|
6341939f
|
2015-03-13T11:51:07
|
|
Fix code duplication in OutputHLSL
While debugging, I came across the piece of code in
OutputHLSL::OutputHLSL which is unnecessarily duplicated,
this change just fixes it.
Change-Id: I0549d58696417ccf651bacfa19f489b290d4ba6e
Reviewed-on: https://chromium-review.googlesource.com/259960
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
44efa0b8
|
2015-03-04T17:11:05
|
|
Conditionally enable IEEE strictness for isnan()
ANGLE's ESSL3 built-in function isnan() implementation just uses HLSL
intrinsic function isnan(). For HLSL intrinsic function isnan() to work
properly, IEEE strictness needs to be enabled for D3D compiler.
This change detects use of isnan() in shaders and passes compiler flag
D3DCOMPILE_IEEE_STRICTNESS whenever isnan is used in shaders. This
change also moves existing workarounds in D3DWorkaroundType to
D3DCompilerWorkarounds.
BUG=angle:927
TEST= dEQP tests
dEQP-GLES3.functional.shaders.builtin_functions.common.isnan.*
Change-Id: I1ce5b1a7a825fdd720a37dc9aeb71320e55162d9
Reviewed-on: https://chromium-review.googlesource.com/255834
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
fc7fab72
|
2015-03-06T12:03:18
|
|
Fix matrix compound multiplication
Matrix compound multiplication was lacking transposes. Add them so that
results match normal multiplication.
BUG=angleproject:938
TEST=dEQP-GLES3.functional.shaders.matrix.mul_assign.*
Change-Id: I4c5159de0727afb4ee2831586f04fa817619de7a
Reviewed-on: https://chromium-review.googlesource.com/256366
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
8efc5ad5
|
2015-03-03T17:21:10
|
|
Initialize BuiltInFunctionEmulator outside Compiler
This moves GLSL output specific code from the Compiler class to the
GLSL/ESSL translators.
BUG=angleproject:865
Change-Id: I2d552e9cdb41f7d8ddfee7b0249a99d629a6d7d7
Reviewed-on: https://chromium-review.googlesource.com/255471
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
95cd3c68
|
2015-03-03T16:45:32
|
|
Move some output out of BuiltInFunctionEmulator subclasses
This paves the way for getting rid of the BuiltInFunctionEmulator
subclasses in favor of initializing the BuiltInFunctionEmulator
dynamically in Compiler subclasses. The eventual goal is getting rid of
GLSL output specific functionality in Compiler, which should be
language-agnostic.
BUG=angle:865
Change-Id: Ibb114b905785c7343b2726c97699268c982536a0
Reviewed-on: https://chromium-review.googlesource.com/255470
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
5dbece59
|
2015-02-27T20:35:38
|
|
Implement trunc, round, roundEven (Emulated roundEven)
BUG=angle:934
Change-Id: If33256bf3707f3f0202147276c71f08c65518205
Reviewed-on: https://chromium-review.googlesource.com/254842
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
2cd7a0ed
|
2015-02-27T13:57:32
|
|
Remove switch fall-through on HLSL
Remove fall-through from non-empty labels in switch statements.
Tested with dEQP-GLES3.functional.shaders.*switch*. All pass except for tests
that require dFdx/dFdy, which fail for an unrelated reason.
Additional test coverage could still be useful for cases where a label is
terminated by a continue or return statement.
BUG=angle:921
Change-Id: I4741867789a9308d66d0adeabdaf83907106e2d2
Reviewed-on: https://chromium-review.googlesource.com/254550
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
05ae50dc
|
2015-02-20T10:16:47
|
|
Add basic support for HLSL output of switch and case
This patch outputs switch and case statements in HLSL, but ignores fall-through.
Switch statements that include fall-through cause the platform HLSL compiler to
generate errors.
BUG=angle:921
Change-Id: I10efbfb45076cf4fd79840698abafd8111e597d4
Reviewed-on: https://chromium-review.googlesource.com/251527
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
5cc9ac85
|
2015-02-20T11:27:56
|
|
Fix shadow samplers with textureProj and vertex shaders.
Fixes:
dEQP-GLES3.functional.shaders.texture_functions.textureproj.sampler2dshadow_fragment
dEQP-GLES3.functional.shaders.texture_functions.textureproj.sampler2dshadow_bias_fragment
dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler2dshadow_fragment
dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler2dshadow_bias_fragment
and some of:
dEQP-GLES3.functional.shaders.texture_functions.texture*.sampler2dshadow_vertex
BUG=angle:925
Change-Id: I080e379ded95469f0486ae9c8bb1756842118a2d
Reviewed-on: https://chromium-review.googlesource.com/251530
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
3c1dfb5a
|
2015-02-20T11:34:03
|
|
Add stubs for switch and case output
BUG=angle:921
Change-Id: I58bd645a8d53ef5bad9b680e54c8948d50932fca
Reviewed-on: https://chromium-review.googlesource.com/251525
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
29190088
|
2015-02-20T16:42:54
|
|
Make Angle code 40 KB smaller by using string literals directly.
