|
183d7e24
|
2015-11-20T15:59:09
|
|
Remove predefined precision qualifiers from ESSL3 samplers
New sampler types in ESSL3 should not have default precision qualifiers.
This is specified in ESSL 3.00.4 section 4.5.4.
BUG=angleproject:1222
TEST=angle_unittests
Change-Id: I9c8e7a5fbb4278db80de79bcaeebaf23e64242a0
Reviewed-on: https://chromium-review.googlesource.com/312048
Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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|
e1a94c67
|
2015-11-16T17:35:25
|
|
Check that texture offset is constant and valid
Offset passed to textureOffset and similar functions must be constant.
See ESSL 3.00 spec section 8.8.
It must also be in the valid range between MIN_PROGRAM_TEXEL_OFFSET and
MAX_PROGRAM_TEXEL_OFFSET. Using values outside the valid range makes
the results of the texture lookup undefined, as specified in GLES 3.0.4
section 3.8.10. We generate a compiler error if an offset is outside the
valid range.
BUG=angleproject:1215
TEST=angle_unittests
Change-Id: Ida28361444d2f4050d516160f1491674c31868a1
Reviewed-on: https://chromium-review.googlesource.com/312223
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
3e960463
|
2015-11-12T15:58:39
|
|
Detect when gl_FragData is indexed with != 0 in WebGL 2.0
WebGL 2.0 explicitly specifies it to be an error when gl_FragData is
indexed with anything else than constant zero in spec section
'GLSL ES 1.00 Fragment Shader Output'.
This doesn't apply to WebGL 1.0 or GLES.
dEQP-GLES2.functional.shaders.fragdata* test that dynamic indexing of
gl_FragData is allowed.
TEST=angle_unittests
BUG=angleproject:1210
Change-Id: Ib401242e7867f5e7943456b059dd8e24dc404098
Reviewed-on: https://chromium-review.googlesource.com/312045
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
bd163f6a
|
2015-11-13T12:15:38
|
|
Fix parsing structure definitions in place of constructors
The shader parser used to accept structure definitions in place of
constructors, which is invalid GLSL. This patch fixes that.
BUG=angleproject:939
TEST=angle_unittests
Change-Id: Ibcf502160e91c19e693e9427b548a399d83e2a71
Reviewed-on: https://chromium-review.googlesource.com/312032
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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|
5c0e023c
|
2015-11-11T15:55:59
|
|
Qualify stored constant union data with const
This prevents accidentally changing data that may be shared between
multiple TIntermConstantUnion nodes.
Besides making the code less prone to bugs in general, this will make it
easier to implement constant folding of array constructors.
BUG=541551
TEST=angle_unittests, WebGL conformance tests
Change-Id: I4f3059f70b841d9dd0cf20fea4d37684da9cd47e
Reviewed-on: https://chromium-review.googlesource.com/312440
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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|
36b0514a
|
2015-11-12T13:10:42
|
|
Fix ESSL3 indexing corner cases
Indexing interface blocks or fragment outputs with a non-constant
expression is not valid even if ANGLE has been able to constant fold
the expression.
BUG=angleproject:1210
TEST=angle_unittests
Change-Id: I2ccb67871b682976a31b8de306053b9b28c06437
Reviewed-on: https://chromium-review.googlesource.com/312044
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
15c2ac30
|
2015-11-09T15:51:43
|
|
Fix constructor parsing issues
After this patch, ANGLE no longer accepts constructors where any of
multiple parameters is sampler or void.
Also, structure array constructors with just one parameter are now
accepted.
Error message for a constructor with no parameters is also more
informative than before.
BUG=angleproject:1193
TEST=angle_unittests
Change-Id: I6b897973448cf500096f612b3b95dcc23aebc716
Reviewed-on: https://chromium-review.googlesource.com/311590
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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|
1d122789
|
2015-11-06T15:35:17
|
|
Fix constructor constant folding
The previous solution for constant folding constructors was significantly
overengineered and partially incorrect. Switch to a much simpler
constructor folding function that does not use an AST traverser, but
simply iterates over the constant folded parameters of the constructor
and doesn't do any unnecessary checks. It also reuses some code for
constant folding other built-in functions.
This fixes issues with initializing constant matrices with only a single
parameter. Instead of copying the first component of the constructor
parameter all over the matrix, passing a vec4 or matrix argument now
assigns the values correctly.
BUG=angleproject:1193
TEST=angle_unittests, WebGL conformance tests
Change-Id: I50b10721ea30cb15843fba892c1b1a211f1d72e5
Reviewed-on: https://chromium-review.googlesource.com/311191
Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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|
7c3848e5
|
2015-11-04T13:19:17
|
|
Allow constant folding some non-constant expressions
This requires removing the assumption that constant folding implies
constness in the constant expression sense from various places in the
code.
This particularly benefits ternary operators, which can now be simplified
if just the condition is a compile-time constant.
In the future, the groundwork that is laid here could be used to implement
more aggressive constant folding of user-defined functions for example.
TEST=angle_unittests
BUG=angleproject:851
Change-Id: I0eede806570d56746c3dad1e01aa89a91d66013d
Reviewed-on: https://chromium-review.googlesource.com/310750
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
15200047
|
2015-11-04T16:56:31
|
|
Fix issues in comma operator parsing
Always qualify comma operator result with EvqTemporary in ESSL3, as
specified.
Also, it is possible that in the future some expressions are qualified
as EvqConst but they'd still have side effects, in which case discarding
them when they're the left operand of the comma operator would be wrong.
This would be the case if ANGLE allowed "(a = b).length()" for example.
For this reason it is better to check whether the left node has side
effects, rather than check its const qualification, and only discard it
if it doesn't.
Also, Intermediate::addComma() never returns null, so there's no need to
check the result.
BUG=angleproject:1201
TEST=WebGL conformance tests
conformance/glsl/misc/sequence-operator-returns-constant.html
conformance2/glsl3/sequence-operator-returns-non-constant.html
Change-Id: Ibfbd92baa4910b14c0dc8f8a3c3008440d191cd6
Reviewed-on: https://chromium-review.googlesource.com/311171
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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|
0b2d2dcf
|
2015-11-04T16:35:32
|
|
Move comma operator parsing to ParseContext
This change is pure refactoring. It will help with fixing comma operator
return value qualifier bug.
BUG=angleproject:911
BUG=angleproject:1201
Change-Id: I481c337adbaf789cc959c8a1106f99ad7275e1e5
Reviewed-on: https://chromium-review.googlesource.com/311170
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
b1edc4f5
|
2015-11-02T17:20:03
|
|
Accept const array initialization in shader parsing
Array constructors are not folded, unlike all other constant expressions.
Change initializer parsing path so that it accepts constant initializers
whether they are folded or not.
