src/libANGLE/renderer/wgpu/SurfaceWgpu.cpp


Log

Author Commit Date CI Message
Charlie Lao ecc378cc 2025-03-03T16:43:33 Reland "Dont use Subject/Observer for SwapchainImageChanged" This is reland of the following CL https://chromium-review.googlesource.com/c/angle/angle/+/6319893 Because we do deferred ANI (VkAcquireNextImage) call until image is needed, we need a way to force Context to go through FramebufferVk::syncState call (FramebufferVk::syncState calls WindowSurfaceVk::getAttachmentRenderTarget, which end up calling ANI. Right now we uses subject/observer mechanism, by sending angle::SubjectMessage::SwapchainImageChanged to all observers of WindowSurfaceVk. In this case it is egl::Surface. Then eglSurface redirects this message to its observers, which are all gl::Framebuffer's attachments: color, depth, stencil. Even though only color attachment needs to be notified, but because we don't have a separate list of observers, depth/stencil attachment also receive the notification and they early out. Then gl::Framebuffer sets DIRTY_BIT_COLOR_BUFFER_CONTENTS_0 dirty bit and send the angle::SubjectMessage::DirtyBitsFlagged to Context, which dirty DrawFBO and ReadFBO and dirty cached state. Note that this is specific for swap image changed case, there is no surface property change (surface property change will still trigger the subject/observer message with SubjectMessage::SubjectChanged message, but this occurs rarely). This gets worse for apps that uses multiple contexts, for the example pokemon_masters_ex has three contexts, each context has its own default frame buffer that attach to the same surface, and we never remove non-current context from the observer list. This end up with egl::Surface has 12 observers and for every frame, it loop over the list of 12 observers and send message (virtual function call) to each of them. Color attachment also ends up sending two messages to Context, one for Read FBO and another for Draw FBO. There are total 21 virtual function calls. Even for single context usage, you have 6 virtual function calls, for every frame. EGL spec says "an EGLSurface must be current on only one thread at a time", any other context must call EGLMakeCurrent in order to use this surface, which will add all necessary dirty bits at that time. So we really only need to notify current context. In this CL, SwapchainImageChanged no longer uses subject/observer mechanism, so this message is removed. This CL still uses subject/observer mechanism to send DirtyBitsFlagged from Framebuffer back to context. We could call setDrawFramebufferDirty and setReadFramebufferDirty directly, but that will require to remove the "const" decoration out of gl::Context which generates too much code diff, so onStateChange(angle::SubjectMessage::DirtyBitsFlagged) is still used. Bug: angleproject:400711938 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6319893 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Change-Id: I017b0e8934b5194a520828fa5c4af1d6e3ef9aac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6404621
Yuly Novikov 3cfc0ce2 2025-03-24T07:41:33 Revert "Vulkan:Dont use Subject/Observer for SwapchainImageChanged" This reverts commit 48103cb2f2b292cb50cc5a29546b358b2e47fd29. Reason for revert: assert fails https://ci.chromium.org/ui/p/angle/builders/ci/android-arm64-exp-test/7085/overview I 22:27:33.697 77.533s _RunTestsOnDevice(17221FDF6000A4) [ RUN ] EGLAndroidAutoRefreshTest.SwapCPUThrottling/ES3_Vulkan_NoFixture INFO:root:ERR: SurfaceVk.cpp:3165 (getCurrentFramebuffer): ! Assert failed in getCurrentFramebuffer (../../src/libANGLE/renderer/vulkan/SurfaceVk.cpp:3165): mAcquireOperation.state == ImageAcquireState::Ready Original change's description: > Vulkan:Dont use Subject/Observer for