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4a835cf2
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2024-11-01T13:31:00
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WebGPU: send uniforms to GPU for use in shader
Basic uniforms should now be accessible in the shader during a draw
call, rather than just via glGetUniform*().
This is unoptimized and creates a new GPU-side copy of all the uniforms,
every time any uniform changes.
This sets up the bind group layout for a pipeline and sets the bind
groups in the renderer pass. Right now these bind groups only contain
the default uniform blocks, but in the future will need to contain
textures, samplers, and non-default uniform blocks (UBOs).
Bug: angleproject:376553328
Change-Id: I50891b81ab2ee374d674213257f76319c0222120
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5980972
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Liza Burakova <liza@chromium.org>
Commit-Queue: Matthew Denton <mpdenton@chromium.org>
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b16d105f
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2024-10-03T10:25:32
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Remove Desktop GL front-end support
For Desktop GL applications, please use Zink!
Bug: angleproject:370937467
Change-Id: Ie734634bb62a2e98c80e1b32d8b3d34624da3c04
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5905428
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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31c0f439
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2024-08-02T09:18:33
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WebGPU: Centralize caps generation
All GL and EGL caps can be generated at display creation time for
WebGPU. Move all existing logic into a centralized GenerateCaps
function.
Bug: angleproject:357017322
Change-Id: I7398d4ee539192d64971023d9a598ac1f11592ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5759279
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Liza Burakova <liza@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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59f6d962
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2024-07-30T21:36:00
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WebGPU: Run dEQP GLES2 tests.
Add the flags and platform support needed to initialze the WebGPU
backend.
Set up initial test expectations with broad suppressions.
Current pass rate: 14.27%
Bug: angleproject:356399840
Change-Id: I1339cd978ca75b59a2e99ee81d93981dc6066f36
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5751601
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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4f498eaa
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2024-07-24T14:31:23
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WebGPU: Add more format support
This CL adds a new FormatTable class that initializes webgpu texture
and vertex formats. It also adds this class to the display so it can
be used in the ImageHelper.
This CL changes the previously hardcoded RGBA8 texture format that
was initially used when creating textures to use the format passed
into the methods.
Bug: angleproject:344814096
Change-Id: I768b85335329116496dbf721aac54d1137aaae9f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5660397
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Liza Burakova <liza@chromium.org>
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85e2e6a9
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2024-05-08T12:31:37
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WebGPU: Add Window and Pbuffer surfaces.
Bug: angleproject:342213844
Change-Id: I58465bdf895b4bab63ec3c74e326c6be4827bf60
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5525974
Reviewed-by: Matthew Denton <mpdenton@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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f4485224
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2024-04-05T10:29:23
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WebGPU: Implement glBufferData and glBufferSubData
Define several usages for WebGPU buffers that map to wgpu buffer usage
flags. Maintain a set of buffers by usage and a serial of the one with
the most recent data.
Defer creation of the buffer as long as possible to take advantage of
the WebGPU mapAtCreation flag for data upload. If we ever have to unmap
these buffers, staging buffers must be used to upload afterwards.
Add some helpers for getting Device and Instance from a gl::Context.
Bug: angleproject:8654
Change-Id: Ibb8147119af8a98738fc4d579830a02ccaa1d7c5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5426813
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Liza Burakova <liza@chromium.org>
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5c6a531e
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2024-04-03T02:53:13
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Add ContextWgpu methods for managing current render pass
For simplicity ensureRenderPassStarted() just ends the current
render pass and starts a new one.
Bug: angleproject:8582
Change-Id: I929526cf2574fa33309310e7f60191c10ab3bf7a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5388075
Commit-Queue: Matthew Denton <mpdenton@chromium.org>
Reviewed-by: Liza Burakova <liza@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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6c379733
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2024-03-21T14:25:52
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Add more helper methods for textures.
This change adds a DisplayWgpu member variable to ContextWgpu
as well as a getter for the display so other objects can access
a webgpu device. This change also adds helper methods to translate
GL texture information (size, dimension, mip level count, etc.)
to webgpu compatible texture information.
Bug: angleproject:8547
Change-Id: Ifb2c5d021b1cbb95304a732c57d3250f1731496b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5385574
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Matthew Denton <mpdenton@chromium.org>
Commit-Queue: Liza Burakova <liza@chromium.org>
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e8a3493f
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2024-02-14T21:51:00
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Initialize DisplayWgpu
This change adds basic initialize to DisplayWgpu as well as adding
APIs for DisplayGLX and DisplayWgpu. These APIs are necessary to ensure
DisplayWgpu doesn't pull in necessary X11 headers that break builds.
Bug: angleproject:8477
Change-Id: Icc6d9e7246a741def7a0337a296f9c1f9cec1415
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5259979
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Liza Burakova <liza@chromium.org>
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f2c00e8c
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2024-01-18T18:36:33
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Adding Dawn stub backend to ANGLE
Bug: angleproject:8473
Change-Id: I81ea83986e4e566169aa82250b5cfb727985ed01
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5201413
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Liza Burakova <liza@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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