Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| bb52c523 | 2018-04-06 10:22:22 | Invariant declaration doesn't make a variable active Invariant declarations didn't affect static use before, but now they are also skipped in CollectVariables so an invariant declaration is not enough in itself to mark a variable as active. This fixes an assert in CollectVariables. BUG=chromium:829553 TEST=angle_unittests Change-Id: I3e51d2916f091bcc283af136a4abc846ff71447d Reviewed-on: https://chromium-review.googlesource.com/999532 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 6c59e4a1 | 2018-04-05 21:35:37 | Migrate from <tr1/tuple> to <tuple> types. Bug: 829773 Change-Id: I9bfe3c7b585acb7c91303f59ee448ce2d2dc2786 Reviewed-on: https://chromium-review.googlesource.com/999181 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Victor Costan <pwnall@chromium.org> | ||
| 9cceac42 | 2018-03-31 14:19:16 | Vulkan: Update resource dependency semantics. This removes passing the Serial around to several methods, so that dependency management is a bit more automatic. This makes life a bit easier when dealing with state updates when resources are in use by Vulkan. The FramebuffeVk no longer stores an extra serial of the last draw, instead it will trigger creation of a new writing node on a state change update. Bug: angleproject:2318 Change-Id: Ie58ec66e6e8644ba4d402c509255c3795d363dd3 Reviewed-on: https://chromium-review.googlesource.com/985201 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> | ||
| 5ae64c94 | 2018-04-06 11:27:03 | Fix writing hex values in ImmutableStringBuilder The old code was accidentally using letters offset by 10 when writing out hex values >= 10. Now the letters a to f are used as they should. This is one issue that changed shader output when ImmutableString was introduced, so it is a potential cause for a regression detailed in bug 824062, though this has not been verified. BUG=chromium:824062 TEST=angle_unittests Change-Id: Idb871dffba32a3ab20df0fe17b4b1a98ec00b7fa Reviewed-on: https://chromium-review.googlesource.com/999480 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| e547aac7 | 2018-04-05 09:39:20 | GLES1: gl(Push|Pop)Matrix BUG=angleproject:2306 Change-Id: I96498aebbbc62ebd53e5320db17ef6a54d20d2dc Reviewed-on: https://chromium-review.googlesource.com/998308 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| d2488aba | 2018-04-04 09:25:48 | GLES1: glMatrixMode BUG=angleproject:2306 Change-Id: I83e15990c10d9354c2db00766ddc7b0ab960aa5c Reviewed-on: https://chromium-review.googlesource.com/996019 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 8836f631 | 2018-04-05 07:26:53 | Vulkan: Bugfix in depth/stencil clearing In the situation when we try to clear the depth OR the stencil buffer but we have a packed depth/stencil attachment, we were still clearing both of them since Vulkan doesn't allow setting just the depth or the stencil image aspect bit on the clear call. The workaround is to use the vkCmdClearAttachments command that allows us to clear one or the other easily. Bug: angleproject:2443 Change-Id: I6814e1927c019d9ec9255d79c6bc7b913a8c99e9 Reviewed-on: https://chromium-review.googlesource.com/997752 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 4002e92a | 2018-04-04 16:55:34 | Guard traversers used during parsing against stack overflow Traversers used during parsing can be vulnerable to stack overflow since the AST has not yet been validated for max depth. Make sure to check for traversal depth in traversers used during parsing. We set the maximum traversal depth in ValidateGlobalInitializer and ValidateSwitchStatementList to 256, which matches the default value for validating general AST complexity. The depth check is on regardless of compiler options. In case the traversers go over the maximum traversal depth, they fail validation. BUG=angleproject:2453 TEST=angle_unittests Change-Id: I89ba576e8ef69663ba35d7b9050a6da319f1757c Reviewed-on: https://chromium-review.googlesource.com/995795 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| dd196e0b | 2018-04-04 11:41:44 | Vulkan: Implement color mask and depth mask bits These two features are heavily used in the functional.depth_stencil_clear.* dEQP tests. Enable a bunch of color/depth/stencil clear tests, however there is still 2 tests in particular that are giving me trouble. I will work on them separately in a subsequent change. Bug: angleproject:2443 Bug: angleproject:2455 Change-Id: Ic93420c7b525b424e9641f78265e264ddb163ab1 Reviewed-on: https://chromium-review.googlesource.com/996035 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 5fec7ab2 | 2018-04-04 11:58:33 | Identify functions by unique id in BuiltInFunctionEmulator Now that unique ids of all builtins are compile-time constants, we can use them to look up functions in BuiltInFunctionEmulator. This is simpler than using a custom struct with the name and parameters for identifying functions. This requires that we store a reference to a TFunction in those TIntermUnary nodes that were created based on a function. This decreases shader_translator binary size by about 6 KB on Windows. BUG=angleproject:2267 BUG=chromium:823856 TEST=angle_unittests Change-Id: Idd5a00c772c6f26dd36fdbbfbe161d22ab27c2fe Reviewed-on: https://chromium-review.googlesource.com/995372 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| fd643283 | 2018-04-04 16:12:09 | Disallow case statements nested in blocks The GLSL ES 3.00.6 spec is a bit unclear on this, but it does disallow case statements "inside control flow". GLSL ES 3.10 clarifies this and disallows any nesting of case or default labels within other statements. BUG=angleproject:2452 TEST=angle_unittests Change-Id: I289bb39abb5227eab7117638af388b0a57dc5dd8 Reviewed-on: https://chromium-review.googlesource.com/995478 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 038dd539 | 2018-03-29 17:31:52 | GLES1: glMultiTexCoord4(f|x) BUG=angleproject:2306 + common validation for multitexturing units + clang-format Change-Id: I6eb456c273490e85fc7008e7e11d15e22dd20276 Reviewed-on: https://chromium-review.googlesource.com/987298 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 364a9557 | 2018-03-29 09:44:51 | Vulkan: Implement stencil test support All the fragment_ops.depth and the fragment_ops.depth tests in dEQP are now working, but not the fragment_ops.depth_stencil. Still debugging these separately and will come up with a fix for them in another commit. Bug: angleproject:2443 Change-Id: I84c3a22f612fb6dcf30598434f96c2100fd29f9c Reviewed-on: https://chromium-review.googlesource.com/993654 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| a8af3a69 | 2018-03-29 14:44:24 | Vulkan: Depth/stencil scissored clears - Generalize cmdClearAttachments to be able to clear depth/stencil/color individually. - The clear of the stencil part is implemented, but cant be tested until stencil state support is implemented in the next commit. Bug: angleproject:2427 Change-Id: Ib1fc7f66b2bd232761d374e217812605d3ff9152 Reviewed-on: https://chromium-review.googlesource.com/992874 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org> | ||