Some parts need to be adapted to work with expressions that are qualified
as constant but that are not necessarily folded:
1. Identifier parsing
2. Indexing parsing
3. Field selection parsing
4. HLSL output for variable declarations
5. Determining unary operator result type
6. Determining binary operator result type
7. Determining built-in function call result type
8. Determining ternary operator result type
Corner cases that are not supported yet:
1. Using array constructors inside case labels
2. Using array constructors inside array size expressions
3. Detecting when a negative constant expression containing an array
constructor is used to index an array
In these cases being able to constant fold the expression is essential to
validating that the code is correct, so they require a more sophisticated
solution. For now we keep the old code that rejects the shader if ANGLE
hasn't been able to constant fold the case label or array size. In case of
indexing an array with a negative constant expression containing an array
constructor, ANGLE will simply treat it as a non-constant expression.
BUG=541551
BUG=angleproject:1094
TEST=dEQP-GLES3.functional.shaders.constant_expressions.* (all pass),
angle_unittests
Change-Id: I0cbc47afd1651a4dece3d68acf7ec72a01fdf047
Reviewed-on: https://chromium-review.googlesource.com/310231
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
82c29ed2
|
2015-11-03T13:06:54
|
|
Move variable identifier parsing to ParseContext
This change is purely refactoring existing functionality to make it
easier to change variable identifier parsing.
BUG=angleproject:911
BUG=541551
Change-Id: I282fbb66d40cd71fa0f4804e4a8e893744cd6bfc
Reviewed-on: https://chromium-review.googlesource.com/309724
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
b3fbd867
|
2015-09-30T17:55:02
|
|
Fix setting const qualifier on indexing expression
Resubmitting now that separate fix for updating mangled names of types
has been merged. A unit test is added to make sure that the same
regression doesn't happen again.
Previously, constness of indexing expressions did not take the index
expression into account. Now constness correctly takes into account both
the base expression and the index expression.
Setting the type of expressions that index arrays is also simplified.
BUG=angleproject:1170
TEST=angle_unittests
Change-Id: Ie9b6aaee8185b945c03657b13d9513cc55cd2a9f
Reviewed-on: https://chromium-review.googlesource.com/303601
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
e623bd46
|
2015-10-02T19:14:15
|
|
Revert "Fix setting const qualifier on indexing expression"
Failing to compile shaders which are used in some layout_tests,
see http://crbug.com/538692 for logs and bad shaders.
We should diagnose if the shaders are faulty or if there's a
bug in this CL and take appropriate action, but first priority
is to get the tests running again.
BUG=538692
BUG=angleproject:1170
This reverts commit 16a79cd169420cdf0254964b1bac9dd9964a8119.
Change-Id: Iea14c58d87041bcf5ba645b7076ba0936dea6b9d
Reviewed-on: https://chromium-review.googlesource.com/303794
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
16a79cd1
|
2015-09-30T17:55:02
|
|
Fix setting const qualifier on indexing expression
Previously, constness of indexing expressions did not take the index
expression into account. Now constness correctly takes into account both
the base expression and the index expression.
Setting the type of expressions that index arrays is also simplified.
BUG=angleproject:1170
TEST=angle_unittests
Change-Id: Ie2d122020cc252655ab0eea96886b9f85931b80a
Reviewed-on: https://chromium-review.googlesource.com/303350
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
4d61f7ed
|
2015-08-12T10:56:50
|
|
Reland Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'
Additional warnings found with more testing and added C4267 warning disable only for angle_libpng
BUG=angleproject:1120
Change-Id: Ic403dcff5a8018056fa51a8c408e64207f3362eb
Reviewed-on: https://chromium-review.googlesource.com/293028
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b195643c
|
2015-08-12T17:35:20
|
|
Revert "Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'"
Seems to have quite a few warnings in 64-bit on my machine.
BUG=angleproject:1120
This reverts commit c5cf9bc47d0ee028adbbf9e9f94ca567eec601dc.
Change-Id: I86768b900aeba52e7a2242d9ae8949f93f1a5ba9
Reviewed-on: https://chromium-review.googlesource.com/293280
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
56193ce3
|
2015-08-12T15:55:09
|
|
Clean up parseMatrixFields
Applying field selection directly on matrices is not mentioned in ESSL
1.00 or 3.00 specs. Remove erroneous code that generated odd error
messages when a shader tried to apply certain kinds of field selection
on a matrix.
BUG=angleproject:1118
TEST=angle_unittests, dEQP-GLES3.functional.shaders.swizzles.*
Change-Id: I7bbf5d0cbaee3f21d20b830d904c0feef445dd78
Reviewed-on: https://chromium-review.googlesource.com/293190
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
c5cf9bc4
|
2015-08-06T10:46:48
|
|
Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'
BUG=angleproject:1120
Change-Id: I01ef10bea7f487c2b394d030c76628f38d2ea645
Reviewed-on: https://chromium-review.googlesource.com/292780
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b18609b9
|
2015-07-16T14:13:11
|
|
Implement ES 2,3 parts of EXT_blend_func_extended for shader translation
Exposes gl_SecondaryFragColor, glSecondaryFragData[] and
gl_MaxDualSourceDrawBuffers to GLES SL 1.0.
Relaxes rules for undefined output locations for GLES SL 3.0
and exposes gl_MaxDualSourceDrawBuffers.
If the output GL context is GL ES 2.0 or 3.0:
The emulation layer is expected to turn on EXT_blend_func_extended
if the output GL context supports it.
If the output GL context is GL:
The emulation layer is expected to turn on EXT_blend_func_extended
if the output GL context supports ARB_blend_func_extended or if GL
context is 3.2 or later.
If the source shader spec is GLES SL 2.0: The emulation layer is
expected to inspect the shader compilation output variables upon
linking. If output target is GL SL, the emulation layer should bind
color location 0, index 1 to "angle_SecondaryFragColor" if variable
"gl_SecondaryFragColorEXT" is used. Alternatively, emulation layer
should bind "angle_SecondaryFragData" to locations 0,1,2,3,..., all
color index 1, if "gl_SecondaryFragData" array is used.
(The caller can not bind the locations or specify output variables.)
If the source shader spec is GLES SL 3.0:
The emulation layer is expected to do location auto-resolve of the
the output variables that have undefined output locations that have
not been bound by the caller.
(The caller can not use gl_ built-ins, so nothing to do with those.)
BUG=angleproject:1085
TEST=angle_unittest
Change-Id: I5cafe205b0c29478b0dcd24aa89a7b0000f5d046
Reviewed-on: https://chromium-review.googlesource.com/287580
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Kimmo Kinnunen <kkinnunen@nvidia.com>
|
|
cc36b983
|
2015-07-10T14:14:18
|
|
Implement ESSL 3.00 shader input/output variable type rules
ESSL 3.00 allows a wider variety of types of input/output variables
than ESSL 1.00, but there are still specific restrictions on structs,
matrices and arrays.
Some of the checks need to be implemented twice: once for array syntax
where the brackets are after the type, and another time for array syntax
where the brackets are after the variable name.
This requires fixes to constant folding unit tests which were previously
incorrectly using matrix outputs in fragment shaders.
New unit tests are added for several of the rules introduced, but some
cases are also covered by dEQP.