SwapchainImageChanged > > Because we do deferred ANI (VkAcquireNextImage) call until image is > needed, we need a way to force Context to go through > FramebufferVk::syncState call (FramebufferVk::syncState calls > WindowSurfaceVk::getAttachmentRenderTarget, which end up calling ANI. > Right now we uses subject/observer mechanism, by sending > angle::SubjectMessage::SwapchainImageChanged to all observers of > WindowSurfaceVk. In this case it is egl::Surface. Then eglSurface > redirects this message to its observers, which are all gl::Framebuffer's > attachments: color, depth, stencil. Even though only color attachment > needs to be notified, but because we don't have a separate list of > observers, depth/stencil attachment also receive the notification and > they early out. Then gl::Framebuffer sets > DIRTY_BIT_COLOR_BUFFER_CONTENTS_0 dirty bit and send the > angle::SubjectMessage::DirtyBitsFlagged to Context, which dirty DrawFBO > and ReadFBO and dirty cached state. Note that this is specific for swap > image changed case, there is no surface property change (surface > property change will still trigger the subject/observer message with > SubjectMessage::SubjectChanged message, but this occurs rarely). This > gets worse for apps that uses multiple contexts, for the example > pokemon_masters_ex has three contexts, each context has its own default > frame buffer that attach to the same surface, and we never remove > non-current context from the observer list. This end up with > egl::Surface has 12 observers and for every frame, it loop over the list > of 12 observers and send message (virtual function call) to each of > them. Color attachment also ends up sending two messages to Context, one > for Read FBO and another for Draw FBO. There are total 21 virtual > function calls. Even for single context usage, you have 6 virtual > function calls, for every frame. > > EGL spec says "an EGLSurface must be current on only one thread at a > time", any other context must call EGLMakeCurrent in order to use this > surface, which will add all necessary dirty bits at that time. So we > really only need to notify current context. In this CL, > SwapchainImageChanged no longer uses subject/observer mechanism, so this > message is removed. > > This CL still uses subject/observer mechanism to send DirtyBitsFlagged > from Framebuffer back to context. We could call setDrawFramebufferDirty > and setReadFramebufferDirty directly, but that will require to remove > the "const" decoration out of gl::Context which generates too much code > diff, so onStateChange(angle::SubjectMessage::DirtyBitsFlagged) is still > used. > > Bug: angleproject:400711938 > Change-Id: I61354516fd0aa307714b7abd30c6b6e45ff7b496 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6319893 > Commit-Queue: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Yuxin Hu <yuxinhu@google.com> Bug: angleproject:400711938 Change-Id: Ib7899d1ac63a1f86af0953a1d25922578c470fc9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6387755 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Charlie Lao 48103cb2 2025-03-03T16:43:33 Vulkan:Dont use Subject/Observer for SwapchainImageChanged Because we do deferred ANI (VkAcquireNextImage) call until image is needed, we need a way to force Context to go through FramebufferVk::syncState call (FramebufferVk::syncState calls WindowSurfaceVk::getAttachmentRenderTarget, which end up calling ANI. Right now we uses subject/observer mechanism, by sending angle::SubjectMessage::SwapchainImageChanged to all observers of WindowSurfaceVk. In this case it is egl::Surface. Then eglSurface redirects this message to its observers, which are all gl::Framebuffer's attachments: color, depth, stencil. Even though only color attachment needs