src/libANGLE/renderer/vulkan/ContextVk.cpp


Log

Author Commit Date CI Message
Tobin Ehlis 573f76b3 2018-05-03T11:10:44 Debug: Add Systrace Markers Update ScopedPerfEventHelper class to add systrace markers by default. This change unifies ANGLE EVENT* macro system so that at the base level in LoggingAnnotator class, systrace markers will be added by default. Modify the base DebugLogger to use char* by default and move any conversions to wchar_t to the Windows specializations where wchar is used. This limits type conversions to only where they're needed. This change also includes some new TRACE_EVENT() calls in the VK backend which will result in systrace markers for those calls on the Android platform. The new build flag "angle_enable_trace" is added to enable the tracing calls. Bug: angleproject:2528 Change-Id: Icefc197d4407e1cd31338710e37865abae6a0b15 Reviewed-on: https://chromium-review.googlesource.com/c/1042785 Commit-Queue: Tobin Ehlis <tobine@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill dc65c5bd 2018-11-21T11:07:26 Vulkan: Cache pipelines with Shader Programs. This allows for a few nice things. First and foremost it reduces the size of the PipelineDesc, which is now 232 bytes. It also allows us to completely forego pipeline caches for compute shaders. We also allow sharing vertex and fragment shaders among multiple programs for internal shaders. This is good for memory savings. To allow this we keep the shaders as ref counted objects. Bug: angleproject:2522 Change-Id: I2322be5061979d9669a0b25c152359561eeb80ee Reviewed-on: https://chromium-review.googlesource.com/c/1344449 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuly Novikov ffdbfa39 2018-11-19T12:04:17 Vulkan: warn on VK_ERROR_DEVICE_LOST Bug: angleproject:2657 Change-Id: I076f9d3b8e532fefa614483a822600a9636f7a37 Reviewed-on: https://chromium-review.googlesource.com/c/1342423 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov b56ddbb7 2018-11-02T16:53:18 Vulkan: Handle VK_ERROR_DEVICE_LOST By notifying egl::Display that the device is lost, which marks all gl::Context as lost, turning all future GL commands to no-ops. Also clear CommandGraph and destroy in flight resources, making sure no more commands are executed on the lost device. Bug: angleproject:2657 Change-Id: I3a1e3646c8ebb37faff507a3c5cec7582a7e05fc Reviewed-on: https://chromium-review.googlesource.com/c/1323849 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi c30f45d3 2018-11-12T16:37:59 Vulkan: Rename PipelineDesc/Cache to Graphics& PipelineDesc describes a Vertex-Fragment pipeline and PipelineCache (not to be confused with vk::PipelineCache) implements a cache of such pipeline objects. In preparation for Compute support, these data structures are prefixed with Graphics. Bug: angleproject:2959 Change-Id: I9181586fb946b787216ca0b2ad6340f90c3ab55f Reviewed-on: https://chromium-review.googlesource.com/c/1333971 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 666818ea 2018-11-14T09:54:33 Use angle::Result in front-end (Part 8) Refactors the gl::Texture class and a few related methods. Also reduces binary size by up to 4k. Bug: angleproject:2491 Change-Id: Ib9a69d7f507b0dce35abb17b90532f812bf43214 Reviewed-on: https://chromium-review.googlesource.com/c/1291845 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 03d1a5ed 2018-11-12T11:34:24 Vulkan: Use global buffer barriers. This switches from using resource barriers for buffers to using global barriers. This matches the general advised best practice. It also allows us to combine multiple barriers into one. On a draw we might combine all the vertex and index barriers into a single barrier call. We implement this using a bit of extra state tracking in BufferHelper. Bug: angleproject:2828 Change-Id: I196b368804ff50e60d085687a643e5566ba1c5b6 Reviewed-on: https://chromium-review.googlesource.com/c/1309977 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi d856ca48 2018-10-31T16:55:12 Vulkan: add clear test for emulated stencil or depth formats S8_UINT and D24_UNORM_X8_UINT are the only formats currently that are single-aspect and are possibly emulated with a packed depth-stencil format if it's not supported. A flag to FeaturesVk has been added as a way to force this behavior for the sake of testing. This test is added to ensure the correct clear algorithm is used for this case. Additionally, this case is detected and the other aspect is forcefully cleared to 0 whenever the original aspect is cleared. Bug: angleproject:2815 Change-Id: Ief3039d66bbf46468213b9e3224f7cc7541c3a2e Reviewed-on: https://chromium-review.googlesource.com/c/1312453 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill bc5834cd 2018-11-06T11:13:50 Vulkan: Use dynamic state for Viewport and Scissor. This reduces the size of the pipeline cache descriptor under 256 bytes. Further improves the speed of cache query. Has the minor cost of needing more state application during a new command buffer or render pass. Bug: angleproject:2522 Change-Id: I3d71e457a36084ac4748d04fe3c9bab4caad503c Reviewed-on: https://chromium-review.googlesource.com/c/1316888 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 193a284d 2018-10-30T17:28:41 Vulkan: Split vk::CommandGraphResource. This adds two subclasses: RecordableGraphResource and QueryGraphResource. Each specializes for Buffer/Image/Frambuffer use cases and Query use cases respectively. No virtual functions are added to keep best performance. We also change the CommandGraph API slightly to optimize away the check for a barrier resource. This requires exposing the set current barrier API on the CommandGraph. Bug: angleproject:2828 Change-Id: I1c23f52bfe04cc682a00b245d63c3ac9a651615d Reviewed-on: https://chromium-review.googlesource.com/c/1305994 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 749589f8 2018-10-25T12:48:49 Vulkan: Remaining disjoint timer query functions The following features where missing in c2b576d9e: - glGetIntegerv with GL_GPU_DISJOINT_EXT: this is currently impossible to query in Vulkan, so 0 is always returned. - glGetIntegerv with GL_TIMESTAMP_EXT: this is a way to query GPU timestamp without performing flushes or waiting for the GPU to finish. There is no direct correspondance in Vulkan; it's implemented by making a small submission, with no dependency to other submissions, in which there is only a timestamp query. Bug: angleproject:2885 Change-Id: I2341bd610db9084c26b6421c6f8949950ffa4de8 