The implicit conversion of hundreds of string literals
to TString generated a lot of machine code. By keeping them
as string literals all the way the code will be smaller and faster.
This is the change with clang for x64 (note VisitUnary in particular):
Total change: -41392 bytes
==========================
2 added, totalling +469 bytes across 1 sources
2 removed, totalling -472 bytes across 1 sources
5 shrunk, for a net change of -41389 bytes (54126 bytes before, 12737 bytes after) across 1 sources
279692 unchanged, totalling 51433327 bytes
------------------------------------------------------------------------------------------------------------------------------------
-41392 - Source: /home/bratell/src/chromium/src/third_party/angle/src/compiler/translator/OutputHLSL.cpp - (gained 469, lost 41861)
------------------------------------------------------------------------------------------------------------------------------------
New symbols:
+328: sh::OutputHLSL::outputConstructor(Visit, TType const&, char const*, TVector<TIntermNode*> const*) type=t, size=328 bytes
+141: sh::OutputHLSL::outputTriplet(Visit, char const*, char const*, char const*) type=t, size=141 bytes
Removed symbols:
-133: sh::OutputHLSL::outputTriplet(Visit, std::basic_string<char, std::char_traits<char>, pool_allocator<char> > const&, std::basic_string<char, std::char_traits<char>, pool_allocator<char> > const&, std::basic_string<char, std::char_traits<char>, pool_allocator<char> > const&) type=t, size=133 bytes
-339: sh::OutputHLSL::outputConstructor(Visit, TType const&, std::basic_string<char, std::char_traits<char>, pool_allocator<char> > const&, TVector<TIntermNode*> const*) type=t, size=339 bytes
Shrunk symbols:
-388: sh::OutputHLSL::writeEmulatedFunctionTriplet(Visit, char const*) type=t, (was 628 bytes, now 240 bytes)
-714: sh::OutputHLSL::visitBranch(Visit, TIntermBranch*) type=t, (was 1017 bytes, now 303 bytes)
-9738: sh::OutputHLSL::visitAggregate(Visit, TIntermAggregate*) type=t, (was 17609 bytes, now 7871 bytes)
-14132: sh::OutputHLSL::visitBinary(Visit, TIntermBinary*) type=t, (was 17627 bytes, now 3495 bytes)
-16417: sh::OutputHLSL::visitUnary(Visit, TIntermUnary*) type=t, (was 17245 bytes, now 828 bytes)
Change-Id: Id0f87d72f6d7f1ab7b543f0d28d5a8b7c7db9ec7
Reviewed-on: https://chromium-review.googlesource.com/251090
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: bratell at Opera <bratell@opera.com>
|
|
b6e07a6a
|
2015-02-16T12:22:10
|
|
Implement ESSL3 modf
This is the first built-in function that has an out parameter, so l-value
checks are added for built-ins.
BUG=angle:918
Change-Id: Ifd5befe955224f706f864e25107879c9cdce9e9f
Reviewed-on: https://chromium-review.googlesource.com/250780
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
0c1726e6
|
2015-02-18T14:35:02
|
|
Implement isnan/isinf
This change adds ANGLE support for isnan/isinf.
BUG=angle:922
TEST=dEQP tests:
dEQP-GLES3.functional.shaders.builtin_functions.common.isnan.*
(high precision tests still fail)
Tests passing 100% because of this change:
dEQP-GLES3.functional.shaders.builtin_functions.common.isinf.*
Reduced number of errors in tests:
EQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.isnan.*
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.isinf_*
Change-Id: I52bf18b59365ea7031746ae840550162d7e6b96e
Reviewed-on: https://chromium-review.googlesource.com/250761
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
a3a5cc6a
|
2015-02-13T13:12:22
|
|
Expose the IntermNode tree generated in the compiler for testing
This refactoring makes it possible for tests to access the IntermNode
tree produced by compilation by calling compileTree(). Removing
ParseContext usage from OutputHLSL has the additional benefit of better
separation between parsing and output.
BUG=angle:916
Change-Id: Ib40954832316328772a5c1dcbbe6b46b238e4e65
Reviewed-on: https://chromium-review.googlesource.com/249723
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
ff805cc3
|
2015-02-13T10:59:34
|
|
Separate integer and float modulus
Integer and float modulus are separated into Mod and IMod operator types
to make the code clearer and to make GetOperatorString return the correct
value for both.
Change-Id: Ibfbca2c558bf919b0eab6404d7349f87fe47a18c
Reviewed-on: https://chromium-review.googlesource.com/249692
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
55e79e09
|
2015-02-09T15:35:00
|
|
Implement equality ops for nested structs.
