src/libANGLE/Caps.cpp


Log

Author Commit Date CI Message
John Bauman fe3e46ab 2015-11-24T19:13:55 Add EGL_ANGLE_flexible_surface_compatibility This extension allows users of ANGLE to make contexts current with surfaces that were created with different bit depths. BUG=angleproject:1223 Change-Id: I9072c256e0a36aee1ce41ab69cb9a04240bf0521 Reviewed-on: https://chromium-review.googlesource.com/314935 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: John Bauman <jbauman@chromium.org> Tested-by: John Bauman <jbauman@chromium.org>
Jamie Madill 39f9251d 2015-12-14T15:34:09 Implement GL_EXT_color_buffer_half_float. This exposes previously enabled functionality. Also update the format support check to be: supported: GLES3 || texture extension renderable: supported && color buffer extension filterable: filtering extension (Note: we silently support float rendering in ES2) BUG=angleproject:1229 Change-Id: Icf0775891d6e336acd1a0ac07c3b37cf6bb0f101 Reviewed-on: https://chromium-review.googlesource.com/308430 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang e102fee7 2015-12-10T11:23:30 Add stub entry points for GL_KHR_debug. BUG=angleproject:520 Change-Id: I6f19ca160214a44c75619c320d5e1db7e4098eda Reviewed-on: https://chromium-review.googlesource.com/317540 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Austin Kinross 063d9e78 2015-11-19T17:24:47 Add support for EGL_EXT_platform_device This allows an application to use EGLDeviceEXT to initialize EGL. For example, if an application wants to initialize EGL using an existing D3D11 device (instead of ANGLE creating its D3D device), then the app may create an EGLDeviceEXT using EGL_ANGLE_device_creation_d3d11, and use this device to initialize EGL via EGL_EXT_platform_device. BUG=angleproject:1190 Change-Id: Ife91ce95a63e29eb2b3f05aedfb668e4cac8f5ce Reviewed-on: https://chromium-review.googlesource.com/313444 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
Austin Kinross fc1a44a1 2015-12-02T12:37:10 Revert "Revert "Add and implement EGL_ANGLE_device_creation[_d3d11]"" This reverts commit dd5c5b79333fdde7858a77d39e91cc3d30b74c9e. BUG=angleproject:1190 Change-Id: I1bc1b232b6a916da6d18b546baf20e0854a2768f Reviewed-on: https://chromium-review.googlesource.com/315169 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill dd5c5b79 2015-12-02T08:41:28 Revert "Add and implement EGL_ANGLE_device_creation[_d3d11]" Causes failures on Windows/GN: e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(108) : error C3861: 'eglCreateDeviceANGLE': identifier not found e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(113) : error C3861: 'eglQueryDeviceAttribEXT': identifier not found e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(119) : error C3861: 'eglReleaseDeviceANGLE': identifier not found e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(143) : error C3861: 'eglQueryDeviceAttribEXT': identifier not found e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(162) : error C3861: 'eglCreateDeviceANGLE': identifier not found e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(178) : error C3861: 'eglCreateDeviceANGLE': identifier not found This reverts commit 4029ad42d5ffe94a0a744532ab3577b982f847b8. BUG=angleproject:1190 Change-Id: Ibcdfd8cea7ba275cd67c0220f8d7a1069ec1cf97 Reviewed-on: https://chromium-review.googlesource.com/315480 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 3d677ea6 2015-11-16T13:38:47 Implement EGL_ANGLE_x11_visual Reland with a fixed tests on AMD. This extension will be used by Chrome to advertise the visual it will use for its windows. Having ANGLE use the same visual will bring several benefits: - A blit will be avoided, and the content of the window might be rendered on the system framebuffer directly. - There will be less latency when resizing windows which will make it much less likely to see a black border when resizing. BUG=522149 Change-Id: I66004b6ac45453330af7c4c810ddf2c26941be42 Reviewed-on: https://chromium-review.googlesource.com/314661 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill f06e607f 2015-12-01T10:44:16 Add support for