|
e58e77f5
|
2022-11-10T12:49:03
|
|
Support timestamp behind flag enableTimestampQueries
All timestamp queries happen in the same disjoint query in one
Context11.
The whole design is that we start a disjoint query in D3D11 at the first
timestamp request and keep it continuously running in current context.
Only end it and read it back when the user queries if there is a
disjoint. We cache the frequency and assume it doesn't change. For the
first timestamp, we create a temporary D3D disjoint query and end it so
we have a frequency to convert the ticks to nanoseconds.
This task is taken over from
https://chromium-review.googlesource.com/c/angle/angle/+/3694732
Bug: angleproject:7367
Change-Id: I747c9b00e10ac58362df66332efd01a24aa395f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4021139
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
86800e3d
|
2022-11-10T17:07:29
|
|
Move disjoint status from RendererD3D to Context11
Make disjoint status per-context instead of one in renderer.
This is in preparation for timestamp query support.
Bug: angleproject:7367
Change-Id: I6380e55cac29b2d40edfbcd32e360e8da5546a80
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4018970
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8ee1b89f
|
2022-11-04T13:10:37
|
|
Refactor pixel local storage options
The various different PLS options were getting scattered and unruly. We
are also in need of more backend-specific PLS options that would be
difficult to add as-is. This CL refactors them into a single
"ShPixelLocalStorageOptions" struct that gets initialized all in one
place, and shared between the compiler and the backends.
Bug: angleproject:7279
Change-Id: Ic58dccb8d1ba350a0b6cc5848ce15bd687e30fad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4006715
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
025504b9
|
2022-10-17T17:03:03
|
|
Pass worker pools to image load functions
In preparation for the ASTC decoder using threaded decoding.
Bug: b/250688943
Change-Id: I70d669bcb57b900dbb633304182e174aec362203
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3961339
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Greg Schlomoff <gregschlom@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d64c54e3
|
2022-09-26T21:25:18
|
|
D3D11: Make DebugAnnotator11 thread safe.
Bug: chromium:1366778
Change-Id: I50662895be8ec40de4ded8c4f84bde59ae40e98b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3917936
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
|
|
493bab09
|
2022-09-15T14:20:41
|
|
Add an ShPixelLocalStorageType enum
Adds ShPixelLocalStorageType to ShCompileOptionsPLS and adds a
getNativePixelLocalStorageType() call to ContextImpl. For now this enum
only tells the translater whether PLS formats needs to be packed into
r32 images, but it will soon also be able to select framebuffer fetch,
native pixel local storage, and other PLS implementations.
Bug: angleproject:7279
Change-Id: Ifbd419b20550b8711ae3044782177806796216f1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3900498
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2ebd5100
|
2022-08-11T10:43:32
|
|
Add gl::Context as a parameter to Shader::resolveCompile
This prepares us to access the Context's shader cache in resolveCompile
in the next commit.
Bug: angleproject:7036
Change-Id: I7995c54b290a5a48f0c8985cb56ea0048598ab2f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827642
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6f80f0f0
|
2022-08-06T02:29:19
|
|
Translator: Clean up the compile flag passing interface
Historically, compile flags were sent to the translator as a bitmask.
Recently, we were getting close to running out of bits. Additionally,
direct-to-metal work had started to introduce constants to be passed to
the translator, which were misplaced in ShBuiltInResources and Caps.
Recent work on Pixel Local Storage adds even more constants, aggravating
the situation.
In this change, the interface to passing compile flags is reworked. A
struct is passed (instead of a bitmask) that has one bit for each flag.
This can be indefinitely extended. Additionally, the constants needed
by metal and PLS are also placed in this struct. In turn, the backends
can set these options directly, and don't have to hack them into Caps to
further get hacked into ShBuiltInResources.
Bug: angleproject:7559
Change-Id: If93f1e1b8818ad3a0ac708ab04ab93b4b397d114
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3812562
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b7474d0a
|
2022-04-28T14:44:54
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|
D3D11: Add GL_EXT_texture_buffer support
tested: deqp-gles31.exe --deqp-gl-context-type=egl
--deqp-case=dEQP-GLES31.functional.texture.texture_buffer.* passed
Bug: b/206367167
Change-Id: I31a6f84bd701a737735a6bac2f4eef780c24a979
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3639722
Commit-Queue: Hailin Zhang <hailinzhang@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
17bf6e98
|
2021-11-11T20:53:31
|
|
Implement GL_EXT_multi_draw_indirect
* Added the validation functions for multiDrawArraysIndirect()
and multiDrawElementsIndirect() according to the specs.
* Added generic implementation for the two functions that can
be called by back-ends.
* Added unit tests for the multiDrawIndirect functions.
* Added flags for back-ends so they can enable the extension.
* Minor cleanup in MultiDrawTest.cpp
Bug: angleproject:6439
Change-Id: I4e5f1cab05c6de330aef82d115492dcc9d2fad44
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3276043
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5859bb10
|
2021-11-19T13:25:38
|
|
Make D3D11 non instanced draw path explict
To make sure instanceCount == 0 is no-op according to OpenGL ES
3.2 spec section 10.5.
Before the fix the behavior on linux (gl) and win (d3d) are
inconsistent.
Bug: angleproject:3402
Change-Id: I70ec215d8b65c1591b4c816f76c92e88e9f0dc61
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3293749
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
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|
aac5d678
|
2021-10-20T11:48:57
|
|
Make "isCompute" private to ProgramExecutable.
This eliminates uses of "isCompute" is the Vulkan back-end. Instead
of checking the state flag, we can use the context of the current
command to determine if we're running a compute or a graphics
command. This will eventually lead to us being able to compile the
program pipeline objects before we run a draw or dispatch command.
Changes the driver uniforms descriptor desc to bind to both graphics
and compute shader stages to simplify the code. This could have
theoretical but low-risk performance implications.
Bug: angleproject:6595
Change-Id: Ie30d419b6ece5b33f5066a034d3805fe96519b36
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233903
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
bdc633a8
|
2021-10-20T12:33:42
|
|
Pass command type down to ContextImpl::syncState.
This mirrors the command type passed to the object sync functions.
It will be useful to determine if we're syncing for a draw or a
dispatch call.
Bug: angleproject:6595
Change-Id: Ia04bd14a3c2dd2eb211c47a6e55f8ddcbfedfaaa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233904
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
8bb3c827
|
2021-07-22T19:06:40
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|
Fix Multithreaded eglDestroyContext()/eglTerminate()
The following EGL calls can lead to a crash in eglMakeCurrent():
Thread A: eglMakeCurrent(context A)
Thread B: eglDestroyContext(context A)
B: eglTerminate() <<--- this release context A
Thread A: eglMakeCurrent(context B)
The eglMakeCurrent(context B) call will assert when attempting to
unMakeCurrent(), since thread A doesn't know that context A was already
destroyed by thread B.
To fix this:
1.) A Context will only be released once there are no Threads that
currently have a reference to it (no longer have the Context current).
- Context::mIsCurrent is being removed, since it was inaccurate and not
thread-safe. For example, when eglTerminate() was called, the
eglTerminate()'ing-Thread would "steal" the Context that was current on
another Thread to destroy it.
2.) A Display will only be fully terminated and its resources released
once all Contexts have been destroyed and are no longer current.
Otherwise, Display::terminate() will return if any Contexts are still in
use by a Thread.
EGL 1.5 Specification
3.2 Initialization
If contexts or surfaces, created with respect to dpy are current (see
section 3.7.3) to any thread, then they are not actually destroyed
while they remain current. If other resources created with respect to
dpy are in use by any current context or surface, then they are also
not destroyed until the corresponding context or surface is no longer
current.
With this fix, the app com.netmarble.sknightsmmo can start.
