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8273e006
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2015-06-15T13:40:19
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Add new GLSL target versions.
Test the emulated GLSL functions against multiple GL versions.
BUG=angleproject:1044
Change-Id: I1e12523301042f0d541ab2f4e73f02319d1584ef
Reviewed-on: https://chromium-review.googlesource.com/277702
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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ad0d0799
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2015-04-08T14:25:06
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Expand ShShaderOutput for different GLSL versions
BUG=angleproject:968
Change-Id: I2d4c0a8e9a91a940922da4501c22124da0c0399c
Reviewed-on: https://chromium-review.googlesource.com/264840
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Jamie Madill <jmadill@chromium.org>
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05b6b7fc
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2015-03-02T17:08:09
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Add an SH_GLSL_CORE_OUTPUT profile.
So we could generate shaders for Apple using core GL profile.
By switching to core profile, we still pass most WebGL conformance tests 1.0.2 on Linux, but not all, so apparently more work is needed.
However, I think it's OK to check this CL in because this output profile will be only used behind a chromium switch.
BUG=angleproject:933
TEST=webgl conformance tests
Change-Id: Iad70e1aebf82349d3fc5f4116c1d6bc4448193fd
Reviewed-on: https://chromium-review.googlesource.com/255282
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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73941deb
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2015-02-25T14:34:49
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Disable the HLSL code in Angle if it is not being used.
We're only using the HLSL code in Windows so
it's not necessary to compile and distribute it on other platforms.
This adds a defined ANGLE_ENABLE_HLSL that can be checked in files that
are used by non-HLSL code as well. Mostly the HLSL code is just not
include by the build system.
Details of the space savings (heavily truncated)
Total change: -165717 bytes
===========================
-606 - Source: angle/src/common/utilities.cpp
-627 - Source: angle/src/compiler/translator/FlagStd140Structs.cpp
-695 - Source: /usr/include/c++/4.8/bits/stl_algo.h
-710 - Source: angle/src/compiler/translator/TranslatorHLSL.cpp
-713 - Source: angle/src/compiler/translator/IntermNode.h
-863 - Source: /usr/include/c++/4.8/bits/stl_map.h
-935 - Source: angle/src/compiler/translator/blocklayout.cpp
-1515 - Source: angle/src/compiler/translator/BuiltInFunctionEmulator.cpp
-1655 - Source: angle/src/compiler/translator/UnfoldShortCircuit.cpp
-2375 - Source: /usr/include/c++/4.8/bits/vector.tcc
-3135 - Source: angle/src/compiler/translator/RewriteElseBlocks.cpp
-4656 - Source: angle/src/compiler/translator/UtilsHLSL.cpp
-5265 - Source: angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.cpp
-6505 - Source: /usr/include/c++/4.8/bits/stl_tree.h
-11480 - Source: angle/src/compiler/translator/UniformHLSL.cpp
-13580 - Source: angle/src/compiler/translator/StructureHLSL.cpp
-18964 - Source: ??
(constant strings and a few vtbls)
-89332 - Source: angle/src/compiler/translator/OutputHLSL.cpp
Change-Id: I23ccc98abd0a21f847dd34f9482800b3ba679d56
Reviewed-on: https://chromium-review.googlesource.com/251528
Tested-by: bratell at Opera <bratell@opera.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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183bde55
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2014-07-02T15:31:19
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Return shader variable information using GLenum values.
Instead of duplicating GL header define values, explictly return
GLenum for variable queries in the shader inspection API. This
reduces the duplicate defines in the shader compiler header.
BUG=angle:466
Change-Id: Iddaaff597b188251fa2e546f352bf77ab3ac43bc
Reviewed-on: https://chromium-review.googlesource.com/205860
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
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ce505553
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2014-06-26T14:56:33
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Revert "Return variable type queries using GLenum values."
Breaks the FYI bots until we get Chromium patched.
BUG=angle:466
This reverts commit 53221f5a0382887155d90f7f286e41190d4f5bfb.
Change-Id: Ib28548df5c10a6f76f46e4cf8f2013dca5cf0ee2
Reviewed-on: https://chromium-review.googlesource.com/205850
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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53221f5a
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2014-06-25T16:04:59
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Return variable type queries using GLenum values.
Instead of duplicating GL header define values, explictly return
GLenum for variable queries in the shader inspection API. This
reduces the duplicate defines in the shader compiler header.
BUG=angle:466
Change-Id: If631b20ce68747297a946e1371def7709027a613
Reviewed-on: https://chromium-review.googlesource.com/204937
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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2b6008c9
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2013-10-08T10:44:05
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Merge 366229430ea056cf7f33917a4fa37b721512a42c from master.
Create a static translator project and allow the previous translator
project to be used in component builds.
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