src/libANGLE/renderer/d3d

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Le Hoang Quyen 715e935d 2025-10-08T21:16:08 D3D11: Add UMA metrics for Create*Shader's timing Bug: chromium:399642827 Change-Id: Iaf22b598305d8c11ec0ea9bafa6cd1361db571f5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/7022089 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tingwei Guo 94777428 2025-08-08T10:36:22 Shading rate should be {1,1} when enabled PER_SAMPLE According to spec, if FETCH_PER_SAMPLE_ARM is enabled, the fragment shading rate is set to {1,1}. Bug: angleproject:437957110 Change-Id: I3ea6958f1aaec5f13923f62001906c7c6c71e09e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6839957 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Tingwei Guo <tingwei.guo@arm.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Cody Northrop 392d4a4d 2025-09-24T15:58:23 Windows: Fix angle_enable_trace build The writeFile helper was modified to take only two parameters. Test: Build on Windows with angle_enable_trace = true Bug: b/436880895 Change-Id: I603cb1e85a7f9c1f0d2d008adf3a6c9351b4252a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6981094 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Auto-Submit: Cody Northrop <cnorthrop@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Alexander Ovchinnikov 9530a896 2025-09-05T18:02:42 Don't use DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT A swap chain for Windows.UI.Composition is created with DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT flag, but is resized without it. This leads to an error, because according to MSDN, this flag cannot be changed by a call to ResizeBuffers. In fact, this flag is never used by any code in ANGLE, so we should remove it. Bug: angleproject:442600654 Change-Id: I3eecd96abd243433b402780c30634abf2528c323 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6919163 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Amirali Abdolrashidi ad7ee7fa 2025-09-08T11:53:57 Fix RGB565/BGR565 loading functions The BGR565-related loading functions seem to have been defined based on D3D11, especially since D3D11 only has format support for B5G6R5. However, if other backends, such as Vulkan, try to use BGR565, the loading functions do not work as intended. This change aims to correct the loading functions in order to have a single loading methodology for all backends, and to prepare for the future changes that allow the proper usage of B5G6R5 for Vulkan. * Updated the component order in the loading functions related to RGB565 and BGR565. * Updated D3D function map and data related to BGR565 for consistency. * Reverted the PackPixels() exception for RGB565 in Renderer11. * Fixed typo in D3D format data. Bug: b/441803462 Bug: b/409867243 Change-Id: I4d3e497a9435bd65bdf64b527b094267a0353cb8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6916353 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Amirali Abdolrashidi e04b7198 2025-08-28T14:58:08 Fix BGR565 pixel functions It seems that the B5G6R5 read/write pixels switch the red and blue components due to them being based on D3D11, which does not seem to have native support for R5G6B5, instead using B5G6R5 and using the related loading functions to switch the two components. However, Vulkan supports both native R5G6B5 and B5G6R5, and using the latter format (e.g., using BGR565 in the backend instead of RGB565) causes errors in the tests. * e.g., the test BlendPackedTest.RGB565/ES2_D3D11 would fail if the readColor() for B5G6R5 is changed to switch red and blue, although the test is regarding RGB565. This does not affect Vulkan, but if BGR565 is used in Vulkan, the test would fail without this switch. * Fixed the order of the component values in B5G6R5 read/write functions. * Updated packPixels() in D3D11 renderer to use R5G6B5's functions when the internal format is GL_RGB565 and the texture's format is BGR565. Bug: b/441803462 Bug: b/409867243 Change-Id: Ia4883f6dfb5d96e77bbdc087f48e7ffca42a5657 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6847283 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Rafael Cintron 2207a0a2 2025-09-04T17:32:12 Remove multisampledRenderToTextureEXT from D3D Partial implemented was never completed, nor utilized for XR scenarios. CL removes the implementation Bug: chromium:443111620 Bug: angleproject:433462527 Bug: angleproject:42261786 Bug: angleproject:42263509 Bug: angleproject:42263677 Change-Id: If95581d5f9b0e43be96ef6913fe73f547e0b5501 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6915970 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Yang Gu a3505ae6 2025-08-28T13:47:05 Prefer non-WARP device for angle_end2end_tests When we have both WARP and a real GPU, but WARP comes first, angle_end2end_tests always shows the active GPU is 0, and always uses WARP for tests. This CL prefer the non-WARP device instead. Bug: angleproject:441816895 Change-Id: I787b25f9ff6ad0a98e5fbc445b580b897bd52033 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6896220 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Tom Sepez 3d08d885 2025-08-27T23:27:51 Log