This also exposed an issue with GlslangFinalize(), since glslang can
only be initialized/finalized once per process. Otherwise, the
following EGL commands will call GlslangFinalize() without ever being
able to GlslangInitialize() again, leading to crashes since
GlslangFinalize() cleans up glslang for the entire process.
dpy1 = eglGetPlatformDisplay() |
eglInitialize(dpy1) | GlslangInitialize()
dpy2 = eglGetPlatformDisplay() |
eglInitialize(dpy2) | GlslangInitialize()
eglTerminate(dpy2) | GlslangFinalize()
eglInitialize(dpy1) | isInitialized() == true
Since Display::isInitialized() == true, the rest of
Display::initialize() is skipped and GlslangInitialize() is not called.
Later, the next test that attempts to compile a program will crash due
to glslang no longer being initialized.
Finally, this exposed the following tests leaking EGLContext handles:
- EGLSurfaceTest::initializeContext()
- EGLContextSharingTest.DisplayShareGroupContextCreation
- EGLCreateContextAttribsTest.IMGContextPriorityExtension
- EGLMultiContextTest.TestContextDestroySimple
Other tests were failing to reset the context, preventing the Display
from being terminated since there were still references to Contexts
owned by the display:
eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
Bug: angleproject:6208
Bug: angleproject:6304
Bug: angleproject:6322
Test: EGLContextSharingTest.EglTerminateMultiThreaded
Test: EGLContextSharingTestNoFixture.EglDestoryContextManyTimesSameContext
Test: Load com.netmarble.sknightsmmo
Change-Id: I160922af93db6cabe0ed396be77762fa8dfc7656
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3046961
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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|
7c253fca
|
2021-06-02T13:18:44
|
|
D3D11 additional context-loss logging
This makes logging more consistent when we encounter context loss.
In Renderer11::testDeviceLost, note DXGI_ERROR_INVALID_CALL is a
valid GetDeviceRemovedReason, but was not detected prior.
SwapChain11::resize and SwapChain11::reset added more logging,
likewise with Context11::handleResult.
This covers everywhere d3d11::isDeviceLostError is invoked, though that
might not be exhaustive of all cases we detect device loss.
Bug: b/188291915
Test: Manually trigger conditions to test logging.
Change-Id: Idd57363101b53bc2d3c4c306ee78a42012a1a320
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2935696
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Doug Horn <doughorn@google.com>
Commit-Queue: Michael Yu <warty@google.com>
|
|
4968f6f2
|
2021-02-04T16:40:36
|
|
Move getRendererDescription from ContextImpl to DisplayImpl
The other backend description strings are in DisplayImpl. This will
help with caching the result of glGetString in the GL backend. Also
Update the getters to not be const in order to allow caching.
Bug: chromium:1173672
Change-Id: I43df35688762b23429f47f169c04482cf4cd089a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2676881
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
7e81056a
|
2021-02-01T11:16:14
|
|
Vulkan: Support integer type incomplete texture
Support both signed and unsigned integer type incomplete textures.
Bug: angleproject:5502
Bug: angleproject:4432
Tests: IncompleteTextureTestES3.*IntegerType*
dEQP.KHR_GLES31/core_sample_variables_mask_rgba8*i_*
Change-Id: Ic8c972aac0ca8589b26333b66dd0cc5fb5134043
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2613245
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
0be050a4
|
2020-09-23T15:12:56
|
|
Pass GL_VERSION info through ANGLE's GL_RENDERER string
Chrome needs ANGLE to pass through the underlying driver vendor and
version, which cannot always be determined by the SystemInfo library.
This is done by construction GL_RENDERER in the frontend through
combining GL_VENDOR, GL_RENDERER, and GL_VERSION from the backends.
Example changes are in the doc:
https://docs.google.com/document/d/1p0dvrLlu8NKhO-RCU5gqlQ_LvcQj-ZqhvfwSk1n3Sz8/edit?usp=sharing
Bug: chromium:1126526
Bug: chromium:1131248
Bug: chromium:1134669
Bug: chromium:1169861
Change-Id: Ia618ebcd7f3caaeb376b4b6a03446732efdaeecb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427383
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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9528641b
|
2020-11-23T15:47:09
|
|
EGL: Generalize the entry point enum.
This both generalizes the GL entry point enum to include other APIs
like EGL and inserts the EGL and WGL entry points into the enum.
This will faciliate EGL entry point auto-generation and also frame
capture for EGL entry points.
Bug: angleproject:2621
Change-Id: Iaf4310e03b3d55839dd1328362fb29dcef918fab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2555861
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
98117b9d
|
2020-10-07T12:44:10
|
|
Move entry point enum utils to common.
These are now used in debug.cpp.
Bug: angleproject:5131
Change-Id: Ibe1f0e3e2919a9e2f2b85c3ed80a77617266913e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2451973
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
f074d61a
|
2020-09-28T21:40:57
|
|
Plumb EntryPoint & Context to DebugAnnotator/EVENT()
This makes it easier to plumb debug labels to a future
DebugAnnotatorVk class.
Bug: b/162068318
Bug: b/169243237
Change-Id: I01e3779569c27c91252dc2874f6deaec526afd6f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2451516
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
981a401e
|
2020-09-25T08:00:28
|
|
Add Context* to EVENT() & DebugAnnotator::beginEvent()
This will make it easier for us to record GLES calls and log them with
Vulkan vkCmd*DebugUtilsLabelEXT()
Bug: b/162068318
Change-Id: I6bddf086ef39cbaca313409802bbb4f2da0d85cc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2432193
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
248119b3
|
2020-07-20T16:05:45
|
|
Vulkan: Fix render target's tracking of content defined
Imagine the following scenario:
1. Clear draw framebuffer
2. Invalidate draw framebuffer
3. Update texture attached to draw framebuffer
4. Draw again into draw framebuffer
Step 3 could be a number of things, such as glCopyTex[Sub]Image,
glBlitFramebuffer, glTex[Sub]Image2D, glGenerateMipmap etc.
In the above scenario, at step 2, the framebuffer's render target
remembers it being invalidated (mContentDefined = false). This is used
to set the loadOp of the next render pass to DONT_CARE.
However, mContentDefined was implemented for a very specific
optimization regarding the swapchain's depth buffer. The reuse of this
variable for glInvalidateFramebuffer was erroneous as this variable
didn't track whether the contents are defined for the general case.
With this change, mContentDefined is set to true during
FramebufferVk::syncState for each render target whose contents are
marked dirty.
This change additionally makes glBlitFramebuffer signal the contents of
the blit targets as dirty, as well as textures that are used as storage
images.
Bug: angleproject:4859
Change-Id: I68c829f75ff4a3d03bb293ec72c609384983026d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2309110
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
9349e262
|
2020-06-25T14:28:17
|
|
Fix multiDraw* with DYNAMIC_DRAW buffer usage
Specialized Context11 impl to prevent promote Dynamic during MultiDraw.
Add different buffer usage to MultiDraw and BaseVertexBaseInstance
tests.
Bug: angleproject:3402, angleproject:4754
Change-Id: I50e1a6fd6c8b6fd48f130c43545b895335d2e55b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2268581
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
796df76c
|
2020-06-25T11:49:12
|
|
MultiDraw Refactor
Refactor MultiDraw* from general Context to different ContextImpl.
Move general multiDraw code to renderer_utils.cpp.
Bug: angleproject:3402
Change-Id: I85cb4b781afa2b3a8beb382a9c735910057f2ebe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2268580
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e6124500
|
2020-06-02T12:02:55
|
|
Fix baseVertex and baseInstance with streaming attributes
baseInstance: Fixed by adding the intial offset to each copy for
streaming attributes
baseVertex: make sure mShaderConstants.onFirstVertexChange takes
in correct firstVertex value for dynamic attribs (where firstVertex
passed to StateManager11::updateState already include baseVertex)
Bug: chromium:1078330, angleproject:3402
Change-Id: I289c4e3733fdf6f78af8c3adee84112c05a5abce
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2227022
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
|
|
d9268889
|
2020-04-22T20:24:16
|
|
Take into account baseVertex for drawElementsImpl D3D11
Also add test for GL_DYNAMIC_DRAW and GL_STREAM_DRAW with vertex
color data updating before each draw call to make sure index range
is retrieved correctly.
Bug: angleproject:3402, angleproject:3911
Change-Id: I5f209292b6e316e4b50505a98b361eb8761a7d6b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2162132
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
|
|
90e07c73
|
2020-04-06T17:04:32
|
|
Hook up several drawElements variants in Context11
Turns out the issue for the skia bug is not related to index range
cache but simply several new drawElemnts variants are not properly
hooked up.
Change-Id: I2d1ae15c74233185e4fee8a1443ffe0477f9c444
Bug: angleproject:3402, angleproject:4536
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2137943
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
07467b4a
|
2020-03-20T10:40:56
|
|
Remove GL_CHROMIUM_path_rendering
Bug: chromium:1063193
Bug: angleproject:4270
Change-Id: I35b24b7d8d892181955e49dd2495655bc57cb0df
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2112275
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
9f4ab98d
|
2020-02-13T12:49:05
|
|
Return angle::Result from more label functions.
This is necessary for the new Vulkan implementation.
Bug: angleproject:4029
Change-Id: I07ef54145252ff102c74179361436587bb330fc7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2055553
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9681190d
|
2020-02-05T12:51:25
|
|
Make Debug marker functions return angle::Result.
Allows error handling in these functions. Necessary for the Vulkan
back-end.
Bug: angleproject:4209
Change-Id: I2092e58e719c6ee562807e1c7e8ad26988342855
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2040196
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a36f8bd4
|
2020-01-29T12:10:17
|
|
Mark MemoryBuffer allocation functions as NO_DISCARD
Not all call sites were checking the return value of
MemoryBuffer::resize, mark the return value as NO_DISCARD and fix all
the warnings.
BUG=chromium:1030835
Change-Id: I762796e3d11efc131a814069d78a195b0d4c9f8f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2028151
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
17b3c2f3
|
2019-10-14T14:13:59
|
|
Implement SamplerVideoWEBGL for WEBGL_video_texture extension on desktop
WEBGL_video_texture is an extension that will improve uploading video frame to WebGL performance.
(https://www.khronos.org/registry/webgl/extensions/proposals/WEBGL_video_texture/)
This extension introduced a new texture type TEXTURE_VIDEO_IMAGE_WEBGL and a new sampler type
samplerVideoWEBGL to sample it.
In chromium implementation, TEXTURE_VIDEO_IMAGE_WEBGL maps to different native texture type
based on platform. On desktop, it maps to GL_TEXTURE2D(Currently supported). On Android, it
should map to GL_TEXTURE_EXTERNAL(TODO). SamplerVideoWEBGL needs to be mapped to sampler2D or
samplerExternalOES according to TEXTURE_VIDEO_IMAGE_WEBGL implementation.
This patch implements samplerVideoWEBGL in Angle to support WEBGL_video_texture on desktop. In
this case, samplerVideoWEBGL should map to sampler2D.
Bug: chromium:776222, angleproject:3889
Change-Id: Idb0a5fcde37ca75ccc1181226b91f257212e7500
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1866274
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a825eb70
|
2019-11-21T11:37:17
|
|
Implement BaseVertex draw calls for Vulkan, OpenGL, NULL contexts.
This adds support for the following functions:
- glDrawElementsBaseVertex
- glDrawRangeElementsBaseVertex
- glDrawElementsInstancedBaseVertex
Bug: angleproject:3582
Bug: angleproject:3402
Bug: angleproject:4166
Change-Id: I83770f62e3a918c0965fd4ca8c7d9e598b8b4154
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1929083
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b5560486
|
2019-08-30T17:09:04
|
|
BaseInstance VertexAttribDivisor fix
Add tests not using gl_InstanceID/gl_BaseInstance but set
vertexAttribDivisor which implicitly reference base instance value.
Add fixes and workarounds based on this change.
Bug: chromium:891861, angleproject:3402
Change-Id: I2d93c181029f4ca1741f244363568096964d6b19
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1779350
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7e44ec26
|
2019-08-26T15:59:48
|
|
GL_EXT_multisampled_render_to_texture extension. Part 1.
Adding new parameters for extension without adding any real code change. Since no new code paths were added, we expect all tests to pass as before.
Bug: angleproject:980428
Change-Id: I551b46a66f422eabd357fd021e00cf266a991efb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1772377
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
050b124d
|
2019-06-30T03:26:18
|
|
Reland "Vulkan: Debug overlay"
This is a reland of e54d0f90d1a165404236fd7abd1b05ddd041a686
This was reverted due to a build failure as a result of a missing
virtual destructor in the widget base class.
Original change's description:
> Vulkan: Debug overlay
>
> A debug overlay system for the Vulkan backend designed with efficiency
> and runtime configurability in mind. Overlay widgets are of two
> fundamental types:
>
> - Text widgets: A single line of text with small, medium or large font.
> - Graph widgets: A bar graph of data.
>
> Built on these, various overlay widget types are defined that gather
> statistics. Five such types are defined with one widget per type as
> example:
>
> - Count: A widget that counts something. VulkanValidationMessageCount
> is an overlay widget of this type that shows the number of validation
> messages received from the validation layers.
> - Text: A generic text. VulkanLastValidationMessage is an overlay
> widget of this type that shows the last validation message.
> - PerSecond: A value that gets reset every second automatically. FPS is
> an overlay widget of this type that simply gets incremented on every
> swap().
> - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an
> overlay of this type. On every vkQueueSubmit, the number of nodes in
> the command graph is accumulated. On every present(), the value is
> taken as the number of nodes for the whole duration of the frame.
> - RunningHistogram: A histogram of last N values. Input values are in
> the [0, 1] range and they are ranked to N buckets for histogram
> calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay
> widget of this type. On vkQueueSubmit, the memory waste from command
> buffer pool allocations is recorded in the histogram.
>
> Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py
> processes to create an array of bits, which is processed at runtime to
> create the actual font image (an image with 3 layers).
>
> The overlay widget layout is defined in overlay_widgets.json which
> gen_overlay_widgets.py processes to generate an array of widgetss, each
> of its respective type, and sets their properties, such as color and
> bounding box. The json file allows widgets to align against other
> widgets as well as against the framebuffer edges.
>
> Two compute shaders are implemented to efficiently render the UI:
>
> - OverlayCull: This shader creates a bitset of Text and Graph widgets
> whose bounding boxes intersect a corresponding subgroup processed by
> OverlayDraw. This is done only when the enabled overlay widgets are
> changed (a feature that is not yet implemented) or the surface is
> resized.
> - OverlayDraw: Using the bitsets generated by OverlayCull, values that
> are uniform for each workgroup (set to be equal to hardware subgroup
> size), this shader loops over enabled widgets that can possibly
> intersect the pixel being processed and renders and blends in texts
> and graphs. This is done once per frame on present().
>
> Currently, to enable overlay widgets an environment variable is used.
> For example:
>
> $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste
> $ ./hello_triangle --use-angle=vulkan
>
> Possible future work:
>
> - On Android, add settings in developer options and enable widgets based
> on those.
> - Spawn a small server in ANGLE and write an application that sends
> enable/disable commands remotely.
> - Implement overlay for other backends.
>
> Bug: angleproject:3757
> Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:3757
Change-Id: I47915d88b37b6f882c686c2de13fca309a10b572
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1780897
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fc58af47
|
2019-09-02T07:46:44
|
|
Revert "Vulkan: Debug overlay"
This reverts commit e54d0f90d1a165404236fd7abd1b05ddd041a686.
Reason for revert: causes compile failure on Linux CFI bot.
