaceVk.cpp:3165): mAcquireOperation.state == ImageAcquireState::Ready
Original change's description:
> Vulkan:Dont use Subject/Observer for SwapchainImageChanged
>
> Because we do deferred ANI (VkAcquireNextImage) call until image is
> needed, we need a way to force Context to go through
> FramebufferVk::syncState call (FramebufferVk::syncState calls
> WindowSurfaceVk::getAttachmentRenderTarget, which end up calling ANI.
> Right now we uses subject/observer mechanism, by sending
> angle::SubjectMessage::SwapchainImageChanged to all observers of
> WindowSurfaceVk. In this case it is egl::Surface. Then eglSurface
> redirects this message to its observers, which are all gl::Framebuffer's
> attachments: color, depth, stencil. Even though only color attachment
> needs to be notified, but because we don't have a separate list of
> observers, depth/stencil attachment also receive the notification and
> they early out. Then gl::Framebuffer sets
> DIRTY_BIT_COLOR_BUFFER_CONTENTS_0 dirty bit and send the
> angle::SubjectMessage::DirtyBitsFlagged to Context, which dirty DrawFBO
> and ReadFBO and dirty cached state. Note that this is specific for swap
> image changed case, there is no surface property change (surface
> property change will still trigger the subject/observer message with
> SubjectMessage::SubjectChanged message, but this occurs rarely). This
> gets worse for apps that uses multiple contexts, for the example
> pokemon_masters_ex has three contexts, each context has its own default
> frame buffer that attach to the same surface, and we never remove
> non-current context from the observer list. This end up with
> egl::Surface has 12 observers and for every frame, it loop over the list
> of 12 observers and send message (virtual function call) to each of
> them. Color attachment also ends up sending two messages to Context, one
> for Read FBO and another for Draw FBO. There are total 21 virtual
> function calls. Even for single context usage, you have 6 virtual
> function calls, for every frame.
>
> EGL spec says "an EGLSurface must be current on only one thread at a
> time", any other context must call EGLMakeCurrent in order to use this
> surface, which will add all necessary dirty bits at that time. So we
> really only need to notify current context. In this CL,
> SwapchainImageChanged no longer uses subject/observer mechanism, so this
> message is removed.
>
> This CL still uses subject/observer mechanism to send DirtyBitsFlagged
> from Framebuffer back to context. We could call setDrawFramebufferDirty
> and setReadFramebufferDirty directly, but that will require to remove
> the "const" decoration out of gl::Context which generates too much code
> diff, so onStateChange(angle::SubjectMessage::DirtyBitsFlagged) is still
> used.
>
> Bug: angleproject:400711938
> Change-Id: I61354516fd0aa307714b7abd30c6b6e45ff7b496
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6319893
> Commit-Queue: Charlie Lao <cclao@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Bug: angleproject:400711938
Change-Id: Ib7899d1ac63a1f86af0953a1d25922578c470fc9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6387755
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
48103cb2
|
2025-03-03T16:43:33
|
|
Vulkan:Dont use Subject/Observer for SwapchainImageChanged
Because we do deferred ANI (VkAcquireNextImage) call until image is
needed, we need a way to force Context to go through
FramebufferVk::syncState call (FramebufferVk::syncState calls
WindowSurfaceVk::getAttachmentRenderTarget, which end up calling ANI.
Right now we uses subject/observer mechanism, by sending
angle::SubjectMessage::SwapchainImageChanged to all observers of
WindowSurfaceVk. In this case it is egl::Surface. Then eglSurface
redirects this message to its observers, which are all gl::Framebuffer's
attachments: color, depth, stencil. Even though only color attachment
needs to be notified, but because we don't have a separate list of
observers, depth/stencil attachment also receive the notification and
they early out. Then gl::Framebuffer sets
DIRTY_BIT_COLOR_BUFFER_CONTENTS_0 dirty bit and send the
angle::SubjectMessage::DirtyBitsFlagged to Context, which dirty DrawFBO
and ReadFBO and dirty cached state. Note that this is specific for swap
image changed case, there is no surface property change (surface
property change will still trigger the subject/observer message with
SubjectMessage::SubjectChanged message, but this occurs rarely). This
gets worse for apps that uses multiple contexts, for the example
pokemon_masters_ex has three contexts, each context has its own default
frame buffer that attach to the same surface, and we never remove
non-current context from the observer list. This end up with
egl::Surface has 12 observers and for every frame, it loop over the list
of 12 observers and send message (virtual function call) to each of
them. Color attachment also ends up sending two messages to Context, one
for Read FBO and another for Draw FBO. There are total 21 virtual
function calls. Even for single context usage, you have 6 virtual
function calls, for every frame.
EGL spec says "an EGLSurface must be current on only one thread at a
time", any other context must call EGLMakeCurrent in order to use this
surface, which will add all necessary dirty bits at that time. So we
really only need to notify current context. In this CL,
SwapchainImageChanged no longer uses subject/observer mechanism, so this
message is removed.
This CL still uses subject/observer mechanism to send DirtyBitsFlagged
from Framebuffer back to context. We could call setDrawFramebufferDirty
and setReadFramebufferDirty directly, but that will require to remove
the "const" decoration out of gl::Context which generates too much code
diff, so onStateChange(angle::SubjectMessage::DirtyBitsFlagged) is still
used.
Bug: angleproject:400711938
Change-Id: I61354516fd0aa307714b7abd30c6b6e45ff7b496
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6319893
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
e41cbdb5
|
2025-02-26T17:51:06
|
|
Complete the implementation of GL_EXT_buffer_storage
Currently, glBufferStorageEXT doesn't set buffer usage to
DYNAMIC_DRAW. Also, validation of glGetBufferParameter* misses
check for GL_BUFFER_IMMUTABLE_STORAGE_EXT and
GL_BUFFER_STORAGE_FLAGS_EXT. This patch fixes these issues.
Also, an end2end test is added.
Bug: angleproject:399689628
Change-Id: Iecf6bd921f4fff849a5f059adf40043d08edfb7a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6312515
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
cfb430c8
|
2025-02-10T13:19:05
|
|
Remove angle::ErrorStream helper
Most uses of the helper either use just the code or a fixed string,
which compiles to a few instructions. Using this helper adds 200+ bytes
of assembly to each use, due to the unneeded instantiation of
ostringstream which allocates a buffer etc. The combined effect of this
CL on an Android perf build is ~12KB (0.2%) reduction in size.
The cases where the message is actually formatted are converted to an
explicit use of ostringstream. Removing the helper so that the new code
is explicit about the intent to use ostringstream, or an alternative way
to format the message.
Discovered accidentally while looking into size reduction due to
__builtin_unreachable()
Semi-automated code change, risk of copy-paste mistakes should be
minimal.
Bug: angleproject:394129077
Change-Id: I47c2642d750d31416b08a1cfa435d5463c294e35
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6250078
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
db8e5617
|
2024-10-23T15:21:33
|
|
Reland "Add check for some EGL API attrbute values"
This is a reland of commit 9481eb625b358897583f8adeca5fc520f8c215ae
Original change's description:
> Add check for some EGL API attrbute values
>
> EGL validation in ANGLE lacks of some error handlings mentioned
> in EGL spec. Those error handlings are added, and we need to
> make sure angle end2end tests are not influenced.
>
> Bug: angleproject:375528200
> Change-Id: Ic0686d9ccc70e18b0cf3449184452771c77c06b7
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6034532
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:375528200
Change-Id: I6db890a95825156848d7da8ebc15f7e30b0902ba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6088519
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
a05a0e15
|
2024-09-25T22:33:36
|
|
Validate PLS shaders against context state
Add shader introspection for PLS uniforms and validate that they match
context state during draw calls.