Reviewed-on: https://chromium-review.googlesource.com/c/1299873 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 77abad8d 2018-10-25T17:03:48 Remove Context::gatherParams. This won't be used in the future. It saves a few instructions on each entry point. Also refactors a bit of touched code. Also adds in a missed entry point: "glTexStorage2DMultisampleANGLE". Removes related code and moves remaining helper code in params.h into a new file entry_point_utils.h. In total this patch series reduces overhead by up to 5%. Bug: angleproject:2933 Change-Id: Ifb49564597cde6ba82dfc3e185227619fdc62612 Reviewed-on: https://chromium-review.googlesource.com/c/1299478 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill bfe31c42 2018-10-25T17:03:47 Remove uses of DrawCallParams. Packing and referencing this structure was causing unnecessary draw call overhead. This improves performance on all the back-ends. Impacts the GL back-end the most. In total this patch series reduces overhead by up to 5%. Bug: angleproject:2933 Change-Id: Ief416ab874e481baf960d02965978a311214a146 Reviewed-on: https://chromium-review.googlesource.com/c/1299477 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill c1fd7376 2018-10-26T22:48:39 Move index range calculations into VertexArray. This is in preparation for removing the entire DrawCallParams struct. This struct was big enough to cause a performance hit on draw call perf tests just by virtue of initializing the fields. Also dereferencing the struct members is slower than reading function parameters since it adds an indirection. Also includes some error refactoring to enable moving code to a shared location. In total this patch series reduces overhead by up to 5%. Bug: angleproject:2933 Change-Id: Ib663f2538c14ac30d4c31fd10d6350be469626e2 Reviewed-on: https://chromium-review.googlesource.com/c/1298380 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 32643cea 2018-10-19T11:38:03 Use angle::Result in front-end (Part 2) Handles the gl::Context class and its implementation. Bug: angleproject:2491 Change-Id: I7b7eb0897d131a194f6b563b7e01756fd7adb7e1 Reviewed-on: https://chromium-review.googlesource.com/c/1280742 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill cd0a0a3c 2018-10-18T18:41:57 Introduce SubjectBindingPointer. We can share the same pointer for the subject binding and the binding pointer. This further allows us to optimize buffer re-binding. The shared memory increases cache coherency and reduces the number of instructions needed. Bug: angleproject:2891 Change-Id: Id3162fa79de203f75989e7289ea02cb2ea1bec73 Reviewed-on: https://chromium-review.googlesource.com/c/1270217 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Shahbaz Youssefi c2b576d9 2018-10-12T14:45:34 Vulkan: Implement GL_EXT_disjoint_timer_query - QueryVk::queryCounter() and relevant utils are implemented for the sake of Timestamp queries. - TimeElapsed queries are implemented using two Timestamp queries. Bug: angleproject:2885 Change-Id: Id181bd97f5a24e7e96b3ea1b819483227e64daf0 Reviewed-on: https://chromium-review.googlesource.com/c/1276806 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 3a482179 2018-10-11T10:34:44 Vulkan: Implement glFlush A semaphore pool is implemented to allow dynamic allocation of semaphores as needed when breaking up a frame with flushes. The pool is used both for acquiring the next image and for chaining mid-frame submissions. RendererVk::flush() is changed so that instead of taking the wait/signal semaphores as parameters, it would use the last known signaled semaphore as wait semaphore and allocates a semaphore for signaling. It would additionally wait for any extra semaphore provided externally (i.e. the surface's image acquire semaphore). Bug: angleproject:2504 Change-Id: Iecd2d5535230c48b26a6b7d078710af8730121da Reviewed-on: https://chromium-review.googlesource.com/c/1276805 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 78bcd2be 2018-10-16T15:05:20 Vulkan: Fix deleting in-use descriptor sets. Sequences of many frames with uniform updates could lead to a bug where we attempt to delete descriptor sets that are still in use. To trigger the bug we need to write enough uniform data to trigger a descriptor set to be freed. This would correctly trigger refresh sets in the Program. But if there was a second program idle in the background that also allocated descriptors from the old pool, the bug would manifest. Fix this by storing a shared handle to the descriptor pool in the Program. The dynamic descriptor pool won't recycle descriptor pools internally unless there are zero outstanding references to the pool. We could also improve this in a resource sharing situation by keeping a single shared dynamic descriptor pool per share group. Includes a contribution from tobine@google.com that adds a test to cover the bug. Bug: angleproject:2863 Change-Id: Id585b85f33f8cfa3772ceff3af512d1e4fb0b75a Reviewed-on: https://chromium-review.googlesource.com/c/1271919 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9d0bb3d4 2018-10-09T20:29:13 Pass bit mask to ContextImpl::syncState. This can be used to mask out inappropriate local dirty bits. Bug: angleproject:2763 Change-Id: Ie46e464df0dc719c963ff9f7066d42eb5a028262 Reviewed-on: https://chromium-review.googlesource.com/c/1264062 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@google.com>
Jamie Madill 6f755b21 2018-10-09T12:48:54 Use angle::Result in front-end. (Part 1) This covers most of the hot paths used in draw calls. Gives in the order of a 5% reduction in draw call overhead. Bug: angleproject:2491 Change-Id: I2d53afb1163eaceed61fb9cd9ce6c1267c85c0fa Reviewed-on: https://chromium-review.googlesource.com/c/1258149 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 563fbaa0 2018-10-02T11:22:01 Vulkan: Implement occlusion queries Begin and end queries insert an execution barrier in the command graph to ensure the commands around them are not reordered w.r.t to the query. Also, these commands cannot be recorded in separate secondary command buffers. Therefore, special-function nodes are created to perform the begin and end query calls on the final primary command buffer. Bug: angleproject:2855 Change-Id: Ie216dfdd6a2009deaaf744fd15d2db6899dd93e9 Reviewed-on: https://chromium-review.googlesource.com/c/1259762 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 06270c9e 2018-10-03T17:00:25 Vulkan: Safer struct