Sample build: https://ci.chromium.org/p/chromium/builders/ci/Linux%20CFI/14810
Sample log: https://logs.chromium.org/logs/chromium/buildbucket/cr-buildbucket.appspot.com/8903575125463586160/+/steps/compile/0/stdout?format=raw
Original change's description:
> Vulkan: Debug overlay
>
> A debug overlay system for the Vulkan backend designed with efficiency
> and runtime configurability in mind. Overlay widgets are of two
> fundamental types:
>
> - Text widgets: A single line of text with small, medium or large font.
> - Graph widgets: A bar graph of data.
>
> Built on these, various overlay widget types are defined that gather
> statistics. Five such types are defined with one widget per type as
> example:
>
> - Count: A widget that counts something. VulkanValidationMessageCount
> is an overlay widget of this type that shows the number of validation
> messages received from the validation layers.
> - Text: A generic text. VulkanLastValidationMessage is an overlay
> widget of this type that shows the last validation message.
> - PerSecond: A value that gets reset every second automatically. FPS is
> an overlay widget of this type that simply gets incremented on every
> swap().
> - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an
> overlay of this type. On every vkQueueSubmit, the number of nodes in
> the command graph is accumulated. On every present(), the value is
> taken as the number of nodes for the whole duration of the frame.
> - RunningHistogram: A histogram of last N values. Input values are in
> the [0, 1] range and they are ranked to N buckets for histogram
> calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay
> widget of this type. On vkQueueSubmit, the memory waste from command
> buffer pool allocations is recorded in the histogram.
>
> Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py
> processes to create an array of bits, which is processed at runtime to
> create the actual font image (an image with 3 layers).
>
> The overlay widget layout is defined in overlay_widgets.json which
> gen_overlay_widgets.py processes to generate an array of widgetss, each
> of its respective type, and sets their properties, such as color and
> bounding box. The json file allows widgets to align against other
> widgets as well as against the framebuffer edges.
>
> Two compute shaders are implemented to efficiently render the UI:
>
> - OverlayCull: This shader creates a bitset of Text and Graph widgets
> whose bounding boxes intersect a corresponding subgroup processed by
> OverlayDraw. This is done only when the enabled overlay widgets are
> changed (a feature that is not yet implemented) or the surface is
> resized.
> - OverlayDraw: Using the bitsets generated by OverlayCull, values that
> are uniform for each workgroup (set to be equal to hardware subgroup
> size), this shader loops over enabled widgets that can possibly
> intersect the pixel being processed and renders and blends in texts
> and graphs. This is done once per frame on present().
>
> Currently, to enable overlay widgets an environment variable is used.
> For example:
>
> $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste
> $ ./hello_triangle --use-angle=vulkan
>
> Possible future work:
>
> - On Android, add settings in developer options and enable widgets based
> on those.
> - Spawn a small server in ANGLE and write an application that sends
> enable/disable commands remotely.
> - Implement overlay for other backends.
>
> Bug: angleproject:3757
> Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=geofflang@chromium.org,syoussefi@chromium.org,jmadill@chromium.org
Bug: angleproject:3757
Change-Id: Ib08e2e7b1a9449ca097673acb11655df5d2bbf31
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1778862
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
e54d0f90
|
2019-06-30T03:26:18
|
|
Vulkan: Debug overlay
A debug overlay system for the Vulkan backend designed with efficiency
and runtime configurability in mind. Overlay widgets are of two
fundamental types:
- Text widgets: A single line of text with small, medium or large font.
- Graph widgets: A bar graph of data.
Built on these, various overlay widget types are defined that gather
statistics. Five such types are defined with one widget per type as
example:
- Count: A widget that counts something. VulkanValidationMessageCount
is an overlay widget of this type that shows the number of validation
messages received from the validation layers.
- Text: A generic text. VulkanLastValidationMessage is an overlay
widget of this type that shows the last validation message.
- PerSecond: A value that gets reset every second automatically. FPS is
an overlay widget of this type that simply gets incremented on every
swap().
- RunningGraph: A graph of last N values. VulkanCommandGraphSize is an
overlay of this type. On every vkQueueSubmit, the number of nodes in
the command graph is accumulated. On every present(), the value is
taken as the number of nodes for the whole duration of the frame.
- RunningHistogram: A histogram of last N values. Input values are in
the [0, 1] range and they are ranked to N buckets for histogram
calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay
widget of this type. On vkQueueSubmit, the memory waste from command
buffer pool allocations is recorded in the histogram.
Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py
processes to create an array of bits, which is processed at runtime to
create the actual font image (an image with 3 layers).
The overlay widget layout is defined in overlay_widgets.json which
gen_overlay_widgets.py processes to generate an array of widgetss, each
of its respective type, and sets their properties, such as color and
bounding box. The json file allows widgets to align against other
widgets as well as against the framebuffer edges.
Two compute shaders are implemented to efficiently render the UI:
- OverlayCull: This shader creates a bitset of Text and Graph widgets
whose bounding boxes intersect a corresponding subgroup processed by
OverlayDraw. This is done only when the enabled overlay widgets are
changed (a feature that is not yet implemented) or the surface is
resized.
- OverlayDraw: Using the bitsets generated by OverlayCull, values that
are uniform for each workgroup (set to be equal to hardware subgroup
size), this shader loops over enabled widgets that can possibly
intersect the pixel being processed and renders and blends in texts
and graphs. This is done once per frame on present().
Currently, to enable overlay widgets an environment variable is used.
For example:
$ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste
$ ./hello_triangle --use-angle=vulkan
Possible future work:
- On Android, add settings in developer options and enable widgets based
on those.
- Spawn a small server in ANGLE and write an application that sends
enable/disable commands remotely.
- Implement overlay for other backends.
Bug: angleproject:3757
Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
cd31f286
|
2019-06-25T14:22:41
|
|
Implement Draw base vertex and base instance functions
This patch implements functionality of glDrawArraysInstancedBaseInstanceANGLE,
glDrawElementsInstancedBaseVertexBaseInstanceANGLE,
glMultiDrawArraysInstancedBaseInstanceANGLE,
and glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE
Workaround for OpenGL driver on Mac:
gl_VertexID on Mac with AMD GPU doesn't include baseVertex value.
So replace gl_VertexID with (gl_VertexID + angle_BaseVertex) if any.
Workaround for Vulkan GLSL:
gl_InstanceIndex on Vulkan includes baseInstance. So replace
gl_InstanceIndex with (gl_InstanceIndex - angle_BaseInstance) when
angle_BaseInstance is declared.
Bug: chromium:891861, angleproject:3402
Change-Id: Ia1d94b5d4d7da7e635468c05c962c4f7eb1b1919
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750126
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
cdecd97c
|
2019-06-25T14:22:41
|
|
Add Draw base vertex and base instance function entrypoints
Split from https://chromium-review.googlesource.com/c/angle/angle/+/1705035/27
This patch adds entrypoints glDrawArraysInstancedBaseInstanceANGLE,
glDrawElementsInstancedBaseVertexBaseInstanceANGLE,
glMultiDrawArraysInstancedBaseInstanceANGLE,
and glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE
Implementation will come in a later separate patch.
Bug: chromium:891861, angleproject:3402
Change-Id: I18e19b850cddd79be4798b9ae7efe0680a050c7f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750125
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7e48c9eb
|
2019-08-06T17:17:19
|
|
Add explicit integer casts
WebKit uses the -Wshorten-64-to-32 flag which warns on these cases.
Bug: 3439
Change-Id: I8c1de60da0f173ca2036e2120e79b857f5f2775f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1740866
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
3fe8c3a3
|
2019-07-04T15:49:54
|
|
Refactor the wait/signalSemaphore entry points to be on the Semaphore object
Convert the texture ID parameters into optimized vectors of Texture objects.
