src


Log

Author Commit Date CI Message
Tim Van Patten fdccaa3a 2018-11-01T17:47:10 Enhance ANGLE for Android Developer Options Update ANGLE Developer Options Update ANGLE developer options to allow selecting the OpenGL driver (default, ANGLE, native) for each app as well as forcing ANGLE for all apps. Bug: angleproject:2962 Test: Verify the default/ANGLE/native values are saved and applied and used by the loader. Change-Id: I6737b11bc061318cf8438c8161593ca70239590f Reviewed-on: https://chromium-review.googlesource.com/c/1354101 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi eae081c6 2018-12-03T22:32:32 Vulkan: Fix ASTC_12x12_SRGB_BLOCK support A typo in the .json file made this format unavailable. Bug: angleproject:2357 Change-Id: I3214c6d8a00d9fa731573347b06bded8fb57a918 Reviewed-on: https://chromium-review.googlesource.com/c/1359619 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 96bd8fdf 2018-11-30T14:30:18 Vulkan: Fix format properties queries When querying format properties (in vk::GetFormatProperties), the mandatory feature support table was consulted to check whether a number of texture features are present. If so, the entry from that table was returned. The goal had been to speed up initialization by not issuing device queries if possible. That is, when vk::GetFormatProperties was called on a format, if it supported that select few texture features, the VkFormatProperties entry from the mandatory table would be returned. However, that function found its way to other uses (such as querying buffer format properties, or other image properties beyond the select few). As a result, when the VkFormatProperties from the mandatory table was returned, actual support for these other features was often not tested and assumed false (unless they happened to be mandatory as well). This commit reworks the format feature query functions such that the specific features to be tested are provided when querying the format properties. The mandatory table is consulted as before, and if the entry doesn't contain those features, the device is queried and the results cached. Bug: angleproject:2958 Change-Id: I28d046eb63c3bd5173468aa4cb3e4c63c83e67b1 Reviewed-on: https://chromium-review.googlesource.com/c/1357152 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Qin Jiajia 81a880aa 2018-11-12T15:53:34 ES31: support ssbo as binary operand This patch will process ssbo as compound assignment binary operand or readonly binary operand. BUG: angleproject:1951 Change-Id: I4a0da77649d719fa08e6bf4c3d9ace58dbfb7aab Reviewed-on: https://chromium-review.googlesource.com/c/1349449 Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 654b3c56 2018-12-03T21:59:35 Vulkan: Fix multi-layer image readback The buffer size did not take layer count into account. angleproject: 2828 Change-Id: I94b9294503d785d3e727422550d7e4643eed1917 Reviewed-on: https://chromium-review.googlesource.com/c/1359618 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill e3e680ca 2018-12-03T17:49:08 Remove State::syncProgramTextures. Removes the concept of the program textures dirty object. Instead we use a set of dirty bits to represent dirty texture samples. We mark certain textures dirty and update state structures whenever there is a new Texture/Program/Sampler bound, or when Texture/Program/Sampler state changes. This is in preparation for making clearing the uncleared active textures into a dirty bit as well. Also includes new dirty bit handling for texture image units. These are a GLES 3.1 feature. Bug: angleproject:2966 Change-Id: Ibb8619dd2669bb39fdbcd75e3685be9a8aeeee91 Reviewed-on: https://chromium-review.googlesource.com/c/1346649 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 66f0d2c1 2018-11-30T15:25:36 Make Framebuffer attachments angle::Subjects. Now that there's storage change notifications in the GL front-end we no longer need to give the back-end access to the angle::Subject. The Texture object is a special case where it has mirrored dirty bits. To keep the gl::Texture class notified of when the Impl has dirty bits we make the TextureImpl class an angle::Subject that is observed by the gl::Texture class. This will enable further dirty bits improvements. Bug: angleproject:2966 Change-Id: Id22da0926f51ff4679e58af3e62903f4d7948915 Reviewed-on: https://chromium-review.googlesource.com/c/1347670 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 35cd7332 2018-12-02T12:03:33 Refactor test shader style. This change enforces a lot more consistency. We pass const char * to the Compile functions instead of std::string. Also fixes the indentation of C++11 block comments to be more consistent. Bug: angleproject:2995 Change-Id: Id6e5ea94055d8cbd420df4ea2e81b2d96cb5ce78 Reviewed-on: https://chromium-review.googlesource.com/c/1357103 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 4abdf74f 2018-11-28T14:41:10 Vulkan: Add dynamic index buffers to graph With DynamicBuffer outputting BufferHelper objects, these objects can participate in the command graph, i.e. record commands. This means they need appropriate dependencies in the graph as well as pipeline barriers. There are a few users of DynamicBuffer for which this change should be applied to. This change covers index buffers. This commit includes a fix to BufferHelper::copyFromBuffer for WaW hazards. It also includes a fix for a missing pipeline barrier after BufferVk::copyToBuffer. Bug: angleproject:2958 Change-Id: I3e61af56936580b2da20c28c45defece552d9a39 Reviewed-on: https://chromium-review.googlesource.com/c/1352732 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Ian Elliott a9d579e8 2018-11-28T11:44:48 Version-2 API of the A4A opt-in/out (a.k.a. feature-support utilities) This version-2 API splits up and renames parts of the version-1 API. Some initial unit tests were added. The code is now built and tested on Linux, Windows, and Mac (in addition to Android, which is where it's being used). Memory leaks were fixed and some memory/list-management TODOs were also dealt with (associated with an Android bug). Some review items deferred. See: angleproject:2993 Bug: angleproject:2794 Bug: b/113346561 Change-Id: Iff307f9347fb05a733fe96b6774fb32d36e25590 Reviewed-on: https://chromium-review.googlesource.com/c/1291837 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi b51eb09f 2018-11-29T10:48:36 Vulkan: Allow bindings to compute stage Includes both binding of resources and updating push constants on the compute shader stage. Bug: angleproject:2958 Change-Id: I5686cbac81e0dd83d0e938cb40f9f9ac7d2ef48a Reviewed-on: https://chromium-review.googlesource.com/c/1355500 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi df8c1053 2018-11-29T11:49:45 Vulkan: Uber-shader generated code optimization Refactors code out of generated functions into a common function and simplifies assertions. Bug: angleproject:2958 Change-Id: I896c2304c3ac1e043c16f9ecf81fa8b72a6b87c0 Reviewed-on: https://chromium-review.googlesource.com/c/1355501 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill e90d4ee9 2018-11-28T14:04:00 Pass Context to setLabel. This is useful for triggering a dirty state notification for Textures. It will lead to improvements for program and texture dirty bits. Bug: angleproject:2966 Change-Id: Iaba625da8a970a558f7d158bfa2f09c964f6761a Reviewed-on: https://chromium-review.googlesource.com/c/1347669 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill ef9fcd91 2018-11-28T14:03:59 Clear draw attachments as a dirty object. This allows us to skip 1/2 of the robust resource init check in Context::setupDraw. The plan is to remove the other half in a follow-up CL. Most of the work of this CL was already handled. We just need to add the right dirty object mask to the Context's draw dirty objects list. We can mask out this check when robust resource is not enabled. Bug: angleproject:2966 Change-Id: I97ec2497c95e5cdf52988e1ce85f7602206935f0 Reviewed-on: https://chromium-review.googlesource.com/c/1343140 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 8dc27f99 2018-11-29T11:45:44 Use packed enum for DrawElementsType. The packing and unpacking take a few extra instructions. But it completely obviates the need for any switches in the validation code. Speed is slightly faster or the similar depending on the back-end. Also add gl_angle_ext.xml to GL entry point generator inputs. This was missing and would cause the code generation to miss certain changes. Bug: angleproject:2985 Change-Id: I1ea41a71db71135000166ead8305ec42d22ff7b3 Reviewed-on: https://chromium-review.googlesource.com/c/1351729 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 471358f3 2018-11-28T15:21:55 Vulkan: fix pipeline stages of memory barriers VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT was used for barriers, but TOP and BOTTOM bits can only be used for execution barriers. These stages don't access memory, so they don't participate in memory barriers at all. A validation error is generated as our current barriers violate this: https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#VUID-vkCmdPipelineBarrier-pMemoryBarriers-01184 A note from the spec (see second paragraph in particular): > An execution dependency with only VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT > in the destination stage mask will only prevent that stage from > executing in subsequently submitted commands. As this stage does not > perform any actual execution, this is not observable - in effect, it > does not delay processing of subsequent commands. Similarly an execution > dependency with only VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT in the source > stage mask will effectively not wait for any prior commands to complete. > When defining a memory dependency, using only > VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT or > VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT would never make any accesses > available and/or visible because these stages do not access memory. > VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT and > VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT are useful for accomplishing layout > transitions and queue ownership operations when the required execution > dependency is satisfied by other means - for example, semaphore > operations between queues. Bug: angleproject:2958 Change-Id: Ic616dcad7583db6b386d7d01a774b3ebd71a7081 Reviewed-on: https://chromium-review.googlesource.com/c/1352733 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Markus Tavenrath f7f8c518 2018-11-18T15:56:45 Optimize State::syncDirtyObjects Create a function table for State::syncDirtyObjects to avoid the costly switch and inline calls along the Context::syncDirtyObjects calling hierarchy. Bug: angleproject:2975 Change-Id: I1ec797452af41bc767578e4017c8eccb7d83628b Reviewed-on: https://chromium-review.googlesource.com/c/1340222 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi a1442ecd 2018-11-26T12:48:10 Vulkan: Uber-shader support For each internal shader, there is now possibly a companion .json file that defines shader variations. The variations consist of a set of flags and a set of enums. Each enum defines a variation that takes one of a few values. Flags are shorthands for 2-value enums. In the shader code, #if can be used to change the shader based on variations derived from flags and enums. On the C++ side, those variations are combined into an index and the appropriate shader is retrieved from a table. Bug: angleproject:2958 Change-Id: Ic4fc7061adb20c047c26624305285e3005092aab Reviewed-on: https://chromium-review.googlesource.com/c/1351117 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 5f01324f 2018-11-26T12:41:12 Vulkan: Allow descriptor pool to allocate different types The internal shaders know exactly what mix of resources they use, so with this change they can make one allocation of multiple types. Bug: angleproject:2958 Change-Id: Ia6f03672b95af4be9618a2f5eeb41ef1c027e810 Reviewed-on: https://chromium-review.googlesource.com/c/1351116 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yizhou Jiang 7310da33 2018-11-05T14:40:01 Implement GetMultismaplefvANGLE and SampleMaskiANGLE of texture multisample extension This patch adds GetMultismaplefvANGLE and SampleMaskiANGLE api. TEST=TextureMultisampleTest.CheckSamplePositions* TEST=NegativeTextureMultisampleTest.Negtive* BUG=angleproject:2275 Change-Id: Ib1e8b856059229bbe88328a28cf2a892f4673214 Reviewed-on: https://chromium-review.googlesource.com/c/1319252 Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2c0d6a94 2018-11-28T14:03:58 WebGL: Fix DrawElements test and remove size check. Also optimizes the DrawElements validation to remove redundant tests. Also make some more validation WebGL-specific. Bug: angleproject:2979 Change-Id: I2d5c3094ed86ebadbc572e46b8ae105431f7ae68 Reviewed-on: https://chromium-review.googlesource.com/c/1343139 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 5829c03d 2018-11-28T10:39:41 Vulkan: fix ProgramVk never releasing