to be notified, but because we don't have a separate list of observers, depth/stencil attachment also receive the notification and they early out. Then gl::Framebuffer sets DIRTY_BIT_COLOR_BUFFER_CONTENTS_0 dirty bit and send the angle::SubjectMessage::DirtyBitsFlagged to Context, which dirty DrawFBO and ReadFBO and dirty cached state. Note that this is specific for swap image changed case, there is no surface property change (surface property change will still trigger the subject/observer message with SubjectMessage::SubjectChanged message, but this occurs rarely). This gets worse for apps that uses multiple contexts, for the example pokemon_masters_ex has three contexts, each context has its own default frame buffer that attach to the same surface, and we never remove non-current context from the observer list. This end up with egl::Surface has 12 observers and for every frame, it loop over the list of 12 observers and send message (virtual function call) to each of them. Color attachment also ends up sending two messages to Context, one for Read FBO and another for Draw FBO. There are total 21 virtual function calls. Even for single context usage, you have 6 virtual function calls, for every frame. EGL spec says "an EGLSurface must be current on only one thread at a time", any other context must call EGLMakeCurrent in order to use this surface, which will add all necessary dirty bits at that time. So we really only need to notify current context. In this CL, SwapchainImageChanged no longer uses subject/observer mechanism, so this message is removed. This CL still uses subject/observer mechanism to send DirtyBitsFlagged from Framebuffer back to context. We could call setDrawFramebufferDirty and setReadFramebufferDirty directly, but that will require to remove the "const" decoration out of gl::Context which generates too much code diff, so onStateChange(angle::SubjectMessage::DirtyBitsFlagged) is still used. Bug: angleproject:400711938 Change-Id: I61354516fd0aa307714b7abd30c6b6e45ff7b496 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6319893 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Yuly Novikov 4eb4165b 2025-03-07T10:24:05 Roll third_party/dawn/ 8119dbd27..7a8946456 (244 commits; 3 trivial rolls) Need https://dawn-review.googlesource.com/c/dawn/+/229494 to roll https://chromium-review.googlesource.com/c/angle/angle/+/6334483 vulkan_platform.h:152:9: error: 'VK_USE_PLATFORM_XLIB_KHR' macro redefined https://dawn.googlesource.com/dawn.git/+log/8119dbd27471..7a8946456d49 $ git log 8119dbd27..7a8946456 --date=short --no-merges --format='%ad %ae %s' 2025-03-07 cwallez [tint] Add support for binding_array to the IR validator 2025-03-07 hitawala [stream] Check for size invalidity before reserving in Stream::Read 2025-03-07 cwallez Reland "[dawn] Fix detection of __builtin_assume for DAWN_ASSERT" 2025-03-06 dawn-autoroll Roll ANGLE from 99ebd28ad246 to 0cdbc7814e59 (4 revisions) 2025-03-06 jiawei.shao Remove the redefinition of dawn::native::Vulkan::ClampFragDepthArgs 2025-03-06 jiawei.shao Vulkan: Implement PreferNotUsingMappableOrUniformBufferAsStorage() 2025-03-06 rharrison [tint][ir][fuzz] Re-enable SubgroupMatrix in IR binary 2025-03-06 shrekshao [Compat] Remove suppressions for ReadOnlyDepthStencilAttachmentTests 2025-03-06 thomasanderson [X11] Don't redefine VK_USE_PLATFORM_XLIB_KHR 2025-03-06 lokokung [dawn][emscripten] Fix Emscripten bindings for compilation messages. 2025-03-06 lokokung [dawn][native] Add validation for Infinities. 2025-03-06 lokokung [dawn][headers] Update wgpu::Surface APIs to match upstream. 