TEST=angle_unittests, dEQP-GLES.functional.shaders.linkage.varying.rules.*
BUG=angleproject:1061
Change-Id: I655b054cfe56d376db775b96a2bb41b3ac5740b0
Reviewed-on: https://chromium-review.googlesource.com/285482
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
13e7c7e6
|
2015-07-30T14:17:29
|
|
Revert "Names of built-in functions cannot be redeclared as functions"
Causing failures in the WebGL1 test: conformance/glsl/misc/shader-with-non-reserved-words.html
This reverts commit b5f88853ea80ea112368bb15999b363db0e4c648.
Change-Id: I2105c8040057665abda00435e8c0ff8a83af3645
Reviewed-on: https://chromium-review.googlesource.com/289192
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b5f88853
|
2015-07-23T17:37:39
|
|
Names of built-in functions cannot be redeclared as functions
With ESSL 3.00, names of built-in functions cannot be redeclared as
functions and therefore overloading or redefining builtin functions
is an error.
This is fixed by inserting unmangled built-ins into the symbol table
and then checking if the new function declaration matches any of the
built-in in symbol table.
BUG=angleproject:1066
TEST=angle_unittests(new: ParseESSLFunctionsTest), dEQP Tests
dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function*
(2 tests started passing with this change)
Change-Id: I0e027e588664e604f29c130028178315c3e21631
Reviewed-on: https://chromium-review.googlesource.com/287801
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b98c3a82
|
2015-07-23T14:26:04
|
|
Reformat style in ParseContext.cpp.
Using git cl format.
BUG=None
Change-Id: Ia0ce03ae8115f45c3bcc4b022acd7e3e88518062
Reviewed-on: https://chromium-review.googlesource.com/287833
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
1a4b1b3c
|
2015-07-23T18:27:13
|
|
Fix use-after-delete in ParseContext.cpp.
This bug was exposed after a refactoring from the translator.
BUG=None
TEST=angle_unittests,angle_end2end_tests
Change-Id: I13fddcbe84f87826068a557f139f6e35c674571e
Reviewed-on: https://chromium-review.googlesource.com/287832
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
185fb403
|
2015-06-12T15:48:48
|
|
Move function prototypes and declarations out of the .y
This will make the code easier to edit and maintain.
BUG=none
TEST=angle_unittests,angle_end2end_tests
Change-Id: I955307d1209170fa99142103bc4d361c9eab1cc8
Reviewed-on: https://chromium-review.googlesource.com/286145
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
c1ac41bb
|
2015-07-10T13:53:46
|
|
Apply array restriction on qualified types only on ESSL1.00
Add a test that checks that uniforms with an array type are allowed in
ESSL3.00.
TEST=angle_unittests
BUG=angleproject:1061
Change-Id: I6c9e8eeb3e8a6b81522c87039b93bcc0008ae317
Reviewed-on: https://chromium-review.googlesource.com/285481
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
abb0c381
|
2015-07-13T12:01:12
|
|
Check that layout qualifiers may only appear in declarations
In the shading language grammar, layout qualifiers may appear in loop
conditions and function declarations, but this is not valid ESSL 3.00
according to section 4.3.8.
TEST=angle_unittests, dEQP-GLES3.functional.shaders.*layout*
BUG=angleproject:1064
Change-Id: I73f805247bf6678b953f2e1d45a23391e9eacb96
Reviewed-on: https://chromium-review.googlesource.com/285040
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
e0f623a4
|
2015-07-10T11:58:30
|
|
Check that block instance name isn't reserved
BUG=angleproject:1060
TEST=dEQP-GLES3.functional.shaders.uniform_block.invalid.*
Change-Id: I6de3aa0f714d585e7821798744530f3e51ddee7f
Reviewed-on: https://chromium-review.googlesource.com/284259
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
01971113
|
2015-07-10T14:54:00
|
|
Cache TTypes.
*re-land with build fix for Win/Release*
This change saves us ~70KiB per compiler with just ~3KiB of cache.
BUG=492725
Change-Id: I4382c55b2480f70b00c5d117fcb7e0c51d0dfbb4
Reviewed-on: https://chromium-review.googlesource.com/284735
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Dmitry Skiba <dskiba@google.com>
Reviewed-by: Alexis Hétu <sugoi@chromium.org>
|
|
53b76107
|
2015-07-10T18:52:58
|
|
Revert "Cache TTypes."
Unused variable warning in Release:
warning C4189: 'MaxEnumValue' : local variable is initialized but not referenced
I'll handle fixing this.
BUG=492725
This reverts commit b25d14e4b39ee273fad3bb585c3a3a929b3f794c.
Change-Id: I502fc5288d5d3c48ecd43f84acdf66b7e300ad22
Reviewed-on: https://chromium-review.googlesource.com/284863
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
07e57df7
|
2015-06-16T16:55:52
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|
Added non square matrix construction
Added new construction operations for
non square matrices, along with the
required changes to the related
translation functions.
Change-Id: I04ae7d4b2d1bb363b35d088cea45c0e7c4bc8a13
Reviewed-on: https://chromium-review.googlesource.com/277729
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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b25d14e4
|
2015-06-23T17:43:14
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|
Cache TTypes.
This change saves us ~70KiB per compiler with just ~3KiB of cache.
BUG=492725
Change-Id: I7b8053c032c9c68f646162baf61abf6db3afe52e
Reviewed-on: https://chromium-review.googlesource.com/284003
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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fb6ab2ce
|
2015-07-09T20:55:28
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|
Matrix layout qualifiers are valid for non-matrices
Uniform block members may be structs containing matrices, and there's
no explicit mention in the spec that the matrix qualifiers would only
be valid for matrix fields. Only generate a warning when an extraneous
matrix layout qualifier is used.
TEST=dEQP-GLES3.functional.shaders.*layout* (all pass with this patch)
BUG=angleproject:1058
Change-Id: Ifb2f2392d84100d997cc2d68fd55e9ad17a17cea
Reviewed-on: https://chromium-review.googlesource.com/284112
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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2f232370
|
2015-07-07T21:57:55
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|
Revert "Cache TTypes."
Lots of compile errors.
BUG=492725
This reverts commit 5377720aae042c5bfae0e8a37032c90dc3ab78cf.
Change-Id: I64889b99b1f1f48d39b87ebb668f6a32a3abac45
Reviewed-on: https://chromium-review.googlesource.com/283945
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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5377720a
|
2015-06-23T17:43:14
|
|
Cache TTypes.
This change saves us ~70KiB per compiler with just ~3KiB of cache.
BUG=492725
Change-Id: I2ee748f7271b1afe0834083cbff6f0b84104aa53
Reviewed-on: https://chromium-review.googlesource.com/281411
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Dmitry Skiba <dskiba@google.com>
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7f17a50c
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2015-06-22T15:08:39
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Store TFunction::returnType by a const pointer.
On 32-bit Android this change saves ~30KiB per compiler instance.
