src/compiler/translator/Compiler.h


Log

Author Commit Date CI Message
Olli Etuaho 8efc5ad5 2015-03-03T17:21:10 Initialize BuiltInFunctionEmulator outside Compiler This moves GLSL output specific code from the Compiler class to the GLSL/ESSL translators. BUG=angleproject:865 Change-Id: I2d552e9cdb41f7d8ddfee7b0249a99d629a6d7d7 Reviewed-on: https://chromium-review.googlesource.com/255471 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Daniel Bratell 73941deb 2015-02-25T14:34:49 Disable the HLSL code in Angle if it is not being used. We're only using the HLSL code in Windows so it's not necessary to compile and distribute it on other platforms. This adds a defined ANGLE_ENABLE_HLSL that can be checked in files that are used by non-HLSL code as well. Mostly the HLSL code is just not include by the build system. Details of the space savings (heavily truncated) Total change: -165717 bytes =========================== -606 - Source: angle/src/common/utilities.cpp -627 - Source: angle/src/compiler/translator/FlagStd140Structs.cpp -695 - Source: /usr/include/c++/4.8/bits/stl_algo.h -710 - Source: angle/src/compiler/translator/TranslatorHLSL.cpp -713 - Source: angle/src/compiler/translator/IntermNode.h -863 - Source: /usr/include/c++/4.8/bits/stl_map.h -935 - Source: angle/src/compiler/translator/blocklayout.cpp -1515 - Source: angle/src/compiler/translator/BuiltInFunctionEmulator.cpp -1655 - Source: angle/src/compiler/translator/UnfoldShortCircuit.cpp -2375 - Source: /usr/include/c++/4.8/bits/vector.tcc -3135 - Source: angle/src/compiler/translator/RewriteElseBlocks.cpp -4656 - Source: angle/src/compiler/translator/UtilsHLSL.cpp -5265 - Source: angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.cpp -6505 - Source: /usr/include/c++/4.8/bits/stl_tree.h -11480 - Source: angle/src/compiler/translator/UniformHLSL.cpp -13580 - Source: angle/src/compiler/translator/StructureHLSL.cpp -18964 - Source: ?? (constant strings and a few vtbls) -89332 - Source: angle/src/compiler/translator/OutputHLSL.cpp Change-Id: I23ccc98abd0a21f847dd34f9482800b3ba679d56 Reviewed-on: https://chromium-review.googlesource.com/251528 Tested-by: bratell at Opera <bratell@opera.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho a3a5cc6a 2015-02-13T13:12:22 Expose the IntermNode tree generated in the compiler for testing This refactoring makes it possible for tests to access the IntermNode tree produced by compilation by calling compileTree(). Removing ParseContext usage from OutputHLSL has the additional benefit of better separation between parsing and output. BUG=angle:916 Change-Id: Ib40954832316328772a5c1dcbbe6b46b238e4e65 Reviewed-on: https://chromium-review.googlesource.com/249723 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 5c9cd3d1 2014-12-18T13:04:25 Implement hyperbolic function support for ESSL 3.00 Emulating arc hyperbolic functions is required on HLSL, where they do not exist natively. For this, BuiltInFunctionEmulator is split into GLSL and HLSL subclasses. The GLSL subclass handles the pre-existing built-in emulation implemented for working around OSX bugs, and the HLSL subclass handles emulating asinh, acosh and atanh on HLSL. BUG=angle:855 Change-Id: I0dfeffb862ac27ba7f9ecf5492ec31d9d952b273 Reviewed-on: https://chromium-review.googlesource.com/236861 Reviewed-by: Nicolas Capens <capn@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang 0a73dd85 2014-11-19T16:18:08 Fix include guards. BUG=angle:733 Change-Id: I08b2c11c4831f1161c178c1842b10e807185aced Reviewed-on: https://chromium-review.googlesource.com/230831 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Zhenyao Mo 4de44cb6 2014-10-29T18:03:46 Change ShaderLang APIs from c style to c++ style. BUG=angle:816 TEST=gpu_unittests,angle_unittests,webgl_conformance Change-Id: I0b46c11f6055a82511bb946a6dc491360835526e Reviewed-on: https://chromium-review.googlesource.com/226410 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Zhenyao Mo <zmo@chromium.org>