initialization Using x = {}; before filling out each field, we can be sure any missing field is 0 initialized. This in turn helps us not have to specify certain fields that are generally unused (at the moment), such as pNext. Bug: angleproject:2860 Change-Id: Ia1fa2db3ecfb316673a02ac0c5e13e47e055a19f Reviewed-on: https://chromium-review.googlesource.com/c/1259764 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 2fe5e1d3 2018-08-28T14:00:24 Vulkan: Implement robustness extensions. Device recovery is not possible but device loss can be tracked. BUG=angleproject:2787 Change-Id: Ib94dd557b6b005a560b7a64275b176f7b1777211 Reviewed-on: https://chromium-review.googlesource.com/1194458 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 996628a4 2018-09-24T16:39:26 Vulkan: Add support for VkPipelineCache The cache is initialized from the application's blob cache and is occasionally written back to it for disk storage. Bug: angleproject:2516 Change-Id: I4cba4b00a7b9641c2983ef07159bc62cd10a5519 Reviewed-on: https://chromium-review.googlesource.com/1241373 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill e8dd0796 2018-09-27T15:04:27 Vulkan: Make vk::FramebufferHelper the graph resource. It seems conceptually easier to understand that a vk::Framebuffer is the resource used in graph. Rather than making the GraphResource be integrated into the FramebufferVk class itself. This means that the only objects that are graph resources are Vulkan objects: Images, Buffers, and Framebuffers. Refactoring change only. Bug: angleproject:2828 Change-Id: I59d60643182287d4b1fcf9730a3c3a0da5b65973 Reviewed-on: https://chromium-review.googlesource.com/1249561 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 2d03ff4a 2018-09-27T15:04:26 Vulkan: Make Buffer/Image be CommandGraphResources. Don't make TextureVk/RenderbufferVk/SurfaceVk/BufferVk own the manipulation of the command graph. Instead put the operations close to the buffers and images used to render. This will lead towards implementing implicit barriers on the command graph resources. Bug: angleproject:2828 Change-Id: I07b742b6792c60285b280d6454f90e963d667e0e Reviewed-on: https://chromium-review.googlesource.com/1246983 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 3ddd6420 2018-09-26T11:10:51 Vulkan: Expose EXT_debug_marker and stub out the implementation. This extension is used by Chrome. BUG=angleproject:2853 Change-Id: Ie8d4ba07857c581a4ec3f90faabdf747b6b52445 Reviewed-on: https://chromium-review.googlesource.com/1246263 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b36a4816 2018-09-25T10:15:11 Vulkan: Add OpenGL line segment rasterization. Line rasterization rules are implemented using a shader patch. The patch does a small test and discards pixels that are outside of the OpenGL line region. The feature is disabled on Android until we can determine the root cause of the test failures. Bug: angleproject:2598 Change-Id: Ic76c5e40fa3ceff7643e735e66f5a9050240c80b Reviewed-on: https://chromium-review.googlesource.com/1120153 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 74c179bb 2018-09-24T10:53:23 Vulkan: Refresh descriptor sets on driver uniform change. In some state change scenarios the driver uniforms would be updated but not reapplied to the current state. Fix this by setting the descriptor sets dirty when we dirty the driver uniforms. Includes a test using gl_DepthRange. Also fixes a bug with the upcoming line segment rasterization emulation. Bug: angleproject:2598 Bug: angleproject:2845 Change-Id: Ia66f3c86f9770ceb145069eec879fd8725111a76 Reviewed-on: https://chromium-review.googlesource.com/1240413 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
jchen10 99118c1c 2018-09-10T16:28:51 Improve dirtybits for compute For D3D11 backend, dirtybits are used to sync and update state for compute. For GL backend, mProgramUniformBuffersDirty, mProgramAtomicCounterBuffersDirty, mProgramImagesDirty are newly applied. Bug: angleproject:2814 Change-Id: Ia459ca26705b7c685179d64e0c934535bf16741f Reviewed-on: https://chromium-review.googlesource.com/1215245 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
jchen10 bb2f2c43 2018-09-16T09:47:38 Squash State dirty bits for CHROMIUM_path_rendering Currently we limit the maximum of State bits to 64 for performance consideration. To accommodate new ES31 states, we have to pick and squash some existing bits which are less hot. Bug: angleproject:2814 Change-Id: I8fc19286bbf8d8273949da8d986a8b1587fa105e Reviewed-on: https://chromium-review.googlesource.com/1227069 Reviewed-by: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Jamie Madill 8e9d2340 2018-09-10T13:29:37 Vulkan: Fix FragCoord scaling when a viewport is applied. We were using the pivot based on the viewport dimensions which is only valid if the viewport is the size of the framebuffer. The more correct pivot size is actually based on the Framebuffer height. Also updates the driver uniforms block to be a bit simpler. Bug: angleproject:2598 Change-Id: I1cb500cded7141d10e8db6862b6ed29758cc7fb4 Reviewed-on: https://chromium-review.googlesource.com/1214205 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill ef6023ea 2018-09-06T16:24:38 Vulkan: Make ContextVk driver uniforms a dirty bit. This makes the update lazier and won't trigger as many times during state changes. It also makes a command buffer available during the update so we can use barriers if necessary. Bug: angleproject:2598 Bug: angleproject:2727 Change-Id: I23ac91c84f6b1f4bad14b3354d19402e5978791e Reviewed-on: https://chromium-review.googlesource.com/1211730 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill fb19e084 2018-09-06T15:39:09 Vulkan: Correct gl_FragCoord with default FBO. The viewport flipping we use would give incorrect values. Correct them using the same logic we do for gl_PointCoord. Also corrects the viewport scale driver uniform. It was not being updated after the draw framebuffer setting was adjusted. Also corrects the naming of the replaced builtin variables so it can't possibly conflict with a user variable. This was affecting the OpenGL line raster emulation. Bug: angleproject:2598 Change-Id: I843b5ac7b02160a5ec81a6f8ed2d937b0937198b Reviewed-on: https://chromium-review.googlesource.com/1208515 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2b858c2f 2018-09-03T13:58:14 Vulkan: More micro-optimizations to setupDraw. Still a hotspot but much improved. Bug: angleproject:2786 