src/tests/gl_tests/ComputeShaderTest.cpp


Log

Author Commit Date CI Message
Yuly Novikov beafe1a8 2018-03-29T18:23:50 Skip ComputeShaderTest.groupMemoryBarrierAndBarrierTest on NVIDIA D3D11 BUG=angleproject:2280 Change-Id: If2469e037b197b5e54f8fadce7a5094c5d3159a2 Reviewed-on: https://chromium-review.googlesource.com/987015 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Xinghua Cao 4733585d 2018-02-12T15:41:55 ES31_GLSL: support invocation and memory control functions Implement shader invocation control functions and shader memory control functions on D3D backend. BUG=angleproject:2280 TEST=angle_end2end_tests.ComputeShaderTest.ShaderInvocationAndMemoryControl Change-Id: I836c3abde35f19dd40a68cf82ae7c5417c551ab4 Reviewed-on: https://chromium-review.googlesource.com/911986 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiajia Qin 5ae6ee45 2018-03-06T17:39:42 ES31: Sync dirty objects for compute shader BUG=angleproject:2395 TEST=angle_end2end_tests Change-Id: Ife833a6573c49fc453c120ebc66765064d807b16 Reviewed-on: https://chromium-review.googlesource.com/954991 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Xinghua Cao 27f4321e 2018-02-26T11:05:53 ES31: Implement memoryBarrier on D3D backend Because D3D11 makes a coherent write, so memoryBarrier is not needed on D3D backend. This patch also simples some test cases and modifies some cases errors when accessing memory after an incoherent write, but does not use memoryBarrier. BUG=angleproject:2280 TEST=angle_end2end_tests.ComputeShaderTest.* Change-Id: Iee5d105a0b6d8534aded03fdaaefc909864d33a4 Reviewed-on: https://chromium-review.googlesource.com/937023 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jiawei Shao 6ae51611 2018-02-23T14:03:25 ES31: Add missing checks for querying GL_COMPUTE_WORK_GROUP_SIZE This patch adds missing checks for querying GL_COMPUTE_WORK_GROUP_SIZE by glGetProgramiv. When querying GL_COMPUTE_WORK_GROUP_SIZE, an INVALID_OPERATION error should be generated when this program hasn't been linked successfully or it doesn't contain any objects to form a compute shader. BUG=angleproject:2324 TEST=angle_end2end_tests dEQP-GLES31.functional.debug.negative_coverage.get_error.compute.invalid_program_query Change-Id: I13dcebef8a0abede5c18a038d4cf915ee4164e2e Reviewed-on: https://chromium-review.googlesource.com/933627 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Xinghua Cao b745f172 2018-01-09T16:10:02 Add more test cases for bindImageTexture Add cases that bindImageTexture binds a single layer of a two-dimensional array, three-dimensional, or cube map texture. BUG=angleproject:1987 TEST=angle_end2end_tests.ComputeShaderTest.* Change-Id: I75883ef05c509100e5164a5add69167a41203101 Reviewed-on: https://chromium-review.googlesource.com/856320 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Xinghua Cao 08a8ec88 2017-12-27T13:31:11 ES31: Support bindImageTexture on Texture3D/Texture2DArray/TextureCube for compute shaders on D3D BUG=angleproject:1987 TEST=angle_end2end_tests.ComputeShaderTest.* Change-Id: I075296ac3b6796a334929699c16f2399d7915e51 Reviewed-on: https://chromium-review.googlesource.com/844063 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Xinghua Cao 26143fdd 2017-11-01T18:19:05 ES31: Support bindImageTexture on Texture2D for compute shaders on D3D BUG=angleproject:1987 TEST=angle_end2end_tests Change-Id: I3b0afb441a41dbd7f204b1d1bba7884c8d203ce1 Reviewed-on: https://chromium-review.googlesource.com/749004 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yunchao He 1f679cc6 2017-11-29T18:06:00 Code refactoring for angle::BitSet and EXPECT_GL_TRUE/FALSE. This change refactors two style issues to make it be consistent. 1) This CL uses "using" to replace "typedef" for all angle::BitSet<...>. 