src/libANGLE/renderer/d3d


Log

Author Commit Date CI Message
Panfeng Hou a504b6a2 2024-11-25T15:59:05 Support GL_OES_required_internalformat Enable GL_OES_required_internalformat GLES extension. Bug: angleproject:364069034 Change-Id: Ia57548469abff189472aa20b13ca99179c45f2c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6038448 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Panfeng Hou <panfeng.hou@arm.com>
Gowtham Tammana fa70c4cb 2024-02-02T13:59:06 CL/Vulkan: Implement the buffer rect enqueues This change implements the buffer rect copy using a series of memcopies. The CL buffer rect doesn't map cleanly to the Vulkan copy buffer command due to the presence of pitches, and implementing as such will introduce more barriers in the command stream. For now we do process this command at call entry point. Bug: angleproject:379764609 Change-Id: I89a9032a4bbfa48899c448eb131a5ce048e8fd60 Signed-off-by: Gowtham Tammana <g.tammana@samsung.com> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6034035 Commit-Queue: Austin Annestrand <a.annestrand@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi b16d105f 2024-10-03T10:25:32 Remove Desktop GL front-end support For Desktop GL applications, please use Zink! Bug: angleproject:370937467 Change-Id: Ie734634bb62a2e98c80e1b32d8b3d34624da3c04 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5905428 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Amirali Abdolrashidi f0f65290 2024-09-10T15:30:30 Translator: Add check for atomic counter offset For GLSL shaders, atomic counter offset should not exceed the maximum atomic counter buffer size. This issue was seen on a dEQP test when increasing the LimitToInt() limitation from INT_MAX/2 to INT_MAX+1 or INT_MAX. * Added check to the translator to make sure the offset does not go beyond the max atomic counter buffer size. * Packed the existing checks into a single function. * (checkAtomicCounterOffsetIsValid()) * Added mMaxAtomicCounterBufferSize to TParseContext for the check. * Also added the related cap (maxShaderStorageBlockSize) for D3D11. * Increased the limitation in LimitToInt() to (INT_MAX / 2 + 1). * Added test based on dEQP test that failed on some platforms as a result of updating said limitation. * From KHR-GLES31.core.shader_atomic_counters.negative-large-offset Bug: angleproject:361369308 Change-Id: Id6128c75e12445b2a0029f4a2eb2bdb379cad48d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5851650 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Hailin Zhang 8c12874c 2024-09-12T11:26:29 vulkan: add double buffer swapchain for fifo mode. Double buffer swapchain usually drop the performance. But at B* the default fps cap for silver device still at 30fps. This change is for reduce latency. Bug: b/311022968 Change-Id: Ida4044f439bbe3f235d53f5d1d2f945533cbb094 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5858255 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Rafael Cintron 6655e94f 2024-09-09T15:41:09 Remove Feature Level 9_3, part 2 Remove all of the remaining feature level 9_3 code. Bug: angleproject:355462523 Change-Id: Ifd15d8f5486d3e7f8f2e134f23872abf4a8ea51c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5847452 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Rafael Cintron d1a4b0ff 2019-05-04T17:15:42 Remove Feature Level 9_3 code Feature Level 9_3 was originally added for developers creating apps for devices which did not have the DirectX 9 API and are no longer supported. Hence, we can remove the corresponding code in the 11 backend. Bug: angleproject:355462523 Change-Id: I22db15640b435c61db4d82a815edbc65cecc4e12 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5824661 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Alexey Knyazev a93476a1 2024-07-11T00:00:00 D3D11: Pass 3D slice index to Image11::copyWithoutConversion 3D slice range is passed in a D3D11_BOX structure for CopySubresourceRegion. Fixed: angleproject:352467349 Bug: angleproject:352496176 Change-Id: Ie96d9567cf73b0612bfb1cbd7fbacc6c0f01dec4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5697425 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Alexey Knyazev 1dd3a4c4 2024-07-04T00:00:00 D3D11: Use built-in position for gl_FragCoord.z on SM 4.0+ If supported, used built-in pixel position input for the gl_FragCoord.z value. Exposed GL_EXT_clip_control only on feature level 10_0 or higher. Fixed: angleproject:347737886 Change-Id: I272ccce04cf6ad7921aa6cd5dc13f0de2f9ae561 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5679787 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Geoff Lang fcf3a1c0 2024-07-02T16:33:28 GL: Allow shader compilation with cached translated source Write the translated shader source when serializing shaders. This does not increase the size of the shader cache because Vulkan only uses the compiledBinary field. Spawn a ShaderTranslateTask for loading shaders so the GL backend can compile the shader on the native driver. Bug: angleproject:350779978 Change-Id: I14413a7ca2a0d99653a1082f2c8b4a94cf58626a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5672740 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi d193d51b 2024-06-17T22:46:08 Replace issue ids post migration to new issue tracker This change replaces anglebug.com/NNNN links. Bug: None Change-Id: I8ac3aec8d2a8a844b3d7b99fc0a6b2be8da31761 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637912 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 479c950e 2024-06-06T00:00:00 D3D11: Implement fragment shader image2D layout updates Checked for updated image2D bind layout when triggering program recompilation. Included image2D bind layout variants into D3DPixelExecutable cache. Added tests for binding 2D array texture layers. Fixed: angleproject:8124 Change-Id: I228a29b5bb175bbf0f8b13e70d1f09e8eb4ebb2f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5630654 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev decaefc9 2024-06-06T00:00:00 D3D11: Generalize shader image2D layout cache Ensured that mImage2DBindLayoutCache exists for vertex and fragment shaders. Changed the dirty bit used for image binding updates because they use the ShaderConstants11::updateBuffer function, which is called only for driver uniform updates of vertex and fragment shaders. Bug: angleproject:8124 Change-Id: Ifdfc18f28598b636a1019f53af7617a60c12412e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5621178 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 57524dc9 2024-06-06T00:00:00 Fix shader image level rebinding Added a test that interleaves two draw calls with rebinding the texture level of a shader image; fixed surface init. Vulkan: Fixed subresource serial generation. D3D11: Fixed dirty bit setting. Fixed: angleproject:7647 Bug: angleproject:8124 Change-Id: I4b5d095a1714f31a4f7b63f96dedb366faa17a03 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5611298 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Amirali Abdolrashidi 1db5581d 2024-05-21T13:07:44 Implement KHR_robustness * Added implementation for the validation layers for the added functions, and updated some of the existing ones. * The core functions require GLES 3.2. * The KHR functions have been limited to GLES 2.0+. * KHR_robustness requires GLES 2.0 and removes support for GLES 1.1 for logistical reasons. * Some functions require GLES 3.0 with this extension, which become core in GLES 3.2. * glGetnUniformuivKHR() * Enabled robustnessKHR on several platforms. * Added unit tests similar to ContextLostTest.BasicUsage for the new cases. * Added ContextLostTestES32 for the core usage in GLES 3.2. Bug: angleproject:42262244 Change-Id: Id1425c39d9a1a66ae1a90048b673cb1ae391c0ef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5555985 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Geoff Lang ccd9a43b 2024-05-22T11:15:39 Split EGL_ANGLE_device_d3d into D3D9 and D3D11 versions. Add EGL_ANGLE_device_d3d9 and EGL_ANGLE_device_d3d11 which make it possible to know what type of device can be queried ahead of time without generating EGL errors. Refactor the DeviceD3D class into Device9 and Device11. Remove the getType method now that it's not needed for internal validation. Keep