Change-Id: Ie68ff314e6c952f281b48f6d9af37b5dcd194d6a Reviewed-on: https://chromium-review.googlesource.com/1194882 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill d1249de0 2018-08-28T16:58:53 Vulkan: Optimize ContextVk::setupDraw. This improves performance significantly in the Vulkan CPU overhead test. Bug: angleproject:2786 Change-Id: I911bc66a6b2d11dd3848ffa90927b314aeadfc24 Reviewed-on: https://chromium-review.googlesource.com/1194301 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill ef3b9b46 2018-08-30T16:18:38 Vulkan: Add ContextVk dirty bits. These dirty bits mostly track state needed for the command buffer. It should speed up ContextVk::setupDraw by skipping unset dirty bits instead of using boolean checks. Improves perf slightly on the Vulkan null draw call test. Bug: angleproject:2786 Change-Id: I071ce558c522732a17ad101d097ee4d10740abf1 Reviewed-on: https://chromium-review.googlesource.com/1194300 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 37386b02 2018-08-30T16:18:37 Vulkan: Cache object pointers in ContextVk. Small performance optimization. Bug: angleproject:2786 Change-Id: Ib01c1762d438ffb72ec25bf05135a7d3271d6aee Reviewed-on: https://chromium-review.googlesource.com/1188954 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 88fc6da3 2018-08-30T16:18:36 Vulkan: Mega-refactor to VertexArrayVk. This moves a lot of the code in VertexArrayVk into ContextVk. Having the code in a centralized place makes the code a bit more organized since the Context is reponsible for binding state to the command buffers. It also makes it easier to use dirty bits to track the command buffer state. Bug: angleproject:2786 Change-Id: I5cefbb14028e8f3fe651f26e997ca88f8f1c7628 Reviewed-on: https://chromium-review.googlesource.com/1188953 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 86792f44 2018-08-30T16:18:34 Vulkan: Optimize ContextVk::updateDefaultAttributes. This function was getting called every time because the dirty bit mask included dirty bits for unused program attributes. Fix this by making sure we never have dirty bits set for inactive attributes. Bug: angleproject:2786 Change-Id: Icf72dadd8a853d3a448abb303119b7b71f6c8193 Reviewed-on: https://chromium-review.googlesource.com/1188951 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4c310831 2018-08-29T13:43:17 Vulkan: Return VkDeviceSize from DynamicBuffer. This obviates many static_casts. More closely represents what Vulkan is doing. One cast remains where we are using uint32_t for dynamic offsets with uniform buffers. Bug: angleproject:2786 Change-Id: I043ebb5d965f46ee6ebbfcb91d75a58508cacfe3 Reviewed-on: https://chromium-review.googlesource.com/1188949 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Frank Henigman d731ff82 2018-08-13T18:18:51 Vulkan: support depth offset. Update pipeline description with depth offset state. Enable test. BUG=angleproject:2353 Change-Id: Ib087bbff8e145b0e6e862eb6616a4943a989a7b2 Reviewed-on: https://chromium-review.googlesource.com/1173447 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 4787d70b 2018-08-08T15:49:26 Use active textures mask in GL and Vulkan. This also inlines a few accessors and changes the type of the texture cache. Bug: angleproject:2763 Change-Id: I82f3c508613f6284d835e8cb64808cfe26a56161 Reviewed-on: https://chromium-review.googlesource.com/1166142 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 7e4eff11 2018-08-08T15:49:26 Program: Add cache samplers and type masks. This mask cleans up some of the iteration logic in State::syncProgramTextures. It will make it easier to optimize this function in the future. This will also make it easier to recompute the sampler type validation. Leads to a 5% improvement in State::syncProgramTextures. Bug: angleproject:2747 Bug: angleproject:2763 Change-Id: Ic9a555df843ad23b4c562e6e4a2d425bee58a856 Reviewed-on: https://chromium-review.googlesource.com/1164306 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Frank Henigman 18f7e503 2018-07-19T16:06:43 Vulkan: make DynamicBuffer reusable, always valid. After a release() or destroy() it is now possible continue using a DynamicBuffer because we reset the internal variables and the next allocate() restarts everything. Also removed the valid() method as it wasn't very useful and made reuse more complicated. No functional change. BUG=angleproject:2405 Change-Id: I5ca9b758fb300618f6578ebc406494ad281c1622 Reviewed-on: https://chromium-review.googlesource.com/1144229 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang c16f518e 2018-07-18T10:40:03 Vulkan: Disable the depth/stencil states when there are no depth/stencil buffers We sometimes emulate depth-only or stencil-only buffers with depth-stencil buffers. Disable depth-stencil states that allow reading or writing to these buffers that should not exist. BUG=angleproject:2739 Change-Id: I4f54800404f340eb53f04176e208f19a83a2899c Reviewed-on: https://chromium-review.googlesource.com/1141932 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 639bc908 2018-07-18T17:08:27 Vulkan: Pass Renderer to FramebufferVk init. This cleans up a few places where we were initializing the dynamic buffers. Bug: angleproject:2729 Change-Id: I0c9a61c62ef4d0eb865abc0011f7086d6e2acef6 Reviewed-on: https://chromium-review.googlesource.com/1142297 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 242c4fe8 2018-07-12T15:56:56 Vulkan: Store ProgramVk shaders in ShaderInfo. This encapsulates most of the logic for a Program into a helper class. Now we can store multiple instances of the Program's back-end to implement different shader behaviour at draw time. This will be useful for shader patching for OpenGL line segment raster. Bug: angleproject:2598 Change-Id: I800a737088574e28f3a4ec23b91c0cb2647e4e12 Reviewed-on: https://chromium-review.googlesource.com/1127302 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5a4c932a 2018-07-16T11:01:58 Vulkan: Implement "default" vertex attributes. Rendering from disabled attributes is implemented using small dynamic buffers. The buffers use a stride of zero so the same vertex data is pulled for every index. This fixes all the disable attribute tests in dEQP. Bug: angleproject:2444 Change-Id: I04fe139076da3e3ff723bed8eb17e333b4cb0ddf Reviewed-on: https://chromium-review.googlesource.com/1136664 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Frank Henigman 419acc8f 2018-06-24T19:57:31 Vulkan: Convert streamed