| 0946393d | 2018-04-04 05:26:59 | Move Buffer Subject/Observer to front end. This makes BufferImpl into an Observer Subject. It also refactors the Vertex Array updates for the D3D11 backend use more of a dirty bit coding style. This change makes it so Buffer contents changes trigger front-end dirty bits from the back-end, which may be undesirable. Bug: angleproject:2389 Change-Id: Iac8ce1171284a86851c18cd1373ddf24fcefe40b Reviewed-on: https://chromium-review.googlesource.com/979812 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 59c5b897 | 2018-04-03 11:44:50 | Validate gl_FragData and gl_FragColor access after parsing After this simply declaring both variables invariant is not treated as static use. This simplifies ParseContext a bit, but the effect on compiler performance tests seems marginal. BUG=angleproject:2450 TEST=angle_unittests Change-Id: Ib90cb1d2bd1331542d1cd37732f24efb7833036a Reviewed-on: https://chromium-review.googlesource.com/992112 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 62059a55 | 2018-03-29 07:01:35 | Vulkan: Support for bools and bvec* uniforms - Also enables the dEQP tests for bools and bvec* Bug: angleproject:2442 Change-Id: Ib9ea017008293bf407bf7e5b5b881f376f226cd0 Reviewed-on: https://chromium-review.googlesource.com/985954 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 6bc264ae | 2018-03-31 15:36:05 | Fix potential bad access in LinkProgram. This could happen when linking a program with missing attachments and shaders that have no compiled sources. Also re-enables the EGL program cache control tests, which were disabled due to a wrong extension name check. Bug: chromium:827158 Change-Id: I181f878093c6e3a4acc51552ade8e7c084733a3d Reviewed-on: https://chromium-review.googlesource.com/989262 Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 94bbed1e | 2018-03-20 14:44:53 | Collect static use information during parsing We now collect metadata for variables in the symbol table. The metadata is stored in a map using the variable unique id as a key, so we can store the variables themselves as constexpr while still having dynamic metadata. For now we collect whether a variable is statically read or written. This can be used to more accurately determine whether a variable is statically used, but can also enable more optimizations in the future, such as pruning variables that are never read or folding variables that are never written after initialization. The collection is done during parsing, so that nothing is pruned from the AST before the static use is recorded. Static writes are flagged in ParseContext::checkCanBeLValue, as that function is already called for all variables that are written. Static reads are flagged whenever there's an operation that requires a variable to be read. This includes: * Unary and binary math ops * Comma ops * Ternary ops * Assignments * Returning the variable * Passing the variable as an in or inout argument to a function * Using the variable as a constructor argument * Using the variable as an if statement condition * Using the variable as a loop condition or expression * Using the variable as an index * Using the variable as a switch statement init expression In case there are statements that simply refer to a variable without doing operations on it, the variable is being treated as statically read. Examples of such statements: my_var; my_arr[2]; These are a bit of a corner case, but it makes sense to treat them as static use for validation purposes. Collecting correct static use information costs us a bit of compiler performance, but the regression is on the order of just a few percent in the compiler perf tests. BUG=angleproject:2262 TEST=angle_unittests, angle_end2end_tests Change-Id: Ib0d7add7e4a7d11bffeb2a4861eeea982c562234 Reviewed-on: https://chromium-review.googlesource.com/977964 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 89398b65 | 2018-03-21 17:30:50 | Avoid mangled name comparisons of 3-parameter functions The hash values used for looking up built-ins now encode whether the mangled name contains arrays, structs or interface blocks in its parameters list. This is written in the most significant bit of the hash value. We check this bit at the start of built-in lookup and if the bit is set we exit early. After that we know that the lookup name doesn't contain array, struct or interface block parameters. When we find a hash that matches a hash of a built-in function, we now know 3 things: 1) the length of the mangled name matches 2) the open parentheses in the mangled name matches 3) the lookup doesn't contain array, struct or block parameters. Additionally, we have an if statement checking whether the function name matches. Collisions are only possible with functions that 1) have the same name 2) have the same number of parameters With these preconditions we can check beforehand whether collisions are possible for 3-parameter functions. If there are no collisions, we don't need to compare the full mangled name. This is similar to what was already being done with functions that had 0 to 2 parameters. This reduces shader_translator binary size by around 4 KB on Windows. Besides increased complexity, the tradeoff is that an exhaustive search of hash values for possible 3-parameter combinations is costly, so the gen_builtin_functions.py code generation script now takes around one minute to run on a high-end workstation. Due to this, the script now exits early if it detects it has already been run with the same inputs based on a hash value stored in builtin_symbols_hash_autogen.txt. BUG=angleproject:2267 BUG=chromium:823856 TEST=angle_unittests Change-Id: I3ff8c6eb85b90d3c4971ac8d73ee171a07a7e55f Reviewed-on: https://chromium-review.googlesource.com/973372 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 