EGL_ANGLE_device_d3d for backwards compatibility. Bug: angleproject:342096132 Change-Id: Ib950abad58e46a5be269891ea7afd0cb8534cbe8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5559163 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev 0ac0603e 2024-05-14T00:00:00 Fold nested std::max calls When a maximum of three values is needed, an initializer list with all three values is more readable than two std::max calls. Fixed: angleproject:8695 Change-Id: I073ea1af07b215610c85981eea03f6e73107bce6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5541974 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi c3a1cae4 2024-04-15T14:58:55 Use angle::SimpleMutex everywhere in libGLESv2 Only cases left that use std::mutex are: - Share group and the context ErrorSet mutexes as they need try_lock() - Anywhere mutexes are used in conjunction with std::condition_variables (as they explicitly require std::mutex) Bug: angleproject:8667 Change-Id: Ib6d68938b0886f9e7c43e023162557990ecfb300 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5453294 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya ac654931 2024-04-04T15:42:47 ProgramExecutable manages post-link tasks Post-link tasks are now owned and managed by ProgramExecutable. Also, update `LinkTask::link` API so backends have a choice to populate either the linkSubTask or postLinkSubTask containers (but not both). Bug: angleproject:8297 Change-Id: I5dbed6a070efe851fc1376699e9eccd3a21bd03f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5406487 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
Mohan Maiya ee02014d 2024-03-22T11:52:35 Selectively wait for LinkSubTasks Backends have the option to request frontend to run their LinkSubTask post-link. Do not wait for such sub tasks during most glProgram APIs. Note that we do wait for these "post-link sub tasks" incase of a program relink or first use by a draw call. Bug: angleproject:8297 Change-Id: I936fb5a127570f9dfa567ee8cbc02e25c4b70a6b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5387064 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi ad013650 2024-03-22T03:42:44 Revert "Rename LinkSubTask -> PostLinkTask" This reverts commit 00eb6edba074a22389b09990ab856adfd417dd64. Reason for revert: Sub tasks are not actually post-link tasks for all the other backends (other than Vulkan), but they are a real part of the link job. Original change's description: > Rename LinkSubTask -> PostLinkTask > > This is a renaming change, no behavior changes are expected. > > Bug: angleproject:8297 > Change-Id: I734c7959f5ed6db2447853cc6f6256e3c8e86213 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5382224 > Commit-Queue: mohan maiya <m.maiya@samsung.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:8297 Change-Id: Iaebf9d165d810344bfc524042206ca427d270034 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5386432 Reviewed-by: Shahbaz Youssefi <syoussefi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 00eb6edb 2024-03-20T06:49:38 Rename LinkSubTask -> PostLinkTask This is a renaming change, no behavior changes are expected. Bug: angleproject:8297 Change-Id: I734c7959f5ed6db2447853cc6f6256e3c8e86213 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5382224 Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Peng Huang 7e065b6f 2024-03-07T13:52:47 Fix SRV and RTV confliction Bug: chromium:324422644 Change-Id: Id0f8fd1183938f3077e97fd6904fbfbad7efda85 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5354106 Auto-Submit: Peng Huang <penghuang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi f044aaf8 2024-03-02T00:51:33 Vulkan: Create instance/device without access to Display The feature overrides are now encapsulated in a struct, a reference to which is passed around until features are initialized. Additionally, some window system information needed to decide which extensions to use or workarounds to apply are passed around. This is a step towards decoupling RendererVk from egl::Display for direct use with OpenCL. Bug: angleproject:8564 Change-Id: Id6c5d1c3b38aafcd4397e54cc6cad32bf849eeda Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5335823 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 4e6fe5e0 2024-02-29T15:01:06 Vulkan: Cache ImageLoadContext in context This avoids the need to requery this from the display every time. Bug: angleproject:8564 Change-Id: Ied650e7789741f59b7662c0f97c55132b105778d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5332074 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Gregg Tavares 0afcac60 2024-02-22T11:21:15 Handle count = 0 in DrawElementsIndirect Bug: angleproject:8554 Change-Id: I9618061edf71c3d9a03ea14dfe65b54c58ee98de Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5319131 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Gregg Tavares <gman@chromium.org>
Shahbaz Youssefi 8346addb 2024-02-06T15:40:31 Contain X11 includes and free usage of common terms This change undoes workarounds where some terms were avoided so there is no clash with X11 (such as Success, Bool and None). In particular, this helps us make sure we never include the X11 headers in such an unconstrained manner as to clash with our code. Bug: angleproject:8520 Change-Id: I53d9657c5a33164064d2c80a206b96fd52f607f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5273491 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Liza Burakova <liza@chromium.org>
Saifuddin Hitawala 275e6f4f 2024-02-02T16:46:14 D3D: Add multiplanar support to d3d11 glTexSubImage2D Add multiplanar format support to Angle's D3D11 glTexSubImage2D. This is needed with multiplanar shared images, where we write all planes of a d3d shared image through WritePixelsYUV in raster decoder and need to do this via an intermediate texture for d3d11. This change checks for multiplanar format supported by Image11 and then goes through TextureD3D::commitRegion and performs copyTexture and then copySubResource. Added necessary test that tests for full texture copy and a subregion copy and reads back and verifies. Bug: chromium:40262482 Change-Id: I74c9978e62339375f6623f7f0a609bcb16c4b970 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5263039 Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Saifuddin Hitawala <hitawala@chromium.org>
Matthew Leibowitz a70b6f56 2024-01-26T20:37:07 Add support for WinUI3/Windows App SDK Adds the necessary build args and code changes to support building ANGLE for WinUI 3 (aka Windows App SDK). To reduce the set of changes, and because it is functionally the same, a Windows App SDK build is basically a UWP build, but with an extra define so that the code can make a few changes to the namespaces and includes used. The main changes to the code are: - ICoreWindow is no longer used - Dispatcher has a few changes in naming and args - ISwapChainPanel is now in a different namespace Bug: angleproject:8490 Change-Id: Ibb298e3e86e8298dac12c2019eac7996a8185c51 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5230637 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 0c4d6446 2024-01-24T10:38:45 Rework uniform block <-> uniform buffer mapping In GLES, the shader declares which buffer binding a block (uniform, storage or atomic counter) is bound to. For example: layout(binding = 1) uniform ubo0 { ... }; layout(binding = 2) uniform ubo1 { ... }; layout(binding = 1) uniform ubo2 { ... }; In the above, ubo0 and ubo2 use data from the buffer bound to index 2 (through glBindBufferRange), while ubo1 uses data from the buffer bound to index 1. For uniform blocks in particular, omitting the binding is allowed, in which case it is implicitly bound to buffer 0. GLES allows uniform blocks (and only uniform blocks) to remap their bindings through calls to glUniformBlockBinding. This means that the mapping of uniform blocks in the program (ubo0, ubo1, ubo2) to the buffer bindings is not constant. For storage blocks and atomic counter buffers, this binding _is_ constant and is determined at link time. At link time, the mapping of blocks to buffers is determined based on values specified in the shaders. This info is stored was stored in gl::InterfaceBlock::binding (for UBOs and SSBOs), and gl::AtomicCounterBuffer::binding. For