vertex data as needed. Add two members to vk::Format: - vertex data copy function - flag indicating if the function converts or not Use the function when streaming vertex data so it gets converted if needed. Add fallbacks for integer formats. These formats will now work everywhere, as long as they are in client memory, not a buffer object. Adjust test expectations accordingly. BUG=angleproject:2405 Change-Id: I677221219d933c35740633a0ab7694293e218177 Reviewed-on: https://chromium-review.googlesource.com/1084328 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 84c662b9 2018-07-12T15:56:55 Vulkan: Store program textures cache. The program textures update needs to call into the incomplete textures cache. Moving this step into an update mechanism allows us to avoid some complexity of calling the incomplete textures cache inside the ProgramVk class. This enables further refactors for draw call shader patching and line segment raster. Bug: angleproject:2598 Change-Id: I0fd81ca58d2641572a2dd444992ccddd99ebc823 Reviewed-on: https://chromium-review.googlesource.com/1127301 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 06ca634e 2018-07-12T15:56:53 Vulkan: Refactor for draw call shader patching. This refactors a few methods to enable draw call shader patching. The shader serials in the Pipeline description are inserted right before we query the pipeline cache. This is done during a draw call. Also renames the 'QueueSerial' member of the ObjectAndSerial class to just 'Serial' to more accurately reflect it usage in ShaderAndSerial. Also changes the GlslangWrapper class to have all static methods. If we need to store state we can revert these changes at some point. Also splits the GlslangWrapper link call into two static calls. One call is called to get the linked source code. The second call compiles the linked sources into shader code. Only the second call will be necessary for draw call shader patching to implement OpenGL line rasterization in Vulkan. Bug: angleproject:2598 Change-Id: I7bad3c3eeab1fb062c15a840836db4a28f841a26 Reviewed-on: https://chromium-review.googlesource.com/1127158 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Luc Ferron e835609c 2018-07-12T12:36:47 Vulkan: Implement gl_DepthRange support using driver uniform Bug: angleproject:2592 Change-Id: Iec3d111df4d8e5cef205c8afb177f0514ffac5c8 Reviewed-on: https://chromium-review.googlesource.com/1135448 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 21061026 2018-07-12T23:56:30 Vulkan: Use angle::Result error handling. Introduces a vk::Context class to contain an error handler and Renderer pointer. This abtracts the common code path for ContextVk + DisplayVk. Removes vk::Error in favor of the POD angle::Result class. There are a few remaining usages of gl::Error that will have to be cleaned up when we can change the front-end APIs. Bug: angleproject:2713 Change-Id: I5e68f223d595c6c561b59d6a85759e5738ed43c6 Reviewed-on: https://chromium-review.googlesource.com/1128924 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Luc Ferron 0cc29136 2018-07-12T14:06:41 Vulkan: Remove contextVk warnings in syncState Bug: angleproject:1578 Change-Id: I1ce739f596b74397b625fee3806f2e1d219b29b6 Reviewed-on: https://chromium-review.googlesource.com/1135573 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Luc Ferron 9ff9c773 2018-07-11T13:08:18 Vulkan: Add driver uniforms for point coords flipping This new driver uniform allows us to dynamically decide if we flip the y coordinate of the gl_PointCoord variable. We only flip the coordinate if we render downside-up, and otherwise we cancel the flipping since the y coordinate doesn't need modification anymore. This completes all end2end and deqp gles2 tests success when viewport flipping is enabled on Windows Nvidia. Bug: angleproject: 2673 Change-Id: I570e01ef4965933428375f6ebd8eac83ef16fbff Reviewed-on: https://chromium-review.googlesource.com/1133584 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Luc Ferron 5396f2a6 2018-07-12T08:24:23 Return Error from onMakeCurrent - Preliminary change for gl_PointCoords fix for Vulkan. Bug: angleproject:2673 Change-Id: Ie43e8aeccf75a8daa4a137b98292d848522ea2f0 Reviewed-on: https://chromium-review.googlesource.com/1134877 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Jamie Madill a2f043d8 2018-07-10T17:21:20 dEQP: Implement platform error handling. Also downgrades several Vulkan UNIMPLEMENTED() to WARN(). Also downgrades a couple D3D-specific errors to warnings. Also downgrades an undefined behaviour integer clear error to warning. Also includes suppressions for failing D3D11 ES 3.1 SSBO tests. Also includes suppressions for failing Android GLES format tests. Also includes suppressions for failing Android Vulkan buffer tests. Bug: angleproject:2552 Bug: angleproject:2567 Bug: angleproject:1951 Bug: angleproject:2405 Change-Id: Ie619085021d42012cd578b669f7ff4252ca41a58 Reviewed-on: https://chromium-review.googlesource.com/1062791 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill b01b4802 2018-07-10T12:43:57 Vulkan: Apply driver uniforms descriptor set. Also modifies the ProgramVk to initialize the Pipeline and Desriptor Set layouts with driver uniforms enabled. Bug: angleproject:2717 Change-Id: I24f7bf6f89b450d1dcb62dcfa7411555ebe3a937 Reviewed-on: https://chromium-review.googlesource.com/1131568 Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 69b47390 2018-07-10T12:06:53 Vulkan: Fix last parameter of viewport driver uniform. This was introduced in a prior patch. Bug: angleproject:2717 Change-Id: I8f34377cbb9cbede4237efb1610400a8ed20ae2a Reviewed-on: https://chromium-review.googlesource.com/1131566 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Luc Ferron b70ad524 2018-07-09T16:06:26 Vulkan: Fix all depth/stencil related failures due to Y flip - Fixes all deqp functional_fragment_ops_depth_stencil_* with Y flipping enabled. Bug: angleproject:2673 Change-Id: I94a4225dec8adf9113309e8b8b2c8aa61f6a2bb9 Reviewed-on: https://chromium-review.googlesource.com/1129857 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Luc Ferron 82eda93f 2018-07-09T15:10:22 Vulkan: Fix for framebuffer blit and Y flip - The depth/stencil related tests are now disabled since I found out that the tests are too simple to find issues if there is a flip since they use only a single color and no gradient / checked board. This is left to implement in the Vulkan backend later on. Bug: angleproject:2673 Change-Id: I8f7091d4b9c8c3bec0353ebab28304b6209ea350 Reviewed-on: https://chromium-review.googlesource.com/1129629 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Jamie Madill 834a3a10 2018-07-09T13:32:39 Vulkan: Add driver uniforms set. This will be used to specify the applied Vulkan. We will use this to implement OpenGL line rasterization rules. Bug: angleproject:2717 Change-Id: I3395bf620a01c4b84b19a00037d05f148e5523f3 Reviewed-on: https://chromium-review.googlesource.com/1120151 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
