Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| ffe38e1c | 2015-01-14 08:32:19 | Fixed WinRT ARM build break. ARM cannot use SSE. Change-Id: I9a55d37db148f82b255e2c7ff414e79259e2c4e1 Reviewed-on: https://chromium-review.googlesource.com/240476 Tested-by: Cooper Partin <coopp@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 129753af | 2015-01-09 16:52:09 | Split the flush and finish commands into separate methods. Improves the readability of the implementations and more closely mirrors the GL commands. Change-Id: Ifa7bc55751d50271eb01fd87e4efdc69f00c2c48 Reviewed-on: https://chromium-review.googlesource.com/239845 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 7c973eaa | 2014-12-19 15:58:28 | Move egl texture binding to the base texture class. It's still only valid to bind a 2D texture but the validation layer verifies that. BUG=angle:681 Change-Id: I744dc32f9bd0f69b1e1235b8feef7e796167d033 Reviewed-on: https://chromium-review.googlesource.com/236931 Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| d03e10e2 | 2014-12-18 17:46:58 | Remove references to the Image class from gl::Texture and rx::TextureImpl. BUG=angle:681 Change-Id: I83659f47cbe9f22ff5ad0cf54471544bd14775aa Reviewed-on: https://chromium-review.googlesource.com/236690 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| a9be0dc6 | 2014-12-17 12:34:40 | Refactor Texture to track image information for size and format queries. BUG=angle:681 Change-Id: Ifb3f52d6348e4479181e66f1c39578f49e9dcf76 Reviewed-on: https://chromium-review.googlesource.com/235613 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 80a5a6c6 | 2015-01-12 15:35:27 | Clean up BuiltInFunctionEmulator public interface This removes all language-specific bits from BuiltInFunctionEmulator parent class, and makes the public interface of BuiltInFunctionEmulator minimal. Writing comments around emulated function definitions is removed from OutputHLSL, they are not necessary as the emulated function definitions are just another part of the shader header. Change-Id: I9abf57d86f4e37b0674d7dfafe653298f205dd27 Reviewed-on: https://chromium-review.googlesource.com/240230 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com> | ||
| e39706d0 | 2014-12-30 16:40:36 | Implement simple ESSL3 matrix functions Add support for built-in functions outerProduct, determinant, transpose and the variations of matrixCompMult that were previously unsupported. BUG=angle:859 Change-Id: Ie2b9cf83cd80c5a886c6d4eb190c7ce25a32d0a4 Reviewed-on: https://chromium-review.googlesource.com/239873 Reviewed-by: Nicolas Capens <capn@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com> | ||
| e17e3197 | 2015-01-02 12:47:59 | Use BuiltInFunctionEmulatorHLSL for all emulated functions Implementation of missing built-in functions is a separate concern from outputting the intermediate tree itself as HLSL, so it makes sense to have all of the built-in emulation in a class that is separate from OutputHLSL. Being able to reuse the same logic for different emulated functions also makes the code more compact. Change-Id: Id503dc3a5c5e743ec65722add56d6ba216a03a7f Reviewed-on: https://chromium-review.googlesource.com/239872 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com> | ||
| 2aafa18b | 2015-01-08 19:04:48 | Fix null check after addUnaryMath is called for a built-in function The intermTypedNode pointer null check should be done before the pointer is used, not after. In practice the pointer should never be null if IntermUnary::promote() is consistent with the built-in function table, but it's useful to have the null check as a fail-safe when developing. Change-Id: I24e0d7399ef9d628f474e99fbca08dbd67fdd8c3 Reviewed-on: https://chromium-review.googlesource.com/240411 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 433c85d3 | 2015-01-13 22:52:17 | Revert "Fix Linux build, and update BUILD.gn." Still more build failures, different ones this time. This reverts commit 9f8a57c6419f64965fd97fcc0df8e138677febaf. Change-Id: I7bea8e24403d92ca4ecb2ee0f24f9e065db5366d Reviewed-on: https://chromium-review.googlesource.com/240550 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 9f8a57c6 | 2015-01-13 11:13:56 | Fix Linux build, and update BUILD.gn. Re-land with fixes for Android. We were getting multiply defined symbol errors on Linux for some stuff in the common sources. Switch to using a static lib target for the common sources, and also sync BUILD.gn with the latest gyp. BUG=angle:773 Change-Id: Id3edecc633b1c4be205558137c91baf87f256156 