src/libANGLE


Log

Author Commit Date CI Message
Gert Wollny fb42cbab 2021-06-11T14:30:49 Capture/Replay: Capture glGetLightfv parameter Enable the according capture/replay tests. Bug: angleproject:6051 Change-Id: I916e6d10756bc24bb3e0644c2b290f55b2066fd0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2954264 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny b82da851 2021-06-11T13:57:47 Capture/Replay: Add capture for Fogfv parameters Enable FogTest* tests for capture/replay. Bug: angleproject:6050 Change-Id: Ic183ef550f57a790a3d113f20f67946487006166 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2954263 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny d42df5c7 2021-06-08T11:42:50 Capture: Only capture texels of initialized textures If a texture is not yet initialized then it may contain random pixels, and since it doesn't make sense to capture this random data, skip its serialization and only mark the data as not initialized in the capture. This also avoid the texture syncronization that would lead to a crash for incomplete cube maps. Bug: angleproject:6034 Change-Id: I0cb30a03a29aecd605f3c61b6df4cd897e1f9093 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2944954 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny 22716d31 2021-06-11T13:51:41 Capture: Add specialization for ParamType::TGLubyte Also enable "CurrentColorTest.Set/*" tests. Bug: angleproject:6049 Change-Id: I65e62b6c0805687ad6744a12217e0c08bc97ca1a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2954262 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny 90f9ddd9 2021-06-10T14:35:13 Capture: Add support for capturing (Get)ClipPlanef equation In addition, correctly handle "const GLfloat *" when replaying, and enable the according capture/replay tests Bug: angleproject:6047 Change-Id: I5dd7510d1b621d4c941490c9d0261559a96dd681 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2951133 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 4375d6c7 2021-06-18T23:51:23 Vulkan: Support multiview queries When using queries with multiview, Vulkan specifies that N queries are actually produced (N being the number of views) which must be summed by the application. Bug: angleproject:6048 Change-Id: I5ea615536f1a357806b7ea8093280b9122f1d66a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2971562 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 977a28f3 2021-06-22T12:30:07 No-op glGenerateMipmap on zero-sized textures The spec says: > Otherwise, ... if any dimension is zero, all mipmap levels are left > unchanged. This is not an error. Bug: chromium:1220250 Change-Id: I45e007c1f8e9b80f405d3d096eb896a7246f7c8e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2979853 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 5b314268 2021-06-15T17:37:45 Vulkan: Support OVR_multiview and OVR_multiview2 Multiview is supported in Vulkan simply by specifying the number of views in the render pass, and creating the appropriate image views. A number of changes to the way image views and render targets are stored are made to support those that don't cover the entire range of layers. One particular detail that is not implemented in this change is the use of queries in combination with multiview. Vulkan specifies that N queries are actually produced (N being the number of views) which must be summed by the application, but this is not currently done. Bug: angleproject:6048 Change-Id: I1d4a9894c232d3a93d7a97c9fa0eedc334e57469 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2967625 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 9bad7a19 2021-06-15T23:39:52 Vulkan: Unpack RenderPassDesc Upcoming multiview support needs to add 2~3 more bits to this struct, but this struct is already fully packed. As the combination with emulated multisampled render to texture is not planned, some bits used for MSRTT can be aliased with multiview. However, that makes the packing of this struct even more unwieldy. Since only tens of render passes are expected per frame, increasing the size of the render pass cache key should not have a dramatic effect. Bug: angleproject:6048 Change-Id: I5c9a0d155f23a37e2787b38525d3ce721b54ec1e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2966218 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny b6009f64 2021-06-17T14:53:03 Capture/Replay: Add feature for robust resource init Query the feature when creating the display and the context, and pass the flag to the created context and also to durfaces. With that we create surfaces that will be marked "MayNeedInit" and are initialized if the resource is cleared or invalidated. Bug: angleproject:6041 Change-Id: I292f2e3f931736a18db93695441407e17d2265b6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2976656 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny 41f86f35 2021-06-22T11:02:08 Capture: Serialize only the content of initialized attachments If a resource is marked MayNeedInit, then we don't serialize it but mark the data as not initialized. Bug: angleproject:6041 Change-Id: If3d3431a58848f7835692fe10b30fab68c901d8a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2976657 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Jamie Madill ac795859 2021-06-23T11:17:36 Disable warning on invalid feature name. Because we don't have a centralized feature list, we would fire this warning every time we use a feature override. Disable it until we have a centralized list we can check. Bug: angleproject:6085 Change-Id: Ia5c3f2ae8337141e963e67e1d71243a3d0a01c9a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2982505 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1b104dd9 2021-05-26T14:29:01 Finish switch to angle_version.h. Bug: b/168736059 Change-Id: I1232c8284f37aadb374840aca8f40e4569382c7b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2920490 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi b6adeb2f 2021-06-21T11:11:30 Vulkan: Use pipeline statistics query to emulate primitives generated The VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT query produces the same result as the GL primitives generated query. One caveat is that in combination with rasterizer discard this query may not work. This is emulated by disabling rasterizer discard when this query is active and applying an empty scissor instead. When VK_EXT_primitives_generated_query is released and supported, a similar issue with rasterizer discard persists so this change will facilitate using that extension as well. Bug: angleproject:5430 Change-Id: Id45b6f058c5cb6837e04aa64b1efde28c104e4cf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2976181 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Alexey Knyazev dbfc119a 2021-06-22T08:56:33 Fix overflow in gl::ValidateES2TexImageParametersBase Bug: chromium:1222516 Change-Id: I532dc6e1c80c442af2c35d1facc262c48222def3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2978251 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi 64ce506d 2021-06-18T14:48:29 Vulkan: SPIR-V Gen: Support most non-texture/image built-ins Most GLSL built-ins map directly to some SPIR-V operation. texture*() and image*() built-ins are not implemented as well as a handful of other built-ins that require special-handling. Bug: angleproject:4889 Change-Id: I72abfb4692c3d66a3c8be43ce44ba6808efe6255 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2971646 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Xiaoxuan Liu 96dd515a 2021-03-31T14:21:16 Update glColorspace(EGL_KHR_gl_colorspace) enable logic 1. Enable glColorspace if VK_EXT_swapchain_colorspace is supported, remove dependency on VK_KHR_image_format_list. 2. Enable VK_KHR_image_format_list support on Mali GPU. 3. Fix PbufferTest.ClearAndBindTexImageSrgbSkipDecode test tolerance issue. Bug: angleproject:2514 Bug: angleproject:5281 Change-Id: I2ed54a14afc7c3aee5a5980bd300ab052ebab3d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2793852 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
