|
35fd3063
|
2018-11-20T10:02:48
|
|
Use xxHash for faster hash map lookups.
This most strongly affects the Vulkan back-end which uses a hash map
to cache VkPipelines. It also should speed up some parts of the D3D11
back-end.
Bug: angleproject:2522
Change-Id: I10801654f043abce17339c30d7bf62bc8644e49c
Reviewed-on: https://chromium-review.googlesource.com/c/1316889
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
778bf09d
|
2018-11-14T09:54:36
|
|
Auto-generate validation headers.
This will make them easier to maintain. Add to add new features.
Bug: angleproject:2964
Change-Id: I8c1f92e0d0ca15fc4f555f6c537fa9311320ef7d
Reviewed-on: https://chromium-review.googlesource.com/c/1334429
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
b77884b7
|
2018-10-10T09:07:12
|
|
Autogenerate Repeated Portions of Blit11
Introduces a script to generate Blit11's
BlitShaderType enum and shader mapping functions.
Bug: angleproject:2870
Change-Id: I5b704f55bdde1706614a519ecb0ee3756f7799e0
Reviewed-on: https://chromium-review.googlesource.com/c/1273725
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
d856ca48
|
2018-10-31T16:55:12
|
|
Vulkan: add clear test for emulated stencil or depth formats
S8_UINT and D24_UNORM_X8_UINT are the only formats currently that are
single-aspect and are possibly emulated with a packed depth-stencil
format if it's not supported. A flag to FeaturesVk has been added as a
way to force this behavior for the sake of testing.
This test is added to ensure the correct clear algorithm is used for
this case. Additionally, this case is detected and the other aspect is
forcefully cleared to 0 whenever the original aspect is cleared.
Bug: angleproject:2815
Change-Id: Ief3039d66bbf46468213b9e3224f7cc7541c3a2e
Reviewed-on: https://chromium-review.googlesource.com/c/1312453
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
99d0463c
|
2018-09-20T12:12:43
|
|
Windows: add support for SpriteVisuals as a native window type.
Enable SpriteVisuals to work along side HWNDs so that Angle rendered content can be
hosted with Windows::UI::Composition APIs or XamlIslands in desktop Win32 applications.
Includes a whitebox test, verified Win7 compatibility
For more info see:
https://docs.google.com/document/d/1ggv6H-aK1a3pXNMTtMF6h0Bv0rulIeBpBxBBCJYR6Zs/edit?usp=sharing
Bug: angleproject:2947
Change-Id: Id005739553be2a6268cd4543f1b07aaf89760422
Reviewed-on: https://chromium-review.googlesource.com/c/1236844
Commit-Queue: James Clarke <james.clarke@microsoft.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
77abad8d
|
2018-10-25T17:03:48
|
|
Remove Context::gatherParams.
This won't be used in the future. It saves a few instructions on each
entry point.
Also refactors a bit of touched code. Also adds in a missed entry
point: "glTexStorage2DMultisampleANGLE".
Removes related code and moves remaining helper code in params.h into a
new file entry_point_utils.h.
In total this patch series reduces overhead by up to 5%.
Bug: angleproject:2933
Change-Id: Ifb49564597cde6ba82dfc3e185227619fdc62612
Reviewed-on: https://chromium-review.googlesource.com/c/1299478
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c3ee7ec0
|
2018-09-21T16:15:03
|
|
Implement EGL_ANDROID_image_native_buffer.
BUG=angleproject:2508
Change-Id: I8ef2ce8320edeb336727905055f47bb299dec2ea
Reviewed-on: https://chromium-review.googlesource.com/c/1238886
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
563fbaa0
|
2018-10-02T11:22:01
|
|
Vulkan: Implement occlusion queries
Begin and end queries insert an execution barrier in the command graph
to ensure the commands around them are not reordered w.r.t to the query.
Also, these commands cannot be recorded in separate secondary command
buffers. Therefore, special-function nodes are created to perform the
begin and end query calls on the final primary command buffer.
Bug: angleproject:2855
Change-Id: Ie216dfdd6a2009deaaf744fd15d2db6899dd93e9
Reviewed-on: https://chromium-review.googlesource.com/c/1259762
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
def1ba96
|
2018-09-28T13:43:41
|
|
Reland "D3D11: Resolve multisampled EGL surfaces at eglSwapBuffers"
This reverts commit 799da6d18c5ac490e0cdfe9d4dedda26e10f6864.
Reason for revert:Crashes have slowed down but there were two changes around the same time that may have caused it. Relanding this to see if things improve.
Original change's description:
> Revert "D3D11: Resolve multisampled EGL surfaces at eglSwapBuffers"
>
> An increased crash rate in rx::NativeWindow11Win32::createSwapChain has been
> seen around the same time as this patch landed. Speculatively reverting.
>
> BUG=887403
>
> This reverts commit a49f60fee74dfa1caed41ca2e010bc273a6c12cd.
>
> Change-Id: Id1b08efbf47196f17f4a5e509a29f7d628b07b49
> Reviewed-on: https://chromium-review.googlesource.com/1238884
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: 887403
Change-Id: Id862fbb1c0e764470f0b7f6bdb97bf6bab95d26b
Reviewed-on: https://chromium-review.googlesource.com/1251701
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
799da6d1
|
2018-09-21T15:10:57
|
|
Revert "D3D11: Resolve multisampled EGL surfaces at eglSwapBuffers"
An increased crash rate in rx::NativeWindow11Win32::createSwapChain has been
seen around the same time as this patch landed. Speculatively reverting.
