src/compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp


Log

Author Commit Date CI Message
Alexis Hetu 07e57df7 2015-06-16T16:55:52 Added non square matrix construction Added new construction operations for non square matrices, along with the required changes to the related translation functions. Change-Id: I04ae7d4b2d1bb363b35d088cea45c0e7c4bc8a13 Reviewed-on: https://chromium-review.googlesource.com/277729 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 6ba6eadc 2015-05-04T14:21:21 Rename ConstantUnion to TConstantUnion. This clarified that we're using the Pool allocator/deallocator for this type. BUG=angleproject:993 Change-Id: If8c95f6054d07291e7014be0d4e35766ba2e943b Reviewed-on: https://chromium-review.googlesource.com/269131 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Olli Etuaho d57e0db3 2015-04-24T15:05:08 Remove separate compilerdebug.h in favor of debug.h This unifies the behavior across the compiler and rest of ANGLE - for example, one can use #define ANGLE_TEST_CONFIG to disable UNIMPLEMENTED asserts in both the compiler and the rest of ANGLE. Compiler traces from asserts also go to the same TRACE_OUTPUT_FILE as other traces instead of being directed through ParseContext. The compiler build already includes the common sources, so no changes to build config are needed. The original version of this change was reverted due to release mode build issues. This version adds UNUSED_ASSERTION_VARIABLE where needed. TEST=angle_unittests, angle_end2end_tests, dEQP-GLES3.functional.shaders.* BUG=angleproject:983 Change-Id: I36929020a04251b8bc834fbb3c069e10128c3082 Reviewed-on: https://chromium-review.googlesource.com/267411 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill a656490d 2015-04-27T14:30:32 Revert "Remove separate compilerdebug.h in favor of debug.h" Causing compile warnings in Release: 1>compiler\translator\CallDAG.cpp(238): error C2220: warning treated as error - no 'object' file generated 1>compiler\translator\CallDAG.cpp(238): warning C4189: 'op' : local variable is initialized but not referenced 1>compiler\translator\IntermNode.cpp(1495): error C2220: warning treated as error - no 'object' file generated 1>compiler\translator\IntermNode.cpp(1495): warning C4189: 'replaced' : local variable is initialized but not referenced 1>compiler\translator\IntermNode.cpp(1517): warning C4189: 'replaced' : local variable is initialized but not referenced This reverts commit 5271025865b34685da71d0309131c5aff2e32f71. Change-Id: Icdf1c37eef22a13d083767609ab0b0285d3dc517 Reviewed-on: https://chromium-review.googlesource.com/267359 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 52710258 2015-04-24T15:05:08 Remove separate compilerdebug.h in favor of debug.h This unifies the behavior across the compiler and rest of ANGLE - for example, one can use #define ANGLE_TEST_CONFIG to disable UNIMPLEMENTED asserts in both the compiler and the rest of ANGLE. Compiler traces from asserts also go to the same TRACE_OUTPUT_FILE as other traces instead of being directed through ParseContext. The compiler build already includes the common sources, so no changes to build config are needed. TEST=angle_unittests, angle_end2end_tests, dEQP-GLES3.functional.shaders.* BUG=angleproject:983 Change-Id: Ifca4d16f667b1e5cf9c2e7cc4139940091917a1c Reviewed-on: https://chromium-review.googlesource.com/266993 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Zhenyao Mo daf56572 2014-08-06T16:18:30 For SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS, assign precision to temp variables. Otherwise on Windows or other platforms with GLES backend, using this workaround will trigger shader compile failure. For the moment, to simplify the workaround, for any missing precisions in float, we always assign the highest available precion to it. BUG=angle:695 TEST=webgl conformance tests Change-Id: I810579442bc7fc61d6a52b76aff31a779046fa22 Reviewed-on: https://chromium-review.googlesource.com/211253 Tested-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Zhenyao Mo e40d1e9c 2014-07-16T17:40:36 Fix style violations. BUG=angle:650 TEST=no behavior change Change-Id: I3096615a181b1ec2c18ce60566c3d6249975b84e Reviewed-on: https://chromium-review.googlesource.com/208569 Tested-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Zhenyao Mo cd68fe79 2014-07-11T10:45:44 Add a compiler option to rewrite vec/mat constructors If one of the parameters is a vec/mat, expand it into scalars. This is to work around Linux NVIDIA/AMD and Mac NVIDIA driver bugs. BUG=angle:695 TEST=webgl conformance test Change-Id: I35e1e25167d99f873dcb03bfb57a30e84b1aeed5 Reviewed-on: https://chromium-review.googlesource.com/207479 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Zhenyao Mo <zmo@chromium.org>