Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| bb7c1442 | 2021-03-17 10:17:31 | Fix immutable texture base level validation Jeff's new rendering feedback loop test (https://github.com/KhronosGroup/WebGL/pull/3221) found a couple of issues with texture base level validation. For immutable textures the base level is clamped to the valid range, so setting an out of range base level does not make an immutable texture sampler incomplete, and we need to use the clamped value when checking for rendering feedback loops. Bug: angleproject:5768 Change-Id: Ie065709efd736f2cf75d4f980e8ac27999f80142 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2767901 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> | ||
| a6b16d29 | 2021-03-02 19:04:57 | Suppress UNINSTANTIATED_PARAMETERIZED_TEST failures on Ozone We only support ES2 on Ozone, so tests that depend on ES3 or ES31 support are not instantiated there. Bug: chromium:1183147 Change-Id: Id58bcd9b44a5b9a70b5ae8115e27c44f5dc81226 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2726550 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| b4fd4628 | 2021-01-27 15:56:58 | Revise WebGL's shaderSource validation. Per discussion in the WebGL working group, shaderSource no longer generates INVALID_VALUE for sources containing characters outside the ESSL character set. Compilation and/or linking is still specified to fail when illegal constructs are used. With this change, https://github.com/KhronosGroup/WebGL/pull/3206 passes with the passthrough command decoder. Revise WebGL compatibility tests to follow the new rules. Bug: chromium:1171506 Change-Id: Id132e0b64fa94b373f2732acf2a7071f38f0d4ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2654264 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Kenneth Russell <kbr@chromium.org> | ||
| 6c79df68 | 2021-01-11 09:07:08 | Allow attributes and uniforms to have the same name It is valid for an attribute and a uniform to have the same name as long as they are declared in different stages. Prior to this patch, if any shader stage declares a uniform we disallowed reusing that name for an attribute. From GLSL ES Spec 3.00.6, section 4.3.5: If a uniform variable name is declared in one stage (e.g., a vertex shader) but not in another (e.g., a fragment shader), then that name is still available in the other stage for a different use. This change allows Egginc game to work with ANGLE Bug: angleproject:5497 Tests: angle_end2end_tests - *UniformVariableNameReuseAcrossStages* *GlobalNamesConflict* Change-Id: I8f5657d40a213600d6fb48f63e37e4cdbae120b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2608865 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com> | ||
| ebf00703 | 2020-12-29 16:25:54 | angle_end2end_tests passes on iOS! Miscellaneous test skips and fixes for iOS. Bug: angleproject:5417 Bug: angleproject:5491 Change-Id: Id0785e6243949fc756e4d7923dbbe77a411052f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606656 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org> | ||
| 03ace87e | 2020-11-23 08:32:39 | Vulkan: Enable floating point end2end tests. The upstream issue was marked fix so these tests should be passing. Bug: angleproject:2898 Change-Id: Ib5db7d3e06d2925730dcf691cf02d92b10983b99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2553790 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 6f6504c9 | 2020-11-23 08:31:56 | Suppress WebGL Mac end2end failures. WebGLCompatibilityTest.R16FTextures/ES3_OpenGL WebGLCompatibilityTest.RG16FTextures/ES3_OpenGL WebGLCompatibilityTest.RGB16FTextures/ES3_OpenGL WebGLCompatibilityTest.RGBA16FTextures/ES3_OpenGL WebGLCompatibilityTest.RGBA32FTextures/ES3_OpenGL Bug: angleproject:5357 Change-Id: I63a98fc1dc7316db0a5203e3bc814d8751c1bf58 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2553789 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| bacb8dfc | 2020-11-17 11:31:49 | Add TODOs for Apple DTK skips; update bug urls Bug: angleproject:5360 Change-Id: Ibad5be256f08c893caebd6fa268668b966556d13 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2544907 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 8a275449 | 2020-10-25 03:22:10 | Metal: Add ES3_METAL to ANGLE_ALL_TEST_PLATFORMS_ES3 Bug: angleproject:2634 Change-Id: Iacc3aaf17565c7b16879897db4b9dac16826d829 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494526 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 9ff063e9 | 2020-10-25 03:08:25 | Metal: fix max varyings, copyImage between mips, depth fmt - GLSLTest_ES3.MaxVaryingWithFeedbackAndGLline failed before because gl_Position takes up one slot from max varyings on Metal back-end. FIXED - Previously, copyImage() between mips of the same texture would fail. Due to the read RenderTargetMtl is released before the copy happens. FIXED - GL_DEPTH_COMPONENT24 texture data upload didn't work due to the source 32 bit depth data wasn't handled properly. FIXED - D24S8 format will be disabled on AMD for now, it will be converted to D32S8 instead. Bug: angleproject:2634 Bug: angleproject:5235 Bug: angleproject:5242 Change-Id: Ie7082f0545c0885ce5ec72df8a7ec4ee5d5de4b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494525 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 2bb6a5d1 | 2020-10-29 20:00:06 | Skip WebGLCompatibilityTest.EnablePixelBufferObjectExtensions Crashes on Mac Mini 8.1 Bug: angleproject:5268 Change-Id: I18cab39a8b6a8703e798cd8fb14d498a3a611eec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508969 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| 1075b47a | 2020-10-14 13:24:58 | Disable more ARM-based Mac tests Disables the following tests due to them failing on the ARM-based Mac DTKs: * GLSLTest_ES3.GLVertexIDIntegerTextureDrawArrays/ES3_OpenGL * OcclusionQueriesTest.MultiQueries/ES2_Metal * TransformFeedbackTest.TwoUnreferencedInFragShader/ES3_OpenGL * WebGL2CompatibilityTest.CopyMip1ToMip0/ES3_OpenGL Bug: chromium:1132295 Change-Id: I557e3c978d884e9beeafb4f43676271edcd36a87 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2472532 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Brian Sheedy <bsheedy@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| e0780931 | 2020-10-08 17:57:47 | Suppress gl_test failures on Mac ARM64 (Apple DTK) BuiltinVariableFragDepthClampingFloatRBOTest.Below1/ES3_OpenGL CopyTexImageTest.DeleteAfterCopyingToTextures/ES2_OpenGL GLSLTest.MaxVaryingVec2Arrays/ES2_Metal GLSLTest.MaxVaryingVec3ArrayAndOneFloatArray/ES2_Metal GLSLTest.MoreNestedCompoundStructsWithSamplersAsFunctionArg/ES2_OpenGL GLSLTest.NestedCompoundStructsWithSamplersAsFunctionArg/ES2_OpenGL GLSLTest.NestedStructsWithSamplersAsFunctionArg/ES2_OpenGL GLSLTest.NestedStructsWithSamplersAsFunctionArg/ES3_OpenGL MipmapTestES3.BaseLevelTextureBug/ES3_OpenGL MipmapTestES3.GenerateMipmapBaseLevel/ES3_OpenGL MipmapTestES3.GenerateMipmapCubeBaseLevel/ES3_OpenGL MipmapTestES3.GenerateMipmapMaxLevel/ES3_OpenGL MipmapTestES3.GenerateMipmapPreservesOutOfRangeMips/ES3_OpenGL OcclusionQueriesTest.MultiQueries/ES2_Metal Texture2DBaseMaxTestES3.GenerateMipmapAfterRedefineAndRebase/ES3_OpenGL Texture2DFloatTestES2.TextureFloatLinearLegacyTest/ES2_Metal Texture2DFloatTestES2.TextureFloatLinearLegacyTest/ES2_OpenGL Texture2DFloatTestES2.TextureFloatLinearTest/ES2_Metal Texture2DFloatTestES2.TextureFloatLinearTest/ES2_OpenGL Texture2DFloatTestES3.TextureFloatLinearLegacyTest/ES3_OpenGL Texture2DFloatTestES3.TextureFloatLinearTest/ES3_OpenGL TimerQueriesTest.TimeElapsed/ES3_OpenGL TimerQueriesTest.TimeElapsedMulticontextTest/ES3_OpenGL WebGLCompatibilityTest.TextureCopyingFeedbackLoops/ES2_OpenGL WebGLCompatibilityTest.TextureCopyingFeedbackLoops/ES3_OpenGL Bug: chromium:1132295 Change-Id: If64dc67275063c8046dbc941d92de273fbc226e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2461674 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 74ed9b65 | 2020-09-16 16:50:31 | Support EXT_color_buffer_half_float on WebGL 2.0 contexts EXT_color_buffer_half_float was recently updated to be valid for WebGL 2 contexts because iOS can't support EXT_color_buffer_float. Bug: angleproject:5038 Change-Id: Ib0d35c6b26a6cd215ff6725e92c47d1efd64e048 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415187 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> | ||
| d787149a | 2020-08-20 17:33:49 | Allow rendering to unused levels of bound Textures. This CL refines the feedback loop check to allow rendering to non- sampled levels of currently bound textures. This is a technique sometimes used to initialize a mip chain of a texture. Also adds a regression test that fails on Vulkan. Bug: angleproject:4500 Bug: angleproject:4690 Change-Id: I5fd370e36a2919c82170abcbd2b0897c075bdcc7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2367314 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 185d9d08 | 2020-08-14 22:48:15 | Re-land "Feedback Loop Redesign 2/3: Track bound FBOs in Texture." Re-land fixes the crash when drawing with no bound Program executable. Currently we track feedback loops by counting the times a Texture is bound as a sampler or image in a particular context. This is a bit tricky because Texture bindings change frequently. Relative to the number of times we need to check for a feedback loop this causes excess overhead. Usually Framebuffers have a low number of Textures bound (in many cases just 1). And Textures aren't usually bound to many different FBOs. So instead of counting the number of times a Texture is bound as a sampler or image we will track the Framebuffers that the Texture is bound to. This CL adds a small vector class to gl::Texture which tracks all the Framebufer Serials of its bound Framebuffers. We can use this set to quickly check if there's any potential feedback loop between the a FBO and this Texture. We also update the feedback loop check to use this new method. We will be able to remove the old counting method when we switch the Vulkan feedback loop handling to use the new tracking in this CL. Bug: angleproject:4500 Bug: angleproject:4959 Change-Id: If2bd25b08298a99f5e64b4055137f9154b0f0860 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2365595 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| ba7398c8 | 2020-08-10 21:04:38 | Skip WebGL2CompatibilityTest.CopyMip1ToMip0 on Mac Intel GL Flaky. Aleady skipped on Win Intel GL. Bug: angleproject:4805 Change-Id: I206d66079ca4beabfee12f6c9989d960ca461877 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2347463 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| 06462add | 2020-06-04 16:14:18 | Add a test for copying from one mip to another Bug: angleproject:2914 Change-Id: Ib39f8599a613cbb85688c230cf8a72e23d8e1c1c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2231618 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> | ||
| ff2ebce4 | 2020-06-10 22:46:17 | Vulkan: allow texture copies from one mip to another As a first implementation, this makes the copy go through the staging buffer. Once anglebug.com/4719 is implemented, this can be optimized to perform the copy directly. Bug: angleproject:2914 Bug: angleproject:4274 Change-Id: I2c9863381f54c3467ca939d049336960c21f60b0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2240671 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 78ef4133 | 2020-05-15 23:24:18 | Fix invalid enums for OES_draw_buffers_indexed Make sure the new enums are invalid before the extension is enabled. Add a angle_end2end_test for that. Bug: angleproject:4394, chromium:1058744 Change-Id: Ib88f6159294dab2eb7d3662b96c44424ab132782 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2205179 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com> | ||
| 2d5da029 | 2020-04-15 17:15:37 | Minor angle_end2end_tests cleanups. Minor refactoring and call consolidation. Was done while working on deferring clears in the Vulkan back-end. Bug: angleproject:4517 Change-Id: I60d80d4f9646c990c4cb8bbc349fc0051389bf02 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2151171 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| c9c4e4ed | 2020-04-02 10:29:52 | Track rendering feedback loops by-context. This fixes an issue where feedback loops detection would trigger false positives based on texture use in multiple contexts. 1) there are two contexts, C1 and C2, sharing resources 2) in C1, there is a texture T bound to GL_TEXTURE_2D, and a program in use that will sample C1 3) in C2, a framebuffer is created and T is bound to it This fix indexes each set of active bindings in an object by ContextID. We can potentially redo this solution in the future if this proves to have too much tracking overhead. Includes a test writen by Ken Russell. Bug: angleproject:4517 Change-Id: I67012e68947c42d863dca193972576c82d5f3712 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134406 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> | ||
