|
fdccaa3a
|
2018-11-01T17:47:10
|
|
Enhance ANGLE for Android Developer Options
Update ANGLE Developer Options
Update ANGLE developer options to allow selecting the OpenGL driver
(default, ANGLE, native) for each app as well as forcing ANGLE for all
apps.
Bug: angleproject:2962
Test: Verify the default/ANGLE/native values are saved and applied and
used by the loader.
Change-Id: I6737b11bc061318cf8438c8161593ca70239590f
Reviewed-on: https://chromium-review.googlesource.com/c/1354101
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
eae081c6
|
2018-12-03T22:32:32
|
|
Vulkan: Fix ASTC_12x12_SRGB_BLOCK support
A typo in the .json file made this format unavailable.
Bug: angleproject:2357
Change-Id: I3214c6d8a00d9fa731573347b06bded8fb57a918
Reviewed-on: https://chromium-review.googlesource.com/c/1359619
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
96bd8fdf
|
2018-11-30T14:30:18
|
|
Vulkan: Fix format properties queries
When querying format properties (in vk::GetFormatProperties), the
mandatory feature support table was consulted to check whether a number
of texture features are present. If so, the entry from that table was
returned. The goal had been to speed up initialization by not issuing
device queries if possible.
That is, when vk::GetFormatProperties was called on a format, if it
supported that select few texture features, the VkFormatProperties entry
from the mandatory table would be returned.
However, that function found its way to other uses (such as querying
buffer format properties, or other image properties beyond the select
few). As a result, when the VkFormatProperties from the mandatory table
was returned, actual support for these other features was often not
tested and assumed false (unless they happened to be mandatory as well).
This commit reworks the format feature query functions such that the
specific features to be tested are provided when querying the format
properties. The mandatory table is consulted as before, and if the
entry doesn't contain those features, the device is queried and the
results cached.
Bug: angleproject:2958
Change-Id: I28d046eb63c3bd5173468aa4cb3e4c63c83e67b1
Reviewed-on: https://chromium-review.googlesource.com/c/1357152
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
81a880aa
|
2018-11-12T15:53:34
|
|
ES31: support ssbo as binary operand
This patch will process ssbo as compound assignment binary operand or readonly
binary operand.
BUG: angleproject:1951
Change-Id: I4a0da77649d719fa08e6bf4c3d9ace58dbfb7aab
Reviewed-on: https://chromium-review.googlesource.com/c/1349449
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
654b3c56
|
2018-12-03T21:59:35
|
|
Vulkan: Fix multi-layer image readback
The buffer size did not take layer count into account.
angleproject: 2828
Change-Id: I94b9294503d785d3e727422550d7e4643eed1917
Reviewed-on: https://chromium-review.googlesource.com/c/1359618
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e3e680ca
|
2018-12-03T17:49:08
|
|
Remove State::syncProgramTextures.
Removes the concept of the program textures dirty object. Instead we
use a set of dirty bits to represent dirty texture samples. We mark
certain textures dirty and update state structures whenever there is
a new Texture/Program/Sampler bound, or when Texture/Program/Sampler
state changes.
This is in preparation for making clearing the uncleared active
textures into a dirty bit as well.
Also includes new dirty bit handling for texture image units. These are
a GLES 3.1 feature.
Bug: angleproject:2966
Change-Id: Ibb8619dd2669bb39fdbcd75e3685be9a8aeeee91
Reviewed-on: https://chromium-review.googlesource.com/c/1346649
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
66f0d2c1
|
2018-11-30T15:25:36
|
|
Make Framebuffer attachments angle::Subjects.
Now that there's storage change notifications in the GL front-end we
no longer need to give the back-end access to the angle::Subject. The
Texture object is a special case where it has mirrored dirty bits. To
keep the gl::Texture class notified of when the Impl has dirty bits we
make the TextureImpl class an angle::Subject that is observed by the
gl::Texture class.
This will enable further dirty bits improvements.
Bug: angleproject:2966
Change-Id: Id22da0926f51ff4679e58af3e62903f4d7948915
Reviewed-on: https://chromium-review.googlesource.com/c/1347670
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
35cd7332
|
2018-12-02T12:03:33
|
|
Refactor test shader style.
This change enforces a lot more consistency. We pass const char * to
the Compile functions instead of std::string. Also fixes the
indentation of C++11 block comments to be more consistent.
Bug: angleproject:2995
Change-Id: Id6e5ea94055d8cbd420df4ea2e81b2d96cb5ce78
Reviewed-on: https://chromium-review.googlesource.com/c/1357103
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4abdf74f
|
2018-11-28T14:41:10
|
|
Vulkan: Add dynamic index buffers to graph
With DynamicBuffer outputting BufferHelper objects, these objects can
participate in the command graph, i.e. record commands. This means they
need appropriate dependencies in the graph as well as pipeline barriers.
There are a few users of DynamicBuffer for which this change should be
applied to. This change covers index buffers.
This commit includes a fix to BufferHelper::copyFromBuffer for WaW
hazards.
It also includes a fix for a missing pipeline barrier after
BufferVk::copyToBuffer.
Bug: angleproject:2958
Change-Id: I3e61af56936580b2da20c28c45defece552d9a39
Reviewed-on: https://chromium-review.googlesource.com/c/1352732
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a9d579e8
|
2018-11-28T11:44:48
|
|
Version-2 API of the A4A opt-in/out (a.k.a. feature-support utilities)
This version-2 API splits up and renames parts of the version-1 API.
Some initial unit tests were added.
The code is now built and tested on Linux, Windows, and Mac (in
addition to Android, which is where it's being used).
Memory leaks were fixed and some memory/list-management TODOs were
also dealt with (associated with an Android bug).
Some review items deferred. See: angleproject:2993
Bug: angleproject:2794
Bug: b/113346561
Change-Id: Iff307f9347fb05a733fe96b6774fb32d36e25590
Reviewed-on: https://chromium-review.googlesource.com/c/1291837
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
b51eb09f
|
2018-11-29T10:48:36
|
|
Vulkan: Allow bindings to compute stage
Includes both binding of resources and updating push constants on the
compute shader stage.
Bug: angleproject:2958
Change-Id: I5686cbac81e0dd83d0e938cb40f9f9ac7d2ef48a
Reviewed-on: https://chromium-review.googlesource.com/c/1355500
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
df8c1053
|
2018-11-29T11:49:45
|
|
Vulkan: Uber-shader generated code optimization
Refactors code out of generated functions into a common function and
simplifies assertions.