Bug: angleproject:40096838
Change-Id: I76cdf8add03de8f8b0b3e772c15c0087c1d97e98
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5893962
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
2f644ed8
|
2024-10-16T00:00:00
|
|
Implement NULL translator output
Fixed: angleproject:373818287
Change-Id: If862e8e66a043ef968daea91d95717af97e3a0de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5937827
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b16d105f
|
2024-10-03T10:25:32
|
|
Remove Desktop GL front-end support
For Desktop GL applications, please use Zink!
Bug: angleproject:370937467
Change-Id: Ie734634bb62a2e98c80e1b32d8b3d34624da3c04
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5905428
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8c12874c
|
2024-09-12T11:26:29
|
|
vulkan: add double buffer swapchain for fifo mode.
Double buffer swapchain usually drop the performance.
But at B* the default fps cap for silver device still at 30fps.
This change is for reduce latency.
Bug: b/311022968
Change-Id: Ida4044f439bbe3f235d53f5d1d2f945533cbb094
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5858255
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fcf3a1c0
|
2024-07-02T16:33:28
|
|
GL: Allow shader compilation with cached translated source
Write the translated shader source when serializing shaders. This does
not increase the size of the shader cache because Vulkan only uses the
compiledBinary field.
Spawn a ShaderTranslateTask for loading shaders so the GL backend can
compile the shader on the native driver.
Bug: angleproject:350779978
Change-Id: I14413a7ca2a0d99653a1082f2c8b4a94cf58626a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5672740
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
ccd9a43b
|
2024-05-22T11:15:39
|
|
Split EGL_ANGLE_device_d3d into D3D9 and D3D11 versions.
Add EGL_ANGLE_device_d3d9 and EGL_ANGLE_device_d3d11 which make it
possible to know what type of device can be queried ahead of time
without generating EGL errors.
Refactor the DeviceD3D class into Device9 and Device11. Remove the
getType method now that it's not needed for internal validation.
Keep EGL_ANGLE_device_d3d for backwards compatibility.
Bug: angleproject:342096132
Change-Id: Ib950abad58e46a5be269891ea7afd0cb8534cbe8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5559163
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
ac654931
|
2024-04-04T15:42:47
|
|
ProgramExecutable manages post-link tasks
Post-link tasks are now owned and managed by ProgramExecutable.
Also, update `LinkTask::link` API so backends have a choice to populate
either the linkSubTask or postLinkSubTask containers (but not both).
Bug: angleproject:8297
Change-Id: I5dbed6a070efe851fc1376699e9eccd3a21bd03f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5406487
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
ee02014d
|
2024-03-22T11:52:35
|
|
Selectively wait for LinkSubTasks
Backends have the option to request frontend to run their LinkSubTask
post-link. Do not wait for such sub tasks during most glProgram APIs.
Note that we do wait for these "post-link sub tasks" incase of a program
relink or first use by a draw call.
Bug: angleproject:8297
Change-Id: I936fb5a127570f9dfa567ee8cbc02e25c4b70a6b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5387064
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ad013650
|
2024-03-22T03:42:44
|
|
Revert "Rename LinkSubTask -> PostLinkTask"
This reverts commit 00eb6edba074a22389b09990ab856adfd417dd64.
Reason for revert: Sub tasks are not actually post-link tasks for all
the other backends (other than Vulkan), but they are a real part of
the link job.
Original change's description:
> Rename LinkSubTask -> PostLinkTask
>
> This is a renaming change, no behavior changes are expected.
>
> Bug: angleproject:8297
> Change-Id: I734c7959f5ed6db2447853cc6f6256e3c8e86213
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5382224
> Commit-Queue: mohan maiya <m.maiya@samsung.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:8297
Change-Id: Iaebf9d165d810344bfc524042206ca427d270034
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5386432
Reviewed-by: Shahbaz Youssefi <syoussefi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
00eb6edb
|
2024-03-20T06:49:38
|
|
Rename LinkSubTask -> PostLinkTask
This is a renaming change, no behavior changes are expected.
Bug: angleproject:8297
Change-Id: I734c7959f5ed6db2447853cc6f6256e3c8e86213
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5382224
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4e6fe5e0
|
2024-02-29T15:01:06
|
|
Vulkan: Cache ImageLoadContext in context
This avoids the need to requery this from the display every time.
Bug: angleproject:8564
Change-Id: Ied650e7789741f59b7662c0f97c55132b105778d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5332074
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8346addb
|
2024-02-06T15:40:31
|
|
Contain X11 includes and free usage of common terms
This change undoes workarounds where some terms were avoided so there is
no clash with X11 (such as Success, Bool and None). In particular, this
helps us make sure we never include the X11 headers in such an
unconstrained manner as to clash with our code.
Bug: angleproject:8520
Change-Id: I53d9657c5a33164064d2c80a206b96fd52f607f1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5273491
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Liza Burakova <liza@chromium.org>
|
|
572323cc
|
2024-01-11T16:20:02
|
|
Fix program link after backend rejects program binary
If ANGLE believes the program binary is fine, it populates the program
executable. If the backend then rejects the program binary, the
executable was not reset. After the rejection, ANGLE proceeds to redo
the program link, in which case it fails in various ways (ASSERT
failures, incorrect data etc) as it tries to accumulate info on top of
the previous executable.
Bug: angleproject:8471
Change-Id: Ia4d626f5f9643c39a81062da3d5d58aa4c6be762
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5189152
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3680a5dc
|
2023-11-17T13:51:07
|
|
Vulkan: Let program warmup continue passed link
The warmup task does not actually affect the link results, so there is
no reason to wait for it when the application queries the link status.
This change allows the warm up task to continue in parallel until the
program is used at draw time. This allows the warm up to be more
efficient when the link itself is not parallelized.
For applications that create programs in the middle of every frame, it's
still likely best to disable warm up (as the following immediate draw
will already effectively do the warm up).
Note that currently the warm up code in the Vulkan backend is not
completely thread-safe, and so the program still blocks on that task
before the first draw can happen (or the program is modified in any
way).
Bug: angleproject:8417
Change-Id: I0877fef39a0585c3279e32699ce817d4643d7cd6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5037538
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
dd8432b5
|
2023-11-14T14:39:45
|
|
Remove angle::Result::Incomplete from shader/program paths
angle::Result is not an error code, and having Incomplete made it very
unclear what the purpose of this class is.
A follow up will remove it entirely.
Bug: angleproject:8414
Change-Id: Ica8271b9f7d8868671c7658161e50a53ef23c681
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5028091
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e7ce481f
|
2023-11-01T22:44:22
|
|
Consolidate parallel compilation in front-end
This cleans up the multiple compilation task implementations in the
backends and consolidates them in the front-end. The front-end is then
able to do the compilation in an unlocked tail call instead if
desired (in a future change).
This change is in preparation for having the program link tasks directly
wait on the shader compilation tasks. As a result, the "shader resolve"
should not be needed to access the shader compilation results; it should
be enough to wait for the compilation job. This change therefore moves
post-processing of results to the compilation job itself as they did not
need to actually be done after compilation is done (merely after
translation is done). As a side effect, shader substition and other
debug features should now work for the GL backend as they are now done
before back-end compilation.
Bug: angleproject:8297
Change-Id: Ib9274b1149fadca7545956a864d6635b6cba5c3a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4994655
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
eb0d5997
|
2023-09-15T16:41:13
|
|
Move set/get uniform machinery to ProgramExecutable
This is done because some uniforms are internally added by the compiler
(draw ID, base vertex, and base instance) and are automatically set **on
the installed executable**.
This change fixes scenarios where a draw is done after a program has
failed a relink, and therefore is unable to correctly set the uniforms
(as it does not have access to the executable that is installed).