Reviewed-on: https://chromium-review.googlesource.com/240145 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 9e0478f6 | 2015-01-13 11:13:54 | Move the block layout code to translator. This code is easily accessible from the translator, with the proper export calls. This facilitates adding a common static library, since this code calls some methods in translator. BUG=angle:773 Change-Id: I0c50098ec3f67c2df7749b3c2518be0a9fd939e2 Reviewed-on: https://chromium-review.googlesource.com/240093 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 2c7ea058 | 2015-01-07 12:47:35 | Implement support for ES 3.0 instanced arrays BUG=angle:863 Change-Id: I3918c478b33b26b2b179a7f8dd6e4210ecb0cf5c Reviewed-on: https://chromium-review.googlesource.com/239170 Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| f6bdb312 | 2015-01-09 15:21:38 | Refactor defining emulated functions in BuiltInFunctionEmulator This removes the fixed enumeration of emulated functions in favor of a dynamic map. This makes the code more compact and flexible. The main benefit is that maintaining the list emulated functions is a lot simpler now. Change-Id: Ic9951a496b9f021c76ad5b4c3daccd89af5ac093 Reviewed-on: https://chromium-review.googlesource.com/239871 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org> | ||
| 0875f85d | 2015-01-12 16:27:11 | Don't use SSE functions on Android. These methods are unavailable on ARM platforms. Also fix a sequencing bug that caused us to incorrectly define the Android platform as Linux. BUG=angle:773 Change-Id: Id2b47acdd5b574c618ac86641a1a8238fbb4a2c3 Reviewed-on: https://chromium-review.googlesource.com/240095 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| ce4c0001 | 2015-01-12 14:46:11 | Don't use std::is_fundamental on Android. This method is unavailable due to being c++11. BUG=angle:773 Change-Id: I995e03c26b5d3103fab963d8fb1eddc5050cf5b5 Reviewed-on: https://chromium-review.googlesource.com/240096 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 5864ac26 | 2015-01-12 14:43:07 | Avoid using std::map::at. This c++11 method call is unavailable on Android. BUG=angle:773 Change-Id: I08064c3f18e387a2ed2496a3fb2912486546843f Reviewed-on: https://chromium-review.googlesource.com/240094 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| b4463148 | 2014-12-19 14:56:54 | Allow zero output variable ES3 shaders. We were assuming at least one variable, when some shaders could legitimately use zero. This was causing assertions in the dEQP shader.function tests. BUG=angle:855 Change-Id: I7e4aa52a1c6ba98d4a396f4c642816ff95115fd5 Reviewed-on: https://chromium-review.googlesource.com/240144 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> | ||
| 5c9cd3d1 | 2014-12-18 13:04:25 | Implement hyperbolic function support for ESSL 3.00 Emulating arc hyperbolic functions is required on HLSL, where they do not exist natively. For this, BuiltInFunctionEmulator is split into GLSL and HLSL subclasses. The GLSL subclass handles the pre-existing built-in emulation implemented for working around OSX bugs, and the HLSL subclass handles emulating asinh, acosh and atanh on HLSL. BUG=angle:855 Change-Id: I0dfeffb862ac27ba7f9ecf5492ec31d9d952b273 Reviewed-on: https://chromium-review.googlesource.com/236861 Reviewed-by: Nicolas Capens <capn@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com> | ||
| d4b55a00 | 2015-01-09 14:21:49 | Fix "start" vertex being applied for instanced buffers. In GLES, the start vertex only applies to non-instanced vertex attributes. BUG=angle:864 BUG=447140 Change-Id: Idd2afbfbd4c2e76e06b2704cc002fae26b353109 Reviewed-on: https://chromium-review.googlesource.com/239843 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 04184fb0 | 2015-01-09 16:51:16 | Revert "Fix Linux build, and update BUILD.gn." This reverts commit ed409f938b4fd8db89d8551d2bf7fc6a6b9ad9b7. Change-Id: I208a2c43c73e99ae95988c6d81ed64691bd8a99f Reviewed-on: https://chromium-review.googlesource.com/239900 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 8fed1f71 | 2015-01-09 11:09:33 | Fix signed/unsigned missmatch on 32-bit builds. BUG=angle:681 Change-Id: I6144359acd1611a13b0a582d3a31019138bb941c Reviewed-on: https://chromium-review.googlesource.com/239844 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| ed409f93 | 2015-01-07 13:22:02 | Fix Linux build, and update BUILD.gn. We were getting multiply defined symbol errors on Linux for some stuff in the common sources. Switch to using a static lib target for the common sources, and also sync