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a20af6d7
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2017-09-18T13:32:29
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Use C++11 raw string literals instead of SHADER_SOURCE macro
This is better in many ways:
1. It doesn't confuse clang format
2. \n doesn't need to be included after preprocessor directives like
the version directive.
3. It's using built-in functionality instead of something custom.
Raw string literals should be the preferred way to include shader
source in C++ files going forward.
BUG=angleproject:2157
TEST=angle_end2end_tests
Change-Id: I8b236a6e2d5c25d920297e5bc5b5b143eddeba1f
Reviewed-on: https://chromium-review.googlesource.com/671046
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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85769f0d
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2015-10-20T17:08:44
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Re-land "Only require that the stencil masks are same as many effective bits set"
It seems reasonable to validate the equality between stencilWriteMask
and stencilBackWriteMask only by comparing the effective bits.
An existing dEQP test[1] and a WebGL test[2] also use the max size of
stencil bits for checking the stencil mask values.
[1] StencilWriteMaskSeparateTestCase (gles3/functional/
es3fIntegerStateQueryTests.cpp)
[2] https://www.khronos.org/registry/webgl/sdk/tests/conformance/state/
gl-get-calls.html (Search for "minimumRequiredStencilMask ")
Re-land with fix for Clang warning.
Change-Id: I4cadaffced04ca55fa6daf7ac6a462368e0cfeec
Reviewed-on: https://chromium-review.googlesource.com/307530
Reviewed-by: Jinyoung Hur <hurims@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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1220bbbd
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2015-10-20T21:04:11
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Revert "Only require that the stencil masks are same as many effective bits set"
Reverting temporarily, causes a compile warning with Clang:
..\..\third_party\angle\src\libANGLE\renderer\d3d\d3d11\Renderer11.cpp(242,7) : error: field 'mDebug' will be initialized after field 'mCurStencilSize' [-Werror,-Wreorder]
mDebug(nullptr),
^
1 error generated.
ninja: build stopped: subcommand failed.
http://build.chromium.org/p/tryserver.chromium.win/builders/win_clang_dbg/builds/98
This reverts commit 685aa4b87d2c6a3f13134c77af8690e5f3d6aa6d.
Change-Id: I9dab08b26e2eddf508a7bcde7813c25be350bf31
Reviewed-on: https://chromium-review.googlesource.com/307520
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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685aa4b8
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2015-09-29T00:58:02
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Only require that the stencil masks are same as many effective bits set
It seems reasonable to validate the equality between stencilWriteMask
and stencilBackWriteMask only by comparing the effective bits.
An existing dEQP test[1] and a WebGL test[2] also use the max size of
stencil bits for checking the stencil mask values.
[1] StencilWriteMaskSeparateTestCase (gles3/functional/
es3fIntegerStateQueryTests.cpp)
[2] https://www.khronos.org/registry/webgl/sdk/tests/conformance/state/
gl-get-calls.html (Search for "minimumRequiredStencilMask ")
Change-Id: I68cefbe8a9f69c5a9ebcb30027a05581e3024add
Reviewed-on: https://chromium-review.googlesource.com/302703
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jinyoung Hur <hurims@gmail.com>
Commit-Queue: Jinyoung Hur <hurims@gmail.com>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
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