Bug: angleproject:2958
Change-Id: I896c2304c3ac1e043c16f9ecf81fa8b72a6b87c0
Reviewed-on: https://chromium-review.googlesource.com/c/1355501
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e90d4ee9
|
2018-11-28T14:04:00
|
|
Pass Context to setLabel.
This is useful for triggering a dirty state notification for Textures.
It will lead to improvements for program and texture dirty bits.
Bug: angleproject:2966
Change-Id: Iaba625da8a970a558f7d158bfa2f09c964f6761a
Reviewed-on: https://chromium-review.googlesource.com/c/1347669
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ef9fcd91
|
2018-11-28T14:03:59
|
|
Clear draw attachments as a dirty object.
This allows us to skip 1/2 of the robust resource init check in
Context::setupDraw. The plan is to remove the other half in a follow-up
CL.
Most of the work of this CL was already handled. We just need to add
the right dirty object mask to the Context's draw dirty objects list.
We can mask out this check when robust resource is not enabled.
Bug: angleproject:2966
Change-Id: I97ec2497c95e5cdf52988e1ce85f7602206935f0
Reviewed-on: https://chromium-review.googlesource.com/c/1343140
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
8dc27f99
|
2018-11-29T11:45:44
|
|
Use packed enum for DrawElementsType.
The packing and unpacking take a few extra instructions. But it
completely obviates the need for any switches in the validation code.
Speed is slightly faster or the similar depending on the back-end.
Also add gl_angle_ext.xml to GL entry point generator inputs. This was
missing and would cause the code generation to miss certain changes.
Bug: angleproject:2985
Change-Id: I1ea41a71db71135000166ead8305ec42d22ff7b3
Reviewed-on: https://chromium-review.googlesource.com/c/1351729
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
471358f3
|
2018-11-28T15:21:55
|
|
Vulkan: fix pipeline stages of memory barriers
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT was used for barriers, but TOP and
BOTTOM bits can only be used for execution barriers. These stages don't
access memory, so they don't participate in memory barriers at all. A
validation error is generated as our current barriers violate this:
https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#VUID-vkCmdPipelineBarrier-pMemoryBarriers-01184
A note from the spec (see second paragraph in particular):
> An execution dependency with only VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
> in the destination stage mask will only prevent that stage from
> executing in subsequently submitted commands. As this stage does not
> perform any actual execution, this is not observable - in effect, it
> does not delay processing of subsequent commands. Similarly an execution
> dependency with only VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT in the source
> stage mask will effectively not wait for any prior commands to complete.
> When defining a memory dependency, using only
> VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT or
> VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT would never make any accesses
> available and/or visible because these stages do not access memory.
> VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT and
> VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT are useful for accomplishing layout
> transitions and queue ownership operations when the required execution
> dependency is satisfied by other means - for example, semaphore
> operations between queues.
Bug: angleproject:2958
Change-Id: Ic616dcad7583db6b386d7d01a774b3ebd71a7081
Reviewed-on: https://chromium-review.googlesource.com/c/1352733
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f7f8c518
|
2018-11-18T15:56:45
|
|
Optimize State::syncDirtyObjects
Create a function table for State::syncDirtyObjects to avoid the
costly switch and inline calls along the Context::syncDirtyObjects
calling hierarchy.
Bug: angleproject:2975
Change-Id: I1ec797452af41bc767578e4017c8eccb7d83628b
Reviewed-on: https://chromium-review.googlesource.com/c/1340222
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a1442ecd
|
2018-11-26T12:48:10
|
|
Vulkan: Uber-shader support
For each internal shader, there is now possibly a companion .json file
that defines shader variations. The variations consist of a set of
flags and a set of enums. Each enum defines a variation that takes one
of a few values. Flags are shorthands for 2-value enums.
In the shader code, #if can be used to change the shader based on
variations derived from flags and enums. On the C++ side, those
variations are combined into an index and the appropriate shader is
retrieved from a table.
Bug: angleproject:2958
Change-Id: Ic4fc7061adb20c047c26624305285e3005092aab
Reviewed-on: https://chromium-review.googlesource.com/c/1351117
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5f01324f
|
2018-11-26T12:41:12
|
|
Vulkan: Allow descriptor pool to allocate different types
The internal shaders know exactly what mix of resources they use, so
with this change they can make one allocation of multiple types.
Bug: angleproject:2958
Change-Id: Ia6f03672b95af4be9618a2f5eeb41ef1c027e810
Reviewed-on: https://chromium-review.googlesource.com/c/1351116
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7310da33
|
2018-11-05T14:40:01
|
|
Implement GetMultismaplefvANGLE and SampleMaskiANGLE of texture multisample extension
This patch adds GetMultismaplefvANGLE and SampleMaskiANGLE api.
TEST=TextureMultisampleTest.CheckSamplePositions*
TEST=NegativeTextureMultisampleTest.Negtive*
BUG=angleproject:2275
Change-Id: Ib1e8b856059229bbe88328a28cf2a892f4673214
Reviewed-on: https://chromium-review.googlesource.com/c/1319252
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2c0d6a94
|
2018-11-28T14:03:58
|
|
WebGL: Fix DrawElements test and remove size check.
Also optimizes the DrawElements validation to remove redundant tests.
Also make some more validation WebGL-specific.
Bug: angleproject:2979
Change-Id: I2d5c3094ed86ebadbc572e46b8ae105431f7ae68
Reviewed-on: https://chromium-review.googlesource.com/c/1343139
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5829c03d
|
2018-11-28T10:39:41
|
|
Vulkan: fix ProgramVk never releasing uniform buffers
Bug: angleproject:2958
Change-Id: I7fd50e8b2029aad59a35050f401e1cf70d047444
Reviewed-on: https://chromium-review.googlesource.com/c/1354098
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
254b32cb
|
2018-11-26T11:58:03
|
|
Vulkan: Make DynamicBuffer use BufferHelper
This is so that the resulting buffers can be written to by the GPU.
Additionally, the class is given the ability to create host-visible or
device-local buffers, making map()-on-init() optional.
This is in preparation for vertex/index transformations in compute.
Bug: angleproject:2958
Change-Id: Ib8f5829e33a1e49fa8f80c70dbde74f313ae49ec
Reviewed-on: https://chromium-review.googlesource.com/c/1351113
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
c4e0a1e5
|
2018-11-28T16:08:11
|
|
Revert "Enhance ANGLE for Android Developer Options"
This reverts commit fdbdb2b247ffa4cf66bc2cd3a5bb45a056bd88a3.