clarity, this change renames these members to ...::inShaderBinding. When glUniformBlockBinding is called, the mapping is updated. Prior to this change, gl::InterfaceBlock::binding was directly updated, trumping the mapping determined at link time. A bug here was that after a call to glProgramBinary, GL expects the mappings to reset to their original link-time values, but instead ANGLE restored the mappings to what was configured at the time the binary was retrieved. This change tracks the uniform block -> buffer binding mapping separately from the link results so that the original values can be restored during glProgramBinary. In the process, the support data structures for tracking this mapping are moved to ProgramExecutable and the algorithms are simplified. Program Pipeline Objects maintain this mapping identically to Programs and no longer require a special and more costly path when a buffer state changes. This change prepares for but does not yet fix the more fundamental bug that the dirty bits are tracked in the program executable instead of the context state, which makes changes not propagate to all contexts correctly. Bug: angleproject:8493 Change-Id: Ib0999f49be24db06ebe9a4917d06b90af899611e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5235883 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Matthew Leibowitz 36013d99 2024-01-24T01:21:10 Improve build for UWP/Windows 10 These changes update the code for more modern compilers. The changes include: A) Not using deprecated APIs When Windows 8.1 was removed in commit 39b110184e2675afbfda1fd70b10ca112127ae74 the code was not updated to use the new APIs and still use the things that should not be used: > DisplayProperties may be altered or unavailable > for releases after Windows 8.1. Instead, use > DisplayInformation. B) Use correct casting There was also some changes in commit 5eadaf85b42ab1cbb1efcda558db58a3fe5a446a to properly cast from EGLNativeWindowType to IInspectable*, but this was not all of the cases. C) Prepare for WinUI3 There is another change that moves types into a using to reduce verbosity as well as make it easier/cleaner to build for WinUI/Windows App SDK. Bug: angleproject:8496 Change-Id: Ia11b7f92cb4abc524ab8316125e80a22898a8f6b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5232157 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi b007c74d 2024-01-23T14:17:54 GL: Separate dirty bits leading to glUniformBlockBinding The GL backend is special in that it needs to make actual calls (native glUniformBlockBinding) in response to (application) glUniformBlockBinding calls. The other backends just remap the bindings based on that information when creating descriptor sets. Previously, an optimization to track which bindings have changed used the same dirty bits that were used to signify when the GL backend needs to make these native calls. That ended up as a source of bugs. In a previous change [1], the context DIRTY_BIT_UNIFORM_BUFFER_BINDINGS is set when these mappings change, which fixes some of these issues. That change obviates the need for an actual backend sync of programs, except for GL programs that need to make these native calls. This change splits the dirty bits maintained for the purposes of the GL backend, moves them to that backend and removes the program backend sync. [1]: https://chromium-review.googlesource.com/c/angle/angle/+/5228599 Bug: angleproject:8493 Bug: b/318806125 Change-Id: I73c6514e88a116f1cd701cb06da0d8c38f07f7f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5230137 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 572323cc 2024-01-11T16:20:02 Fix program link after backend rejects program binary If ANGLE believes the program binary is fine, it populates the program executable. If the backend then rejects the program binary, the executable was not reset. After the rejection, ANGLE proceeds to redo the program link, in which case it fails in various ways (ASSERT failures, incorrect data etc) as it tries to accumulate info on top of the previous executable. Bug: angleproject:8471 Change-Id: Ia4d626f5f9643c39a81062da3d5d58aa4c6be762 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5189152 Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 5c8cb8a6 2023-12-07T00:00:00 Update WebGLReadOutsideFramebufferTest tests Enabled robust resource init for these tests as they access out-of-bounds values. This flag is required to pass some of the tests on Vulkan backend. WebGL clients always set it. Fixed subresource index computation on D3D11 to pass CopyTexSubImage3D with 3D textures there. Added a similar test for 2D array textures. Bug: angleproject:4092 Fixed: angleproject:4136 Change-Id: I191c6df3c672e583568aadecac5885da015cfa8b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5106511 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi 3680a5dc 2023-11-17T13:51:07 Vulkan: Let program warmup continue passed link The warmup task does not actually affect the link results, so there is no reason to wait for it when the application queries the link status. This change allows the warm up task to continue in parallel until the program is used at draw time. This allows the warm up to be more efficient when the link itself is not parallelized. For applications that create programs in the middle of every frame, it's still likely best to disable warm up (as the following immediate draw will already effectively do the warm up). Note that currently the warm up code in the Vulkan backend is not completely thread-safe, and so the program still blocks on that task before the first draw can happen (or the program is modified in any way). Bug: angleproject:8417 Change-Id: I0877fef39a0585c3279e32699ce817d4643d7cd6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5037538 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 6f4f5e39 2023-11-18T22:15:49 Fix checking result of link sub tasks Bug: angleproject:8297 Change-Id: I143a26be6e7340a4a2d2b917bbe4dd9dd474f7af Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5042346 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Sergey Kataev 058a2fd6 2023-11-28T17:38:28 Clear active queries before Begin Bug: angleproject:8415 Change-Id: I97dfd904d65933a66f25cd168c50fe150ef9c765 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5068525 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Sergey Kataev <sergeyka@chromium.org>
Shahbaz Youssefi dd8432b5 2023-11-14T14:39:45 Remove angle::Result::Incomplete from shader/program paths angle::Result is not an error code, and having Incomplete made it very unclear what the purpose of this class is. A follow up will remove it entirely. Bug: angleproject:8414 Change-Id: Ica8271b9f7d8868671c7658161e50a53ef23c681 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5028091 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 93b97a59 2023-11-03T22:07:23 Make link job directly wait on compile job Previously, program link waited on the compile job on the calling thread before launching the link job. As a result, sequences of intermixed compile and link would get largely serialized as such: Main Thread Thread 1 Thread 2 Thread 3 Thread 4 Compile -------> Compile Compile -----------|----------> Compile Link | | Wait | | | | | |<--------------/--------------/ \------------------------------------------> Link Compile -------> Compile | Compile -----------|----------> Compile | Link | | | Wait | | | | | | | |<--------------/--------------/ | \---------------------------------------------|-----------> Link Compile -------> Compile | | Compile -----------|----------> Compile | | Link | | | | Wait | | | | | | | | | ... With this change, the main thread no longer waits for compilation to finish. It's the link job itself that does the waiting. This allows the main thread to go through Compile and Link commands without blocking, generating as many jobs as needed. The above scenario therefore becomes: Main T1 T2 T3 T4 T5 T6 T7 T8 T9 C ----> C C ------|----> C L ------|------|----> L C ------|------|-------W---> C C ------|------|-------|-----|----> C L ------|------|-------|-----|------|----> L C ------|------|-------|-----|------|-------W---> C C ------|------|-------|-----|------|-------|-----|----> C L ------|------|-------|-----|------|-------|-----|------|----> L . \-----\------>/ | | | | | W . | \-----\------>/ | | | . | | \-----\------>/ . | | | . | | | This greatly improves the amount of parallelism compile and link jobs get. The careful observer may note that the link job being blocked on the compile job is now wasting a thread from the thread pool. While this change is strictly an improvement, parallelism can be further improved if the link job is just not assigned to a thread until the corresponding compile jobs are finished. This is currently not possible, but may be if: - Instead of a thread pool, the operating system's FIFO scheduler is used. Then the operating system would automatically put blocking tasks to sleep and pick up another task. This has the downside of requiring threads to be created for each task. - The thread pool work scheduler is enhanced to be made aware of relationship between tasks and avoid scheduling jobs whose dependencies are not yet met. Alternatively, the number of threads in the pool can be increased by 30% and hope for the best. Bug: angleproject:8297 Change-Id: If4e6540ade47558a10cfab55e2286f073b904928 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5006874 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Alexey Knyazev 7b62e4f5 2023-11-06T00:00:00 D3D11: Avoid GLenum conversions in GetBlendStateKey Bug: b/300968773 Change-Id: Ia41f77e686e0f1afc91381e29334f73859868129 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5009815 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 5a71be90 2023-11-03T15:07:06 D3D: Make non-constant loop indexing limitation a feature flag ... instead of exposing it as a front-end limitation only to set a shader flag in the front-end. Bug: angleproject:1130 Change-Id: Idbd9a1b7b79d231bd9fc1c0061c768df4aaab92d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5004847 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi e7ce481f 2023-11-01T22:44:22 Consolidate parallel compilation in front-end This cleans up the multiple compilation task implementations in the backends and consolidates them in the front-end. The front-end is then able to do the compilation in an unlocked tail call instead if desired (in a future change). This change is in preparation for having the program link tasks directly wait on the shader compilation tasks. As a result, the "shader resolve" should not be needed to access the shader compilation results; it should be enough to wait for the compilation job. This change therefore moves post-processing of results to the compilation job itself as they did not need to actually be done after compilation is done (merely after translation is done). As a side effect, shader substition and other debug features should now work for the GL backend as they are now done before back-end compilation. Bug: angleproject:8297 Change-Id: Ib9274b1149fadca7545956a864d6635b6cba5c3a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4994655 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov 8b4901d0 2023-11-06T10:43:14 Avoid GLenum conversion in BlendStateExt blend and equation The following functions now return value as is without ToGLenum conversion (that is often unnecessary): getEquationColorIndexed getEquationAlphaIndexed getSrcColorIndexed getDstColorIndexed getSrcAlphaIndexed getDstAlphaIndexed (at least) getEquationColorIndexed is on the hot path with noticeable performance impact; this CL also moves the implementation to the header to allow inlining. Bug: b/300968773 Change-Id: Ie223abe14b12afd7844686863ee5806945d10e45 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5008031 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Roman Lavrov <romanl@google.com>
Geoff Lang 36f41997 2023-10-30T15:14:09 D3D11: CopySubTexture: Handle sRGB source with D3D11 Use typeless formats for sRGB textures that can be reinterpreted as linear. Add a parameter to SRV creation to request samplers that do not do sRGB for copying sRGB textures. Bug: angleproject:7907 Change-Id: I3d94dfa5b25a1c2c531cd9bef4247097aa4bfb61 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4986290 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Cody Northrop 1ea49a22 2023-10-13T11:28:41 Move uniform dirty bits to ProgramExecutable Rather than try to funnel them through Program and ProgramPipeline to the executable in the backend, just move them to ProgramExecutable in the front end. This fixes Dota Underlords at the same time due to not needing to set the Program dirty to propagate bits. Test: Dota Underlords Test: ProgramPipelineTest31.ProgramPipelineBindBufferRange Bug: b/299532942 Change-Id: Ic73c45608e22f89ca400ebf684f8cd287ed2f43a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4922969 Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Roman Lavrov 34c8778b 2023-09-26T13:45:06 Use atomic counters early in perf warning macros Before this CL, snprintf was called repeatedly to format the warning message which was then discarded after 4 logs. snprintf showed up in profiling at ~2% and this CL appears to yield an ~8% power improvement in one of the traces (egypt_1500). A mutex was previously used to avoid the race condition on the static sRepeatCount variable. This CL avoids the need for that by using static atomics instead. Also updated the Debug macro to use the VK macro vararg approach so that formatting only happens when the message is actually logged. Bug: b/302112423 Change-Id: Ia8a18361cfb5a9f2aa19ff939499754ba861efb7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4886388 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Shahbaz Youssefi 66d3db3b 2023-09-27T09:15:19 d3d: Shorten warning about complex uniform blocks The warning was excessively large, while ANGLE_PERF_WARNING might use a smaller buffer to format the message. Bug: b/302112423 Change-Id: Ie8c2fe472c90a39f678fa685e852bbd49b5c8442 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4894632 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 97a48912 2023-09-26T10:31:58 Turn is-link-thread-safe feature into a positive condition Chrome's --disable-gpu-driver-bug-workarounds currently sets every feature to false, which breaks the GL backend. Bug: angleproject:8297 Change-Id: I284d0699e356d7c1a362eb992cdc0d052f9ea7c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4887598 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 8fcd4a50 2023-09-19T14:08:14 Cleanup POD struct usage to make them more consistent In recent months, I have made many CLs to wrap various data structures into a trivially copy-able struct. Some of them uses different terminology. This CL replaces all of these to use a consistent name "pod" in the struct, and "mPod" in a class. This CL also turns ActiveVariable methods into macros to remove the code duplication. This CL also moves ProgramInput/ProgramOutput struct implementations from Program.cpp to ProgramExecutable.cpp Bug: b/275102061 Change-Id: Ia2a4210a9ea633f3d323bebe674ee74f8b90b363 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4877335 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com>