BUG=angleproject:3656
Change-Id: Iffe824ade2a919c9771642ae501ff04712ca43ce
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688505
Reviewed-by: Michael Spang <spang@chromium.org>
|
|
beb0eb2d
|
2019-06-14T15:10:33
|
|
Clean up workarounds/features to single location.
Rename all workarounds structs to features, and move the lists to a
shared location in include/platform (to help with documentation,
see:
https://cs.chromium.org/chromium/src/ui/gl/gl_switches.cc?sq=package:chromium&g=0&l=69)
Bug: angleproject:1621
Change-Id: I4069f08131db5e886047a007efb5d7764dfee5f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660952
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ab6a59b2
|
2019-05-21T21:26:26
|
|
Vulkan: Submit semaphores from glWaitSemaphoreEXT & glSignalSemaphoreEXT
Implement submission of client semaphores passed to glWaitSemaphoreEXT &
glSignalSemaphoreEXT.
This also relaxes the expectation that we will not flush() if there are
no commands. Signaling semaphores in particular requires queue submission
irrespective of whether there are any command buffers to submit. If there
are neither commands nor semaphores, we can still skip queue submission.
WebGL runs in Chrome with ANGLE & Vulkan interop as of this patch, albeit
with incorrect synchronization due to texture barriers not being
implemented yet. Quite a few flags are needed to try this:
GN args: angle_vulkan_conformant_configs_only=true
chrome \
--enable-features=UseSkiaRenderer,UiGpuRasterization \
--enable-gpu-rasterization \
--enable-oop-rasterization \
--enable-vulkan \
--use-gl=angle \
--use-angle=vulkan
Bug: angleproject:3289
Change-Id: I3d49c230a2fbf0cd2a2b943b05ded0e4604cc313
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1623815
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5093ba67
|
2019-05-14T17:36:36
|
|
Implement resource management for GL_EXT_semaphore
This implements glGenSemaphoresEXT, glDeleteSemaphoresEXT, and
glIsSemaphoreEXT. It's not possible to do anything useful with them yet.
Bug: angleproject:3289
Change-Id: I20ad90dbcd3fc573a4650c8531d6e1b8ccf7ca9b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1623811
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
057b76e1
|
2019-04-12T14:48:59
|
|
Implement GL_CHROMIUM_lose_context.
This is useful for testing context lost behaviour.
BUG=angleproject:3379
Change-Id: If0e1538553b1761e313fc36ccde5138cd495200f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1566141
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
fb201c5e
|
2019-04-03T14:57:35
|
|
Implement resource management for GL_EXT_memory_object
This implements glCreateMemoryObjectsEXT, glDeleteMemoryObjectsEXT, and
glIsMemoryObjectEXT. It's not possible to do anything useful with them
yet.
Bug: angleproject:3289
Change-Id: I8882b657e9de564b5f97f8dea87838f67b1928f8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552025
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4d153383
|
2019-02-26T15:08:11
|
|
Reland "Vulkan: Implement debug markers"
This reverts commit 0c01e36783b20a0177c653490cb4f8ea4a896075.
Reason for revert: Its dependency that was reverted has now relanded:
https://chromium-review.googlesource.com/c/angle/angle/+/1489153
Original change's description:
> Revert "Vulkan: Implement debug markers"
>
> This reverts commit 983e446921946734fe47217c345a8fe2f079319d.
>
> Reason for revert: Depends on a CL that's reverted: https://chromium-review.googlesource.com/c/angle/angle/+/1470605
>
> Original change's description:
> > Vulkan: Implement debug markers
> >
> > Covers both GL_KHR_debug and GL_EXT_debug_marker.
> >
> > Debug markers are used to specify events or hierarchically categorize a
> > set of commands within the command buffer. When debugging, this allows
> > for quicker navigation to the draw calls of interest, and otherwise
> > provides context to debug output.
> >
> > Bug: angleproject:2853
> > Change-Id: Id65e11fc877d9e70b6fd0fae7f0bbbcb1164bf10
> > Reviewed-on: https://chromium-review.googlesource.com/c/1403956
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
> > Reviewed-by: Geoff Lang <geofflang@chromium.org>
>
> TBR=geofflang@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
>
> Change-Id: I7fcfc8683195d396aec61848719f52c0fa049ece
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: angleproject:2853
> Reviewed-on: https://chromium-review.googlesource.com/c/1470606
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=geofflang@chromium.org,jmadill@google.com,syoussefi@chromium.org
Bug: angleproject:2853
Change-Id: Ie19ae103244d54dcf7108d5f61c24e318fc44057
Reviewed-on: https://chromium-review.googlesource.com/c/1489154
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@google.com>
|
|
0c01e367
|
2019-02-13T21:27:23
|
|
Revert "Vulkan: Implement debug markers"
This reverts commit 983e446921946734fe47217c345a8fe2f079319d.
Reason for revert: Depends on a CL that's reverted: https://chromium-review.googlesource.com/c/angle/angle/+/1470605
Original change's description:
> Vulkan: Implement debug markers
>
> Covers both GL_KHR_debug and GL_EXT_debug_marker.
>
> Debug markers are used to specify events or hierarchically categorize a
> set of commands within the command buffer. When debugging, this allows
> for quicker navigation to the draw calls of interest, and otherwise
> provides context to debug output.
>
> Bug: angleproject:2853
> Change-Id: Id65e11fc877d9e70b6fd0fae7f0bbbcb1164bf10
> Reviewed-on: https://chromium-review.googlesource.com/c/1403956
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: I7fcfc8683195d396aec61848719f52c0fa049ece
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2853
Reviewed-on: https://chromium-review.googlesource.com/c/1470606
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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983e4469
|
2019-01-18T16:04:50
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|
Vulkan: Implement debug markers
Covers both GL_KHR_debug and GL_EXT_debug_marker.
Debug markers are used to specify events or hierarchically categorize a
set of commands within the command buffer. When debugging, this allows
for quicker navigation to the draw calls of interest, and otherwise
provides context to debug output.
Bug: angleproject:2853
Change-Id: Id65e11fc877d9e70b6fd0fae7f0bbbcb1164bf10
Reviewed-on: https://chromium-review.googlesource.com/c/1403956
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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465d6090
|
2019-01-02T16:21:18
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|
Add GL_ANGLE_provoking_vertex on D3D11 and GL.
This extension is a subset of GL_ARB_provoking_vertex without the
QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION query.
Bug: angleproject:2829
Change-Id: I907a4d16b7b13d3bbfb948842091eedd7b6a8b77
Reviewed-on: https://chromium-review.googlesource.com/c/1410289
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f3179a6a
|
2018-07-12T16:22:06
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|
ES31: Implement bindImageTexture binds a single layer on D3D backend
Dynamically generate image2D variables' declaration and function
definition in libANGLE.
Bug: angleproject:1987
TEST=angle_end2end_tests.ComputeShaderTest.*
Change-Id: Idacc756f7bd15f22eccb1d689e18e997f3e74159
Reviewed-on: https://chromium-review.googlesource.com/c/1142885
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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0c667215
|
2019-01-01T14:40:36
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|
Pass ErrorSet to ContextImpl constructor.
This removes the need for the setErrorSet method.
Also update some egl::Error TODO bugs.
Bug: angleproject:2491
Change-Id: I0aba07c4a53b579835a88c3dacae294f752e6b17
Reviewed-on: https://chromium-review.googlesource.com/c/1392393
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c3dc5d48
|
2018-12-30T12:12:04
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|
Merge gl::Context and gl::ContextState.
This reduces the number of indrections when accessing the Extensions
or Caps structures. It will provide a small speed-up to some methods.
It also cleans up the code.
Bug: angleproject:2966
Change-Id: Idddac70758c42c1c2b75c885d0cacc8a5c458685
Reviewed-on: https://chromium-review.googlesource.com/c/1392391
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com>
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7c985f5c
|
2018-11-29T18:16:17
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|
Make angle::Result an enum.
