src/libANGLE/renderer/vulkan/vk_renderer.h


Log

Author Commit Date CI Message
Steven Noonan 3226a3df 2024-12-13T14:06:55 Reland: vulkan: add EGL_ANGLE_platform_angle_vulkan_device_uuid Implement the ability to select a specific device and driver combination through a few new selection criteria: VkPhysicalDeviceIDProperties::deviceUUID VkPhysicalDeviceIDProperties::driverUUID VkPhysicalDeviceDriverProperties::driverID Earlier version had problems due to a test build issue. Per syoussefi@, going to rework the test into a separate CL so that we get the core change merged. Bug: angleproject:351866412 Change-Id: I0a3f4f1a2154a06bf6286a037c9ad4834ef4dda2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6165286 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Steven Noonan <steven@uplinklabs.net>
Yuly Novikov 3b092269 2025-01-09T08:54:00 Revert "vulkan: add EGL_ANGLE_platform_angle_vulkan_device_uuid" This reverts commit 96abb2c3d9e296ae12e50e0026bf5d3a7b925e7e. Reason for revert: breaks rolling into Chromium https://chromium-review.googlesource.com/c/chromium/src/+/6158098 Original change's description: > vulkan: add EGL_ANGLE_platform_angle_vulkan_device_uuid > > Implement the ability to select a specific device and driver combination > through a few new selection criteria: > > VkPhysicalDeviceIDProperties::deviceUUID > VkPhysicalDeviceIDProperties::driverUUID > VkPhysicalDeviceDriverProperties::driverID > > Bug: angleproject:351866412 > Change-Id: Ia6716aaed658d2563612d8b5d81287df97b57462 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5686557 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Auto-Submit: Steven Noonan <steven@uplinklabs.net> > Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:351866412 Change-Id: Ic7cf9dcf6a950556cc44f5920498db429c866340 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6164164 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Steven Noonan 96abb2c3 2024-12-13T14:06:55 vulkan: add EGL_ANGLE_platform_angle_vulkan_device_uuid Implement the ability to select a specific device and driver combination through a few new selection criteria: VkPhysicalDeviceIDProperties::deviceUUID VkPhysicalDeviceIDProperties::driverUUID VkPhysicalDeviceDriverProperties::driverID Bug: angleproject:351866412 Change-Id: Ia6716aaed658d2563612d8b5d81287df97b57462 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5686557 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Steven Noonan <steven@uplinklabs.net> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 9c67a505 2024-12-11T14:29:59 Vulkan: Rename CommandProcessor.* to CommandQueue.* Bug: angleproject:42262955 Change-Id: I5585309479d8c66e9ddfa41e12a757381ebb80bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6089885 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com>
Shahbaz Youssefi c75bd915 2024-12-10T23:01:44 Vulkan: Remove asyncCommandQueue It's been years and it never showed an advantage. In the meantime, performance without this feature seems close to native drivers (i.e. the feature has lost its appeal) and it's frequently a source of complication and bugs. Bug: angleproject:42262955 Bug: angleproject:42265241 Bug: angleproject:42265934 Bug: angleproject:42265368 Bug: angleproject:42265738 Bug: angleproject:42266015 Bug: angleproject:377503738 Bug: angleproject:42265678 Bug: angleproject:173004081 Change-Id: Id8d7588fdbc397c28c1dd18aafa1f64cbe77806f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6084760 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuxiang Qian 95756ae2 2024-12-04T15:47:19 Expose VK_EXT_image_compression_control_swapchain To implement EGL_EXT_surface_compression, VK_EXT_image_compression_control_swapchain should be exposed. With this extension, we can put VkImageCompressionControlEXT to the pNext of VkSwapchainCreateInfoKHR Bug: angleproject:375496226 Change-Id: I3f62040be3ba3e5cc051164cb9ace1934e61dead Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6073353 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Igor Nazarov 09578c42 2024-11-27T19:39:09 Vulkan: Cleanup CommandPoolAccess implementation This is a follow up for: Add a new mutex in CommandQueue to protect Vulkan Command Pool crrev.com/c/angle/angle/+/6020895 Change simplifies `CommandPoolAccess` implementation as well as removes source of bugs when need to know/remember what method from `CommandPoolAccess` to use in order to collect/destroy the primary command buffer. Additionally, `CommandBatch` converted into a class to avoid invalid use. The "retire" word replaced with "release" in methods such as `releaseFinishedCommands()`. Bug: b/362604439 Change-Id: Iaa72c55458604e5ea8ea5a402e437129a5c9180a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6056019 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Igor Nazarov 739bcef0 2024-12-03T17:58:34 Vulkan: Rework finishOneCommandBatchAndCleanup This is a follow up for: Vulkan: Fix finishOneCommandBatchAndCleanupImplLocked crrev.com/c/angle/angle/+/6055419 The original `finishOneCommandBatchAndCleanup()` was not optimal in a sense that it is always finish a batch, when cleaning existing garbage may be sufficient. Also, because there was no feedback from the `cleanupGarbage()`, this method may just end up finishing one batch without cleaning any garbage, causing clients to "think" that there is no more garbage to clean. Additionally, `cleanupGarbage()` was called under the `CommendQueue::mMutex` lock, causing uncessary blocking. This