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76d3e6e0
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2012-10-31T19:55:33
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Rename renderer namespace to rx
Trac #21999
Author: Shannon Woods
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1379 736b8ea6-26fd-11df-bfd4-992fa37f6226
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3281f97d
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2012-10-31T18:38:51
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Moves Config generation to Renderer.
TRAC #21819
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1350 736b8ea6-26fd-11df-bfd4-992fa37f6226
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106e1f7b
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2012-10-31T18:38:36
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Removes D3D types from the Config class
TRAC #21819
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1347 736b8ea6-26fd-11df-bfd4-992fa37f6226
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4cfba2a9
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2012-10-31T18:31:54
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Removes the unused setDefaults function
TRAC #21819
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1344 736b8ea6-26fd-11df-bfd4-992fa37f6226
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721b7f26
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2011-02-11T00:54:47
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Issue=91 -- implement pbuffers in ANGLE; add D3D share handle support
git-svn-id: https://angleproject.googlecode.com/svn/trunk@558 736b8ea6-26fd-11df-bfd4-992fa37f6226
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178adff7
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2010-05-18T18:52:04
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Give sorted configs a unique ID without changing the original set
TRAC #12323
This fixes building on Visual C++ 2010, which has const iterators for STL sets as specified by C++0x.
Signed-off-by: Shannon Woods
Singed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@302 736b8ea6-26fd-11df-bfd4-992fa37f6226
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ea0e1af4
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2010-03-22T19:33:14
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Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work.
1. Added include/GLSLANG which includes compiler API
2. Deleted src/include and moved the header files to the same directory as the corresponding source files
3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from.
I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend.
Review URL: http://codereview.appspot.com/662042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226
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