This moves away from a class type to a value type. This should improve
performance when using angle::Result as a return value. Previously the
generated code would return a pointer instead of a value.
Improves performance in the most targeted microbenchmark by 10%. In
more realistic scanarios it will have a smaller improvement. Also
simplifies the class implementation and usage.
Includes some unrelated code generation changes.
Bug: angleproject:2491
Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa
Reviewed-on: https://chromium-review.googlesource.com/c/1356139
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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8dc27f99
|
2018-11-29T11:45:44
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Use packed enum for DrawElementsType.
The packing and unpacking take a few extra instructions. But it
completely obviates the need for any switches in the validation code.
Speed is slightly faster or the similar depending on the back-end.
Also add gl_angle_ext.xml to GL entry point generator inputs. This was
missing and would cause the code generation to miss certain changes.
Bug: angleproject:2985
Change-Id: I1ea41a71db71135000166ead8305ec42d22ff7b3
Reviewed-on: https://chromium-review.googlesource.com/c/1351729
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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4f6592fa
|
2018-11-27T16:37:45
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|
Remove gl::Error.
Removes several TODOs. Only egl::Error remains.
Also slightly decreases binary size.
Bug: angleproject:2491
Change-Id: I3a9d1c22eb0884ca9e37362463fddd0083faf826
Reviewed-on: https://chromium-review.googlesource.com/c/1337462
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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b980c563
|
2018-11-27T11:34:27
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|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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573f76b3
|
2018-05-03T11:10:44
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Debug: Add Systrace Markers
Update ScopedPerfEventHelper class to add systrace markers by default.
This change unifies ANGLE EVENT* macro system so that at the base level
in LoggingAnnotator class, systrace markers will be added by default.
Modify the base DebugLogger to use char* by default and move any
conversions to wchar_t to the Windows specializations where wchar is
used. This limits type conversions to only where they're needed.
This change also includes some new TRACE_EVENT() calls in the VK
backend which will result in systrace markers for those calls on the
Android platform.
The new build flag "angle_enable_trace" is added to enable the tracing
calls.
Bug: angleproject:2528
Change-Id: Icefc197d4407e1cd31338710e37865abae6a0b15
Reviewed-on: https://chromium-review.googlesource.com/c/1042785
Commit-Queue: Tobin Ehlis <tobine@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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526392dd
|
2018-11-16T09:35:14
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|
Use angle::Result in front-end (Part 9)
This removes the ANGLE_TRY_HANDLE macro. Also the internal uses of
gl::ErrorStreamBase. There are remaining uses in the validation code.
Further progress will be blocked on removing egl::Error and the use
of gl::Error in the validation layer.
Also reduces binary size by up to 4k.
Bug: angleproject:2491
Change-Id: I3e0481f99738f9f24256c10e73f3efcce9826a35
Reviewed-on: https://chromium-review.googlesource.com/c/1334427
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
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666818ea
|
2018-11-14T09:54:33
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|
Use angle::Result in front-end (Part 8)
Refactors the gl::Texture class and a few related methods. Also reduces
binary size by up to 4k.
Bug: angleproject:2491
Change-Id: Ib9a69d7f507b0dce35abb17b90532f812bf43214
Reviewed-on: https://chromium-review.googlesource.com/c/1291845
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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bfe31c42
|
2018-10-25T17:03:47
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|
Remove uses of DrawCallParams.
Packing and referencing this structure was causing unnecessary draw
call overhead. This improves performance on all the back-ends. Impacts
the GL back-end the most.
In total this patch series reduces overhead by up to 5%.
Bug: angleproject:2933
Change-Id: Ief416ab874e481baf960d02965978a311214a146
Reviewed-on: https://chromium-review.googlesource.com/c/1299477
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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c1fd7376
|
2018-10-26T22:48:39
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|
Move index range calculations into VertexArray.
This is in preparation for removing the entire DrawCallParams struct.
This struct was big enough to cause a performance hit on draw call perf
tests just by virtue of initializing the fields. Also dereferencing the
struct members is slower than reading function parameters since it adds
an indirection.
Also includes some error refactoring to enable moving code to a shared
location.
In total this patch series reduces overhead by up to 5%.
Bug: angleproject:2933
Change-Id: Ib663f2538c14ac30d4c31fd10d6350be469626e2
Reviewed-on: https://chromium-review.googlesource.com/c/1298380
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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32643cea
|
2018-10-19T11:38:03
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|
Use angle::Result in front-end (Part 2)
Handles the gl::Context class and its implementation.
Bug: angleproject:2491
Change-Id: I7b7eb0897d131a194f6b563b7e01756fd7adb7e1
Reviewed-on: https://chromium-review.googlesource.com/c/1280742
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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cd0a0a3c
|
2018-10-18T18:41:57
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|
Introduce SubjectBindingPointer.
We can share the same pointer for the subject binding and the binding
pointer. This further allows us to optimize buffer re-binding. The
shared memory increases cache coherency and reduces the number of
instructions needed.
Bug: angleproject:2891
Change-Id: Id3162fa79de203f75989e7289ea02cb2ea1bec73
Reviewed-on: https://chromium-review.googlesource.com/c/1270217
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
9d0bb3d4
|
2018-10-09T20:29:13
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|
Pass bit mask to ContextImpl::syncState.
This can be used to mask out inappropriate local dirty bits.
Bug: angleproject:2763
Change-Id: Ie46e464df0dc719c963ff9f7066d42eb5a028262
Reviewed-on: https://chromium-review.googlesource.com/c/1264062
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@google.com>
|
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6f755b21
|
2018-10-09T12:48:54
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|
Use angle::Result in front-end. (Part 1)
This covers most of the hot paths used in draw calls. Gives in the
order of a 5% reduction in draw call overhead.
Bug: angleproject:2491
Change-Id: I2d53afb1163eaceed61fb9cd9ce6c1267c85c0fa
Reviewed-on: https://chromium-review.googlesource.com/c/1258149
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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785e8a0b
|
2018-10-04T17:42:00
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|
Remove gl::LinkResult.
Instead of returning a small struct from LinkProgram calls we use
angle::Result. Linking can have 3 cases:
- the link was successful -> angle::Result::Continue
- the link failed -> angle::Result::Incomplete
- there was an internal error -> angle::Result::Stop
Note that any unexpected Incomplete is still an error. Each function
that accepts Incomplete must check explicitly.
This is the last user of ErrorOrResult.
Bug: angleproject:2491
Change-Id: Idba23be27efe4b561720a4bdd8fe486b40779497
Reviewed-on: https://chromium-review.googlesource.com/c/1255645
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@google.com>
|
|
95277a30
|
2018-09-06T20:12:56
|
|
ES31: Add DispatchComputeIndirect support for D3D11
BUG=angleproject:2270
TEST=angle_end2end_tests.ComputeShaderTest.DispatchComputeIndirect/ES3_1_D3D11
Change-Id: I29bd888ce1e7e3e09b5635699a36164cd97cd7de
Reviewed-on: https://chromium-review.googlesource.com/1209563
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
|
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efbabde2
|
2018-08-29T14:37:36
|
|
Support multisample array textures on D3D11
This implements complete support for multisample array textures on the
D3D11 backend. There's a specialized TextureD3D class as well as a
TextureStorage11 class for multisample array textures that have the
bulk of the functionality.
BUG=angleproject:2775
TEST=angle_end2end_tests, angle_deqp_gles31_tests
Change-Id: I68116635c01cef0e48c089fd9da05a844ef2d802
Reviewed-on: https://chromium-review.googlesource.com/1216003
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
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d310a434
|
2018-08-24T15:40:23
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|
Add validation and negative tests for multisample arrays
This adds errors for binding and allocating multisample array
textures. New tests in TextureMultisampleTest.cpp check that the
errors are generated as specified.