30b604d8 | 2018-03-12 17:26:57 | Check that transform feedback will not overflow its buffers. Also fix the check for uniform buffer size to use the actual buffer size instead of the size of the bound range. Bug: 820639 Change-Id: Iaa2a617ee7ce5ce7cfabbf64bd1d6f8c82c46b65 Reviewed-on: https://chromium-review.googlesource.com/965627 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 5a7e61bb | 2018-03-29 16:50:32 | GLES1: glNormal3(f|x) BUG=angleproject:2306 Change-Id: I42834078b14aaa20c4d4e6b67c097c810f5a17a3 Reviewed-on: https://chromium-review.googlesource.com/987297 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| b1de5a7e | 2018-03-28 14:07:57 | Prevent stack overflow due to recursive swizzle of an l-value Long chains of recursive swizzling could previously cause a stack overflow in checkCanBeLValue. Fold recursive swizzling when it is parsed to prevent this. BUG=angleproject:2439 TEST=angle_unittests Change-Id: I83b4c27442185709f6762d5ec23b93244010da05 Reviewed-on: https://chromium-review.googlesource.com/983593 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| beafe1a8 | 2018-03-29 18:23:50 | Skip ComputeShaderTest.groupMemoryBarrierAndBarrierTest on NVIDIA D3D11 BUG=angleproject:2280 Change-Id: If2469e037b197b5e54f8fadce7a5094c5d3159a2 Reviewed-on: https://chromium-review.googlesource.com/987015 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| 5cf4d06c | 2018-03-29 13:33:18 | Further reduce number of uniforms in UniformsBenchmark.Run/gles_matrix Because Perf bots have Android K with worse driver than GPU.FYI Android L BUG=angleproject:2431 Change-Id: I9b7a7d34f64a9832c57f9d26573b7c63594e1773 Reviewed-on: https://chromium-review.googlesource.com/986653 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| a43994c9 | 2018-03-29 07:21:41 | GLES1: glColor4(f|ub|x) BUG=angleproject:2306 Change-Id: I4a57732d4c470c821a3847a7ee012cf3ccbba197 Reviewed-on: https://chromium-review.googlesource.com/986454 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 489243fb | 2018-03-28 16:55:28 | Vulkan: Add support for ivec* for uniforms - This also enables 93 dEQP tests to validate these. Bug: angleproject:2441 Change-Id: I1e0a749dde309788d7921e369cb35881c12c9a33 Reviewed-on: https://chromium-review.googlesource.com/985095 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 2371acad | 2018-03-27 16:03:03 | Vulkan: Support for uniform arrays - Enable dEQP tests for uniform arrays - Fix the shader translator to support arrays - Fix for finding the uniforms location - Support get/set of uniform array values Bug: angleproject:2416 Change-Id: I7d0e9c602840ffb915f8ea3ba5d832d03bd74985 Reviewed-on: https://chromium-review.googlesource.com/984599 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 4733585d | 2018-02-12 15:41:55 | ES31_GLSL: support invocation and memory control functions Implement shader invocation control functions and shader memory control functions on D3D backend. BUG=angleproject:2280 TEST=angle_end2end_tests.ComputeShaderTest.ShaderInvocationAndMemoryControl Change-Id: I836c3abde35f19dd40a68cf82ae7c5417c551ab4 Reviewed-on: https://chromium-review.googlesource.com/911986 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 96310cda | 2018-03-28 11:56:28 | GLES1: glClientActiveTexture + adds query for GL_MAX_TEXTURE_UNITS BUG=angleproject:2306 Change-Id: Ie89fa6a067551170856bf0f7e6d7b4452b3da132 Reviewed-on: https://chromium-review.googlesource.com/984894 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| a3b220f3 | 2018-03-06 16:22:13 | Vulkan: Adding null driver as device option Bug: angleproject:2159 Plumbing to allow VK Mock ICD to be selected as the Vulkan driver. Adding new ANGLE env var "ANGLE_VK_ICD_JSON" to point to json file of mock ICD in angle and use this to override Vk loader ICD search path. At Vulkan renderer initialization time, enable the Mock ICD if device is EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE. Default physicalDevice is still the first detected device. If Mock ICD is requested but not available, fall back to the first device that was detected. Added a VULKAN_NULL() testing config that uses Vulkan as renderer but NULL as device. Turned on Vulkan NULL testing for DrawCallPerf. Change-Id: I04e15c14e998448f8c98f9fd72e796389f297993 Reviewed-on: https://chromium-review.googlesource.com/961494 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 8a02d3b5 | 2018-03-27 12:39:16 | Vulkan: Enable depth render state dEQP tests Bug: angleproject:2430 Change-Id: Ia6fec6b622c7e235d041ec4e383a4ca2f1f191a3 Reviewed-on: https://chromium-review.googlesource.com/984898 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org> | ||
| 3b678745 | 2018-03-21 12:59:19 | Use a specialized hash function for mangled names The hash values used for looking up built-ins now encode the string length and the location of parentheses as six-bit values, so that we don't need to check for these if the hash matches. This decreases shader_translator binary size on Windows by around 10 KB. BUG=angleproject:2267 BUG=chromium:823856 TEST=angle_unittests Change-Id: If8c28e1c8851750633509ec6273f556e06e91cd1 Reviewed-on: https://chromium-review.googlesource.com/973243 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 2231b4e0 | 2018-03-26 16:44:59 | Add a FixedVector class to have "variable" size vectors on the stack. Wraps a std::array and a size parameter to give the std::vector interface without making allocations. BUG=angleproject:2435 Change-Id: I7df0be1310446a2f163766149bf631a8692be9ad Reviewed-on: https://chromium-review.googlesource.com/981267 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 78c5eb2a | 2018-03-28 11:40:19 | Skip RobustResourceInitTestES3.MaskedStencilClearBuffer on Intel Mac. BUG=angleproject:2408 Change-Id: I5994b5ade3c533743c9fc52915aa1d5faca3dd8f Reviewed-on: https://chromium-review.googlesource.com/984292 Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| c7575da5 | 2018-03-27 21:19:42 | Skip ReuploadingClearsTexture test on Mac. BUG=chromium:826576 Change-Id: If241e57480efe3aabfb30a2be453f05d45367e4a Reviewed-on: https://chromium-review.googlesource.com/982910 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| e858cb1d | 2018-03-27 09:44:32 | Split VAO dirty bits to speed iteration. Using > 64 bits (we had over 90) would use a much slower dirty bit iteration. Speed this up by splitting the dirty bits into two levels. The first top level only has a single