This fixes the WebGL test glsl_misc_struct_equals as well as
several dEQP tests in functional.shaders.struct.
BUG=391957
BUG=angle:910
Change-Id: I09f3cd3f51bbc3541b64dbcfddfe01884ddba6f5
Reviewed-on: https://chromium-review.googlesource.com/247083
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b3dced29
|
2015-01-12T14:54:55
|
|
Implementing gl_InstanceID in the HLSL compiler.
Fixes:
dEQP-GLES3.functional.instanced.draw_arrays_instanced.instance_id
dEQP-GLES3.functional.instanced.draw_arrays_instanced.mixed
dEQP-GLES3.functional.instanced.draw_elements_instanced.instance_id
dEQP-GLES3.functional.instanced.draw_elements_instanced.mixed
BUG=angle:601
Change-Id: I6e120eebc90d00e025fc58f096064e6ed1da826b
Reviewed-on: https://chromium-review.googlesource.com/246911
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
37997145
|
2015-01-28T10:06:34
|
|
Defer dependent HLSL global var inits.
Some global initializers depend on other globals, for instance a
varying or attribute value. Since we use a static proxy variable for
these varyings, we need to initialize the global static after we
initialize the proxy in the shader preamble. This fixes a long-
standing compiler bug.
We should also add a WebGL test for this.
BUG=angle:878
Change-Id: I71db103a6b8c24fb862e0d8b32293da9bc2e8103
Reviewed-on: https://chromium-review.googlesource.com/243581
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
32aab01d
|
2015-01-27T14:12:26
|
|
Use a stack for OutputHLSL info log output.
Previously we would always reference mBody in several intermediate
output methods. This made using these traversals from within the
header, or for utility methods, very difficult. Instead, use a stack
where we write to the top InfoLog, and can push/pop from the stack.
This gives us more flexibility.
BUG=angle:878
Change-Id: I8a6c0382bad18b44d75158274c701db13d4d4e65
Reviewed-on: https://chromium-review.googlesource.com/243580
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
e6664f06
|
2015-01-09T16:22:24
|
|
Added PointSprites Support for renderers that do not support Geometry Shaders
Change-Id: Iae9ac5f8fbba68dba5e49ccda7bb7eebb05c8e9a
Reviewed-on: https://chromium-review.googlesource.com/240450
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
31b5fc62
|
2015-01-16T12:13:36
|
|
Add support for bitwise operations in ESSL3
Add support for <<, >>, &, |, ^, and their compound assignment variants
<<=, >>=, &=, |=, ^=. Also add support for bitwise not (~).
BUG=angle:870
Change-Id: I5e6a835409589556d5d58d58078fdf505cfd8da5
Reviewed-on: https://chromium-review.googlesource.com/241850
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7700ff65
|
2015-01-15T12:16:29
|
|
Add basic support for ESSL3 vec2 (un)pack functions
The functions are emulated on HLSL, and use the native functions on
OpenGL 4.2+ and GLES3.0. Emulation for OpenGL versions <= 4.1 is not yet
implemented.
BUG=angle:865
Change-Id: I6803a1767dacdb3dca12f13924651fd38fcacb75
Reviewed-on: https://chromium-review.googlesource.com/240961
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
abf6dadd
|
2015-01-14T14:45:16
|
|
Implement matrix inverse built-in
Inverse is emulated in HLSL by calculating the cofactor matrix and
dividing that with the determinant. This results in the transpose of the
inverse as is required. Better performing options might exist especially
for 4x4 matrices, but this is enough for a working implementation.
BUG=angle:859
Change-Id: I5185797cc1ed86865f5f4342707abdc2977a186b
Reviewed-on: https://chromium-review.googlesource.com/240331
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
80a5a6c6
|
2015-01-12T15:35:27
|
|
Clean up BuiltInFunctionEmulator public interface
This removes all language-specific bits from BuiltInFunctionEmulator
parent class, and makes the public interface of BuiltInFunctionEmulator
minimal.
Writing comments around emulated function definitions is removed from
OutputHLSL, they are not necessary as the emulated function definitions
are just another part of the shader header.
Change-Id: I9abf57d86f4e37b0674d7dfafe653298f205dd27
Reviewed-on: https://chromium-review.googlesource.com/240230
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
e39706d0
|
2014-12-30T16:40:36
|
|
Implement simple ESSL3 matrix functions
Add support for built-in functions outerProduct, determinant, transpose
and the variations of matrixCompMult that were previously unsupported.
BUG=angle:859
Change-Id: Ie2b9cf83cd80c5a886c6d4eb190c7ce25a32d0a4
Reviewed-on: https://chromium-review.googlesource.com/239873
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
e17e3197
|
2015-01-02T12:47:59
|
|
Use BuiltInFunctionEmulatorHLSL for all emulated functions
Implementation of missing built-in functions is a separate concern from
outputting the intermediate tree itself as HLSL, so it makes sense to
have all of the built-in emulation in a class that is separate from
OutputHLSL. Being able to reuse the same logic for different emulated
functions also makes the code more compact.