| 74e816bf | 2020-03-26 17:40:25 | Vulkan: Expose extension for ETC1 usage with subimage updates This CL implements the GL_EXT_compressed_ETC1_RGB8_sub_texture extension, which was added to relax restrictions on using ETC1_RGB8_OES for subimage updates. Test: Temple Run on Android Bug: b:152512564 Change-Id: I78cfd7dfd54fab36dee59a93b3ec3bfce17e73e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2123232 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 605ab763 | 2020-02-24 19:43:32 | D3D11: Implement OES_draw_buffers_indexed Existing CONSTANT_COLOR/CONSTANT_ALPHA limitation was generalized to independent blend states with draw call invalidation and a new end2end test. dEQP tests that are incompatible with this limitation result in INVALID_OPERATION and are marked as FAIL. D3D11 renderer always normalizes and deduplicates requested blend states based on their enabled features and bound framebuffer. Bug: angleproject:4394 Change-Id: I284796e18be71de1b5bfb087d36f6a45be4c3f70 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2070575 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 166875eb | 2019-03-27 13:52:04 | Don't clamp in glBlendColor if context supports renderable [half-]float. Add test for glBlendColor >1.0, skipped on D3D9 since it's unsupportable there. Bug: angleproject:3323 Change-Id: I3fcf867dae96bdadf8a0183269d8f27b659d0baf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1541723 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jeff Gilbert <jgilbert@mozilla.com> | ||
| af52f9c6 | 2019-12-03 14:11:17 | Fix tests checking for major version > 3 The tests meant to do getClientMajorVersion() >= 3, but in a few locations accidentally did > 3. Bug: angleproject:3569 Change-Id: Ie69898348982c6aae7dac265a18229c257dbfbda Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1947458 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 1a01b4b3 | 2019-11-11 16:41:07 | Refactor end2end test macros This is a foundational CL to enabling the end2end tests on swiftshader. Refactored infrastructure with new ANGLE_INSTANTIATE_TEST_ES* macros that will run tests over all various combinations of all platforms for different ES versions. Just skipping failing tests initially to get the refactor landed. Bug: angleproject:4081 Bug: angleproject:4092 Change-Id: I017f6c3267179e49b6ae08cc7488096b423dcdb5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1904635 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> | ||
| 19dd51b0 | 2019-11-04 11:28:19 | GL: Expose PBO extensions Ensure WebGLCompatibilityTest.EnablePixelBufferObjectExtensions functions in surfaceless mode by creating a framebuffer to do the test glReadPixels from. BUG=angleproject:4079 Change-Id: I109b3cdeb85625a6a97832ecf8130d53a4074af9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1893058 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 7af2676b | 2019-10-23 16:18:57 | Fix TextureAttachment support for unsized DS formats Unsized DS formats should not pick up support from ES3 automatically. Also unsized DEPTH COMPONENT textures should not be allowed as texture attachments without also having support for GL_ANGLE_depth_texture or GL_OES_depth_texture extensions. This change modifies some unsized formats to require extension support for TextureAttachment use. There are a couple of tests bugs that were exposed by this change so updated those tests as well. This CL only changes TextureAttachment support, but it's quite possible that renderbuffer (and texture) support may also need to be updated. Will attempt that in a follow-on. Bug: angleproject:3952 Change-Id: I75d15330dc418c421cd2855135e1e8100a89b2e8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1877135 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| c42da4e5 | 2019-10-03 13:46:28 | Extend ANGLE_request_extension with DisableExtension ARB_texture_rectangle is the only currently supported disablable extension. This allows us to use ARB_texture_rectangle in WebGL implementations without exposing it to WebGL user shaders. Bug: angleproject:3956 Bug: angleproject:3770 Change-Id: I80b10d2e9c9feebe545ce15195721487165ecc51 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1838418 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 188b679b | 2019-08-15 09:02:43 | Remove GL/EGL function pointers from tests. The auto-gen loader code should be able to handle all these cases. Bug: angleproject:3393 Change-Id: If0a90fb29d79f2892fdf76fe0cb91ed0036ee1e3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1756083 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> | ||
| 5a542996 | 2019-06-26 10:55:57 | Test RGB32F texture format on Intel Linux Bug: angleproject:1958 Change-Id: I52787100fbc9a24b025393eafdede34750c4ca7e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1678732 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| f857b501 | 2019-06-26 20:15:46 | Skip end2end tests failing on Intel Ubuntu 19.04 Mesa 19.0.2 Failing: MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd_mask_c MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_c MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_cs MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_s MaskedScissoredClearTest.Test/ES2_OpenGL_clear_d MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds_mask_s MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd_mask_c MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_c MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_cs MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_s MaskedScissoredClearTest.Test/ES3_OpenGL_clear_d MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds_mask_s BlitFramebufferTest.MultisampleDepthClear/ES3_OpenGL DrawBuffersTest.FirstHalfNULL/ES2_Vulkan DrawBuffersTest.Gaps/ES2_Vulkan WebGLCompatibilityTest.DrawBuffers/ES2_Vulkan Crashing: Texture3DTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions/ES3_OpenGL Bug: angleproject:2782, angleproject:3614, angleproject:3616 Change-Id: Ib9bc72d8fd050ba1db1269d5fb3b38e80636211e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1679630 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| 9fa248e1 | 2019-05-06 14:55:18 | Vulkan: Implement EXT_draw_buffers In GLES, color attachments are referenced by their