uniform buffers Bug: angleproject:2958 Change-Id: I7fd50e8b2029aad59a35050f401e1cf70d047444 Reviewed-on: https://chromium-review.googlesource.com/c/1354098 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 254b32cb 2018-11-26T11:58:03 Vulkan: Make DynamicBuffer use BufferHelper This is so that the resulting buffers can be written to by the GPU. Additionally, the class is given the ability to create host-visible or device-local buffers, making map()-on-init() optional. This is in preparation for vertex/index transformations in compute. Bug: angleproject:2958 Change-Id: Ib8f5829e33a1e49fa8f80c70dbde74f313ae49ec Reviewed-on: https://chromium-review.googlesource.com/c/1351113 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Tim Van Patten c4e0a1e5 2018-11-28T16:08:11 Revert "Enhance ANGLE for Android Developer Options" This reverts commit fdbdb2b247ffa4cf66bc2cd3a5bb45a056bd88a3. Reason for revert: I didn't mean to land this quite yet, since we are still working on the Android side of things. It seems doing CQ+2 merges it while I was trying for just a dry run while replying to Jamie's comments with updates (after checking with Boulder folks, I want CQ+1 next time). Once the Android changes are ready, I'll work on getting this landed again. Original change's description: > Enhance ANGLE for Android Developer Options > > Update ANGLE Developer Options > > Update ANGLE developer options to allow selecting the OpenGL driver > (default, ANGLE, native) for each app as well as forcing ANGLE for all > apps. > > Bug: angleproject:2962 > Test: Verify the default/ANGLE/native values are saved and applied and > used by the loader. > > Change-Id: I6041e7e49ca5cc65f90fc8ae6f1b084e4639d769 > Reviewed-on: https://chromium-review.googlesource.com/c/1330315 > Commit-Queue: Tim Van Patten <timvp@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org,cnorthrop@google.com,tobine@google.com,courtneygo@google.com,ianelliott@google.com,timvp@google.com Change-Id: If3a4e917973c56b858244a0ca7f1b164143524f5 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2962 Reviewed-on: https://chromium-review.googlesource.com/c/1354099 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
James Darpinian 83b2f0e8 2018-11-27T15:56:01 WebGL: Forbid GenerateMipmap on zero-size textures This is a WebGL spec change: https://github.com/KhronosGroup/WebGL/commit/bfbe124a7bb92eed34ea7cc18694167ed66b1030 Fixes conformance2/textures/misc/tex-mipmap-levels.html Bug: chromium:898351 Change-Id: Ib20409e10bec598611be273577115a380a63b523 Reviewed-on: https://chromium-review.googlesource.com/c/1352385 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Austin Eng 3b7c9d09 2018-11-21T18:09:05 Change offsets in MultiDrawElements* entrypoints to match glMultiDrawElements This patch changes arguments for MultiDrawElements and MultiDrawElementsInstanced from from GLsizei *offsets to const* GLvoid* indices. Bug: chromium:890539 Change-Id: I2124cf2daeaa6af0f889f3c46aa2b8c77be200a6 Reviewed-on: https://chromium-review.googlesource.com/c/1352591 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
Jamie Madill 4f6592fa 2018-11-27T16:37:45 Remove gl::Error. Removes several TODOs. Only egl::Error remains. Also slightly decreases binary size. Bug: angleproject:2491 Change-Id: I3a9d1c22eb0884ca9e37362463fddd0083faf826 Reviewed-on: https://chromium-review.googlesource.com/c/1337462 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Tim Van Patten fdbdb2b2 2018-11-01T17:47:10 Enhance ANGLE for Android Developer Options Update ANGLE Developer Options Update ANGLE developer options to allow selecting the OpenGL driver (default, ANGLE, native) for each app as well as forcing ANGLE for all apps. Bug: angleproject:2962 Test: Verify the default/ANGLE/native values are saved and applied and used by the loader. Change-Id: I6041e7e49ca5cc65f90fc8ae6f1b084e4639d769 Reviewed-on: https://chromium-review.googlesource.com/c/1330315 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill e0472f3d 2018-11-27T16:32:45 Slight refactor to ErrorStrings.h. Allows for better readability. Also sort the error strings by ID. Bug: angleproject:2957 Change-Id: Ib3900a4c90507ac84496fd5ff916417eb768667b Reviewed-on: https://chromium-review.googlesource.com/c/1337461 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 752d220a 2018-11-27T13:29:48 Use flat enum for PrimitiveMode. The GLenum was already mostly packed. There were just a few missing values because of the exclusion of things like GL_QUADS and GL_POLYGON from GLES. Also update the PackedEnumMap initialization to take an intializer. The initializer is a list of key/values which is much more robust to changes in the packed map. Improves draw call speed slightly as there is no conversion needed any more for the mode enum. Bug: angleproject:2966 Change-Id: Icae658272c6234f29335f6a57a63cf341cf5b2a0 Reviewed-on: https://chromium-review.googlesource.com/c/1346529 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 11bfe6fa 2018-11-27T13:24:22 Supress RobustResourceInitTestES3.MaskedStencilClearBuffer on Linux OpenGL This test flakes on many platforms. BUG=angleproject:2408 BUG=angleproject:2407 Change-Id: I9e8ff8aedc02962656c1a336c3f34191920ae8c7 Reviewed-on: https://chromium-review.googlesource.com/c/1352222 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b980c563 2018-11-27T11:34:27 Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 4f2b94cb 2018-11-26T11:38:02 Expose EXT_color_buffer_half_float if RGBA16F is renderable. The EXT_color_buffer_half_float extension spec issue #2 states that none of the added color buffer formats are required to be renderable and the client must check for framebuffer completeness for using them. Chrome exposes the extension if at least RGBA16F is renderable for WebGL. Replicate Chrome's behaviour by loosening our requirements to only expose this extension if an explicit check for RGBA16F renderability succeeds. BUG=angleproject:2984 Change-Id: Id97f3043ebf3fd11b5e9e2d505e57b76baba9716 Reviewed-on: https://chromium-review.googlesource.com/c/1351350 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Qin Jiajia 6494c415 2018-11-05T15:46:04 ES31: Add swizzle support in SSBO (Part 1) This patch adds the swizzle process if the swizzle node is the last node in ssbo access chain. Bug: angleproject:1951 Change-Id: Iecc95baa45e8cc40be9111a15398c7e858bfb99e Reviewed-on: https://chromium-review.googlesource.com/c/1341234 Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