Change-Id: Id503dc3a5c5e743ec65722add56d6ba216a03a7f
Reviewed-on: https://chromium-review.googlesource.com/239872
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
9e0478f6
|
2015-01-13T11:13:54
|
|
Move the block layout code to translator.
This code is easily accessible from the translator, with the proper
export calls. This facilitates adding a common static library, since
this code calls some methods in translator.
BUG=angle:773
Change-Id: I0c50098ec3f67c2df7749b3c2518be0a9fd939e2
Reviewed-on: https://chromium-review.googlesource.com/240093
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
5c9cd3d1
|
2014-12-18T13:04:25
|
|
Implement hyperbolic function support for ESSL 3.00
Emulating arc hyperbolic functions is required on HLSL, where they do
not exist natively. For this, BuiltInFunctionEmulator is split into GLSL
and HLSL subclasses. The GLSL subclass handles the pre-existing built-in
emulation implemented for working around OSX bugs, and the HLSL subclass
handles emulating asinh, acosh and atanh on HLSL.
BUG=angle:855
Change-Id: I0dfeffb862ac27ba7f9ecf5492ec31d9d952b273
Reviewed-on: https://chromium-review.googlesource.com/236861
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
e8d2c072
|
2015-01-08T16:33:54
|
|
Implement float-integer conversions for ESSL 3.00
The implementation uses asint, asuint and asfloat in the HLSL output.
BUG=angle:865
Change-Id: I6b48298e18c7b3b0bdeac522b375ebc4eab7cf4e
Reviewed-on: https://chromium-review.googlesource.com/239520
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
4fd18b1b
|
2014-12-22T12:32:05
|
|
Emulate large and negative viewports on D3D11 Feature Level 9_3
Like D3D9, D3D11 Feature Level 9_3 doesn't support large or negative
viewports. We have to emulate these in the vertex shader.
BUG=angle:858
Change-Id: I2bd53e3921dc3590cc7193164d73596deafca9ea
Reviewed-on: https://chromium-review.googlesource.com/236040
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
be954a23
|
2014-12-23T00:05:28
|
|
Implement support for the binary operator '%' in the translator.
BUG=angle:854
Change-Id: If116de132dc83d93255749b54c1919a75abcb65c
Reviewed-on: https://chromium-review.googlesource.com/236330
Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
80bacde5
|
2014-11-10T12:07:37
|
|
Use the [[flatten]] attribute only when a loop is present.
Flattening branch-heavy shaders that contained no loops caused regressions.
As a temporary workaround we only flatten ifs when there exists a loop.
BUG=395048
Change-Id: I95c40f0249643b98c62304a0f2a4563561d1fbbc
Reviewed-on: https://chromium-review.googlesource.com/228722
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
76acee83
|
2014-11-04T13:44:03
|
|
Name mangle function prototypes and print them in interm output
This patch changes function prototype handling so that they get assigned
the same kind of a mangled name as function definitions and function
calls. This name is now also printed in interm output so that function
prototypes can be accurately identified in the interm output.
BUG=angle:821
TEST=compiler_tests
Change-Id: Ia150b8ac5b816b8096c964767cd8666bdee28539
Reviewed-on: https://chromium-review.googlesource.com/227390
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
5e0c80ad
|
2014-10-10T10:11:54
|
|
Use attributes to avoid unrolling and flatten conditionals.
[loop] and [flatten] help avoid unrolling make more shaders compile
successfully. When unrolling has to happen, an error X3531 is generated
so we have to try compiling again without these attributes.
BUG=395048,395286
Change-Id: I91ea8ac3a822ab1f1ac24907d42326e3c6c9d9af
Reviewed-on: https://chromium-review.googlesource.com/222810
Tested-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
de1e00e1
|
2014-10-09T16:55:32
|
|
Implement support of unary operator "+" in translator.
BUG=angle:779
TEST=conformance/glsl/misc/struct-unary-operators.html
Change-Id: Ia827e07dcfc8ad3bbbc078e54336815be9027945
Reviewed-on: https://chromium-review.googlesource.com/222720
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Zhenyao Mo <zmo@chromium.org>
|
|
fa41aa08
|
2014-10-06T17:40:13
|
|
Perform short-circuit unfolding on separate declarations.
BUG=415694
Change-Id: I812abb21d2ab4af0b63631a23026d5860df61672
Reviewed-on: https://chromium-review.googlesource.com/221945
Tested-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
d974db43
|
2014-10-07T10:50:19
|
|
Split combined declarations into separate statements.
BUG=415694
Change-Id: I7afb08a8a5ed10bbc6f7d23638daca6982f7c88b
Reviewed-on: https://chromium-review.googlesource.com/221455
Tested-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
54ad4f81
|
2014-09-03T09:40:46
|
|
Use the CollectVariables path on the HLSL translator.
This approach consolidates our two methods, and lets us reuse the
same code for both methods of variable collection.
BUG=angle:466
Change-Id: Ie92f76ff0b6d0d0dbfd211a234d0ab86290fa798
Reviewed-on: https://chromium-review.googlesource.com/213504
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
42bcf32e
|
2014-08-25T16:20:46
|
|
Refactor ShaderVariables to store fields in the base.
Instead of only storing structure information in Varyings, Uniforms
and Interface Block Fields, store it in the base class. Also only
store base variable information for struct fields, instead of fully
typed information. This works because stuff like interpolation type,
invariance, and other properties are for the entire variable, not
individual fields.
Also add new fields for interface block instance name, varying
invariance and structure name for all struct types.
BUG=angle:466
Change-Id: If03fc071e6becb7aad6dea5093989bba7daee69e
Reviewed-on: https://chromium-review.googlesource.com/213501
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
3b5c2dae
|
2014-08-19T15:23:32
|
|
Add a new invariant declaration operator.
BUG=angle:711
Change-Id: I54a48b636a68c317b8d44ee2d578847b80095289
Reviewed-on: https://chromium-review.googlesource.com/213500
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
1c28e1f0
|
2014-08-04T11:37:54
|
|
Fix shaders with invariant keyword.
We would trigger assertion failures in Debug mode, and fail to
parse and translate correctly in Release.
BUG=angle:711
Change-Id: Ibb7f33b288376617598578f48c7bbdbdec044279
Reviewed-on: https://chromium-review.googlesource.com/210822
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
a3fe2b4e
|
2014-07-18T10:33:13
|
|
Update non-default constructors in shadervars.h.
Most of these constructors are unused. Remove the unused ones,
and change the usage of existing constructors to be consistent.
BUG=angle:466,697
Change-Id: I455dd314036e1dfcb8c4690bab577b81dd0e060c
Reviewed-on: https://chromium-review.googlesource.com/208355
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
9fe25e9e
|
2014-07-18T10:33:08
|
|
Add a uniform register query to the translator.
This returns the uniform index that we assigned for default uniforms.
All the dependent structure offsets can be determined from the base
register, so we won't have to store uniform information in the shader
variable.
BUG=angle:466
Change-Id: I0dd05251e8dba00c20d09fd865dfb150de56738e
Reviewed-on: https://chromium-review.googlesource.com/207254
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
e40d1e9c
|
2014-07-16T17:40:36
|
|
Fix style violations.
BUG=angle:650
TEST=no behavior change
Change-Id: I3096615a181b1ec2c18ce60566c3d6249975b84e
Reviewed-on: https://chromium-review.googlesource.com/208569
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4e1fd412
|
2014-07-10T17:50:10
|
|
Store a map of interface block registers.
The shader translator can return the assigned register for a
block via a new API. This will let us delete the member variable
in interface blocks for the register -- a nice thing for GLSL.
BUG=angle:466
Change-Id: I9bc38e0cd031e32f90787be42c2324fc7c79dbf9
Reviewed-on: https://chromium-review.googlesource.com/206828
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
77f74853
|
2014-07-08T15:02:34
|
|
Add a GetVariableInfo helper method.
This method replaces the similar logic in storing uniforms,
varyings, and interface blocks when collecting variable info.
We can also re-use this method for both GLSL and HLSL programs.
BUG=angle:466
Change-Id: Ie6c13abe0f09f38b2f9b36e117caae4833eaccbf
Reviewed-on: https://chromium-review.googlesource.com/206566
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
4cfb1e89
|
2014-07-07T12:49:23
|
|
Add a new TIntermRaw node type to translator.
This raw node stores text strings that we directly copy to the
output. This allows for more tricky substitutions that don't fit
in to the HLSL/GLSL shared parsing model.
BUG=346463
BUG=391697
Change-Id: Ibbde6db4fc98ef6d892f219631ca1a258a902a86
Reviewed-on: https://chromium-review.googlesource.com/206823
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
183bde55
|
2014-07-02T15:31:19
|
|
Return shader variable information using GLenum values.
Instead of duplicating GL header define values, explictly return
GLenum for variable queries in the shader inspection API. This
reduces the duplicate defines in the shader compiler header.
BUG=angle:466
Change-Id: Iddaaff597b188251fa2e546f352bf77ab3ac43bc
Reviewed-on: https://chromium-review.googlesource.com/205860
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
ce505553
|
2014-06-26T14:56:33
|
|
Revert "Return variable type queries using GLenum values."
Breaks the FYI bots until we get Chromium patched.
BUG=angle:466
This reverts commit 53221f5a0382887155d90f7f286e41190d4f5bfb.