indices. These indices match between the API and GLSL. For example, if a shader has: layout(location=0) out color; layout(location=3) out roughness; Then GLES would bind and enable GL_COLOR_ATTACHMENT0 and GL_COLOR_ATTACHMENT3. In Vulkan, the framebuffer object and the corresponding renderpass define the color attachments, and they don't allow gaps in color attachments as GLES does. A render subpass creates the mapping between the color attachments as defined in the framebuffer and the attachments used by the shader (with possible gaps). This change packs the enabled GL color attachments for the sake of the framebuffer, and sets the subpass up in such a way that the shaders continue to use the same color output indices as GLES. In the example above, we have the attachment indices as follows: Status | GLES | GLSL | RenderPass | Subpass enabled 0 0 0 0 disabled 1 - VK_ATTACHMENT_UNUSED disabled 2 - VK_ATTACHMENT_UNUSED enabled 3 3 1 1 That is, the array of color attachments in the Vulkan framebuffer/renderpass is: [0] = GL color attachment 0 [1] = GL color attachment 3 And the array of color attachment references in the Vulkan render subpass is: [0] = 0 (index 0 of the renderpass attachment array) [1] = VK_ATTACHMENT_UNUSED [2] = VK_ATTACHMENT_UNUSED [3] = 1 (index 1 of the renderpass attachment array) Bug: angleproject:2394 Change-Id: Ib6cd2b60882643ea152986eee453270d09cd4aed Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595442 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 5cbaa3f8 | 2019-05-07 15:49:22 | Don't inherit ANGLETest SetUp and TearDown. Instead of inheriting from testing::Test's SetUp and TearDown we add new methods 'testSetUp' and 'testTearDown'. This helps prevent a common error of forgetting to call the base class method. Also add a check in the ANGLETest destructor that SetUp and TearDown have been called. Bug: angleproject:3393 Change-Id: Iab211305cc06ffea9ca649e864ddc9b180f2cba0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593960 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| b8149075 | 2019-04-30 16:14:44 | Clean up ANGLE test extension functions. None of these functions needed to be member functions. Also make the naming more consistent. Bug: angleproject:3393 Change-Id: I7aafe2269a48af703a87bd9a8cf4cfab9e177dd3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574673 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 15ce8227 | 2019-03-18 19:25:21 | Fix error report when active color buffer has no fs output Also modify or remove some tests to sync up with the expected behavior stated in spec. Related to https://github.com/KhronosGroup/WebGL/pull/2780 If any draw buffer with an attachment does not have a defined fragment shader output, draws generate INVALID_OPERATION. Also remove Framebuffer masking for inactive outputs. This workaround is no longer necessary as the WebGL spec has changed. It also was never fully working and had bugs with certain orders of calls. Bug: angleproject:2872 Bug: chromium:927908 Bug: chromium:943538 Change-Id: I73715a6ab851ae3db7096f49ea0a9fdd6f576703 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1530018 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> | ||
| 8413faba | 2019-04-04 17:13:18 | Fix formsRenderingFeedbackLoopWith check To make it pass the following webgl conformance test https://github.com/KhronosGroup/WebGL/blob/master/sdk/tests/conformance/rendering/rendering-sampling-feedback-loop.html It used to fail due to 1. Didn't check if texture unit is sampler complete 2. Only checked active drawbuffers. But drawbuffer settings shouldn't be taken into account when checking drawing feedback loop. On top of applying these 2 functional fixes, I also tried to do some optimization by unwrapping the nested for loop for program sampler bindings and texture unit in `Program::samplesFromTexture` and putting them outside of the draw buffer loop according to the old comment by Antonie @piman. https://codereview.chromium.org/2461973002/ > ... turning it around (for each texture check if it's also an attachment, instead of for each attachment check if it's a bound texture). In particular, we have an upper bound on the number of attachments, so we can look them up outside the loop into a fixed size buffer on the stack - and the very common case will be to only have 1 of them making the inner loop cheap. But this unwraps sort of breaks the code structure. An alternative way would be passed in a framebuffer pointer into `Program::samplesFromTexture` but that would ends up in tight class coupling. I am a bit unsure here. Would like to hear if think this change is okay in terms of code style. In addition to further speed up this check (as it runs for every draw validation) I added a cache mLastColorAttachmentId indicating the last i of GL_COLORATTACHMENTi that is not GL_NONE to shorten this inner loop. In most scenario we won't have up to max number of color attachments. A side note: this is still failing https://github.com/KhronosGroup/WebGL/blob/master/sdk/tests/conformance2/rendering/depth-stencil-feedback-loop.html But it's because the test case doesn't fit the spec at this moment. I will update this test later. Bug: chromium:660844 Change-Id: I6d718dada71a5d989caac04de03f2454f2377612 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553963 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com> | ||
| 208af3eb | 2019-03-19 09:15:55 | Update TexImage2D Parameter Checking Update the parameter checking performed within ValidateTexImage2D() to pass the following tests: dEQP-GLES2.functional.negative_api.texture.teximage2d_invalid_format dEQP-GLES2.functional.negative_api.texture.teximage2d_invalid_internalformat dEQP-GLES2.functional.negative_api.texture.texsubimage2d_invalid_type Bug: angleproject:3250 Bug: angleproject:3251 Test: angle_deqp_gles2_tests --use-angle=vulkan Change-Id: I4d9be4fe0a9b377e61e3132db262750e6285464b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1534519 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 979f3bbe | 2019-03-14 10:23:29 | Mark RGB HALF_FLOAT_OES as renderable with EXT_color_buffer_half_float and WebGL The EXT_color_buffer_half_float spec states: If OES_texture_half_float is supported, textures created with: <internalformat> = RGBA <format> = RGBA <type> = HALF_FLOAT_OES are renderable. But WebGL content relies on being able to render to both RGB and RGBA unsized HALF_FLOAT_OES textures. Framebuffers may still return unsupported for this format. BUG=941671 Change-Id: I42d909d26508b9cdf7cda6d1dc025b0e2ed87732 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1523530 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 76bd848c | 2019-02-13 13:00:44 | Vulkan: Support ETC, S3TC and BPTC compressed textures Fixes the format table so the correct Vulkan format for the types are generated. Additionally, implements CHROMIUM_copy_compressed_texture as well as other functions relevant to initializing compressed textures. Bug: angleproject:2670, angleproject:2904 Change-Id: I682d36574262525027cddf8f329515f38cd77dc0 Reviewed-on: https://chromium-review.googlesource.com/c/1468048 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@google.com> | ||