dirty bit per attrib, per binding, and one bit for the element array buffer. The next level has separate dirty bits for attribs and bindings. The D3D11 back-end doesn't actually care about individual dirty bits of attribs or bindings, since it resets entire attributes at a time, but the GL back-end only refreshes the necessary info. Improves the score of a simple state change microbenchmark by 15% on the D3D11 and GL back-ends with a no-op driver. Real-world impact will be smaller. Also includes a test suppression for an NVIDIA bug that surfaced when we changed the order of that GL commands were sent to the driver. BUG=angleproject:2389 Change-Id: If8d5e5eb0b27e2a77e20535e33626183d372d311 Reviewed-on: https://chromium-review.googlesource.com/556799 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| feb87852 | 2018-03-22 13:41:25 | dEQP: Enable depth/stencil backbuffer. This will make all the dEQP tests no longer return "not supported" when trying to do any depth/stencil work. With this comes a bunch of new tests suppressions to be able to proceed forward. Bug: angleproject:2425 Bug: angleproject:2426 Bug: angleproject:2427 Bug: angleproject:2428 Bug: angleproject:2429 Change-Id: I923026bb29c4ed1f4586b89176eea848fd2ceb71 Reviewed-on: https://chromium-review.googlesource.com/976339 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 13b708f2 | 2018-03-21 12:14:10 | GLES1: glAlphaFunc BUG=angleproject:2306 Change-Id: I0bf229d3ab8a4a1217c12b434dcd8fa67d7cbadc Reviewed-on: https://chromium-review.googlesource.com/973897 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 7a06ac1b | 2018-03-15 10:17:04 | Vulkan: Dynamic update of uniforms - This change enables us to update uniforms indefintely using VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC descriptor types. - Enables 219 new dEQP tests in the uniform_api namespace. - Creates a new white box test to validate new buffer allocation. Bug: angleproject:2392 Change-Id: I8146e6104a6b7727f63265a4671577d251a8fca8 Reviewed-on: https://chromium-review.googlesource.com/965929 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| ba939718 | 2018-03-27 15:33:42 | Revert "Vulkan: Enable depth and stencil dEQP tests" This reverts commit 15c7d0a6493a35ea3bb244654be4ab2faabc7599. Reason for revert: This change mixed with enabling the depth/stencil backbuffer here: https://chromium-review.googlesource.com/c/angle/angle/+/976339 causes the tests to fail. I will revert these for now and put it back in a new CL once I find the fix instead. Original change's description: > Vulkan: Enable depth and stencil dEQP tests > > This enables these tests for Vulkan: > dEQP-GLES2.functional.fragment_ops.depth.* > dEQP-GLES2.functional.fragment_ops.stencil.* > > Bug: angleproject:2430 > > Change-Id: I5c58821ac2f84ce9ae5a92b3024853e5b85ad41e > Reviewed-on: https://chromium-review.googlesource.com/981999 > Commit-Queue: Luc Ferron <lucferron@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,lucferron@chromium.org Change-Id: Ifeebd078c1cc70d90ea1923257777f711c13593e No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2430 Reviewed-on: https://chromium-review.googlesource.com/982132 Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org> | ||
| d7518622 | 2018-03-27 09:44:31 | Buffer11: Refactor Subject/Observer pattern. Instead of having a direct/static observer distinction, add two messages for 'Contents Changed' and 'Storage Changed'. This makes Buffer11 itself the subject with two different message handling cases in the onSubjectStateChange methods. Bug: angleproject:2389 Change-Id: I645cd4b7cc7ce51cb7f48a01c7fc72939cbe89fe Reviewed-on: https://chromium-review.googlesource.com/957940 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| 3988f34e | 2018-03-16 16:38:33 | ES31: Add DispatchCompute perf tests BUG=angleproject:2265 TEST=angle_perftests Change-Id: Iad93eb3e8339c8a766b25416b28102cc54d648b8 Reviewed-on: https://chromium-review.googlesource.com/967686 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 15c7d0a6 | 2018-03-27 07:23:09 | Vulkan: Enable depth and stencil dEQP tests This enables these tests for Vulkan: dEQP-GLES2.functional.fragment_ops.depth.* dEQP-GLES2.functional.fragment_ops.stencil.* Bug: angleproject:2430 Change-Id: I5c58821ac2f84ce9ae5a92b3024853e5b85ad41e Reviewed-on: https://chromium-review.googlesource.com/981999 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 3cd48fff | 2017-10-03 15:37:16 | Implement robust resource initialization for OpenGL. BUG=angleproject:2107 BUG=angleproject:2407 BUG=angleproject:2408 BUG=693090 Change-Id: I6444f80f9703d6341f2ec67518050adc88f71d96 Reviewed-on: https://chromium-review.googlesource.com/678482 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| b9f92504 | 2018-01-27 19:00:26 | Update stencil validation rules for WebGL Based on kbr's patch: https://chromium-review.googlesource.com/c/angle/angle/+/890605 Implements new rules in this revised WebGL conformance test: https://github.com/KhronosGroup/WebGL/pull/2583 BUG=chromium:806557 Change-Id: I84701dd7156f0bc4a45ba68e63cb962d2d54c2e5 Reviewed-on: https://chromium-review.googlesource.com/952567 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| e79d0f86 | 2018-03-19 11:55:14 | Rely on hash to check for some mangled name matches When we are looking up a function with only a few parameters, we can optimize the lookup by relying on the information encoded in the hash value. There's often only one list of parameters with the same function name and mangled name length that results in a matching hash, so we don't actually need to compare the full mangled name. We can just compare 1) the hash value of the mangled name 2) the mangled name length 3) the function name to make sure that the mangled name matches the mangled name of the function. This decreases the binary size since we don't need store as many mangled names of built-in functions. Effect on symbol lookup speed is marginal. BUG=angleproject:2267 BUG=chromium:823856 TEST=angle_unittests Change-Id: I3ef41d943209509d4e8e6ece14ebad7e2677abc6 Reviewed-on: https://chromium-review.googlesource.com/973242 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 26ed93d7 | 2018-03-23 20:06:17 | Reduce number of uniforms in UniformsBenchmark perf test To fit Nexus 5 limit. BUG=angleproject:2431 Change-Id: I2184a28c19ecadb8d7f2e8ba682fc6c4e382210e Reviewed-on: https://chromium-review.googlesource.com/979154 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| ad4f9642 | 2018-02-08 17:58:46 | Allow ANGLE libs to have arbitrary suffix. In order to work with tools which intercept EGL and GLES calls. BUG=angleproject:2343 Change-Id: I63aec7a56648dc4b3e7f4aff7f7d1608709ba118 Reviewed-on: https://chromium-review.googlesource.com/920652 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 49cef9a5 | 2018-03-21 17:28:53 | Vulkan: Support of A8 textures Bug:angleproject:2358 Change-Id: I56a86de7cc21dee00a95f1d054d2940262797ca7 Reviewed-on: https://chromium-review.googlesource.com/974305 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org> | ||