GL_OES_depth32. This will allow ANGLE to be more conformant when it accepts 32-bit depth as a Renderbuffer format. BUG=angleproject:1230 Change-Id: I9336c6f951d280b2332fc3e6d2e640852473aa03 Reviewed-on: https://chromium-review.googlesource.com/313994 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross 4029ad42 2015-10-29T10:14:47 Add and implement EGL_ANGLE_device_creation[_d3d11] BUG=angleproject:1190 Change-Id: I248935ef81803062cf9ba5776512cda456331f51 Reviewed-on: https://chromium-review.googlesource.com/309634 Tryjob-Request: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 5ac60fc2 2015-11-27T13:42:02 Revert "Implement EGL_ANGLE_x11_visual" Fails on Linux AMD: http://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Release%20%28ATI%29/builds/43819 EGLX11VisualHintTest.InvalidWindowVisualID: ../../third_party/angle/src/tests/egl_tests/EGLX11VisualTest.cpp:183: Failure Value of: EGL_TRUE == eglInitialize(display, nullptr, nullptr) Actual: false Expected: true BUG=522149 This reverts commit b28e010aa10b3e4aec3207e767be10ee5ffb25fd. Change-Id: I9a02f2aa3caadd787eb0099c0ddf9d781084fa1c Reviewed-on: https://chromium-review.googlesource.com/314660 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez b28e010a 2015-11-16T13:38:47 Implement EGL_ANGLE_x11_visual This extension will be used by Chrome to advertise the visual it will use for its windows. Having ANGLE use the same visual will bring several benefits: - A blit will be avoided, and the content of the window might be rendered on the system framebuffer directly. - There will be less latency when resizing windows which will make it much less likely to see a black border when resizing. BUG=522149 Change-Id: Icd484c9a948ed5b5b9116247bb50560bffa30667 Reviewed-on: https://chromium-review.googlesource.com/312323 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Minmin Gong a37c6137 2015-11-11T17:06:53 D3D11: Fix GL_ETC1_RGB8_OES format. Passes all ETC1 related dEQP tests on Windows. BUG=angleproject:1212 TEST=dEQP-GLES2.capability.extensions.compressed_texture_formats.GL_OES_compressed_ETC1_RGB8_texture TEST=dEQP-GLES2.functional.texture.format.* TEST=dEQP-GLES2.functional.texture.wrap.* TEST=dEQP-GLES2.functional.texture.filtering.* TEST=dEQP-GLES3.functional.texture.format.compressed.etc1* TEST=dEQP-GLES3.functional.texture.filtering.* Change-Id: I937b039f90161bb5e8777766ea0c032ddfbbf159 Reviewed-on: https://chromium-review.googlesource.com/312416 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Minmin Gong <mgong@microsoft.com>
Geoff Lang 60ad73dc 2015-10-23T10:08:44 Add ASTC compressed texture format info to the GL layer. BUG=angleproject:1185 Change-Id: Ie723687e0289812d6c2306589911b548ac321e22 Reviewed-on: https://chromium-review.googlesource.com/308491 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Austin Kinross bc781f31 2015-10-26T09:27:38 Re-re-land "Add GL_OES_vertex_array_object to D3D11 and GL renderers" + Include fixed validation logic for GL_UNPACK_SKIP_IMAGES and GL_UNPACK_ROW_LENGTH + Include fix for Clang build break BUG=angleproject:1186 Change-Id: I403a066e29614f532db6931755265d2ee088d442 Reviewed-on: https://chromium-review.googlesource.com/308746 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5296141b 2015-10-26T15:33:27 Revert "Re-land "Add GL_OES_vertex_array_object to D3D11 and GL renderers"" Fails build on Clang because Caps.cpp defines a constructor initializer out-of-order with the member variable order in the header. BUG=angleproject:1186 This reverts commit 7432321e03a70a99639b149f44cf80086feb4ea2. Change-Id: I2840d02e6e7b6bbc76eb495b5462c43116a5c4a6 Reviewed-on: https://chromium-review.googlesource.com/308800 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross 7432321e 2015-10-23T10:07:18 Re-land "Add GL_OES_vertex_array_object to D3D11 and GL renderers" Include fixed validation logic for GL_UNPACK_SKIP_IMAGES and GL_UNPACK_ROW_LENGTH BUG=angleproject:1186 Change-Id: I9910a67733702a05991f62129d200ea39adb910c Reviewed-on: https://chromium-review.googlesource.com/308421 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 023a290e 2015-10-23T16:43:24 