| fa0db6cc | 2019-02-21 11:40:28 | Use string literal style for shader string in WebGLCompatibilityTest Bug: None Change-Id: I75255cfda3793c539ac8a6ee2c50b8526bfc9286 Reviewed-on: https://chromium-review.googlesource.com/c/1493113 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Jamie Madill <jmadill@google.com> | ||
| c87e0053 | 2019-02-21 11:40:28 | add ext_float_blend feature and test Bug: chromium:930993 Change-Id: I8edbd01c5c9f1ed63243cc4a42f6de44c92db8bd Reviewed-on: https://chromium-review.googlesource.com/c/1481242 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Jamie Madill <jmadill@google.com> | ||
| 559aaca5 | 2019-02-14 18:24:07 | Fix texture and buffer data bugs in tests found by ASAN. Bug: angleproject:3153 Change-Id: Iacb7b2b97b9fc5c68fbee03c66d71eb72a53b4d6 Reviewed-on: https://chromium-review.googlesource.com/c/1474342 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| 6b695c3f | 2019-02-10 10:02:33 | Vulkan: Enable WebGLCompatiblityTest. Contains several useful tests including some that cover bugs with compressed texture support. And some uses of CopyTexImage. Bug: angleproject:2904 Bug: angleproject:2914 Change-Id: I90398ce2c513ace07cb9d414cd9a65c79e63aadb Reviewed-on: https://chromium-review.googlesource.com/c/1462058 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 2b0553ce | 2019-02-08 10:07:21 | Implement EXT_instanced_arrays Bug: angleproject:3015 Change-Id: Ib01cc5e0df6db27981cb843a6bd386de5d10c2db Reviewed-on: https://chromium-review.googlesource.com/c/1452740 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| c09ae15c | 2019-02-01 14:16:32 | Enable -Wextra-semi and -Wextra-semi-stmt. This will prevent users from accidentally making semicolon errors in the future. Bug: chromium:926235 Change-Id: I79a6fa376fb1ad8f0fcf1b65b1f572a035d1f4e9 Reviewed-on: https://chromium-review.googlesource.com/c/1446493 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nico Weber <thakis@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 35cd7332 | 2018-12-02 12:03:33 | Refactor test shader style. This change enforces a lot more consistency. We pass const char * to the Compile functions instead of std::string. Also fixes the indentation of C++11 block comments to be more consistent. Bug: angleproject:2995 Change-Id: Id6e5ea94055d8cbd420df4ea2e81b2d96cb5ce78 Reviewed-on: https://chromium-review.googlesource.com/c/1357103 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| b980c563 | 2018-11-27 11:34:27 | Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 471b8d4c | 2018-11-21 15:37:47 | WebGL, D3D: Forbid multiple TF outputs in one buffer Implementing a WebGL spec change: https://github.com/KhronosGroup/WebGL/pull/2658 Fixes WebGL 2 conformance test: conformance2/transform_feedback/same-buffer-two-binding-points.html Also applying the change to D3D backends because they can't support multiple transform feedback outputs in one buffer. Bug: chromium:866089 Change-Id: I8d7eda14225c13efb7ca1ed974239332be4e79a6 Reviewed-on: https://chromium-review.googlesource.com/c/1347749 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| d082819c | 2018-06-15 15:51:07 | Fix format support conditions This fixes format support tables in formatutils.cpp and formatutilsgl.cpp to conform to the core and extension GLES specs, for a large portion of the formats. ExtsOnly SupportRequirement was enhanced to accept multiple sets of extensions. Format is supported if all the extensions in one of the sets are available. Also fixes determining support for extensions based on those formats. And some fixes to tests which fail due to more strict format support. Bug: angleproject:2567 Change-Id: I6050fff9c597f658fdcea2477bff59a603cdb7e8 Reviewed-on: https://chromium-review.googlesource.com/1105612 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@google.com> | ||
| 38fe6840 | 2018-09-19 07:20:00 | Remove secondary Texture rendering loop check. This check was not used. It applied only to rendering Feedback Loops. The behaviour is undefined in non-WebGL and for WebGL we have a separate validation check. Also update the feedback loop tests to ignore the current GL states. This change is based on feedback from the OpenGL ES working group. Bug: angleproject:2763 Bug: chromium:763695 Change-Id: I9882b4f9af2d43fc7b5604ff36dadcc79dfd378f Reviewed-on: https://chromium-review.googlesource.com/1228373 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| 0fdb956d | 2018-09-17 17:18:43 | Re-land "Inline and micro-optimize more for perf tests."" Re-land fixes memory leaks. Using a custom array instead of std::vector speeds up the resource manager. One reason is because calls to size() are implemented in many implementations as a difference between two pointers. This sub size implementations are slower than storing a simple size variable in a custom class. Also includes more inlining of hot spots functions. Also includes a small unit test class for ResourceMap. And an unrelated but small test fix for TextureLimisTest. Also a small unrelated fix for a Transform Feedback test. Increase the scores of the draw call perf test with texture and buffer bindings and the buffer binding perf test. Bug: angleproject:2763 Change-Id: Ic2f0f689107b2bf05c63da2ed6bbc9f0feea63f7 Reviewed-on: https://chromium-review.googlesource.com/1229033 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 98a3e078 | 2018-09-17 19:40:04 | Revert "Inline and micro-optimize more for perf tests." This reverts commit 57ff6f95f143bd65a0c3d12d64773f274b9935f4. Reason for revert: Memory leaks detected