BUG=492725
Change-Id: I8bea48d57ee7eac0a0ee417035085c0d335aea09
Reviewed-on: https://chromium-review.googlesource.com/281047
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Dmitry Skiba <dskiba@google.com>
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efa3d8eb
|
2015-06-22T14:52:10
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|
Change TSymbolTable::insertBuiltIn() TType* pointers to const.
Const types make it possible to implement caching and
other optimizations.
BUG=492725
Change-Id: I64398bb9effcc909dd052a038acbb5ec0ca730e8
Reviewed-on: https://chromium-review.googlesource.com/281046
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Dmitry Skiba <dskiba@google.com>
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b43846ee
|
2015-06-02T18:18:57
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|
Unify aggregate operator folding with other constant folding
Setting the type for folded aggregate nodes should work in a similar way
as other constant folding. Common functionality between the different
folding functions is refactored into a single function.
TEST=dEQP-GLES3.functional.shaders.constant_expressions.*
BUG=angleproject:817
Change-Id: Ie0be561f4a30e52e52d570ff0b2bdb426f6e4f7a
Reviewed-on: https://chromium-review.googlesource.com/275186
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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7e7e68de
|
2015-05-22T12:02:25
|
|
Fix styling issues in ParseContext.cpp
There were lot of styling issues in ParseContext.cpp, mostly related to
opening braces on same line as conditional statement and pointers and
references not being tight to the variable in variable declarations,
this change fixes them.
TEST=angle_unittests
Change-Id: Ia225726254bcf5f315c13054ff41c5ff9cfe0992
Reviewed-on: https://chromium-review.googlesource.com/272846
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
274f0709
|
2015-05-05T13:33:30
|
|
Add constant folding support for min,max and clamp
This change adds necessary mechanism to support constant folding of
built-ins that take more than one parameter and also adds constant
folding support for min, max and clamp built-ins.
BUG=angleproject:913
TESTS=dEQP tests
(126 tests started passing with this change)
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.min_*
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.max_*
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.clamp_*
Change-Id: Iccc9bf503a536f2e3c144627e64572f2f95db9db
Reviewed-on: https://chromium-review.googlesource.com/271251
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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|
14e95b38
|
2015-05-07T10:10:41
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|
translator: Reject shaders that use both FragColor+FragData.
*re-land with fix for unused var in release*
We checked this at link time in the D3D back-end, but this
restriction applies to all shaders.
TEST=dEQP-GLES2.functional.shaders.fragdata.*
BUG=angleproject:995
BUG=478572
Change-Id: I63258f4de47e658812822f31601cc235f48c0826
Reviewed-on: https://chromium-review.googlesource.com/271470
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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531e3d22
|
2015-05-15T11:01:27
|
|
Revert "translator: Reject shaders that use both FragColor+FragData."
The change introduced a warning in Windows release build.
This reverts commit b8e3a568bbd16fca1099a1b54cd82a981cd88a8e.
Change-Id: I77bbc35876043c9a164aa2665965f5189ee90052
Reviewed-on: https://chromium-review.googlesource.com/271430
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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|
b8e3a568
|
2015-05-07T10:10:41
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|
translator: Reject shaders that use both FragColor+FragData.
We checked this at link time in the D3D back-end, but this
restriction applies to all shaders.
TEST=dEQP-GLES2.functional.shaders.fragdata.*
BUG=angleproject:995
BUG=478572
Change-Id: I99111cc6aa05b9352693f9c3b5bc70d56c9842d4
Reviewed-on: https://chromium-review.googlesource.com/269846
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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6e06b1f4
|
2015-05-14T10:01:17
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|
Make TParseContext a class, with private data.
*re-land with build fix*
BUG=angleproject:995
Change-Id: I67d3ded8f6c705b54fb372857e07ce1a86b58475
Reviewed-on: https://chromium-review.googlesource.com/271162
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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749fe340
|
2015-05-13T21:07:55
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|
Revert "Make TParseContext a class, with private data."
Causing build errors on Linux:
FAILED: ninja -t msvc -e environment.x86 -- C:\b\build\goma/gomacc "C:\b\depot_tools\win_toolchain\vs2013_files\VC\bin\amd64_x86\cl.exe" /nologo /showIncludes /FC @obj\third_party\angle\src\compiler\translator\translator_lib.ParseContext.obj.rsp /c ..\..\third_party\angle\src\compiler\translator\ParseContext.cpp /Foobj\third_party\angle\src\compiler\translator\translator_lib.ParseContext.obj /Fdobj\third_party\angle\src\translator_lib.cc.pdb
c:\b\build\slave\gpu_win_builder__dbg_\build\src\third_party\angle\src\compiler\translator\validateglobalinitializer.h(11) : error C2220: warning treated as error - no 'object' file generated
c:\b\build\slave\gpu_win_builder__dbg_\build\src\third_party\angle\src\compiler\translator\validateglobalinitializer.h(11) : warning C4099: 'TParseContext' : type name first seen using 'class' now seen using 'struct'
c:\b\build\slave\gpu_win_builder__dbg_\build\src\third_party\angle\src\compiler\translator\parsecontext.h(28) : see declaration of 'TParseContext'
BUG=angleproject:995
This reverts commit 6c0c2987fba9dcf2a8d432534c9548092281bfa4.
Change-Id: I49a8b7df9bc8b7c4892bf3af5e2c7a6444fba890
Reviewed-on: https://chromium-review.googlesource.com/270767
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
6c0c2987
|
2015-05-13T13:50:04
|
|
Make TParseContext a class, with private data.
BUG=angleproject:995
Change-Id: Ie077e3a4f0fd5ef840aa35edeb41d15a98b7c0ff
Reviewed-on: https://chromium-review.googlesource.com/270628
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
06145236
|
2015-05-13T13:10:01
|
|
Refactor style in ParseContext.h.
BUG=angleproject:995
Change-Id: I893785a068d0d5cf4afc18123896bf540e53a3e0
Reviewed-on: https://chromium-review.googlesource.com/270627
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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|
95d34aaf
|
2015-05-13T19:44:31
|
|
Revert "Add constant folding support for min,max and clamp"
This reverts commit 1137a2a6b4a68fe3f7497bb9289975b030576372.
Change-Id: I1493c2706e5f08a9f0001835e663a147be85a303
Reviewed-on: https://chromium-review.googlesource.com/270782
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b0c645e2
|
2015-05-12T14:25:36
|
|
Validate global initializer qualifiers
Allow only constants, other globals, temporaries, and uniforms to be used
in global variable initialization for now. The spec limits global
variable initialization further to only constant expressions, but fully
implementing this has a too large compatibility cost for ESSL 1.00, so
implement it only partially. In the case of ESSL 3.00 we can use stricter
validation, since there's no legacy to worry about.
Resubmitting the change, since the previous version neglected to remove
incorrect GLSL tests.