| c26214de | 2018-03-16 10:43:11 | Move AST utilities to a subdirectory Move AST related utilities to compiler/translator/tree_util. BUG=angleproject:2409 TEST=angle_unittests Change-Id: I7567c2f6f2710292029263257c7ac26e2a144ac8 Reviewed-on: https://chromium-review.googlesource.com/966032 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 8b92c53b | 2018-03-22 01:05:02 | Skip EnableQueryExtensions test on Win/AMD/GL. This test seems to be causing device lost. Bug: angleproject:2423 Change-Id: If759aa6478df89d1cf5a5fd199a6065300c4c8ec Reviewed-on: https://chromium-review.googlesource.com/974888 Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 9acf9120 | 2018-03-21 19:01:25 | Revert "Skip TransformFeedbackLifetimeTest.DeletedBuffer on Win Intel GL" This reverts commit 3a46574594305af25676952825fcf2cdb849d680. Reason for revert: Win10 driver version was fixed Original change's description: > Skip TransformFeedbackLifetimeTest.DeletedBuffer on Win Intel GL > > Due to wrong driver version on the bots. > > BUG=angleproject:2398 > > Change-Id: Ia6b69a24bfb0ded8848a791db6b540576ef2f57c > Reviewed-on: https://chromium-review.googlesource.com/957207 > Reviewed-by: Yuly Novikov <ynovikov@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> TBR=ynovikov@chromium.org,jmadill@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:2398 Change-Id: I5c147a46ad04570d25d04ff6218fde6a72a21ea6 Reviewed-on: https://chromium-review.googlesource.com/973642 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| 60284223 | 2018-03-20 16:01:44 | Vulkan: Support of npot textures The bug was with the readPixels not using the rowPitch, and not really with the support of npot. Bug:angleproject:2413 Change-Id: I09c0d87768bc29d3beb452ae83996cd4d2b4a600 Reviewed-on: https://chromium-review.googlesource.com/971830 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org> | ||
| 40b1c770 | 2018-03-19 10:29:37 | Fix asserts related to writing nameless parameters in HLSL We rely on TSymbol::name() to generate names also for nameless parameters. Fix asserts to reflect this. BUG=chromium:823041 TEST=angle_unittests Change-Id: Ie9b8253a150e79965bf85d8a7f36643ada6c54cc Reviewed-on: https://chromium-review.googlesource.com/968242 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| d2fa07e4 | 2018-03-15 09:20:25 | ES31: Support queries on primitives generated by geometry shader This patch implements a new query target GL_PRIMITIVES_GENERATED_EXT for querying the number of primitives generated by geometry shader. BUG=angleproject:1941 TEST=dEQP-GLES31.functional.geometry_shading.query.primitives_generated* Change-Id: Icdc0d2d8be4ff4d589972eada2fa1f917d7bae4c Reviewed-on: https://chromium-review.googlesource.com/963793 Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 115b2c4a | 2018-03-15 17:46:29 | Remove desktop GLSL builtins from symbol lookups Desktop GLSL builtins can be accessed through functions in BuiltIn_autogen.h. They don't need to be included in symbol table lookups. BUG=angleproject:2267 TEST=angle_unittests Change-Id: I8ba188a0d2584353e34159c2732c9e2bd420c168 Reviewed-on: https://chromium-review.googlesource.com/964447 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 427071ea | 2018-03-19 09:21:37 | ES31: Add link validation on geometry shader interface block limits This patch adds link validation on the maximum number of active uniform blocks and shader storage blocks defined in the geometry shader. BUG=angleproject:1941 TEST=angle_end2end_tests Change-Id: Ieffc234981a3f32a569392786e8fa1c6623a7a23 Reviewed-on: https://chromium-review.googlesource.com/966491 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| b391ec40 | 2018-03-12 17:04:59 | Generate code for looking up built-ins Instead of storing built-ins in a std::unordered_map, we now generate a series of switch statements using the hash value of the look-up string. This works similarly to earlier implementation of looking up unmangled built-ins. Those built-ins that need to be initialized at run-time are stored as member variables of TSymbolTable. This increases compiler init performance significantly, as well as increasing compiler perf test scores around 1-2%. Binary size is larger than before though. BUG=angleproject:2267 TEST=angle_unittests Change-Id: If1dcd36f0d2b30c2ed315cdcf6e831ae9fe70c94 Reviewed-on: https://chromium-review.googlesource.com/960031 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 4121799f | 2018-03-15 11:15:33 | Clean up switch/case pruning code There was some duplicate switch/case pruning in the code in PruneEmptyCases and RemoveNoOpStatementsFromTheEndOfSwitchStatements. Combine the functionality of both AST transformations into PruneEmptyCases and remove the other transformation. The tests are improved to better cover the full functionality. BUG=angleproject:2402 TEST=angle_unittests, angle_end2end_tests --gtest_filter=*Switch* Change-Id: Ib74b6b9b455769ea15650e9653a9c53635342c49 Reviewed-on: https://chromium-review.googlesource.com/964081 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| dfebe9b2 | 2018-03-14 10:08:12 | D3D11: Add dirty bits for Transform Feedback. After testing, it seems practially impossible to trigger a dependent state change in a Buffer that would affect XFB. Any buffer change would have to happen between a pause or begin/end of XFB, which would trigger a state update. Bug: angleproject:1155 Bug: angleproject:2389 Change-Id: Ic3c1dc7cec661a826909bb5647ddabda1d6fb7fc Reviewed-on: https://chromium-review.googlesource.com/948795 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 5ae6ee45 | 2018-03-06 17:39:42 | ES31: Sync dirty objects for compute shader BUG=angleproject:2395 TEST=angle_end2end_tests Change-Id: Ife833a6573c49fc453c120ebc66765064d807b16 Reviewed-on: https://chromium-review.googlesource.com/954991 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| d4bd963f | 2018-03-08 16:32:44 | Don't use TIntermSymbol nodes for function parameters Parameter nodes are not needed - it's simpler to just create a TVariable object for each parameter when the TFunction is initialized. With this change we also store only one object per each parameter type used in built-in functions, instead of one array of TConstParameter entries for each unique parameter sequence. This simplifies code and reduces binary size and compiler memory use. Compiler perf does not seem to be significantly affected. BUG=angleproject:2267 TEST=angle_unittests Change-Id: I2b82400dd594731074309f92a705e75135a4c82c Reviewed-on: https://chromium-review.googlesource.com/955589 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 44a73fcf | 2018-03-06 09:32:17 | Always Invalidate Vertex Attribute Translation Fixes bug where mVertexAttribsNeedsTranslation was not being set when vertex attribute changes internally from DIRECT to DYNAMIC. This changes mVertexAttribsNeedTranslation to be set during any change in vertex attribute type. BUG=angleproject:2381 Change-Id: I91ae86624f0cb68bd8c41c3bcbdeb31fa1ccd9ed Reviewed-on: https://chromium-review.googlesource.com/951894 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 41918387 | 2018-03-13 11:37:54 | Vulkan: Additional texture formats support. RGB565, RGBA4444, RGBA5551 Bug:angleproject:2358 Change-Id: I4dc19f9e4cc7b51f215b57d440a108cdf17aec24 Reviewed-on: https://chromium-review.googlesource.com/960573 Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 0b0dcbc1 | 2018-03-14 11:33:22 | Prune empty cases and switch statements The translator already prunes no-ops and unreferenced variables, and this may result in case statements that are followed by nothing. Since the last case statement in as switch statement must always contain a statement to be valid GLSL, the translator must not leave empty case statements in place. They're now being pruned by the PruneEmptyCases AST transformation. This improves on the earlier RemoveEmptySwitchStatements AST transformation that did address empty switch statements but could not remove them if they had a case statement inside. BUG=angleproject:2402 TEST=angle_unittests Change-Id: Ieb9598a744078e45226d8fb7266d877f7835cf0c Reviewed-on: https://chromium-review.googlesource.com/962181 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 5b64aca8 | 2018-03-14 14:55:58 | Vulkan: Support of float uniform matrixes (2,3,4). Bug:angleproject:2392 Change-Id: I97efea83e604d19b1745d9db4ab8f02997a1b7fc Reviewed-on: https://chromium-review.googlesource.com/962666 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 0ab41fa5 | 2018-03-14 11:03:30 | Add an EGL extension to disable GL extensions by default. BUG=angleproject:2404 Change-Id: I2667ddc92d5c9ef6e0ef115f2fdf0c3d3643d945 Reviewed-on: https://chromium-review.googlesource.com/962702 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 1b14d7ce | 2018-03-14 14:40:19 | VertexArray: Add perf tests for VAO dirty bits. This simple perf test already in the source does a great job at this. Bug: angleproject:2389 Change-Id: I94ff14e0eab1cb49a8d19725056ad8f7f008ac05 Reviewed-on: https://chromium-review.googlesource.com/962962 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 447bfac1 | 2018-03-14 14:23:40 | ES31: Support program parameter queries on geometry shader This patch implements all the program queries on the geometry shader stage of a program by glGetProgramiv(), including the queries on geometry shader input/output primitives, invocations and maximum output vertices BUG=angleproject:1941 TEST=dEQP-GLES31.functional.geometry_shading.query.geometry_linked_* dEQP-GLES31.functional.geometry_shading.query.geometry_shader_invocations dEQP-GLES31.functional.state_query.program.geometry_shader_state_get_programiv Change-Id: Ibfa630c64dba5baf52ff84ce7e0bf4c567eef8c4 Reviewed-on: https://chromium-review.googlesource.com/961397 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 7cec3353 | 2018-03-13 13:29:34 | Vulkan: Get/SetUniform for float / int and vec* Bug:angleproject:2392 Change-Id: I2110ecde653a85a28b515dc9d8473a1b37a73eb6 Reviewed-on: https://chromium-review.googlesource.com/962718 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org> | ||
| 74ba598f | 2018-03-13 11:22:16 | Fix cubemap robust resource init for GenerateMipmap The code in gl::Texture would only check whether the first cube map face is correctly initialized but not for the others. BUG=angleproject:2169 Change-Id: Ib565579a4570e731da785b5c74c8d1a6511ebcd4 Reviewed-on: https://chromium-review.googlesource.com/960571 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 0cec82a5 | 2018-03-14 09:21:07 | Vulkan: Implement basic depth/stencil buffers. This implements basic depth/stencil states and clearing. This also implements "fallback" texture formats in the texture generation. Fallback formats are those that are chosen at runtime for replacements for main formats which lack driver support. They are different from override formats, which are always used because we assume there is no driver support. The Vulkan spec only asserts that one of the two of D32 or D24 has mandatory support. In the case of AMD, D24 is not supported fully, and we need the fallback format support emulation. Bug: angleproject:2357 Change-Id: Ic86cede3c69ff9893a06b3a55c3b5d2d897fa55f Reviewed-on: https://chromium-review.googlesource.com/916701 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> | ||