John Plate 44a5c913 2021-06-17T09:29:29 CL: Make CL front end and back end thread-safe Add locking to all mutable variables of the CL objects in the front end and pass-through back end to make them thread-safe. This fixes a crash in a multi-threaded CTS test. Bug: angleproject:6015 Change-Id: I1d6471c851217639411c434c82acd32d14035291 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2967468 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
John Plate 1891af05 2021-06-16T10:20:32 CL: Refactor TRY macro and fix more conformance bugs Bug: angleproject:6015 Change-Id: Id54be19822fec2ac5584ffe1d1cf5bb8f00c9094 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2967467 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: John Plate <jplate@google.com>
Ian Elliott 3706f9eb 2021-06-10T18:45:15 Vulkan: Fix AGI hierarchy crash for noop'd clears/queries The ASSERT in ContextVk::endEventLogForClearOrQuery() was wrong. Certain glClear*, glBeginQuery*, and glEndQuery* commands may exit early (e.g. noop). When this happens, mQueryEventType will be set to NotInQueryCmd. In such cases, return without trying to finish a non-started debug-util-marker hierarchy. Bug: b/191489405 Change-Id: If40ed00fdc6e420ae6a11c2aeaced19e5aa45a5f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2973342 Reviewed-by: Trevor David Black <vantablack@google.com> Reviewed-by: Mark Lobodzinski <mark@lunarg.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Cody Northrop 851fbedb 2021-06-10T21:27:01 Vulkan: Switch viewport and scissor to dynamic state Heavily based on http://crrev/c/1316888 Some apps are creating a large number of viewport combinations and are running out of graphics memory. This CL drops their graphics pipeline use from tens of thousands to tens. Performance testing shows little impact to application traces. Bug: b/190026813 Bug: angleproject:3143 Change-Id: Ib7415be1128f8fedae4a7ca72e067b2815201223 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2954925 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Doug Horn 4e1fd371 2021-06-17T10:26:26 Ensure GLES1 state is cleared on context switch. GLES1 support in multi-context D3D mode is broken prior to this change as state in the GLES1Renderer is not being properly dirtied on context switch. The immediate result is a crash on draw commands due to a null program. Introduce a new dirty bit to specify that the program is dirty and should be re-initialized. Test: GLES1 applications work with the D3D11 backend in multi-context mode. Bug: b/191158936 Change-Id: Ib53c1471514ff2cf36ef9fc0d6bfb99a8bb7cf66 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2969789 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Doug Horn <doughorn@google.com>
Shahbaz Youssefi 24155b13 2021-06-17T18:09:29 Vulkan: Free DynamicBuffer buffers after dip in allocation size In a pattern like this: - allocate 100 bytes - allocate 200 bytes - allocate 50 bytes - allocate 100000000 bytes - allocate 100 bytes - allocate 200 bytes - allocate 50 bytes The DynamicBuffer class switches to making 100MB allocations even if that allocation was a one-off. A small future allocation would then tie up 100MB in memory for future allocations. Another 100MB is also left tied up in the free list. With this change, if an allocation is made that's less than a quarter of the DynamicBuffer's current allocation size, it's taken as a sign that the previous large allocation was a one-off and the size is moved back to the DynamicBuffer's original initial size. Bug: b/187757166 Change-Id: I0c6f00eec7c81298f9dc41a41cc308510ce76623 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2971004 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
John Plate 69562546 2021-06-11T19:12:11 CL: Refactor info structs and fix conformance bug - Remove variable name prefix from Info structs to be more consistent with other ANGLE structs. - Fix CL object validation check with magics, since the Mesa solution doesn't work without RTTI. - Add support for some extensions required by OpenCL 1.1 and for some optional extensions. - Fix more conformance bugs. Bug: angleproject:6015 Change-Id: I41b1c45d95059a9994f5dc78bf9b74476cc6f2d4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2956349 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ian Elliott ecf27c71 2021-06-16T13:13:31 GL: Fix bug with: Skip redundant flushes. The ANGLE-into-Skia autoroller is blocked because of the following CL: https://chromium-review.googlesource.com/c/angle/angle/+/2956453 Michael Ludwig, a Skia engineer, found that this change fixes the problem and will unblock the auto-roller. Bug: chromium:1181068 Change-Id: I514b2762f6643e25b36aab0290a57af4abf3c660 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2965615 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Mohan Maiya b77a6c25 2021-06-16T11:01:14 Vulkan: Avoid using VK_WHOLE_SIZE when using dynamic offsets Binding descriptor sets that use VK_WHOLE_SIZE with a dynamic offset results in the VUID-vkCmdBindDescriptorSets-pDescriptorSets-01979 validation error. Updated the updateDefaultUniformsDescriptorSet function to use the uniform's size instead of using VK_WHOLE_SIZE. Bug: angleproject:5924 Tests: dEQP-GLES31.functional.shaders.multisample_interpolation.* SimpleStateChangeTest.UniformUpdateTest*Vulkan UniformTestES3.MatrixUniformUpload*Vulkan Change-Id: Ie4633af61d59a9401f599d336a5b9040cdf18004 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2950309 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi af1eed2e 2021-06-10T01:55:59 Vulkan: Generate gl_FragColor/Data declarations in AST gl_FragColor and gl_FragData are not available in Vulkan. Prior to this change, their declaration as webgl_FragColor and webgl_FragData was done in text. This change implements an AST transformation that declares a normal fragment output variable and replaces all references to these built-ins with those variables. Bug: angleproject:4889 Change-Id: If224e089dec25e4aa580beb135e1be2890de7887 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2953042 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexis Hetu 4fbb6f43 2021-06-14T18:20:06 Vulkan: Fix accessing index buffer with uninitialized memory This was discovered by Clusterfuzz on MacOS. The issue was that is index buffer of a draw indexed call was missing, causing SwiftShader to access uninitialized memory, leading to the ASAN crash. The missing index buffer was caused by DIRTY_BIT_INDEX_BUFFER not being set. This was in turn caused by ContextVk::flushDirtyGraphicsRenderPass() not setting dirty bits not included in the dirtyBitMask, despite needing to be set for future processing. Bug: chromium:1183068 Bug: chromium:1190493 Change-Id: I65b398d8737b3df5fd51a03a2c8074a774a94a81 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2961690 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 8333d061 2021-06-14T11:01:35 GL: Respect TexSubImage upload limits for robust init The chunked_texture_upload splits texture uploads for glTexSubImage calls but ANGLE uses glTexSubImage internally for robust resource initialization. Also chunk those uploads. Bug: chromium:1181068 Change-Id: Ia6eaac8117173946630f420b396cbc54c163b7ce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2961230 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