during roll in https://ci.chromium.org/p/chromium/builders/luci.chromium.try/linux_chromium_asan_rel_ng/100284 Original change's description: > Inline and micro-optimize more for perf tests. > > Using a custom array instead of std::vector speeds up the resource > manager. One reason is because calls to size() are implemented in many > implementations as a difference between two pointers. This sub size > implementations are slower than storing a simple size variable in a > custom class. > > Also includes more inlining of hot spots functions. > > Also includes a small unit test class for ResourceMap. And an unrelated > but small test fix for TextureLimisTest. Also a small unrelated fix for > a Transform Feedback test. > > Increase the scores of the draw call perf test with texture and buffer > bindings and the buffer binding perf test. > > Bug: angleproject:2763 > Change-Id: I41c327987db27ac45e6a62579f01e1cdc22e396c > Reviewed-on: https://chromium-review.googlesource.com/1171510 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> TBR=fjhenigman@chromium.org,ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org Change-Id: Ie047289c9bf23a842c3cbb9692c811da0534991c No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2763 Reviewed-on: https://chromium-review.googlesource.com/1228893 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| 57ff6f95 | 2018-09-14 12:44:52 | Inline and micro-optimize more for perf tests. Using a custom array instead of std::vector speeds up the resource manager. One reason is because calls to size() are implemented in many implementations as a difference between two pointers. This sub size implementations are slower than storing a simple size variable in a custom class. Also includes more inlining of hot spots functions. Also includes a small unit test class for ResourceMap. And an unrelated but small test fix for TextureLimisTest. Also a small unrelated fix for a Transform Feedback test. Increase the scores of the draw call perf test with texture and buffer bindings and the buffer binding perf test. Bug: angleproject:2763 Change-Id: I41c327987db27ac45e6a62579f01e1cdc22e396c Reviewed-on: https://chromium-review.googlesource.com/1171510 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 22f7aafb | 2018-08-23 14:13:51 | Add webgl checks in GetActiveUniformsiv. Add validation that disallows GL_UNIFORM_NAME_LENGTH from being used. BUG=angleproject:1523 TEST=angle_end2end_tests Change-Id: Id70e25ab79fd93ae4eb8b8343819458a4a0e4a71 Reviewed-on: https://chromium-review.googlesource.com/1187511 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com> Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 2363356f | 2018-07-17 15:02:36 | Make sure index ranges outside of the GLint range are handled correctly. IndexRange uses size_t values but DrawCallParams::mFirstVertex is a GLint. This makes sure all casting is safe. BUG=864528 Change-Id: Iaa95019615af4d3f79b12bbcb0df13b44cb54339 Reviewed-on: https://chromium-review.googlesource.com/1140898 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| a2d1d2db | 2018-08-01 11:34:46 | Context: Cache VAO element limits. Cache the minimum value for non instanced and instanced active attributes. The cache is updated in the following places: 1. Context: bindVertexArray. 2. Context: any executable change (linkProgram/useProgram/programBinary). 3. Vertex Array: any state change call. 4. Buffer: a dependent buffer resize. This greatly reduces the time we're spending in ValidateDrawAttribs. Bug: angleproject:1391 Change-Id: I84bb222a1b9736e6165fe40e972cd4299ca1178d Reviewed-on: https://chromium-review.googlesource.com/1150516 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| dc358af7 | 2018-07-31 11:22:13 | Context: Cache attributes masks. This cache is updated in the following locations: 1. GLES1: clientActiveTexture. 2. GLES1: disableClientState/enableClientState. 3. Context: linkProgram/useProgram/programBinary. 4. Context: bindVertexArray. 5. Vertex Array: most state changes. Improves performance by about 6% in the GL no-op test. Also includes fixes for keeping the client memory attribs mask in sync. The cache also includes a boolean if there are any enabled client attributes. Bug: angleproject:1391 Change-Id: I93b6a2c8492355958fd5483f14b70535729091d6 Reviewed-on: https://chromium-review.googlesource.com/1147437 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 2a018158 | 2018-06-08 15:59:26 | Change Validation For Indexed Draw Without ELEMENT_ARRAY_BUFFER Changed WebGL Validation to return INVALID_OPERATION any time an indexed draw call is made without a bound ELEMENT_ARRAY_BUFFER. Spec was changed to no longer require count > 0 in order to cause error. Make same spec change to GL_ANGLE_client_arrays extension. BUG:angleproject:2639 Change-Id: I23963f357119d081890aa5387b2863e1d42b92a5 Reviewed-on: https://chromium-review.googlesource.com/1093984 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 9aef81c7 | 2018-04-30 14:56:15 | Validate blitFramebuffer for overflows on all platforms We can validate to avoid triggering driver issues even if the native GLES spec is not telling us to. This will fix WebGL in Chromium when it's being run with the --use-cmd-decoder=validating --use-angle=gl config. BUG=chromium:830046 TEST=WebGL conformance tests Change-Id: I2d61182cb6cbe46b52e1d9b7ed6b4035defee082 Reviewed-on: https://chromium-review.googlesource.com/1033743 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 8d5571ac | 2018-04-23 12:29:31 | Restrict BlitFramebuffer dimensions in WebGL mode Don't allow blitFramebuffer dimensions to overflow 32-bit integer range as specified in WebGL 2.0 section 5.41. BUG=chromium:830046 TEST=WebGL 2 conformance tests, angle_end2end_tests Change-Id: Ia232291b09c94e1e4f837441c6720a78bab672fb Reviewed-on: https://chromium-review.googlesource.com/1023856 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 629bb259 | 2018-04-20 11:01:33 | Fix WebGL compat feedback loop null deref. This regressed in "Optimize ValidateDrawAttribs: Part 2." Bug: chromium:834943 Bug: angleproject:1391 Change-Id: I217719d76b0524ed7900e18bcc4ca1280ec7b6ff Reviewed-on: https://chromium-review.googlesource.com/1020280 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| b0f917fa | 2017-12-05 13:41:54 | Fix being unable to request some extensions implemented in the GL layer. Some