It also fixes draws that use those uniforms in a PPO.
Bug: angleproject:8297
Change-Id: Id74b4984b88aa09b5b81be1c91412d6c91711136
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864693
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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68bfa1ed
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2023-08-22T22:02:15
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Support for link to be entirely parallelized
The link job is split as such:
- Front-end link
- Back-end link
- Independent back-end link subtasks (typically native driver compile
jobs)
- Post-link finalization
Each step depends on the previous. These steps are executed as such:
1. Program::link calls into ProgramImpl::link
- ProgramImpl::link runs whatever needs the Context, such as releasing
resources
- ProgramImpl::link returns a LinkTask
2. Program::link implements a closure that calls the front-end link and
passes the results to the backend's LinkTask.
3. The LinkTask potentially returns a set of LinkSubTasks to be
scheduled by the worker pool
4. Once the link is resolved, the post-link finalization is run
In the above, steps 1 and 4 are done under the share group lock. Steps
2 and 3 can be done in threads or without holding the share group lock
if the backend supports it. Step 2 is not yet made independent of the
Context on some backends, and a frontend feature is used to make that
step either run on the main thread or as a worker thread.
Bug: angleproject:8297
Change-Id: I12f1e6bbaf365543dfcac969e166e0b5aa622104
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4808191
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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6ff209bc
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2023-08-30T00:02:30
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Clean up InfoLog usage during link
The info log doesn't really belong to ProgramExecutable; it belongs to
ProgramState. However, it is placed there for convenience since many
functions access it.
This change cleans up usage of InfoLog so the one in ProgramExecutable
is consistently used, but also that is turned into a reference to
ProgramState's InfoLog.
This is necessary for a follow up change that restores the previous
executable on link failure (and would thus otherwise lose the info log
of the failing link).
Bug: angleproject:8297
Change-Id: I088408e3fce9ebb35b1ec4ad3dc599bdb90bf5c5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4825624
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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bb135f0e
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2023-08-24T15:29:11
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Make ProgramExecutableImpl managed by ProgramExecutable
This change allows both parts of the program executable to be safely
backed up and swapped on link.
Bug: angleproject:8297
Change-Id: I17e4b6c05e4e481a66a227d6047dbf943d2c2603
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4812138
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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cfd9ccd0
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2023-08-09T17:21:20
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Reland: Vulkan: Move SPIR-V set up to link job
This is a reland of 10f54902e816fa7e4cf314384e00590e2b9bfa1d
Bug: angleproject:8297
Change-Id: I701b750a13ac5b17df67dee5b6c37c13c60f5b10
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4793219
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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4ba4af61
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2023-08-17T11:28:18
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Revert recompile blocking on link
Causing timeouts on some platforms. An alternative implementation will
follow.
This change also reverts two changes that depend on it:
Vulkan: Move SPIR-V set up to link job
10f54902e816fa7e4cf314384e00590e2b9bfa1d.
Vulkan: Move default uniform init to link job
d8cd4dcdc9c55c88f030f7fca41357e99e600ed2.
Bug: angleproject:8297
Change-Id: I9a258460e7bcaeac214be5e63c16c20681e0bcde
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4789843
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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10f54902
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2023-08-09T17:21:20
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Vulkan: Move SPIR-V set up to link job
Bug: angleproject:8297
Change-Id: I2c7eb0281d181560c8fa3ace007b1e547b6cf18e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4764619
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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424f43e4
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2023-08-11T17:07:16
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Prevent shaders from recompiling while a link job is in progress
This will prevent a guarantee that link jobs can take further advantage
of. In particular, a good chunk of the link job is done serially and
under the share group lock due to this recompile-while-link issue.
After this change, that is no longer a problem, and most of the link can
be made lockless/parallelized.
Bug: angleproject:8297
Change-Id: Ic41ac62fb8c40131a69cd90fa9430584964677fa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4776338
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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52fe3116
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2023-07-17T16:20:54
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Vulkan: Deduplicate share group's context set tracking
Bug: angleproject:8224
Change-Id: I7a59a37229682fb91ff777f31e02e05d7ab2b80f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4690345
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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9f9284b7
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2023-07-17T15:41:27
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Move ShareGroup to its own files
Bug: angleproject:8224
Change-Id: Id6d272018bb5ee8c3e35488f641efa4d99fa836d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4690003
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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5f581f87
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2023-06-27T20:38:03
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Pass dirty bits by value
Split CL from follow up change where the dirty bits need to be passed
by value as they are calculated from two sets. Many cached dirty bits
are turned to constexpr as a result.
Bug: angleproject:8224
Change-Id: Ibdb3090d6ee93788e1502b72bce55f4677937c58
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4650074
Reviewed-by: Roman Lavrov <romanl@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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2e209516
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2023-06-26T11:58:50
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Move state dirty bits definitions out of the class
This is in preparation for a follow up change that splits the state
class.
Bug: angleproject:8224
Change-Id: Ic9b253583e40fcc93ff37605b6b6e1deb55a6e55
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4631843
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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7aadc962
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2023-05-05T19:28:17
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Ban transform feedback and blend extensions with PLS
Transform feedback can lead to render pass breaks in the Vulkan backend.
EXT_blend_func_extended may restrict the number of draw buffers
depending on API state, which can invalidate a PLS implementation.
KHR_blend_equation_advanced does not allow multiple draw buffers, which
is required by some PLS implementations.
Bug: angleproject:7279
Change-Id: Id89f0e485ee65f55d802b121018f13b0028d8029
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4510716
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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c6ec59dc
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2023-03-27T11:15:48
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Explicitly pass the extended dirty bits to syncState.
Add a the extended dirty bits and bit mask to syncState instead of
calling gl::State::getAndResetExtendedDirtyBits when encountering
DIRTY_BIT_EXTENDED. It disallowed us from masking the extended dirty
bits and feels like an anti-pattern to modify the extended dirty bits
in gl::State from the backend.
This is a refactor only.
Bug: chromium:1410191
Change-Id: I66fdec3eb57e3426cf0fda9ccb759700eafdda14
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4374100
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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82826be0
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2023-01-06T11:20:14
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Reland "Make ANGLE program version only dependent on data that matters"
This is a reland of commit 61728827d2e5ecce685578bc54bb2c744b65fc9a
Changes made on top of previous commit
1. In src/program_serialize_data_version.py,
fix the script error on Windows: anglebug.com/7918.
2. In BUILD.gn, replace the 'write_file' with
'response_file_content'. See
https://gn.googlesource.com/gn/+/main/docs/reference.md#var_response_file_contents
3. In scripts/generate_android.bp.py, add code to
handle the special GN build flag {{response_file_name}}.
The code writes the list defined in srcs
(identified by $(in) in Android blueprint) into a
temp file named 'gn_response_file', and replaces the
{{response_file_name}} with 'gn_response_file'.
Original change's description
> Changes made on top of original commit
> 1. Enable execution permission on python script
> program_serialize_data_version.py
> 2. Remove unused list in libGLESv2.gni
> 3. In angle/BUILD.gn, change file path from
> "relative to angle_root", to "relative to root_build_dir",
> so that inside the script program_serialize_data_version.py,
> we don't have to find the absolute path of the code files for
> hashing.
> Original change's description
> > This change introduces a new variable ANGLE_PROGRAM_VERSION
> > to track the version of ANGLE source files that affect shader
> > program serialization/deserialization. This change include more
> > source files than necessary, to serve the purpose of a conservative
> > jumping off point. We will narrow down the list of files for
> > ANGLE_PROGRAM_VERSION hash generation in the future.