James Darpinian 471b8d4c 2018-11-21T15:37:47 WebGL, D3D: Forbid multiple TF outputs in one buffer Implementing a WebGL spec change: https://github.com/KhronosGroup/WebGL/pull/2658 Fixes WebGL 2 conformance test: conformance2/transform_feedback/same-buffer-two-binding-points.html Also applying the change to D3D backends because they can't support multiple transform feedback outputs in one buffer. Bug: chromium:866089 Change-Id: I8d7eda14225c13efb7ca1ed974239332be4e79a6 Reviewed-on: https://chromium-review.googlesource.com/c/1347749 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 5552cdf0 2018-11-26T12:19:26 Vulkan: Create buffer view for BufferHelper Bug: angleproject:2958 Change-Id: Ifa40537bc6003486b37d5d2ac9a2b7f1f5c3d1c2 Reviewed-on: https://chromium-review.googlesource.com/c/1351115 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 1b17f90b 2018-11-26T14:02:02 Vulkan: Implement ANGLE_translated_shader_source BUG=angleproject:2909 Change-Id: Ie59c1206e2ce4940e27fed7887dbee665721049b Reviewed-on: https://chromium-review.googlesource.com/c/1351354 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi bc8cc5af 2018-11-26T12:15:14 Vulkan: Implement vk::BufferView Bug: angleproject:2958 Change-Id: I3f77e694638b4dc060d20a149c3f9c8aed3692d1 Reviewed-on: https://chromium-review.googlesource.com/c/1351114 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 7fa8824b 2018-11-26T13:22:57 Update clang-format settings. To allow for extern "C" declarations to not break on a brace. This preserves the current code style. Also add indented preprocessor definitions. This makes the formatting of "platform.h" much nicer. Bug: angleproject:2971 Change-Id: I392babe0c8d67539a8e026a36a023a7404bb63c2 Reviewed-on: https://chromium-review.googlesource.com/c/1347452 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 7198ebc4 2018-11-22T14:36:06 GL: Work around Qualcomm sRGB ReadPixels driver bug. When calling glReadPixels on unsized sRGB textures, the data returned is not linearized. Using sized sRGB formats works around this problem. Fix SRGBTextureTest assuming that unsized SRGB formats work in ES3. BUG=angleproject:2977 Change-Id: I413c888ca0c3564ecdc364f3ea693e75ed4f8d6d Reviewed-on: https://chromium-review.googlesource.com/c/1343138 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 617103ed 2018-11-22T13:18:05 GL: Implement GL_NV_fence on top of GLsync objects. When ANGLE exposes an ES2 context, there is often no way to create fence objects because GL_NV_fence is not available. BUG=882580 Change-Id: Ic18539e0243317a188545f3945f6b33d3401f1a8 Reviewed-on: https://chromium-review.googlesource.com/c/1348769 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Markus Tavenrath 0d665139 2018-11-18T15:47:02 Don't generate TypeInfo objects as static objects within GetTypeInfo function Generating static objects within a function results in multithread safe code. This code generates the static objects upon the first execution of the line which declares the object. This results in high runtime cost for synchronization and a bigger code size. Instead introduce a new function uint32_t GetPackedTypeInfo(GLenum type) which returns a packed representation for the Type class. This representation is usually returned in a register on the assembly level. As a result we save constant storage for the TypeInfo object and one indirection when reading any value from this object. The Type constructor accepts the packed representation and unpacks it an inline function. For fields which are not used the compiler also applies dead code elimination which reduces the cost furthermore. As a result of this change the cost of GetTypeInfo is reduced by a factor of 4-5. Bug: angleproject:2974 Change-Id: I8ed0bf2f09d087fa4cffa04f82e3b7f8c183fe30 Reviewed-on: https://chromium-review.googlesource.com/c/1340221 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tobin Ehlis 573f76b3 2018-05-03T11:10:44 Debug: Add Systrace Markers Update ScopedPerfEventHelper class to add systrace markers by default. This change unifies ANGLE EVENT* macro system so that at the base level in LoggingAnnotator class, systrace markers will be added by default. Modify the base DebugLogger to use char* by default and move any conversions to wchar_t to the Windows specializations where wchar is used. This limits type conversions to only where they're needed. This change also includes some new TRACE_EVENT() calls in the VK backend which will result in systrace markers for those calls on the Android platform. The new build flag "angle_enable_trace" is added to enable the tracing calls. Bug: angleproject:2528 Change-Id: Icefc197d4407e1cd31338710e37865abae6a0b15 Reviewed-on: https://chromium-review.googlesource.com/c/1042785 Commit-Queue: Tobin Ehlis <tobine@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Qin Jiajia 15992bef 2018-11-22T09:35:49 Update deqp31 test expectations Below deqp cases already pass: dEQP-GLES31.functional.layout_binding.ubo.* dEQP-GLES31.functional.shaders.builtin_functions.*compute* BUG=angleproject:1951, angleproject:2759, angleproject:2619 Change-Id: I5541840462b792e83b4745c50e3c3d2c94db7745 Reviewed-on: https://chromium-review.googlesource.com/c/1347750 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Shahbaz Youssefi 823d8973 2018-11-13T10:52:40 Vulkan: Internal Compute support While this is not exposed to the front end yet, this commit adds support for creating Compute pipelines for internal usage. Bug: angleproject:2959 Change-Id: I976eae1ce0f736c257b7b4ae0d1c3b2d9f4da5bb Reviewed-on: https://chromium-review.googlesource.com/c/1333972 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi df066e9c 2018-11-13T15:39:47 Vulkan: Remove vk::ShaderType Use gl::ShaderType instead. For now, only GLES2 shaders are supported in ProgramVk. Bug: angleproject:2522 Change-Id: I17bc9afddb6d39cf45fb4dd37f34c7263a3ed515 Reviewed-on: https://chromium-review.googlesource.com/c/1333970 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