John Plate 2c8d9a9a 2021-06-09T16:09:35 CL: Remaining functions for OpenCL 1.2 Add support for the remaining functions for OpenCL 1.2 for the front end and pass-through back end. Also fix several bugs discovered by the conformance tests. Bug: angleproject:6015 Change-Id: I1dca1c3f4c1d9aea7f0501094c171116ea01381f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2954259 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: John Plate <jplate@google.com>
Geoff Lang 222a81cf 2021-06-11T14:34:52 Reland: GL: Skip redundant flushes. Skip flushes when there is no work submitted since the last flush. Bug: chromium:1181068 Change-Id: Iab31f8949f7eb07dffb7b0930069cbb3ca69ef57 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2956453 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Ian Elliott ebf75698 2021-06-10T18:55:04 Vulkan: Fix AGI clear hierarchy bug for clear commands This approach properly handles outside-render-pass clears. Bug: b/190622922 Change-Id: Ia4a9d6ec13d7da8c4a445af1127e82c03f37e8b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2951960 Reviewed-by: Mark Lobodzinski <mark@lunarg.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
John Plate 55df3ec1 2021-06-08T18:57:15 CL: Add remaining enqueue commands Add support for remaining OpenCL 1.2 enqueue commands to front end and pass-through back end. Bug: angleproject:6015 Change-Id: Iab650e42d51e2105dc826088d3606c56d5cd0fd5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2944966 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: John Plate <jplate@google.com>
Ian Elliott 1fcbf77c 2021-06-10T16:02:31 Vulkan: Fix AGI hierarchy for query commands Treat glBeginQuery* and glEndQuery* commands the same as glDraw* commands, generating a hierarchy. This results in vkCmdBeginQuery and vkCmdEndQuery commands being nested under gl*Query*, instead of being a peer of glDraw* commands. This change necessitated plumbing some of the existing "end" path to return angle::Result. Bug: b/190512191 Change-Id: I898d3fdd9b4b7d86e76dfae2ffc5d6f7316a55ef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2950926 Reviewed-by: Mark Lobodzinski <mark@lunarg.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi 31641b8e 2021-06-05T02:17:47 Declare specialization constants in the AST A new qualifier (EvqSpecConst) is added so that specialization constants can be declared in tree. This enables TVariable references to specialization constants to be validated, which were in fact invalid as every reference declared a new variable. That is fixed. Bug: angleproject:4889 Change-Id: I1711e41cbc5a1260843d2d004d3568bdae11e963 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2941451 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
John Plate 82654e5d 2021-06-06T15:46:53 CL: Add program build commands Add program build commands to front end and pass-through back end. Bug: angleproject:6015 Change-Id: I1175646d35ff050796b718d7f0e269520292b319 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2940839 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
John Plate 2e772e04 2021-06-04T14:01:42 CL: Add image enqueue commands Add image enqueue commands to front end and pass-through back end. Bug: angleproject:6015 Change-Id: I133e84020975679fafd29432c965cd19f086d2b4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2940837 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: John Plate <jplate@google.com>
Sergey Ulanov c670917c 2021-06-02T14:43:03 [Fuchsia] Cleanup vulkan_fuchsia_ext.h Removed defintions of fuchsia-specific vulkan types from vulkan_fuchsia_ext.h . Instead, the types provided by vulkan_fuchsia.h are used now. Also re-enabled vulkan validation on Fuchsia. Bug: chromium:1215736 Change-Id: I795347b7fb61d90033749533cefd42cf180730fb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2934718 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Gert Wollny cb4f8a79 2021-06-08T10:39:47 Capture: Add a specialization for TGLeglImageOES When writing out the parameter TGLeglImageOES an additional cast is needed. Bug: angleproject:6036 Change-Id: I7470a58a6ae17b0185d0c2e3fe1184b698f3efaf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2944952 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Brandon Schade 69f2fb00 2021-03-08T10:49:31 Vulkan: Expose OES_geometry_shader extension Modify the symbol table generation script to accept a list of supported extensions. This allows for the EXT and OES versions of the geometry shader extension to be exposed. Test: angle_deqp_khr_gles31_tests --deqp-case=*geometry_shader* Bug: angleproject:3571 Change-Id: Ia7127a03dbd3fce78957f0505d3ce0c9bab6cb15 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2765011 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mark Lobodzinski 4bafc503 2021-06-01T10:59:17 Vulkan: Fix AGI hierarchy for clear commands Treat mid-render-pass glClear* commands the same as glDraw* commands, generating a hierarchy. This results in vkCmdClearAttachment commands being nested under glClear, instead of being a peer of glDraw* commands. Bug: b/183547523 Change-Id: Ibc6900b0485fd174d79c8fe6c94ea17dbefa520b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2941364 Reviewed-by: Mark Lobodzinski <mark@lunarg.com> Reviewed-by: Mike Schuchardt <mikes@lunarg.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Michael Yu 7c253fca 2021-06-02T13:18:44 D3D11 additional context-loss logging This makes logging more consistent when we encounter context loss. In Renderer11::testDeviceLost, note DXGI_ERROR_INVALID_CALL is a valid GetDeviceRemovedReason, but was not detected prior. SwapChain11::resize and SwapChain11::reset added more logging, likewise with Context11::handleResult. This covers everywhere d3d11::isDeviceLostError is invoked, though that might not be exhaustive of all cases we detect device loss. Bug: b/188291915 Test: Manually trigger conditions to test logging. Change-Id: Idd57363101b53bc2d3c4c306ee78a42012a1a320 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2935696 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Doug Horn <doughorn@google.com> Commit-Queue: Michael Yu <warty@google.com>