> > Add a new script program_serialize_data_version.py that will
> > be triggered during the build when the related source files changed.
> > The script will generate a hash and the hash size from the related
> > source files. In program serialization/deserialization and cache
> > key generation, we will use this hash value instead of the entire
> > ANGLE git hash. When the hash value changed, we know that the
> > related source files changed, and we should invalidate the program
> > cache and re-generate the blob cache / program binary.
> > Bug: angleproject:4981
> > Change-Id: I2fb609416738d459d3289190c232c2d797ba58e3
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4072215
> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Cody Northrop <cnorthrop@google.com>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
> > Commit-Queue: Yuxin Hu <yuxinhu@google.com>
> Bug: angleproject:4981
> Change-Id: Iaa9eb0ab33439197bc30d03064fc245ea7ef1ea8
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4113445
> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Bug: angleproject:4981
Change-Id: Ib5bba199be6d08a1e19807026df0e7b747dbc8a9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4144078
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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c4b95929
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2023-01-05T19:59:07
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Revert "Reland "Make ANGLE program version only dependent on data that matters""
This reverts commit 61728827d2e5ecce685578bc54bb2c744b65fc9a.
Reason for revert: it breaks aosp build: https://android-review.git.corp.google.com/c/platform/external/angle/+/2374971. Build error: `FileNotFoundError: [Errno 2] No such file or directory: 'angle_code_affecting_program_serialize'`
Original change's description:
> Reland "Make ANGLE program version only dependent on data that matters"
>
> This is a reland of commit c303758fbc8d23266be578fae246e5687656b4c6
>
> Changes made on top of original commit
> 1. Enable execution permission on python script
> program_serialize_data_version.py
> 2. Remove unused list in libGLESv2.gni
> 3. In angle/BUILD.gn, change file path from
> "relative to angle_root", to "relative to root_build_dir",
> so that inside the script program_serialize_data_version.py,
> we don't have to find the absolute path of the code files for
> hashing.
>
> Original change's description
>
> > This change introduces a new variable ANGLE_PROGRAM_VERSION
> > to track the version of ANGLE source files that affect shader
> > program serialization/deserialization. This change include more
> > source files than necessary, to serve the purpose of a conservative
> > jumping off point. We will narrow down the list of files for
> > ANGLE_PROGRAM_VERSION hash generation in the future.
>
> > Add a new script program_serialize_data_version.py that will
> > be triggered during the build when the related source files changed.
> > The script will generate a hash and the hash size from the related
> > source files. In program serialization/deserialization and cache
> > key generation, we will use this hash value instead of the entire
> > ANGLE git hash. When the hash value changed, we know that the
> > related source files changed, and we should invalidate the program
> > cache and re-generate the blob cache / program binary.
>
> > Bug: angleproject:4981
> > Change-Id: I2fb609416738d459d3289190c232c2d797ba58e3
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4072215
> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Cody Northrop <cnorthrop@google.com>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
> > Commit-Queue: Yuxin Hu <yuxinhu@google.com>
>
> Bug: angleproject:4981
> Change-Id: Iaa9eb0ab33439197bc30d03064fc245ea7ef1ea8
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4113445
> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Bug: angleproject:4981
Change-Id: If7d3779c8f40dafa9a9c057f669ab53d0494526e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4140138
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
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61728827
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2022-12-14T15:29:15
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Reland "Make ANGLE program version only dependent on data that matters"
This is a reland of commit c303758fbc8d23266be578fae246e5687656b4c6
Changes made on top of original commit
1. Enable execution permission on python script
program_serialize_data_version.py
2. Remove unused list in libGLESv2.gni
3. In angle/BUILD.gn, change file path from
"relative to angle_root", to "relative to root_build_dir",
so that inside the script program_serialize_data_version.py,
we don't have to find the absolute path of the code files for
hashing.
Original change's description
> This change introduces a new variable ANGLE_PROGRAM_VERSION
> to track the version of ANGLE source files that affect shader
> program serialization/deserialization. This change include more
> source files than necessary, to serve the purpose of a conservative
> jumping off point. We will narrow down the list of files for
> ANGLE_PROGRAM_VERSION hash generation in the future.
> Add a new script program_serialize_data_version.py that will
> be triggered during the build when the related source files changed.
> The script will generate a hash and the hash size from the related
> source files. In program serialization/deserialization and cache
> key generation, we will use this hash value instead of the entire
> ANGLE git hash. When the hash value changed, we know that the
> related source files changed, and we should invalidate the program
> cache and re-generate the blob cache / program binary.
> Bug: angleproject:4981
> Change-Id: I2fb609416738d459d3289190c232c2d797ba58e3
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4072215
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Bug: angleproject:4981
Change-Id: Iaa9eb0ab33439197bc30d03064fc245ea7ef1ea8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4113445
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
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25ce2e23
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2022-12-16T18:16:32
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Revert "Make ANGLE program version only dependent on data that matters"
This reverts commit c303758fbc8d23266be578fae246e5687656b4c6.
Reason for revert: This is causing the Android roller fail: https://crrev.com/c/4072215/comments/6918d7f6_8100d66b?tab=comments
Original change's description:
> Make ANGLE program version only dependent on data that matters
>
> This change introduces a new variable ANGLE_PROGRAM_VERSION
> to track the version of ANGLE source files that affect shader
> program serialization/deserialization. This change include more
> source files than necessary, to serve the purpose of a conservative
> jumping off point. We will narrow down the list of files for
> ANGLE_PROGRAM_VERSION hash generation in the future.
>
> Add a new script program_serialize_data_version.py that will
> be triggered during the build when the related source files changed.
> The script will generate a hash and the hash size from the related
> source files. In program serialization/deserialization and cache
> key generation, we will use this hash value instead of the entire
> ANGLE git hash. When the hash value changed, we know that the
> related source files changed, and we should invalidate the program
> cache and re-generate the blob cache / program binary.
>
> Bug: angleproject:4981
> Change-Id: I2fb609416738d459d3289190c232c2d797ba58e3
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4072215
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Bug: angleproject:4981
Change-Id: Ib235d85c79ed54110696ac5413571934890fdc98
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4114274
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
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c303758f
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2022-12-14T15:29:15
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Make ANGLE program version only dependent on data that matters
This change introduces a new variable ANGLE_PROGRAM_VERSION
to track the version of ANGLE source files that affect shader
program serialization/deserialization. This change include more
source files than necessary, to serve the purpose of a conservative
jumping off point. We will narrow down the list of files for
ANGLE_PROGRAM_VERSION hash generation in the future.
Add a new script program_serialize_data_version.py that will
be triggered during the build when the related source files changed.
The script will generate a hash and the hash size from the related
source files. In program serialization/deserialization and cache
key generation, we will use this hash value instead of the entire
ANGLE git hash. When the hash value changed, we know that the
related source files changed, and we should invalidate the program
cache and re-generate the blob cache / program binary.
Bug: angleproject:4981
Change-Id: I2fb609416738d459d3289190c232c2d797ba58e3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4072215
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
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8ee1b89f
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2022-11-04T13:10:37
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Refactor pixel local storage options
The various different PLS options were getting scattered and unruly. We
are also in need of more backend-specific PLS options that would be
difficult to add as-is. This CL refactors them into a single
"ShPixelLocalStorageOptions" struct that gets initialized all in one
place, and shared between the compiler and the backends.
Bug: angleproject:7279
Change-Id: Ic58dccb8d1ba350a0b6cc5848ce15bd687e30fad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4006715
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
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9f693aa3
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2022-10-22T14:45:59
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Implement an allow list for PLS
In order to guarantee no data is lost while using the
EXT_shader_pixel_local_storage extension, we need to restrict
applications to a small subset of commands while pixel local storage is
active. This CL implements the allow list for GL entrypoints using
wildcard matching inside the code generator, and adds custom validation
for the more specific restrictions that go into effect when PLS is
active.
