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f128872e
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2025-09-16T23:37:08
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Translator: Compare variables by unique id instead of pointer
Bug: angleproject:349994211
Change-Id: I32ab2ffe9a04e196330949484e704913d0f4e41d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6955119
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
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b8281f5d
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2025-09-09T17:15:26
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Add condition check in emulate dithering shader code
Prior to this change, the emulate dithering shader code will write to
all elements of gl_FragData, regardless of whether the dither value is
zero or not: gl_FragData[i] = gl_FragData[i] + dither_value.
If dither_value is 0, then this doesn't change gl_FragData[i] and it
incurs unnecessary shader writes.
This change adds a boolean variable that is initialized to
false, and it is only set to true if dither value for that output
element is changed from zero to non-zero value. This way we are only
issuing shader write operations when necessary.
Bug: angleproject:425733272
Change-Id: Iacfd81ff9a1d7d0f71ecf8d119033b2500d2869e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6931777
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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25390156
|
2025-08-21T00:13:19
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Suppress unsafe buffers on a file-by-file basis in src/ [1 of N]
In this CL, we suppress many files but stop short of actually
enabling the warning by not removing the line from the
unsafe_buffers_paths.txt file. That will happen in a follow-on
CL, along with resolving any stragglers missed here.
This is mostly a manual change so as to familiarize myself with
the kinds of issues faced by the Angle codebase when applying buffer
safety warnings.
-- Re-generate affected hashes.
-- Clang-format applied to all changed files.
-- Add a few missing .reserve() calls to vectors as noticed.
-- Fix some mismatches between file names and header comments.
-- Be more consistent with header comment format (blank lines and
trailing //-only lines when a filename comment adjoins license
boilerplate).
Bug: b/436880895
Change-Id: I3bde5cc2059acbe8345057289214f1a26f1c34aa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6869022
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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5d51bd19
|
2025-07-01T15:40:10
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Translator: Handle arrays of samplers in FlagSamplersWithTexelFetch
This was found while running tests for Dawn's "sized binding arrays"
(including arrays of textures) with ANGLE + Swiftshader.
Adds a test that ASSERTs without the change.
Bug: chromium:411573957
Change-Id: Ib7fad0f5c0b4f3aa70e6af5bf5977b82956e1986
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6695013
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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671f55d8
|
2025-04-03T22:54:44
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Vulkan: Fix texelFetch(externalSampler) behavior
GLES expects YUV decoding to happen with texelFetch when an external
sampler is used, but texelFetch's translation (OpImageFetch) does not do
such a thing. A transformation is added to replace that with a texture
call at the right coordinate.
Bug: angleproject:405149439
Change-Id: I3a8d07a6399705ec07718b38085ee4bc1ad2af6c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6431570
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
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f355e2b3
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2025-04-15T18:58:25
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Vulkan: Remove preferDriverUniformOverSpecConst
This was practically true for every vendor on Android (where rotation
matters). For Qualcomm, it was also true due to a bug in version
checking and didn't seem to be causing any concerns. Where pre-rotation
is supported, it is better to enable this feature to avoid excessive
pipeline creation.
This change removes the feature and makes sure ANGLE always uses
uniforms for rotation instead of spec consts. While technically this
may have an adverse effect on platforms that never need pre-rotation,
the ability is retained for all vendors since pre-rotation is finding
its way into more platforms and would likely eventually be needed
everywhere anyway.
Bug: angleproject:42265878
Bug: angleproject:42262166
Change-Id: I4b64c04da46db08cfdd44b60789b66d93d8e8b17
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6459025
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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362161fa
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2025-03-28T11:22:46
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Translator: Use unsized int for swizzle components
Bug: angleproject:349994211
Change-Id: Ibee2c664f159960cf9bf860496038bbb32ae355a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6408391
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
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3972cfa1
|
2025-02-18T19:52:06
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YUV should support on all the shader stages
* The spec requires all shader stages should support YUV. Therefore,
move YUV related functions out of the switch.
* Add a new end2end test that sampling YUV in the vertex shader.
Bug: angleproject:391919465
Change-Id: I7811d419d5f1461c2499c522a902c3b2149289a1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6263325
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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770242db
|
2024-11-20T17:03:07
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Translator: Remove the `gimage1D` base type
This is a desktop GL type, whose removal was left out of b16d105fc6.
Bug: angleproject:370937467
Change-Id: I0bda5453b95ddf924ba0583de346902b333603a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6037776
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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08c1724f
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2024-10-11T14:29:00
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Vulkan: Support GL_ARM_shader_framebuffer_fetch_depth_stencil
Bug: angleproject:352364582
Change-Id: I63fd78314fa7ebccbf366c252e309a9c0f09c8c1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5938150
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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47c66901
|
2024-10-21T12:47:22
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Vulkan: Set gl_Layer to 0 if the framebuffer is not layered
Bug: angleproject:372390039
Change-Id: I29067c9488e06f6dd2e90f207fecb843267fb77c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5949263
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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a8138547
|
2024-10-09T23:33:24
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Translator: Support GL_ARM_shader_framebuffer_fetch_depth_stencil
Bug: angleproject:352364582
Change-Id: I46ce6d75a76bdf04a9e8feea1a480e8a0badba2a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5924140
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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d193d51b
|
2024-06-17T22:46:08
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Replace issue ids post migration to new issue tracker
This change replaces anglebug.com/NNNN links.