2025-03-06 bsheedy [tools] Convert glob to use dependency injection 2025-03-06 cwallez [dawn][native] Track the set of BGLInternal separately from BGL. 2025-03-06 amaiorano tint: make PreventInfiniteLoops count down from uint32::highest() down to 0 2025-03-06 dsinclair Revert "Vulkan: Allow setting multiple `MemoryKind` bits" 2025-03-06 ynovikov Reland "Roll reclient, siso; update related DEPS to match Chromium" 2025-03-06 dawn-autoroll Roll ANGLE from 1a0c9db3748a to 99ebd28ad246 (8 revisions) 2025-03-06 cwallez Revert "[dawn] Fix detection of __builtin_assume for DAWN_ASSERT" 2025-03-05 zhaoming.jiang Dawn: Remove adapter from shader compilation request 2025-03-05 jiawei.shao Skip the test CreateBufferOOMWithValidationError when no validation 2025-03-05 lokokung [dawn][native] Make error scopes thread local. 2025-03-05 dawn-autoroll Roll ANGLE from 6b10ae3386b7 to 1a0c9db3748a (3 revisions) 2025-03-05 mohamedkhairy0101 tint: Improve error message for module-scope function calls 2025-03-05 mohammedashraf4599 add BOM error message 2025-03-05 cwallez [dawn] Fix detection of __builtin_assume for DAWN_ASSERT 2025-03-05 cwallez [tint] Add binding_array indexing to the resolver. 2025-03-05 kylechar Add SlabAllocator::DeleteEmptySlabs() 2025-03-05 dawn-autoroll Roll ANGLE from 73992d71f9d1 to 6b10ae3386b7 (7 revisions) 2025-03-05 shrekshao Remove enabling core-features-and-limits in backends 2025-03-04 lokokung [dawn][headers] Removes default UTF16 support. 2025-03-04 lokokung Reland "[dawn][headers] Remove obsolete ifdefs." 2025-03-04 jwata build: GN builds use Siso without Reclient in tools/setup-build script 2025-03-04 jrprice [vulkan] Fix subgroup matrix config gathering 2025-03-04 dawn-autoroll Roll ANGLE from bd8bc1055ecd to 73992d71f9d1 (1 revision) 2025-03-04 chrome-branch-day Activate dawn M135 2025-03-04 beaufort.francois Remove maxInterStageShaderComponents limit 2025-03-04 beaufort.francois Refactor Bindgroup constructors 2025-03-04 cwallez [tint] Add binding_array to the resolver 2025-03-04 cwallez Revert "[dawn][headers] Remove obsolete ifdefs." 2025-03-04 lokokung [dawn][headers] Remove obsolete ifdefs. 2025-03-03 zhaoming.jiang Dawn: Cache limits in AdapterBase 2025-03-03 dawn-autoroll Roll ANGLE from 19b35fcbff31 to bd8bc1055ecd (5 revisions) 2025-03-03 lokokung [dawn][headers] Adds extension support for UTF-16 in compilation message. 2025-03-03 jrprice [spirv] Only add explicit layout decorations on types that need them 2025-03-03 kainino [emscripten] Add emsdk to DEPS for Wasm builds 2025-03-03 lokokung [dawn][wire] Adds Dawn wire invalid extension struct and handling. 2025-03-03 jrprice [dawn] Validate workgroup size for subgroup matrix 2025-03-03 jrprice [inspector] Reflect the use of a subgroup matrix 2025-03-03 jrprice [tint] Reject non-compute shaders that use subgroup matrices (...) 2025-02-18 zhjiang Dawn: Tighten the scope of ScopedTintICEHandler 2025-02-18 dawn-autoroll Roll DirectX Shader Compiler from 6b68f3b5832c to fcbd2a184294 (2 revisions) 2025-02-18 jiawei.shao Replace `PipelineCompatibilityToken(0)` with `kExplicitPCT` 2025-02-18 yulong.fs fix memory address value passed to emwgpuDelete() 2025-02-18 dsinclair [spirv-reader][ir] Implement OpConvertFToU 2025-02-18 kainino dawn::DynamicLib: Leak all DLLs on Windows ASan builds 2025-02-18 dsinclair [spirv-reader][ir] Implement ConvertFToS 2025-02-18 petermcneeley Fix for assignment outside the range of representable type 2025-02-18 kainino Refactor TINT_ASAN_ENABLED into common DAWN_ASAN_ENABLED() 2025-02-18 gman Add a trace option to the Metal Backend 2025-02-18 dawn-autoroll Roll ANGLE from ba3dcfa4670d to 8dda514cb833 (3 revisions) 2025-02-18 dsinclair Mark function unused. 