Gert Wollny 1ab6d214 2021-06-07T08:49:09 Capture: Create group variable for BlockMemberInfo Also declare GroupScope as NO_DISCARD. Bug: angleproject:6016 Change-Id: I738f137727d52a0930cd8c400fbc05f1cc8cfdad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2943927 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi ee4a5266 2021-06-01T14:57:24 Vulkan: SPIR-V Gen: Function calls This change implements function calls. As a result, transform feedback tests are enabled as well as support for transform feedback emulation (which contains functions and if blocks). `const` and opaque uniform function arguments take intermediate values, while the rest take memory objects. If the argument being passed is an unindexed lvalue, it can be directly given to the function. Otherwise a temporary variable is made which is initialized by the parameter if necessary (in and inout parameters) and later overwrites the parameter if necessary (out and inout parameters). Bug: angleproject:4889 Change-Id: I8976cdd17870c35d5a2daeed3c38de57ada931d9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2930363 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny c1932fb5 2021-06-07T12:25:47 Serializer: Print FBO attachment name instead of a number Bug: None Change-Id: I419a0ca6d1c2e3c47dc84b106baf40dc0abb85cb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2943930 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mark Lobodzinski 0a6c6c00 2021-06-01T10:59:17 Vulkan: Submit Dispatch commands outside renderpass Compute dispatch commands must be submitted outside a renderpass, but their associated debug event markers were being submitted on the renderpass commandbuffer. The dispatch debug event markers are now handled separately from those for draw calls and are now submitted on the correct commandbuffer. Failure manifested in malformed AGI traces for Ragnarok M: Eternal Love Bug: b/181611786 Change-Id: I768eeccd76be38818fc99d6d56f5899290c8fc5b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2930818 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Mohan Maiya 26a54260 2021-05-26T16:53:29 Reland "Vulkan: Handle immutable sampler state change in TextureVk" This is a reland of 349c08300e08bc809c448d62e0ad969ecb17c047 Skip YUV tests on Pixel2 Original change's description: > Vulkan: Handle immutable sampler state change in TextureVk > > Transitioning between sources in RGB and YUV colorspace or between > YUV formats with different layout should force the recreation of > pipeline layout and the invalidation of texture's sampler. > > Only textures that are EGLImage targets are handled for now. > > Bug: b/155487768 > Bug: angleproject:5033 > Bug: angleproject:5773 > Test: ImageTest.SourceAHBTarget2DExternalCycleThrough*Vulkan > Change-Id: I02d5763e7f89b910313e14b57bfc5403113dfbb2 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2924415 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Bug: b/155487768 Bug: angleproject:5033 Bug: angleproject:5773 Change-Id: Ie3791bc6f6e9b53eb0db23759a14fdc038c8f5b6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939354 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Sunny Sachanandani 03d8e7c9 2021-06-04T21:22:52 Revert "Vulkan: Handle immutable sampler state change in TextureVk" This reverts commit 349c08300e08bc809c448d62e0ad969ecb17c047. Reason for revert: anglebug.com/6028 Original change's description: > Vulkan: Handle immutable sampler state change in TextureVk > > Transitioning between sources in RGB and YUV colorspace or between > YUV formats with different layout should force the recreation of > pipeline layout and the invalidation of texture's sampler. > > Only textures that are EGLImage targets are handled for now. > > Bug: b/155487768 > Bug: angleproject:5033 > Bug: angleproject:5773 > Test: ImageTest.SourceAHBTarget2DExternalCycleThrough*Vulkan > Change-Id: I02d5763e7f89b910313e14b57bfc5403113dfbb2 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2924415 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Bug: b/155487768 Bug: angleproject:5033 Bug: angleproject:5773 Bug: angleproject:6028 Change-Id: Ib8b3b54ff61f26910df2af4a6b894b3d2d5906bb No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2941547 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Jamie Madill 046f70a3 2021-06-04T15:40:16 Revert "Remove unused code from ValidateES2CopyTexImageParameters" This reverts commit fcd7affb6bfd9e17d6c12e836158f8f0fc634b14. Reason for revert: Differences in format checks make the validation logic trip a newly added ASSERT. Bug: chromium:1216276 Original change's description: > Remove unused code from ValidateES2CopyTexImageParameters > > Compressed formats are rejected earlier with > ValidateCopyTexImageParametersBase > > Bug: angleproject:5731 > Change-Id: I7809140af84f2c565008e211adf0f998a0e57e91 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2741580 > Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: angleproject:5731 Change-Id: I7734d9bce538e5679c8ee672f547941f5f693261 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2940904 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 349c0830 2021-05-26T16:53:29 Vulkan: Handle immutable sampler state change in TextureVk Transitioning between sources in RGB and YUV colorspace or between YUV formats with different layout should force the recreation of pipeline layout and the invalidation of texture's sampler. Only textures that are EGLImage targets are handled for now. Bug: b/155487768 Bug: angleproject:5033 Bug: angleproject:5773 Test: ImageTest.SourceAHBTarget2DExternalCycleThrough*Vulkan Change-Id: I02d5763e7f89b910313e14b57bfc5403113dfbb2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2924415 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Shahbaz Youssefi 683064b7 2021-06-02T02:59:55 Vulkan: Fix missing operand list in OpExecutionMode parser & builder Bug: angleproject:4889 Change-Id: Ie864031caeddfcf5202044b0f9c197b3883ceaf7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2934782 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 16b10a54 2021-05-21T15:35:00 Revert "Capture/Replay: Emit SetupReplay() late" This reverts commit 54ba6f0135715737a55f2dc4fc1cb86874fb98f9. Reason for revert: breaks MEC. Bug: angleproject:5999 Original change's description: > Capture/Replay: Emit SetupReplay() late > > Only emit SetupReplay() after all captured frames have been run, > so that InitializeReplay() is called with values of > readBufferSize and the maxClientArraySize that are sufficiently > large for all frames. > > Bug: angleproject:5965 > Bug: angleproject:5895 > Change-Id: Ic59597dc27f733fb210d7cc5a144a86e54cd2040 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2894486 > Commit-Queue: Gert Wollny <gert.wollny@collabora.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Cody Northrop <cnorthrop@google.com> Bug: angleproject:5965 Bug: angleproject:5895 Change-Id: Ia901183b2052fa2b4552ad2e09818a2894fbdf6b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2911878 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 9ba86e06 2021-06-03T13:41:39 Revert "FrameCapture: Write the frame cpp file even if frame is empty" This reverts commit 6619c464e5f6237d7465ec945d24164372aa4196. Reason for revert: breaks MEC. Bug: angleproject:5999 Original change's description: > FrameCapture: Write the frame cpp file even if frame is empty > > The index file will add a reference to this file, and the replay will > also expect that the frame execution function and the context function > exist, so write the file even if the frame is empty > > Bug: angleproject:5939 > Change-Id: I265d061fdae51b86131d145116ad1c0f9ca8c93f > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2882581 > Commit-Queue: Gert Wollny <gert.wollny@collabora.com> > Reviewed-by: Cody Northrop <cnorthrop@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: angleproject:5939 Change-Id: I759d44ba847c69faf1caf97a9818836d1be3b058 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2937737 