change replaces this method with new `cleanupSomeGarbage()`. It solves all problems of the original method described above. It no longer has the `retireFinishedCommandsLocked()` call, because it is not necessary in scenarios where `cleanupSomeGarbage()` is used. In order to implement the new method, output feedback parameter was added to the `cleanupGarbage()` as well as to all methods that it uses. Bug: b/280304441 Change-Id: I7078899838609a0c3e5edbc4f507c2fe4364380a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6063126 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Igor Nazarov 104d4e4a 2024-11-15T20:44:39 Vulkan: Improve usage of ErasePipelineCacheVkChunks method `ErasePipelineCacheVkChunks()` is now also used to erase any possibly trailing chunks from the current slot. This is done to free blob cache memory and to avoid parsing these chunks in the future and generating false-positive "chunk header corrupted" errors. Normally, new pipeline data is always larger than already saved, but in case of Vulkan driver update existing data may be ignored, so the cache data will be generated from scratch. This change will help erase old data from the blob cache. Bug: angleproject:42263322 Change-Id: I021abce40c4255b443babed87ed82b273d526ec0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5854708 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 7adbb3e8 2024-11-26T17:06:07 Vulkan: Remove explicit destroy calls Since now SharedPtr will automatically call destroy(device) when last reference goes away, there is no need for explicitly calling destroy(device) any more. Bug: angleproject:372268711 Change-Id: I208b17cf7e090babd51d6f337c20fdfd74c75b6b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6052886 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Robic Sun f51170b3 2024-11-21T16:30:40 Enable GL_KHR_texture_compression_astc_hdr Vulkan supports GL_KHR_texture_compression_astc_hdr, so this extension can be enabled in Angle. Bug: angleproject:379186304 Change-Id: I438a120c3f884a7eefcd883ad71abf68f81cb473 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6038457 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 6c1021ec 2024-11-22T16:48:45 Vulkan: Switch DescriptorSetLayout to use AtomicSharedPtr SharedPtr has better semantics and safer to use. This CL removes direct exposure of RefCounted object and also allows me to delete BindingPointer class in later CL. Bug: angleproject:372268711 Change-Id: I08a0dff3efcf794be843a4a548b9f2609bb9a5e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6044328 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Yuxin Hu 2e25ea1e 2024-11-13T13:59:51 Add a new mutex in CommandQueue to protect Vulkan Command Pool Before this change, the CommandQueue::mMutex protects both: 1. Members of CommandQueue class, e.g. mInFlightCommands. 2. Operations on the same command pool and command buffers allocated from the same command pool. If one thread accesses resources 1, the other thread is doing operations in 2, they could be blocked by each other. For example, if thread 1 calls eglClientWaitSync() to check if certain commands finish execution (accessed resources in 1.), while thread 2 calls eglMakeCurrent() to flush commands (issue operations in 2.), thread 1 could be blocked by thread 2. This is against the egl spec where eglClientWaitSync() should return immediately when timeout passed to the call is 0. To fix the problem, this change creates a new class CommandPoolAccess that wraps operations in 2, and protects command pool and command buffer operations with a new mutex mCmdPoolMutex. With this new mutex, thread 1 and thread 2 would take different locks and not blocked by each other. Bug: b/362604439 Change-Id: Iccf0ae65809ccb0f593c5e318fde03e89e0c0fa3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6020895 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Neil Zhang 29855942 2024-11-06T16:01:28 Vulkan: Add stubs for expose VK_EXT_image_compression_control Bug: angleproject:352364583 Change-Id: Ia8292eee6620db6d0c4b0c6162de95583c1e416d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5998011 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi ba81145f 2024-11-08T15:45:44 Vulkan: Emulate coherent framebuffer fetch everywhere Many apps expect coherent framebuffer fetch to be available, and multiple downstream emulators end up forcing coherent framebuffer fetch enabled despite the hardware not being coherent. This change attempts to do a best-effort emulation of coherent framebuffer fetch by automatically inserting barriers before framebuffer fetch draws. While this doesn't correctly handle self-overlapping geometry, it works well enough in practice for the applications. As a result, framebuffer fetch is practically enabled everywhere after this change. Bug: angleproject:377923479 Change-Id: I3900a1de0f4db755b7e70871f57df3ea112073f9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6004336 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 08c1724f 2024-10-11T14:29:00 Vulkan: Support GL_ARM_shader_framebuffer_fetch_depth_stencil Bug: angleproject:352364582 Change-Id: I63fd78314fa7ebccbf366c252e309a9c0f09c8c1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5938150 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 65fcf9c4 2024-10-26T10:53:18 Vulkan: Remove redundant dependent feature checks Since [1], when a feature is overriden, the dependent features automatically take the override into account. Tests no longer