Reason for revert:
I didn't mean to land this quite yet, since we are still working on the Android side of things. It seems doing CQ+2 merges it while I was trying for just a dry run while replying to Jamie's comments with updates (after checking with Boulder folks, I want CQ+1 next time).
Once the Android changes are ready, I'll work on getting this landed again.
Original change's description:
> Enhance ANGLE for Android Developer Options
>
> Update ANGLE Developer Options
>
> Update ANGLE developer options to allow selecting the OpenGL driver
> (default, ANGLE, native) for each app as well as forcing ANGLE for all
> apps.
>
> Bug: angleproject:2962
> Test: Verify the default/ANGLE/native values are saved and applied and
> used by the loader.
>
> Change-Id: I6041e7e49ca5cc65f90fc8ae6f1b084e4639d769
> Reviewed-on: https://chromium-review.googlesource.com/c/1330315
> Commit-Queue: Tim Van Patten <timvp@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org,cnorthrop@google.com,tobine@google.com,courtneygo@google.com,ianelliott@google.com,timvp@google.com
Change-Id: If3a4e917973c56b858244a0ca7f1b164143524f5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2962
Reviewed-on: https://chromium-review.googlesource.com/c/1354099
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
83b2f0e8
|
2018-11-27T15:56:01
|
|
WebGL: Forbid GenerateMipmap on zero-size textures
This is a WebGL spec change:
https://github.com/KhronosGroup/WebGL/commit/bfbe124a7bb92eed34ea7cc18694167ed66b1030
Fixes conformance2/textures/misc/tex-mipmap-levels.html
Bug: chromium:898351
Change-Id: Ib20409e10bec598611be273577115a380a63b523
Reviewed-on: https://chromium-review.googlesource.com/c/1352385
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3b7c9d09
|
2018-11-21T18:09:05
|
|
Change offsets in MultiDrawElements* entrypoints to match glMultiDrawElements
This patch changes arguments for MultiDrawElements and
MultiDrawElementsInstanced from from GLsizei *offsets to
const* GLvoid* indices.
Bug: chromium:890539
Change-Id: I2124cf2daeaa6af0f889f3c46aa2b8c77be200a6
Reviewed-on: https://chromium-review.googlesource.com/c/1352591
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
|
|
4f6592fa
|
2018-11-27T16:37:45
|
|
Remove gl::Error.
Removes several TODOs. Only egl::Error remains.
Also slightly decreases binary size.
Bug: angleproject:2491
Change-Id: I3a9d1c22eb0884ca9e37362463fddd0083faf826
Reviewed-on: https://chromium-review.googlesource.com/c/1337462
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
fdbdb2b2
|
2018-11-01T17:47:10
|
|
Enhance ANGLE for Android Developer Options
Update ANGLE Developer Options
Update ANGLE developer options to allow selecting the OpenGL driver
(default, ANGLE, native) for each app as well as forcing ANGLE for all
apps.
Bug: angleproject:2962
Test: Verify the default/ANGLE/native values are saved and applied and
used by the loader.
Change-Id: I6041e7e49ca5cc65f90fc8ae6f1b084e4639d769
Reviewed-on: https://chromium-review.googlesource.com/c/1330315
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e0472f3d
|
2018-11-27T16:32:45
|
|
Slight refactor to ErrorStrings.h.
Allows for better readability. Also sort the error strings by ID.
Bug: angleproject:2957
Change-Id: Ib3900a4c90507ac84496fd5ff916417eb768667b
Reviewed-on: https://chromium-review.googlesource.com/c/1337461
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
752d220a
|
2018-11-27T13:29:48
|
|
Use flat enum for PrimitiveMode.
The GLenum was already mostly packed. There were just a few missing
values because of the exclusion of things like GL_QUADS and GL_POLYGON
from GLES.
Also update the PackedEnumMap initialization to take an intializer.
The initializer is a list of key/values which is much more robust to
changes in the packed map.
Improves draw call speed slightly as there is no conversion needed any
more for the mode enum.
Bug: angleproject:2966
Change-Id: Icae658272c6234f29335f6a57a63cf341cf5b2a0
Reviewed-on: https://chromium-review.googlesource.com/c/1346529
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
11bfe6fa
|
2018-11-27T13:24:22
|
|
Supress RobustResourceInitTestES3.MaskedStencilClearBuffer on Linux OpenGL
This test flakes on many platforms.
BUG=angleproject:2408
BUG=angleproject:2407
Change-Id: I9e8ff8aedc02962656c1a336c3f34191920ae8c7
Reviewed-on: https://chromium-review.googlesource.com/c/1352222
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b980c563
|
2018-11-27T11:34:27
|
|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4f2b94cb
|
2018-11-26T11:38:02
|
|
Expose EXT_color_buffer_half_float if RGBA16F is renderable.
The EXT_color_buffer_half_float extension spec issue #2 states that none
of the added color buffer formats are required to be renderable and the
client must check for framebuffer completeness for using them. Chrome
exposes the extension if at least RGBA16F is renderable for WebGL.
Replicate Chrome's behaviour by loosening our requirements to only
expose this extension if an explicit check for RGBA16F renderability
succeeds.
BUG=angleproject:2984
Change-Id: Id97f3043ebf3fd11b5e9e2d505e57b76baba9716
Reviewed-on: https://chromium-review.googlesource.com/c/1351350
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
6494c415
|
2018-11-05T15:46:04
|
|
ES31: Add swizzle support in SSBO (Part 1)
This patch adds the swizzle process if the swizzle node is the last node in
ssbo access chain.
Bug: angleproject:1951
Change-Id: Iecc95baa45e8cc40be9111a15398c7e858bfb99e
Reviewed-on: https://chromium-review.googlesource.com/c/1341234
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
471b8d4c
|
2018-11-21T15:37:47
|
|
WebGL, D3D: Forbid multiple TF outputs in one buffer
Implementing a WebGL spec change:
https://github.com/KhronosGroup/WebGL/pull/2658
Fixes WebGL 2 conformance test:
conformance2/transform_feedback/same-buffer-two-binding-points.html
Also applying the change to D3D backends because they can't support
multiple transform feedback outputs in one buffer.