sanitized message in InfoLog::appendSanitized(). Currently, after producing a sanitized version, the unsanitized string is logged. -- convert away from char* arguments while at it. Bug: b/441583909 Change-Id: I9ee91d303df6c5b874fd1971347b9db3ba03f51c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6893268 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Tom Sepez <tsepez@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuxin Hu 28682948 2025-08-14T15:20:16 Update setFloat and getFloat APIs to handle 16-32 bit transformations This change checks that if linkedUniform.isFloat16() is true, then transform 32-bit float to 16-bit half float before writing the data to memory, and transform 16-bit half float to 32-bit float after reading the data from memory. Given that we did not change buffer layout, and the spirv requirement with matrix component alignment, we have to copy transformed data row by row / col by col, or element by element. This change is no op, as none of the linkedUniform.isFloat() bit is set to true. The change will take effect in the future change when we add the compiler code that set linkedUniform.isFloat() to true. Bug: angleproject:405795981 Change-Id: I72b74eb340dae723501038875c3706ad2c1cc3f7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6851558 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Tom Sepez cf28f60d 2025-08-26T19:25:22 Avoid c-style string arguments to writeFile(). Demonstrate how std::string_views can be used to make code simpler and safer, since all the callers already have std::strings. Bug: b/436880895 Change-Id: I0f9d4d95925e684c83eb10c2a1fbab22df55c2d8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6886033 Auto-Submit: Tom Sepez <tsepez@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Tom Sepez a4e0bacc 2025-08-28T16:41:09 Avoid dangling pointer in Context11::popGroupMarker(). Fortunately, the pointee is unused, but move the string from the marker stack before destroying it during a pop() of the stack, so that its c_str() may live through a call to endEvent(). -- Do the same for Context9::popGroupMarker(). Bug: b/441729484 Change-Id: Id05aa92529ecc8938282273e68d95ac51966d229 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6896927 Auto-Submit: Tom Sepez <tsepez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tom Sepez a02670d6 2025-08-26T20:41:16 Move unsafe buffers inside header guard macros While this is exactly opposite of what Chromium has chosen to do, there is an issue with clang-format trying to indent preprocessor directives four spaces relative to include guard. This is because Angle's .clang-format file specifies IndentPPDirectives: AfterHash but Chromium's does not. The current placement is sufficient to throw off clang-format's guard detection since the guard macro no longer covers the entire file. Bug: b/436880895 Change-Id: Ic6b99c8cef6213939cdf9b42af8730e1eb423065 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6885892 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Auto-Submit: Tom Sepez <tsepez@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Tom Sepez 25390156 2025-08-21T00:13:19 Suppress unsafe buffers on a file-by-file basis in src/ [1 of N] In this CL, we suppress many files but stop short of actually enabling the warning by not removing the line from the unsafe_buffers_paths.txt file. That will happen in a follow-on CL, along with resolving any stragglers missed here. This is mostly a manual change so as to familiarize myself with the kinds of issues faced by the Angle codebase when applying buffer safety warnings. -- Re-generate affected hashes. -- Clang-format applied to all changed files. -- Add a few missing .reserve() calls to vectors as noticed. -- Fix some mismatches between file names and header comments. -- Be more consistent with header comment format (blank lines and trailing //-only lines when a filename comment adjoins license boilerplate). Bug: b/436880895 Change-Id: I3bde5cc2059acbe8345057289214f1a26f1c34aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6869022 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Igor Nazarov 5fd368aa 2025-07-30T14:45:55 Replace Surface::getWidth/Height() with getSize() Most places in the code use both `getWidth/Height()` methods at the same time. On some back-ends it is more optimal to have single method. For example, `WindowSurfaceWGL` first uses `GetClientRect()` Win32 API inside each method to then calculate width and hight in each method, causing repeated `GetClientRect()` call. The only place where only one of the methods may be used is from `SurfaceImpl::getUserSize()` when one of the parameters is `nullptr`, which is only possible from `QuerySurfaceAttrib()` function. This method is rewritten to use new `getSize()` method and then use whatever dimensions is requested by the caller. This may cause `QuerySurfaceAttrib()` inefficiency on some back-ends that get width and height of the surface differently (`SurfaceEGL` for example). In such cases `getUserSize()` is overridden to avoid returning a dimension which is not required. After this change all places in the code that