need to account for dependent features, neither does the logic in the code. [1]:https://chromium-review.googlesource.com/c/angle/angle/+/4749524 Bug: angleproject:42266725 Change-Id: I5440aba4a89cffbe710e26ad7de4cfee783e9bdf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5967414 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 323187d9 2024-10-11T13:48:51 Vulkan: Fix color attachment limit with framebuffer fetch ANGLE incorreclty assumed that the input descriptor limit is at least as big as the color attachment limit. This is not true on Intel/windows where 8 color attachments are available but only 7 input descriptors. With this change, the color attachment limit is dropped to 7 in such a case so that framebuffer fetch can continue to be supported. Bug: angleproject:372873263 Change-Id: If836563b47399a23b293b74815f6bccb21aaf47c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5919759 Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi a1584f49 2024-10-11T21:17:32 Vulkan: Qualify framebuffer fetch with "Color" In preparation for depth/stencil framebuffer fetch, many framebuffer fetch symbols are affixed with Color to indicate that they pertain to color framebuffer fetch logic. Bug: angleproject:352364582 Change-Id: I86000ada5e6ef47387dec0b6a3fca589d816cdc2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5926593 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi 1608d0be 2024-10-10T16:53:15 Vulkan: Isolate framebuffer fetch no-RP-break optim from DR Prior to [1], changes to framebuffer fetch usage by shaders caused a render pass break. This was due to a limitation of render pass compatibility rules. It also caused other headache, such as needing to clear the render pass cache, recreating pipelines etc. [1]:https://chromium-review.googlesource.com/c/angle/angle/+/3697308 In [1] an important optimization was implemented for tiling GPUs where ANGLE permanently switched to framebuffer fetch mode on first encountering framebuffer fetch use. From that point on, ANGLE would always make every render pass framebuffer fetch compatible. In reality, the render pass break was unnecessary, which became apparent with dynamic rendering (for example that whether the render pass includes input attachments has no bearing on a pipeline that doesn't use input attachments at all). In [2], dynamic rendering kept the render pass break + permanent switch behavior for simplicity. [2]:https://chromium-review.googlesource.com/c/angle/angle/+/5637155 This change untangles the optimization done for legacy render passes from dynamic rendering, allowing dynamic rendering to start every render pass without framebuffer fetch and enable it later if a framebuffer fetch program is used. This is in preparation for supporting depth/stencil framebuffer fetch, where a perma-switch is troublesome (for example in combination with read-only depth/stencil feedback loops). Bug: angleproject:352364582 Change-Id: I31221cf22a28d58b9b2bf188e9c0b786cd0fe3d2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5923120 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi a6ec0bb9 2024-09-23T10:50:28 Vulkan: Fix recursion in ensurePipelineCacheInitialized() If the initial data was loaded from the blob cache, this function called getPipelineCacheSize() to initialize mPipelineCacheSizeAtLastSync. However, that function itself lead back to ensurePipelineCacheInitialized(), causing a recursion. This was previously undiscovered as the conditions that would lead to the global pipeline cache needing a lock were yet to materialize in the wild. Since the preferMonolithicPipelinesOverLibraries feature was made more widely enabled in [1] and consequently a race condition was fixed in [2], this recursion was discovered as a deadlock due to the mutex use. While this change avoids the recursion, it simultaneously optimizes the syncPipelineCacheVk() function by making sure the lock is taken once intstead of twice when retrieving the pipeline cache size and subsequently data. This also avoids a previously encountered race condition where the pipeline cache was modified in between the two queries and VK_INCOMPLETE was returned from the second call. [1]: https://chromium-review.googlesource.com/c/angle/angle/+/5870466 [2]: https://chromium-review.googlesource.com/c/angle/angle/+/5872715 Bug: angleproject:42265839 Change-Id: Ic682b3d20ec4411ba180b3bafb807fdde8166d5b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5883153 Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Steven Noonan <steven@uplinklabs.net> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com>
Igor Nazarov 8469debb 2024-09-04T20:04:10 Vulkan: Add dual slots in CompressAndStorePipelineCacheVk() Change fixes following problem: Currently, each call to `CompressAndStorePipelineCacheVk()` stores chunks in order, starting from 0. This overrides previously stored chunks. In case of app termination (kill) in the middle of this process, the entire cache data will be corrupted, since it will partially contain chunks from the new and old caches. Solution: In order to fix this problem, this change introduces `slotIndex` into the `chunkCacheHash` calculation. Slot index is managed by `vk::Renderer::getNextPipelineCacheBlobCacheSlotIndex()` method, which will alternate between 0 and 1 when "useDualPipelineBlobCacheSlots" feature is enabled, and always 0 otherwise. Additionally, chunk storing order is reversed: last chunk is stored first and the first (0 chunk) - last. This