Tests for querying supported sample counts are also improved and
extended for multisample array textures.
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: I6a0fe7ae04bb3d0072f6cbe09026b05e2bc47325
Reviewed-on: https://chromium-review.googlesource.com/1188576
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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70aeda49
|
2018-08-20T12:17:40
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|
Add gl::Program::syncState and dirty bits.
Currently this handles uniform block bindings. Cleans up some logic in D3D.
Bug: angleproject:2747
Change-Id: I8c2989738d50a77d6f6d90a9ff11dceab6d3129c
Reviewed-on: https://chromium-review.googlesource.com/1172085
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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ec1fe5b7
|
2018-08-10T10:05:52
|
|
D3D: Use angle::Result error pattern.
This completes the refactor for the D3D9/D3D11 back-ends.
Bug: angleproject:2752
Change-Id: Ie35a925f75c902d8f9fdab6bc33b3bb9c937f85b
Reviewed-on: https://chromium-review.googlesource.com/1167209
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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c86c8b0c
|
2018-08-08T09:16:00
|
|
D3D9: Use angle::Result error pattern.
Bug: angleproject:2752
Change-Id: Ica77969c6e4b8d61d491396a4fd56b0864e4803c
Reviewed-on: https://chromium-review.googlesource.com/1163320
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
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7a5814e2
|
2018-07-27T08:12:50
|
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D3D11: Use angle::Result error pattern. 3/3
This completes the initial refactor for the D3D11 back-end.
Bug: angleproject:2738
Change-Id: I6bc59d6a1a724b3c64d6cd904e6748c2acf8f67d
Reviewed-on: https://chromium-review.googlesource.com/1151452
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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306b6c16
|
2018-07-27T08:12:49
|
|
D3D11: Use angle::Result error pattern. 1/3
This CL improves performance on the draw call microbenchmark by 10%
when no-oping driver calls.
Bug: angleproject:2738
Change-Id: I4f5c11db90d9056ce4557b2a4432bc55b42b5bba
Reviewed-on: https://chromium-review.googlesource.com/1150093
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
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b1565903
|
2018-07-27T08:12:48
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D3D: Pass gl::Context to many more functions.
This makes the Context more available for logging errors.
Also includes more refactoring to VertexDataManager to ensure we can
access the gl::Context.
Bug: angleproject:2738
Change-Id: Iae3d22a1403078d236bfe63a3e2d203c13678dc4
Reviewed-on: https://chromium-review.googlesource.com/1151449
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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5396f2a6
|
2018-07-12T08:24:23
|
|
Return Error from onMakeCurrent
- Preliminary change for gl_PointCoords fix for Vulkan.
Bug: angleproject:2673
Change-Id: Ie43e8aeccf75a8daa4a137b98292d848522ea2f0
Reviewed-on: https://chromium-review.googlesource.com/1134877
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
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7dc43051
|
2018-07-09T09:18:49
|
|
D3D: Move Incomplete Textures to Context9/11.
This cleans up another usage of getProxyContext.
Bug: angleproject:2714
Change-Id: I5337e30cdd96e282e355c727bb40cd30e049ec1a
Reviewed-on: https://chromium-review.googlesource.com/1128926
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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189ad877
|
2018-07-09T13:32:37
|
|
Return an Error from ContextImpl::syncState.
This will allow the Vulkan back-end to call Vulkan commands that return
VkResult within syncState.
Bug: angleproject:2717
Change-Id: I05e1379e71acaac56bcc9493c8561e82da000934
Reviewed-on: https://chromium-review.googlesource.com/1120150
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
|
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d0a7d10f
|
2018-05-07T12:40:20
|
|
ES3.1: Set unordered access view related resource limits on D3D11
This patch sets the implementation-dependent resources limits related
to unordered access views (images, shader storage blocks, atomic
counter buffers and fragment shader outputs) on D3D11 back-ends.
For pixel shaders, the render targets and unordered access views share
the same resource slots when being written out, so we plan to allocate
these slots as follows:
- As there are 8 slots for UAVs and RTVs in feature level 11_0, currently
we assign 1 slot for atomic counter buffer and 7 slots that are shared
among images, shader storage blocks and fragment shader outputs.
- As there are 64 slots for UAVs and RTVs in feature level 11_1, currently
we assign 4 slots for atomic counter buffers and 60 slots that are
shared among images, shader storage blocks and fragment shader
outputs.
We also limit the maximum number of draw buffers to 7 if we create ES 3.1
context on D3D11 feature level is 11_0 because the value of combined shader
output resources is 7.
This patch also labels several dEQP cases from "FAIL" to "SKIP" because
since the resource limits on ssbos, atomic counter buffers and images
in rendering pipeline are set in D3D11 back-ends, the GLSL programs in
these cases can pass all the related link checks, thus these cases will
crash due to reaching the unimplemented parts when they are running on
ANGLE D3D11 back-ends.
BUG=angleproject:2345
TEST=dEQP-GLES31.functional.state_query.integer.max_compute_atomic_counter_buffers_*
dEQP-GLES31.functional.state_query.integer.max_compute_shader_storage_blocks_*
dEQP-GLES31.functional.state_query.integer.max_atomic_counter_buffer_bindings_*
dEQP-GLES31.functional.state_query.integer.max_combined_atomic_counter_buffers_*
dEQP-GLES31.functional.state_query.integer.max_image_units_*
dEQP-GLES31.functional.state_query.integer.max_combined_image_uniforms_*
dEQP-GLES31.functional.state_query.integer.max_shader_storage_buffer_bindings_*
dEQP-GLES31.functional.state_query.integer.max_combined_shader_storage_blocks_*
dEQP-GLES31.functional.state_query.integer.max_combined_shader_output_resources_*
Change-Id: I56a4e6c60d4f6f5bd6f238ae8ce425fb5072a4a3
Reviewed-on: https://chromium-review.googlesource.com/1046372
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
493f9571
|
2018-05-24T19:52:15
|
|
Add PrimitiveMode packed GLenum.
Bug: angleproject:2574
Change-Id: I3d7bd7ca0d69a364a611dc04799ea34906fc4a6c
Reviewed-on: https://chromium-review.googlesource.com/1067114
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ad3ae90a
|
2018-03-09T13:40:42
|
|
Use packed enums for QueryType.
BUG=angleproject:2169
Change-Id: I129a9d8e295859daa071a298dab9fe1895315cc0
Reviewed-on: https://chromium-review.googlesource.com/957318
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
0946393d
|
2018-04-04T05:26:59
|
|
Move Buffer Subject/Observer to front end.
This makes BufferImpl into an Observer Subject. It also refactors
the Vertex Array updates for the D3D11 backend use more of a dirty
bit coding style.
This change makes it so Buffer contents changes trigger front-end
dirty bits from the back-end, which may be undesirable.
Bug: angleproject:2389
Change-Id: Iac8ce1171284a86851c18cd1373ddf24fcefe40b
Reviewed-on: https://chromium-review.googlesource.com/979812
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d779f6a9
|
2018-03-23T01:44:33
|
|
D3D11: Refactor draw call functions.
This allow for better code reuse for the Indirect draw calls.
It also cleans up the InputLayoutCache to be only responsible
for caching input layouts, and moves the logic for maintaining
state into StateManager11.
Bug: angleproject:2389
Change-Id: I84aae164bf1b94a394743cf58650adfdcfc2c17a
Reviewed-on: https://chromium-review.googlesource.com/948796
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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99d492c2
|
2018-02-27T15:17:10
|
|
Use packed enums for the texture types and targets, part 2
This completes the refactor by using the packed enums in the gl:: layer
and in the backends.
The packed enum code generation is modified to support explicitly
assigning values to the packed enums so that the TextureTarget cube map
faces are in the correct order and easy to iterate over.