previously used both `getWidth/Height()` methods (like `Surface::getAttachmentSize()`) will be more efficient. The `QuerySurfaceAttrib()`, on the other hand, will have slightly more overhead on back-ends where base `SurfaceImpl::getUserSize()` method is used, which only happens on back-ends with trivial `getSize()` implementation. Bug: angleproject:397848903 Change-Id: I4a22701a1e62ee4e7d07e77cac5b388050d98e4d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6802440 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Charlie Lao b4d84458 2025-05-23T18:08:19 Move Buffer from VertexBinding to VertexArray In later CL we will not taking shared context lock for certain VertexArray API calls. VertexArray itself is per context, so this sounds reasonable to do. The main challenge here is a lot of VertexArray function end up accessing gl::Buffer object, which could be modified by other shared contexts. In order to safely not taking the shared context lock, we need to separate out Buffer object out of VertexArray itself so that these lockless APIs will take VertexArray that does not have access to buffer. In this CL, VertexArray is split into two classes: VertexArrayPrivate is everything in VertexArray except buffers. VertexArray is a subclass of VertexArrayPrivate and owns all the buffers. Buffer is removed from gl::VertexBinding class. In order to let back end access to buffers, VertexArrayImpl holds a weak reference to VertexArray::mVertexArrayBuffers (which is a vector of buffers). Further, VertexArrayBufferBindingMask mBufferBindingMask is moved from VertexArrayState into VertexArray class well, since it tracks which index has a non-null buffer. The bulk of change are due to the VertexARrayImpl constructor change, since it now takes vertexArrayBuffers argument. Other bulk of changes are due to VertexBinding no long has the buffer, but you need to get it directly from VertexArray or VertexArrayImpl. This CL also reverts some of the change in crrev.com/c/6758215 that mVertexBindings no longer contains kElementArrayBufferIndex. BYPASS_LARGE_CHANGE_WARNING Bug: b/433331119 Change-Id: I15f4576f7c5c8d8f4d9c9c07d38a60ce539bfeea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6774702 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 8dca0efe 2025-07-21T15:29:10 Replace VertexArray::DIRTY_BIT_LOST_OBSERVATION with API call This dirty bit was added so that back end can inspect buffers and set proper VertexArray::DirtyBitType. The same thing can achieved by add a virtual function on VertexArrayImpl class. The advantage of virtual function on VertexArrayImpl is that all back end essentially have the same implementation and we can just implemented in VertexArrayImpl instead of duplicate in each back end. The other advantage is after this CL DIRTY_BIT_BINDING_n and DIRTY_BIT_BUFFER_DATA_n will be well aligned instead of offset by 1 caused by DIRTY_BIT_LOST_OBSERVATION. The other motivation of this change is in later CL I want to move mBufferBindingMask out of VertexArrayState, which means back end will not have access to it. By using VertexArrayImpl API, I can pass mBufferBindingMask directly to the back end via function parameter. So, this CL removed DIRTY_BIT_LOST_OBSERVATION, added VertexArrayImpl::checkBufferForDirtyBits(). Bug: b/433331119 Change-Id: I5c8cbc9bace63db416e86c2ae3631f74a12b20b8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6775986 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 2ac49bb6 2025-07-01T12:11:12 Reland "Vulkan: Move VertexArray::ElementBuffer away from observer" This reverts commit 79ac1a8cd767a32cce6401203e20c4bd4ca4d539. Reason for revert: the regression bug is fixed in PS6 The regression bug with the original CL is caused by when we bind a vertex array without element buffer rebind, we missed to reset mIndexRangeInlineCache. The other bug is that VertexArray::mDiryBits is 64 bit but VertexArrayBufferBindingMask is 16 bit, in VertexArray::setDependentDirtyBits(), bufferBindingMask.to_ulong() << DIRTY_BIT_BUFFER_DATA_0 is only producing the 32 bit value on windows platform due to unsigned long is 32 bit value. bits() is used and bit shift is operated on to uint64_t here to avoid dropping high bits on windows. Two tests are added that reproduce the regression bug caused by the original CL. Bug: angleproject:400711938 Original change's description: > Revert "Vulkan: Move VertexArray::ElementBuffer away from observer" > > This reverts commit 3f012a43ee2c101543785720eedfeaa80708479d. > > Reason for revert: https://issues.chromium.org/427064102 > > Bug: angleproject:400711938 > Original change's description: > > Vulkan: Move VertexArray::ElementBuffer away from observer > > > > Right now, VertexArray's element buffer is always observing buffer's > > change. In previous CLs, we have moved vertex array away from > > subject/observer usage. This CL moves element buffer away from > > subject/observer as well. Since the gl::Buffer tracks buffer's binding > > to each context's current vertex array's binding point, > > kElementArrayBufferIndex is added to VertexArrayBufferBindingMask bits > > so that the element