Revert "Add GL_OES_vertex_array_object to D3D11 and GL renderers" This is failing the WebGL 2 test: WebglConformance.conformance2_state_gl_get_calls http://build.chromium.org/p/chromium.gpu.fyi/builders/Win8%20Debug%20%28NVIDIA%29/builds/9807 Also the dEQP-GLES3 tests: dEQP-GLES3.functional.state_query.integers.unpack_skip_images_get* BUG=angleproject:1186 This reverts commit eb36e275b8f63ebd442a2580e858ef671ddfe1be. Change-Id: If903c471f4610ac0b33a268df42f3329d672f429 Reviewed-on: https://chromium-review.googlesource.com/308460 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 9c970870 2015-10-23T09:31:26 Revert "Add ASTC compressed texture format info to the GL layer." This reverts commit 3bd6e18d1b6545b94bb82c23bcfa076579adf0ce. Change-Id: I44a82cec1757061897f35f3f63dc6bcc09429866 Reviewed-on: https://chromium-review.googlesource.com/308410 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Austin Kinross eb36e275 2015-10-20T13:44:10 Add GL_OES_vertex_array_object to D3D11 and GL renderers BUG=angleproject:1186 Change-Id: I7c685084b42f977902228cadca3263064881ba77 Reviewed-on: https://chromium-review.googlesource.com/307038 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 6ea6f942 2015-09-11T13:11:22 Support GL_ETC1_RGB8_OES. Passes all dEQP tests related to etc1. Reland: Updated to work with the D3D11 renderer and re-tested with chromium's gles2_conform_test. Change-Id: Id2ce1b0eb58129152f67016ce2dc3ab19208269c Reviewed-on: https://chromium-review.googlesource.com/299770 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 3bd6e18d 2015-09-22T09:30:02 Add ASTC compressed texture format info to the GL layer. BUG=angleproject:1185 Change-Id: Ia0bbe85fe8fa2b6a55289ff291f30e215d7a3ba9 Reviewed-on: https://chromium-review.googlesource.com/301146 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Minmin Gong eb5ea077 2015-09-11T11:21:00 Implements GL_EXT_unpack_subimage and GL_NV_pack_subimage. Pack/unpack subimages is core features of GLES3. Those 2 extensions expose them to GLES2. BUG=angleproject:512 Change-Id: I6834cf5d4a91bc3430c60dcec29c449826fd6d93 Reviewed-on: https://chromium-review.googlesource.com/299790 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Minmin Gong <mgong@microsoft.com>
Zhenyao Mo 1170e474 2015-09-11T21:48:20 Revert "Support GL_ETC1_RGB8_OES in the OpenGL renderer." This reverts commit 20bf7034533fbd9ff57296c5f9a5b1b9e06059db. Broke GL2ExtensionTests_compressed_etc1_rgb8_texture_input_run on win bots Change-Id: I2b48aac1512d916671d41e03f0409c404d6d7c88 Reviewed-on: https://chromium-review.googlesource.com/299429 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Zhenyao Mo <zmo@chromium.org>
Geoff Lang 20bf7034 2015-09-11T13:11:22 Support GL_ETC1_RGB8_OES in the OpenGL renderer. Passes all dEQP tests related to etc1. Change-Id: I33f37c44396899d87e9ef19bd7a6e2b2482d232a Reviewed-on: https://chromium-review.googlesource.com/299342 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 1024f382 2015-09-11T19:42:02 Revert "Support GL_ETC1_RGB8_OES in the OpenGL renderer." Failing some ES2 dEQP tests. This reverts commit 4aba0b90ec3d2dcd550ed4111f5739191f022028. Change-Id: Ie39055872d25bce0f387e9e983ebab648c0493f0 Reviewed-on: https://chromium-review.googlesource.com/298972 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 4aba0b90 2015-09-11T13:11:22 Support GL_ETC1_RGB8_OES in the OpenGL renderer. Passes all dEQP tests related to etc1. Change-Id: I3ab2d51b7664cb2411fdc3247ff65a9e3258185a Reviewed-on: https://chromium-review.googlesource.com/299340 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang a7e1d9aa 2015-09-01T12:41:47 Only validate that color and alpha blend funcs are non-constant on D3D renderers. BUG=angleproject:1025 Change-Id: I9c6008cc2f268bda4afa2c67e0b3d3716e77ea31 Reviewed-on: https://chromium-review.googlesource.com/296681 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 3a86ad38 2015-09-01T11:47:05 Only validate that stencil refs and masks are the same on D3D renderers. BUG=angleproject:1025 Change-Id: If79046f9f81ad20c5f2f7296245b0cb74a4102aa Reviewed-on: https://chromium-review.googlesource.com/296680 