BUILD.gn with the latest gyp. BUG=angle:773 Change-Id: I212284cfa90cd117a784a5f17057f47dd08900d1 Reviewed-on: https://chromium-review.googlesource.com/239193 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 0a4f1e27 | 2014-12-17 12:33:26 | Merge the Texture set*Image methods and use objects for sizes and offsets. BUG=angle:681 Change-Id: If2e981c522ca5ba3eab4484594cb41aa23800ec4 Reviewed-on: https://chromium-review.googlesource.com/236261 Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 7318b7cb | 2015-01-08 09:15:35 | Fixed failed compilation for WinRT to use OutputDebugStringA for non wide strings. Change-Id: If012660d4b895399fe5e3226dea25a8c7f78c8ac Reviewed-on: https://chromium-review.googlesource.com/239504 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Cooper Partin <coopp@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 40856813 | 2014-12-11 11:37:35 | Add EGL extensions structs. BUG=angle:658 Change-Id: Iffb26caf16416313abc114ba779e6311f2c00848 Reviewed-on: https://chromium-review.googlesource.com/234760 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| e8d2c072 | 2015-01-08 16:33:54 | Implement float-integer conversions for ESSL 3.00 The implementation uses asint, asuint and asfloat in the HLSL output. BUG=angle:865 Change-Id: I6b48298e18c7b3b0bdeac522b375ebc4eab7cf4e Reviewed-on: https://chromium-review.googlesource.com/239520 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com> | ||
| d2cf3ad3 | 2015-01-07 14:00:30 | Fix multisample framebuffer validation ASSERT Change-Id: I1b02ed7209f30549c17f46aeb3726ba1254df3ea Reviewed-on: https://chromium-review.googlesource.com/239270 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| cf4432c3 | 2015-01-07 14:05:47 | Disable some extensions on D3D11 Feature Level 9_3 which aren't supported BUG=angle:858 Change-Id: Ib2b2b2b54ba25654ea80b5cb1c59b74ed0379b68 Reviewed-on: https://chromium-review.googlesource.com/239271 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| ab989891 | 2015-01-07 14:15:18 | Disable shared texture support on D3D11 FL9_3 BUG=angle:858 Change-Id: I0fe3baf811d561584f7d24f6da665c6934e32b2a Reviewed-on: https://chromium-review.googlesource.com/239272 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| ce5d66e8 | 2015-01-07 14:06:12 | Remove an unused mRenderer member from Program and initialize TF members. BUG=angle:731 Change-Id: Ie11c80ce1f3a8c3d08145dfb4a075ac0e022ae38 Reviewed-on: https://chromium-review.googlesource.com/239218 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 14aa40f0 | 2015-01-07 15:12:47 | Print ERR() errors to the debug output on Windows. We can switch this on for Debug only. This will help developers catch bugs more easily, and will only show up for internal errors and major performance caveats. Currently it's far too easy to miss these messages - it requires manually modifying debug.h, looking at a text file and potentially also running Chromium with an special flag. BUG=angle:663 Change-Id: I75b3bd05fbc75d21607b9957134db8e8990c77b1 Reviewed-on: https://chromium-review.googlesource.com/239191 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 054369e3 | 2015-01-07 10:57:08 | Allow the special format BGR5_A1 in CopyTexImage. We use this format as a backbuffer texture for the EGL surface in some configs. Thus, the app needs to be able to use it, since they don't know when they are secretly using BGRA instead of RGBA, similar to our existing logic which allows BGRA in CopyTexImage. BUG=angle:811 Change-Id: I3748d38b3b085aa4ccaae67ce88711b13eb2c98e Reviewed-on: https://chromium-review.googlesource.com/239192 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| f4134d20 | 2014-12-15 10:29:47 | Use gl::Data as a parameter to Texture::isSamplerComplete. BUG=angle:861 Change-Id: I3fadf954e6d28dd82e361ceac4ba1967dbd7e8bf Reviewed-on: https://chromium-review.googlesource.com/235612 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| d8a2258c | 2014-12-17 15:28:23 | Remove all uses of "actual" formats. BUG=angle:861 Change-Id: I7cd2d1a56772fdf18bcf926456399322d13e7a4f Reviewed-on: https://chromium-review.googlesource.com/236305 Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 8cb85c44 | 2015-01-07 13:23:26 | Fix missing "!" in cube map render target serial check. BUG=angle:849 Change-Id: I9e4cb31bdc82a1c556908571355387a9698c7528 Reviewed-on: https://chromium-review.googlesource.com/239230 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 2676fac9 | 2015-01-06 15:03:47 | Fixed invalid IsWindow( ) call for WinRT