src/compiler/translator/DirectiveHandler.cpp


Log

Author Commit Date CI Message
Olli Etuaho 853dc1ab 2014-11-06T17:25:48 Add mediump and lowp precision emulation support for GLSL output This implements the rounding as specified in WEBGL_debug_shader_precision extension proposal for desktop GLSL and ESSL output. The bulk of the new functionality is added in the form of a new EmulatePrecision AST traverser, which inserts calls to the rounding routines angle_frm and angle_frl in the appropriate places, and writes the rounding routines themselves to the shader. Compound assignments which are subject to emulation are transformed from "x op= y" to "angle_compound_op_frm(x, y)", a call to a function which does the appropriate rounding and places the result of the operation to x. The angle_ prefixed names should not clash with user-defined names if name hashing is on. If name hashing is not on, the precision emulation can only be used if the angle_ prefix is reserved for use by ANGLE. To support the rounding routines in output, a new operator type is added for internal helper function calls, which are not subject to name hashing. In ESSL output, all variables are forced to highp when precision emulation is on to ensure consistency with how precision emulation performs on desktop. Comprehensive tests for the added code generation are included. BUG=angle:787 Change-Id: I0d0ad9327888f803a32e79b64b08763c654c913b Reviewed-on: https://chromium-review.googlesource.com/229631 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Zhenyao Mo 94ac7b78 2014-10-15T18:22:08 Invariant related processing. * Fix a bug in PreProcessor for STDGL pragma. * Record all invariant settings and set them in ShaderVariable. * Write #pragma STDGL invariant(all) in GL BUG=angle:776 TEST=https://www.khronos.org/registry/webgl/sdk/tests/conformance/glsl/misc/shaders-with-invariance.html Change-Id: Ie28b75480deed79f0c9f26e3b98f1778d1290182 Reviewed-on: https://chromium-review.googlesource.com/223610 Tested-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shannon Woods 7f2d7945 2013-11-19T15:07:58 Manual merge of Ehsan Akhgari's patch to rename Diagnostics enums to avoid collision with Windows.h (See https://chromium-review.googlesource.com/#/c/177181/3) Change-Id: I2978d06ec96789b3ee1696b65a84c2a9f31f7ba4
Geoff Lang 17732823 2013-08-29T13:46:49 Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects.