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0984d111
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2015-10-29T14:06:04
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Replace _countof with ArraySize
This macro only exists on MSVC
BUG=None
Change-Id: I23204d1307279840a7f85a005da9ed5c324e7dae
Reviewed-on: https://chromium-review.googlesource.com/309800
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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37c3979e
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2015-08-20T14:19:46
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Revert "Revert "Make the default framebuffer owned by Surface""
Reland the commit after fixing a bug in FramebufferAttachment.
This reverts commit 18fdcbcf1d02d3b3b4b5c712f05058f2e8d629c6.
BUG=angleproject:891
Change-Id: I07e08de52bfce8d84d070fc7bc15883009298a4d
Reviewed-on: https://chromium-review.googlesource.com/294831
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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18fdcbcf
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2015-08-19T18:12:44
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Revert "Make the default framebuffer owned by Surface"
Seems to be causing failures on the Mac GPU FYI bots.
SurfaceTest.DestructionDeletesImpl seems to crash.
BUG=angleproject:891
BUG=522557
This reverts commit 264ab56f2e70431e8310f9353952acd3b22b466f.
Change-Id: I80aeecb8e191de011d9afe6534d0285dcffa82a3
Reviewed-on: https://chromium-review.googlesource.com/294540
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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264ab56f
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2015-08-12T12:39:52
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Make the default framebuffer owned by Surface
Reland with a fix for SurfaceTest in angle_unittests and fixes for
signed-unsigned warnings
In CGL there is no notion of default Framebuffer and MakeCurrent only
makes a context current but not a drawable. Instead, everything is done
via render to texture. For that reason, different surfaces will have
different FBOs as default framebuffers, which causes that change.
BUG=angleproject:891
Change-Id: I0664896bc335b1a757226aaa212536b8f9d0f08f
Reviewed-on: https://chromium-review.googlesource.com/293752
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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11cd6af6
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2015-08-18T15:54:01
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Revert "Make the default framebuffer owned by Surface"
Compilation warning on Windows
This reverts commit 6cb2ae8292e69aa110c89e0465366b9f049c1168.
Change-Id: I4ecadf5d8e909f986da186a7326cfa0922ae8710
Reviewed-on: https://chromium-review.googlesource.com/294241
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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6cb2ae82
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2015-08-12T12:39:52
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Make the default framebuffer owned by Surface
Reland with a fix for SurfaceTest in angle_unittests and fixes for
signed-unsigned warnings
In CGL there is no notion of default Framebuffer and MakeCurrent only
makes a context current but not a drawable. Instead, everything is done
via render to texture. For that reason, different surfaces will have
different FBOs as default framebuffers, which causes that change.
BUG=angleproject:891
Change-Id: Ie9a72de01a58e583a1bfa3f4a055debb860b912f
Reviewed-on: https://chromium-review.googlesource.com/293713
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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4d61f7ed
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2015-08-12T10:56:50
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Reland Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'
Additional warnings found with more testing and added C4267 warning disable only for angle_libpng
BUG=angleproject:1120
Change-Id: Ic403dcff5a8018056fa51a8c408e64207f3362eb
Reviewed-on: https://chromium-review.googlesource.com/293028
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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1bf40bfe
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2015-08-12T15:52:04
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Revert "Make the default framebuffer owned by Surface"
This reverts commit 87e63a9982803b5e4c12afa9a40ff0e2b04a7369.
Speculative revert to fix the webgl cts on Windows D3D9 and the
unittests on Linux.
BUG=
Change-Id: I488f4e0b2dc67270eed45f1c10bfba1d13c98739
Reviewed-on: https://chromium-review.googlesource.com/293350
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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87e63a99
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2015-08-12T12:39:52
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Make the default framebuffer owned by Surface
In CGL there is no notion of default Framebuffer and MakeCurrent only
makes a context current but not a drawable. Instead, everything is done
via render to texture. For that reason, different surfaces will have
different FBOs as default framebuffers, which causes that change.
BUG=angleproject:891
Change-Id: I3f6da7b587353316026ea39a5c87f91265e0f1ba
Reviewed-on: https://chromium-review.googlesource.com/289872
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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bc3b5e63
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2015-07-07T10:08:05
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D3D11: map index buffers only when needed.
Before this patch, index buffers where always mapped in case we needed the
index data for the indexed point sprites workaround.
This patch makes it so the index buffer is only mapped in this case, when
we need to stream index data or when we need to fill the static copies of
the index buffers.
This make the memory usage of
http://alteredqualia.com/xg/examples/mammoth.html go down from 41MB to
28MB.
BUG=angleproject:516
Change-Id: I937506d06fd6f074ef2120469dbd235e20245fca
Reviewed-on: https://chromium-review.googlesource.com/283626
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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558f2b5a
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2015-06-02T09:34:11
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Added emulated indexed pointsprite rendering support.
This emulation is for renderers that do not support Geometry Shaders.
BUG=angleproject:949
Change-Id: I7acf003e83ea6661f10a703486e6d07eb28786f8
Reviewed-on: https://chromium-review.googlesource.com/274851
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Cooper Partin <coopp@microsoft.com>
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