Bug: chromium:866089
Change-Id: I8d7eda14225c13efb7ca1ed974239332be4e79a6
Reviewed-on: https://chromium-review.googlesource.com/c/1347749
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5552cdf0
|
2018-11-26T12:19:26
|
|
Vulkan: Create buffer view for BufferHelper
Bug: angleproject:2958
Change-Id: Ifa40537bc6003486b37d5d2ac9a2b7f1f5c3d1c2
Reviewed-on: https://chromium-review.googlesource.com/c/1351115
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1b17f90b
|
2018-11-26T14:02:02
|
|
Vulkan: Implement ANGLE_translated_shader_source
BUG=angleproject:2909
Change-Id: Ie59c1206e2ce4940e27fed7887dbee665721049b
Reviewed-on: https://chromium-review.googlesource.com/c/1351354
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
bc8cc5af
|
2018-11-26T12:15:14
|
|
Vulkan: Implement vk::BufferView
Bug: angleproject:2958
Change-Id: I3f77e694638b4dc060d20a149c3f9c8aed3692d1
Reviewed-on: https://chromium-review.googlesource.com/c/1351114
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7fa8824b
|
2018-11-26T13:22:57
|
|
Update clang-format settings.
To allow for extern "C" declarations to not break on a brace. This
preserves the current code style.
Also add indented preprocessor definitions. This makes the formatting
of "platform.h" much nicer.
Bug: angleproject:2971
Change-Id: I392babe0c8d67539a8e026a36a023a7404bb63c2
Reviewed-on: https://chromium-review.googlesource.com/c/1347452
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7198ebc4
|
2018-11-22T14:36:06
|
|
GL: Work around Qualcomm sRGB ReadPixels driver bug.
When calling glReadPixels on unsized sRGB textures, the data returned is
not linearized. Using sized sRGB formats works around this problem.
Fix SRGBTextureTest assuming that unsized SRGB formats work in ES3.
BUG=angleproject:2977
Change-Id: I413c888ca0c3564ecdc364f3ea693e75ed4f8d6d
Reviewed-on: https://chromium-review.googlesource.com/c/1343138
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
617103ed
|
2018-11-22T13:18:05
|
|
GL: Implement GL_NV_fence on top of GLsync objects.
When ANGLE exposes an ES2 context, there is often no way to create fence
objects because GL_NV_fence is not available.
BUG=882580
Change-Id: Ic18539e0243317a188545f3945f6b33d3401f1a8
Reviewed-on: https://chromium-review.googlesource.com/c/1348769
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
0d665139
|
2018-11-18T15:47:02
|
|
Don't generate TypeInfo objects as static objects within GetTypeInfo function
Generating static objects within a function results in multithread safe
code. This code generates the static objects upon the first execution of the
line which declares the object. This results in high runtime cost for
synchronization and a bigger code size.
Instead introduce a new function uint32_t GetPackedTypeInfo(GLenum type)
which returns a packed representation for the Type class. This
representation is usually returned in a register on the assembly level.
As a result we save constant storage for the TypeInfo object and one
indirection when reading any value from this object. The Type constructor
accepts the packed representation and unpacks it an inline function. For
fields which are not used the compiler also applies dead code
elimination which reduces the cost furthermore.
As a result of this change the cost of GetTypeInfo is reduced by a
factor of 4-5.
Bug: angleproject:2974
Change-Id: I8ed0bf2f09d087fa4cffa04f82e3b7f8c183fe30
Reviewed-on: https://chromium-review.googlesource.com/c/1340221
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
573f76b3
|
2018-05-03T11:10:44
|
|
Debug: Add Systrace Markers
Update ScopedPerfEventHelper class to add systrace markers by default.
This change unifies ANGLE EVENT* macro system so that at the base level
in LoggingAnnotator class, systrace markers will be added by default.
Modify the base DebugLogger to use char* by default and move any
conversions to wchar_t to the Windows specializations where wchar is
used. This limits type conversions to only where they're needed.
This change also includes some new TRACE_EVENT() calls in the VK
backend which will result in systrace markers for those calls on the
Android platform.
The new build flag "angle_enable_trace" is added to enable the tracing
calls.
Bug: angleproject:2528
Change-Id: Icefc197d4407e1cd31338710e37865abae6a0b15
Reviewed-on: https://chromium-review.googlesource.com/c/1042785
Commit-Queue: Tobin Ehlis <tobine@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
15992bef
|
2018-11-22T09:35:49
|
|
Update deqp31 test expectations
Below deqp cases already pass:
dEQP-GLES31.functional.layout_binding.ubo.*
dEQP-GLES31.functional.shaders.builtin_functions.*compute*
BUG=angleproject:1951, angleproject:2759, angleproject:2619
Change-Id: I5541840462b792e83b4745c50e3c3d2c94db7745
Reviewed-on: https://chromium-review.googlesource.com/c/1347750
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
823d8973
|
2018-11-13T10:52:40
|
|
Vulkan: Internal Compute support
While this is not exposed to the front end yet, this commit adds support
for creating Compute pipelines for internal usage.
Bug: angleproject:2959
Change-Id: I976eae1ce0f736c257b7b4ae0d1c3b2d9f4da5bb
Reviewed-on: https://chromium-review.googlesource.com/c/1333972
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
df066e9c
|
2018-11-13T15:39:47
|
|
Vulkan: Remove vk::ShaderType
Use gl::ShaderType instead. For now, only GLES2 shaders are supported
in ProgramVk.
Bug: angleproject:2522
Change-Id: I17bc9afddb6d39cf45fb4dd37f34c7263a3ed515
Reviewed-on: https://chromium-review.googlesource.com/c/1333970
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
efe061bd
|
2018-11-13T16:44:40
|
|
Optimize HLSL zero initializer
Currently we initialize a variable using zero initializer. Take the
below variable for example:
uint var[4];
We translate it to:
uint var[4] = { 0, 0, 0, 0};
If the array size is large, we have to use very long zero initializer.
The problem is that it's very slow for D3D drivers to compile.
This CL uses the 'static' trick below to solve the problem:
static uint _ANGLE_ZEROS_[256];
...
uint var[516] = {_ANGLE_ZEROS_, _ANGLE_ZEROS_, 0, 0, 0, 0};
For 'static', if the declaration does not include an initializer, the
value is set to zero.
https://docs.microsoft.com/en-us/windows/desktop/direct3dhlsl/dx-graphics-hlsl-variable-syntax
Bug: chromium:898030
Change-Id: Ia3f6574b5ddaffa94bf971140eba95835ee105ee
Reviewed-on: https://chromium-review.googlesource.com/c/1332805
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
|
|
610640fa
|
2018-11-21T17:28:41
|
|
Don't use gl::Error in validation.
Instead pass error code and error message directly to the Context. As
a side effect every validation error has an associated message now.
Reduces binary size by almost 100k.
Bug: angleproject:2957
Change-Id: I045e8ab57f8f9d787654a32f6f037011fe3a9f24
Reviewed-on: https://chromium-review.googlesource.com/c/1335890
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
dc65c5bd
|
2018-11-21T11:07:26
|
|
Vulkan: Cache pipelines with Shader Programs.