Windows Store applications. Change-Id: Ic5f2aca0100a842be193cec9e89872187742f2c6 Reviewed-on: https://chromium-review.googlesource.com/238821 Tested-by: Cooper Partin <coopp@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| cd1db9e6 | 2015-01-05 16:09:05 | Avoid using std::unordered_map on OSX. This c++11 standard library class isn't available on Chromium/OSX. For now we can replace it with std::map. BUG=angle:773 Change-Id: I0b8ab0de5192a23408755d03df2b9f738f28d762 Reviewed-on: https://chromium-review.googlesource.com/238445 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| b78b42dd | 2015-01-07 15:47:42 | Remove "mDeviceLost" member from Renderer9 and Renderer11 These classes has base RendererD3D which already have "mDeviceLost". This can lead to errors because this variable is used in the methods from RendererD3D and his derived classes Change-Id: Ie0814bd1fd604a2f26693a705d127345ba8f77b5 Reviewed-on: https://chromium-review.googlesource.com/239171 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| e1728549 | 2015-01-07 11:31:54 | Unwritten shader output variables should not crash. BUG=angle:862 Change-Id: I8e7fa9b0d00bb1b2a32a8d60d8ceda998cea8e8c Reviewed-on: https://chromium-review.googlesource.com/239160 Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| edd84e41 | 2015-01-05 15:50:47 | Fix assertion in D3D11 Feature Level 9_3 instancing implementation BUG=angle:858 Change-Id: I6197d0f86536cb4613aa1aeb2d73a8173b4e4631 Reviewed-on: https://chromium-review.googlesource.com/238530 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 01675d80 | 2015-01-05 16:09:08 | Use correct SSE header on OSX. This fixes the compile errors in loadImageSSE2.cpp. BUG=angle:773 This reverts commit a93192369eb448e932bcdd1e08ae791aacfbe0c4. Change-Id: I31bc419cd3930ae129903b935f49a3c9b27fc887 Reviewed-on: https://chromium-review.googlesource.com/238448 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 3b9bb72b | 2015-01-05 16:17:02 | Add a cross-platform rotl implementation. The _rotl method is unavailable on any platform but Windows, so we can implement the method ourselves. BUG=angle:773 Change-Id: I1342f4cf8a996daf11a36553c3bf7a01a2b182b3 Reviewed-on: https://chromium-review.googlesource.com/238500 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| dff56337 | 2015-01-05 16:17:00 | Ensure all source files end in a newline. This fixes compile errors on OSX. BUG=angle:773 Change-Id: I11ce9fd470a54b08656a62afc50586e5d2f987d8 Reviewed-on: https://chromium-review.googlesource.com/238446 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 72468834 | 2015-01-05 15:03:18 | Move getData from the D3D to the Impl. We will need this functionality for index validation, so we likely can assume an implemenation will need to support such a call. We might redesign this requirement, but for now we can't call though to BufferD3D on OSX. BUG=angle:773 Change-Id: I16187c78ff62471fdf7221a11b9956560e617a14 Reviewed-on: https://chromium-review.googlesource.com/238450 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 5ffa95da | 2015-01-05 13:15:20 | Don't call std::is_fundamental on OSX. We can't use this method on OSX due to missing c++11 STL support. Instead use a helper function to replace it. BUG=angle:773 Change-Id: Iddcd2705792217e6356f51e4bb9dce248d7c3be2 Reviewed-on: https://chromium-review.googlesource.com/238447 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 5fd0b2d9 | 2015-01-05 13:38:44 | Fix iterator comparison in Context.cpp. In deleteTransformFeedback, we were using a const iterator, in a non-const method. Fix the comparison by using auto, which delegates more work to the compiler's static type checking. BUG=angle:773 Change-Id: Ibc362fe49629331811a5302df1b68269dfa128a6 Reviewed-on: https://chromium-review.googlesource.com/238444 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 3897cd17 | 2015-01-05 13:15:15 | Don't use std::tuple in IndexRangeCache. std::tuple currently isn't available on Chromium/OSX. BUG=angle:773 Change-Id: I9f9efc88dcfe904e98a76df8b04086b88f724424 Reviewed-on: https://chromium-review.googlesource.com/238442 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 47e156c0 | 2015-01-05 13:15:13 | Use #include <stdint.h> instead of <cstdint>. This fixes the compile on OSX. BUG=angle:773 Change-Id: I68111e178986bb78b73006a1559ba26120275599 Reviewed-on: https://chromium-review.googlesource.com/238441 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 2bd2a42d | 2015-01-05 13:26:05 | Don't assume c++11 std::map::erase