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill cf853b30 2021-06-03T13:54:44 Add missing buffer validation to BeginTransformFeedback. A change to Vulkan exposed this missing validation. In the Vulkan back-end we do some caching on BeginXFB, which would perform an invalid memory access. Adding the missing validation correctly traps the error before we reach the back-end. Bug: chromium:1171685 Bug: angleproject:4622 Change-Id: I5c92575a07149e431c4f260a4555ff196822c64e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2937022 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Ian Elliott 152450f8 2021-06-02T15:38:35 Fix ContextVk::handleNoopDrawEvent() for when no cmd buffer ContextVk::handleNoopDrawEvent() was created to handle no-op glDraw*'s. However, it assumed/assert'd a valid mRenderPassCommandBuffer. That is not always the case. Fix this by having handleDirtyEventLogImpl() check for a valid command buffer. Bug: b/189967673 Bug: b/184888395 Change-Id: Ice7c5da842a6f41f27c24af8e858147d01be86bc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2935756 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi bcb678a5 2021-05-27T16:50:55 Vulkan: Fix deferred clears vs 3D textures Two bugs are fixed in this change. One is that framebuffer attachments to 3D textures should not attempt to defer clears. The clear staged for the 3D texture applies to all slices, not just the slice the framebuffer is attached to (and that would get cleared through deferred clears). Secondly, when clearing an attachment to a 3D texture, the clear must be applied immediately through a render pass loadOp to affect only the slice that's attached. This was already handled for layered framebuffers where the clear was applied immediately if the 3D texture render target had more layers than the framebuffer. The condition for this is generalized to check whether the 3D texture has more slices (regardless of whether the render target is layered or not). Test is based on one written by Austin Eng <enga@chromium.org> Bug: angleproject:5967 Change-Id: I43cf5fc24673323eda8390021641e2238be6e375 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2923785 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
John Plate 41b817f3 2021-05-31T17:38:43 CL: Add buffer enqueue commands Add buffer enqueue commands to front end and pass-through back end. Bug: angleproject:6015 Change-Id: I936530d31903e395550e4540339ebec2e6702e65 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2928425 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
John Plate daf18594 2021-05-31T12:04:42 CL: Refactor front end entry functions Move all front end functions that are only called from the OpenCL entry points to a separate section at the top of the front end object class bodies, which improves readability. Bug: angleproject:6001 Change-Id: Id360adbf0c439e4068c379aa4ea1da25e99f7b53 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2928419 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
John Plate baca10b7 2021-05-29T16:26:57 CL: Remove object cache and fix multi-threading All CL front end objects used to be cached to be able to determine if an object has been created by the front end to check its validity. The validity is now checked with the existence of an intrinsic value (the dispatch table pointer), which is consistent with the patterns found in Mesa and clvk (though clvk uses a magic value). This allows the removal of all cached objects. The cached objects were stored with std::unique_ptr. These are now gone and all remaining pointers are now custom intrinsic reference count pointers. Also remove global lock which causes deadlocks, e.g. when CL API is called from a separate thread to unlock a blocking call with a user event. Most of the front end is constant and already thread-safe. The ref count is also thread-safe now (atomic). A few remaining locks will follow. Without the global lock it was now possible to make the API reentrant, and to remove the workaround with the Khronos ICD loader to skip ANGLE's OpenCL library. Bug: angleproject:6001 Change-Id: I7d3b52db9011a02cb7ea9ebdeb6e22c4c702ef5b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2927395 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
John Plate 076974a9 2021-05-28T11:44:54 CL: event creation for front end & passthrough Add event object to back end and implement creation and info query. Bug: angleproject:6001 Change-Id: Id4951b726b66afa289fafe1a716a7cfdb6f5826d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2925477 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Kyle Piddington d7aa0130 2021-04-26T16:56:15 Upstream Apple's direct-to-Metal backend: compile translator. This change is meant to merge the translator changes from Apple's direct-to-Metal backend. Taken from Kyle Piddington's CL: https://chromium-review.googlesource.com/c/angle/angle/+/2857366/ The goal of this CL is to merge the translator code in a state that compiles, but not to switch the Metal backend over to use this translator backend yet. Bug: angleproject:5505 Change-Id: I68a6354604498cd5fd1eb96c13fc56f3b38f2bd0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897536 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
John Plate 9459456b 2021-05-27T13:43:41 CL: kernel creation for front end & passthrough Add kernel object to back end and implement creation and info query. Bug: angleproject:6001 Change-Id: I6e3fdd2b35d7e73ed56144dc938bf21436d3559f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2922150 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
John Plate 51ab3dc3 2021-05-25T16:54:11 CL: Improve validation readablity Improve validation readablity by introducing a bit field class and by changing how the CL error code is returned. Bug: angleproject:6001 Change-Id: I51deb745454e5281de725481edef85eb30be28c7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2919690 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: John Plate <jplate@google.com>
Geoff Lang c12f594a 2021-05-31T10:48:20 GL: Chunk uploads of texture data >120kb on Mac. Mac drivers are hanging and crashing after large glTexSubImage uploads. Chunk those uploads to avoid this problematic path in the driver. Bug: chromium:1181068 Change-Id: I7dca0b8e49420f015ff7830283c14283a0515826 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2928098 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Cody Northrop a44b16d3 2021-05-26T09:35:56 Capture/Replay: Force validation on when capturing Genshin Impact is using EGL_KHR_create_context_no_error to create a context that exposes GL_KHR_no_error. If it successfully creates the context, it sends down call sequences that check query results available immediately after genning query objects: glGenQueries(1, reinterpret_cast<GLuint *>(gReadBuffer)); UpdateQueryID(415, 0); glGetQueryObjectuiv(gQueryMap[415], GL_QUERY_RESULT_AVAILABLE, ...); This throws errors on every platform I have access to, with either native or ANGLE as the driver. The spec is ambiguous as to whether this should cause an error, but practically we can't allow this if we want error free playback of traces. To support this, we will force validation on in the context when FrameCapture is enabled. When the app submits invalid calls, they will be dropped by FrameCapture. Test: Genshin Impact MEC Bug: b/181794064 Change-Id: If882d27d74661cd95bc23687eff3056a0f64e3cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2921068 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis fe93fcdd 2021-05-27T13:28:18 Workaround Mesa 20 Intel driver bug with GLX_OML_sync_control Disable the use of this extension on Mesa 20/intel, it's causing GPU hangs. Bug: chromium:1187475 Change-Id: Ic7029b1f72bd0b0f4a2c11a7fceb0a59f51be8aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2920811 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Charlie Lao b6bd039c 2020-10-06T13:34:53 Vulkan: Fine-grained depth stencil layout transition barrier Gfxbench Manhattan uses depth attachment as texture in the same render pass, which creates a feedback loop. The layout we are using for this has kAllShadersPipelineStageFlags even though it only used by fragment shader. This creates an unnecessary vertex/fragment dependency that hurts performance on some mobile GPUs. This CL split DepthStencilReadOnly to DSAttachmentReadAndFragmentShaderRead, DSAttachmentReadAndAllShadersRead, and DepthStencilAttachmentReadOnly, so that if it is used by fragment shader, we only barrier against fragment stage. If not used by any shader, we don't block any shader stages. To make names consistent, this CL also renames DepthStencilAttachmentAndFragmentShaderRead to DSAttachmentWriteAndFragmentShaderRead, renames DepthStencilAttachmentAndAllShadersRead to DSAttachmentWriteAndAllShadersRead. Bug: b/169891513 Change-Id: Iede497e8af028861f9166a32d122f26dc7aa864a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2453599 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Charlie Lao 5e631c5f 2021-05-20T11:21:18 Vulkan: Disable shadowBuffers feature For PixelUnpack, if the feature is enabled, it always create a shadow CPU mapped memory. Then when mapBuffer is called, it let user write to the shadow memory. At unmapBuffer time, it memcpy the shadow buffer data to context's staging buffer and then issue a vkCmdCopyBuffer from context staging buffer to the PixelUnpack buffer. This involves too many data copies. The proper way to do it is simply make sure to create the buffer as CPU map-able and let user directly write to it. If we find cases that CPU waiting for GPU to finish is causing performance issues, there are two ways to improve/fix it: 1)Add event at end of each renderpass or FBO so that we know if GPU access is finished or not without have to wait for entire frame to finish rendering. 2) Create multiple buffers and ping-pong between them, at least there will be no VkCmdCopyBuffer call involved like shadow buffers do. But we will leave that to future time when we find such need. Bug: angleproject:5986 Change-Id: Ib8300e46e779d20533c1f7f81624de0ce003788b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2909758 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao d151af7b 2021-05-20T10:52:46 Vulkan: Improve generateMipmapsWithBlit barrier usage ImageHelper::generateMipmapsWithBlit() implements glGenerateMipmap using vkCmdBlitImage. For each level it changes layout to VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL and issue a blit. In order to keep all mipmap levels' layout consistent, it issues a vkCmdPipelineBarrier call for the the very last mipmap level to change it to VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL as well. This creates an unnecessary barrier for the next operation, that now it sees a barrier against transfer stage. This CL changes all levels to VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL so that the whole image will have consistent layout. After glGenerateMipmap call, the next reasonable usage is use it in fragment shader, so the barrier is not wasted. Bug: angleproject:5986 Change-Id: I3690ae8417d97bc504fcf036d016f289e6370526 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2909757 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Cody Northrop a29a64a6 2021-05-26T09:34:52 Capture/Replay: Skip GLGetActiveUniformsiv Test: Genshin Impact MEC Bug: b/181794064 Change-Id: Ib0edfa8d1c063d43c34a65be0144bc5efc4cf19b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2921067 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 5ee4a0cb 2021-05-25T14:15:14 Capture/Replay: Support GetUniformIndices Test: Genshin Impact MEC Bug: b/181794064 Change-Id: I69e2c78678b8e279478ae946131b7e1730070cb0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2921066 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Kenneth Russell 565bba3d 2021-05-26T17:58:18 Revert "GL: Skip redundant flushes." This reverts commit 7a38f3f50f3bb2f747ad3731d307f6af4c0552d2. Reason for revert: caused numerous test failures on FYI waterfall per http://crbug.com/1213507 . Original change's description: > GL: Skip redundant flushes. > > Skip flushes when there is no work submitted since the last > flush. > > Clone of geofflang's: > https://chromium-review.googlesource.com/2911879 > > Bug: chromium:1181068 > Change-Id: Idd8a1c61b814d746bf1e0225cfc4ca375a7bb224 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2915675 > Commit-Queue: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: chromium:1181068 Bug: chromium:1213507 No-Try: True Change-Id: Icd1662e4ea541375b44bddaa839a5241cdad5302 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2919503 Commit-Queue: Kenneth Russell <kbr@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang f410e81a 2021-04-20T14:26:54 GL: Implement multisampled_render_to_texture Bug: angleproject:2894, angleproject:5988 Change-Id: I17b55f0655d32d9f41cb55a0467b93a00fba751b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2841084 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang f97b8193 2021-05-12T12:28:57 Make ANGLE's program hash key deterministic. ANGLE's program hash iterates over hash maps which do not guarantee a determinisitic iteration order. Copy these maps to std::map before iteration. It's unclear what must change to make these maps iterate differently, EGLBlobCacheTest.Functional does cover this path but doesn't trigger any issues. Bug: angleproject:5913 Change-Id: Ib5f2c0a0a4e05cbaeeec5d9c889718d53c5fcf1c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2892254 Reviewed-by: Sunny Sun <sunny.sun@arm.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
John Plate 1aa88398 2021-05-24T14:19:05 CL: program object creation for front end and pass-through Add program object to back end and implement creation and info query. Bug: angleproject:6001 Change-Id: If94db8ab8b491e1ac21c767347cabb6f4f3b3cba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2912465 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: John Plate <jplate@google.com>
Charlie Lao a280c671 2021-05-24T19:05:44 Vulkan: Move framebuffer dirty bits handling after texture When texture changes, it notify the observer. Framebuffer object is one of the observer and is able to respond to the changes in texture object. In this specific case, when texture called TextureVk::releaseImage and requires framebuffer object to syncState and call TextureVk::initRenderTargets. The problem right now is that framebuffer object's dirty bits are processed before texture, which means if the texture is being used by currently bound framebuffer object, it will not trigger the FBO's dirty bit handling. This CL moves container object dirty bit (DIRTY_OBJECT_DRAW_FRAMEBUFFER and DIRTY_OBJECT_READ_FRAMEBUFFER) after texture/image object's dirty bits. Bug: chromium:1212206 Bug: chromium:1197431 Change-Id: I95723da1ce5b8936d66692242f2e25e7a73bafe6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2915764 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
John Plate e3dd7161 2021-05-24T12:47:38 CL: sampler object creation for front end and pass-through Add sampler object to back end and implement creation and info query. Bug: angleproject:6001 Change-Id: If5b7d09564d773d6aeda7612728e19bfec7f6155 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2912806 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
John Plate a6210a8f 2021-05-23T19:02:46 CL: image object creation for front end and pass-through Add image object to front end and implement creation and info query. Cache more Device info for Image validation. Bug: angleproject:5956 Change-Id: I38374f4c2c85287109c464ac90eb1bf49b07fa0a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2912805 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 7a38f3f5 2021-05-21T15:07:44 GL: Skip redundant flushes. Skip flushes when there is no work submitted since the last flush. Clone of geofflang's: https://chromium-review.googlesource.com/2911879 Bug: chromium:1181068 Change-Id: Idd8a1c61b814d746bf1e0225cfc4ca375a7bb224 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2915675 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
John Plate efd8da4d 2021-05-21T15:39:11 CL: buffer object creation for front end and pass-through Add Buffer object to front end and Memory object to back end. Implement creation of buffer and sub-buffer objects. Make cl::Object destructor virtual to support destruction of Buffer. Cache more Device info for Buffer validation. Add missing and move existing version checks into validation. Bug: angleproject:5956 Change-Id: Iea7665be5f6bdd8469e81f5fe4935a9fb0e03436 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2912677 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: John Plate <jplate@google.com>
Mohan Maiya 81db1a46 2021-05-20T13:45:26 Vulkan: TextureVk inherits a few attributes from ImageHelper Cache VkImageCreateFlags in ImageHelper. This allows texture target siblings to inherit a few VkImage create attributes thus avoiding image respecification in certain code paths. Bug: angleproject:2514 Bug: angleproject:5281 Test: PbufferTest.ClearAndBindTexImageSrgbSkipDecode*Vulkan Change-Id: Ic7397fabdce185264e06488355ca47f809338519 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2910473 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill fad9053f 2021-05-20T15:52:38 infra: Add isolated script tests to Pixel 4. This includes angle_perftests and angle_restricted_trace_gold_tests. Bug: angleproject:5941 Change-Id: I6f24d2c2752086ae6f7abba26880070c4a4f0472 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2911034 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Mohan Maiya e697e379 2021-03-10T23:59:45 Vulkan: Allow certain usecases to have non-zero stride When glVertexAttribPointer is called with a type parameter that doesn't match the vertex attribute binding's type in shader, the vulkan backend used to force the stride to 0. This is acceptable since this usecase is unspecified in spec. To allow for better app compatibility, introduce a new extension that requires normal glVertexAttribPointer functionality to be maintained if the mismatched vertex attribute type is a mismatched integer type sign. This change also modifies the VkFormat used when a mismatch in signedness occurs to use a VkFormat with the same component width as the type parameter. Bug: angleproject:5762 Test: VertexAttributeTestES3.DrawWithRelaxedVertexAttributeType* Test: VertexAttributeTestES3.DrawWithMismatchedComponentCount* Change-Id: I7e5281500afc3d77f0775821447cabfad3ff2d66 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2765012 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Kyle Griffiths 1f1e0e6c 2021-05-13T12:35:43 Remove linear filtering requirement on depth textures Linear filtering depth is an odd operation that doesn't yield particularly useful information. In the primary instance where it'd be used, the GLES3.1 spec (8.17) specifically denies its use, and enforcing the capability can lead to issues with hardware designed without support in mind. We think the check isn't necessary as a result. Bug: angleproject:5964 Change-Id: I69f243f7cc078cd5383de2cc4bf1cfc3b6f2bc3b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2894424 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya dd312cc6 2021-05-21T08:49:48 Reland "Vulkan: Add support for EXT_texture_border_clamp" This is a reland of 4b92e089c01e94730fe26c4c743d76d6c935088d Initializes mPadding to 0 in SamplerDesc::update Original change's description: > Vulkan: Add support for EXT_texture_border_clamp > Add support for GL_EXT_texture_border_clamp. This is implemented by > using VK_EXT_custom_border_color. > > Bug: angleproject:3577 > Test: dEQP-GLES31.functional.texture.border_clamp* > Change-Id: Ie9fa1eb5dd03b997b5ae182787641a53080a9e51 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2830192 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Bug: angleproject:3577 Change-Id: I8684242c4bce6e1a006dbe926defaa495fcc2282 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2911571 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Gert Wollny a4ccd684 2021-05-17T10:28:38 Capture/Replay: Write some bytes when serializing blobs Seeing a few bytes of the buffers might help to get an understanding of what goes wrong when blob check sums don't match. Bug: None Change-Id: I482af2b3d885afca39057d0841923449ec65d611 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2900218 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Yuly Novikov 44fabb7b 2021-05-21T00:51:06 Revert "Vulkan: Add support for EXT_texture_border_clamp" This reverts commit 4b92e089c01e94730fe26c4c743d76d6c935088d. Reason for revert: breaks "Linux MSan Tests" bot https://ci.chromium.org/ui/p/chromium/builders/ci/Linux%20MSan%20Tests/28489/overview Original change's description: > Vulkan: Add support for EXT_texture_border_clamp > > Add support for GL_EXT_texture_border_clamp. This is implemented by > using VK_EXT_custom_border_color. > > Bug: angleproject:3577 > Test: dEQP-GLES31.functional.texture.border_clamp* > Change-Id: Ie9fa1eb5dd03b997b5ae182787641a53080a9e51 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2830192 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Bug: angleproject:3577, angleproject:5996 Change-Id: I6b62f1a4a43fcfe2d0df2c73de24db83606ce430 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2911533 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov 2add8d9f 2021-05-19T18:47:40 Don't use VK_EXT_debug_utils with non-Android Vulkan < 1.1.91 Due to a bug in Vulkan Loader < 1.1.91 https://github.com/KhronosGroup/Vulkan-Loader/pull/95 Bug: chromium:1205999 Change-Id: Icdedc2e80abe3c5578e811759f66ddbb71abb2ec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2907095 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 26973584 2021-05-20T12:22:46 D3D11: Fix respecifying 3D textures. The missing check for the "Depth" dimension could lead to a bug where we would not recreate a texture when the dimension changed. Bug: chromium:1210414 Change-Id: Id59097ad14ae77ff80d27081f61786dad17a77ea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2911032 