Bug: angleproject:7279
Change-Id: I5dd48bd93c10e8775f32be32a4fcf17855eb2f0e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3932552
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
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b5514bb2
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2022-09-21T20:47:00
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Support pixel local storage on ES 3.0
Now that the application-facing API is implemented, we don't have to
rely on ES 3.1 anymore. Expose and test the extension on ES 3.0.
Bug: angleproject:7279
Change-Id: I5635620b9088201c20bafd283813092a329225d6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3915327
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Chris Dalton <chris@rive.app>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
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a7dc51f2
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2022-10-01T08:49:11
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Add a framebuffer fetch implementation of PLS
The framebuffer fetch implementation works by attaching PLS backing
textures to the framebuffer, and then rewriting PLS uniforms as "inout"
fragment variables. The compiler's existing machinery takes it from
there and makes it work on GL and Vulkan, and soon Metal.
EXT_shader_framebuffer_fetch is now the preferred backend for pixel
local storage, but we also use EXT_shader_framebuffer_fetch_non_coherent
if shader images can't be coherent. This is especially interesting for
Vulkan, since noncoherent framebuffer fetch is possible without any
extensions.
Bug: angleproject:7279
Bug: angleproject:7683
Bug: angleproject:7684
Bug: angleproject:7724
Change-Id: I33f3b2c6df9a5709969d9165c448ea71b096c9e1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3900142
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
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8b2aff28
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2022-09-12T10:27:28
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Implement the ANGLE_shader_pixel_local_storage API
Implements the OpenGL ES API for ANGLE_shader_pixel_local_storage and
adds thorough validation and testing as outlined in the spec. This
feature is still implemented entirely in the frontend, but the extension
now works end-to-end with a passing test suite, and can be used
externally. Over time we can start gradually moving the implementation
into backends as appropriate.
Bug: angleproject:7279
Bug: angleproject:7647
Change-Id: I1c861a0fca96423be02e17bbe1fb7f57b99ea63f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3886462
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
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493bab09
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2022-09-15T14:20:41
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Add an ShPixelLocalStorageType enum
Adds ShPixelLocalStorageType to ShCompileOptionsPLS and adds a
getNativePixelLocalStorageType() call to ContextImpl. For now this enum
only tells the translater whether PLS formats needs to be packed into
r32 images, but it will soon also be able to select framebuffer fetch,
native pixel local storage, and other PLS implementations.
Bug: angleproject:7279
Change-Id: Ifbd419b20550b8711ae3044782177806796216f1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3900498
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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79aa846e
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2022-08-17T13:40:33
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Reland "Not recreate Framebuffer for eglMakeCurrent() call"
This is a reland of commit bf9c815263455403e587a9d2b0fdb9fb8e964208
Original change's description:
> Not recreate Framebuffer for eglMakeCurrent() call
>
> Right now, in eglMakeCurrent() call, ANGLE always release the
> default framebuffer object associated to the current context,
> and create a new default framebuffer object for the new current
> context. It impacts chrome performance, since chrome call
> eglMakeCurrent() a lot. With this CL, the default framebuffer
> will be created with gl::Context. When the surface is changed
> by eglMakeCurrent() call, ANGLE will detach the previous surface
> from the associated framebuffer, and attach the new surface to
> the next current context's default framebuffer.
>
> Bug: chromium:1336126
> Change-Id: Iaa747669250ae250245db383a716b4634df59ea4
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751
> Commit-Queue: Peng Huang <penghuang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: chromium:1336126
Change-Id: Iade19004a4335ac7bc6ca176a3c14d34afff8c9e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3877405
Auto-Submit: Peng Huang <penghuang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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02e8497f
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2022-09-07T01:12:31
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Revert "Not recreate Framebuffer for eglMakeCurrent() call"
This reverts commit bf9c815263455403e587a9d2b0fdb9fb8e964208.
Reason for revert: compile errors
https://ci.chromium.org/ui/p/chromium/builders/try/linux-chromeos-rel/1303510/overview
Original change's description:
> Not recreate Framebuffer for eglMakeCurrent() call
>
> Right now, in eglMakeCurrent() call, ANGLE always release the
> default framebuffer object associated to the current context,
> and create a new default framebuffer object for the new current
> context. It impacts chrome performance, since chrome call
> eglMakeCurrent() a lot. With this CL, the default framebuffer
> will be created with gl::Context. When the surface is changed
> by eglMakeCurrent() call, ANGLE will detach the previous surface
> from the associated framebuffer, and attach the new surface to
> the next current context's default framebuffer.
>
> Bug: chromium:1336126
> Change-Id: Iaa747669250ae250245db383a716b4634df59ea4
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751
> Commit-Queue: Peng Huang <penghuang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: chromium:1336126
Change-Id: I7c07f62236f57523b29c536c04f9a9de79da2f4b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3877404
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Auto-Submit: Peng Huang <penghuang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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bf9c8152
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2022-08-17T13:40:33
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Not recreate Framebuffer for eglMakeCurrent() call
Right now, in eglMakeCurrent() call, ANGLE always release the
default framebuffer object associated to the current context,
and create a new default framebuffer object for the new current
context. It impacts chrome performance, since chrome call
eglMakeCurrent() a lot. With this CL, the default framebuffer
will be created with gl::Context. When the surface is changed
by eglMakeCurrent() call, ANGLE will detach the previous surface
from the associated framebuffer, and attach the new surface to
the next current context's default framebuffer.
Bug: chromium:1336126
Change-Id: Iaa747669250ae250245db383a716b4634df59ea4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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3960e63b
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2022-08-09T14:02:59
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Infra: Enable angle_deqp_gl46_tests on SwiftShader
This change disables the WGL frontend by default on
Windows when building ANGLE for desktop GL. This
is because the WGL frontend is not yet fully
implemented and it causes some of the trace tests to
fail. The WGL frontend should be enabled by default on
windows when more of its functionality gets implemented.
Test: angle_deqp_gl46_tests --use-angle=swiftshader
Bug: angleproject:7566
Bug: angleproject:7628
Change-Id: I69c695eb56d3858f715eeb86d28cc805e25c60eb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3858142
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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6f80f0f0
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2022-08-06T02:29:19
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Translator: Clean up the compile flag passing interface
Historically, compile flags were sent to the translator as a bitmask.
Recently, we were getting close to running out of bits. Additionally,
direct-to-metal work had started to introduce constants to be passed to
the translator, which were misplaced in ShBuiltInResources and Caps.
Recent work on Pixel Local Storage adds even more constants, aggravating
the situation.
In this change, the interface to passing compile flags is reworked. A
struct is passed (instead of a bitmask) that has one bit for each flag.
This can be indefinitely extended. Additionally, the constants needed
by metal and PLS are also placed in this struct. In turn, the backends
can set these options directly, and don't have to hack them into Caps to
further get hacked into ShBuiltInResources.
Bug: angleproject:7559
Change-Id: If93f1e1b8818ad3a0ac708ab04ab93b4b397d114
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3812562
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
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861149c7
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2022-08-03T15:43:29
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Make PLS coherent on desktop OpenGL
Implements ANGLE_shader_pixel_local_storage_coherent using fragment
shader synchronization extensions:
NV_fragment_shader_interlock
INTEL_fragment_shader_ordering
ARB_fragment_shader_interlock
With these extensions combined, we get coherency all 3 big desktop
vendors: NVIDIA, Intel, and AMD.
