|
e2afdd3c
|
2024-08-29T00:00:00
|
|
Metal: Fix depth/stencil FBO attachments validation
Simplified and fixed depth/stencil attachments
validation to match Metal behavior;
added a new error message.
Updated allowSeparateDepthStencilBuffers feature
condition to enable it on Apple silicon Macs.
Fixed: angleproject:362901599
Change-Id: Ib60020f157976240ebfd652254d63380341cddbd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5823534
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
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a89ca6c8
|
2024-07-30T17:14:50
|
|
Metal: Fully implement unresolve step for MSRTT.
This CL also uses memoryless for implicit MS textures in
EXT_multisampled_render_to_texture render passes.
Bug: angleproject:42261786
Change-Id: Ic20450574c4c670d05ca846587ced05488012270
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5746181
Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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18797bf2
|
2024-03-28T00:00:00
|
|
Metal: Handle incompatible attachments
Metal runtime fails if the attachment pixel
formats are not compatible with the program
outputs or if the corresponding render pass
and pipeline pixel formats do not match.
Added Metal-specific state tracking and forced
draw framebuffer syncronization for such cases.
Cleaned up and reduced Framebuffer::setAttachmentImpl.
Fixed: angleproject:5233
Change-Id: I4ee01889debe0e3cce54635e6cba62dbfdc02722
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5377813
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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e3054599
|
2023-09-04T23:20:19
|
|
Metal: Don't use implicit MSAA for render buffers.
This CL removes the usage of implicit MSAA from render buffers.
Implicit MSAA added an extra single-sampled texture & resolve step when
clients render to a multisampled render buffer. It is as if
EXT_multisampled_render_to_texture extension is always used even though
users might not request for it. Not to mention this extension's
implementation is incomplete.
Furthermore, it is hidden from users. Thus
the only way for them to use the render buffer after rendering
(presentting to screen, sampling the pixels, etc) is manually resolving
the render buffer with glBlitFramebuffer. This results in another
redudant texture copy operation.
This CL also removes no-longer used function
FrameBufferMtl::getReadableViewForRenderTarget()
Bug: angleproject:8301
Change-Id: I63053b9e1d1a5cf47a023291b8fcb31d3636d3ff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4840154
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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bf5a007a
|
2022-06-16T14:21:08
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|
Metal: Ensure render pass has at least one valid render target.
Extend MTLRenderPipelineDescriptor validation to ensure that there is at
least one valid render target set for the the render pipeline. This is
required for certain families of metal devices to avoid a validation
failure inside the metal framework. Moving the failure here will cause
the app using ANGLE to return a GL error instead of crashing the
process.
Bug: angleproject:7436
Change-Id: I594d92492a22a61a720dbe7021843c8460b389b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4109310
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
|
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79aa846e
|
2022-08-17T13:40:33
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|
Reland "Not recreate Framebuffer for eglMakeCurrent() call"
This is a reland of commit bf9c815263455403e587a9d2b0fdb9fb8e964208
Original change's description:
> Not recreate Framebuffer for eglMakeCurrent() call
>
> Right now, in eglMakeCurrent() call, ANGLE always release the
> default framebuffer object associated to the current context,
> and create a new default framebuffer object for the new current
> context. It impacts chrome performance, since chrome call
> eglMakeCurrent() a lot. With this CL, the default framebuffer
> will be created with gl::Context. When the surface is changed
> by eglMakeCurrent() call, ANGLE will detach the previous surface
> from the associated framebuffer, and attach the new surface to
> the next current context's default framebuffer.
>
> Bug: chromium:1336126
> Change-Id: Iaa747669250ae250245db383a716b4634df59ea4
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751
> Commit-Queue: Peng Huang <penghuang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: chromium:1336126
Change-Id: Iade19004a4335ac7bc6ca176a3c14d34afff8c9e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3877405
Auto-Submit: Peng Huang <penghuang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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02e8497f
|
2022-09-07T01:12:31
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Revert "Not recreate Framebuffer for eglMakeCurrent() call"
This reverts commit bf9c815263455403e587a9d2b0fdb9fb8e964208.
Reason for revert: compile errors
https://ci.chromium.org/ui/p/chromium/builders/try/linux-chromeos-rel/1303510/overview
Original change's description:
> Not recreate Framebuffer for eglMakeCurrent() call
>
> Right now, in eglMakeCurrent() call, ANGLE always release the
> default framebuffer object associated to the current context,
> and create a new default framebuffer object for the new current
> context. It impacts chrome performance, since chrome call
> eglMakeCurrent() a lot. With this CL, the default framebuffer
> will be created with gl::Context. When the surface is changed
> by eglMakeCurrent() call, ANGLE will detach the previous surface
> from the associated framebuffer, and attach the new surface to
> the next current context's default framebuffer.