Jamie Madill e4a6d7a3 2018-07-09T13:32:37 Vulkan: Make DynamicDescriptorPool single pool. This completes a prior refactor. DynamicDescriptorPool couldn't robustly handle multiple pools so only accept one as a parameter. We were already only using one at a time in practice. This removes the need to look up the pool index from the descriptor type which became problematic later on. Bug: angleproject:2717 Change-Id: I7fb92d5ab55bbe1f35b6b9cfcd8981cc1ca358f1 Reviewed-on: https://chromium-review.googlesource.com/1127157 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
Geoff Lang caa55cd7 2018-07-05T13:19:35 Vulkan: Support EGL_ANGLE_surface_orientation for vertical surface flipping. This is a simpler way of flipping when the client is aware of the extension. This allows Chrome to render with the correct orientation. BUG=angleproject:2709 Change-Id: I52216b765a42930f2be043a07fe441a9f875a14d Reviewed-on: https://chromium-review.googlesource.com/1127342 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 189ad877 2018-07-09T13:32:37 Return an Error from ContextImpl::syncState. This will allow the Vulkan back-end to call Vulkan commands that return VkResult within syncState. Bug: angleproject:2717 Change-Id: I05e1379e71acaac56bcc9493c8561e82da000934 Reviewed-on: https://chromium-review.googlesource.com/1120150 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
Luc Ferron 1a135adc 2018-07-04T10:35:31 Vulkan: Fix how the viewport is calculated with Y flip - This fixes all ViewportTest.* and MipmapTest.* - Tests left to fix in end2end: - BlitFramebuffer* - MaxTextureSizeTest.* - PointSpritesTest.* Every other test in angle_end2end_tests are working. Bug: angleproject:2673 Change-Id: I162083bc847c15fa5490ab524ad4c22747d232ea Reviewed-on: https://chromium-review.googlesource.com/1126333 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Luc Ferron bf6dc379 2018-06-28T15:24:19 Vulkan: Flip viewport on y for the backbuffer only - Hide the implementation behind a feature flag, currently disabled permanently as I'm working on fixing the different failures. - SimpleOperationTest.* passing Bug: angleproject:2673 Change-Id: Ic86520c3cc478d62bebbaeaf4c6b33c439a67b0f Reviewed-on: https://chromium-review.googlesource.com/1119089 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 1266d20a 2018-06-29T09:11:34 Vulkan: Add Features class. This class will control optional features in the Vulkan back-end. It allows toggling the feature support from a centralized place. This can be useful for performance or correctness testing. Add a placeholder feature for line segment raster. We can also use a feature for enabling backbuffer flipping. Bug: angleproject:2598 Bug: angleproject:2673 Change-Id: I8ddec2dba2181d5b014267be68aee9d2cb015ccf Reviewed-on: https://chromium-review.googlesource.com/1120149 Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Luc Ferron 0bb940a8 2018-06-22T09:59:34 Vulkan: Edge case test and fix for alpha channel masks The contextVk color mask needed to be updated when we were syncing the state of the framebufferVk to make sure the right mask gets applied in the test described in ClearTest.cpp Bug: angleproject:2685 Bug: angleproject:2597 Change-Id: I575028aad4cd495bf4ec1484cc870940dcde92d5 Reviewed-on: https://chromium-review.googlesource.com/1112038 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill edeaa835 2018-06-22T09:18:41 Vulkan: Fix mixed descriptor pool updates. When updating the Uniforms and Textures pools at different rates we could trigger an ANGLE bug. We would sometimes reset and free the currently bound descriptors. We can fix this by using separate descriptor pools for each descriptor set. Bug: angleproject:2678 Change-Id: I605b558531e7745484e16156a3af5eac40ffcc79 Reviewed-on: https://chromium-review.googlesource.com/1110662 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
Jamie Madill 8a4c49fb 2018-06-21T15:43:06 Vulkan: Refactor DynamicDescriptorPool. Changes the set counting to use a free count by descriptor type. Also changes the init to take a pool size count that more closely mirrors Vulkan. Will lead to a fix for descriptor set recreation. Bug: angleproject:2678 Change-Id: I26816befec28ebb866fb0f3aaba27d2bc1d3be43 Reviewed-on: https://chromium-review.googlesource.com/1110661 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Luc Ferron 5fd3693e 2018-06-19T14:55:50 Vulkan: Mask the alpha channel for draw when needed When the angleFormat we have has no alpha channel, but the actual texture underneath has one, we shouldn't be drawing over the alpha channel, so we apply a mask on it when we're in this situation. Bug: angleproject:2597 Change-Id: Ia7110709e6ee32bb61988d08f5049e4e80e7e24e Reviewed-on: https://chromium-review.googlesource.com/1106759 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Frank Henigman 2ad498eb 2018-06-20T13:19:01 Vulkan: get vertex formats from format table. Use the Vulkan format table to look up the Vulkan format for vertex data. This will let us support more vertex formats by adding them to the table. It also eliminates one usage of gl::VertexFormatType. No functional change. BUG=angleproject:2405 BUG=angleproject:2531 Change-Id: I73eb69ccac50d427de3e7d5479f92bb17c49aed3 Reviewed-on: https://chromium-review.googlesource.com/1051028 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Luc Ferron 6ed167a9 2018-06-13T13:45:55 Vulkan: Implement conversion to uint16 for drawElements with ubytes Bug: angleproject:2646 Bug: angleproject:2659 Change-Id: If3c7a2b77d6acd18c8ca2522a427a43e10ed6db2 Reviewed-on: https://chromium-review.googlesource.com/1099420 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 50cf2be0 2018-06-15T09:46:57 Reformat some style in touched files. This was triggered by running the code generation script. Bug: angleproject:2665 Change-Id: Id639c78eb618182ee1859678590cf0f559b572c2 Reviewed-on: https://chromium-review.googlesource.com/1101564 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Luc Ferron 49aacad5 2018-06-12T08:33:59 Vulkan: Support the indices offset in drawElements calls Also fixes an issue in buffer copy synchronization. Bug: angleproject:2645 Change-Id: Ibca7052daaf1e6fe37913c8a8216ec33c66426b6 Reviewed-on: https://chromium-review.googlesource.com/1096911 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Luc Ferron f6e160fa 2018-06-12T10:13:57 Vulkan: Don't use swizzle state when its not needed Enables a bunch of dEQP tests in the functional.fbo.render.