jchen10 efe061bd 2018-11-13T16:44:40 Optimize HLSL zero initializer Currently we initialize a variable using zero initializer. Take the below variable for example: uint var[4]; We translate it to: uint var[4] = { 0, 0, 0, 0}; If the array size is large, we have to use very long zero initializer. The problem is that it's very slow for D3D drivers to compile. This CL uses the 'static' trick below to solve the problem: static uint _ANGLE_ZEROS_[256]; ... uint var[516] = {_ANGLE_ZEROS_, _ANGLE_ZEROS_, 0, 0, 0, 0}; For 'static', if the declaration does not include an initializer, the value is set to zero. https://docs.microsoft.com/en-us/windows/desktop/direct3dhlsl/dx-graphics-hlsl-variable-syntax Bug: chromium:898030 Change-Id: Ia3f6574b5ddaffa94bf971140eba95835ee105ee Reviewed-on: https://chromium-review.googlesource.com/c/1332805 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Jamie Madill 610640fa 2018-11-21T17:28:41 Don't use gl::Error in validation. Instead pass error code and error message directly to the Context. As a side effect every validation error has an associated message now. Reduces binary size by almost 100k. Bug: angleproject:2957 Change-Id: I045e8ab57f8f9d787654a32f6f037011fe3a9f24 Reviewed-on: https://chromium-review.googlesource.com/c/1335890 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill dc65c5bd 2018-11-21T11:07:26 Vulkan: Cache pipelines with Shader Programs. This allows for a few nice things. First and foremost it reduces the size of the PipelineDesc, which is now 232 bytes. It also allows us to completely forego pipeline caches for compute shaders. We also allow sharing vertex and fragment shaders among multiple programs for internal shaders. This is good for memory savings. To allow this we keep the shaders as ref counted objects. Bug: angleproject:2522 Change-Id: I2322be5061979d9669a0b25c152359561eeb80ee Reviewed-on: https://chromium-review.googlesource.com/c/1344449 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 6aab06e0 2018-11-20T14:04:11 Don't allow unary operators on void types. BUG=900058 Change-Id: Ice8976ddd9cbc9c90162cf7fae2b8f91ddcfcef3 Reviewed-on: https://chromium-review.googlesource.com/c/1344590 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 836674c2 2018-11-19T11:45:18 Expose GL_CHROMIUM_compressed_texture_etc on top of ES drivers. This allows Chrome to expose the ETC texture formats in WebGL on top of ANGLE. BUG=angleproject:1552 Change-Id: I6a6c3912791e121826b2083421e37df7c0dc38e7 Reviewed-on: https://chromium-review.googlesource.com/c/1342420 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Geoff Lang ab130438 2018-11-20T14:09:50 Skip SetUp and TearDown in VulkanCommandBufferPerfTest if its flaky. BUG=angleproject:2923 Change-Id: Id201efa09bcc67d4e40154e2362bf4b78ffd5652 Reviewed-on: https://chromium-review.googlesource.com/c/1344591 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 35fd3063 2018-11-20T10:02:48 Use xxHash for faster hash map lookups. This most strongly affects the Vulkan back-end which uses a hash map to cache VkPipelines. It also should speed up some parts of the D3D11 back-end. Bug: angleproject:2522 Change-Id: I10801654f043abce17339c30d7bf62bc8644e49c Reviewed-on: https://chromium-review.googlesource.com/c/1316889 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0e604f9f 2018-11-19T21:33:25 ANGLE Perf Test fixes. Includes the following fixes: * Removes obsolete global variable. * Disables trace event collection when trace events disabled. * Fixes calibrated steps getting stuck after first test. * Scale calibrated steps with actual time after glFinish. Should fix a few crashes and timeouts with the perf tests. Bug: angleproject:2923 Change-Id: I9ba1c042dee31cf2400ccbeedca0d497ed52fb12 Reviewed-on: https://chromium-review.googlesource.com/c/1343677 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Qin Jiajia b81ff9e6 2018-10-26T17:20:50 ES31: Add std430 encoder. Bug: angleproject:1951 Change-Id: I5e469ee5f13604102b0ee268d5bf9f5ac4809ecd Reviewed-on: https://chromium-review.googlesource.com/c/1278098 Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Yuly Novikov ffdbfa39 2018-11-19T12:04:17 Vulkan: warn on VK_ERROR_DEVICE_LOST Bug: angleproject:2657 Change-Id: I076f9d3b8e532fefa614483a822600a9636f7a37 Reviewed-on: https://chromium-review.googlesource.com/c/1342423 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 8a0fb48a 2018-11-19T11:53:36 Vulkan: Suppress functional.shaders.invariance.* on NV. Bug: angleproject:2976 Change-Id: If38669ca13297b17d55c03c977f4028cb03f6f34 Reviewed-on: https://chromium-review.googlesource.com/c/1342421 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Markus Tavenrath 774fe563 2018-11-18T14:14:49 Make all single line getter functions in State class inline functions. Having getter functions in the State class non-inline results in more generated code to call the function than it'd take to just fetch the value from the class. For those cases inline the getter functions to reduce calling overhead and binary size. Bug: angleproject:2973 Change-Id: Iddd14fd836ee89de69cdabfd58b95bcedc7e9e4e Reviewed-on: https://chromium-review.googlesource.com/c/1340220 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill fde74c07 2018-11-18T16:12:02 Vulkan: Apply point size clamping workaround in NV. It seems to be a regression in recent drivers. Olli contributed this workaround for the GL back-end some time ago. This CL enables it for Vulkan as well on the affected drivers. Bug: angleproject:2970 Change-Id: I37f0caf8d9db073cb880aa1500d1ff7a1eee9d34 Reviewed-on: https://chromium-review.googlesource.com/c/1341108 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 778bf09d 2018-11-14T09:54:36 Auto-generate validation headers. This will make them easier to maintain. Add to add new features. Bug: angleproject:2964 Change-Id: I8c1f92e0d0ca15fc4f555f6c537fa9311320ef7d Reviewed-on: https://chromium-review.googlesource.com/c/1334429 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi 0116a99c 2018-11-09T14:51:46 Vulkan: Emulate Luminance/Alpha with R8G8B8A8 TextureVk::copySubTextureImpl uses the format's pixelReadFunction and pixelWriteFunction and was using the angle format (i.e. the format the texture was created with) instead of the texture format (i.e. the actual format used by the backend) to read and write pixels. This was specifically to make Luminance/Alpha formats work. However, this was incorrect for any emulated format. This commit fixes the function to use the texture format. To avoid issues with Luminance/Alpha, this commit patches the pixel read/write changes for these formats before using them. Bug: angleproject:2913 Change-Id: I8981882b98502d869156a879bb7b5994943ecd8e Reviewed-on: https://chromium-review.googlesource.com/c/1330261 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill e4634a13 2018-11-14T09:54:35 Apply code formatting. Several files were formatted by the code generation script. Bug: angleproject:2957 Change-Id: I8a5cbf2c17297a3644686004a8981ab2305c1ada