This allows for a few nice things. First and foremost it reduces the
size of the PipelineDesc, which is now 232 bytes. It also allows us
to completely forego pipeline caches for compute shaders.
We also allow sharing vertex and fragment shaders among multiple
programs for internal shaders. This is good for memory savings. To
allow this we keep the shaders as ref counted objects.
Bug: angleproject:2522
Change-Id: I2322be5061979d9669a0b25c152359561eeb80ee
Reviewed-on: https://chromium-review.googlesource.com/c/1344449
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
6aab06e0
|
2018-11-20T14:04:11
|
|
Don't allow unary operators on void types.
BUG=900058
Change-Id: Ice8976ddd9cbc9c90162cf7fae2b8f91ddcfcef3
Reviewed-on: https://chromium-review.googlesource.com/c/1344590
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
836674c2
|
2018-11-19T11:45:18
|
|
Expose GL_CHROMIUM_compressed_texture_etc on top of ES drivers.
This allows Chrome to expose the ETC texture formats in WebGL on top of ANGLE.
BUG=angleproject:1552
Change-Id: I6a6c3912791e121826b2083421e37df7c0dc38e7
Reviewed-on: https://chromium-review.googlesource.com/c/1342420
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
|
|
ab130438
|
2018-11-20T14:09:50
|
|
Skip SetUp and TearDown in VulkanCommandBufferPerfTest if its flaky.
BUG=angleproject:2923
Change-Id: Id201efa09bcc67d4e40154e2362bf4b78ffd5652
Reviewed-on: https://chromium-review.googlesource.com/c/1344591
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
35fd3063
|
2018-11-20T10:02:48
|
|
Use xxHash for faster hash map lookups.
This most strongly affects the Vulkan back-end which uses a hash map
to cache VkPipelines. It also should speed up some parts of the D3D11
back-end.
Bug: angleproject:2522
Change-Id: I10801654f043abce17339c30d7bf62bc8644e49c
Reviewed-on: https://chromium-review.googlesource.com/c/1316889
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0e604f9f
|
2018-11-19T21:33:25
|
|
ANGLE Perf Test fixes.
Includes the following fixes:
* Removes obsolete global variable.
* Disables trace event collection when trace events disabled.
* Fixes calibrated steps getting stuck after first test.
* Scale calibrated steps with actual time after glFinish.
Should fix a few crashes and timeouts with the perf tests.
Bug: angleproject:2923
Change-Id: I9ba1c042dee31cf2400ccbeedca0d497ed52fb12
Reviewed-on: https://chromium-review.googlesource.com/c/1343677
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b81ff9e6
|
2018-10-26T17:20:50
|
|
ES31: Add std430 encoder.
Bug: angleproject:1951
Change-Id: I5e469ee5f13604102b0ee268d5bf9f5ac4809ecd
Reviewed-on: https://chromium-review.googlesource.com/c/1278098
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
ffdbfa39
|
2018-11-19T12:04:17
|
|
Vulkan: warn on VK_ERROR_DEVICE_LOST
Bug: angleproject:2657
Change-Id: I076f9d3b8e532fefa614483a822600a9636f7a37
Reviewed-on: https://chromium-review.googlesource.com/c/1342423
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
8a0fb48a
|
2018-11-19T11:53:36
|
|
Vulkan: Suppress functional.shaders.invariance.* on NV.
Bug: angleproject:2976
Change-Id: If38669ca13297b17d55c03c977f4028cb03f6f34
Reviewed-on: https://chromium-review.googlesource.com/c/1342421
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
774fe563
|
2018-11-18T14:14:49
|
|
Make all single line getter functions in State class inline functions.
Having getter functions in the State class non-inline results in more generated code to call the function than it'd take to just fetch the value from the class. For those cases inline the getter functions to reduce calling overhead and binary size.
Bug: angleproject:2973
Change-Id: Iddd14fd836ee89de69cdabfd58b95bcedc7e9e4e
Reviewed-on: https://chromium-review.googlesource.com/c/1340220
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fde74c07
|
2018-11-18T16:12:02
|
|
Vulkan: Apply point size clamping workaround in NV.
It seems to be a regression in recent drivers. Olli contributed this
workaround for the GL back-end some time ago. This CL enables it for
Vulkan as well on the affected drivers.
Bug: angleproject:2970
Change-Id: I37f0caf8d9db073cb880aa1500d1ff7a1eee9d34
Reviewed-on: https://chromium-review.googlesource.com/c/1341108
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
778bf09d
|
2018-11-14T09:54:36
|
|
Auto-generate validation headers.
This will make them easier to maintain. Add to add new features.
Bug: angleproject:2964
Change-Id: I8c1f92e0d0ca15fc4f555f6c537fa9311320ef7d
Reviewed-on: https://chromium-review.googlesource.com/c/1334429
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
0116a99c
|
2018-11-09T14:51:46
|
|
Vulkan: Emulate Luminance/Alpha with R8G8B8A8
TextureVk::copySubTextureImpl uses the format's pixelReadFunction and
pixelWriteFunction and was using the angle format (i.e. the format the
texture was created with) instead of the texture format (i.e. the actual
format used by the backend) to read and write pixels. This was
specifically to make Luminance/Alpha formats work. However, this was
incorrect for any emulated format.
This commit fixes the function to use the texture format. To avoid
issues with Luminance/Alpha, this commit patches the pixel read/write
changes for these formats before using them.
Bug: angleproject:2913
Change-Id: I8981882b98502d869156a879bb7b5994943ecd8e
Reviewed-on: https://chromium-review.googlesource.com/c/1330261
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e4634a13
|
2018-11-14T09:54:35
|
|
Apply code formatting.
Several files were formatted by the code generation script.
Bug: angleproject:2957
Change-Id: I8a5cbf2c17297a3644686004a8981ab2305c1ada
Reviewed-on: https://chromium-review.googlesource.com/c/1334428
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b56ddbb7
|
2018-11-02T16:53:18
|
|
Vulkan: Handle VK_ERROR_DEVICE_LOST
By notifying egl::Display that the device is lost,
which marks all gl::Context as lost,
turning all future GL commands to no-ops.
Also clear CommandGraph and destroy in flight resources,
making sure no more commands are executed on the lost device.
Bug: angleproject:2657
Change-Id: I3a1e3646c8ebb37faff507a3c5cec7582a7e05fc
Reviewed-on: https://chromium-review.googlesource.com/c/1323849
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
526392dd
|
2018-11-16T09:35:14
|
|
Use angle::Result in front-end (Part 9)
This removes the ANGLE_TRY_HANDLE macro. Also the internal uses of
gl::ErrorStreamBase. There are remaining uses in the validation code.