2025-02-18 dawn-autoroll Roll DirectX Shader Compiler from 20950d662f4d to 6b68f3b5832c (1 revision) 2025-02-17 dawn-autoroll Roll ANGLE from e0332c861004 to ba3dcfa4670d (1 revision) 2025-02-17 dawn-autoroll Roll vulkan-deps from 2a09ac22553e to 5d08bc0b0e23 (6 revisions) 2025-02-17 yulong.fs fix buffer destroy 2025-02-17 dawn-autoroll Roll ANGLE from 51d2561b5a6b to e0332c861004 (1 revision) 2025-02-17 lehoangquyen D3D: remove dead code used by the old external image API 2025-02-16 dawn-autoroll Roll Depot Tools from 77a800d7294d to 7a0dbd207449 (59 revisions) 2025-02-16 jiawei.shao Enable creating pipeline layout with null bind group layout by default 2025-02-16 dawn-autoroll Roll vulkan-deps from 2365826a66b2 to 2a09ac22553e (1 revision) 2025-02-15 dawn-autoroll Roll vulkan-deps from cc6490ed63e7 to 2365826a66b2 (5 revisions) 2025-02-15 dawn-autoroll Roll ANGLE from bef478f54e6e to 51d2561b5a6b (2 revisions) 2025-02-15 jie.a.chen Fix CooperativeMatrix extension index 2025-02-14 dawn-autoroll Roll ANGLE from 7afa2345f8d2 to bef478f54e6e (3 revisions) 2025-02-14 dsinclair [spirv-reader][ir] Register names instead of using new 2025-02-14 dsinclair [spirv-reader][ir] Support OpBranchConditional after OpSelectionMerge 2025-02-14 dawn-autoroll Roll vulkan-deps from 5cc3a63e8fdb to cc6490ed63e7 (5 revisions) 2025-02-14 gman Emit WGSL errors as part of GPUValidationError 2025-02-14 jimblackler [Kotlin] Update template now WGPUChainedStructOut has been removed. 2025-02-14 dawn-autoroll Roll ANGLE from cd7f92e1ed57 to 7afa2345f8d2 (6 revisions) 2025-02-13 petermcneeley Substitute overrides in IR (vk) 2025-02-13 shaoboyan [Spirv] Remove clamp_frag_depth attribute in Options 2025-02-13 dsinclair [spirv-reader][ir] Handle OpBranch instruction 2025-02-13 jrprice [ir] Add builtin struct support to the protobuf 2025-02-13 rharrison [tint][ir][val] Check Samplers & Textures address space 2025-02-13 jrprice [tint] Add flag for WGSL internal structures 2025-02-13 rharrison [tint] Replace unsafe casting with shift & mask in eval.cc 2025-02-13 rharrison [tint] Narrow warning suppression in table_data.h 2025-02-13 bajones Loosen Viewport validation requirements 2025-02-13 shrekshao [Compat] Add compat-min-es31 tags in expectations 2025-02-13 gman Remove old subgroups from dawn.node 2025-02-13 dawn-autoroll Roll ANGLE from 19c5293e1347 to cd7f92e1ed57 (9 revisions) 2025-02-13 dsinclair [spirv-reader][ir] Add names for functions and function parameters. 2025-02-13 dsinclair [spirv-reader][ir] Support names. 2025-02-13 dsinclair [spirv-reader][ir] Fixup mixed sign binary methods. 2025-02-13 dawn-autoroll Roll vulkan-deps from a88fd25a6a0d to 5cc3a63e8fdb (17 revisions) 2025-02-13 dsinclair Add suppressions for compat failures. 2025-02-13 jrprice [spirv] Emit Matrix*SignedComponents operands 2025-02-13 jrprice [tint] Subgroup matrix component types do not have to match Created with: roll-dep third_party/dawn Bug: chromium:345261080 Change-Id: I9ee360934bcbd838d682ffabe5029cc7baecec9b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6333617 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 6cd8a2db 2024-09-20T14:01:17 WebGPU: Use SurfaceTexture instead of SwapChain. The SwapChain api is deprecated. Bug: angleproject:342213844 Change-Id: I664d09eb0a0e8bca2ad73d9362f1f754f4dfbc7b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5873858 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Liza Burakova ca2e588b 2024-09-12T14:20:33 WebGPU: Add support for depth/stencil clears This CL also adds helper methods to create webgpu depth/stencil attachments for a render pass descriptor, as well as depth/stencil attachment images. Bug: angleproject:42267012 Change-Id: Iebef99ba34db2e50f56449d0737b3dbb03b90f2e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5750001 Commit-Queue: Liza Burakova <liza@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Matthew Denton <mpdenton@chromium.org>