extensions are forced on in Context::initCaps even though the backend's native extensions do not mark the extension as supported. These extensions were not requestable because the Context::isExtensionRequestable only checks if the backend supports the extension. Make GL_OES_vertex_array_object requestable to cover the issue. BUG=angleproject:1523 Change-Id: Ie64df8e270924727ecf9cd3f993443abeb3ef658 Reviewed-on: https://chromium-review.googlesource.com/809197 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 025aafdf | 2017-10-30 15:16:37 | Make EGL image extensions enableable. BUG=angleproject:1523 Change-Id: I6e890380bafb9f81595ab603996259fe6177e9e0 Reviewed-on: https://chromium-review.googlesource.com/744447 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| d54d3045 | 2017-11-07 14:56:07 | Make EXT_texture_storage enableable. BUG=angleproject:1523 Change-Id: I55ef1233fb42e2dc3eda26c3aa4e14c700f98bf0 Reviewed-on: https://chromium-review.googlesource.com/756868 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 5804dc8e | 2018-04-13 14:11:46 | Refactor GL tests to use a shader library Instead of having the same simple shaders repeated over and over in the test code, reuse a single shader library. BUG=angleproject:2474 TEST=angle_end2end_tests Change-Id: I13f8ca8c0125e6d30f1761639bf8c3f69e0e77d2 Reviewed-on: https://chromium-review.googlesource.com/1012078 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| b9f92504 | 2018-01-27 19:00:26 | Update stencil validation rules for WebGL Based on kbr's patch: https://chromium-review.googlesource.com/c/angle/angle/+/890605 Implements new rules in this revised WebGL conformance test: https://github.com/KhronosGroup/WebGL/pull/2583 BUG=chromium:806557 Change-Id: I84701dd7156f0bc4a45ba68e63cb962d2d54c2e5 Reviewed-on: https://chromium-review.googlesource.com/952567 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 8b92c53b | 2018-03-22 01:05:02 | Skip EnableQueryExtensions test on Win/AMD/GL. This test seems to be causing device lost. Bug: angleproject:2423 Change-Id: If759aa6478df89d1cf5a5fd199a6065300c4c8ec Reviewed-on: https://chromium-review.googlesource.com/974888 Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 9550c603 | 2018-02-13 14:47:05 | Code refactoring for end2end tests. This change: 1) uses the new style ANGLE_SKIP_TEST_IF to skip tests. 2) replaces compile-time definition for OSX to skip tests by run-time function IsOSX() to skip tests, in order to align with ANGLE_SKIP_TEST_IF. 3) fixes a couple of typos. BUG=angleproject:2005 Change-Id: I5af77d82257536b9eb79e26afa502f5b91ff6d31 Reviewed-on: https://chromium-review.googlesource.com/915861 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 5f19810d | 2017-12-12 14:21:39 | WebGLCompat: Fix depth & stencil query results. getFramebufferAttachmentParameter returns incorrect result for framebuffers in an inconsistent state. BUG=angleproject:2281 Change-Id: Ifb83ecaf16c95bf1237b2c4f2684de6aa2d55c46 Reviewed-on: https://chromium-review.googlesource.com/823224 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 2eeb1b34 | 2017-11-29 16:06:43 | WebGLCompat: Fix depthstencil query results. getFramebufferAttachmentParameter returns incorrect result for framebuffers in an inconsistent state. BUG=angleproject:2259 Change-Id: I76fa99f1b8847c30469d344bd93dedd9cf6657bf Reviewed-on: https://chromium-review.googlesource.com/798318 Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 491b0d60 | 2017-11-10 12:48:22 | WebGLCompatibility: Allow GL_DEPTH_STENCIL_ATTACHMENT. Permits depth-stencil attachment points for WebGL. BUG=angleproject:2090 Change-Id: I7f5a7c63f2a4a76116ce5639833e5fd8d7f50ffb Reviewed-on: https://chromium-review.googlesource.com/764591 Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| e8afa902 | 2017-09-27 15:00:43 | Make GL_ANGLE_framebuffer_blit enableable. BUG=angleproject:1523 Change-Id: I5d6df35d2e65be6d73ec6100e3351ba5f9ff53a2 Reviewed-on: https://chromium-review.googlesource.com/688639 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| fa125c9e | 2017-10-24 13:01:46 | Validate GL_COLOR_ATTACHMENT0 separately from the draw buffers attachments. EXT_draw_buffers may not be enabled but the maxColorAttachments cap is always initialized so make sure to validate for the extension instead of just checking that the attachment is in the valid range. BUG=angleproject:2058 Change-Id: I5b48cb496bf96cbc0911295aa5bf87784ce9241b Reviewed-on: https://chromium-review.googlesource.com/735749 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| fb05264b | 2017-10-24 13:42:09 | Disallow null pixel data for TexSubImage that have non-zero size. BUG=angleproject:2055 Change-Id: I4c338691776c6d807333c169ed876d686188a97c Reviewed-on: https://chromium-review.googlesource.com/735786 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 2348e21a | 2017-09-27 17:46:25 | Make GL_OES_get_program_binary enableable. BUG=angleproject:1523 Change-Id: Iad002e8cbc354b9a9d08a30ba57a293f889ecffb Reviewed-on: https://chromium-review.googlesource.com/688640 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 86f8116b | 2017-10-30 15:10:45 | Make compressed texture format extensions enableable. Fix allowing CompressedTexSubImage calls on ETC1 texture types (disallowed in the extension spec). BUG=angleproject:1523 Change-Id: Ic90175ff4626da0170b6c94f204a9d31fd0154a7 Reviewed-on: https://chromium-review.googlesource.com/744443 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 4751aabb | 2017-10-30 15:14:52 | Fix minor issues with ANGLE_texture_rectangle. * Some texture parameters were not initialized correctly. * Binding points were not created for enableable texture extensions. BUG=angleproject:1650 BUG=angleproject:1523 Change-Id: Id3436fe1dbb4069eafad97e722ac519a6b59e5db Reviewed-on: https://chromium-review.googlesource.com/744446 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 2c5c41f9 | 2017-10-31 10:58:09 | Skip WebGLCompatibilityTest.InvalidTextureFormat on Ozone. Attempting to figure out why the Linux Ozone (Intel) is failing. BUG=779346 Change-Id: I94bb50f0b7746c90fe31ea1a9107319864d85438 Reviewed-on: https://chromium-review.googlesource.com/746372 Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| d84a00b9 | 2017-10-27 17:27:26 | Make GL_OES_rgb8_rgba8 enableable. Allow unsized RGB/UNSIGNED_BYTE without the rgb8rgba8 extension. BUG=angleproject:1523 