Reviewed-on: https://chromium-review.googlesource.com/c/1334428 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov b56ddbb7 2018-11-02T16:53:18 Vulkan: Handle VK_ERROR_DEVICE_LOST By notifying egl::Display that the device is lost, which marks all gl::Context as lost, turning all future GL commands to no-ops. Also clear CommandGraph and destroy in flight resources, making sure no more commands are executed on the lost device. Bug: angleproject:2657 Change-Id: I3a1e3646c8ebb37faff507a3c5cec7582a7e05fc Reviewed-on: https://chromium-review.googlesource.com/c/1323849 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 526392dd 2018-11-16T09:35:14 Use angle::Result in front-end (Part 9) This removes the ANGLE_TRY_HANDLE macro. Also the internal uses of gl::ErrorStreamBase. There are remaining uses in the validation code. Further progress will be blocked on removing egl::Error and the use of gl::Error in the validation layer. Also reduces binary size by up to 4k. Bug: angleproject:2491 Change-Id: I3e0481f99738f9f24256c10e73f3efcce9826a35 Reviewed-on: https://chromium-review.googlesource.com/c/1334427 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 9e63a813 2018-11-16T12:30:04 Revert "Minor inlining optimization to Context draw calls." This reverts commit d9ee8bf9620748a65df8f97ae89879eef676caff. Reason for revert: Slightly regresses tests that have dirty objects. See https://chromeperf.appspot.com/report?sid=abdb797da7149beffa29dc8a0869c15d96794749eff50bcb36c07d85fe509096 Original change's description: > Minor inlining optimization to Context draw calls. > > Reduces draw call overhead by up to 3%. > > Bug: angleproject:2966 > Change-Id: Ie7ddb61b905fefe59a06a1528f0a3fde4accaf74 > Reviewed-on: https://chromium-review.googlesource.com/c/1333608 > Reviewed-by: Yuly Novikov <ynovikov@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org Change-Id: I6fdd34880a711ecc89d407ae90f3991584f65272 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2966 Reviewed-on: https://chromium-review.googlesource.com/c/1340199 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi c30f45d3 2018-11-12T16:37:59 Vulkan: Rename PipelineDesc/Cache to Graphics& PipelineDesc describes a Vertex-Fragment pipeline and PipelineCache (not to be confused with vk::PipelineCache) implements a cache of such pipeline objects. In preparation for Compute support, these data structures are prefixed with Graphics. Bug: angleproject:2959 Change-Id: I9181586fb946b787216ca0b2ad6340f90c3ab55f Reviewed-on: https://chromium-review.googlesource.com/c/1333971 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill d9ee8bf9 2018-11-12T20:04:20 Minor inlining optimization to Context draw calls. Reduces draw call overhead by up to 3%. Bug: angleproject:2966 Change-Id: Ie7ddb61b905fefe59a06a1528f0a3fde4accaf74 Reviewed-on: https://chromium-review.googlesource.com/c/1333608 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 3e92206b 2018-11-15T11:26:29 Allow querying of all draw buffer states on the default framebuffer. Because the default framebuffer isn't tied to a specific context, its drawbuffer state vector was only of size 1. It is still valid to query up to GL_MAX_DRAW_BUFFERS through so a special case is added when the drawbuffer is larger than the state vector. BUG=angleproject:2965 Change-Id: Ib49570df67e59e93932a7e916fe72f2e71c29939 Reviewed-on: https://chromium-review.googlesource.com/c/1337453 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 872f6ebd 2018-11-15T13:47:37 GL: Put commas between vendor and renderer strings. This allows ANGLE's GL backend's renderer string to be parseable. BUG=882580 Change-Id: I834dc236b1b72edcbc5285bcca4a1962f95f490d Reviewed-on: https://chromium-review.googlesource.com/c/1337463 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Brandon Jones b77884b7 2018-10-10T09:07:12 Autogenerate Repeated Portions of Blit11 Introduces a script to generate Blit11's BlitShaderType enum and shader mapping functions. Bug: angleproject:2870 Change-Id: I5b704f55bdde1706614a519ecb0ee3756f7799e0 Reviewed-on: https://chromium-review.googlesource.com/c/1273725 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 666818ea 2018-11-14T09:54:33 Use angle::Result in front-end (Part 8) Refactors the gl::Texture class and a few related methods. Also reduces binary size by up to 4k. Bug: angleproject:2491 Change-Id: Ib9a69d7f507b0dce35abb17b90532f812bf43214 Reviewed-on: https://chromium-review.googlesource.com/c/1291845 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill f3acb8c1 2018-11-14T16:24:25 Retool perf test running. This change does a few things involving the way we run the perf tests: - Perf test runner can capture different metrics Useful for capturing the new "nanoSecPerIteration" metric. - Removes the "score" metric We'll move to the new time-based metrics. These new metrics are scaled correctly with iteration counts. - Runs three trials per perf test This gives more measurements per test. Each trial is approximately one second. First the perf tests set a fixed number of iterations after calibrating the number of steps that we can run in one second. After that the three trials are run. This should give more stable results. - Apply more CPU stabilization on Windows Use SetPriorityClass to apply more CPU priority. Also upgrade SetThreadPriority to the highest level. - Always build the Vulkan command buffer test This catches build regressions more easily. We still skip the test on non-Android platforms. Bug: angleproject:2923 Change-Id: I7da234c5af07775ba4a232bb8d65e0138ee7073f Reviewed-on: https://chromium-review.googlesource.com/c/1330262 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Frank Henigman 1934b786 2018-11-09T17:21:42 Refactor instancing tests. Replace a lot of code with one function that can do all the tests and do them with any divisor and number of instances. BUG=angleproject:2672 Change-Id: I4f7f59d17dad234c524e485d9baa3117fcbb57bd Reviewed-on: https://chromium-review.googlesource.com/c/1330309 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang ccad5e33 2018-11-14T11:01:16 GL: Work around driver returning negative GL_MAX_SERVER_WAIT_TIMEOUT GL_MAX_SERVER_WAIT_TIMEOUT is only allowed to be positive, ensure that with a std::max. BUG=angleproject:2961 Change-Id: I8dd66df24d35c8ae81038d6d9cd0bad0d51f1a80 Reviewed-on: https://chromium-review.googlesource.com/c/1335889 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi f87bd3dc 2018-11-08T00:30:30 Vulkan: Implement