is done because 0 chunk is the first that is loaded in `GetAndDecompressPipelineCacheVk()` and used as indication that there is data in the cache. Writing it last, ensures that other chunks will be also available. When "useDualPipelineBlobCacheSlots" is enabled, each call to `CompressAndStorePipelineCacheVk()` will use slot index opposed to the slot that is stored in the cache, avoiding damaging existing data. After writing all chunks for a brief moment there may be 2 instances of the data. However, data for the previous slot will be immediately erased (by writing 1/0-sized blobs) starting from the 0 chunk. To control if erasing of old pipeline cache data will be erased by using 0-sized or 1-sized blobs blobs, added `useEmptyBlobsToEraseOldPipelineCacheFromBlobCache` feature. The `GetAndDecompressPipelineCacheVk()` function will iterate over each available slot index checking only 0 chunk until data is found. In case of the OpenCL API, features will always have following values: - "useDualPipelineBlobCacheSlots" -> false - "useEmptyBlobsToEraseOldPipelineCacheFromBlobCache" -> true Note: this solution requires 2X pipeline cache size space in the blob cache to work as expected, otherwise it will exacerbate other problem: When blob cache is full, but still allows to store the current pipeline cache data, storing next chunk may trigger eviction of already stored items. Depending on the blob cache implementation, eviction process may choose to evict chunks from the current pipeline cache data. As the result: blob cache will not contain all chunks. The above problem will be addressed in the follow up CL. Bug: angleproject:4722 Change-Id: I2920bc3d89263280cdfe0466446fca26415e2b25 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5756576 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Charlie Lao dbdc9551 2024-09-16T10:19:47 Vulkan: Let asyncCommandBufferReset control garbage cleanup So that people can toggle the flag to compare perf/power difference with async thread doing garbage clean up AND command buffer reset. This also renames feature flag asyncCommandBufferReset to asyncCommandBufferResetAndGarbageCleanup to reflect the implementation. Bug: b/255411748 Change-Id: Id459e6f4dc81ec76b6c0c2dba0db46041ea6ae8a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5867389 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Mohan Maiya f2eb8781 2024-09-14T16:16:53 Vulkan: Selectively enable emulateR32fImageAtomicExchange Only emulate R32F imageAtomicExchange if shaderImageFloat32Atomics feature is not supported Bug: angleproject:42264071 Change-Id: I305ab88bf3ac918eff5d8c399f0ed02ec8c60c2d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5860814 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 621bba6c 2024-09-04T09:58:09 Vulkan: Fix device entry points loaded as instance Bug: angleproject:359420106 Change-Id: I970ac7b924013a3c8ea5dd73f90bbe1649969753 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5836783 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Gowtham Tammana 79729f7c 2024-08-27T17:13:57 Reapply "Vulkan: Expose float control properties as angle features" This reverts commit 5a8eab96c6b7b99b8568feb902b8b85e2df7e19a. This relands the commit 027cbe1a071f41a09d596c4baa243a0abc3d1a86 with the below changes - add back needed suppressions that were removed erroneously ``` // https://anglebug.com/361600662 "VUID-RuntimeSpirv-OpEntryPoint-08743", "VUID-RuntimeSpirv-OpEntryPoint-07754", "VUID-RuntimeSpirv-maintenance4-06817", ``` Bug: angleproject:360031000 Change-Id: I74ed80b459466bdd8ae638ff875677b089aaa360 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5818733 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov 5a8eab96 2024-08-27T10:07:26 Revert "Vulkan: Expose float control properties as angle features" This reverts commit 027cbe1a071f41a09d596c4baa243a0abc3d1a86. Reason for revert: removes needed suppressions, breaking bots: https://ci.chromium.org/ui/p/angle/builders/ci/win-exp-test/569/overview https://ci.chromium.org/ui/p/angle/builders/ci/linux-exp-test/810/overview https://ci.chromium.org/ui/p/angle/builders/ci/android-arm64-exp-s22-test/1060/overview Original change's description: > Vulkan: Expose float control properties as angle features > > The different fp configuration that a vulkan backend supports are > exposed through `VkPhysicalDeviceFloatControlsProperties`. Expose these > as angle features that api's implementations can query. > > The autogen files are changes as reported by running `python3 > scripts/run_code_generation.py` script. > > Bug: angleproject:360031000 > Change-Id: I038cbf2c9e2b10916697994782ef73b35a1caf12 > Signed-off-by: Gowtham Tammana <g.tammana@samsung.com> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5798053 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Charlie Lao <cclao@google.com> Bug: angleproject:360031000 Change-Id: I88c0a083725320b5e1a8302a50f67d41cbf5c089 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5816829 Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Gowtham Tammana 027cbe1a 2024-08-13T17:27:27 Vulkan: Expose float control properties as angle features The different fp configuration that a vulkan backend supports are exposed through `VkPhysicalDeviceFloatControlsProperties`. Expose these as angle features that api's implementations can query. The autogen files are changes as reported by running `python3 scripts/run_code_generation.py` script. Bug: angleproject:360031000 