TEST=angle_unittests, WebGL conformance tests, angle_end2end_tests
BUG=angleproject:988
Change-Id: I1bb3b8dc305689a90eadfe8cc7705e5ac3829e03
Reviewed-on: https://chromium-review.googlesource.com/270651
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b6a52bb4
|
2015-05-13T12:41:24
|
|
Revert "Validate global initializer qualifiers"
Seems to be failing angle_end2end_tests:
GLSLTest.GlobalStaticAndVarying_0
GLSLTest.GlobalStaticAndVarying_1
GLSLTest_ES3.GlobalStaticAndInstanceID_0
http://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28NVIDIA%29/builds/15598
BUG=angleproject:988
This reverts commit 6caa5e815f7e3c11e4452ed5e60446b9943db183.
Change-Id: I394b571c9b4ee739721018c5287a45df49e1471c
Reviewed-on: https://chromium-review.googlesource.com/270589
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
6caa5e81
|
2015-05-12T14:25:36
|
|
Validate global initializer qualifiers
Allow only constants, other globals, temporaries, and uniforms to be used
in global variable initialization for now. The spec limits global
variable initialization further to only constant expressions, but fully
implementing this has a too large compatibility cost for ESSL 1.00, so
implement it only partially. In the case of ESSL 3.00 we can use stricter
validation, since there's no legacy to worry about.
TEST=angle_unittests, WebGL conformance tests
BUG=angleproject:988
Change-Id: I6a66f6a31130b44717dd2bef3082a0fc395a60b6
Reviewed-on: https://chromium-review.googlesource.com/270430
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
1137a2a6
|
2015-05-05T13:33:30
|
|
Add constant folding support for min,max and clamp
This change adds necessary mechanism to support constant folding of
built-ins that take more than one parameter and also adds constant
folding support for min, max and clamp built-ins.
BUG=angleproject:913
TESTS=dEQP tests
(126 tests started passing with this change)
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.min_*
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.max_*
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.clamp_*
Change-Id: I5d3e96ef2062116cbf164a7a42cba096bd4d5389
Reviewed-on: https://chromium-review.googlesource.com/269317
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
37ad4744
|
2015-04-27T13:18:50
|
|
Add support for parsing ESSL3 invariant qualifiers
The parser recognizes ESSL3 invariant variable declaration syntax and
marks the variables as invariant.
In ESSL3, invariant out variables can be linked to non-invariant
in variables, so linking checks should now be different depending on
shading language version. A shading language version dependent varying
matching check is added to the translator API to facilitate this.
Tested by deqp/data/gles3/shaders/qualification_order.html after patching
Chrome to use the new linking check API.
A previous revision of this change that broke API compatibility was
reverted since it broke Chromium FYI bots. This revision keeps deprecated
API functionality around for now so that changes can be rolled
step-by-step to Chromium without breakage.
TEST=WebGL 2 conformance tests, angle_unittests
BUG=angleproject:987
Change-Id: Iecb64e3afd23e267ba999bc17f44390affcdfc13
Reviewed-on: https://chromium-review.googlesource.com/269940
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
9e64edce
|
2015-05-07T14:08:06
|
|
Revert "Add support for parsing ESSL3 invariant qualifiers"
Build breaks in GPU FYI bots.
BUG=angleproject:987
This reverts commit 4008879357159c7850cf105f2ae842bc68dd3c18.
Change-Id: Ia88ad302c403c65516c050eb7741316b5097bcfb
Reviewed-on: https://chromium-review.googlesource.com/269847
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
40088793
|
2015-04-27T13:18:50
|
|
Add support for parsing ESSL3 invariant qualifiers
The parser recognizes ESSL3 invariant variable declaration syntax and
marks the variables as invariant.
In ESSL3, invariant out variables can be linked to non-invariant
in variables, so linking checks should now be different depending on
shading language version. The varying matching check in the translator
API is changed to be shading language version dependent to facilitate
this.
Tested by deqp/data/gles3/shaders/qualification_order.html after patching
Chrome to use the new linking check API.
TEST=WebGL 2 conformance tests, angle_unittests
BUG=angleproject:987
Change-Id: I3982feff7380c4dfc647940ee03a020692dd0c59
Reviewed-on: https://chromium-review.googlesource.com/267663
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
214c2d8e
|
2015-04-27T14:49:13
|
|
Separate invariance from qualifiers
ESSL3 makes it possible to combine invariant with several more different
qualifiers. To avoid combinatorial explosion of the qualifier enum, track
invariance with a separate boolean.
TEST=WebGL conformance tests, angle_unittests
BUG=angleproject:987
Change-Id: I0c6629e5ca2ded06db9ac9e5bab2fb6480299a5a
Reviewed-on: https://chromium-review.googlesource.com/267662
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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|
bab4c08f
|
2015-04-24T16:38:49
|
|
Require size for empty array declarations
Passing dEQP tests requires this check, which seems to be a valid interpretation
of ESSL3 spec section 4.1.9.
BUG=angleproject:941
TEST=dEQP-GLES3.functional.shaders.arrays.invalid.*
Change-Id: Iae88e6bb8e4ec784a2f1c8a94554e1e5c5e3ee85
Reviewed-on: https://chromium-review.googlesource.com/267430
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
b11e2483
|
2015-05-04T14:21:22
|
|
translator: Fix validation sometimes modifying builtins.
When validating some shaders with out-of-bounds array indexes,
we would write the sanitized index into the global symbol table.
We would then overwrite a wrong value for the builtin. This
fixes the WebGL test extensions/webgl-draw-buffers-max-draw-buffers.
Also mark const on as many uses ConstantUnion as we can.
BUG=angleproject:993
Change-Id: I110efaf1b7b0158b08b704277e3bc2472437902c
Reviewed-on: https://chromium-review.googlesource.com/268962
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
6ba6eadc
|
2015-05-04T14:21:21
|
|
Rename ConstantUnion to TConstantUnion.
This clarified that we're using the Pool allocator/deallocator for
this type.
BUG=angleproject:993
Change-Id: If8c95f6054d07291e7014be0d4e35766ba2e943b
Reviewed-on: https://chromium-review.googlesource.com/269131
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
d57e0db3
|
2015-04-24T15:05:08
|
|
Remove separate compilerdebug.h in favor of debug.h
This unifies the behavior across the compiler and rest of ANGLE - for
example, one can use #define ANGLE_TEST_CONFIG to disable UNIMPLEMENTED
asserts in both the compiler and the rest of ANGLE. Compiler traces from
asserts also go to the same TRACE_OUTPUT_FILE as other traces instead of
being directed through ParseContext.
The compiler build already includes the common sources, so no changes to
build config are needed.
The original version of this change was reverted due to release mode
build issues. This version adds UNUSED_ASSERTION_VARIABLE where needed.
TEST=angle_unittests, angle_end2end_tests,
dEQP-GLES3.functional.shaders.*
BUG=angleproject:983
Change-Id: I36929020a04251b8bc834fbb3c069e10128c3082
Reviewed-on: https://chromium-review.googlesource.com/267411
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
a656490d
|
2015-04-27T14:30:32
|
|
Revert "Remove separate compilerdebug.h in favor of debug.h"
Causing compile warnings in Release:
1>compiler\translator\CallDAG.cpp(238): error C2220: warning treated as error - no 'object' file generated
1>compiler\translator\CallDAG.cpp(238): warning C4189: 'op' : local variable is initialized but not referenced
1>compiler\translator\IntermNode.cpp(1495): error C2220: warning treated as error - no 'object' file generated
1>compiler\translator\IntermNode.cpp(1495): warning C4189: 'replaced' : local variable is initialized but not referenced
1>compiler\translator\IntermNode.cpp(1517): warning C4189: 'replaced' : local variable is initialized but not referenced
This reverts commit 5271025865b34685da71d0309131c5aff2e32f71.