Change-Id: Ic7b4236c7b8389952b093719f26840ea2bbd01bf Reviewed-on: https://chromium-review.googlesource.com/742501 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 660b28cc | 2017-10-30 12:58:56 | Disable WebGL texture_rg tests on all OpenGL ES. BUG=angleproject:1523 BUG=779346 Change-Id: I019597bea3f17f178d584b8a6f070d0640511781 Reviewed-on: https://chromium-review.googlesource.com/743852 Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 2a35741b | 2017-09-05 10:42:47 | WebGLCompatibility: Disable ES format extensions by default. Prevents format validation errors with WebGL context. BUG=angleproject:1523 Change-Id: Iddc525eeb467de0139e166dad0893f3bea3ef35f Reviewed-on: https://chromium-review.googlesource.com/650807 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 335d8bf2 | 2017-10-23 15:41:43 | WebGLCompatibility: Fix shader validation using define macros. Backslash as line-continutation character is not permitted to be used within a pre-processor directive for WebGL1. BUG=angleproject:2093 Change-Id: I649a914b9bc544a3e4f9e7eff23b95a62c9b7008 Reviewed-on: https://chromium-review.googlesource.com/734218 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 91c8de88 | 2017-10-12 16:32:44 | WebGLCompat: Add test for ANGLE_instanced_arrays Also adds a test for an integer overflow in DrawArrays validation. BUG=602737 Change-Id: I71c5bd155cf919964f46e2b0b48267253cab91eb Reviewed-on: https://chromium-review.googlesource.com/716841 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| c3bc9841 | 2017-10-11 15:15:59 | WebGLCompatibility: test for vertex OOB caused by indices BUG=602688 Change-Id: I49a1a9b3753159c91058a7754534383fbc8a778e Reviewed-on: https://chromium-review.googlesource.com/713740 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| 000dab88 | 2017-09-27 14:27:07 | Make pack and unpack image extensions enableable. BUG=angleproject:1523 Change-Id: Ic728a777ad7e05373de03ee98e9b0a17101cd45d Reviewed-on: https://chromium-review.googlesource.com/688102 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 63c5a597 | 2017-09-27 14:08:16 | Make GL_ANGLE_instanced_arrays enableable. BUG=angleproject:1523 Change-Id: Id1dd5d0426c1b55bfd6cca8b0c8c73596080f2a9 Reviewed-on: https://chromium-review.googlesource.com/688101 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 488130e0 | 2017-09-27 13:53:11 | Make GL_ANGLE_framebuffer_multisample enableable. BUG=angleproject:1523 Change-Id: Idc2cf338ba1fb5142ef2596603d291790fd6ddd6 Reviewed-on: https://chromium-review.googlesource.com/688100 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 536eca10 | 2017-09-13 11:23:35 | Simplify GenerateMipmap validation now that sized format info is tracked. The previous validation used some workarounds because it didn't know if the texture format was sized or not. Now that the InternalFormat struct tracks this, the validation can work correctly for floating point formats. BUG=angleproject:2149 Change-Id: I583db4a36137a57dd1b7fc81cd4e3b6d5972fc67 Reviewed-on: https://chromium-review.googlesource.com/665163 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 8c5b31c2 | 2017-09-26 18:07:44 | Make query extensions enableable. BUG=angleproject:1523 Change-Id: If2da4bff180664de997c981165672858c19ebe78 Reviewed-on: https://chromium-review.googlesource.com/685649 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 50cac57a | 2017-09-26 17:37:43 | Make GL_EXT_blend_minmax enableable. BUG=angleproject:1523 Change-Id: I73df8d9a23c3d22792abde44b495be7478abfc22 Reviewed-on: https://chromium-review.googlesource.com/685648 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 8c7133ca | 2017-09-26 17:31:10 | Make GL_OES_fbo_render_mipmap enableable. BUG=angleproject:1523 Change-Id: If50a4bf5e33bf0b9ad76a9c6bb999cf4d620c709 Reviewed-on: https://chromium-review.googlesource.com/685647 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 3fab7634 | 2017-09-26 15:45:54 | Make PBO and map buffer extensions enableable. BUG=angleproject:1523 Change-Id: Ia934a186ce490083f93b59eedd3bdf48e0fcb727 Reviewed-on: https://chromium-review.googlesource.com/685799 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 7d4602fc | 2017-09-13 10:45:09 | Allow ReadPixels with GL_FLOAT type and EXT_color_buffer_half_float. BUG=angleproject:2148 Change-Id: If3fa4a42a7343ed133f85be1a4d9d0fa48b427cd Reviewed-on: https://chromium-review.googlesource.com/665158 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| ed5b46f1 | 2017-07-21 08:39:17 | Add additional ES2 and WebGL 1.0 Validation Adds validation for various cases. Adds corresponding unit tests. Change-Id: I9451d286bcf2d6fa32de495e5d0bdec1eb5c955d Reviewed-on: https://chromium-review.googlesource.com/633157 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| cab92ee4 | 2017-07-19 17:32:07 | Fix WebGL validation of characters in shader source strings. Shader source strings are allowed invalid ESSL characters when they are in comments. Added a simple comment parser to determine which characters should be validated. BUG=angleproject:2093 Change-Id: If78a4ecbd61f1700fc18dcb844f3de03314a6a39 Reviewed-on: https://chromium-review.googlesource.com/578567 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| caa5cda0 | 2017-06-15 21:14:03 | Validate uniforms and attributes name conflicts when linking Uniforms and attribute names have global scope, according to: GLSL 1.017 sections 4.2.6, 4.3.3 and 4.3.4. Thus, they can't have same names. BUG=angleproject:2014 Change-Id: Ibeb064aca877e404a67b9e3e9b57a0cc42e86f9f | ||
| 59c41597 | 2017-07-11 13:19:54 | Fix Clear validation assert for default FBOs The validation was iterating over maxDrawBuffers attachments when default framebuffers only have one attachment. Use the framebuffer's drawBufferCount instead. Also adds a regression test in the form of a WebGLComptibility test for glClearBuffer with the default framebuffer. BUG=angleproject:2091 Change-Id: I07ee524db1fcb8a99dab4043248c0885100fd216 | ||
| 69df242c | 2017-07-05 12:42:31 | Don't validate attribute types match for gl_VertexID and gl_InstanceID. TEST=conformance2/glsl3/no-attribute-vertex-shader TEST=deqp/functional/gles3/instancedrendering BUG=angleproject:2012 Change-Id: I234410fabf6a8fcd87040c8085ca5dce82fa8932 Reviewed-on: https://chromium-review.googlesource.com/559851 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> |