| fccebffe | 2018-03-08 13:51:02 | ES31: Support adjacency draw modes for geometry shader This patch implements adjacency primitive types as new draw modes on OpenGL back-ends. This patch also implements validations on the compatibilities among draw modes and geometry shader input primitive types. BUG=angleproject:1941 TEST=dEQP-GLES31.functional.geometry_shading.input.* dEQP-GLES31.functional.geometry_shading.negative.* Change-Id: I373ebfe88d7f50da3cc81adaf2d1b7f586b0932a Reviewed-on: https://chromium-review.googlesource.com/954715 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| f0b30dd8 | 2018-03-12 13:21:29 | Vulkan: Enable a bunch of dEQP texture related tests This enables 21 tests in the texture department (including luminance texture format tests except mimap related tests). Bug:angleproject:2364 Change-Id: Ib609f0457833b34ecdb9d8f8b4479ece9ef6c1a6 Reviewed-on: https://chromium-review.googlesource.com/959233 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| e600c0aa | 2018-03-02 11:23:29 | Use non-human-readable mangled names for types The new mangled name format is as follows: The first character is a hex digit from 0 to F that encodes vector or matrix size. For scalars, structs etc. the character is 0. Then, if it's a struct, the mangled name continues with "{s", followed by mangled names of fields, and ends with "}". If it's an interface block, the mangled name continues with "{i", followed by mangled names of fields, and ends with "}". If it's anything else, the second alphabetic character encodes the basic type. Characters are assigned to basic types in the enumeration order. If it's an array, the mangled name has a suffix [array_size]. This saves a few kilobytes from the binary size. The effect on symbol lookup speed seems mostly marginal. BUG=angleproject:2267 TEST=angle_unittests Change-Id: I26e65dcb48c3478df9a719ffff9c15f2fd12e293 Reviewed-on: https://chromium-review.googlesource.com/945910 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 64e5ed2a | 2018-03-09 16:32:32 | Vulkan: Fix scissor clears + enable dEQP tests Vulkan does not support receiving out of bounds numbers for the scissor region but no validation errors are sent. This change clips the region received to fit the current viewport and it fixes many dEQP tests. Bug:angleproject:2356 Change-Id: I5dcf739366ba1f62b56593eaaccedf5f14d0c200 Reviewed-on: https://chromium-review.googlesource.com/957758 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org> | ||
| 92de2af5 | 2018-03-12 11:37:38 | Vulkan: Enable culling rasterization state dEQP tests This change enables the following tests: dEQP-GLES2.functional.rasterization.culling.* 18/18 dEQP-GLES2.functional.rasterization.interpolation.* 12/12 dEQP-GLES2.functional.rasterization.fill_rules.* 5/5 Bug:angleproject:2352 Change-Id: I5a8869751ea0d787cc266ae12422633106e39983 Reviewed-on: https://chromium-review.googlesource.com/959118 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 203d6365 | 2018-03-09 15:27:02 | Vulkan: enable multiple draw* dEQP tests This enables 17 additional tests, including the line_loop tests. Bug:angleproject:2335 Change-Id: I5d441dde08e6018d089749e102070886ccef3a08 Reviewed-on: https://chromium-review.googlesource.com/957448 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| cc48e5fa | 2018-03-09 14:17:17 | Vulkan: Enable 16 additional tests for the scissor test This set of expectations modifications effectively enables exactly these tests: dEQP-GLES2.functional.fragment_ops.scissor.* -> 16/16 tests passed. Bug:angleproject:2338 Change-Id: Icb971e0e7b253e7df390de1196cc4bc4401f9631 Reviewed-on: https://chromium-review.googlesource.com/957269 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| a87023e0 | 2018-03-09 13:29:56 | Vulkan: Enable 1046 additional tests for blending rasterization states This set of expectations modifications effectively enables exactly these tests: dEQP-GLES2.functional.fragment_ops.blend.* -> 1046 / 1046 tests passed. Bug:angleproject:2346 Change-Id: I3acf903db9be05180df41fed10c2803c59cfc838 Reviewed-on: https://chromium-review.googlesource.com/957312 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 7c9492eb | 2018-03-12 11:01:29 | gpu_test_expectations: Fix test for API overlap Bug:angleproject:2396 Change-Id: I8069847f1389308c7c4d4e4786360dfc5a7eb1f4 Reviewed-on: https://chromium-review.googlesource.com/959047 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org> | ||
| 529434a5 | 2018-03-08 13:13:29 | ES31: Update dEQP-GLES31 geometry shader related test expectations BUG=angleproject:1941 TEST=dEQP-GLES31.functional.shaders.builtin_constants.* dEQP-GLES31.functional.shaders.builtin_functions.*_geometry dEQP-GLES31.functional.debug.negative_coverage.*.geometry_shader Change-Id: I37b29e48f27ae31e3753efe00b849849879f848d Reviewed-on: https://chromium-review.googlesource.com/954713 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| b3b177d7 | 2018-03-09 16:37:22 | Update driver constants on program change. Comes with a new SamplerMetadataUpdateOnSetProgram test. This is a fix for a graphics problem we've been seeing for a while with WebRender+Angle on Nvidia/Windows. The sampler metadata doesn't get updated properly for some of the draw calls, since it's not invalidated on program change (this is what the CL is fixing). Extra entries get filled with garbage data because the constant buffer is updated with `MAP_WRITE_DISCARD`, and only those samplers are updated that the current program has. This may generally occur undetected, if not for our `textureSize` calls that appear to go the NV-specific Angle workaround path that ignores our `baseLevel = 0` and instead picks the one from the driver constants (which contains garbage), leading to either zeroes returned or even crashing the driver sometimes... BUG=angleproject:2399 Change-Id: Ie2bef32184e2305c7255299933b899eb3fffb7ab Reviewed-on: https://chromium-review.googlesource.com/949412 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| e2995cce | 2018-03-09 17:43:45 | Vulkan: Fix layers not being enabled on the bots. We were missing the data definition for the standard validation layer. This file was missing from the isolate, and the entire layer system was not working. Found this as a side-effect of working on depth stencil support. Also fixes a missing definition in the white_box_tests BUILD.gn. Also temporarily disables the ClearTest support for Vulkan because of an implementation bug on AMD. Unfortunately because of the failure mode it didn't work to just skip the test in the preamble. Bug: angleproject:2357 Change-Id: I4d06c54191b09e09a4ba68c24613db6f148b17e3 Reviewed-on: https://chromium-review.googlesource.com/956759 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 3a465745 | 2018-03-09 15:42:25 | Skip TransformFeedbackLifetimeTest.DeletedBuffer on Win Intel GL Due to wrong driver version on the bots. BUG=angleproject:2398 Change-Id: Ia6b69a24bfb0ded8848a791db6b540576ef2f57c Reviewed-on: https://chromium-review.googlesource.com/957207 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| 5b772312 | 2018-03-08 20:28:32 | Nuke ValidationContext. This pattern never really took off. It was intended to be used to unit-test our Validation logic, but it become so complex because of interactions with Framebuffer::syncState that we could never really make use of it. Nuke it entirely and simplify the Context class. Bug: angleproject:2372 