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 5565936c 2015-08-26T13:39:59 Implement EGL_KHR_get_all_proc_addresses. BUG=angleproject:1138 Change-Id: I0dd4e1a092e889cdb9de4773162e5416ac9be65d Reviewed-on: https://chromium-review.googlesource.com/295242 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Cooper Partin a5ef8d89 2015-08-19T14:52:21 Enabled loop indexing validation for fragment shaders compiled using renderers configured for FL9_3 and below. BUG=angleproject:1130 Change-Id: I2b5d7091c394565354b14fbf9297276dce8d92a5 Reviewed-on: https://chromium-review.googlesource.com/294733 Tested-by: Cooper Partin <coopp@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jeff Muizelaar d17c016b 2014-10-27T14:10:35 Add support for RESOURCE_MISC_SHARED_KEYEDMUTEX Change-Id: I225f38b4616ac47e690dccbcb67074fedc571d61 Reviewed-on: https://chromium-review.googlesource.com/225642 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang dcab33be 2015-07-21T13:03:16 Add stubs for EGL image entry points and validation. BUG=angleproject:970 Change-Id: Ic3b9f9f60146920571e0e5f00fac2273c35fff2f Reviewed-on: https://chromium-review.googlesource.com/287162 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Austin Kinross 02df796f 2015-07-01T10:03:42 Centralize renderer limitations for non-conformant renderers Some renderer configurations (e.g. D3D11 Feature Level 9_3) have some limitations and aren't quite conformant. This change generates errors when applications hit these limitations, and informs developers that they must work around them. BUG=angleproject:1055 Change-Id: I6a4a9e5cc71288ca366a54c769ca0eb82e79a7f7 Reviewed-on: https://chromium-review.googlesource.com/282814 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross 6ee1e786 2015-05-29T17:05:37 Implement GL_EXT_debug_marker in D3D9/D3D11 renderers BUG=angleproject:1043 Change-Id: I7f3bfb35050662520b901828d0478719fa8d11b3 Reviewed-on: https://chromium-review.googlesource.com/274054 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
Jamie Madill 8eeb2bd1 2015-06-10T18:56:09 Add multisample render target info to DXGI tables. Saves us some time on startup. Also assume every multisample format can support 1x multisampling, and that if we support a higher format we support all lower sample counts (eg - if we support 16x we support 8x and 4x, etc) BUG=angleproject:1014 Change-Id: I62143e5db561b717edd1a0c96f5e3acd4de3d154 Reviewed-on: https://chromium-review.googlesource.com/275777 Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Austin Kinross 08332634 2015-05-05T13:35:47 Implement EXT_discard_framebuffer in D3D11 renderer Change-Id: I52bcf0cfb1aa123e085a35730fdefb006b617c3c Reviewed-on: https://chromium-review.googlesource.com/269232 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 10b7f46a 2015-05-20T14:03:14 Determine packed depth stencil extension support automatically. BUG=angleproject:884 Change-Id: If2b8fd94b0354449ba7e629606d7b1b2c2430fd1 Reviewed-on: https://chromium-review.googlesource.com/272421 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez bc99bb6b 2015-05-14T17:42:20 Enable more warnings on GCC and clang BUG=angleproject:892 Change-Id: I74ca341f29b245f698d1e1ad43149a91db46817f Reviewed-on: https://chromium-review.googlesource.com/271411 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang def624bc 2015-04-13T10:46:56 Move maxSamples from Extensions to Caps because it is an ES3 limit. BUG=angleproject:886 Change-Id: Ibcfc2f06e8308e2e6eb1a6c38206b803f689d7af Reviewed-on: https://chromium-review.googlesource.com/265470 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Cooper Partin 97d61eb5 2015-04-14T09:08:16 Add extension EGL_ANGLE_device_d3d Access to the D3D device is needed for some advanced scenarios. New entry points eglQueryDisplayAttribANGLE and eglQueryDeviceAttribANGLE have been added in this change to implement this extension. BUG=angleproject:935 Change-Id: Ie39e86a2b6c6d8d05a08964b2907fb9fba5dec13 Reviewed-on: https://chromium-review.googlesource.com/265591 Tested-by: Cooper Partin <coopp@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 