Change-Id: I038cbf2c9e2b10916697994782ef73b35a1caf12 Signed-off-by: Gowtham Tammana <g.tammana@samsung.com> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5798053 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Gowtham Tammana 3f1c47bf 2024-08-13T15:06:40 Vulkan: Add VK_KHR_variable_pointers ext if available Add VK_KHR_variable_pointers exetensions to enabled extension if it is supported. This is needed when SPIR-V 1.4 is supported. Bug: angleproject:360031000 Change-Id: Ia93604ae308c9f304acb3bc39457811401a0ca7b Signed-off-by: Gowtham Tammana <g.tammana@samsung.com> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5789897 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Austin Annestrand <a.annestrand@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 7080b766 2024-08-16T11:31:39 Vulkan: Move LineLoopHelper from vk to rx namespace There is no line loop support in vulkan. LineLoopHelper is a utility function for backend, not a helper function for vulkan object. So it is better fit in rx namespace instead of vk namespace. This also helps my next CL where I am going to change initBufferForVertexConversion to take a ConversionBuffer instead of BufferHelper. LineLoopHelper uses initBufferForVertexConversion, which means I have to change LineLoopHelper to uses ConversionBuffer. This causes header inclusion problem that now vk namespace object end up have to include rx namespace header. This CL fixes this inclusion problem by moving it to the proper namespace. Bug: b/357622380 Change-Id: I6d6cf1aa926f726bb1b1ab1017bcab092eaf5d37 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5787502 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi f7620039 2024-07-10T10:21:11 Vulkan: Prepare syncval suppressions for dynamic rendering Removing mentions of vkCmdBeginRenderPass and such. Bug: angleproject:42267038 Change-Id: Ibba2c15249b154fb11b116ef75ee6f20e08e4d00 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5691343 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 7d461b21 2024-07-10T14:11:53 Revert "Vulkan: Use VK_KHR_dynamic_rendering[_local_read]" This reverts commit c379ff48043a47e444c388c45270db40d3172d50. Reason for revert: Regresses CPU perf and memory when _not_ using DR Original change's description: > Vulkan: Use VK_KHR_dynamic_rendering[_local_read] > > Bug: angleproject:42267038 > Change-Id: I1f4eb0f309992a9c1c287a69520dadf5eff23b26 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637155 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> > Reviewed-by: Charlie Lao <cclao@google.com> Bug: angleproject:42267038 Change-Id: I3865f0d86813f0eeb9085a92875a33bd449b907f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5691337 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi c379ff48 2024-06-10T22:01:57 Vulkan: Use VK_KHR_dynamic_rendering[_local_read] Bug: angleproject:42267038 Change-Id: I1f4eb0f309992a9c1c287a69520dadf5eff23b26 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637155 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Mark Lobodzinski 3813e805 2024-06-21T14:29:55 Add env var/property control of API dump layer Layer is now included with all debug/assert builds or when specified through GN arg. VK_VULKAN_API_DUMP_LAYER on desktop, or for android set debug.angle.enable_vulkan_api_dump_layer to 1. Also included some renaming since layers other than validation are supported. Bug: angleproject:8623 Change-Id: I2bb976dede53712f781a531d0c4f3ce4d33f052c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5649937 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mark Łobodziński <mark@lunarg.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Amirali Abdolrashidi 05801537 2024-06-13T13:35:05 Vulkan: Add feature for coherent blend advanced op This change will add features that will be used in the follow-up CL. * Added the following feature to the Vulkan backend: * supports_blend_operation_advanced_coherent * Added the following feature to the renderer: * mBlendOperationAdvancedFeatures * It will be used to query advancedBlendCoherentOperations from the physical device. Bug: angleproject:42262258 Change-Id: I2949002d053700e89d92358d6e7c80c714ea36ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5634380 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi 6ac37446 2024-06-17T15:38:09 Vulkan: Add feature for VK_KHR_maintenance5 This extension expands the pipeline flag bits, one of which is needed for VK_EXT_legacy_dithering v2 for dynamic rendering. Bug: angleproject:42267038 Change-Id: I45f2c47fbd016f60c3e52fda80d148d9f147bd71 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637154 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 65f8dc8e 2024-06-12T17:01:54 Vulkan: Remove traces of VK_MSRTSS_GOOGLEX Devices that shipped this unreleased extension should have long been updated to VK_MSRTSS_EXT Bug: angleproject:4836 Change-Id: I23736ebf28afd4a6f3b5b0d5a6417b3e7564c293 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5627575 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi c519a4a6 2024-06-10T15:56:36 Vulkan: Add dynamic rendering features Bug: angleproject:42267038 Change-Id: Ic2cdc277f6bb1bb3ce273a866bdb2ce6f5930355 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5617653 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Charlie Lao 295ff607 2024-06-05T14:49:33 Vulkan: Precompute stageMask of kImageMemoryBarrierData Right now every time we need a pipelineStage in kImageMemoryBarrierData, we are