Further progress will be blocked on removing egl::Error and the use
of gl::Error in the validation layer.
Also reduces binary size by up to 4k.
Bug: angleproject:2491
Change-Id: I3e0481f99738f9f24256c10e73f3efcce9826a35
Reviewed-on: https://chromium-review.googlesource.com/c/1334427
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
9e63a813
|
2018-11-16T12:30:04
|
|
Revert "Minor inlining optimization to Context draw calls."
This reverts commit d9ee8bf9620748a65df8f97ae89879eef676caff.
Reason for revert: Slightly regresses tests that have dirty objects.
See https://chromeperf.appspot.com/report?sid=abdb797da7149beffa29dc8a0869c15d96794749eff50bcb36c07d85fe509096
Original change's description:
> Minor inlining optimization to Context draw calls.
>
> Reduces draw call overhead by up to 3%.
>
> Bug: angleproject:2966
> Change-Id: Ie7ddb61b905fefe59a06a1528f0a3fde4accaf74
> Reviewed-on: https://chromium-review.googlesource.com/c/1333608
> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org
Change-Id: I6fdd34880a711ecc89d407ae90f3991584f65272
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2966
Reviewed-on: https://chromium-review.googlesource.com/c/1340199
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c30f45d3
|
2018-11-12T16:37:59
|
|
Vulkan: Rename PipelineDesc/Cache to Graphics&
PipelineDesc describes a Vertex-Fragment pipeline and PipelineCache (not
to be confused with vk::PipelineCache) implements a cache of such
pipeline objects.
In preparation for Compute support, these data structures are prefixed
with Graphics.
Bug: angleproject:2959
Change-Id: I9181586fb946b787216ca0b2ad6340f90c3ab55f
Reviewed-on: https://chromium-review.googlesource.com/c/1333971
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d9ee8bf9
|
2018-11-12T20:04:20
|
|
Minor inlining optimization to Context draw calls.
Reduces draw call overhead by up to 3%.
Bug: angleproject:2966
Change-Id: Ie7ddb61b905fefe59a06a1528f0a3fde4accaf74
Reviewed-on: https://chromium-review.googlesource.com/c/1333608
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3e92206b
|
2018-11-15T11:26:29
|
|
Allow querying of all draw buffer states on the default framebuffer.
Because the default framebuffer isn't tied to a specific context, its
drawbuffer state vector was only of size 1. It is still valid to query up to
GL_MAX_DRAW_BUFFERS through so a special case is added when the drawbuffer
is larger than the state vector.
BUG=angleproject:2965
Change-Id: Ib49570df67e59e93932a7e916fe72f2e71c29939
Reviewed-on: https://chromium-review.googlesource.com/c/1337453
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
872f6ebd
|
2018-11-15T13:47:37
|
|
GL: Put commas between vendor and renderer strings.
This allows ANGLE's GL backend's renderer string to be parseable.
BUG=882580
Change-Id: I834dc236b1b72edcbc5285bcca4a1962f95f490d
Reviewed-on: https://chromium-review.googlesource.com/c/1337463
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
b77884b7
|
2018-10-10T09:07:12
|
|
Autogenerate Repeated Portions of Blit11
Introduces a script to generate Blit11's
BlitShaderType enum and shader mapping functions.
Bug: angleproject:2870
Change-Id: I5b704f55bdde1706614a519ecb0ee3756f7799e0
Reviewed-on: https://chromium-review.googlesource.com/c/1273725
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
666818ea
|
2018-11-14T09:54:33
|
|
Use angle::Result in front-end (Part 8)
Refactors the gl::Texture class and a few related methods. Also reduces
binary size by up to 4k.
Bug: angleproject:2491
Change-Id: Ib9a69d7f507b0dce35abb17b90532f812bf43214
Reviewed-on: https://chromium-review.googlesource.com/c/1291845
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
f3acb8c1
|
2018-11-14T16:24:25
|
|
Retool perf test running.
This change does a few things involving the way we run the perf tests:
- Perf test runner can capture different metrics
Useful for capturing the new "nanoSecPerIteration" metric.
- Removes the "score" metric
We'll move to the new time-based metrics. These new metrics are scaled
correctly with iteration counts.
- Runs three trials per perf test
This gives more measurements per test. Each trial is approximately one
second. First the perf tests set a fixed number of iterations after
calibrating the number of steps that we can run in one second. After
that the three trials are run. This should give more stable results.
- Apply more CPU stabilization on Windows
Use SetPriorityClass to apply more CPU priority. Also upgrade
SetThreadPriority to the highest level.
- Always build the Vulkan command buffer test
This catches build regressions more easily. We still skip the test on
non-Android platforms.
Bug: angleproject:2923
Change-Id: I7da234c5af07775ba4a232bb8d65e0138ee7073f
Reviewed-on: https://chromium-review.googlesource.com/c/1330262
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
1934b786
|
2018-11-09T17:21:42
|
|
Refactor instancing tests.
Replace a lot of code with one function that can do all the tests and
do them with any divisor and number of instances.
BUG=angleproject:2672
Change-Id: I4f7f59d17dad234c524e485d9baa3117fcbb57bd
Reviewed-on: https://chromium-review.googlesource.com/c/1330309
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ccad5e33
|
2018-11-14T11:01:16
|
|
GL: Work around driver returning negative GL_MAX_SERVER_WAIT_TIMEOUT
GL_MAX_SERVER_WAIT_TIMEOUT is only allowed to be positive, ensure that with
a std::max.
BUG=angleproject:2961
Change-Id: I8dd66df24d35c8ae81038d6d9cd0bad0d51f1a80
Reviewed-on: https://chromium-review.googlesource.com/c/1335889
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
f87bd3dc
|
2018-11-08T00:30:30
|
|
Vulkan: Implement EXT_texture_filter_anisotropic
Bug: angleproject:2901
Change-Id: If05b4a5270ac1c0bebc3fc854b2aff710e554ce1
Reviewed-on: https://chromium-review.googlesource.com/c/1325730
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
fca8fd62
|
2018-11-13T13:55:48
|
|
Vulkan: Refix cleanup race condition on Context destroy
This partially reverts commit 905ee08219faed8ea50e194be0d76ad69faf1026
due to regression caused on startup time.
Instead of calling finish before destroying the context, the objects in
the Vulkan backend are `release()`ed instead of `destroy()`ed, so they
will be kept alive for the duration of current work.