Change-Id: Ib28548df5c10a6f76f46e4cf8f2013dca5cf0ee2
Reviewed-on: https://chromium-review.googlesource.com/205850
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
53221f5a
|
2014-06-25T16:04:59
|
|
Return variable type queries using GLenum values.
Instead of duplicating GL header define values, explictly return
GLenum for variable queries in the shader inspection API. This
reduces the duplicate defines in the shader compiler header.
BUG=angle:466
Change-Id: If631b20ce68747297a946e1371def7709027a613
Reviewed-on: https://chromium-review.googlesource.com/204937
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
f2575989
|
2014-06-25T16:04:54
|
|
Use the sh namespace for shader variables.
Since these types originate from the translator, use an appropriate
namespace. Also rename some of the gl helper functions to be more
specific to their functionality.
BUG=angle:466
Change-Id: Idc29987b2053b3c40748dd46b581f3dbd8a6fd61
Reviewed-on: https://chromium-review.googlesource.com/204680
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
f91ce811
|
2014-06-13T10:04:34
|
|
Split OutputHLSL uniform code into new module.
Refactoring patch only, should have no externally visible changes.
BUG=angle:466
Change-Id: I01088a3b2979b96702d0a3c424d26928eb72b5b2
Reviewed-on: https://chromium-review.googlesource.com/203731
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
8daaba15
|
2014-06-13T10:04:33
|
|
Split OutputHLSL structure code into new module.
Refactoring patch only.
BUG=angle:466
Change-Id: I2c57096e1e24574e7de3d35d608645fde3b0c681
Reviewed-on: https://chromium-review.googlesource.com/203730
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
|
|
033dae67
|
2014-06-18T12:56:28
|
|
Move OutputHLSL utility methods to other files.
OutputHLSL was become a large, unweildy file. Some were also useful
to other classes, even on the GL back-end, but were inacessible.
Refactoring patch only.
BUG=angle:466
Change-Id: Id216147122ca105c6ccdf0ba0c5f6c5038726965
Reviewed-on: https://chromium-review.googlesource.com/203459
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2bf8b372
|
2014-06-16T17:18:51
|
|
Fix link error when using varyings with "dx_".
Varyings beginning with "dx_" would not get decorated properly, or
at all, which could cause potential internal variables and certainly
caused link errors. Fix this by no longer treating the "dx_" prefix
differently.
Also fix our naming of "dx_Position" to be consistent with our other
internal types.
BUG=angle:678
Change-Id: I03da0494a3d934d82ae7b3f8f12a576ff9bc3869
Reviewed-on: https://chromium-review.googlesource.com/203777
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2a59292d
|
2014-06-11T16:22:57
|
|
Implement support for constructing a 2x2 matrix from a vector.
BUG=380353
Change-Id: Ica0b94104e39f87b4a3439df40221b1f682fd678
Reviewed-on: https://chromium-review.googlesource.com/203293
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
16004fca
|
2014-06-11T11:29:11
|
|
Eliminate conversion operations.
They've been replaced by using constructor nodes, so any code handling conversion operators
can be removed.
BUG=380353
Change-Id: I70413179e7443efccbf997a5dd0f053c23689589
Reviewed-on: https://chromium-review.googlesource.com/203453
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3891fd27
|
2014-06-13T10:04:30
|
|
Add a std140 padding helper class.
Using a helper class keeps our main parser stateless as we define
std140 structs which need padding. The only functional change
should be that we no longer use a global counter for struct padding
hidden variables, but a local padding per-struct.
BUG=angle:466
Change-Id: I8b92d65884b86571c8b2f052b0cba6150a4bbab0
Reviewed-on: https://chromium-review.googlesource.com/202911
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
|
|
1af18dc9
|
2014-06-11T11:07:32
|
|
Create constructors just once.
BUG=380353
Change-Id: I9828a3f193ccfdda2013fa3de0e41e6e28953ea2
Reviewed-on: https://chromium-review.googlesource.com/203451
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f7f7616b
|
2014-06-06T15:48:21
|
|
Fix constructing vectors from matrices.
BUG=380353
Change-Id: I3b0fe55b829602554bb63bbd281ad58d47364502
Reviewed-on: https://chromium-review.googlesource.com/202966
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
|
|
80ebce59
|
2014-06-06T11:54:12
|
|
Store the std140 layout offsets in a pre-pass.
Instead of recording data and mutating a local table as we parse,
store all of the offsets for the std140 structs when we first
generate the struct. This should have no behavioural change, as
structs should always be defined first in any case.
BUG=angle:466
Change-Id: I1b732d67bd4f5b908211410e5e7796d72d836174
Reviewed-on: https://chromium-review.googlesource.com/202910
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
bfa91f47
|
2014-06-05T15:45:18
|
|
Redesign HLSL scoped structures to a unique ID.