Zhenyao Mo 409078f1 2014-10-28T13:23:18 Remove ShGetVariableInfo() and related code. BUG=angle:775 TEST=chromium builds and runs fine Change-Id: Ic62d3a3c9a8f034880b77a96f7f1c6be2691985e Reviewed-on: https://chromium-review.googlesource.com/226004 Tested-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Zhenyao Mo 94ac7b78 2014-10-15T18:22:08 Invariant related processing. * Fix a bug in PreProcessor for STDGL pragma. * Record all invariant settings and set them in ShaderVariable. * Write #pragma STDGL invariant(all) in GL BUG=angle:776 TEST=https://www.khronos.org/registry/webgl/sdk/tests/conformance/glsl/misc/shaders-with-invariance.html Change-Id: Ie28b75480deed79f0c9f26e3b98f1778d1290182 Reviewed-on: https://chromium-review.googlesource.com/223610 Tested-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 54ad4f81 2014-09-03T09:40:46 Use the CollectVariables path on the HLSL translator. This approach consolidates our two methods, and lets us reuse the same code for both methods of variable collection. BUG=angle:466 Change-Id: Ie92f76ff0b6d0d0dbfd211a234d0ab86290fa798 Reviewed-on: https://chromium-review.googlesource.com/213504 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
Jamie Madill 42bcf32e 2014-08-25T16:20:46 Refactor ShaderVariables to store fields in the base. Instead of only storing structure information in Varyings, Uniforms and Interface Block Fields, store it in the base class. Also only store base variable information for struct fields, instead of fully typed information. This works because stuff like interpolation type, invariance, and other properties are for the entire variable, not individual fields. Also add new fields for interface block instance name, varying invariance and structure name for all struct types. BUG=angle:466 Change-Id: If03fc071e6becb7aad6dea5093989bba7daee69e Reviewed-on: https://chromium-review.googlesource.com/213501 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
Jamie Madill 23a8a433 2014-07-09T13:27:42 Store compact and expanded shader variables. The current shader API ShGetVariableInfo relies on an expanded list of shader variables. That means that struct, or user-defined variables, are expanded into separate entries for the app to easily query struct members. The new API will preserve the struct layout, so we can store both to support both the old and new queries. BUG=angle:466 Change-Id: Id30a1d7d1bb49c7e745510e0d699f94ad3184b9c Reviewed-on: https://chromium-review.googlesource.com/206569 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
Jamie Madill ed27c729 2014-07-02T15:31:23 Consolidate shader variable storage in Compiler. The Compiler base class now stores all the shader variables and interface block information, instead of duplicating the information in the HLSL translator. BUG=angle:466 Change-Id: Ia69079fde64fbd6b0cbfc66defd5e37d99ee3e6e Reviewed-on: https://chromium-review.googlesource.com/206020 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill a718c1e0 2014-07-02T15:31:22 Use shader variable types for variable collection. Retire the old TVariableInfoList structure, and use the new objects which we will expose more directly through the API. BUG=angle:466 Change-Id: I999a97369bfb67cf73cd659c4fe885b41429d304 Reviewed-on: https://chromium-review.googlesource.com/205839 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
Jamie Madill 183bde55 2014-07-02T15:31:19 Return shader variable information using GLenum values. Instead of duplicating GL header define values, explictly return GLenum for variable queries in the shader inspection API. This reduces the duplicate defines in the shader compiler header. BUG=angle:466 Change-Id: Iddaaff597b188251fa2e546f352bf77ab3ac43bc Reviewed-on: https://chromium-review.googlesource.com/205860 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
Jamie Madill ce505553 2014-06-26T14:56:33 Revert "Return variable type queries using GLenum values." Breaks the FYI bots until we get Chromium patched. BUG=angle:466 This reverts commit 53221f5a0382887155d90f7f286e41190d4f5bfb. Change-Id: Ib28548df5c10a6f76f46e4cf8f2013dca5cf0ee2 Reviewed-on: https://chromium-review.googlesource.com/205850 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 53221f5a 2014-06-25T16:04:59 Return variable type queries using GLenum values. Instead of duplicating GL header define values, explictly return GLenum for variable queries in the shader inspection API. This reduces the duplicate defines in the shader compiler header. BUG=angle:466 Change-Id: If631b20ce68747297a946e1371def7709027a613 Reviewed-on: https://chromium-review.googlesource.com/204937 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Jamie Madill d4a3a317 2014-06-25T16:04:56 Rename ShHandle.h to Compiler.h. Since the above source file matches Compiler.cpp, more closely follow our standard naming convention. BUG=angle:466 Change-Id: Ib1422f87f16097f91f2bcdad550ec5bd940ce711 Reviewed-on: https://chromium-review.googlesource.com/204681 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>