Bug: 904846
Change-Id: Ia774470666c4c0d4c1ddc348f685d621243de204
Reviewed-on: https://chromium-review.googlesource.com/c/1333969
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
092481ad
|
2018-11-08T00:25:50
|
|
Vulkan: prepare for ES3
This makes ES3_VULKAN() pass the instantiability test, allowing it to be
specified in end2end tests.
Bug: angleproject:2950
Change-Id: Ife70a22fb8193f9eebe64bec491a24b47bc76939
Reviewed-on: https://chromium-review.googlesource.com/c/1325729
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d1a55e39
|
2018-11-13T17:00:25
|
|
Expand dEQP-GLES3 suppressions.
These were missing a few suppressions for prior bugs. Going to run this
config on the CQ.
Bug: chromium:822310
Change-Id: I758d8823ff8b1ab347212426d73c6dad1bb6de39
Reviewed-on: https://chromium-review.googlesource.com/c/1334431
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f9143725
|
2018-11-13T10:10:58
|
|
Only use CompositorNativeWindow11 when the window is non-null.
SurfaceD3D always instantiates a NativeWindow object even for pbuffers.
A null window pointer now creates a CompositorNativeWindow11 instead of
a NativeWindow11Win32 which instantiates an RoHelper in the constructor.
This is expensive for some use cases that create a pbuffer surface every
frame.
BUG=angleproject:2956
Change-Id: If43930d4960c2510b6b96291aab971e3f3abf665
Reviewed-on: https://chromium-review.googlesource.com/c/1333967
Reviewed-by: James Clarke <james.clarke@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
27780295
|
2018-11-09T11:19:49
|
|
Vulkan: refactor WrappedObject descendants
Methods receive VkDevice instead of Context
and return VkResult instead of angle::Result now.
Bug: angleproject:2657
Change-Id: I3eca8692ad0b3b6e96e31fd433ed14e04384990e
Reviewed-on: https://chromium-review.googlesource.com/c/1330105
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
0864a7ac
|
2018-11-07T15:50:15
|
|
Vulkan: Enable end2end tests for ES2_VULKAN everywhere
Used a script to find test files that have more ES2_OPENGL() invocations
than ES2_VULKAN(), and added ES2_VULKAN() to those. There may be false
negatives.
Bug: angleproject:1578
Change-Id: I938eb3571c909879e9276b355a9f1d324880f99a
Reviewed-on: https://chromium-review.googlesource.com/c/1324350
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
cd47a379
|
2018-11-11T11:08:16
|
|
Add SH_INIT_SHARED_VARIABLES flag
This option is used to initialize shared variables to zero at the
beginning of shader execution to avoid compute shaders being able to
read undefined values that could be coming from another webpage or
application.
It's implemented by declaring variables with initial value for HLSL.
For GLSL, it's not allowed to use declaraction initializer for shared
variables, so we need to explicitly assign them to zero at the
beginning of main(). This implementation is only for HLSL.
Bug: chromium:898030
Change-Id: Ic5906500bf4a35cd9a071923f82f32c5e2991be3
Reviewed-on: https://chromium-review.googlesource.com/c/1330310
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
29843628
|
2018-11-01T17:26:51
|
|
Fix failing dEQP EGL tests.
dEQP-EGL.functional.query_surface.simple.pbuffer#rgb888_depth_stencil
dEQP-EGL.functional.query_surface.simple.pbuffer#rgb888_depth_stencil
dEQP-EGL.functional.query_surface.simple.pbuffer#rgb888_depth_no_stencil
dEQP-EGL.functional.query_surface.simple.pbuffer#rgb888_no_depth_no_stencil
dEQP-EGL.functional.query_surface.simple.pbuffer#rgb565_depth_stencil
dEQP-EGL.functional.query_surface.simple.pbuffer#rgb565_depth_no_stencil
dEQP-EGL.functional.query_surface.simple.pbuffer#rgb565_no_depth_no_stencil
dEQP-EGL.functional.query_surface.simple.pbuffer#rgba8888_no_depth_no_stencil
dEQP-EGL.functional.query_surface.simple.pbuffer#rgba8888_depth_no_stencil
dEQP-EGL.functional.query_surface.simple.pbuffer#rgba8888_depth_stencil
dEQP-EGL.functional.negative_api#choose_config
dEQP-EGL.functional.negative_api#swap_interval
Bug: angleproject:2546
Change-Id: Ie80e3ee3c65f330d2030b4d7da59cb964e4ea0a5
Reviewed-on: https://chromium-review.googlesource.com/c/1313233
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
03d1a5ed
|
2018-11-12T11:34:24
|
|
Vulkan: Use global buffer barriers.
This switches from using resource barriers for buffers to using global
barriers. This matches the general advised best practice. It also
allows us to combine multiple barriers into one. On a draw we might
combine all the vertex and index barriers into a single barrier call.
We implement this using a bit of extra state tracking in BufferHelper.
Bug: angleproject:2828
Change-Id: I196b368804ff50e60d085687a643e5566ba1c5b6
Reviewed-on: https://chromium-review.googlesource.com/c/1309977
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
48f63f90
|
2018-10-26T17:20:50
|
|
ES31: add row major matrix support (part 2)
This patch implements read/write vector data in matrix or matrix data directly
in a shader storage block with row_major qualifier.
Bug: angleproject:1951
Change-Id: Id7847e2245b09414709361412a95c4dd84b9ee97
Reviewed-on: https://chromium-review.googlesource.com/c/1304019
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
50bf0429
|
2018-11-01T23:43:52
|
|
Vulkan: add depth-only or stencil-only tests
These tests make sure that a depth- or stencil-only format that is
emulated with a depth/stencil one does not affect clear/draw in such a
way that it would expose the hidden aspect.
By nature of the emulation, it's not trivial to read back the hidden
aspect. This test simply makes sure the hidden aspect doesn't affect
rendering, but is not a definitive test of correctness.
Bug: angleproject:2815
Change-Id: I158937faa019487f6fa08154406c152753a1934b
Reviewed-on: https://chromium-review.googlesource.com/c/1314188
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
5d2dfa46
|
2018-11-03T09:28:17
|
|
ES31: Add array of arrays support in SSBO
Bug: angleproject:1951
Change-Id: I5e92b75a59a3ab24a34b827ae6f968961b8bea49
Reviewed-on: https://chromium-review.googlesource.com/c/1317376
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
2fa2147f
|
2018-11-06T15:52:33
|
|
Enable texture multisample extension on ES3 D3D
Update maxIntegerSamples, maxDepthTextureSamples and maxColorTextureSamples
if the extension is enabled on ES 3.0.