in invalidateRange. We were using the c++11 iterator return value from std::map::erase. Instead use the post-increment operator to keep a valid iterator after the call to erase, even on older stl. BUG=angle:773 Change-Id: Ieaa21a2b5a3fcd5ca229a31d40bdf9b8f3283a3c Reviewed-on: https://chromium-review.googlesource.com/238440 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 22bcf7cf | 2014-12-30 16:02:46 | Implement KHR_create_context. We need the functionality of this extension to support dEQP. Likely we only needed the minor version enum to not generate an error, but we can take the time to implement the few cases for the other enums as well. We don't support any debug context functionality currently, but we may want to support it in the future. BUG=angle:501 Change-Id: Ib74cd2e4581e054f8153bb358824d9296b9f8a1c Reviewed-on: https://chromium-review.googlesource.com/238083 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 2445143a | 2014-12-30 14:53:16 | Advertise EGL_EXT_platform_base. We were not advertising the extension, though we require it for ANGLE_platform_angle. This was blocking dEQP functionality. Change-Id: I8781867e772b4b1af62f1387faa863f8ce21de76 Reviewed-on: https://chromium-review.googlesource.com/238082 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| e65d145b | 2014-12-30 15:35:39 | Accept no attributes in GetPlatformDisplayEXT. It is quite valid for the app to pass in NULL for the attribs list. In this case we currently crash. We could trigger this error using dEQP. Change-Id: I64aba1077f9095bd099c6b60f789ec076cb3d385 Reviewed-on: https://chromium-review.googlesource.com/238081 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 049743a9 | 2014-12-23 13:05:11 | Restrict depth buffer formats on D3D11 Feature Level 9_3 *_TYPELESS formats weren't supported in D3D10Level9 until Windows 8. Some Win8 D3D9 drivers don't support them either. To workaround this, we avoid _TYPELESS formats on D3D11 FL9_3. BUG=angle:856 BUG=435726 Change-Id: I280dc7f87e3a2c737c14284ebb744188e7f10616 Reviewed-on: https://chromium-review.googlesource.com/237292 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 4fd18b1b | 2014-12-22 12:32:05 | Emulate large and negative viewports on D3D11 Feature Level 9_3 Like D3D9, D3D11 Feature Level 9_3 doesn't support large or negative viewports. We have to emulate these in the vertex shader. BUG=angle:858 Change-Id: I2bd53e3921dc3590cc7193164d73596deafca9ea Reviewed-on: https://chromium-review.googlesource.com/236040 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 324bcc46 | 2014-12-22 13:43:02 | Fix instancing on D3D11 9_3, by ensuring slot zero contains non-instanced data D3D11 Feature Level 9_3 supports instancing, but slot 0 in the input layout must not be instanced. D3D9 has a similar restriction, where stream 0 must not be instanced. This restriction can be worked around by remapping any non-instanced slot to slot 0. This works because HLSL uses shader semantics to match the vertex inputs to the elements in the input layout, rather than the slots. BUG=angle:858 Change-Id: I67b2be9095afc206a4b9f107ed61356820551afe Reviewed-on: https://chromium-review.googlesource.com/237270 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 5b072780 | 2014-12-11 13:52:38 | Fix DisplayD3D not initializing mRenderer. BUG=angle:658 Change-Id: If865910d52154f574f4d488d4c45fcac9a87b050 Reviewed-on: https://chromium-review.googlesource.com/234761 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 932b465b | 2014-12-17 15:25:31 | Add format size information for DXGI_FORMATs. Change-Id: I14d0b8ebd631e5c9c3c3b63c047c9ef7c11bf310 Reviewed-on: https://chromium-review.googlesource.com/236304 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| eca8561e | 2014-12-17 15:24:38 | Add format size information for D3DFORMATs. Change-Id: Id8d884df31726546e871d75a719bc419dd767d6b Reviewed-on: https://chromium-review.googlesource.com/236303 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 21c1e456 | 2014-12-29 11:33:41 | Fix a translator crash with index expressions. This crash happened with certain bad shaders which used temporary values as array (or other) index expresisons. Fixes the crash covered in the WebGL test "conformance/bugs/undefined-index-should-not-crash" BUG=angle:857 Change-Id: I13e2ba6d5f1ab0846ac902021bc0b57cbb37d759 Reviewed-on: https://chromium-review.googlesource.com/237460 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 97399235 | 2014-12-23 12:31:15 | Enable conditional InfoLog for HLSL link failures. We don't always have an InfoLog available for dynamic shaders, but we can still capture data in some cases for default shaders. Change-Id: Iccd022f24d5c2b8922e9254580705675cd4e405f Reviewed-on: https://chromium-review.googlesource.com/237328 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> | ||