EXT_texture_filter_anisotropic Bug: angleproject:2901 Change-Id: If05b4a5270ac1c0bebc3fc854b2aff710e554ce1 Reviewed-on: https://chromium-review.googlesource.com/c/1325730 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi fca8fd62 2018-11-13T13:55:48 Vulkan: Refix cleanup race condition on Context destroy This partially reverts commit 905ee08219faed8ea50e194be0d76ad69faf1026 due to regression caused on startup time. Instead of calling finish before destroying the context, the objects in the Vulkan backend are `release()`ed instead of `destroy()`ed, so they will be kept alive for the duration of current work. Bug: 904846 Change-Id: Ia774470666c4c0d4c1ddc348f685d621243de204 Reviewed-on: https://chromium-review.googlesource.com/c/1333969 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 092481ad 2018-11-08T00:25:50 Vulkan: prepare for ES3 This makes ES3_VULKAN() pass the instantiability test, allowing it to be specified in end2end tests. Bug: angleproject:2950 Change-Id: Ife70a22fb8193f9eebe64bec491a24b47bc76939 Reviewed-on: https://chromium-review.googlesource.com/c/1325729 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill d1a55e39 2018-11-13T17:00:25 Expand dEQP-GLES3 suppressions. These were missing a few suppressions for prior bugs. Going to run this config on the CQ. Bug: chromium:822310 Change-Id: I758d8823ff8b1ab347212426d73c6dad1bb6de39 Reviewed-on: https://chromium-review.googlesource.com/c/1334431 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang f9143725 2018-11-13T10:10:58 Only use CompositorNativeWindow11 when the window is non-null. SurfaceD3D always instantiates a NativeWindow object even for pbuffers. A null window pointer now creates a CompositorNativeWindow11 instead of a NativeWindow11Win32 which instantiates an RoHelper in the constructor. This is expensive for some use cases that create a pbuffer surface every frame. BUG=angleproject:2956 Change-Id: If43930d4960c2510b6b96291aab971e3f3abf665 Reviewed-on: https://chromium-review.googlesource.com/c/1333967 Reviewed-by: James Clarke <james.clarke@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Yuly Novikov 27780295 2018-11-09T11:19:49 Vulkan: refactor WrappedObject descendants Methods receive VkDevice instead of Context and return VkResult instead of angle::Result now. Bug: angleproject:2657 Change-Id: I3eca8692ad0b3b6e96e31fd433ed14e04384990e Reviewed-on: https://chromium-review.googlesource.com/c/1330105 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi 0864a7ac 2018-11-07T15:50:15 Vulkan: Enable end2end tests for ES2_VULKAN everywhere Used a script to find test files that have more ES2_OPENGL() invocations than ES2_VULKAN(), and added ES2_VULKAN() to those. There may be false negatives. Bug: angleproject:1578 Change-Id: I938eb3571c909879e9276b355a9f1d324880f99a Reviewed-on: https://chromium-review.googlesource.com/c/1324350 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
jchen10 cd47a379 2018-11-11T11:08:16 Add SH_INIT_SHARED_VARIABLES flag This option is used to initialize shared variables to zero at the beginning of shader execution to avoid compute shaders being able to read undefined values that could be coming from another webpage or application. It's implemented by declaring variables with initial value for HLSL. For GLSL, it's not allowed to use declaraction initializer for shared variables, so we need to explicitly assign them to zero at the beginning of main(). This implementation is only for HLSL. Bug: chromium:898030 Change-Id: Ic5906500bf4a35cd9a071923f82f32c5e2991be3 Reviewed-on: https://chromium-review.googlesource.com/c/1330310 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 29843628 2018-11-01T17:26:51 Fix failing dEQP EGL tests. dEQP-EGL.functional.query_surface.simple.pbuffer#rgb888_depth_stencil dEQP-EGL.functional.query_surface.simple.pbuffer#rgb888_depth_stencil dEQP-EGL.functional.query_surface.simple.pbuffer#rgb888_depth_no_stencil dEQP-EGL.functional.query_surface.simple.pbuffer#rgb888_no_depth_no_stencil dEQP-EGL.functional.query_surface.simple.pbuffer#rgb565_depth_stencil dEQP-EGL.functional.query_surface.simple.pbuffer#rgb565_depth_no_stencil dEQP-EGL.functional.query_surface.simple.pbuffer#rgb565_no_depth_no_stencil dEQP-EGL.functional.query_surface.simple.pbuffer#rgba8888_no_depth_no_stencil dEQP-EGL.functional.query_surface.simple.pbuffer#rgba8888_depth_no_stencil dEQP-EGL.functional.query_surface.simple.pbuffer#rgba8888_depth_stencil dEQP-EGL.functional.negative_api#choose_config dEQP-EGL.functional.negative_api#swap_interval Bug: angleproject:2546 Change-Id: Ie80e3ee3c65f330d2030b4d7da59cb964e4ea0a5 Reviewed-on: https://chromium-review.googlesource.com/c/1313233 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 03d1a5ed 2018-11-12T11:34:24 Vulkan: Use global buffer barriers. This switches from using resource barriers for buffers to using global barriers. This matches the general advised best practice. It also allows us to combine multiple barriers into one. On a draw we might combine all the vertex and index barriers into a single barrier call. We implement this using a bit of extra state tracking in BufferHelper. Bug: angleproject:2828 Change-Id: I196b368804ff50e60d085687a643e5566ba1c5b6 Reviewed-on: https://chromium-review.googlesource.com/c/1309977 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Qin Jiajia 48f63f90 2018-10-26T17:20:50 ES31: add row major matrix support (part 2) This patch implements read/write vector data in matrix or matrix data directly in a shader storage block with row_major qualifier. Bug: angleproject:1951 Change-Id: Id7847e2245b09414709361412a95c4dd84b9ee97 Reviewed-on: https://chromium-review.googlesource.com/c/1304019 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Shahbaz Youssefi 50bf0429 2018-11-01T23:43:52 Vulkan: add depth-only or stencil-only tests These tests make sure that a depth- or stencil-only format that is emulated with a depth/stencil one does not affect clear/draw in such a way that it would expose the hidden aspect. By nature of the emulation, it's not trivial to read back the hidden aspect. This test simply makes sure the hidden aspect doesn't affect rendering, but is not a definitive test of correctness. Bug: angleproject:2815 Change-Id: I158937faa019487f6fa08154406c152753a1934b Reviewed-on: https://chromium-review.googlesource.com/c/1314188 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Qin Jiajia 5d2dfa46 2018-11-03T09:28:17 ES31: Add array of arrays support in SSBO Bug: angleproject:1951 Change-Id: I5e92b75a59a3ab24a34b827ae6f968961b8bea49 Reviewed-on: https://chromium-review.googlesource.com/c/1317376 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Yizhou Jiang 2fa2147f 2018-11-06T15:52:33 Enable texture multisample extension on ES3 D3D Update maxIntegerSamples, maxDepthTextureSamples and maxColorTextureSamples if the extension is enabled on ES 3.0. TEST=TextureMultisampleTest.* TEST=NegativeTextureMultisampleTest.Negtive* BUG=angleproject:2275 Change-Id: I8c215f990ff5d93611b1bc89de9a43f3d392e8d4 Reviewed-on: https://chromium-review.googlesource.com/c/1319251 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