1ea8284d 2015-04-14T15:28:56 Revert "Add extension EGL_ANGLE_device_d3d" Compile error on clang: src/libANGLE/Display.cpp:259:23: error: allocation of incomplete type 'egl::Device' mDevice = new Device(this, impl); ^~~~~~ src/libANGLE/Display.h:36:7: note: forward declaration of 'egl::Device' class Device; ^ In file included from src/libANGLE/Display.cpp:11: In file included from src/libANGLE/Display.h:17: In file included from src/libANGLE/Error.h:80: In file included from src/libANGLE/Error.inl:9: src/common/angleutils.h:66:5: error: deleting pointer to incomplete type 'egl::Device' may cause undefined behavior [-Werror,-Wdelete-incomplete] delete resource; ^ ~~~~~~~~ src/libANGLE/Display.cpp:209:5: note: in instantiation of function template specialization 'SafeDelete<egl::Device>' requested here SafeDelete(mDevice); ^ src/libANGLE/Display.h:36:7: note: forward declaration of 'egl::Device' class Device; ^ 2 errors generated. This reverts commit 6dacaff4e03d4f6b4c444a3fff018c1297cd25ba. Change-Id: Ide348e156324a5af668604362c0b249ea73b6083 Reviewed-on: https://chromium-review.googlesource.com/265626 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Cooper Partin 6dacaff4 2015-02-19T16:31:57 Add extension EGL_ANGLE_device_d3d Access to the D3D device is needed for some advanced scenarios. New entry points eglQueryDisplayAttribANGLE and eglQueryDeviceAttribANGLE have been added in this change to implement this extension. BUG=angleproject:935 Change-Id: Id1560b0887fa5882b9858af7bad9043ada67038d Reviewed-on: https://chromium-review.googlesource.com/251610 Tested-by: Cooper Partin <coopp@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 95663914 2015-04-02T15:54:45 Add stubs for GL_OES_fbo_render_mipmap. BUG=angle:905 Change-Id: Idd4964bd2d9d07cd98137770e1cc57397f1dd3a6 Reviewed-on: https://chromium-review.googlesource.com/263762 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 1ea584c5 2015-03-26T21:08:33 Revert "Implement EXT_discard_framebuffer in D3D11 renderer" Causes failures in video related WebGL tests. Either there is a bug in the implementation or how chrome is using it. This reverts commit b13daa8f79f4d16a990d968d7d2c04da6b72d302. Change-Id: Ic0d74840c664bf4de18d85cc3ff7f7153936d9b0 Reviewed-on: https://chromium-review.googlesource.com/262715 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Austin Kinross b13daa8f 2015-03-19T17:00:44 Implement EXT_discard_framebuffer in D3D11 renderer Change-Id: I0e39a196796813203c841c46aa2a6b89957f6051 Reviewed-on: https://chromium-review.googlesource.com/261355 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 481373d8 2015-02-16T16:54:12 Fix GetShaderPrecisionFormat to return correct values on DX11 The integer precision is different on DirectX 9 and 11 backends. DirectX 11 guarantees native 32-bit integers. BUG=angle:919 Change-Id: I7619e66f8aaa1177c32b6da185fe805ce8a19b71 Reviewed-on: https://chromium-review.googlesource.com/250280 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang 5c39f688 2015-01-06T15:19:35 Have the DisplayImpl create the Renderer and Contexts. BUG=angle:658 Change-Id: I726d87b90be8382c5dd8964e4d8686711e404ffe Reviewed-on: https://chromium-review.googlesource.com/238861 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 40856813 2014-12-11T11:37:35 Add EGL extensions structs. BUG=angle:658 Change-Id: Iffb26caf16416313abc114ba779e6311f2c00848 Reviewed-on: https://chromium-review.googlesource.com/234760 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Erik Dahlström ea7a2121 2014-11-17T16:15:57 Add GLSL/ESSL validator/translator support for GL_EXT_shader_framebuffer_fetch. BUG=angle:834 Change-Id: I2d4e25909a8e1266b9bb7f1d4421324143157c8a Reviewed-on: https://chromium-review.googlesource.com/231032 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Erik Dahlström <ed@opera.com>
Geoff Lang 2b5420c0 2014-11-19T14:20:15 Merge libGLESv2 and libEGL classes into libANGLE. BUG=angle:733 Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df Reviewed-on: https://chromium-review.googlesource.com/230830 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>