TEST=TextureMultisampleTest.*
TEST=NegativeTextureMultisampleTest.Negtive*
BUG=angleproject:2275
Change-Id: I8c215f990ff5d93611b1bc89de9a43f3d392e8d4
Reviewed-on: https://chromium-review.googlesource.com/c/1319251
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
|
|
d856ca48
|
2018-10-31T16:55:12
|
|
Vulkan: add clear test for emulated stencil or depth formats
S8_UINT and D24_UNORM_X8_UINT are the only formats currently that are
single-aspect and are possibly emulated with a packed depth-stencil
format if it's not supported. A flag to FeaturesVk has been added as a
way to force this behavior for the sake of testing.
This test is added to ensure the correct clear algorithm is used for
this case. Additionally, this case is detected and the other aspect is
forcefully cleared to 0 whenever the original aspect is cleared.
Bug: angleproject:2815
Change-Id: Ief3039d66bbf46468213b9e3224f7cc7541c3a2e
Reviewed-on: https://chromium-review.googlesource.com/c/1312453
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
743899de
|
2018-10-19T13:53:28
|
|
ES31: Implement MAX_SHADER_STORAGE_BLOCK_SIZE
Bug: angleproject:1951
Change-Id: I6353e6ed10a8b441bfbebc10fa6a07cde1cae7d8
Reviewed-on: https://chromium-review.googlesource.com/c/1317377
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
905ee082
|
2018-10-26T16:16:34
|
|
Vulkan: Fix cleanup race condition on Context destroy
In Context::onDestroy(), e7b3fe21866454bd3ea983acede162d34ae03dd8 had
moved surface deletion first which down the line caused
RendererVk::finish() to be called.
bf7b95db6b6f039f6c8797f1f4b930d46a761828 however made surface deletion
unnecessary, which means finish was never called.
This commit adds an explicit finish in Context::onDestroy(). In truth,
the wait is only necessary until all command buffers submitted for this
particular context have finished. This optimization is deferred to a
possible future work.
Bug: angleproject:2811
Change-Id: I56e6c88d3b4a6ec73f70d80d7775a0c85be651ea
Reviewed-on: https://chromium-review.googlesource.com/c/1302838
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
448b99f1
|
2018-11-07T15:16:00
|
|
Add WebKit bounds checking to Chrome credits.
We were not respecting the terms of the license that this piece
of code requests for redistribution.
I noticed this when investigating adding a new third_party library
and wanted to display its license in about:credits. This change
adds a special file that the licnese check in Chrome uses and
fixes the naming of the README for this script.
Bug: None
Change-Id: Ib33e9fe4a4e5b2968780bb6d8d6b39119b0361a7
Reviewed-on: https://chromium-review.googlesource.com/c/1323855
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1bf18ce9
|
2018-10-19T15:34:02
|
|
Implement GL_ANGLE_multi_draw
This patch adds entrypoints glMultiDrawArraysANGLE,
glMultiDrawElementsANGLE, glMultiDrawArraysInstancedANGLE,
annd glMultiDrawElementsInstancedANGLE
Bug: chromium:890539
Change-Id: Ic9c374c53892460f44ca6e73a253b78473ac2dff
Reviewed-on: https://chromium-review.googlesource.com/c/1282268
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
|
|
bc5834cd
|
2018-11-06T11:13:50
|
|
Vulkan: Use dynamic state for Viewport and Scissor.
This reduces the size of the pipeline cache descriptor under 256 bytes.
Further improves the speed of cache query. Has the minor cost of
needing more state application during a new command buffer or render
pass.
Bug: angleproject:2522
Change-Id: I3d71e457a36084ac4748d04fe3c9bab4caad503c
Reviewed-on: https://chromium-review.googlesource.com/c/1316888
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
77b2436e
|
2018-11-05T22:39:29
|
|
Vulkan: Reduce PipelineDesc size.
This packs the desc into 288 bytes. Down from over 400. The hashing and
memcmp functions are sped up considerably.
Improves performance in the VulkanPipelineCachePerf test by 50% and
also improves performance in the state changing draw call test by 20%.
Bug: angleproject:2522
Change-Id: I72ed191a93721b875684f647f806c09be4e66821
Reviewed-on: https://chromium-review.googlesource.com/c/1308460
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3d86e89b
|
2018-11-02T16:29:44
|
|
Vulkan: properly handle 0-width or 0-height framebuffers
The test for whether 0-width or 0-height is not given was doing
width != 0 || height != 0
which mistakenly used || instead of &&.
Bug: angleproject:2910
Change-Id: Iaa41edffcfe1f8553e8fbefb9bc3b12a7f33a5a6
Reviewed-on: https://chromium-review.googlesource.com/c/1316028
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
37297a4f
|
2018-11-02T17:04:26
|
|
Don't build VulkanCommandBufferPerfTest on Linux
Since it's flaky
Bug: angleproject:2945
Change-Id: Iac7b465ae1ebefbde3b23267c6974209de664362
Reviewed-on: https://chromium-review.googlesource.com/c/1315836
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
1590fcc4
|
2018-11-01T12:44:39
|
|
Add a spec and tests for GL_ANGLE_memory_size.
Change the data type of buffer memory sizes to 64 bit integers.
BUG=892288
Change-Id: I10e07b86f2ccc0cb61c8d7ee0d439e00d5eb8d3a
Reviewed-on: https://chromium-review.googlesource.com/c/1312244
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
6ba22ee1
|
2018-10-26T16:15:40
|
|
GL: Implement EGL_ANDROID_get_frame_timestamps.
BUG=angleproject:2936
Change-Id: I758d797d185b2de330cce3401bfeef76c7df590e
Reviewed-on: https://chromium-review.googlesource.com/c/1302836
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
99d0463c
|
2018-09-20T12:12:43
|
|
Windows: add support for SpriteVisuals as a native window type.
Enable SpriteVisuals to work along side HWNDs so that Angle rendered content can be
hosted with Windows::UI::Composition APIs or XamlIslands in desktop Win32 applications.
Includes a whitebox test, verified Win7 compatibility
For more info see:
https://docs.google.com/document/d/1ggv6H-aK1a3pXNMTtMF6h0Bv0rulIeBpBxBBCJYR6Zs/edit?usp=sharing
Bug: angleproject:2947
Change-Id: Id005739553be2a6268cd4543f1b07aaf89760422
Reviewed-on: https://chromium-review.googlesource.com/c/1236844
Commit-Queue: James Clarke <james.clarke@microsoft.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|