Bug: angleproject:7279
Change-Id: Ie20b251fb772898e89994b799640f1f2806581eb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3773990
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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31c13df5
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2022-05-30T15:06:26
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Revert "Initialize buffer contents separately from BufferImpl::setData"
This reverts commit 34cff1a14b635c76a9063b8710e948d04ef98a79.
Reason for revert: Speculative revert for Mac M1 WebGL failures.
Bug: chromium:1330314
Original change's description:
> Initialize buffer contents separately from BufferImpl::setData
>
> Some backends can initialize buffer data faster than allocating a
> zero-filled scratch buffer (GL can map and memset for example).
> Allow those backends the opportunity to make these optimizations.
>
> Verified that GL, D3D and VK backends do not regress by using a
> separate set data call.
>
> Bug: chromium:983167
> Change-Id: Ibcbe6016059434dc36ab3c754df6a24f0a6e5e72
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3039778
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Peng Huang <penghuang@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: chromium:983167
Change-Id: Id1bfa76b832c35fd0b3ade04da16735aa089fdd2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3677335
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
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34cff1a1
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2021-07-19T14:29:35
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Initialize buffer contents separately from BufferImpl::setData
Some backends can initialize buffer data faster than allocating a
zero-filled scratch buffer (GL can map and memset for example).
Allow those backends the opportunity to make these optimizations.
Verified that GL, D3D and VK backends do not regress by using a
separate set data call.
Bug: chromium:983167
Change-Id: Ibcbe6016059434dc36ab3c754df6a24f0a6e5e72
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3039778
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Peng Huang <penghuang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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2dd13ebb
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2022-04-21T11:25:00
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Track Surface color & depth/stencil init separately.
This clears up some trace testing confusion due when robust
resource init is enabled, and the app clears color but not
depth on the default surface.
Bug: angleproject:7221
Change-Id: Id97871aec32ad831b663aaa9116e04b582ab5a36
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3600375
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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3adace15
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2022-01-10T22:53:19
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Don't expose detailed driver version info to webGL
WebGL's GL_RENDERER string now only includes basic version information
on all backends. This is controlled through a bool passed through
getBackendVersionString.
Bug: angleproject:6777
Change-Id: Ie4e3d91d22c96f175a8139fac1c66e985ed9e1b7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3380263
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Sean Risser <srisser@google.com>
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17bf6e98
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2021-11-11T20:53:31
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Implement GL_EXT_multi_draw_indirect
* Added the validation functions for multiDrawArraysIndirect()
and multiDrawElementsIndirect() according to the specs.
* Added generic implementation for the two functions that can
be called by back-ends.
* Added unit tests for the multiDrawIndirect functions.
* Added flags for back-ends so they can enable the extension.
* Minor cleanup in MultiDrawTest.cpp
Bug: angleproject:6439
Change-Id: I4e5f1cab05c6de330aef82d115492dcc9d2fad44
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3276043
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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6fe13477
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2021-11-11T00:47:14
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Vulkan: Add external's pNext to ANGLE_external_objects_flags
ANGLE was chaining VkImageFormatListCreateInfoKHR to
VkImageCreateInfo::pNext to support sRGB extensions. For external
images, it was unknown whether that was valid because there was no way
to know if external used an identical chain of pNexts. This was causing
a discrepancy between images created by Chrome and those created by
ANGLE as part of an import.
This change updates ANGLE_external_objects_flags to take in the pNext
chain external has used to create the image so ANGLE could create the
image identically.
Bug: chromium:1266094
Change-Id: I479b9e7ff39d437425dc91c79834880749766f99
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3274177
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Peng Huang <penghuang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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bdc633a8
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2021-10-20T12:33:42
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Pass command type down to ContextImpl::syncState.
This mirrors the command type passed to the object sync functions.
It will be useful to determine if we're syncing for a draw or a
dispatch call.
Bug: angleproject:6595
Change-Id: Ia04bd14a3c2dd2eb211c47a6e55f8ddcbfedfaaa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233904
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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ad8e4d99
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2021-09-28T11:48:46
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Remove EGL_ANGLE_flexible_surface_compatibility
This extension has been superseded by EGL_KHR_no_config_context.
Bug: chromium:1253930
Change-Id: Ie299c34baa84e9f47c73ddb5a0636536bf510d72
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3190612
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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20be5bed
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2021-09-28T11:31:50
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Expose EGL_KHR_no_config_context on more backends.
EGL_KHR_no_config_context can be exposed on any backend that supports
EGL_ANGLE_flexible_surface_compatibility
Bug: chromium:1253930
Change-Id: Iec75ce944fc463a8c476579234be77028f74113b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3190611
Reviewed-by: Peng Huang <penghuang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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e84b0154
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2021-09-13T16:04:20
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Update extension boolean names.
This is in preparation for auto-gen, which uses a simple naming
scheme. This fixes the bool names to be totally consistent with the
extension names.
Bug: angleproject:6379
Change-Id: Ia212449be04accb0e4f006b55b1813ab4481fa0b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3157417
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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1ca1589f
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2021-09-13T10:56:58
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Give GLES extension bools a vendor suffix.
This is in preparation for auto-generation which will give all of
these bools suffixes.
Bug: angleproject:6379
Change-Id: I7e3f6c9b644c41a2165e6bf7b62d661fd352a250
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158503
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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69f2fb00
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2021-03-08T10:49:31
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Vulkan: Expose OES_geometry_shader extension
Modify the symbol table generation script to accept a list
of supported extensions. This allows for the EXT and
OES versions of the geometry shader extension to be exposed.
Test: angle_deqp_khr_gles31_tests --deqp-case=*geometry_shader*
Bug: angleproject:3571
Change-Id: Ia7127a03dbd3fce78957f0505d3ce0c9bab6cb15
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2765011
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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bccb0d56
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2021-05-11T13:53:05
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Add messages for framebuffer completeness errors.
This also creates a common code path for all framebuffer
completeness errors (FramebufferStatus::Incomplete) which
helps for adding a debug breakpoint.
Bug: angleproject:5949
Change-Id: Ib102dbf86e020777e56c6dc6b78dda8ebdba2127
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2888110
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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4968f6f2
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2021-02-04T16:40:36
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Move getRendererDescription from ContextImpl to DisplayImpl
The other backend description strings are in DisplayImpl. This will
help with caching the result of glGetString in the GL backend. Also
Update the getters to not be const in order to allow caching.
Bug: chromium:1173672
Change-Id: I43df35688762b23429f47f169c04482cf4cd089a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2676881
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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0be050a4
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2020-09-23T15:12:56
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Pass GL_VERSION info through ANGLE's GL_RENDERER string
Chrome needs ANGLE to pass through the underlying driver vendor and
version, which cannot always be determined by the SystemInfo library.
This is done by construction GL_RENDERER in the frontend through
combining GL_VENDOR, GL_RENDERER, and GL_VERSION from the backends.
Example changes are in the doc:
https://docs.google.com/document/d/1p0dvrLlu8NKhO-RCU5gqlQ_LvcQj-ZqhvfwSk1n3Sz8/edit?usp=sharing
Bug: chromium:1126526
Bug: chromium:1131248
Bug: chromium:1134669
Bug: chromium:1169861
Change-Id: Ia618ebcd7f3caaeb376b4b6a03446732efdaeecb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427383
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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fb35201a
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2020-12-22T13:14:41
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GL: Expose NV_framebuffer_blit for ES2 contexts when available
ANGLE_framebuffer_blit is already exposed but has restrictions on
scaling/flipping and mismatched color buffer formats. When
NV_framebuffer_blit, EXT_framebuffer_blit, or an ES3 context is
available we can expose a less restrictive BlitFramebuffer.