BUG=angleproject:2169
Change-Id: I5903235e684ccf382e92a8a1e10c5c85b4b16a04
Reviewed-on: https://chromium-review.googlesource.com/939994
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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27f4321e
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2018-02-26T11:05:53
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ES31: Implement memoryBarrier on D3D backend
Because D3D11 makes a coherent write, so memoryBarrier is not needed on
D3D backend.
This patch also simples some test cases and modifies some cases errors when
accessing memory after an incoherent write, but does not use memoryBarrier.
BUG=angleproject:2280
TEST=angle_end2end_tests.ComputeShaderTest.*
Change-Id: Iee5d105a0b6d8534aded03fdaaefc909864d33a4
Reviewed-on: https://chromium-review.googlesource.com/937023
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e703c606
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2018-02-20T10:21:48
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Add gl::RenderbufferState shared state helper.
This shared state will be read-only visible in the RenderbufferImpl
class. It mirrors existing structs for Textures, Buffers, and other
classes. It allows the implementation class to have a read-only view
as to the current GL state of an object.
This will be useful to the Vulkan back-end, which would like to know
the current Renderbuffer state before having to redefine the storage.
If the current parameters match, it might not have to redefine the
storage at all.
The solution involves passing around the gl::RenderbufferState
through various factory methods.
Also name the Renderbuffer implementation pointer consistently and
make it use std::unique_ptr.
Bug: angleproject:2347
Change-Id: Ied6e0358e24e74a7fedbe4aea692edee909b5838
Reviewed-on: https://chromium-review.googlesource.com/922457
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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62fcf62a
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2017-11-30T16:16:12
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ES31: Add DispatchComputeIndirect suport for OpenGL backend
BUG=angleproject:2270
TEST=dEQP-GLES31.functional.compute.indirect_dispatch.*
Change-Id: Id062a80188b2a37f28833aaae8e6d31bac382276
Reviewed-on: https://chromium-review.googlesource.com/802763
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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89c422ad
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2017-11-29T18:24:20
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ES31: Support memoryBarrier and memoryBarrierRegion APIs
BUG=angleproject:2280
TEST=dEQP-GLES31.functional.compute.basic.image_barrier_single
dEQP-GLES31.functional.compute.basic.image_barrier_multiple
dEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_single
dEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_multiple
dEQP-GLES31.functional.synchronization.*
Change-Id: If14debab21247dc4b446e86d1642fbc9376b6dd7
Reviewed-on: https://chromium-review.googlesource.com/798803
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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afa02a2f
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2017-11-23T12:57:38
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ContextImpl: Make flush/finish take a gl::Context.
This will more easily allow us to call gl::BindingPointer methods.
The binding pointer will be used temporarily in the command graph.
This is only temporary since we will likely not be using
BindingPointer in the end result code, but it could be necessary
for future work.
Bug: angleproject:2264
Change-Id: I33cf40ec2a1e334c4abfdcff2ad20bbcda3c9d78
Reviewed-on: https://chromium-review.googlesource.com/789532
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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5d5253a3
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2017-11-22T14:51:12
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Clean up usage of EXT_debug_marker and KHR_debug in the backends.
In RendererGL, the EXT_debug_marker functions were calling the
KHR_debug entry points, now they fall back only when EXT_debug_marker is
missing.
Separated the ContextImpl methods for the two extensions.
BUG=781164
Change-Id: I615b5965b705e55eb730ebefa6e27e0ee6d86c31
Reviewed-on: https://chromium-review.googlesource.com/786337
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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1b7ed0ef
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2017-09-20T21:57:26
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D3D11: Minor optimizations to Renderer11.
This moves the skipDraw logic into applyPrimitiveType, since it's
more efficient to only check the primitive type once. Also merges
the draw*Impl and genericDraw* methods, since the generic* methods
weren't really doing anything anymore, and all the state logic lives
in StateManager::updateState.
This series of small optimizations gives about a 15% improvement on
the draw call benchmark for the D3D11 backend with the null driver.
BUG=angleproject:1155
Change-Id: I299213da6d1bbcb08691d5b50162e6cae16cb4bb
Reviewed-on: https://chromium-review.googlesource.com/666044
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c8bee335
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2017-09-20T15:42:09
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D3D11: Implement a dirty bit for Shaders.
This allows us to skip calling the dynamic shader generation and
program shader application when there haven't been any state
changes. It builds on the previous work that immediately update
state caches in the VertexArray11 and Framebuffer11. It should
improve performance in draw-call limited applications by a small
margin.
For reference, here are the conditions under which the shaders
are refreshed:
1. Directly changing the program executable
2. The vertex attribute layout
3. The fragment shader's rendertargets
4. Enabling/disabling rasterizer discard
5. Enabling/disabling transform feedback
6. An internal shader was used
7. Drawing with/without point sprites
Improves the score of the draw call stress test for the D3D11
back-end (with null driver) by about 40% on my test machine.
The 9_3 back-end seems to have an issue where the getSRV call
to a texture storage can change the "use level zero workaround"
status of the storage, which in turn will invalidate the state.
Since this is localized to 9_3 only, put in a hack to disable
an assert check for now.
BUG=angleproject:2151
Change-Id: Idbd0a31376691b33972e735d5833a9b02a8a4aa9
Reviewed-on: https://chromium-review.googlesource.com/666278
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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a336b90f
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2017-08-02T16:05:21
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ES31: Impl program pipeline object management entries for GL backend.
The program pipeline object management entries are:
GenProgramPipelines
DeleteProgramPipelines
BindProgramPipeline
IsProgramPipeline
BUG:angleproject:2123
Change-Id: I114d054b90caf2ee3f9befef7439552a1c309bc4
Reviewed-on: https://chromium-review.googlesource.com/629978
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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71c88b31
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2017-09-14T22:20:29
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Enable [[nodiscard]] for gl::Error.
This forces all return values to be checked for gl::Error.
Requires quite a bit of minor refactoring. I also added a macro to
swallow an error without returning from a function.
We could look at storing the errors in the Context at some point,
since almost always when we're generating errors that we need to
discard we have access to the Context as a parameter.
BUG=angleproject:2150
Change-Id: I457e48a30c002eda0993acbcd3180ba87bf169fb
Reviewed-on: https://chromium-review.googlesource.com/665173
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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14bbb3f9
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2017-09-12T15:23:01
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Context: Remove recompilation trigger impl method.
Move this down into the D3D11 renderer. Achieve this by passing a
mutable pointer to the memory program cache to the ContextImpl.
This will allow the D3D11 back-end to more easily sync state then
apply state changes. It also cleans up the gl-side Context a bit.
BUG=angleproject:1155
Change-Id: Ia2c63c05cf414e0d0b22b69c3ed7128f0e405933
Reviewed-on: https://chromium-review.googlesource.com/659230
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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c9fed8dd
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2017-09-12T15:23:00
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D3D11: Move TF state management to StateManager11.
This also changes the dirty TF object to use a Serial, which is more
secure for very edge-care reallocation issues. It also moves the
StateManager11::updateState call to be the very first thing that
happens in a draw call. This prepares the back-end for making the
state sync actually happen in Context11::syncState, instead of
inside the draw call.
Also moves a bit more TF management code out of RendererD3D and
Renderer9.
BUG=angleproject:2052
Change-Id: I93d033a07be2049023111975a31637c53893e8c8
Reviewed-on: https://chromium-review.googlesource.com/659229
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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06ef36b9
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2017-09-09T23:32:46
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Add top-level state sync for Samplers.
This also reformats the Sampler class to use a shared state struct
with the implementation. It removes the call to sync the sampler
state from the StateManagerGL::setGenericShaderState method, since
it should all be handled at the front-end now.
Also rename 'syncImplState' to 'syncState' methods.
BUG=angleproject:1387
Change-Id: I5f0219b719aee99aaaa486ec188b2af0c9128e6a
Reviewed-on: https://chromium-review.googlesource.com/648054
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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