| be954a23 | 2014-12-23 00:05:28 | Implement support for the binary operator '%' in the translator. BUG=angle:854 Change-Id: If116de132dc83d93255749b54c1919a75abcb65c Reviewed-on: https://chromium-review.googlesource.com/236330 Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 185de884 | 2014-12-22 15:17:52 | Update ANGLE's translator to Bison 3. BUG=angle:462 Change-Id: I2c1c18027dee1c3b4efb87374caaadbf58367841 Reviewed-on: https://chromium-review.googlesource.com/236930 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> | ||
| d5663b1c | 2014-12-22 12:24:06 | Support remaining vertex attrib formats on D3D11 9_3 Change-Id: Id0d3ad6ec7764ed84ec504ad92eca81dff29aac8 Reviewed-on: https://chromium-review.googlesource.com/236043 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com> | ||
| 366db7cd | 2014-12-16 13:15:14 | Prevent usage of GSSetConstantBuffers on D3D11 Feature Level 9_3 Calling GSSetConstantBuffers with real data causes a device removed error on 9_3. We therefore ensure that ANGLE doesn't call it on 9_3. Change-Id: I151a74ee7ea81fc4b795d8bf10d5e5c42bfe7c86 Reviewed-on: https://chromium-review.googlesource.com/236042 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 54bd5a46 | 2014-12-01 12:51:04 | Move blit to the Framebuffer object and Impl. BUG=angle:841 Change-Id: I482e53a90606d9d6b105c7006234215d51ab1a6b Reviewed-on: https://chromium-review.googlesource.com/232692 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| bce529e4 | 2014-12-01 12:48:41 | Move ReadPixels to the Framebuffer object and Impl. BUG=angle:841 Change-Id: I71deac9e755b5dfa010596cd1f8a213c24d895bf Reviewed-on: https://chromium-review.googlesource.com/232691 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| b04dc82e | 2014-12-01 12:02:02 | Move Framebuffer clearing from Renderer to the Framebuffer object. BUG=angle:841 Change-Id: I95c9cbdc2d1c99731e19c48e18117358d22b9e94 Reviewed-on: https://chromium-review.googlesource.com/232690 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| c9878cb1 | 2014-12-11 10:43:48 | Fix normalized GL_BYTE vertex attributes on D3D11 9_3 Feature Level 9_3 doesn't support as many formats for Input Layouts as 10_0+. On 9_3, we have to make sure that GL vertex attributes are converted into formats that 9_3 supports. Change-Id: I27b9a85a6eb21a37bd36e60bf011b83fce743fd0 Reviewed-on: https://chromium-review.googlesource.com/234523 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 44b422c1 | 2014-12-09 15:42:01 | Unify duplicated code for both depth and stencil buffer in ValidateBlitFramebufferParameters() Tested with angle_*_tests and WebGL CTS in Chrome Canary on Windows. Passed with no regressions. Change-Id: Ied0a32ea75565ef19b8e87bed8bdd555b74edee3 Reviewed-on: https://chromium-review.googlesource.com/234110 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Dongseong Hwang <dongseong.hwang@intel.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> | ||
| 4ed1c450 | 2014-12-12 10:44:33 | Link libANGLE against translator_static. If there are multiple users of translator.dll then one could ShFinalize and destroy the memory of all the others. libANGLE needs it's own copies of the global pool allocator to make sure this doesn't happen. There should be no functional changes for non-component builds. BUG=angle:823 Change-Id: Id6f7d50e86d8950834399b16a7ab14e6e3198d12 Reviewed-on: https://chromium-review.googlesource.com/234594 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 588434c4 | 2014-12-10 10:41:45 | Prevent D3D11 Feature Level 9_3 from sampling from SV_Position in Pixel Shaders D3D11 FL9_3, like Shader Model 2.0 in D3D9, doesn't support reading from SV_Position in the pixel shader. We have to reconstruct gl_FragCoord using dx_ViewCoords instead. Change-Id: I7e898038d210d73a9d224dcc18b033e5cd4a56f5 Reviewed-on: https://chromium-review.googlesource.com/234277 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 492a7e43 | 2014-11-05 13:27:06 | Encapulate the ESSL compiler into a GL object that is per-context. * Allows for multiple contexts have to have different client versions, caps and extensions without causing shader compilation failures. BUG=angle:823 Change-Id: I523679e90be031b0b7fa385d46d6839b1cf3029f