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0e99b7a3
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2018-01-12T12:05:48
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Prevent changing AST expression type from outside
TIntermNode classes now contain all the logic for setting node types.
Changing the constant values of constant union nodes from outside is
also not necessary anymore.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Ic10d41b1e5f93152df440a655057591dc1b783b0
Reviewed-on: https://chromium-review.googlesource.com/863626
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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195be942
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2017-12-04T23:40:14
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Always create TVariables for TIntermSymbol nodes
TIntermSymbol nodes are now constructed based on a specific TVariable.
This makes sure that all TIntermSymbol nodes that are created to refer
to a specific temporary in an AST transform will have consistent data.
The TVariable objects are not necessarily added to the symbol table
levels - just those variables that can be referred to by their name
during parsing need to be reachable through there.
In the future this can be taken a step further so that TIntermSymbol
nodes just to point to a TVariable instead of duplicating the
information.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I4e7bcdb0637cd3b588d3c202ef02f4b7bd7954a1
Reviewed-on: https://chromium-review.googlesource.com/811925
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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bb27c3a1
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2017-11-15T16:32:25
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Fix VectorizeVectorScalarArithmetic statement insertion
The traverser must avoid inserting two statements to the same position
on a single traversal, so it doesn't trigger an assert.
BUG=chromium:784078
TEST=angle_unittests
Change-Id: I855054e62cc1b1cf4e6bb02af527954151c7d0e7
Reviewed-on: https://chromium-review.googlesource.com/771611
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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661fc487
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2017-10-16T12:17:05
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Work around NVIDIA GLSL vector-scalar op bug
This adds a new AST transform VectorizeVectorScalarArithmetic. The AST
transform works around incorrect handling of certain types of GLSL
arithmetic operations by NVIDIA's GL driver. It works around only the
most common cases where the bug reproduces, since detecting all the
cases would take more sophisticated analysis of the code than what
is currently easily implementable in ANGLE.
When a float add operator has both vector and scalar operands, the AST
transform turns the scalar operand into a vector operand. Example:
vec4 f;
f += 1.0;
gets turned into:
vec4 f;
f += vec4(1.0);
When a vector constructor contains a binary scalar float
multiplication or division operation as its only argument, the AST
transform turns both operands of the binary operation into vector
operands. Example:
float f, g;
vec4(f * g);
gets turned into:
float f, g;
vec4(vec4(f) * vec4(g));
Another example with compound assignment:
float f, g;
vec4(f *= g);
gets turned into:
float f, g;
vec4 s0 = vec4(f);
(s0 *= g, f = s0.x), s0;
This latter transformation only works in case the compound assignment
left hand expression doesn't have side effects.
BUG=chromium:772651
TEST=angle_end2end_tests
Change-Id: I84ec04287793c56a94845a725785439565debdaf
Reviewed-on: https://chromium-review.googlesource.com/721321
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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