Bug: angleproject:5474
Bug: chromium:1157057
Change-Id: I916ee39c8d6120216f91461080eb3ee9ca777e29
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601165
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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56663dbf
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2020-11-19T21:21:19
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EGL: Expose device query as a client extension.
This matches the extension spec. Previously we were exposing the ext
as a normal display extension. The extension should work without
needing a display.
Because the extension requires a non-null device for every display we
also add a MockDevice class to handle back-ends which don't implement
any attribute query extensions. By default the device query ext does
not expose any way to use devices so this works fine.
Bug: angleproject:5372
Change-Id: I474310a86aff6a83bd6f9a6b21c8a07c649f306d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551543
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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f197ebac
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2020-11-16T15:16:56
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Vulkan: Add EXT_external_buffer support
Addition of buffer support for external memory
Also adds new end2end tests for these usecases
* SubData update
* map/unmap buffer
* dispatch compute with external buffer
Bug: angleproject:5073
Test: ExternalBufferTestES31.*Vulkan
Change-Id: Ib3cccaca77b76830effe49d3731782552e7424ec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525105
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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1e494cae
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2020-10-07T19:26:01
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Vulkan: Add support for EXT_copy_image
Add support for GL_EXT_copy_image which allows
image data transfer between image objects.
This is implemented by using the vkCmdCopyImage
API call.
Bug: angleproject:3593
Test: dEQP-GLES31.functional.copy_image.*
Change-Id: I30a34a8711b5d2e5834064d7453e03d6ec0df478
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2393955
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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4c5f602c
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2020-10-07T10:13:34
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DisplayNULL::makeCurrent() must install DebugAnnotator
When the ANGLE end2end tests change back-ends, the null driver must
install the correct global DebugAnnotator, so that the DebugAnnotator
from another driver is not used.
Bug: chromium:1135860
Change-Id: I11aa386995283aa214df1faa62392dc6a6cbef0d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2457126
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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08142700
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2020-10-01T19:30:03
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Work-around test runner & DebugAnnotator
Note: This precedes another CL that needs this change.
DebugAnnotator uses a global variable. The test runner doesn't change
state between testing different back-ends. This works-around the
problem by setting the global variable when the context is switched.
Because the GL back-end doesn't have its own DebugAnnotator sub-class,
add a Display* to DisplayImpl::makeCurrent(), so that
DisplayGL::makeCurrent() can install the front-end-Display's
DebugAnnotator.
Note: the Vulkan back-end gets this fix even though the new
DebugAnnotatorVk class will be added in a follow-on CL.
Bug: b/162068318
Bug: b/169243237
Bug: angleproject:5121
Change-Id: If08626a5310f9b4e3210e1a897a6886248e4d8ac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2451423
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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da61c40e
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2020-10-06T01:57:55
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Revert "Work-around test runner & DebugAnnotator"
This reverts commit e44c94d96a9b65615fe8f5038e124763ac8c45e5.
Reason for revert: Breaks build of DisplayGbm on ChromeOS:
src/libANGLE/renderer/gl/egl/gbm/DisplayGbm.{h,cpp}
First failing builds:
https://ci.chromium.org/p/chromium/builders/ci/ChromeOS%20FYI%20Release%20%28amd64-generic%29/1608
https://ci.chromium.org/p/chromium/builders/ci/ChromeOS%20FYI%20Release%20%28kevin%29/2212
Original change's description:
> Work-around test runner & DebugAnnotator
>
> Note: This precedes another CL that needs this change.
>
> DebugAnnotator uses a global variable. The test runner doesn't change
> state between testing different back-ends. This works-around the
> problem by setting the global variable when the context is switched.
>
> Because the GL back-end doesn't have its own DebugAnnotator sub-class,
> add a Display* to DisplayImpl::makeCurrent(), so that
> DisplayGL::makeCurrent() can install the front-end-Display's
> DebugAnnotator.
>
> Note: the Vulkan back-end gets this fix even though the new
> DebugAnnotatorVk class will be added in a follow-on CL.
>
> Bug: b/162068318
> Bug: b/169243237
> Bug: angleproject:5121
> Change-Id: I748e8a1fd09b72e07242ac7fb39154537dcce534
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444095
> Reviewed-by: Ian Elliott <ianelliott@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
> Commit-Queue: Ian Elliott <ianelliott@google.com>
TBR=courtneygo@google.com,ianelliott@google.com,jmadill@chromium.org
Change-Id: I99df2716951726ead24961dc3d27a7ec63aeda80
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/162068318
Bug: b/169243237
Bug: angleproject:5121
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2451420
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
|
|
e44c94d9
|
2020-10-01T19:30:03
|
|
Work-around test runner & DebugAnnotator
Note: This precedes another CL that needs this change.
DebugAnnotator uses a global variable. The test runner doesn't change
state between testing different back-ends. This works-around the
problem by setting the global variable when the context is switched.
Because the GL back-end doesn't have its own DebugAnnotator sub-class,
add a Display* to DisplayImpl::makeCurrent(), so that
DisplayGL::makeCurrent() can install the front-end-Display's
DebugAnnotator.
Note: the Vulkan back-end gets this fix even though the new
DebugAnnotatorVk class will be added in a follow-on CL.
Bug: b/162068318
Bug: b/169243237
Bug: angleproject:5121
Change-Id: I748e8a1fd09b72e07242ac7fb39154537dcce534
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444095
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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a2d8bbb5
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2020-09-18T18:18:34
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Vulkan: Add GL_EXT_buffer_storage extension support
Addition of support for immutable storage to buffer objects.
Also adds new end2end tests for these usecases
* Basic BufferStorage
* SubData update
* map/unmap buffer
Bug: angleproject:5056
Tests: angle_end2end_tests --gtest_filter=BufferStorageTestES3*Vulkan
Change-Id: Iba74b372ad033711927b63c6a04cec0eeb4db699
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419952
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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d13c9e78
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2020-09-20T10:51:00
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Rename ShaderImpl::mData to mState.
Makes it consistent with the other back-end types.
Bug: angleproject:5076
Change-Id: I7a54dd4a0a54e6dc05e257b7b2ac1ec21ceea700
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420748
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d8b037d6
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2020-09-15T05:05:14
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Change renderbuffer width/height/sample types to GLsizei
This matches the types used by GL and stored in the state. setStorage
and setStorageMultisampled calls were using size_t instead with a number
of unnecessary casts in places which are now removed.
Bug: angleproject:4836
Change-Id: Ibb570f0c088a6f29abe10f513de27c30ba4dd098
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2411697
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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5532e99d
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2020-09-15T10:04:54
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GN: Remove build/ dependency in "Null" GN file.
This was breaking the Skia roller.
Bug: angleproject:3943
Change-Id: I5b54feb2e4abc8a6bf157e35f69aa12c7334dda2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2411474
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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b3a8f0bc
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2020-09-11T15:41:16
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Distinguish MSRTT renderbuffers in the front-end
glRenderbufferStorageMultisampleEXT has different semantics from
glRenderbufferStorageMultisample. This change makes this
differentiation in the front-end and passes a flag to the backends.
This extension is currently only supported on Vulkan and D3D backends.
Support for the former will be done in a follow up. Support for the
latter is not planned.
Bug: angleproject:4836
Change-Id: I75bc3d7990a4b1ce06264280a386d5e467983b7d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405396
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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852f61f7
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2020-09-11T11:54:35
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GN: Componentize "Null" back-end.
This moves more build configuration out of libGLESv2.gni.
Bug: angleproject:3943
Change-Id: I58293f98c917e785cdf3bb1beb706f02ee8a3801
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405800
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c5b5cf6c
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2020-09-10T16:58:18
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Refactor to pass ProgramMergedVaryings to link impl
Follow-on CL needs the ProgramMergedVaryings in the Vulkan backend to
generate valid SPIRV.
