src/libGLESv2/renderer/shaders


Log

Author Commit Date CI Message
shannonwoods@chromium.org 155377cd 2013-05-30T00:13:29 Update the libGLESv2 project file to include the new generated pass-through shaders. TRAC #23189 Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2352 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 281ef3a6 2013-05-30T00:04:01 Added 3D versions of the passthrough shaders. TRAC #22926 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2281 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org ad8a0d3a 2013-05-30T00:03:28 Renamed the passthrough shaders to show that they are for 2D. TRAC #22926 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2278 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 9894984a 2013-05-30T00:01:51 Add a fast path for single render target masked clears in Renderer11. TRAC #22898 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2265 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com dae24097 2013-04-13T03:31:31 Add support for multiple render targets in glClear. TRAC #22659 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2081 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 34f507ce 2013-01-25T21:52:15 Implemented masked clearing in Renderer11. TRAC #22343 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1759 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 9d971ffd 2013-01-25T21:50:53 Implemented Renderer11::copyImage. TRAC #22358 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1749 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 2570c34d 2013-01-25T21:50:22 Renamed the passthrough pixel shader to PS_PassthroughRGBA. TRAC #22358 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1746 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8dc8e277 2013-01-11T04:10:45 Moved the shaders from libGLESv2 to the libGLESv2/renderer. TRAC #22230 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1692 736b8ea6-26fd-11df-bfd4-992fa37f6226