>
> Bug: chromium:1336126
> Change-Id: Iaa747669250ae250245db383a716b4634df59ea4
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751
> Commit-Queue: Peng Huang <penghuang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: chromium:1336126
Change-Id: I7c07f62236f57523b29c536c04f9a9de79da2f4b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3877404
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Auto-Submit: Peng Huang <penghuang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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bf9c8152
|
2022-08-17T13:40:33
|
|
Not recreate Framebuffer for eglMakeCurrent() call
Right now, in eglMakeCurrent() call, ANGLE always release the
default framebuffer object associated to the current context,
and create a new default framebuffer object for the new current
context. It impacts chrome performance, since chrome call
eglMakeCurrent() a lot. With this CL, the default framebuffer
will be created with gl::Context. When the surface is changed
by eglMakeCurrent() call, ANGLE will detach the previous surface
from the associated framebuffer, and attach the new surface to
the next current context's default framebuffer.
Bug: chromium:1336126
Change-Id: Iaa747669250ae250245db383a716b4634df59ea4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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94320a83
|
2022-05-27T17:41:29
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Metal: Validate total bits used in color attachments
Metal has 2 limits for color attachments. 1 the number of
attachments supported. 2 the total number of bits it can
write per pixel. So for example Apple4 through Apple8 GPUs
can have 8 attachments but only 512bits of output. That
means you can attach 8 RGBA8 textures (256bits), but you
can't attach 8 RGBA32UI textures (1024bits).
If there are too many bits then return
FRAMEBUFFER_UNSUPPORTED from checkFramebufferStatus
and INVALID_FRAMEBUFFER_OPERATION from draws
Bug: angleproject:7280
Change-Id: I935aebad4d57664f59a60be20a927d6b69afb4ff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3674322
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
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8a0351a5
|
2022-05-26T14:29:21
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Metal:Dynamically choose max draw buffers.
The code was hard coded to 4 which is lower than OpenGL's 8.
This implementation keeps a hard coded array of size 8 in
rx::mtl::RenderPassDesc and rx::mtl::RenderPipelineOutputDesc
but only uses up to the display's limit.
Bug: angleproject:7280
Bug: angleproject:5730
Change-Id: Idd7e64dc47697882b44540804159566158e1e924
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3671695
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
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3f800e5c
|
2022-04-18T18:36:03
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Metal:Clear Backbuffer when Robust Resource Init enabled
In trying to optimize readPixels
(see: https://chromium-review.googlesource.com/c/angle/angle/+/3584423)
the test RobustResourceInitTest.SurfaceInitialized was failing.
Digging into it it turns out that backbuffer surfaces were not being
cleared.
WindowSurfaceMtl was losing initialization requests due to back-to-back
calls to ensureCurrentDrawableObtained. Refactor surface preparation and
track initialized state separately.
Bug: angleproject:7117
Change-Id: Ic7eac9e77c4412c55340039a21be63e39b2abc0c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3590971
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
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812d5fff
|
2022-01-31T17:32:47
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Metal: End the current render pass at glInvalidateFramebuffer.
Prior to this, glInvalidateFramebuffer calls were discarding the
effects of draw calls made afterward, in the same render pass.
Add StateChangeTestWebGL2.InvalidateThenDrawFBO reproducing the basic
problem reported, and document the variations attempted. Minimal code
was changed to fix this issue because other changes hypothesized as
necessary weren't testable.
Drive-by cleanup of FragDepthTest, after which StateChangeTestWebGL2
was patterned.
Bug: angleproject:6923
Change-Id: If79805dbf62fae76b7b9147940b5d9d301142baa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3426828
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Gregg Tavares <gman@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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d33a2222
|
2021-04-26T16:56:15
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Upstream Apple's direct-to-Metal backend: compile libANGLE.
This change is meant to merge the metal backend changes from Apple's
direct-to-Metal backend. Taken from Kyle Piddington's CL:
https://chromium-review.googlesource.com/c/angle/angle/+/2857366/
The goal of this CL is to merge the metal backend code in a state
that compiles, but not to switch the Metal backend over to using
the direct-to-metal backend yet.
Bug: angleproject:5505
Bug: angleproject:6127
Change-Id: If6783e06e0086b3a1dd25c6f53caca5cfc96cb86
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2950067
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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bccb0d56
|
2021-05-11T13:53:05
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Add messages for framebuffer completeness errors.
This also creates a common code path for all framebuffer
completeness errors (FramebufferStatus::Incomplete) which
helps for adding a debug breakpoint.
Bug: angleproject:5949
Change-Id: Ib102dbf86e020777e56c6dc6b78dda8ebdba2127
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2888110
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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9ff063e9
|
2020-10-25T03:08:25
|
|
Metal: fix max varyings, copyImage between mips, depth fmt
- GLSLTest_ES3.MaxVaryingWithFeedbackAndGLline failed before because
gl_Position takes up one slot from max varyings on Metal back-end.
FIXED
- Previously, copyImage() between mips of the same texture would fail.
Due to the read RenderTargetMtl is released before the copy happens.
FIXED
- GL_DEPTH_COMPONENT24 texture data upload didn't work due to the source
32 bit depth data wasn't handled properly. FIXED
- D24S8 format will be disabled on AMD for now, it will be converted to
D32S8 instead.
Bug: angleproject:2634
Bug: angleproject:5235
Bug: angleproject:5242
Change-Id: Ie7082f0545c0885ce5ec72df8a7ec4ee5d5de4b1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494525
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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80d4901a
|
2020-09-26T19:22:00
|
|
Metal: Support integer textures.