Reviewed-on: https://chromium-review.googlesource.com/227710 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 797ff4c0 | 2014-12-11 12:01:45 | Move some structs and enums from Renderer.h to RendererD3D.h Change-Id: Ib334d2506031466a73f1a233ee68c1658841a882 Reviewed-on: https://chromium-review.googlesource.com/234720 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 62588f5b | 2014-12-10 10:27:35 | Remove D3D11_BIND_STREAM_OUTPUT usage on D3D11 Feature Level 9_3 Change-Id: Ib9d2d155a6e062488ff5bb5ce578036b6187ca70 Reviewed-on: https://chromium-review.googlesource.com/234276 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 53c1a456 | 2014-12-05 13:24:42 | In Clear11, use ID3D11DeviceContext1::ClearView when appropriate Change-Id: I8d9054b5582cfe78beaff07146adc73b4716eaf9 Reviewed-on: https://chromium-review.googlesource.com/233680 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| eb32a2e9 | 2014-12-10 14:27:53 | Fix cube map rendertargets. We were using the entire level parameter of the cube map, instead of using the helper functions for cube map ImageIndexes, which set the layer corresponding to the cube map face. BUG=angle:849 BUG=440701 Change-Id: Id78db5c8281b6b644392bb961d69a7f869755a34 Reviewed-on: https://chromium-review.googlesource.com/234380 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> | ||
| b1237ed7 | 2014-12-08 09:37:42 | On D3D11 Feature Level 9, use IDXGIAdapter2::GetDesc2. On Feature Level 9_3, GetDesc() returns "Software Adapter" in the hardware description string, instead of a description of the actual GPU. As a result, glGetString(GL_RENDERER) on 9_3 wouldn't return any useful info about the current hardware. Change-Id: Ie4d329a08a03ee044fc0b594308aaf0bf235c74e Reviewed-on: https://chromium-review.googlesource.com/233663 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com> | ||
| 0dbda057 | 2014-12-04 18:13:04 | Add basic D3D11 Feature Level 9.3 support Change-Id: I660c74791ddb9917bd4796bb652eefab2a3e4863 Reviewed-on: https://chromium-review.googlesource.com/233660 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com> | ||
| 748f74ef | 2014-12-01 11:25:34 | Rename Framebuffer::completeness to checkStatus and add an Impl method. BUG=angle:841 Change-Id: I04b4ffd086424569a15aa21447dd552e0a898928 Reviewed-on: https://chromium-review.googlesource.com/232394 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 9dd95808 | 2014-12-01 11:12:59 | Add set*Attachment methods to FramebufferImpl. BUG=angle:841 Change-Id: Ie819c253a900d105d768aee168a6a2de89754ccc Reviewed-on: https://chromium-review.googlesource.com/232393 Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| f1b85f31 | 2014-12-08 14:14:13 | Update generated D3D shaders. We neglected to regenerate with our switch to the 8.1 SDK. Change-Id: Idd67dce1147ad0acec9bf933a0fd01f421c784ef Reviewed-on: https://chromium-review.googlesource.com/233844 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 16545669 | 2014-12-05 15:02:08 | Move libEGL to compile on all platforms. BUG=angle:773 Change-Id: I377c6df9b1f10e2756b7f000099847dc910c965c Reviewed-on: https://chromium-review.googlesource.com/232793 Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 62a4be24 | 2014-12-05 15:02:06 | Move the Image::copy implementation to ImageD3D. This method uses rx::RenderTarget, which is D3D-only. BUG=angle:773 Change-Id: I2cb523fa98bda96661260d37a8c69c2ed8e7aa84 Reviewed-on: https://chromium-review.googlesource.com/233441 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| b5d8f23e | 2014-12-04 15:43:01 | Move GetAttachmentRenderTarget and GetAttachmentSerial to FramebufferD3D.h. BUG=angle:841 Change-Id: Ic341239e848f1daf7cf38f233d79a58f221780f4 Reviewed-on: https://chromium-review.googlesource.com/232969 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 437d2662 | 2014-12-05 14:23:35 | Move some D3D-specific stuff into ProgramD3D. BUG=angle:773 Change-Id: I48b42e7a3e82a43d3dde16a8d1016d28280eae39 Reviewed-on: https://chromium-review.googlesource.com/232968 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 8e7c8a13 | 2014-12-04 16:16:32 | Fix texture format support queries on AMD-D3D9. We were allowing calls to the device to check support for D3DFMT_NULL, which AMD reports as a usable texture type. This was causing crashes with the WebGL CTS and angle_end2end_tests, when the user tries to use an sRGB or other type, which we incorrectly reported as available. BUG=angle:839 Change-Id: I4941baac6a2b14a09c0ad2c924f29189ccfc6a07 Reviewed-on: https://chromium-review.googlesource.com/232728 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 130e6e8f | 2014-12-05 12:17:40 | Mark the exported entry points as stdcall. Because they may be returned as stdcall from eglGetProc address, the entry point functions must be stdcall. Fixes issues on 32-bit builds. BUG=angle:733 Change-Id: Ia20046a67fdc28c702837ec59b8299c6bb722006 Reviewed-on: https://chromium-review.googlesource.com/233471 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| babd8caf | 2014-12-05 11:36:40 | Have libGLESv2 compile tls.cpp. BUG=angle:733 Change-Id: Ief3ddabdc441eb7e46581337a511cec2a90ede48 Reviewed-on: https://chromium-review.googlesource.com/233431 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| e7c6e43c | 2014-12-03 14:48:07 | Implement all entry points in libGLES and have libEGL act as a shim. This allows libANGLE to only be included in libGLESv2 and moves all TLS data to libGLESv2.dll. BUG=angle:733 Change-Id: I34f0b47987a5efbe906c290d3ca656142e69ea9a Reviewed-on: https://chromium-review.googlesource.com/232962 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 6c85047a | 2014-12-02 16:23:17 | Reject compound assignments of the type scalar op= vector/matrix scalar op vector/matrix produces a vector/matrix, which can't be assigned to a scalar. Handle this correctly for addition, subtraction and division. Multiplication was already handled correctly as a special case. BUG=angle:832 TEST=WebGL conformance tests Change-Id: I318cae8bf353a5c58c588876ce3f29d18389263c Reviewed-on: https://chromium-review.googlesource.com/232601 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com> | ||
| 2c43325d | 2014-12-03 12:36:54 | Fix double delete with invariant varyings. The compiler would leave some TString variables lying around after the pool gets released, leading to a potential crash. BUG=angle:846 Change-Id: I484ed9b14bba9bf653f6ed4001ae79f87791b0dd Reviewed-on: https://chromium-review.googlesource.com/232780 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> | ||
| 68439854 | 2014-12-04 14:40:16 | Fix ASSERT not covering full range of drawbuffer counts. BUG=angle:841 Change-Id: I59cc281e4848572010cbba3d45382a98063e8db2 Reviewed-on: https://chromium-review.googlesource.com/233210 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 9ad4bda0 | 2014-12-01 11:03:09 | Move Framebuffer invalidation into the impl. BUG=angle:841 Change-Id: Ibcf58c4f676491f3b2582198c6cf9fd4a7a38b42 Reviewed-on: https://chromium-review.googlesource.com/232392 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 164d54eb | 2014-12-01 10:55:33 | Set all the drawbuffer state at once instead of one buffer per call. BUG=angle:841 Change-Id: I988c7c0cd45317c78b8fd16df8324028ff1cb25d Reviewed-on: https://chromium-review.googlesource.com/232391 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 05a49f68 | 2014-12-04 13:48:47 | Fix doubly defined variables in libANGLE and libGLESv2. We can get by with only including these in libANGLE, since libGLESv2 pulls in libANGLE. BUG=angle:773 Change-Id: Iccbdb968b3c55528e2a7e1dd55f4f1280a70bfe9 Reviewed-on: https://chromium-review.googlesource.com/232967 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> | ||
| 3011c25b | 2014-12-04 13:48:46 | Fix event tracer linking on Linux. We were including the cpp in multiple targets, which was causing a multiply defined error. BUG=angle:773 Change-Id: I1e31756faee2d7734f1fc6cfb086d0e7ec6519bc Reviewed-on: https://chromium-review.googlesource.com/232966 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 4eae6dfa | 2014-12-04 13:48:45 | Move native display check to the DisplayImpl. This fixes another Linux compile error in the EGL layer. BUG=angle:773 Change-Id: Iba643a72fb7b0d5994fe69e46184256e07aa3aad Reviewed-on: https://chromium-review.googlesource.com/232945 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| dae55f64 | 2014-12-04 11:36:30 | Remove polymorphism of egl::Display. This was causing a warning on GCC, and is no longer necessary. BUG=angle:773 Change-Id: I6cb09e79bff9035e3e38966dcad2cc7ba74701a1 Reviewed-on: https://chromium-review.googlesource.com/232944 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> | ||
| 5d94a2b1 | 2014-12-04 11:16:00 | Move native window check to the DisplayImpl. This hides the D3D-specific methods from the EGL side of things. BUG=angle:773 Change-Id: I5a1c2bbff865e02bc1a07b3295347469ef9792e3 Reviewed-on: https://chromium-review.googlesource.com/232943 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> |