Hailin Zhang 8c12874c 2024-09-12T11:26:29 vulkan: add double buffer swapchain for fifo mode. Double buffer swapchain usually drop the performance. But at B* the default fps cap for silver device still at 30fps. This change is for reduce latency. Bug: b/311022968 Change-Id: Ida4044f439bbe3f235d53f5d1d2f945533cbb094 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5858255 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Liza Burakova 27c0f10a 2024-08-06T11:12:32 WebGPU: Generate texture formats when initializing surfaces. Bug: angleproject:344814096 Change-Id: I873c6308e9c203fd759ccbf5a378056f2aca849c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5763218 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Liza Burakova <liza@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 1953c606 2024-07-30T21:28:13 WebGPU: Fix ReadPixels from window surfaces. The intended/actual formats were not initialized in this code path and the created swap chain texture did not have the usage flags needed for copying to a buffer for ReadPixels. Bug: angleproject:356399840 Bug: angleproject:42267090 Change-Id: I8e4279eedb2b23f0d2ed690ccee086ae115969c3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5748447 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Liza Burakova 4f498eaa 2024-07-24T14:31:23 WebGPU: Add more format support This CL adds a new FormatTable class that initializes webgpu texture and vertex formats. It also adds this class to the display so it can be used in the ImageHelper. This CL changes the previously hardcoded RGBA8 texture format that was initially used when creating textures to use the format passed into the methods. Bug: angleproject:344814096 Change-Id: I768b85335329116496dbf721aac54d1137aaae9f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5660397 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Liza Burakova <liza@chromium.org>
Geoff Lang 84e54d88 2024-07-22T14:39:22 WebGPU: Add command buffers and renderpass management Add a CommandBuffer class to serialize and replay WebGPU commands. Only Draw and SetPipeline are implemented in this patch. Manage render pass begin and end events due to framebuffer changes and swapping. Handle the color mask dirty bits so that a non-zero color mask will be used. All togther, this is enough to draw a triangle using a hard-coded shader without inputs. Bug: angleproject:0 Change-Id: I0fbf0296563c02c7f0774ad4197b83f4c93c22bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5731594 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Liza Burakova <liza@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 85e2e6a9 2024-05-08T12:31:37 WebGPU: Add Window and Pbuffer surfaces. Bug: angleproject:342213844 Change-Id: I58465bdf895b4bab63ec3c74e326c6be4827bf60 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5525974 Reviewed-by: Matthew Denton <mpdenton@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Matthew Denton be42f20b 2024-03-22T05:45:46 Start implementing glClear Currently, because both SurfaceWgpu::getAttachmentRenderTarget() and TextureWgpu::getAttachmentRenderTarget() are unimplemented, there is no actual RenderTargetWgpu in the RenderTargetCache to clear. Bug: angleproject:8582 Change-Id: I9ad33c57d533d81178d7d2a802d35b106ece5848 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5388076 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Liza Burakova <liza@chromium.org> Commit-Queue: Matthew Denton <mpdenton@chromium.org>
Liza Burakova f2c00e8c 2024-01-18T18:36:33 Adding Dawn stub backend to ANGLE Bug: angleproject:8473 Change-Id: I81ea83986e4e566169aa82250b5cfb727985ed01 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5201413 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Liza Burakova <liza@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>