BUG=887403
This reverts commit a49f60fee74dfa1caed41ca2e010bc273a6c12cd.
Change-Id: Id1b08efbf47196f17f4a5e509a29f7d628b07b49
Reviewed-on: https://chromium-review.googlesource.com/1238884
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
bf7cfbea
|
2018-09-19T03:56:20
|
|
Re-land "Add FastVector for simple dynamic vector cases."
Re-land fixes memory leak and adds inline to a few more methods.
This optimized vector keeps an initial fixed size storage but has
unbounded growth like a normal std::vector. It operates like a
FixedVector initially but then switches the storage to an allocated
pool when the element count exceeds the array limit.
This gives fast performance in the small case since no dynamic
allocation is needed. It also handles the "slow" big case.
Bug: angleproject:2763
Change-Id: Ib3cc7b652a14ed346528bf15820023ab0b5317ce
Reviewed-on: https://chromium-review.googlesource.com/1233453
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
dc8fb937
|
2018-09-19T01:35:59
|
|
Revert "Add FastVector for simple dynamic vector cases."
This reverts commit 4d45e7dc7553b071b0c2a054bdb59bfd844012fe.
Reason for revert: Memory leak detected during roll in https://ci.chromium.org/p/chromium/builders/luci.chromium.try/linux_chromium_asan_rel_ng/101750
Original change's description:
> Add FastVector for simple dynamic vector cases.
>
> This optimized vector keeps an initial fixed size storage but has
> unbounded growth like a normal std::vector. It operates like a
> FixedVector initially but then switches the storage to an allocated
> pool when the element count exceeds the array limit.
>
> This gives fast performance in the small case since no dynamic
> allocation is needed. It also handles the "slow" big case.
>
> Bug: angleproject:2763
> Change-Id: I9c002b205bd4ac9fc171d1fdc42bc8ea5fe8dabe
> Reviewed-on: https://chromium-review.googlesource.com/1227794
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: Iaec76244cc736a8469b80bfc8534fb0fd6c49e11
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2763
Reviewed-on: https://chromium-review.googlesource.com/1232978
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
4d45e7dc
|
2018-09-18T11:32:41
|
|
Add FastVector for simple dynamic vector cases.
This optimized vector keeps an initial fixed size storage but has
unbounded growth like a normal std::vector. It operates like a
FixedVector initially but then switches the storage to an allocated
pool when the element count exceeds the array limit.
This gives fast performance in the small case since no dynamic
allocation is needed. It also handles the "slow" big case.
Bug: angleproject:2763
Change-Id: I9c002b205bd4ac9fc171d1fdc42bc8ea5fe8dabe
Reviewed-on: https://chromium-review.googlesource.com/1227794
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a49f60fe
|
2018-08-20T16:03:06
|
|
D3D11: Resolve multisampled EGL surfaces at eglSwapBuffers
Support for multisampled EGL surfaces was added in
151d5de (2017-04-13, "Enable MSAA for texture client buffers")
but the resolve step was missing because it was not needed for
EGL_ANGLE_d3d_texture_client_buffer. However, when using MSAA
with a regular EGL surface then resolving is required to get
an antialiased image.
Please note that the new test case CreateSurfaceWithMSAA does
actually not test the newly added resolve step because the
resolve is performed by the glReadPixels() call there.
So it is rather a general test if MSAA works for EGL surfaces.
TEST=angle_end2end_tests.EGLSurfaceTest.CreateSurfaceWithMSAA
Change-Id: Ieafd6877fa510d5e16c0d9c6872c31fa73efa86c
Reviewed-on: https://chromium-review.googlesource.com/1181138
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
9137adea
|
2018-08-27T14:22:37
|
|
Add support for EGL_ANDROID_blob_cache
The functionality of MemoryProgramCache is divided up in two. BlobCache
is now a generic binary cache, which interfaces with the callbacks from
EGL_ANDROID_blob_cache. MemoryProgramCache handles program
[de]serialization and interacts with BlobCache.
Bug: angleproject:2516
Change-Id: Ie4328a2e56a26338e033d84f4e53a1103411937d
Reviewed-on: https://chromium-review.googlesource.com/1194285
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
44b2c0b1
|
2018-08-29T17:31:27
|
|
Avoid rebase_path() in BUILD.gn.
Adjust source paths so we don't need to use rebase_path() on all of them.
BUG=angleproject:1569
Change-Id: I687dbb9378b1f054eb5664320c662fe4c882a82f
Reviewed-on: https://chromium-review.googlesource.com/1194619
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ddc41208
|
2018-08-23T22:11:55
|
|
Rename .gypi -> .gni.
Rename and reformat all gyp files. They were previously converted to
gn but not renamed to preserve continuity in git. This rename completes
the removal of all traces of gyp.
BUG=angleproject:1569
Change-Id: I50123105d8881583184ffc564bed65d9fbe4d41c
Reviewed-on: https://chromium-review.googlesource.com/1187885
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|