Bug: angleproject:3078
Change-Id: Ic442a3e0bd713fec36bd6b9420f67f3b1118e5ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2404336
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
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331581e9
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2020-08-27T11:55:16
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Make copy*Texture parameters consistent for level indices
They were passed as size_t, while GL level indices are GLint throughout
ANGLE.
Bug: angleproject:4880
Change-Id: I43bc9f01a607e457b55a061f473450d3360db808
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380230
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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48ba75ac
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2020-08-06T15:26:53
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Remove TextureCommand
TextureCommand::GenerateMipmap can be moved into gl::Command allowing us
to remove TextureCommand.
Bug: angleproject:4753
Test: CQ
Change-Id: Idc546df519e199ffd3a8b8e03b9868cd9152e9ef
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2338823
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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81370214
|
2020-07-29T12:54:02
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Pass the Command when sync'ing dirty objects
A new enum is being created that contains command types, which are then
passed to each dirty object when they are synced. This allows the
syncState() methods to perform special handling for each command type.
This change is in preparation for optimizing resolving multisample
images with glBlit, since the render pass needs to be updated before
it's ended.
Bug: angleproject:4753
Change-Id: I77701f79418d35cff689e864c8a8b47b6fca0255
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2327335
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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fc4bd898
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2020-08-03T16:29:06
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Vulkan: Support ANGLE_external_objects_flags
With this extension, it is possible to import Vulkan images into ANGLE
(similar to EXT_external_objects) while specifying the Vulkan create and
usage flags used to create that image. This can be used by the
application to drop usage flags it does not need to improve performance,
or add create flags as it requires.
Bug: angleproject:4912
Bug: fuchsia:52759
Change-Id: Ia568973b19670999dd0e69f6ac5548e8ef0c3eec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2335020
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Michael Spang <spang@chromium.org>
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d56ed7cf
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2020-07-30T08:13:07
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Support EGL_ANGLE_display_semaphore_share_group for DisplayNULL
Bug: angleproject:4877
Change-Id: I811ff57625a6bac749a50a1a53da48e62f5b8222
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2329285
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
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796df76c
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2020-06-25T11:49:12
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MultiDraw Refactor
Refactor MultiDraw* from general Context to different ContextImpl.
Move general multiDraw code to renderer_utils.cpp.
Bug: angleproject:3402
Change-Id: I85cb4b781afa2b3a8beb382a9c735910057f2ebe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2268580
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d4874cb3
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2020-06-25T10:49:32
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Reformat Framebuffer::readPixels
Reformat Framebuffer::readPixels and its overriding methods
to the following method signature
angle::Result readPixels(const Context *context,
const Rectangle &area,
GLenum format,
GLenum type,
const PixelPackState &pack,
Buffer *packBuffer
void *pixels);
This will allow capture replay tool to use its own PixelPackState
to read pixels from framebuffer without having to set the global states
Bug: angleproject:4787
Change-Id: Idc64179d8e8f6b5163ef0747f239cd5172a2491b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2267417
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b772a955
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2020-06-16T23:32:47
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Vulkan: Make texture syncState aware of upcoming generateMipmap
By letting TextureVk::syncState know it's being called for
generateMipmap, it can make a better decision to initialize the image:
- Staged updates to mips that are going to be overwritten are dropped
- The image is created with full mipchain to avoid a redefine in the
following generateMipmap() call.
Bug: angleproject:4551
Change-Id: Ic70ee6c0a0b29c7bd62beaff612b2f2d5276defb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2249340
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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29bb612e
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2020-05-28T10:32:26
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Add egl::ShareGroup class to abstract the share context group
Vulkan backend has a barrier tracker that tracks memory barrier needs of
all shared resources. Because the buffer/texture objects are shared
resources within a shared group, the tracker can not live in a context.
Putting it in a device/renderer requires locks. It fits perfectly in a
shareGroup object. The work is already done at API level to handle the
mutex lock for shared context access so that no extra lock needs to be
taken in the backend. This CL adds egl::ShareGroup class that represents
the object that are shared among all share context group. At the front
end this usually will include all the shared resource managers (not done
in this CL). The ShareGroup object is accessible from gl::State object.
This CL also adds ability for backend driver to allocate implementation
specific ShareGroupImpl object. Vulkan backend will then use it to keeps
the barrier tracker and other things that naturally fits the share group
concept.
Bug: angleproject:4664
Change-Id: Ifcd975cbdf5130022e21c41397894afc28f572e7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2217252
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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daed369c
|
2020-05-05T14:24:26
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EGL: Add support for GL_EXT_EGL_image_array extension
Add support for creating 2D array EGLImages. 2D array
textures are core in GLES3.0. Enable the eglImageArray
bool that controls exposure of the extension for all
contexts >= GLES3.0
Bug: angleproject:4604
Tests: angle_end2end_tests --gtest_filter=ImageTest.*2DArray*
Change-Id: Iebc1ad184fe7209ca89d620290337438ac251c56
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2176109
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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1033d55d
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2020-04-07T14:01:24
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Pass binding enum to Framebuffer::syncState.
Will allow us to determine if we're clearing the read or draw FBO. Then
we can stash clears for the draw FBO only and issue them immediately
for the read FBO in the Vulkan back-end.
Bug: angleproject:4517
Change-Id: Ifc043317d6156a75749b13f9d2c44a17e14ee378
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2139997
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c916fe8a
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2020-04-02T16:57:49
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Don't call syncState inside FBO queries.
This prevents a syncState ordering issue that was confusing FBO sync
when robust resource init is enabled. Also cleans up some redundant
format processing for the half float extensions.
Bug: angleproject:4517
Change-Id: Ieb13fc5203cf824a3e8affda96ea5cbbd89d78ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134411
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e4aa679c
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2020-04-01T17:46:31
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Texture: Pass explicit unpack buffer to setImage.
This will allow us to call setImage internally even if there's an
unpack buffer bound. Useful when implementing robust resource init with
copyTexImage in some edge cases.
Bug: angleproject:4517
Change-Id: I7e8e9536ab9222c620e572f7b6c20b08fa29d646
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2133088
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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b83b0f5e
|
2020-01-31T15:09:17
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Add support for NV_read_depth, NV_read_stencil and NV_depth_buffer_float2 extensions
This cl adds the ability for the ReadPixels function to read other
attachments than the color attachment. Checks were added for both
depth and stencil attachments.
A new test was added (DepthStencilFormatsTest.DepthStencilReadback)
to test this new functionality. As the name mentions, it's used to
test reading from the depth and stencil attachments using ReadPixels.
Bug: angleproject:4295
Change-Id: I6fe9be11f05d6055a5883b4315f870e7c0ac41ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2031702
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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74e816bf
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2020-03-26T17:40:25
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Vulkan: Expose extension for ETC1 usage with subimage updates
This CL implements the GL_EXT_compressed_ETC1_RGB8_sub_texture
extension, which was added to relax restrictions on using
ETC1_RGB8_OES for subimage updates.
Test: Temple Run on Android
Bug: b:152512564
Change-Id: I78cfd7dfd54fab36dee59a93b3ec3bfce17e73e4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2123232
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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07467b4a
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2020-03-20T10:40:56
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Remove GL_CHROMIUM_path_rendering
Bug: chromium:1063193
Bug: angleproject:4270
Change-Id: I35b24b7d8d892181955e49dd2495655bc57cb0df
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2112275
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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9f4ab98d
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2020-02-13T12:49:05
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Return angle::Result from more label functions.
This is necessary for the new Vulkan implementation.
Bug: angleproject:4029
Change-Id: I07ef54145252ff102c74179361436587bb330fc7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2055553
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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