2) This CL uses EXPECT_GL_TRUE/FALSE to replace EXPECT_EQ for bool comparison. BUG=angleproject:2005 Change-Id: I4afad92313ea2457bbfedf80f917a5873d7f29ee Reviewed-on: https://chromium-review.googlesource.com/795871 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yunchao He cddcb59e 2017-11-13T15:27:35 ES31: Fix the issue when rendering against compute program. It is a undefined behavior in gles spec, but we should generate an error. This change also refactored the coding style for shader in the test. BUG=angleproject:2260 Change-Id: I7b480e8b66486d9954f7c7f6e8683298e94b6ad7 Reviewed-on: https://chromium-review.googlesource.com/764797 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Yunchao He 85072e8f 2017-11-14T15:43:28 ES31: Fix detaching/deleting compute shader after LinkProgram. This change also moves the ShaderType enum from D3D renderer to angletype.h. And it uses a bit mask to track the linked shader stages. BUG=angleproject:2247 Change-Id: I5c7ee1445d353a02e24549ffcf6b0ac694dd1069 Reviewed-on: https://chromium-review.googlesource.com/768629 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 7caa80e7 2017-11-14T15:03:14 Edit tests to reference temporary variables The shader translator is intended to prune unreferenced variables in the future. To maintain test coverage when this is done, most tests that used to have unreferenced GLSL locals and globals are edited to use built-ins or reference the necessary variables instead. BUG=angleproject:2166 TEST=angle_unittests, angle_end2end_tests Change-Id: I3964e7a80d52fc04a95f57e73da6095e433095e8 Reviewed-on: https://chromium-review.googlesource.com/768740 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Yunchao He 70b715c9 2017-11-07T14:59:15 ES31: Add test for DispatchCompute with rendering program BUG=angleproject:1955 Change-Id: Ib3ee1ead76c83c8dceafba30a1c7526dd0891f8c Reviewed-on: https://chromium-review.googlesource.com/756654 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Xinghua Cao 711b7a12 2017-10-09T13:38:12 ES31: Support images in the compiler on D3D backend. BUG=angleproject:1987 TEST=angle_end2end_tests Change-Id: I83f5f9ffda7e676a8f98b963d1f1c50e9463faf4 Reviewed-on: https://chromium-review.googlesource.com/706247 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 54164b0c 2017-08-28T15:17:37 Add getUniform impl methods. This will let us remove some of the uniform data management code in the GL front-end, and simplify the GL back-end. It will also enable us to implement uniform data more efficiently in the D3D11 back-end, and probably Vulkan back-end later. This also implements a new impl method for the ProgramGL class to flag optimized-out uniforms as no longer used, post-link. This is important because otherwise the optimized uniforms get assigned valid locations, and then the getUniform calls are expected to succeed. We also use a workaround for uniform value queries for the GL back-end. It seems as though some drivers (seen on NVIDIA and AMD) may not properly clamp to the maximum representable integer value when querying out-of-range floating point values. Work around this by always calling the driver with the proper type and then casting the value in ANGLE. BUG=angleproject:1390 Change-Id: I03dc2382e7af52455c356a2bf3971a4d1bd46ec6 Reviewed-on: https://chromium-review.googlesource.com/616785 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 2bde9199 2017-07-28T14:15:01 Extend suppression for new test that fails on AMD Linux too BUG=angleproject:1987 Change-Id: Iebf9aeba61bfaa300de3ed50d7d57c61996f67dc Reviewed-on: https://chromium-review.googlesource.com/592139 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Xinghua Cao 0328b575 2017-06-26T15:51:36 Bind all elements of unbound image arrays to unit zero Spec GLSL ES 3.10, section 4.4.5, Any uniform sampler, image or atomic counter variable declared without a binding qualifier is initially bound to unit