Charlie Lao 9ca025d2 2023-09-18T15:50:48 Flatten BufferVariable/ShaderVariableBuffer/InterfaceBlock struct InterfaceBlock inherits from ShaderVariableBuffer, ShaderVariableBuffer is not a trivially copyable struct, this made InterfaceBlock not trivially copyable. InterfaceBlock is being used by some app traces for uniform blocks. BufferVariable inherits from sh::ShaderVariable which is very complicated and not trivially copyable. This CL flattens all of these three structs to simple structs without inheritance, and wraps all trivially copyable data into one POD struct, thus load/save are cheaper. Bug: b/275102061 Change-Id: I96f89176ce3d3131cb1d3ea3280c3c36c257560f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4874610 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi eb0d5997 2023-09-15T16:41:13 Move set/get uniform machinery to ProgramExecutable This is done because some uniforms are internally added by the compiler (draw ID, base vertex, and base instance) and are automatically set **on the installed executable**. This change fixes scenarios where a draw is done after a program has failed a relink, and therefore is unable to correctly set the uniforms (as it does not have access to the executable that is installed). It also fixes draws that use those uniforms in a PPO. Bug: angleproject:8297 Change-Id: Id74b4984b88aa09b5b81be1c91412d6c91711136 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864693 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 29561184 2023-09-06T22:08:33 Remove forward-to-executable helpers from program This helps avoid accidental usage of the executable that is in the program instead of the installed executable in the GL context. The program's executable is still accessed in specific cases of: - During link - GL program queries Bug: angleproject:8297 Change-Id: I40a956e740944f2ecfbf6e4a3060aac08c21f7f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864448 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 68bfa1ed 2023-08-22T22:02:15 Support for link to be entirely parallelized The link job is split as such: - Front-end link - Back-end link - Independent back-end link subtasks (typically native driver compile jobs) - Post-link finalization Each step depends on the previous. These steps are executed as such: 1. Program::link calls into ProgramImpl::link - ProgramImpl::link runs whatever needs the Context, such as releasing resources - ProgramImpl::link returns a LinkTask 2. Program::link implements a closure that calls the front-end link and passes the results to the backend's LinkTask. 3. The LinkTask potentially returns a set of LinkSubTasks to be scheduled by the worker pool 4. Once the link is resolved, the post-link finalization is run In the above, steps 1 and 4 are done under the share group lock. Steps 2 and 3 can be done in threads or without holding the share group lock if the backend supports it. Step 2 is not yet made independent of the Context on some backends, and a frontend feature is used to make that step either run on the main thread or as a worker thread. Bug: angleproject:8297 Change-Id: I12f1e6bbaf365543dfcac969e166e0b5aa622104 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4808191 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang d3d81498 2023-09-11T16:11:33 Add metrics for shader compilation time and shader blob size Log the time it takes for the system compiler to compile Metal and D3D shaders. Log the D3D shader blob size to get a sense of storage size needed. Bug: chromium:1481238 Change-Id: I300102dcb035f42e91d7819cd9465ff18436abf3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851196 Reviewed-by: Peng Huang <penghuang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 1bd9fc24 2023-09-07T00:21:13 D3D: Remove more usages of program instead of executable Only usage of getProgram() and getLinkedProgram() in the d3d backend remains for multidraw, which will be fixed separately as it involves setting uniforms (currently done through the program). Bug: angleproject:8297 Change-Id: I48b3ec66837888c8ebf58f43a6d8a2f483dd4659 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4846954 Reviewed-by: Shahbaz Youssefi <syoussefi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 7b0bb0f6 2023-09-01T13:52:28 Properly "install" program executables According to GL: - The program has an executable - The executable is overwritten during link. - After a failed link, queries of the executable may return half-linked information - On glUseProgram, the executable is installed in the context - On glUseProgramStages, the executable is installed in the program pipeline - After a successful link, the executable is updated wherever the previous executable of the program was installed. This change implements exactly the above: - The program's and the program pipeline's executables are now shared_ptr. References to an executable in the context and PPO are also through a shared_ptr. Installing an executable thus translates to sharing the executable. - The context and PPOs are made to not reference the program directly, but work solely through the executable. As a result, the program is free to create a new executable for link. With this change, the link job will be free to modify the executable as necessary because that will not be accessed until the link is done. Note that previous changes made the backend executable accessed through the frontend one, and moved all link results to the frontend and backend executables as appropriate. Bug: angleproject:6358 Bug: angleproject:8297 Change-Id: Ie636b23ff7420ad284d18b525ec4f5fb559dd9d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4823089 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Geoff Lang 0ff71d5e 2023-09-05T12:55:50 D3D: Fix FramebufferD3D reading the wrong program executable Read the currently bound program executable instead of the possibly incomplete one from the currently bound program. Bug: angleproject:6358 Bug: angleproject:8297 Change-Id: Ieda50767b20562436ea9f9bf541965205b578017 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4842929 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 93402d6f 2023-09-05T12:57:16 D3D: Move the program serial into ProgramExecutableD3D The program executable tracks the specific shaders being used which are no longer tied to the ProgramD3D. Bug: angleproject:6358 Bug: angleproject:8297 Change-Id: Ic34b4f229de7fb7daea8c6ef906bf87d8c0b37d9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4842930 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 6ff209bc 2023-08-30T00:02:30 Clean up InfoLog usage during link The info log doesn't really belong to ProgramExecutable; it belongs to ProgramState. However, it is placed there for convenience since many functions access it. This change cleans up usage of InfoLog so the one in ProgramExecutable is consistently used, but also that is turned into a reference to ProgramState's InfoLog. This is necessary for a follow up change that restores the previous executable on link failure (and would thus otherwise lose the info log of the failing link). Bug: angleproject:8297 Change-Id: I088408e3fce9ebb35b1ec4ad3dc599bdb90bf5c5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4825624 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Jiawei Shao d4756a94 2023-08-29T15:26:15 D3D11: Fix register index of read-only storage images On D3D11 read-only storage images should consume SRV registers ("t") instead of UAV registers ("u"), so baseUAVRegister shouldn't be related to read-only storage images. fixed: angleproject:4404 Bug: angleproject:7121 Change-Id: I3ca35497992de599d0427fae10d750aff7cf7d9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4819797 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Steven Noonan 0b20cd6a 2023-08-28T17:45:00 d3d11: avoid exit-time-destructor warning Applies to use_custom_libcxx=false on Windows builds. On MSVC's C++ runtime, std::mutex has a destructor. Bug: angleproject:8327 Change-Id: I6118753569ce0529015e82673571c961a38f30e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4819793 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Steven Noonan <steven@uplinklabs.net> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiawei Shao 33472e77 2023-08-30T09:45:43 D3D11: Fix the compilation of vertex shader with storage image This patch adds the missing declaration of storage images in vertex shader. With this patch the vertex shaders with storage image declarations can be correctly compiled on D3D11 backends. Bug: angleproject:7121 Change-Id: I32b8c632df83a64a34318e9668e9aa8d376cca56 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4819792 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 519d330c 2023-08-28T15:41:18 Add GL_RGBX8_SRGB_ANGLEX and GL_BGRX8_SRGB_ANGLEX formats If app creates AHB with sRGBX format, and then create a EGLImage, Image::initialize() will retrieve the sized format from AHB, which is GL_RGBX_ANGLE, and then try to convert to sRGB color space. The bug here is that GetNonLinearFormat will pick GL_SRGB8 for all these formats :GL_RGB8, GL_BGRX8_ANGLEX, GL_RGBX8_ANGLE. This means that different AHBS with these three different format will end up createing a tetxure with same format which sRGB. I think the