Change-Id: I40b9d46ce7706511a210da496ee19192cf609366 Reviewed-on: https://chromium-review.googlesource.com/954291 Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| e8a93c6e | 2018-01-04 18:02:24 | New transform feedback buffer binding rules Detects undefined behavior when a buffer is bound to a transform feedback binding point and a non transform feedback binding point at the same time. Also moves the transform feedback buffer generic binding point out of the transform feedback object and into the context's global state, to match driver behavior. This way binding a new transform feedback object does not affect GL_TRANSFORM_FEEDBACK_BUFFER_BINDING which is similar to how VAOs work with GL_ARRAY_BUFFER_BINDING. Bug: 696345 Change-Id: If3b9306cde7cd2197a8ce35e10c3af9ee58da0b8 Reviewed-on: https://chromium-review.googlesource.com/853130 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 2878379d | 2018-03-05 09:37:32 | Add NPOT validation to copyTextureCHROMIUM copyTextureCHROMIUM should generate INVALID_VALUE when using a NPOT texture and level not equal to zero, so we should add validation to catch this case. BUG=angleproject:2380 Change-Id: I7ca2e657287c11d560db0ad296f8e87ed0c19798 Reviewed-on: https://chromium-review.googlesource.com/956018 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 5242d5bf | 2018-02-15 07:14:35 | Vulkan: Implement scissored clears. Bug: angleproject:2356 Change-Id: I33888f9b4ebaf4b0b5af4ad59b12ad963325a790 Reviewed-on: https://chromium-review.googlesource.com/921882 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 5164b797 | 2018-03-06 09:10:12 | Vulkan: Support GL_LUMINANCE and GL_LUMINANCE_ALPHA The dEQP tests cannot be turned on before immediate data for drawElements is supported. Bug:angleproject:2364 Change-Id: Id5fd6fbc0c74f2dba08341f36ca0091d540f4ed8 Reviewed-on: https://chromium-review.googlesource.com/951402 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org> | ||
| e3688d27 | 2018-03-07 22:14:54 | Revert "Add NPOT validation to copyTextureCHROMIUM" This reverts commit 2202680c6a5d08ba74d57ce675af2266dddb205c. Reason for revert: ASAN found error https://ci.chromium.org/buildbot/chromium.gpu.fyi/Mac%20FYI%20GPU%20ASAN%20Release/210 Original change's description: > Add NPOT validation to copyTextureCHROMIUM > > copyTextureCHROMIUM should generate INVALID_VALUE when using a NPOT > texture and level not equal to zero, so we should add > validation to catch this case. > > BUG=angleproject:2380 > > Change-Id: I0ea50a981e4d8f10f5913969f6b629617b57aa15 > Reviewed-on: https://chromium-review.googlesource.com/951713 > Commit-Queue: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,brandon1.jones@intel.com Change-Id: I04dcbd5e1d97b1bd968b26a06e4d3e4d175be0d8 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2380 Reviewed-on: https://chromium-review.googlesource.com/953343 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| 2202680c | 2018-03-05 09:37:32 | Add NPOT validation to copyTextureCHROMIUM copyTextureCHROMIUM should generate INVALID_VALUE when using a NPOT texture and level not equal to zero, so we should add validation to catch this case. BUG=angleproject:2380 Change-Id: I0ea50a981e4d8f10f5913969f6b629617b57aa15 Reviewed-on: https://chromium-review.googlesource.com/951713 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 24180607 | 2018-03-02 14:12:13 | Allow rectangle textures to be sample with texture() in ESSL3 This makes them consistent with the other texture types. Also adds a test for using texture(sampler2DRect, ...). BUG=chromium:757974 BUG=angleproject:1650 Change-Id: Ie966da928ae0c83850da1e530e72c0d501909394 Reviewed-on: https://chromium-review.googlesource.com/946675 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> | ||
| 065aa863 | 2018-02-22 15:30:27 | Generate code for unmangled name lookup Instead of using an std::map at each symbol table level, use the gen_builtin_symbols.py script to build a function to query unmangled names. BUG=angleproject:2267 TEST=angle_unittests Change-Id: I4f1cf1df1f50fe9d909f3249150ee002ee6efb61 Reviewed-on: https://chromium-review.googlesource.com/931885 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 8f184ae9 | 2018-03-06 20:36:50 | Update dEQP EGL expectations Timeout is not enough to suppress functional.native_color_mapping.native_window.* since it's retried 3 times and always times out. Need to skip. BUG=angleproject:2382 Change-Id: Ib87f25cc6c17be2b5c4c592374b28386685115d2 Reviewed-on: https://chromium-review.googlesource.com/951973 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| a53d0e18 | 2018-02-13 00:06:06 | Vulkan: support indices in client memory. glDrawElements will now work with indices and/or vertex data in client memory, as well as in a buffer object. Enable corresponding tests. BUG=angleproject:1683 Change-Id: Iefb9796a48b21ed6f9a837b08b0ad3218ff6dd6b Reviewed-on: https://chromium-review.googlesource.com/915721 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 7b21381e | 2018-03-06 10:13:13 | Vulkan: Support changing in-flight Renderbuffers. Bug: angleproject:2347 Change-Id: I9bb1494a960969bb6e7c8656c27c7c180ddba069 Reviewed-on: https://chromium-review.googlesource.com/922458 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| d2cb7cec | 2018-03-02 09:04:03 | ES31: Fix wrong method of computing combined interface blocks This patch fixes a bug in the method of validating the number of combined interface blocks in currenct ANGLE implementation. When a resource (uniform block, shader storage block, image, atomic counter buffer, atomic counter) is used by multiple shader stages, each such use counts separately against the combined resource limit. This patch also fixes an unexpected link error in a related test by skipping the test when the number of ssbos exceeds the resouorce limit. BUG=angleproject:1951 TEST=angle_end2end_tests Change-Id: I0de439a412148e0d5ebef3c27d20e0cbd536175a Reviewed-on: https://chromium-review.googlesource.com/945143 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| d05f964b | 2018-03-05 12:13:26 | Last case in switch statement can't be empty in ESSL 3.10 This is based on recent discussion in Khronos, though public specs have not yet been updated to reflect this. BUG=angleproject:2388 TEST=angle_unittests Change-Id: I66a0d03b3c2bb9740772a813b543f8f6c6bb2a28 Reviewed-on: https://chromium-review.googlesource.com/947977 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> |