zero. If the binding qualifier is used with an array, the first element of the array takes the specified unit and each subsequent element takes the next consecutive unit. BUG=angleproject:1987 TEST=angle_end2end_tests:ComputeShaderTest Change-Id: I6a8188449a91bf3e8ded37e067205dcae4e47fa7 Reviewed-on: https://chromium-review.googlesource.com/547977 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Xinghua Cao 65ec0b2e 2017-03-28T16:10:52 ES31: Add support for bindImageTexture on GL backend This patch refers to https://chromium-review.googlesource.com/c/380636/ BUG=angleproject:1987 Change-Id: If621eed6ecaa7298214843a2a133801ca1487b03 Reviewed-on: https://chromium-review.googlesource.com/462088 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Xinghua Cao 73badc07 2017-03-29T19:14:53 ES31: Implement glDispatchCompute for D3D backend BUG=angleproject:1955 TESTCASE=angle_end2end_tests Change-Id: I69b4df83d67017d39df67753d6d17fc15ececebf Reviewed-on: https://chromium-review.googlesource.com/462067 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Xinghua Cao 2b39659d 2017-03-29T15:36:04 ES31: Implement glDispatchCompute for OpenGL backend This patch refers to https://chromium-review.googlesource.com/c/380639/ BUG=angleproject:1955 TESTCASE=angle_end2end_tests Change-Id: Iafd7a6ba2d71c0b332d9267a1260d9dbd9800c02 Reviewed-on: https://chromium-review.googlesource.com/462089 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Xinghua Cao b123938d 2016-12-13T15:07:05 D3D11: Add support to compile and link compute shaders This is a reland of 2cd9d7e032fb412b539a907c58342060340387a1. BUG=angleproject:1442 TEST=angle_end2end_tests Change-Id: I5be0032b97617c31cdd4c66a823e8eb3b518867a Reviewed-on: https://chromium-review.googlesource.com/430199 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Xinghua Cao 0aff35eb 2017-01-16T13:46:52 OpenGL 4.2 is required when using ARB_compute_shader extension BUG=angleproject:1702 TESTCASE=angle_end2end_tests Change-Id: I45fe21bc14310b9c873e83004a8ac8766865fbb9 Reviewed-on: https://chromium-review.googlesource.com/428690 Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 417df92f 2017-01-12T09:23:07 Revert "D3D11: Add support to compile and link compute shaders." Fails https://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Debug%20%28New%20Intel%29/builds/5769 BUG=angleproject:1442 This reverts commit 2cd9d7e032fb412b539a907c58342060340387a1. Change-Id: Ic1610d20ba0449b423528fa9840aa951c012cf84 Reviewed-on: https://chromium-review.googlesource.com/427229 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Xinghua Cao 2cd9d7e0 2016-12-13T15:07:05 D3D11: Add support to compile and link compute shaders. BUG=angleproject:1442 Change-Id: I13240e931e6f121d175d2cd6b41324d38bb39a5c Reviewed-on: https://chromium-review.googlesource.com/405831 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Martin Radev 9ddfa060 2016-08-29T13:56:39 Disable compute shader tests on Intel The compute shader tests in angle_end2end_tests fail on Intel Linux. The patch disables the tests for Intel. TEST=angle_end2end_tests BUG=angleproject:1483 Change-Id: I303f0852ea3ccb65c1dd96a196a640c76cc519e4 Reviewed-on: https://chromium-review.googlesource.com/377318 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Martin Radev 4c4c8e72 2016-08-04T12:25:34 Add compute program compilation and linking support Compute shaders can be now compiled and linked to create programs. Some tests are added to verify successful and unsuccessful compute shader linking. The patch also replaces std::array<int, 3> with a custom struct WorkGroupSize. BUG=angleproject:1442 TEST=angle_end2end_tests TEST=angle_unittests Change-Id: I4ab0ac05755d0167a6d2a798f8d7f1516cf54d84 Reviewed-on: https://chromium-review.googlesource.com/366740 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>