reason somone did it this way initially simply because there is no sRGB corresponding format available for BGRX8 and RGBX8. This CL adds sRGB internal version of these two formats, thus make it straight forward to pick the correct sRGB format. The other change here is for AHBs, right now we are always force mRequiredImageAccess to be Renderable. This actually workedaround the bug that mentioned earlier that we are picking the wrong format. Because of forced renderable, we end up with SRGB fallback to SRGBA. But external images should not fallback, we should use its existing format as is since it can be accessed via AHB interface directly. Bug: b/298037344 Change-Id: I6119c4015cc5bf0effdf0530cb756b6c4656c38f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4819053 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 3822ea3a 2023-08-24T22:42:43 D3D: Move program state to ProgramExecutableD3D Bug: angleproject:8297 Change-Id: Ieead87d2f0ebe5937f262f598443a00504ea1492 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4812139 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi bb135f0e 2023-08-24T15:29:11 Make ProgramExecutableImpl managed by ProgramExecutable This change allows both parts of the program executable to be safely backed up and swapped on link. Bug: angleproject:8297 Change-Id: I17e4b6c05e4e481a66a227d6047dbf943d2c2603 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4812138 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 44b5715c 2023-08-15T15:06:25 D3D: Remove link job dependence to context The part of link that needs the context is moved up. Usage of gl::Context and gl::State is eliminated from the rest of the link. Bug: angleproject:8297 Change-Id: I2064b21a6724d602f6a84f53a8ae5fe42fe4e837 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4781566 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi cfd9ccd0 2023-08-09T17:21:20 Reland: Vulkan: Move SPIR-V set up to link job This is a reland of 10f54902e816fa7e4cf314384e00590e2b9bfa1d Bug: angleproject:8297 Change-Id: I701b750a13ac5b17df67dee5b6c37c13c60f5b10 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4793219 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi f3c1de36 2023-08-17T15:29:24 Make shader recompile while parallel linking safe Prior to this change, Program* objects held references to Shader* objects. This poses a problem where a shader recompile can race with a program link, if the program link is done in parallel. As a result, a good chunk of the link job is done serially and under the share group lock. After this change, that is no longer a problem, and most of the link can be made lockless/parallelized. This change separates out the "compiled state" from the rest of the shader state. This was already done for the front-end state (for the sake of caching), but is also now done for the backends that need it. The compiled state in turn is placed in a shared_ptr, and is shared with the program. When a shader is compiled, its own shared_ptr is replaced with a new object, leaving all programs currently compiling unaffected and using the previous compilation results. Once a program is linked, its references to compiled shader states is updated. Bug: angleproject:8297 Change-Id: Iff7094a37088fbad99c6241f1c48b0bd4c820eb2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4791065 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Li Hao aaeeea0c 2023-08-17T14:28:12 D3D11: Add device id to the render string To get device id from GL_RENDER string when using D3D11 backend. Bug: angleproject:3026 Change-Id: Ied666a481575ece077126c3e1177b150e7358a01 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4786902 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Charlie Lao 5217beb2 2023-08-15T13:43:12 Reland "Tightly pack LinkedUniform by using int16_t" This is a reland of commit 152cf62b38874238095a91307e4ea9bcdedf8f46 Original change's description: > Tightly pack LinkedUniform by using int16_t > > There is a check of vector size when we link uniforms and the maximum > vector size is 4096 due to we clamp the maxUniformBlockSize to 64KB. In > reality, if we exceeds this number, program link will take really long > time and then hit failure. So there is no real need to keep all the > variables in 32 bit integer. This CL changes to 16 bit integer. Further, > sh::BlockMemberInfo and ActiveVariable data members are embeded into > LinkedUniform struct as well so that the unused variables can be removed > and data can be tightly packed. This also makes LinkedUniform easier to > maintain as a simple struct with basic data types. With this change, > LinkedUniform size is reduced from 108 bytes down to 60 bytes, 48 bytes > reduction. Given some apps has 200-ish uniforms, this CL reduces 48 > bytes x 200 = ~9K memory just for uniforms per program (which goes > through hash compute and decompression and file reads). > > Bug: b/275102061 > Change-Id: I7fae20f5b75f3239305e2094a992e3040b8c8e4c > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4754133 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Charlie Lao <cclao@google.com> Bug: b/275102061 Change-Id: I1cdec9407e930608d3239a104dcbf77c8d8e2113 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4791661 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 1e1c9d9d 2023-08-11T15:16:26 Pack and reduce Program::mProgramInput size Right now mProgramInput is std::vector<sh::ShaderVariable>. It really only need a subset of ShaderVariable struct. This CL adds a ProgramInput struct so that we can add data members that actually required. This CL also makes bools into bitfield and some variables to uint16_t to further compact the size. This CL also groups the data memebers other than string to basicDataTypeStruct which only contains basic data types and the entire struct is memcpied during program binary load and save. This not just reduces number of memcpy calls, but also improves reliability so that when someone adds a new member into the struct, it will automatically load/save correctly. Bug: b/275102061 Change-Id: Ic055c986453ed46e56057a0122c9926245fef4d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4776267 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Alexey Knyazev aa8d60aa 2023-08-14T00:00:00 D3D11: Normalize blend state for MIN/MAX operations Use default blend factors for MIN/MAX operations to reduce the number of unique keys and to avoid D3D11 state allocation failures. Fixed: angleproject:8305 Change-Id: I6abcf93240653de8d7d8e174c1f8109d12de63e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4776071 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 4ba4af61 2023-08-17T11:28:18 Revert recompile blocking on link Causing timeouts on some platforms. An alternative implementation will follow. This change also reverts two changes that depend on it: Vulkan: Move SPIR-V set up to link job 10f54902e816fa7e4cf314384e00590e2b9bfa1d. Vulkan: Move default uniform init to link job d8cd4dcdc9c55c88f030f7fca41357e99e600ed2. Bug: angleproject:8297 Change-Id: I9a258460e7bcaeac214be5e63c16c20681e0bcde Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4789843 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Vivian Pao 9f48f931 2023-08-16T06:38:15 Revert "Tightly pack LinkedUniform by using int16_t" This reverts commit 152cf62b38874238095a91307e4ea9bcdedf8f46. Reason for revert: Suspect cause of failure in for several Linux MSan Tests, e.g. https://ci.chromium.org/ui/p/chromium/builders/ci/Linux%20MSan%20Tests/42403/overview https://ci.chromium.org/ui/p/chromium/builders/ci/WebKit%20Linux%20MSAN/22174/overview https://ci.chromium.org/ui/p/chromium/builders/ci/Linux%20MSan%20Tests/42403/overview Original change's description: > Tightly pack LinkedUniform by using int16_t > > There is a check of vector size when we link uniforms and the maximum > vector size is 4096 due to we clamp the maxUniformBlockSize to 64KB. In > reality, if we exceeds this number, program link will take really long > time and then hit failure. So there is no real need to keep all the > variables in 32 bit integer. This CL changes to 16 bit integer. Further, > sh::BlockMemberInfo and ActiveVariable data members are embeded