doing a bitwise AND with mSupportedVulkanPipelineStageMask. This get called multiple times from barrier call. This CL adds mImageLayoutAndMemoryBarrierDataMap that has already precomputed all stageMask, thus avoid run time bitwise OR. This CL also precomputes the bufferWritePipelineStageMask so that flushImpl can be use it without construct every time. Bug: b/345279810 Change-Id: I878bd31c967cd217477061976f07df13b043fa7f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5601073 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Charlie Lao 87bbeaee 2024-06-03T15:04:25 Vulkan: Reduce VkEvent counts by using EventStage enums Right now we are using too many VkCmdSetEvents and causes some of the deqp tests timeout on CI bots (because of VVL is very slow along with the number of events being used). RefCountedEvents are per ImageLayout. But some of ImageLayous have the same VkPipelineStageFlags, for example TransferSrc and TransferDst. This CL changes RefCountedEvent to per unique VkPipelineStageFlags instead of per ImageLayout, thus allows TransferSrc and TransferDst to share one VkEvent. To do that, EventStage enum and kEventStageAndPipelineStageFlagsMap table are added to define the predefined VkPielineStageFlags that ANGLE uses. RefCountedEvent now keeps EventStage instead of ImageLayout. To further reduce the CPU overhead, a customized mPipelineStageMaskAndEventMap table is precomputed in renderer with supported vulkan pipeline stages. With this CL, previously timed out tests such as KHR-GLES3.copy_tex_image_conversions.forbidden.renderbuffer_cubemap* now passing. Bug: b/336844257 Change-Id: I021a8f1d6112d5cf96c61652c9af5f679b1172eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5597732 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Mohan Maiya 6aad8a89 2024-05-31T14:46:28 Vulkan: Remove combineAllShadersInPipelineLibrary If we have VK_NULL_HANDLE as the descriptor set layout handle for both pre-rasterization and fragment shader subset pipelines we run into VVL - VUID-VkGraphicsPipelineCreateInfo-pLibraries-06681 Need to work around this by having the renderer store a placeholder descriptor set layout handle for an empty DescriptorSetLayoutDesc that can be reused across all contexts Bug: angleproject:8677 Tests: EGLMultiContextTest.NonSharedContextsReuseDescritorSetLayoutHandle* Change-Id: I22e7f39c497d7f668afe7cb26690f6a9de49831b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5587990 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 1a9a703b 2024-05-21T11:14:40 Vulkan: Add DeviceQueueIndex to Context/BufferHelper/ImageHelper This CL adds a utility class DeviceQueueIndex, which encapsulates queueFamilyIndex and the queueIndex into one integer value so that we can pass around to barrier function. vk::Context and BufferHelper and ImageHelper class now keeps mCurrentDeviceQueueIndex instead of mCurrentQueueFamilyIndex. For All contexts by default it gets the default queue from renderer (which is always the one corresponding to Medium priority). For ContextVk, when priority changes it update mCurrentDeviceQueueIndex to match new context priority. Bug: b/337135577 Change-Id: I62cc483cfdb3e974d38db074e671c57299300074 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5555903 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao b22cce5f 2024-05-21T10:55:27 Vulkan: Remove Renderer::getDeviceQueueIndex Renderer::getDeviceQueueIndex() returns queueFamilyIndex. There is a function that already returns mCurrentQueueFamilyIndex, so this function is now removed. This CL also renames ImageHelper::isQueueChangeNeccesary to isQueueFamilyChangeNeccesary Bug: b/337135577 Change-Id: I3cd9ded1414d1389e162aaa5399c231a987f871e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5553067 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao f82d812d 2024-05-16T15:46:05 Vulkan: Fix EventBarrier bug when asyncSubmission is enabled Since we have moved RefCountedEvent garbage collection into ShareGroupVk, we have changed the reference counting to use non-atomic. There is a bug with async submission code path where the executeSetEvents gets called from submission thread which does not have share group lock. This CL fixes this bug by storing VkEvent in RenderPassCommandBufferHelper so that executeSetEvents uses VkEvent instead of RefCountedEvent when async submission is enabled. This CL also adds assertion that RefCountedEvent::releaseImpl does not get called from async submission thread. Bug: b/336844257 Change-Id: Ifcbd5a09d2bc7636cc15b2c6728dbbca103d4d9c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5544449 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 0636b509 2024-05-06T12:36:20 Vulkan: Move RefCountedEvent GC and recycler to ShareGroupVk (2/3) One of the problem we had with RefCountedEvents is CPU overhead comes with it, and some part of the CPU overhead is due to atomic reference counting. The RefCountedEvents are only used by ImageHelper and ImageHelpers are per share group, so they are already protected by front end context share lock. The only reason we needs atomic here is due to garbage cleanup, which runs in separate thread and will decrement the refCount. The idea is to move that garbage list from RendererVk to ShareGroupVk so that access of RefCountedEvents are all protected already, thus we can remove the use of atomic. The down side with this approach is that a share group will hold onto its event garbage and not available for other context to reuse. But