A unique ID gives a more flexible renaming scheme than our
current method of using nested scope identifiers. The reduced
complexity allows for fewer points of breakage and fixes an
outstanding bug with scoped structures (with added test).
BUG=angle:618
Change-Id: I6551248bb9fa2d185ab67248721f898dd50151f0
Reviewed-on: https://chromium-review.googlesource.com/202183
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
96509e47
|
2014-05-29T14:33:27
|
|
Fix edge case scoped structures name conflict.
Structures with names ending in "_#" such as "_0" could conflict
with the internally rewritten scoped structures. Fix this by using
a prepending rule instead of appending.
Also includes a test, and fixes a WebGL test in Firefox. (Chrome is
not affected because of the variable hashing step.)
BUG=angle:618
Change-Id: I3d441f1de268b6d7e74a0834b43e889b7bfe578c
Reviewed-on: https://chromium-review.googlesource.com/201468
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
|
|
24d8d675
|
2014-05-27T12:07:51
|
|
Fix register packing for structs in d3d9.
Fixes WebGL test misc/shader-with-array-of-structs-uniform
BUG=angle:656
Change-Id: If79a19db4d40bab9110422f7876de32e7f85e506
Reviewed-on: https://chromium-review.googlesource.com/200620
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
|
|
5f5320a9
|
2014-05-26T13:56:11
|
|
Use 'inout' qualifiers in generated HLSL for 'out' parameters.
With our added padding to some structures, using only 'out' in the
generated HLSL can cause warnings because not all of the structure members
are initialized.
BUG=angle:286
Change-Id: I866960883de487f19883fb2bc086c02703ea6271
Reviewed-on: https://chromium-review.googlesource.com/201364
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
17a0e632
|
2014-04-25T11:29:54
|
|
Fix scoped structure references.
We had neglected to reference scope bracket values when
initially constructing the scoped struct name. Fixes the
new WebGL test.
BUG=angle:618
Change-Id: Ie78a8264c9e16c5a6574cecd662adbd5475d6495
Reviewed-on: https://chromium-review.googlesource.com/197252
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
10567260
|
2014-04-17T16:40:00
|
|
Fix build with Clang.
Clang's validation is a bit more thorough than GCC's or MSVC's and
picked up a few new errors and warnings. We missed a few default
cases in switches and used an improper type for default arguments.
BUG=angle:568
Change-Id: I34239c6c5c785ad1e62917fc37c3243f4c5b5f1b
Reviewed-on: https://chromium-review.googlesource.com/195472
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
834e8b77
|
2014-04-11T13:33:58
|
|
Move ShaderVariables to common shared source.
Also move the block layout encoding utilities to the common folder.
The combined changes allow us to include the shader and block code
into both libGLESv2 and the translator separately. This in turn
fixes the Chromium component build, where we were calling internal
translator functions directly from libGLESv2.
BUG=angle:568
Change-Id: Ibcfa2c936a7c737ad515c10bd24061ff39ee5747
Reviewed-on: https://chromium-review.googlesource.com/192891
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
46485086
|
2014-04-15T13:12:50
|
|
Implement EXT_shader_texture_lod
BUG=angle:551
Change-Id: I81d7574a15861f1b24ddf6147cf71adbf20e10f3
Reviewed-on: https://chromium-review.googlesource.com/194960
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
04296f85
|
2014-04-14T14:24:38
|
|
Fix comparing TextureFunction structures.
Test each field for smaller or larger than, and when they're equal test the
next field.
BUG=angle:605
Change-Id: I2c5a90d95c7ff73b83f3067381c14b74a213ef05
Reviewed-on: https://chromium-review.googlesource.com/194602
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
84cfa124
|
2014-04-14T13:48:45
|
|
Fix Lod0 texture functions that take a bias parameter.
Texture functions that are in a divergent path can still take a bias parameter.
Treat the bias parameter as an explicit lod. The logic behind this is that the
implicit lod is considerd to be 0 like with other Lod0 functions, and then the
bias is added to it.
BUG=angle:604
Change-Id: I2dbc309c497d37e960209f08849f9d2bc9e1fbcc
Reviewed-on: https://chromium-review.googlesource.com/194544
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
cebb5aa0
|
2014-04-07T14:13:40
|
|
Fix warnings about unreferenced local variables.
BUG=angleproject:602
Change-Id: I2eb04fe6eed60b3877b14628e81c0b1fe3b68647
Reviewed-on: https://chromium-review.googlesource.com/193431
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
655fe36e
|
2014-04-11T13:12:34
|
|
Use shader optimization level 3 selectively.
Default to HLSL compiler optimization level 1 and work around a compiler bug with break in nested loops by using optimization level 3.