Change-Id: Icdf1c37eef22a13d083767609ab0b0285d3dc517
Reviewed-on: https://chromium-review.googlesource.com/267359
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
52710258
|
2015-04-24T15:05:08
|
|
Remove separate compilerdebug.h in favor of debug.h
This unifies the behavior across the compiler and rest of ANGLE - for
example, one can use #define ANGLE_TEST_CONFIG to disable UNIMPLEMENTED
asserts in both the compiler and the rest of ANGLE. Compiler traces from
asserts also go to the same TRACE_OUTPUT_FILE as other traces instead of
being directed through ParseContext.
The compiler build already includes the common sources, so no changes to
build config are needed.
TEST=angle_unittests, angle_end2end_tests,
dEQP-GLES3.functional.shaders.*
BUG=angleproject:983
Change-Id: Ifca4d16f667b1e5cf9c2e7cc4139940091917a1c
Reviewed-on: https://chromium-review.googlesource.com/266993
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
39282e1f
|
2015-04-23T15:41:48
|
|
Disallow length being called on expressions with side effects
ESSL 3.00 definition of expressions does not include calling length on
anything other than array names, so enforce this restriction in the
parser.
TEST=WebGL 2 conformance tests
BUG=angleproject:972
Change-Id: I893d3c468ff21cb419b3239738f2a41834298cf2
Reviewed-on: https://chromium-review.googlesource.com/266992
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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|
96e67388
|
2015-04-23T14:27:02
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|
Fix array.length() to return a signed integer
array.length() should return a signed integer as specified in ESSL 3.00
section 4.1.9, not unsigned. Fix this and add a simple unit test - the
dEQP tests included in WebGL conformance are built in a way that they
don't catch the issue.
TEST=angle_unittests
BUG=angleproject:972
Change-Id: I1389f51751a6a25c1681f57ac3d2d52f31ecc8fb
Reviewed-on: https://chromium-review.googlesource.com/266991
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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|
ffe6edfd
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2015-04-13T17:32:03
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|
Add basic support for the length() method of arrays
Support expressions where the expression that .length() is called on
does not have side effects.
Tested with WebGL 2 test sdk/tests/deqp/data/gles3/shaders/arrays.html
TEST=WebGL 2 conformance tests
BUG=angleproject:972
Change-Id: Ib4f8377a51da61179b6e47fbcf6b4d915e351fbd
Reviewed-on: https://chromium-review.googlesource.com/265654
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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a2d53039
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2015-04-15T14:14:44
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|
Disallow ternary operator on arrays and structs
ESSL specs only allow a limited number of operators on arrays and
structs. The spec section on the ternary operator contradicts this to an
extent, saying that the second and third operands can be "any type" or
"any type other than an array", but we interpret the spec so that the
operator restrictions on structures and arrays override this.
BUG=angleproject:976
TEST=angle_unittests
Change-Id: Icd90d5450dcb94bb23b1683d4cb9e579e82de4ad
Reviewed-on: https://chromium-review.googlesource.com/265644
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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5290174b
|
2015-04-15T13:42:45
|
|
Refactor ternary operator parsing
Refactor ternary operator parsing so that validation is done in
ParseContext and Intermediate's role is simply to create the node added
to the tree.
Remove partially bugged checks for null nodes as a part of this - in
error cases the parser doesn't typically add null nodes to the tree, but
rather always has a fallback to add a dummy node if parsing fails as a
method of recovery. When parsing ternary operators it should be
guaranteed that none of the parameter nodes is null.
Includes a better explanation of why ternary operators are not always
folded when only the condition is constant, and a test to make sure this
doesn't regress.
BUG=angleproject:952
TEST=WebGL conformance tests, angle_unittests
Change-Id: Icbcb721b5ab36cf314a16e79f9814aef1f355fa0
Reviewed-on: https://chromium-review.googlesource.com/265643
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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376f1b5d
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2015-04-13T13:23:41
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|
Add support for implicit array size
ESSL3 introduces implicit array size that is determined automatically
according to the initializer. Implicit sizes are resolved when parsing
constructors and when initializers are evaluated, so ANGLE's AST will not
contain implicit sizes.
Declarations where there are two differently sized arrays with the same
implicitly sized type, for example:
float[] a = float[](0.0), b = float[](0.0, 1.0);
will be transformed into declarations where the two arrays don't share
the array size like this:
float a[1] = float[1](0.0), float b[2] = float[2](0.0, 1.0);
so they are not a problem.
Unlike sized arrays, implicitly sized arrays don't have a size limit
enforced by the parser.
Include a test that verifies that non-initialization of an implicitly
sized array defined using ESSL3 type syntax is caught by the parser.
Additionally tested with WebGL 2 test
sdk/tests/deqp/data/gles3/shaders/arrays.html
TEST=WebGL 2 conformance tests, angle_unittests
BUG=angleproject:941
Change-Id: Ib55b7601848102a103af9db284a80f09abaeb021
Reviewed-on: https://chromium-review.googlesource.com/265653
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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3875ffd1
|
2015-04-10T16:45:14
|
|
Add parser support for initializing sized arrays
Still missing from this patch: HLSL output, implicitly sized arrays.
Tested with WebGL 2 test sdk/tests/deqp/data/gles3/shaders/arrays.html
TEST=WebGL 2 conformance tests
BUG=angleproject:941
Change-Id: I900f2af843fd8046f23dd4b77352e77026bbba84
Reviewed-on: https://chromium-review.googlesource.com/265652
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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e7847b08
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2015-03-16T11:56:12
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|
Unify declaration parsing code
Remove the unused identifierSymbol parameter from parseSingleDeclarator
and unify the ordering of parameters and the code style of different
declaration and declarator parsing functions. Some minor functional
changes to array size handling are done mainly to unify error message
generation. There's soon going to be more of these functions, so it's
good to be systematic.
TEST=angle_unittests, WebGL conformance tests
BUG=angleproject:941
Change-Id: I03b0220de93ca5719fdb7c1790a5999b8cb5b225
Reviewed-on: https://chromium-review.googlesource.com/265202
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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fa33d580
|
2015-04-09T14:33:12
|
|
Improve handling of declarator lists with empty declarations
The code previously failed to check for correctness of layout qualifiers
in case a declarator followed an empty declaration, like so:
layout(packed) uniform float, a;
Fix this by running all necessary declaration checks also for declarators
which follow an empty declaration.
structQualifierErrorCheck is merged into singleDeclarationErrorCheck.