VkEvents are expected to be very light weighted objects, so that should be acceptable. This is the second CL in the series. In this CL, we added RefCountedEventsGarbageRecycler to the ShareGroupVk which is responsible to garbage collect and recycle RefCountedEvent. Since most of ImageHelper code have only access to Context argument, for convenience we also stored the RefCountedEventsGarbageRecycler pointer in the vk::Context for easy access. vk::Context argument is also passed to RefCounteEvent::init and release function so that it has access to the recycler. The garbage collection happens when RefCountedEvent is needed. The per renderer recycler is still kept to hold the RefCounteEvents that gets released from ShareGroupVk or when it is released without access to context information. Bug: b/336844257 Change-Id: I36fe5d1c8dacdbe35bb2d380f94a32b9b72bbaa5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5529951 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Charlie Lao 5332ab8c 2024-05-10T19:48:34 Vulkan: Add RefCountedEventRecycler to vk::Renderer This CL adds event recycler in vk::Renderer to avoid the constant create and destroy of VkEvents. When RefCountedEvent is destroyed previously, it now goes into per renderer recycler. When RefCountedEvent is created previously, it now dips into this recycler and fetch it. Before we issue VkCmdSetEvent, if this event was from recycler, we also issue VkCmdResetEvent before VkCmdSetEvebt. When glFinish/EGLSwapBuffer is called or context gets destroyed, this recycler is purged to keep the free count under limit. Bug: b/336844257 Change-Id: I92ec1b183f708112a96c3d06fcfa265024f5aa04 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5519174 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Charlie Lao 3d04180c 2024-05-02T17:30:02 Vulkan: Add a dedicated garbage list for RefCountedEvents Previously each individual RefCountedEvent is wrapped into a GarbageObject. That is the reason behind RefCountedEvent being a subclass from WrappedObject, since vk::GetGarbage call requires garbage object is a subclass of WrappedObject. This CL adds a new garbage list dedicated for RefCountedEvents, named mRefCountedEventGarbageList. With this new change, we no longer limited by the vk::GetGarbage requirements since it no longer called for RefCountedEvents. RefCountedEventCollector is a vector of RefCountedEvents and every time a RefCountedEvent needs to be released, it adds into the collector. Then the event collector entire thing is treated like a garbage object and gets ResourceUse tracked and added into mRefCountedEventGarbageList. This list gets walked and cleaned when GPU is completed. This CL is also a preparation for later CLs that adds event recycle support. Bug: b/336844257 Change-Id: I4eff69b66922dfe5521b6994f240e967ff3726bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5516458 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi c3a1cae4 2024-04-15T14:58:55 Use angle::SimpleMutex everywhere in libGLESv2 Only cases left that use std::mutex are: - Share group and the context ErrorSet mutexes as they need try_lock() - Anywhere mutexes are used in conjunction with std::condition_variables (as they explicitly require std::mutex) Bug: angleproject:8667 Change-Id: Ib6d68938b0886f9e7c43e023162557990ecfb300 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5453294 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao a96e9197 2024-04-25T10:35:02 Vulkan: Add RefCountedEvent class and VkCmdSetEvent call This CL defines RefCountedEvent class that adds reference counting to VkEvent. CommandBufferHelper and ImageHelper each holds one reference count to the event. Every time an event is added to the command buffer, the corresponding RefCountedEvent will be added to the garbage list which tracks the GPU completion using ResourceUse. That event garbage's reference count will not decremented until GPU is finished, thus ensures we never destroy a VkEvent until GPU is completed. For images used by RenderPassCommands, As RenderPassCommandBufferHelper::imageRead and imageWrite get called, an event with that layout gets created and added to the image. That event is saved in RenderPassCommandBufferHelper::mRefCountedEvents and that VkCmdSetEvents calls are issued from RenderPassCommandBufferHelper::flushToPrimary(). For renderPass attachments, the events are created and added to image when attachment image gets finalized. For images used in OutsideRenderPassCommands, The events are inserted as needed as we generates commands that uses image. We do not wait until commands gets flushed to issue VkCmdSetEvent calls. A convenient function trackImageWithEvent() is added to create and setEvent and add event to image all in one call. You can add this call after the image operation whenever we think it benefits, which gives us better control. (Note: Even if forgot to insert the trackImageWithEvent call, it is still okay since every time barrier is inserted, the event gets released. Next time when we inserts barrier again we will fallback to pipelineBarrier since there is no event associated with it. But that is next CL's content). This CL only adds the VkCmdSetEvent call when feature flag is enabled. The feature flag is still disabled and no VkCmdWaitEvent is used in this CL (will be added in later CL). Bug: b/336844257 Change-Id: Iae5c4d2553a80f0f74cd6065d72a9c592c79f075 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5490203 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 950afec4 2024-04-30T09:38:43 Vulkan: Add VK_KHR_synchronization2 feature flag This CL adds VK_KHR_synchronization2 feature flag and enables the feature if exists. Bug: b/336844257 Change-Id: I201768e32c997125472c6a005c4635141441451e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5499379 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Gowtham Tammana acb8b33f 2024-04-16T14:08:34 Vulkan: Enable 8/16 bit storage buffer extensions The support for 8bit and 16bit storage buffers are exposed via VK_KHR_{8,16}bit_storage vulkan extensions. Add checks for these extensions and enable them if present. The changes in FeaturesVk_autogen.h in the change are generated by running the run_code_generation.py script. Bug: angleproject:8676 Signed-off-by: Gowtham Tammana <g.tammana@samsung.com> Change-Id: Idcda416e3eb6a735e021cd5bb0a182af341e9a16 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5491781 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi d55464ff 2024-04-04T14:13:02 Vulkan: Remove the supportsDepthClipEnable feature This feature is unused since: https://chromium-review.googlesource.com/c/angle/angle/+/4545084 Bug: angleproject:3970 Change-Id: I78acfda80d4ae04d1387a452e9f52a55a4298a4c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5426530 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi c71a67de 2024-03-27T15:50:00 Vulkan: Move pipeline cache graph dump to renderer In preparation for moving some caches to the share group. Bug: angleproject:6565 Bug: angleproject:8629 Change-Id: I1a06a18417502e499da0edb9abb0d510e3ad99ce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5401513 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: mohan maiya <m.maiya@samsung.com>
Shahbaz Youssefi 9475ac40 2023-11-15T10:25:06 Vulkan: Make efficient MSAA resolve possible Prior to this change, using a resolve attachment to implement resolve through glBlitFramebuffer was done by temporarily modifying the source FramebufferVk's framebuffer description. This caused a good deal of complexity; enough to require the render pass to be immediately closed after this optimization. The downsides to this are: - Only one attachment can be efficiently resolved - There is no chance for the MSAA attachment to be invalidated In this change, resolve attachments that are added because of glBlitFramebuffer are stored in the command buffer, with the FramebufferVk completely oblivious to them. When the render pass is closed, either the FramebufferVk's original framebuffer object is used (if no resolve attachments are added) or a temporary one is created to include those resolve attachments. With the above method, the render pass is able to accumulate many resolve attachments as well as have its MSAA attachments be invalidated before it is flushed. For a FramebufferVk that is resolved in this way, there used to be two framebuffers created each time and thrown away as the code alternated between starting a render pass without a resolve attachment and then closing with one. With this change, there is now one framebuffer (without resolve attachments) that is cached in FramebufferVk (and is not recreated every time), and only the framebuffer with resolve attachments is recreated every time. Ultimatley, when VK_KHR_dynamic_rendering is implemented in ANGLE, there would be no framebuffers to create and destroy, and this change paves the way for that support too. WindowSurfaceVk framebuffers are still imagefull. Making them imageless adds unnecessary complication with no benefit. ----------------- To achieve efficient MSAA rendering on tiling hardware, applications should do the following: ``` glBindFramebuffer(GL_FRAMEBUFFER, msaaFBO); // Clear the framebuffer to avoid a load // Or invalidate, if not needed to load: // glInvalidateFramebuffer(GL_DRAW_FRAMEBUFFER, ...); glClear(...); // Draw calls // Resolve into the single sampled framebuffer glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolveFBO); glBlitFramebuffer(...); // Immediately discard the contents of the MSAA buffer, to avoid store glInvalidateFramebuffer(GL_READ_FRAMEBUFFER, ...); ``` The above would translate to the following Vulkan render pass: - MSAA LOAD_OP_CLEAR/DONT_CARE - MSAA STORE_OP_DONT_CARE - Resolve LOAD_OP_DONT_CARE - Resolve STORE_OP_STORE This makes sure the MSAA data doesn't leave the tile memory and greatly reduces bandwidth usage. Once anglebug.com/4892 is fixed, this would also allow the MSAA image to never be allocated either. Bug: angleproject:7551 Bug: angleproject:8625 Change-Id: Ia9f4d20863d76a013d8495033f95c7b39f77e062 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5388492 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi efd41bd2 2024-03-15T13:25:03 Vulkan: Rename ResourceVk.* to vk_resource.* This file adds helpers to namespace vk, so its name is changed for consistency with other namespace vk files. Bug: angleproject:8564 Change-Id: I6525e7609eb9385f2a3eecaa7c52b7417fda7f12 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5370108 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 914fe61b 2024-03-15T13:20:49 Vulkan: Rename RendererVk.* to vk_renderer.* Done in a separate CL from the move to namespace vk to avoid possible rebase-time confusion with the file name change. Bug: angleproject:8564 Change-Id: Ibab79029834b88514d4466a7a4c076b1352bc450 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5370107 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>