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e5a1f271
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2015-08-21T02:58:25
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Use override in all the places where it is possible
This will avoid -Winconsistent-overrides in the future. Done using the
-Wsuggest-override warning of GCC 5.1
BUG=
Change-Id: I707a649dc368f5dd1e139fd144370abcac0b6263
Reviewed-on: https://chromium-review.googlesource.com/294920
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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8273e006
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2015-06-15T13:40:19
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Add new GLSL target versions.
Test the emulated GLSL functions against multiple GL versions.
BUG=angleproject:1044
Change-Id: I1e12523301042f0d541ab2f4e73f02319d1584ef
Reviewed-on: https://chromium-review.googlesource.com/277702
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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7b9b284b
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2015-06-15T11:02:49
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Refactor GLSL version calculations for emulated functions.
Pass the target GLSL version to InitBuiltInFunctionEmulatorForGLSL so that
it can be updated to generate emulated functions for multiple versions.
BUG=angleproject:1044
Change-Id: I34c408df52fd0f7d6c2f66d0579ac854afd93b87
Reviewed-on: https://chromium-review.googlesource.com/277700
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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05b6b7fc
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2015-03-02T17:08:09
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Add an SH_GLSL_CORE_OUTPUT profile.
So we could generate shaders for Apple using core GL profile.
By switching to core profile, we still pass most WebGL conformance tests 1.0.2 on Linux, but not all, so apparently more work is needed.
However, I think it's OK to check this CL in because this output profile will be only used behind a chromium switch.
BUG=angleproject:933
TEST=webgl conformance tests
Change-Id: Iad70e1aebf82349d3fc5f4116c1d6bc4448193fd
Reviewed-on: https://chromium-review.googlesource.com/255282
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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94ac7b78
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2014-10-15T18:22:08
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Invariant related processing.
* Fix a bug in PreProcessor for STDGL pragma.
* Record all invariant settings and set them in ShaderVariable.
* Write #pragma STDGL invariant(all) in GL
BUG=angle:776
TEST=https://www.khronos.org/registry/webgl/sdk/tests/conformance/glsl/misc/shaders-with-invariance.html
Change-Id: Ie28b75480deed79f0c9f26e3b98f1778d1290182
Reviewed-on: https://chromium-review.googlesource.com/223610
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b1a85f48
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2014-08-19T15:23:24
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Rename compiler intermediate source files.
This prevents confusion between "TIntermediate" and "TIntermNode".
BUG=angle:711
Change-Id: Ib7a086382a479db3f77bf2ab06ce321aa7b35d13
Reviewed-on: https://chromium-review.googlesource.com/212936
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
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e40d1e9c
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2014-07-16T17:40:36
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Fix style violations.
BUG=angle:650
TEST=no behavior change
Change-Id: I3096615a181b1ec2c18ce60566c3d6249975b84e
Reviewed-on: https://chromium-review.googlesource.com/208569
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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183bde55
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2014-07-02T15:31:19
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Return shader variable information using GLenum values.
Instead of duplicating GL header define values, explictly return
GLenum for variable queries in the shader inspection API. This
reduces the duplicate defines in the shader compiler header.
BUG=angle:466
Change-Id: Iddaaff597b188251fa2e546f352bf77ab3ac43bc
Reviewed-on: https://chromium-review.googlesource.com/205860
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
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ce505553
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2014-06-26T14:56:33
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Revert "Return variable type queries using GLenum values."
Breaks the FYI bots until we get Chromium patched.
BUG=angle:466
This reverts commit 53221f5a0382887155d90f7f286e41190d4f5bfb.
Change-Id: Ib28548df5c10a6f76f46e4cf8f2013dca5cf0ee2
Reviewed-on: https://chromium-review.googlesource.com/205850
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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53221f5a
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2014-06-25T16:04:59
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Return variable type queries using GLenum values.
Instead of duplicating GL header define values, explictly return
GLenum for variable queries in the shader inspection API. This
reduces the duplicate defines in the shader compiler header.
BUG=angle:466
Change-Id: If631b20ce68747297a946e1371def7709027a613
Reviewed-on: https://chromium-review.googlesource.com/204937
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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f26ecc81
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2014-06-16T13:36:28
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Fix build warnings about unused private variables on clang
BUG=angle:638,677
Change-Id: Id9e80f0b86d9c24633b2d353a409844c22441d21
Reviewed-on: https://chromium-review.googlesource.com/203429
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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006ed1ed
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2014-04-28T15:47:39
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Reduce translator sources compile count to one.
With this change, the common sources shared between translator
and translator_static are compiled in a static library. There
is only one file with exported functions which needs to be
compiled for each target. This should reduce ANGLE and chromium
build times.
BUG=angle:569
Change-Id: I3ce011872323ec988befbd6db731add4fce5787b
Reviewed-on: https://chromium-review.googlesource.com/197271
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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17732823
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2013-08-29T13:46:49
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Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects.
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