* namespace. Bug: angleproject:2597 Change-Id: I1a06b335d5daf2987df52c460903081860887ce9 Reviewed-on: https://chromium-review.googlesource.com/1097596 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 4cc753e0 2018-06-13T13:25:33 Vulkan: Implement sampler arrays. Bug: angleproject:2462 Change-Id: If9c9cb69624d6f9f0895f6883e1eed19a27e6cb4 Reviewed-on: https://chromium-review.googlesource.com/1089809 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 9b168d02 2018-06-13T13:25:32 Vulkan: Store Pipeline/DS Layouts in ProgramVk. We can keep a shared reference to the Pipeline and Descriptor Set layouts in the Program. This ensures they are not in use when they are deleted. Note that they are allowed to be deleted as long as no command buffers are currently recording with them. If the Program is deleted then there should be no further commands using these layouts. Bug: angleproject:2462 Change-Id: I75161b3ce1ee8eae33dd6becee79b4262b844cdd Reviewed-on: https://chromium-review.googlesource.com/1089807 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill c7918ceb 2018-06-13T13:25:31 Vulkan: Add PipelineLayout and DescriptorSetLayout caches. This will be necessary to support more than one PipelineLayout per instance of ANGLE. Sampler array handling requires different layouts for different sampler uses. Bug: angleproject:2462 Change-Id: I1d8b4919eed1a589002ad1898b05186f420061c7 Reviewed-on: https://chromium-review.googlesource.com/1089806 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
Jamie Madill aaca96ee 2018-06-12T10:19:48 Vulkan: Minor style fixes. Makes some methods const or static. Fixes parameter names. explicit single argument constructors. Other small style fixes. Bug: angleproject:2462 Change-Id: Ie2bf96603e9eda81d6f2aa788867978de10e9992 Reviewed-on: https://chromium-review.googlesource.com/1089805 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 316c6065 2018-05-29T10:49:45 Vulkan: Call GraphResource instead of GraphNode. We don't need to use the CommandGraphNode class directly. This CL consolidates our code so we never call the GraphNodes class directly. Instead we call operations on GraphResource. This should simplify the interaction with APIs from the various graph and dependency management classes in the Vulkan back-end. A new concept of 'starting' vs 'appending' commands is introduced. Appending tries to avoid starting new command buffers when possible. Should not change how the graphs are constructed, and mostly be a refactoring change. There may be minor behaviour changes to some commands. Bug: angleproject:2539 Change-Id: Ia971e5cacb1164b9b3b22fa4a0a55b954d81f10e Reviewed-on: https://chromium-review.googlesource.com/1052068 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jiawei Shao d0a7d10f 2018-05-07T12:40:20 ES3.1: Set unordered access view related resource limits on D3D11 This patch sets the implementation-dependent resources limits related to unordered access views (images, shader storage blocks, atomic counter buffers and fragment shader outputs) on D3D11 back-ends. For pixel shaders, the render targets and unordered access views share the same resource slots when being written out, so we plan to allocate these slots as follows: - As there are 8 slots for UAVs and RTVs in feature level 11_0, currently we assign 1 slot for atomic counter buffer and 7 slots that are shared among images, shader storage blocks and fragment shader outputs. - As there are 64 slots for UAVs and RTVs in feature level 11_1, currently we assign 4 slots for atomic counter buffers and 60 slots that are shared among images, shader storage blocks and fragment shader outputs. We also limit the maximum number of draw buffers to 7 if we create ES 3.1 context on D3D11 feature level is 11_0 because the value of combined shader output resources is 7. This patch also labels several dEQP cases from "FAIL" to "SKIP" because since the resource limits on ssbos, atomic counter buffers and images in rendering pipeline are set in D3D11 back-ends, the GLSL programs in these cases can pass all the related link checks, thus these cases will crash due to reaching the unimplemented parts when they are running on ANGLE D3D11 back-ends. BUG=angleproject:2345 TEST=dEQP-GLES31.functional.state_query.integer.max_compute_atomic_counter_buffers_* dEQP-GLES31.functional.state_query.integer.max_compute_shader_storage_blocks_* dEQP-GLES31.functional.state_query.integer.max_atomic_counter_buffer_bindings_* dEQP-GLES31.functional.state_query.integer.max_combined_atomic_counter_buffers_* dEQP-GLES31.functional.state_query.integer.max_image_units_* dEQP-GLES31.functional.state_query.integer.max_combined_image_uniforms_* dEQP-GLES31.functional.state_query.integer.max_shader_storage_buffer_bindings_* dEQP-GLES31.functional.state_query.integer.max_combined_shader_storage_blocks_* dEQP-GLES31.functional.state_query.integer.max_combined_shader_output_resources_* Change-Id: I56a4e6c60d4f6f5bd6f238ae8ce425fb5072a4a3 Reviewed-on: https://chromium-review.googlesource.com/1046372 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 493f9571 2018-05-24T19:52:15 Add PrimitiveMode packed GLenum. Bug: angleproject:2574 Change-Id: I3d7bd7ca0d69a364a611dc04799ea34906fc4a6c Reviewed-on: https://chromium-review.googlesource.com/1067114 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Luc Ferron a9ab0f37 2018-05-17T17:03:55 Vulkan: Fix DynamicBuffer usages, need to use specific alignment The alignment used to allocate VkBuffers in the VkBuffer needs to be at least the size of the nonCoherentAtomSize defined in the limits of the VkDevicePhysicalProperties. The latest roll of the vulkan-validation-layers added that check and caused a bunch of errors. This is fixing them. Bug: angleproject:2565 Change-Id: Ia2ad506dce7966adb6220c52ea891903922c47d0 Reviewed-on: https://chromium-review.googlesource.com/1064950 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Luc Ferron a1c72423 2018-05-14T15:58:28 Vulkan: Implement PACK_STATE dirty bit and remove warning - also enables all dEQP tests for functional.read_pixels.