buffer is tracked exactly the same as other vertex > > array buffer bindings. The VerextArray code has been modified to handle > > this special bit, since element buffer has its own binding point > > VertexArrayState::mElementArrayBuffer as opposed to > > VertexArrayState::mVertexBindings. After this CL, VertexArray object > > should be completely off subject/observer usages. > > > > Bug: angleproject:400711938 > > Change-Id: I662ddfabc95034bdc7734939c944ab033f41801c > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6552160 > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > > Reviewed-by: Geoff Lang <geofflang@chromium.org> > > Commit-Queue: Charlie Lao <cclao@google.com> > > Bug: angleproject:400711938 > Change-Id: I9487ba8b108baaeda1c8a27189dba64f77616774 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6663539 > Commit-Queue: Charlie Lao <cclao@google.com> > Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Bug: angleproject:400711938 Change-Id: I3f47ad1238c41f12b5cbd7a59b84be3fce1e9562 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6664004 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Zhuang Xu 3c8b492e 2025-06-26T09:39:29 Add histogram for DirectX device removal Bug: dawn:423964507 Change-Id: I22d40ede209797e759f4b4f9e4b86785df33dbe5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6665860 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Alexey Knyazev 392dc591 2025-05-15T00:00:00 Remove GL_CHROMIUM_sync_query Fixed: angleproject:420627279 Change-Id: I26dac7c55a7cf6b04121658144e1387be65d2569 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6593552 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 3cf7a604 2025-05-17T19:39:08 WebGPU: Add extensions for importing external textures Add EGL_ANGLE_device_webgpu which exposes the adapter and device used by ANGLE internally. Add EGL_ANGLE_webgpu_texture_client_buffer which allows importing external WGPUTexture handles if they share the same device as ANGLE (queried from EGL_ANGLE_device_webgpu). Bug: angleproject:418022112 Change-Id: I0683d36b84a0f8e0e9b68a5ec0d3aa8b7a95152c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6553063 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Charlie Lao ad18dc93 2025-04-02T16:23:50 D3D11: Remove the message from Buffer11 to gl::Buffer This CL removes the D3D back end's usage of Subject/Observer from Buffer11 to gl::Buffer. BufferFeedback argument has been added to various functions and directly applied to gl::Buffer object (which will propagate to VertexArray and texture/XFB if needed). gl::Buffer::mImplObserver is removed in this CL, and no longer a Observer. Bug: angleproject:400711938 Change-Id: Idf4d423904d057ab3a1e52acf8e2496df606cb89 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6514288 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao f5f6704c 2025-03-27T13:58:14 Vulkan: Remove mArrayBufferObserverBindings Right now VertexArray observes gl::Buffer change. Buffer change will end up with many virtual function calls on VertexArray. GL spec says that when buffer changes, only the current context's vertex array have to pick up the changes without any GL API call. All other context's vertex array must issue bind calls to pick up the buffer's state change. This CL removes VertexArray::mArrayBufferObserverBindings as gl::Buffer's observer. The Buffer's change is directly applied to current context's vertexArray (Note that gl::VertexArray still have mContentsObservers which is not touched in this CL. Once the content observer also removed, there will be no observer calls into gl::VertexArray which allows us to do further optimizations on vertex arrays.) In order to further reduce the overhead, we also tracks vertex array's binding index in the buffer. When a buffer is bound to current vertex array, the bit is set at that index and bit is removed when buffer is unbound. When vertex array becomes un-current, all bits are cleared. Since a buffer could be bound to multiple context's current vertex array, that bitmask is tracked for multiple contexts with the contextID. Bug: angleproject:400711938 Change-Id: I9ad91573e101d7bf11a742a3d823bd8965f43395 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6419663 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 64888cb8 2025-04-24T00:00:00 Align multiview extensions usage with the specs As per the specs, the OVR_multiview2 extension requires and implicitly enables the OVR_multiview extension. Cleaned up the extension state checks and added dependency tests. No functional changes. Fixed: angleproject:417173927 Change-Id: I67d2c19f4ed2f2450bf7fe2a92625cc9525ca020 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6535750 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Charlie Lao 3bbdee0f 2025-03-28T11:55:24 Vulkan: Remove Subject/Observer from BufferImpl Right now the gl::Buffer back end send message to the front end and then gl::Buffer propagate the message to the observers (vertex array, textures, transform feedback). We are seeing many of these kind of message passing (mainly to vertexArray), and each message is a virtual function