Shahbaz Youssefi d856ca48 2018-10-31T16:55:12 Vulkan: add clear test for emulated stencil or depth formats S8_UINT and D24_UNORM_X8_UINT are the only formats currently that are single-aspect and are possibly emulated with a packed depth-stencil format if it's not supported. A flag to FeaturesVk has been added as a way to force this behavior for the sake of testing. This test is added to ensure the correct clear algorithm is used for this case. Additionally, this case is detected and the other aspect is forcefully cleared to 0 whenever the original aspect is cleared. Bug: angleproject:2815 Change-Id: Ief3039d66bbf46468213b9e3224f7cc7541c3a2e Reviewed-on: https://chromium-review.googlesource.com/c/1312453 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qin Jiajia 743899de 2018-10-19T13:53:28 ES31: Implement MAX_SHADER_STORAGE_BLOCK_SIZE Bug: angleproject:1951 Change-Id: I6353e6ed10a8b441bfbebc10fa6a07cde1cae7d8 Reviewed-on: https://chromium-review.googlesource.com/c/1317377 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Shahbaz Youssefi 905ee082 2018-10-26T16:16:34 Vulkan: Fix cleanup race condition on Context destroy In Context::onDestroy(), e7b3fe21866454bd3ea983acede162d34ae03dd8 had moved surface deletion first which down the line caused RendererVk::finish() to be called. bf7b95db6b6f039f6c8797f1f4b930d46a761828 however made surface deletion unnecessary, which means finish was never called. This commit adds an explicit finish in Context::onDestroy(). In truth, the wait is only necessary until all command buffers submitted for this particular context have finished. This optimization is deferred to a possible future work. Bug: angleproject:2811 Change-Id: I56e6c88d3b4a6ec73f70d80d7775a0c85be651ea Reviewed-on: https://chromium-review.googlesource.com/c/1302838 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 448b99f1 2018-11-07T15:16:00 Add WebKit bounds checking to Chrome credits. We were not respecting the terms of the license that this piece of code requests for redistribution. I noticed this when investigating adding a new third_party library and wanted to display its license in about:credits. This change adds a special file that the licnese check in Chrome uses and fixes the naming of the README for this script. Bug: None Change-Id: Ib33e9fe4a4e5b2968780bb6d8d6b39119b0361a7 Reviewed-on: https://chromium-review.googlesource.com/c/1323855 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Austin Eng 1bf18ce9 2018-10-19T15:34:02 Implement GL_ANGLE_multi_draw This patch adds entrypoints glMultiDrawArraysANGLE, glMultiDrawElementsANGLE, glMultiDrawArraysInstancedANGLE, annd glMultiDrawElementsInstancedANGLE Bug: chromium:890539 Change-Id: Ic9c374c53892460f44ca6e73a253b78473ac2dff Reviewed-on: https://chromium-review.googlesource.com/c/1282268 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
Jamie Madill bc5834cd 2018-11-06T11:13:50 Vulkan: Use dynamic state for Viewport and Scissor. This reduces the size of the pipeline cache descriptor under 256 bytes. Further improves the speed of cache query. Has the minor cost of needing more state application during a new command buffer or render pass. Bug: angleproject:2522 Change-Id: I3d71e457a36084ac4748d04fe3c9bab4caad503c Reviewed-on: https://chromium-review.googlesource.com/c/1316888 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 77b2436e 2018-11-05T22:39:29 Vulkan: Reduce PipelineDesc size. This packs the desc into 288 bytes. Down from over 400. The hashing and memcmp functions are sped up considerably. Improves performance in the VulkanPipelineCachePerf test by 50% and also improves performance in the state changing draw call test by 20%. Bug: angleproject:2522 Change-Id: I72ed191a93721b875684f647f806c09be4e66821 Reviewed-on: https://chromium-review.googlesource.com/c/1308460 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 3d86e89b 2018-11-02T16:29:44 Vulkan: properly handle 0-width or 0-height framebuffers The test for whether 0-width or 0-height is not given was doing width != 0 || height != 0 which mistakenly used || instead of &&. Bug: angleproject:2910 Change-Id: Iaa41edffcfe1f8553e8fbefb9bc3b12a7f33a5a6 Reviewed-on: https://chromium-review.googlesource.com/c/1316028 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov 37297a4f 2018-11-02T17:04:26 Don't build VulkanCommandBufferPerfTest on Linux Since it's flaky Bug: angleproject:2945 Change-Id: Iac7b465ae1ebefbde3b23267c6974209de664362 Reviewed-on: https://chromium-review.googlesource.com/c/1315836 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang 1590fcc4 2018-11-01T12:44:39 Add a spec and tests for GL_ANGLE_memory_size. Change the data type of buffer memory sizes to 64 bit integers. BUG=892288 Change-Id: I10e07b86f2ccc0cb61c8d7ee0d439e00d5eb8d3a Reviewed-on: https://chromium-review.googlesource.com/c/1312244 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 6ba22ee1 2018-10-26T16:15:40 GL: Implement EGL_ANDROID_get_frame_timestamps. BUG=angleproject:2936 Change-Id: I758d797d185b2de330cce3401bfeef76c7df590e Reviewed-on: https://chromium-review.googlesource.com/c/1302836 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
James Clarke 99d0463c 2018-09-20T12:12:43 Windows: add support for SpriteVisuals as a native window type. Enable SpriteVisuals to work along side HWNDs so that Angle rendered content can be hosted with Windows::UI::Composition APIs or XamlIslands in desktop Win32 applications. Includes a whitebox test, verified Win7 compatibility For more info see: https://docs.google.com/document/d/1ggv6H-aK1a3pXNMTtMF6h0Bv0rulIeBpBxBBCJYR6Zs/edit?usp=sharing Bug: angleproject:2947 Change-Id: Id005739553be2a6268cd4543f1b07aaf89760422 Reviewed-on: https://chromium-review.googlesource.com/c/1236844 Commit-Queue: James Clarke <james.clarke@microsoft.com> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>