Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 62815bf4 | 2015-01-15 16:32:36 | Improve D3D11 FL9_3 zero-LOD workaround (e.g. TextureCubes) D3D11 Feature Level 9_3 can't disable mipmaps on a mipmapped texture, and sample from level zero of it. A previous commit added a workaround for this in ANGLE to Texture2Ds. This commit fixes some minor issues in that commit, and extends the workaround to apply to TextureCubes too. Change-Id: Ic97321af6f8bbf7ad5d96e58655c342db3978a6a Reviewed-on: https://chromium-review.googlesource.com/241944 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 5879598b | 2015-01-07 14:25:10 | Add a test for rendering to cube map faces. BUG=angle:849 Change-Id: I9986e45256da6f4cdbd375dad95037464fbcf299 Reviewed-on: https://chromium-review.googlesource.com/239219 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> |