* Bug: angleproject:2480 Change-Id: Ib7bcd6b046ff8b0ecf110e70f735036bedf17902 Reviewed-on: https://chromium-review.googlesource.com/1058149 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Luc Ferron 90968360 2018-05-04T08:47:22 Vulkan: Incomplete textures support 2D multisample is out of scope since its ES 3 only. Bug: angleproject:2499 Change-Id: Id5f81d713a2882ba2a91b7d3f281d71a3e9289f4 Reviewed-on: https://chromium-review.googlesource.com/1046786 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez ad3ae90a 2018-03-09T13:40:42 Use packed enums for QueryType. BUG=angleproject:2169 Change-Id: I129a9d8e295859daa071a298dab9fe1895315cc0 Reviewed-on: https://chromium-review.googlesource.com/957318 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 9aef3670 2018-04-27T11:45:06 Vulkan: Implement masked color clears. This implements masked color clear using clear shaders. The shaders themselves were introduced in a prior patch. In order to get the right setup for the draw call to trigger the shaders, we create an internal pipeline from the pipeline cache. We also use a special pipeline layout with only uniform buffers. The masked out color channels are disabled via settings on the pipeline. This fixes the dEQP masked color clear tests. It doesn't handle masked color clears combined with the depth clear bit. It's likely we don't have test coverage for this case. Bug: angleproject:2455 Change-Id: I513248cc0f7e58f490fc16ac9afb40119d730ccc Reviewed-on: https://chromium-review.googlesource.com/1031373 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 78feddc2 2018-04-27T11:45:05 Vulkan: Take serials in PipelineDesc::updateShaders. This makes the API easy to use with internal shaders and pipelines. This is useful for the implementation of masked color clear. Also renames the serials as shader serials. This is more precise than program serials. Bug: angleproject:2455 Change-Id: Ie6247d1212ed4df856b561a5e9f16c0378202588 Reviewed-on: https://chromium-review.googlesource.com/1032857 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Luc Ferron 94ae660d 2018-04-23T13:58:59 Vulkan: Create tests to validate we created the pipeline when needed 1- Link program with a shader and draw with it, relink with another shader and draw again. 2- Release program that is reading from a uniform. Bug: angleproject:2397 Change-Id: Icb4211c5cf71efaf41833d9d5afd83ce8410c598 Reviewed-on: https://chromium-review.googlesource.com/1028580 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill b90779eb 2018-04-27T11:45:01 Vulkan: Pass fewer Context pointers around. These weren't needed in many places. Also renames one FramebufferVk method. Bug: angleproject:2455 Change-Id: Idb641094fa3e180a85f357533d86bd0b19db4ec8 Reviewed-on: https://chromium-review.googlesource.com/1024826 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Luc Ferron f9749eaf 2018-04-24T15:34:53 Vulkan: Enable UnpackAlignmentTest and remove useless warning. Bug: angleproject:2492 Change-Id: I9e821632bdb3b8ba90d5ce47198a3445d2b684de Reviewed-on: https://chromium-review.googlesource.com/1026510 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Luc Ferron 0986f1cc 2018-04-16T13:47:23 Vulkan: Implement depth_range dirty bit and enable tests - Additional fix in GlslWrapper.cpp to remove the @@ markers for unused attributes. - Enables 28 dEQP gles2 tests in functional.depth_range.* Bug: angleproject:2454 Change-Id: I1a6f72d846b476ba681140d4b242208d24e18b95 Reviewed-on: https://chromium-review.googlesource.com/1014262 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Luc Ferron 14f4817c 2018-04-11T08:43:28 Vulkan: Simplify viewport / scissor updates Stop tying the viewport and the scissor together. Instead, we simply use a very large (0->maxInt) scissor when scissor isn't enabled and we use the clipped scissor to the renderArea size when its enabled. Bug: angleproject:2443 Change-Id: If7454793a050b1833c7d3166ea6b380192085c8f Reviewed-on: https://chromium-review.googlesource.com/1006996 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Luc Ferron d17bdfe5 2018-04-05T13:50:10 Vulkan: 3 Final bugfixes to enable all dEQP depth_stencil tests - The scissor when clearing should not be clipped against the viewport. - The render pass was created with a render area == to the current viewport, but the viewport can be changed by the tests multiple times per render pass, so we should always keep the renderArea to the full framebuffer instead. - Enables an additional 163 dEQP tests. - We should clip the scissor to the framebuffer dimensions instead of the viewport. Its valid to do a cmdClearAttachments outside the viewport, but not outside the full framebuffer's dimension. Bug: angleproject:2443 Change-Id: I79168e9f0c782d6dec77470fef938b85ad7a8794 Reviewed-on: https://chromium-review.googlesource.com/998448 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 26084d0a 2018-04-09T13:44:04 Vulkan: Create TextureVk's Image lazily. This defers the actual Image initialization until the Image is used as either a Framebuffer Attachment or OpenGL Texture object. This will allow us to construct an Image from multiple sub resources, like when we're initializing a mip chain, or a cube map texture. Also adds a helper "hasDepthOrStencilBits" function to angle::Format. Bug: angleproject:2318 Change-Id: Ife861560216581a90fc6da32a583f69886c7daea Reviewed-on: https://chromium-review.googlesource.com/985202 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6c7ab7fe 2018-03-31T14:19:15 Vulkan: Reorganize helper classes. This renames ResourceVk to vk::CommandGraphResource, which should help clarify its usage. This also moves LineLoopHandler, ImageHelper, and the DynamicBuffer and DynamicCommandPool classes into a new vk_helpers module. This file contains helper classes that manage other resources. Also this makes DynamicBuffer and DynamicDescriptorPool no longer inherit from CommandGraphResource. In the future, only Impl objects will be allowed to be graph resources. Bug: angleproject:2318 Change-Id: I0fa23da2ac853d90f3c822547a4a314f247cc757 Reviewed-on: https://chromium-review.googlesource.com/985200 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>