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis e2fc818a 2021-05-05T11:51:00 Reland Change to module directory when loading swiftshader ICD. This is a reland of commit 3b10dda6a479612a07673b5c87d3560e0941d41b. Extra changes: Be explicit about calling GetModuleHandleA Do not use the general GetModuleHandle, which may use wide strings Refactored ConcatenatePath and add tests GetModuleDirectory should return the full path, not relative. ANGLE wasn't able to locate the vulkan ICD file because it was searching down an invalid relative path. This can be fixed by ensuring the module directory is always the full path. on some platforms. Original change's description: > When loading vulkan, we can be running from any directory. We need > to change to the module directory to ensure the swiftshader ICD is > loaded properly. For example, in some Chrome releases, libGLESv2.dll > and libvk_swiftshader.dll are in a subdirectory relative to chrome.exe > > Bug: chromium:1198567 > Change-Id: I9e68927e512b239728fb2903d1a04702508a4948 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2873452 > Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: chromium:1198567 Bug: angleproject:5949 Change-Id: I63fbe93f8492b7f23566f8193b1b8fe784a34f71 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2904586 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Gert Wollny 6619c464 2021-05-10T13:00:48 FrameCapture: Write the frame cpp file even if frame is empty The index file will add a reference to this file, and the replay will also expect that the frame execution function and the context function exist, so write the file even if the frame is empty Bug: angleproject:5939 Change-Id: I265d061fdae51b86131d145116ad1c0f9ca8c93f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2882581 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mark Lobodzinski c37b1ef8 2021-05-13T14:31:59 Balance debuglabel begin/end pairs for skipped drawcalls Some drawcalls may be no-op'd due to shader issues or having zero instance or element counts. In these cases, the ANGLE markers used for AGI will become imbalanced as it is the drawcalls that trigger the 'begin' marker. This patch ensures that the dirty-bit draw event handler is called for no-op'd drawcalls to keep the AGI commandTree in balance. Bug: b/184888395 Change-Id: I1041d2f06fb313934365340c35e458bc5a66ba64 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2895330 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
John Plate 10a8182c 2021-05-19T21:00:05 CL: Fix querying default device if non exists Bug: angleproject:5992 Change-Id: Ie43f905fbb9cf41b0f6f88b2db27ebe9de9c37e8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2906993 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny 54ba6f01 2021-05-13T20:33:46 Capture/Replay: Emit SetupReplay() late Only emit SetupReplay() after all captured frames have been run, so that InitializeReplay() is called with values of readBufferSize and the maxClientArraySize that are sufficiently large for all frames. Bug: angleproject:5965 Bug: angleproject:5895 Change-Id: Ic59597dc27f733fb210d7cc5a144a86e54cd2040 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2894486 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny 45ee87e2 2021-05-17T13:45:25 Capture/Replay: Don't try to serialize blob without data The construct std::vector v; &v[0] doesn't go well with a checked STL, because the element 0 doesn't exists in an empty vector, and obviously it doesn't know that whether the pointer gets de-referenced later. Bug: angleproject:5980 Change-Id: I690c99bd12d74112fe1081ea3134b6ffb11ad23b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2900226 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
John Plate 6622d2b4 2021-05-18T21:26:39 CL: command queues for front end and pass-through Bug: angleproject:5956 Change-Id: I6d9d4e4e7dfc5402408e3b002e66e4eae752967d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2903091 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: John Plate <jplate@google.com>
Brandon Schade dee8dad4 2021-04-20T23:26:55 Vulkan: Fix geometry shader qualifier validation Added missing validation to handle in/out qualifier for geometry shaders Test: KHR-GLES32.core.geometry_shader.nonarray_input.* Bug: angleproject:5579 Change-Id: I9ee0853526ce296df1f56fb7783f9847b31e49bc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2901256 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 9bc837f6 2021-04-07T15:24:12 Vulkan: Generate SPIR-V directly from the translator; Part 1 This is the first change in a series to generate SPIR-V directly from the translator's AST, instead of the generating text GLSL and feeding it to glslang. This change implements the majority of the work needed to map AST types to SPIR-V types, and declare types and interface variables in SPIR-V. Additionally, it lays the infrastructure to conditionally enabling this path in end2end tests. No tests are currently enabled as the change doesn't actually generate code for function bodies yet. Bug: angleproject:4889 Change-Id: Iacb28b6907fd48c50e4cc5a0e7ad72f6eed241d4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2889603 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 88156d26 2021-05-18T23:55:32 Revert "[Vulkan] Add DisplayVkNull" This reverts commit cbbaf76b758fb6a37175795b1f424549d535fbdc. Reason for revert: Suspecting this breaks the fuchsia_x64 bot WebGL tests. Ex: https://chromium-review.googlesource.com/c/chromium/src/+/2904812 Original change's description: > [Vulkan] Add DisplayVkNull > > Currently all DisplayVk implementations depend on VK_KHR_swapchain and > VK_KHR_surface extensions. When running Chromium on Fuchsia these > extensions are never used (content is shown on the screen using > ImagePipe API without dependency on swapchain). ANGLE still depended > on these extensions for DisplayVkFuchsia. > This CL adds DisplayVkNull, which allows to run ANGLE without dependency > on swapchain. It's usable only offscreen and cannot present content on > a surface. > > Bug: chromium:1203879 > Change-Id: I4d1307060967ffa68877c4300ea4d5590eeb2152 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2861313 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> Bug: chromium:1203879 Change-Id: I6701ffff48fcb925f387e63b356d2d5cf360ea7e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2904183 Reviewed-by: Geoff Lang <geofflang@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi eaa6961d 2021-05-17T18:56:53 Revert "Vulkan: Disable BufferVk suballocation" This reverts commit 76181384075c6eb0a5788bf1b732a1e05f6d73bc. Reason for revert: Bug exposed by this is fixed in https://chromium-review.googlesource.com/c/angle/angle/+/2896168 Original change's description: > Vulkan: Disable BufferVk suballocation > > There are still unresolved bugs. > > Bug: angleproject:5719 > Bug: chromium:1209197 > Change-Id: I6a971c421d0ae266404d1ecbf8741a9747a4e809 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897545 > Reviewed-by: Cody Northrop <cnorthrop@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Tim Van Patten <timvp@google.com> Bug: angleproject:5719 Bug: chromium:1209197 Change-Id: I5c24b5f6476eab98ed5a7b90b3d1796ffc7ca106 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2896169 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>