src/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskpremultps.h


Log

Author Commit Date CI Message
Geoff Lang 8df71735 2017-10-20T16:57:09 D3D9: Perform the MAD operation AFTER pre/unmultiply logic. The multiply/add uniforms are to mask the output of the shader based on the destination format. The pre/unmuliply logic should be performed on the source data without masking applied. TEST=conformance/textures/canvas/tex-2d-rgb-rgb-unsigned_byte.html BUG=angleproject:2192 Change-Id: I6e5f29a7d56e18bd1a81ff56500edb4c6b55eb55 Reviewed-on: https://chromium-review.googlesource.com/730494 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 437cca5a 2016-04-20T14:21:17 Add support for CHROMIUM_copy_texture with D3D9. BUG=angleproject:1356 Change-Id: If63779e39609083deb6bb72dc8c29eaaa90c698c Reviewed-on: https://chromium-review.googlesource.com/339813 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>