into > LinkedUniform struct as well so that the unused variables can be removed > and data can be tightly packed. This also makes LinkedUniform easier to > maintain as a simple struct with basic data types. With this change, > LinkedUniform size is reduced from 108 bytes down to 60 bytes, 48 bytes > reduction. Given some apps has 200-ish uniforms, this CL reduces 48 > bytes x 200 = ~9K memory just for uniforms per program (which goes > through hash compute and decompression and file reads). > > Bug: b/275102061 > Change-Id: I7fae20f5b75f3239305e2094a992e3040b8c8e4c > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4754133 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Charlie Lao <cclao@google.com> Bug: b/275102061 Change-Id: Id344e306307553731097f06edafc40bfeb73ff80 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4780494 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Charlie Lao 152cf62b 2023-08-15T13:43:12 Tightly pack LinkedUniform by using int16_t There is a check of vector size when we link uniforms and the maximum vector size is 4096 due to we clamp the maxUniformBlockSize to 64KB. In reality, if we exceeds this number, program link will take really long time and then hit failure. So there is no real need to keep all the variables in 32 bit integer. This CL changes to 16 bit integer. Further, sh::BlockMemberInfo and ActiveVariable data members are embeded into LinkedUniform struct as well so that the unused variables can be removed and data can be tightly packed. This also makes LinkedUniform easier to maintain as a simple struct with basic data types. With this change, LinkedUniform size is reduced from 108 bytes down to 60 bytes, 48 bytes reduction. Given some apps has 200-ish uniforms, this CL reduces 48 bytes x 200 = ~9K memory just for uniforms per program (which goes through hash compute and decompression and file reads). Bug: b/275102061 Change-Id: I7fae20f5b75f3239305e2094a992e3040b8c8e4c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4754133 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 10f54902 2023-08-09T17:21:20 Vulkan: Move SPIR-V set up to link job Bug: angleproject:8297 Change-Id: I2c7eb0281d181560c8fa3ace007b1e547b6cf18e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4764619 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi 424f43e4 2023-08-11T17:07:16 Prevent shaders from recompiling while a link job is in progress This will prevent a guarantee that link jobs can take further advantage of. In particular, a good chunk of the link job is done serially and under the share group lock due to this recompile-while-link issue. After this change, that is no longer a problem, and most of the link can be made lockless/parallelized. Bug: angleproject:8297 Change-Id: Ic41ac62fb8c40131a69cd90fa9430584964677fa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4776338 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 6092e0b7 2023-08-10T00:00:00 D3D11: Ensure that clip depth mode is synced Syncing clip depth mode driver uniform should not depend on a viewport state. Bug: angleproject:6554 Change-Id: I6ff2549a88fe3795eef20acfc48d0e945f19c4e0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4775599 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Steven Noonan f395f34b 2023-08-03T13:58:43 features: frontload feature overrides This allows us to have features that depend on the state of other features more reliably. For example, let's say you have two features: ANGLE_FEATURE_CONDITION(&mFeatures, allowX, (benefitsFromX || isSpecificHardware) && !isBadHardware); ANGLE_FEATURE_CONDITION(&mFeatures, supportsX, hardware.featureXSupported && mFeatures.allowX.enabled); Before this change, if you overrode allowX, the override would be applied too late for the supportsX test. This also helps with disabling dependent features via overrides. For example, if you disable "supportsRenderpass2", it will also disable features depending on it, such as "supportsDepthStencilResolve" and "supportsFragmentShadingRate". By frontloading the feature overrides, we can have cross-dependencies between "feature supported on this platform" and "allow this feature by policy". Bug: angleproject:8291 Change-Id: Id6da2c89428fa896d677fe8d5a41369277a21b31 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4749524 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Steven Noonan <steven@uplinklabs.net> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi df76f5b1 2023-08-08T15:13:54 Respect KHR_parallel_shader_compile for program link Parellel shader compilation was using the single-threaded vs multi-threaded pool appropriately, while program link was always being multi-threaded. This change makes sure the program link tasks uses the same pool as shader compilation per KHR_parallel_shader_compile. Bug: angleproject:8297 Change-Id: I0508617678a6e875fc0719a2d447cf1a9c5ca40f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4762086 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao eff12c1e 2023-08-03T12:10:05 Move name and mappedName out of LinkedUniform struct These are std::string objects. This CL moves these two data out of LinkedUniform and into ProgramExecutable class, side by side with mUniforms. With these two data moved out, LinkedUniform is now a simple struct with basic data types, and I can memcpy entire vector of uniforms. Bug: b/275102061 Change-Id: I9ae13e7daca85f8e5f3662a4718f190bebb5f5d2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4750442 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 9c588180 2023-08-02T16:39:44 Change LinkedUniform::arraySizes from std::vector to unsigned int We always flatten multiple dimensional arrays in the uniform to a one dimensional array, so the arraySizes can be simplified to unsigned int instead of a vector. With this, we can now move the arraySize into the simple mFixedSizeData struct and the normal memcpy will cover the load/save. Bug: b/275102061 Change-Id: I24c026f783b755f7aa691a5db5746b6309a21227 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4735275 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao ee019f58 2023-08-01T17:03:24 Group fixed sized data of LinkedUniform into a struct Most of gl::LinkedUniform struct is a basic types and can be simply initialized with memcpy. This CL groups these together and encapsulate them with get APIs. The load/save is now a single memcpy for the entire fixed size data structure of basic types. Bug: b/275102061 Change-Id: I49120c06ec941c783790ac0ecb0ee314a4234b26 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4740298 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Alexey Knyazev 335c6b86 2023-08-02T00:00:00 D3D11: Do not specialize HLSL for multisampled rendering Pass the required state as a driver uniform instead of triggering fragment shader recompilation at draw calls. Bug: angleproject:8097 Bug: angleproject:8131 Fixed: chromium:1468993 Change-Id: I15825c0522b29d48eb2c3b341ba96f139ef26460 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4742579 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Steven Noonan 613eefa3 2023-06-23T03:28:14 D3D11: fix invalidation of depth/stencil attachments This caused a crash when invalidating the depth/stencil attachments of the default framebuffer. But for non-default framebuffers, discarding depth/stencil just did nothing because "rtv.valid()" would be false. Bug: angleproject:8228 Change-Id: Ic22a29f521256af0ed4fc9c203cd6d750fcc00e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4639494 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org> Auto-Submit: Steven Noonan <steven@uplinklabs.net>