Bug: None
Change-Id: I8ac3aec8d2a8a844b3d7b99fc0a6b2be8da31761
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637912
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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c6fbf93d
|
2024-01-19T09:57:12
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Vulkan: Fix input attachments leaking into uniform list
To communicate the existence of input attachments added to the shader,
the translator was adding `ShaderVariable`s for each to the list of
uniforms exported from the shader. This was incorrect, as this list is
visible to the application through `glGetActiveUniform`. Additionally,
this was unnecessarily causing these uniforms to go through program
link.
Reserving SPIR-V ids for these uniforms, all that is needed from the
translator is the mere existence of these input attachments. This
change removes the addition of uniforms, and instead exports a bitset.
Elsewhere, that bitset is consulted and reserved SPIR-V ids are used.
Bug: b/320563594
Bug: angleproject:5792
Change-Id: Id93846cbc3996248f391fd2d5a65af1e48d6d46e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5215089
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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a1cd2198
|
2023-12-04T11:42:13
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Fix yuv_2_rgb and rgb_2_yuv GLSL function emulation
The color conversions themselves were already correct, but Y was
assumed to be full range, and u,v assumed to be centered on zero.
This change folds the range expansion and chroma bias into the
transforms. In order to accomplish the bias the matrices are extended to
be mat4x3, and the provided color value is extended to a vec4 with w=1.
Various other methods are possible (and potentially more efficient if
the standard is not a constant) but just folding everything into the
matrices is the most straightforward.
Test: atest CtsNativeHardwareTestCases
Bug: b/308437613
Change-Id: I33f797450c9ad9e758100eb8530d86548939f4ed
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5082558
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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90767546
|
2023-12-01T12:27:15
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Vulkan: Add test for __samplerExternal2DY2YEXT then swizzle
Added a correctness test
SourceYUVTextureTargetExternalRGBSampleYUVSampleWithSwizzle for applying
swizzle after sampler.
Also removed some bug workaround for VVL and drivers since they are
fixed now.
Bug: b/309480316
Change-Id: If82b2251745a96335b535c67b6e0c0847268b25b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5080497
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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32f209b8
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2023-11-03T09:57:00
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Vulkan: Fix __samplerExternal2DY2YEXTtnd combined with swizzle
Pixel camera app is hitting assertion due to swizzle applied to swizzle.
This CL adds ReswizzleYUVOpsTraverser::visitSwizzle() method and detects
there is a swizzle on YUV sampler and apply YUV swizzle first and then
original swizzle and then fold two swizzle into one.
This CL added a test to reproduce the bug.
This CL also makes ShCompileOptions in ShaderExtensionTest class a class
member instead of local variable so that subclass can modify for testing
or debugging purpose.
Bug: b/309480316
Change-Id: I72353fbad8dcacd77ca17a9f44e84485f4656a34
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5001614
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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acb0ae09
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2023-10-27T13:38:09
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Vulkan: Swizzle YUV output from GL component order to vulkan
Since OpenGL and vulkan has different YUV component ordering, we need to
swizzle the component form GL to vulkan when we write YUV data to output
variable. The computation in shader will still carry out in OpenGL
order. This CL swizzles component for the YUV output variable.
Bug: b/223456677
Change-Id: Ie34bbc723bf3723ac65f7931aeab086c92610271
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4985622
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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9e5f5188
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2023-10-24T18:43:12
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Reswizzle results of YUV sampling operations
Change-Id: Id6eee9e0d9e2b80d48c80f27bc8e670a5621d263
Test: ImageTestES3.* 24 -> 15 failures
Bug: b/223456677
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4970337
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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05ea1147
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2023-07-14T16:49:24
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Vulkan: Bugfix in gl_FragData array redeclaration
Both OpenGL ES and Vulkan spec allows implementations to limit
the number of output attachments when dual-source blending is enabled.
Account for this limit when setting gl_FragData array length by
re-declaring the gl_FragData array size to match
maxFragmentDualSrcAttachments value.
Bug: angleproject:5537
Test: EXTBlendFuncExtendedDrawTest.FragData/ES2_Vulkan
Change-Id: I5a462344f4c4faf850f56e9c5d4c392370d3d010
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4688396
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
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9b63700b
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2023-07-11T10:25:40
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Translator: Reorganize files
This change makes the translator files more organized by:
- Grouping files that are specific to a certain output under their own
directory,
- Moving transformations under tree_ops
- Removing Direct from metal translation now that that SPIR-V Cross path
is removed
Bug: angleproject:6394
Change-Id: Iaf5bb8d5604b84748dece029821b1f77b2813967
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4678780
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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