Bug: angleproject:2634
Bug: angleproject:5154
Change-Id: Iffea26fe2c683557b4fa7c13fddf3523294b47d4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433329
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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bdecaf33
|
2020-08-04T20:16:27
|
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Metal: Implement PBO.
Bug: angleproject:2634
Change-Id: I77f085227298bf46361825d1886e04830dc9987a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336558
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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4f247baf
|
2020-08-23T22:58:56
|
|
Metal: Implement EXT_draw_buffers & ANGLE_framebuffer_blit
Bug: angleproject:2634
Change-Id: I769ca7e113e660870e9b31dafb706c313db8ac24
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332146
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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81370214
|
2020-07-29T12:54:02
|
|
Pass the Command when sync'ing dirty objects
A new enum is being created that contains command types, which are then
passed to each dirty object when they are synced. This allows the
syncState() methods to perform special handling for each command type.
This change is in preparation for optimizing resolving multisample
images with glBlit, since the render pass needs to be updated before
it's ended.
Bug: angleproject:4753
Change-Id: I77701f79418d35cff689e864c8a8b47b6fca0255
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2327335
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9277ee74
|
2020-07-06T12:40:58
|
|
Metal: Implement MSAA default framebuffer.
GL_SAMPLE_COVERAGE_VALUE is implemented by inserting gl_SampleMask
writing logic to fragment shader.
New test added: MultisampleTest.ContentPresevedAfterInterruption.
- Skip on D3D11 (Bug: angleproject:4609)
Bug: angleproject:2634
Change-Id: Ib44daf0baccc36ea320596d81713156047da059c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2281783
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d4874cb3
|
2020-06-25T10:49:32
|
|
Reformat Framebuffer::readPixels
Reformat Framebuffer::readPixels and its overriding methods
to the following method signature
angle::Result readPixels(const Context *context,
const Rectangle &area,
GLenum format,
GLenum type,
const PixelPackState &pack,
Buffer *packBuffer
void *pixels);
This will allow capture replay tool to use its own PixelPackState
to read pixels from framebuffer without having to set the global states
Bug: angleproject:4787
Change-Id: Idc64179d8e8f6b5163ef0747f239cd5172a2491b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2267417
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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1033d55d
|
2020-04-07T14:01:24
|
|
Pass binding enum to Framebuffer::syncState.
Will allow us to determine if we're clearing the read or draw FBO. Then
we can stash clears for the draw FBO only and issue them immediately
for the read FBO in the Vulkan back-end.
Bug: angleproject:4517
Change-Id: Ifc043317d6156a75749b13f9d2c44a17e14ee378
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2139997
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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c916fe8a
|
2020-04-02T16:57:49
|
|
Don't call syncState inside FBO queries.
This prevents a syncState ordering issue that was confusing FBO sync
when robust resource init is enabled. Also cleans up some redundant
format processing for the half float extensions.
Bug: angleproject:4517
Change-Id: Ieb13fc5203cf824a3e8affda96ea5cbbd89d78ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134411
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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05af7590
|
2019-11-20T01:04:00
|
|
Metal: Fix FramebufferMtl's read-after-delete
Due to late verification, ContextMtl might call onFinishedDrawingToFrameBuffer()
on a deleted framebuffer object inside syncState()
Fix:
- Switch to call onStartedDrawingToFrameBuffer() on new FBO instead of
calling onFinishedDrawingToFrameBuffer() on old (and possibly deleted)
FBO.
- Also discard framebuffer only takes effect per render pass. The
discard flag will be reset when render pass starts.
Bug: angleproject:4144
Change-Id: I7c6c96862892f1c241ce4af3b61862fa4b710a94
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1924101
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
405d4cf3
|
2019-11-09T02:28:49
|
|
Metal: multiple bug fixes
- ContextMtl: triangle fan draws should call setupDraw() with original
parameters. Not the modified parameters.
- SurfaceMtl: should initialize metal layer's drawableSize after layer's
creation.
- TextureMtl & FrameBufferMtl: Fix texture copySubImage CPU path
incorrectly copied unflipped area.
- mtl_render_utils: Fix wrong variable name used for trifan compute
pipeline cache table.
- mtl_resources: Fix texture & buffer memory leaks due to missing
ANGLE_MTL_AUTORELEASE.
- mtl_utils: Fix viewport flipping error due to arithmetic between
unsigned & signed values.
These bugs were discovered during dEQP tests running.
Bug: angleproject:2634
Change-Id: Ie01380910ab68a2b876718d9dac0b5b4c41b607c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1906608
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
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fe26bae4
|
2019-10-29T18:38:53
|
|
Metal backend implementation pt 2
This is without Metal specific shader translator implemented yet.
Bug: angleproject:2634
Change-Id: I95d589442251c9ba111bd05a2dc379a36739046c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1855069
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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d200a77a
|
2019-10-10T00:44:01
|
|
Metal backend skeleton implementation.
Bug: angleproject:2634
Change-Id: I34be82f4a80a6851fecb53a51e069b134d82613a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1849079
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|