Shahbaz Youssefi 52fe3116 2023-07-17T16:20:54 Vulkan: Deduplicate share group's context set tracking Bug: angleproject:8224 Change-Id: I7a59a37229682fb91ff777f31e02e05d7ab2b80f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4690345 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Saifuddin Hitawala a64537f9 2023-07-14T17:06:37 Angle: Copy multiplanar d3d11 texture for readPixels This change performs a copy to an intermediate texture for multiplanar d3d11 textures before reading from the source texture. This is needed as we cannot read a plane directly from a multiplanar d3d11 texture. It also passes the correct format for the plane for multiplanar formats when initializing the texture instead of getting the format using the internal format. We also add a unittest performing glReadPixels for NV12/P010/P016 formats. Bug: angleproject:7998, chromium:1463924 Change-Id: I9a1708f5a846ace28ac3b6593ea80f1863348333 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4688118 Commit-Queue: Vasiliy Telezhnikov <vasilyt@chromium.org> Auto-Submit: Saifuddin Hitawala <hitawala@chromium.org> Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 9f9284b7 2023-07-17T15:41:27 Move ShareGroup to its own files Bug: angleproject:8224 Change-Id: Id6d272018bb5ee8c3e35488f641efa4d99fa836d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4690003 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 927410a8 2023-07-13T15:02:58 Prevent accidental misuse of ANGLE_ENABLED ... by removing it altogether. This macro was only available when features.h was included. If that header was not included, the preprocessor would automatically consider it 0, which has the opposite effect from what was desired. Bug: angleproject:8256 Change-Id: Ia141573c0c8b44eef1388f4c3ec73ef770cd2854 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4685226 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Oliver Wolff 6473008c 2018-08-22T13:12:07 winrt: Fix initialization of zero-sized window The clientRect might be empty when creating a window of zero size. The side effect of a division by zero is that matrix transformation fails and hence the swapchain gets into an invalid state. See: https://code.qt.io/cgit/qt/qtbase.git/tree/src/angle/patches/0005-ANGLE-Fix-initialization-of-zero-sized-window.patch?h=5.15 Signed-off-by: L. E. Segovia <amy@amyspark.me> Bug: None Change-Id: Idbaed72deadb7b87052ac27e194a40d1810e6f7a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4661674 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 9b63700b 2023-07-11T10:25:40 Translator: Reorganize files This change makes the translator files more organized by: - Grouping files that are specific to a certain output under their own directory, - Moving transformations under tree_ops - Removing Direct from metal translation now that that SPIR-V Cross path is removed Bug: angleproject:6394 Change-Id: Iaf5bb8d5604b84748dece029821b1f77b2813967 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4678780 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Oliver Wolff 5922b83b 2018-08-22T13:01:10 D3D11: Fix Windows Store D3D Trim and Level 9 requirements Due to additional validation not covered in previous patches, the Windows Store certification compatibility had regressed. These changes ensure that the required D3D behaviors are met. See: https://code.qt.io/cgit/qt/qtbase.git/tree/src/angle/patches/0003-ANGLE-Fix-Windows-Store-D3D-Trim-and-Level-9-require.patch?h=5.15 Co-authored-by: L. E. Segovia <amy@amyspark.me> Signed-off-by: L. E. Segovia <amy@amyspark.me> Bug: None Change-Id: If8bc2f8cd4b2f84e1d92a1627951da2537212125 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4661673 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev b57d5638 2023-06-29T00:00:00 Reland "Cleanup multiview support" This is a reland of commit 9a7c0b88ba68e328d3f5f7991a6df0ab5de92311 Original change's description: > Cleanup multiview support > > * Removed remaining mentions of ANGLE_multiview > > * Removed AST transformations used only in > the side-by-side multiview implementation > > * Changed the type of the internal ViewID_OVR > variable to use the dedicated qualifier > > * Removed side-by-side multiview support > from the D3D11 renderer > > * Removed an unused helper for side-by-side > multiview support from the OpenGL renderer > > * Removed obsoleted test suppressions Fixed: angleproject:3341 Change-Id: I3ce9304c79c0873462c73e8cf02b85f7a1aaf874 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4669604 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi fede75ff 2023-07-06T11:38:35 Fix multi-draw's gl_DrawID in non-multi-draw draws The uniform value for gl_DrawID was never reset, so if a program was first used with multi-draw and then without it, gl_DrawID would not contain zero. Test credit info-tibo@orange.fr Bug: angleproject:8245 Change-Id: I73a613ab2858cde4633fadf6a1a523e462167eb0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4662137 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Steven Noonan <steven@uplinklabs.net> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi f0deadab 2023-07-06T15:19:03 Revert "Cleanup multiview support" This reverts commit 9a7c0b88ba68e328d3f5f7991a6df0ab5de92311. Reason for revert: Suspected cause of crash on Canary Original change's description: > Cleanup multiview support > > * Removed remaining mentions of ANGLE_multiview > > * Removed AST transformations used only in > the side-by-side multiview implementation > > * Changed the type of the internal ViewID_OVR > variable to use the dedicated qualifier > > * Removed side-by-side multiview support > from the D3D11 renderer > > * Removed an unused helper for side-by-side > multiview support from the OpenGL renderer > > * Removed obsoleted test suppressions > > Fixed: angleproject:3341 > Change-Id: I5e0706cbf26ea820b51400124ddbf2624b738f17 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4660046 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Bug: chromium:1462504 Bug: chromium:1462505 Bug: chromium:1462506 Bug: chromium:1462478 Bug: chromium:1462531 Change-Id: Ie0e76b1c6823db19f68bb67fdfc8abc00cc62f88 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4666209 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Alexey Knyazev 9a7c0b88 2023-06-29T00:00:00 Cleanup multiview support * Removed remaining mentions of ANGLE_multiview * Removed AST transformations used only in the side-by-side multiview implementation * Changed the type of the internal ViewID_OVR variable to use the dedicated qualifier * Removed side-by-side multiview support from the D3D11 renderer * Removed an unused helper for side-by-side multiview support from the OpenGL renderer * Removed obsoleted test suppressions Fixed: angleproject:3341 Change-Id: I5e0706cbf26ea820b51400124ddbf2624b738f17 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4660046 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 20cc4a9b 2023-06-26T00:00:00 D3D11: Fix non-trivial blits for snorm buffers Bug: angleproject:8048 Change-Id: Ifec7ea71e0ab88f545ae088b0faae4b95512a207 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4654315 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi 5f581f87 2023-06-27T20:38:03 Pass dirty bits by value Split CL from follow up change where the dirty bits need to be passed by value as they are calculated from two sets. Many cached dirty bits are turned to constexpr as a result. Bug: angleproject:8224 Change-Id: Ibdb3090d6ee93788e1502b72bce55f4677937c58 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4650074 Reviewed-by: Roman Lavrov <romanl@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Steven Noonan 113f847b 2023-06-26T12:07:52 centralize basic OS/platform detection functions We had multiple different places that defined these, and with varying naming schemes. Centralize them to be defined in platform_helpers.h. Also renaming the IsApple(uint32_t) functions to IsAppleGPU(uint32_t) to avoid ambiguous meaning: "IsApple" should mean "is Apple-vended OS" while "IsAppleGPU" should mean "is Apple GPU vendor ID". Bug: angleproject:8229 Change-Id: If4e3fc5ac1b5b8ad416663950a1b2ee912ccad99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4647291 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Steven Noonan <steven@uplinklabs.net> Auto-Submit: Steven Noonan <steven@uplinklabs.net> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 2e209516 2023-06-26T11:58:50 Move state dirty bits definitions out of the class This is in preparation for a follow up change that splits the state class. Bug: angleproject:8224 Change-Id: Ic9b253583e40fcc93ff37605b6b6e1deb55a6e55 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4631843 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>