TEST=angle_unittests, WebGL conformance tests
BUG=angleproject:969
Change-Id: Idcb0673e3bcf64087744ff0d260f51a7546f024a
Reviewed-on: https://chromium-review.googlesource.com/264812
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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2935c581
|
2015-04-08T14:32:06
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|
Simplify code related to variable declaration
Rename nonInitErrorCheck to declareVariable to clarify that it declares
variables. Merge arrayErrorCheck with that so that logic that is common
between array and non-array declarations is only in one place. This
will simplify adding array initializer handling. This also enables
redeclaring gl_LastFragData using ESSL3 array type syntax.
Comments in executeInitializer claimed that the TVariable object was
needed for error recovery, but that was not actually true, so it can also
use the new declareVariable method. Make "variable" a local variable
instead of a parameter to executeInitializer, since the parameter was
never used by callers of the function.
TEST=angle_unittests, WebGL conformance tests
BUG=angleproject:941
Change-Id: Ie133be62afc3e1f997370803cf21cada4e738935
Reviewed-on: https://chromium-review.googlesource.com/264674
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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6ed7bbe8
|
2015-04-07T18:08:46
|
|
Clean up arrayErrorCheck
Remove some unnecessary TPublicType/TType conversions from the code, and
clean up code style. voidErrorCheck is changed to take TBasicType so that
it can be used with both TType and TPublicType.
TEST=angle_unittests
BUG=angleproject:941
Change-Id: I6f6cbc0761a4fc971299bad48864309009c54e7f
Reviewed-on: https://chromium-review.googlesource.com/264673
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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794e0009
|
2015-04-07T18:31:54
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|
Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)
Change-Id: Id0e06d7d6600344d858f00dabc219d79289bbc82
Reviewed-on: https://chromium-review.googlesource.com/265020
Tested-by: Minmin Gong <mgong@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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b3584fb4
|
2015-04-09T17:34:21
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Revert "Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)"
Causing a build failure on Mac/Clang:
./Tokenizer.cpp:551:7: error: extra tokens at end of #else directive [-Werror,-Wextra-tokens]
#else if defined(_MSC_VER)
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/29136
This reverts commit 3b26e231d99154814eb428f75a67bbe7a21adadc.
Change-Id: I2d11ddcc18130d908fd2ec3d6f5ab890cfccd5e7
Reviewed-on: https://chromium-review.googlesource.com/264983
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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3b26e231
|
2015-04-07T18:31:54
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Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)
Change-Id: I73d9a2b9ad16f032be974b9c819de0dc1247c2ea
Reviewed-on: https://chromium-review.googlesource.com/264533
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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47fadcb9
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2015-04-08T14:13:53
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Remove code related to redeclaration of arrays
It should not be possible to redeclare arrays. This seems to be another
thing left over from earlier erroneous code which allowed declaring
unsized arrays.
TEST=angle_unittests
BUG=angleproject:941
Change-Id: I711565230b35df077f268cec6fdeac6c4c03b4cd
Reviewed-on: https://chromium-review.googlesource.com/264672
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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3739d235
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2015-04-08T12:23:44
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|
Make checking for array non-constness depend on input version
First, remove duplicate check for const qualifier on arrays. Only keep
the check inside arrayQualifierErrorCheck().
Second, ESSL3 will introduce array initializers and by extension constant
arrays, so it should allow const qualifier on arrays. These checks are
somewhat superfluous in ESSL1 as well, since the parser already checks
for missing initializers, but it's useful to keep the informative error
messages around.
Add a few tests to make sure that when the ESSL3 implementation
progresses, it still checks for missing initializers on constant arrays.
TEST=angle_unittests
BUG=angleproject:941
Change-Id: Id871c872c5b92e2a5bf81c00080ac23004916a75
Reviewed-on: https://chromium-review.googlesource.com/264671
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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71d147f6
|
2015-02-11T11:15:24
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|
Implemented a CallDAG to allow for more AST analysis
The CallDAG preprocesses the AST to construct a DAG of
functions that can be used for several analyses.
Use it to implement check for recursion and max call
depth. It will also be used to limit the usage of
[[flatten]] and [[unroll]].
BUG=angleproject:937
BUG=395048
Change-Id: I8578703f2d49513f315aecccbcff34914562e4ff
Reviewed-on: https://chromium-review.googlesource.com/263774
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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693c9aa0
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2015-04-07T17:50:36
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Replace setArray function in TPublicType with functions from TType
Having only one way of setting or clearing arrayness of types clarifies
code dealing with arrays.
TEST=angle_unittests
BUG=angleproject:941
Change-Id: I98cb7c44fd66440c9de8b4c6c4a02827e9300db7
Reviewed-on: https://chromium-review.googlesource.com/264361
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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93a90fd0
|
2015-04-07T18:14:07
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|
Remove half-baked non-sized array support
ANGLE used to accept shaders with non-sized arrays in initializer lists.
Fix this. Proper support for implicitly sized arrays will be implemented
later for ESSL3.
TEST=angle_unittests
BUG=angleproject:941
Change-Id: I53c5ccf0f7ef09ad30e142f8350812959fc4846c
Reviewed-on: https://chromium-review.googlesource.com/264360
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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f40319e9
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2015-03-10T14:33:00
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|
Add basic support for array constructors
Add limited support for parsing array constructors and writing them out as
GLSL code.
Still missing from this version: HLSL output, array support in
initializer lists, arrays with implicit size.
BUG=angleproject:941
Change-Id: I7febf80923c4cd0b730399f1f49f9456cf3668e9
Reviewed-on: https://chromium-review.googlesource.com/260572
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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186160b2
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2015-04-02T19:34:38
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Revert "Implemented a CallDAG to allow for more AST analysis"
failures in angle_unittests and compilation failure on clang (see: https://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder%20%28dbg%29/builds/30016/steps/compile/logs/stdio) .
This reverts commit b34d1d12969496b1b0fb53934b8ce3200304f900.
Change-Id: Ia995fb2db0e891294f3461de01617cb13e5ae381
Reviewed-on: https://chromium-review.googlesource.com/263727
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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b34d1d12
|
2015-02-11T11:15:24
|
|
Implemented a CallDAG to allow for more AST analysis
The CallDAG preprocesses the AST to construct a DAG of
functions that can be used for several analysis.
Use it to implement check for recursion and max call
depth. It will also be used to limit the usage of
[[flatten]] and [[unroll]].
BUG=angleproject:937
BUG=395048
Change-Id: I643e0ed605ad095e4fd7da4977d842be5e6a12e0
Reviewed-on: https://chromium-review.googlesource.com/229352
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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f6c694bc
|
2015-03-26T14:50:53
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Assign built-in function return type in promote()
This finishes the refactoring of unary math operation handling so that
IntermUnary::promote has the complete code for setting the return type of
the node.