BUG=angle:603
Change-Id: I4f7985a5648f1b5f54d80554c21aced7fc1777c2
Reviewed-on: https://chromium-review.googlesource.com/194129
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
0027fa9f
|
2014-02-20T14:26:42
|
|
Emulate integer cube texture sampling as an array of six 2D textures.
BUG=angle:525
Change-Id: I3c3ec2cecebf9e745f0c02a132433e3076a6fdea
Reviewed-on: https://chromium-review.googlesource.com/187534
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f7378e38
|
2014-02-19T17:29:32
|
|
Implement textureProjGrad and textureProjGradOffset.
BUG=angle:564
Change-Id: Ice6a3715b0fda13324b3162940de875c932627c9
Reviewed-on: https://chromium-review.googlesource.com/186992
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
bf7db103
|
2014-02-19T17:20:28
|
|
Implement textureGradOffset.
BUG=angle:564
Change-Id: Iad0e452f53469208d55755e14a350b5d2ca83e9d
Reviewed-on: https://chromium-review.googlesource.com/186987
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d11d549f
|
2014-02-19T17:06:10
|
|
Implement textureGrad.
BUG=angle:564
Change-Id: I95dcd95a274f6d560250c197be0d6e64a5b23516
Reviewed-on: https://chromium-review.googlesource.com/187081
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fc01454b
|
2014-02-18T14:47:13
|
|
Implement texelFetch and texelFetchOffset.
BUG=angle:564
Change-Id: I7ad3484061f5d6912d7842bdadc6297de3e82ef8
Reviewed-on: https://chromium-review.googlesource.com/186990
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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2adc256a
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2014-02-14T23:50:59
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Implement textureProjLod and textureProjLodOffset.
BUG=angle:564
Change-Id: I547c69908d0aa1809f844a50230bc019e6dd5893
Reviewed-on: https://chromium-review.googlesource.com/186685
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
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df86c6b9
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2014-02-14T20:09:17
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Implement textureProjOffset and textureLodOffset.
BUG=angle:564
Change-Id: I647abed0609afd178d2e9522f139d25dd3c7fda4
Reviewed-on: https://chromium-review.googlesource.com/186684
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
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e53c98ba
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2014-02-03T11:57:13
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Add work-around for D3D9 shader compiler bug.
With certain selection statements with a vertex input in the
condition and side-effects in the else-block, we'd run in to
a D3D9 compiler bug which would cause incorrect results.
We can work around this bug in D3D9 by selectively rewriting
these statements to use an 'else if' clause instead of 'else'.
BUG=322794
Change-Id: I93c96fb201ff4959c00d9a36321faac7e0343278
Reviewed-on: https://chromium-review.googlesource.com/184681
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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b1f45b70
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2013-12-19T17:37:19
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Create HLSL texture offset functions.
BUG=angle:541
Change-Id: I63dd47c40d693724aa6bed93e9967e3b1f8535bd
Reviewed-on: https://chromium-review.googlesource.com/181521
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
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79bb0d9e
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2013-12-09T16:20:28
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Fix initializer type bug when using list declarations.
We were using the first type as the type for each declaration,
which could cause erros for arrays, eg "float one[4], two;"
BUG=angle:431
TEST=WebGL CTS 1.0.2
Change-Id: I104d6701cc019ae3b3831a2d568ffe2b656b45a2
Reviewed-on: https://chromium-review.googlesource.com/179351
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
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3c9eeb97
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2013-11-04T11:09:26
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Disable optimizations for shaders with conditional discard in D3D9, and
only use expanded short-circuiting conditionals for expressions with
potential side-effects.
Conservatively assume aggreate and selection operators have side effects for now.
BUG=
ANGLEBUG=486
R=geofflang@chromium.org, kbr@chromium.org, nicolas@transgaming.com, shannonwoods@chromium.org
Review URL: https://codereview.appspot.com/14441075
Conflicts:
src/common/version.h
src/compiler/translator.vcxproj
src/compiler/translator.vcxproj.filters
src/compiler/translator/OutputHLSL.cpp
src/libGLESv2/ProgramBinary.cpp
src/libGLESv2/Shader.cpp
src/libGLESv2/Shader.h
Change-Id: Iaf9f10b5de7b33c927ef032f3c4fe9d5095f64dd
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03847b6d
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2013-11-13T19:42:39
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Fix the shader calculation for the level of detail for certain samplers.
We were using an extra sqrt function for some cases.
TRAC #23591
Change-Id: I7d5d2b4b78586085396a281daf7975be316a1386
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
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829f59e9
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2013-11-13T19:40:54
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Remove usages of the auto keyword from the translator.
TRAC #22875
Change-Id: I3ecf30843a82962fbfa5c38f026425fa8acf4657
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
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036aa49b
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2013-10-09T16:23:30
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Disable warnings about size_t conversion and fix ambiguous template parameters in 64 bit builds.
TRAC #23409
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
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17732823
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2013-08-29T13:46:49
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Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects.
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