BUG=angleproject:952
TEST=angle_unittests, WebGL conformance tests
Change-Id: I19bd8d53029e24f734c9436eceb446b37e7fcf26
Reviewed-on: https://chromium-review.googlesource.com/262416
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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dca3e796
|
2015-03-26T13:24:04
|
|
Refactor unary math operator handling to clarify responsibilities
Shuffle the code around so that each part has a clear responsibility:
IntermUnary::promote is responsible for setting the return type of the
node, Intermediate::addUnaryMath is responsible for creating the node
object, and ParseContext::createUnaryMath is responsible for validating
the operand type.
This removes duplicated bool type check for logical not.
BUG=angleproject:952
TEST=angle_unittests, WebGL conformance tests
Change-Id: I9f5a0abb6434ad2730441ea9199ec3f5382ebcda
Reviewed-on: https://chromium-review.googlesource.com/262415
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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69c11b5d
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2015-03-26T12:59:00
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Move validation from Intermediate::addUnaryMath to ParseContext
Intermediate should only have logic for creating node objects, validation
of parameter types belongs in ParseContext.
BUG=angleproject:952
TEST=angle_unittests, WebGL conformance tests
Change-Id: Ie90697641fabb2a837ccc4571a93616d63ea64e6
Reviewed-on: https://chromium-review.googlesource.com/262414
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
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ff699005
|
2015-03-23T14:38:42
|
|
Disallow operations on structs containing samplers
ESSL 1.00 spec section 5.9 says that equality operators don't operate on
structs containing sampler types. Section 5.7 also suggests this. ESSL
3.00 doesn't have a similar restriction.
ESSL 1.00 spec section 4.1.7 says that structs containing samplers can't
be used as l-values. This is interpreted to apply also in the case of
ESSL 3.00, which similarly disallows samplers as l-values, but doesn't
explicitly mention structs.
BUG=angleproject:954
TEST=angle_unittests, WebGL conformance tests
Change-Id: I73f74962a192e8d9449990ffa5f3d8c851491601
Reviewed-on: https://chromium-review.googlesource.com/261822
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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9dd217bc
|
2015-03-20T14:24:31
|
|
Disallow operations on structures containing arrays in ESSL1
Comparing structures that contain arrays to each other and assigning
structures that contain arrays is "not defined" in ESSL 1.00 (section
5.7). Sections 5.8 and 5.9 further suggest that these operations are not
allowed. Additionally some platform drivers on Linux seem to reject
shaders produced by ANGLE which compare structures containing arrays.
This might require changing the output GLSL version for ESSL 3.00.
BUG=angleproject:954
TEST=angle_unittests
Change-Id: I5f3a016f360f940f2fc1ec1ff8e60d13a977eb69
Reviewed-on: https://chromium-review.googlesource.com/261531
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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47fd36a7
|
2015-03-19T14:22:24
|
|
Move some validation from IntermBinary::promote to ParseContext
This makes the role of promote() in the system clearer and helps to make
the code more understandable, since more of the checks are in the same
logical place.
BUG=angleproject:952
TEST=angle_unittests, WebGL conformance tests
Change-Id: Idb2de927d872e46210d71cf6de06a6f8c1fc5da1
Reviewed-on: https://chromium-review.googlesource.com/260803
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
e79904c3
|
2015-03-18T16:56:42
|
|
Accept equality and assignment for arrays in parsing
This is enough to support the operations in GLSL output. HLSL output will
likely require additional work to support this.
BUG=angleproject:941
Change-Id: I728d511ab07af94bc3382dc2796c1e9ac79d1442
Reviewed-on: https://chromium-review.googlesource.com/260801
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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d6b14287
|
2015-03-17T14:31:35
|
|
Move binary op array check to ParseContext
Also piece together an addAssign function in ParseContext that uses the
binary op array check. This will make it easier to change the
array-related checks in the future to use shaderVersion. Moving
validation out from IntermBinary::promote also makes the architecture
clearer, promote()'s role should be mainly to determine the type of the
return value of the binary operation, not to do validation.
BUG=angleproject:941
TEST=angle_unittests, WebGL conformance tests
Change-Id: If1de33ea250893527be7f0d7930d4678a0864684
Reviewed-on: https://chromium-review.googlesource.com/260571
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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fc1806e1
|
2015-03-17T13:03:11
|
|
Move most of addBinaryMath from Intermediate to ParseContext
Some type checks for binary math will be different based on the shading
language version, which is easily accessible in ParseContext. Because of
this and also for architectural simplicity it makes more sense to have
the checks in ParseContext.
BUG=angle:941
TEST=angle_unittests, WebGL conformance tests
Change-Id: I92a499f47e1cbc6a7b6391ce0fa04284803e7140
Reviewed-on: https://chromium-review.googlesource.com/260570
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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72ba85bf
|
2015-03-04T14:23:26
|
|
Fix regression in addFunctionCallOrMethod
Fix a crash when parsing a shader with incorrect constructor arguments.
BUG=angleproject:911
TEST=WebGL conformance tests
Change-Id: I3459612f36185db861a361fa916cc6b671795037
Reviewed-on: https://chromium-review.googlesource.com/255870
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Zhenyao Mo <zmo@chromium.org>
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c4ba3bef
|
2015-03-02T14:42:24
|
|
Refactor addFunctionCallOrMethod out of glslang.y
TEST=angle_unittests
BUG=angle:911
Change-Id: I6d4c0f0bfbf9e6252e241ae5bb1b6acdb463fce6
Reviewed-on: https://chromium-review.googlesource.com/255451
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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ac5274df
|
2015-02-20T10:19:08
|
|
Add validation for the structure of switch statements
Implement a traverser to check for the following errors:
-More than one default or replicated constant expression
-No statement between a label and the end of a switch statement
-Statements in a switch statement before the first case statement
-Mismatch between the type of init-expression and type of a case label
-Case or default label nested inside other control flow nested within the
corresponding switch
Tested by manually disabling shading language version checks for switch
and by manually enabling case statements in a Chromium build and checking
that the expected errors are generated.
BUG=angle:921
Change-Id: I99c49c17c8b520849adbe4d8521e46cb10e20e41
Reviewed-on: https://chromium-review.googlesource.com/251524
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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53f076fa
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2015-02-20T10:55:14
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Add basic error checks for switch and case
Check that the case labels have constant scalar integers, and that switch
statements are initialized with scalar integers. Also check that case and
default labels do not exist outside switch statements. Allow break
statements inside switch statements.
Tested by manually disabling shading language version checks for switch
in a Chromium build and checking that the expected errors are generated.
BUG=angle:921
Change-Id: Ibe83d0db52958c493ded5640d4babf670dc02d55
Reviewed-on: https://chromium-review.googlesource.com/251523
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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a3a36664
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2015-02-17T13:46:51
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Implement parsing switch statements
Put in some groundwork for parsing switch statements and case labels in
the parser, including definitions for IntermNode classes. Intermediate
functions for adding the statements are stubbed to only generate errors
for now.
Tested by manually disabling shading language version checks for switch
in a Chromium build and checking that the expected errors are generated.
BUG=angle:921
Change-Id: I064b3e0c4c1b724a083cf5bc78eebfdd3794eb1b
Reviewed-on: https://chromium-review.googlesource.com/250380
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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