call. The message call also lacks of context information that we can not do certain optimizations. This CL adopts the new API feedback argument approach for buffer APIs from the back end to the front end. The only difficulty I ran into is D3D backend where the message could be delivered from draw calls. For now the subject/observer code path is still kept in the gl::Buffer, but no back end will use it except D3D11. That will be removed in the later CL when D3D11 switch to use feedback mechanism. BYPASS_LARGE_CHANGE_WARNING Bug: angleproject:400711938 Change-Id: I5fb3b660fd4260b9ba691239ad777b575b31e2ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6408892 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Junji Watanabe f6e1d4d7 2025-05-02T12:02:09 Fix include header case mismatches This CL fixes the include header names to be aligned with the actual file names. It's problematic for cross compile on Linux, where file system is case sensitive. Context: Goma/Reclient's deps scanner was able to handle those case mismatches. But, Siso's builtin remote execution doesn't resolve them automatically. Bug: b/401959048 Change-Id: I98282899e31ea801058f82d4cad770413634f4f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6508684 Reviewed-by: Charlie Lao <cclao@google.com> Auto-Submit: Junji Watanabe <jwata@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Xin Yuan cdcf6a63 2025-04-22T10:19:33 Add R10X6G10X6B10X6A10X6 support on angle Bug: angleproject:409355677 Change-Id: I8115ca73a038360f673552532e9d9b87ff846867 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6438114 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Alexey Knyazev 408f5853 2025-04-04T00:00:00 Make gl::Version data members private * Further simplified gl::Version implementation by making data members private and merging them. * Used proper version struct comparisons instead of accessing individual version components. * Moved known version constants to Version.h for broader availability. * Removed no longer used helpers: * PrivateState::getClientMinorVersion() * State::getClientMinorVersion() * Context::getClientMinorVersion() Bug: angleproject:408843436 Change-Id: I3ae8f495269d649253fa2381ecbfc018a184fa20 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6460787 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Kimmo Kinnunen 78048112 2025-01-15T15:13:14 Fix IndexRange::vertexIndexCount calculation Use only one loop. Avoid redundant primitive restart index parameter. Avoid calling GetPrimitiveRestartIndexFromType() because the algorithm relies on the value being numeric_limits<T>::max(). Fixes a bug where primitive restart case would process the value after first primitive restart twice, once in both for loops. This would result in incorrect vertexIndexCount. Fix by removing IndexRange::vertexIndexCount, and instead using IndexRange::mCount == 0 to signify empty range. Bug: angleproject:401284933 Change-Id: Ifaeb9949f2e852fb7c5ef80bc47f72bfabba21a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6333541 Reviewed-by: Geoff Lang <geofflang@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
Charlie Lao ecc378cc 2025-03-03T16:43:33 Reland "Dont use Subject/Observer for SwapchainImageChanged" This is reland of the following CL https://chromium-review.googlesource.com/c/angle/angle/+/6319893 Because we do deferred ANI (VkAcquireNextImage) call until image is needed, we need a way to force Context to go through FramebufferVk::syncState call (FramebufferVk::syncState calls WindowSurfaceVk::getAttachmentRenderTarget, which end up calling ANI. Right now we uses subject/observer mechanism, by sending angle::SubjectMessage::SwapchainImageChanged to all observers of WindowSurfaceVk. In this case it is egl::Surface. Then eglSurface redirects this message to its observers, which are all gl::Framebuffer's attachments: color, depth, stencil. Even though only color attachment needs to be notified, but because we don't have a separate list of observers, depth/stencil attachment also receive the notification and they early out. Then gl::Framebuffer sets DIRTY_BIT_COLOR_BUFFER_CONTENTS_0 dirty bit and send the angle::SubjectMessage::DirtyBitsFlagged to Context, which dirty DrawFBO and ReadFBO and dirty cached state. Note that this is specific for swap image changed case, there is no surface property change (surface property change will still trigger the subject/observer message with SubjectMessage::SubjectChanged message, but this occurs rarely). This gets worse for apps that uses multiple contexts, for the example pokemon_masters_ex has three contexts, each context has its own default frame buffer that attach to the same surface, and we never remove non-current context from the observer list. This end up with egl::Surface has 12 observers and for every frame, it loop over the list of 12 observers and send message (virtual function call) to each of them. Color attachment also ends up sending two messages to Context, one for Read FBO and another for Draw FBO. There are total 21 virtual function calls. Even for single context usage, you have 6 virtual function calls, for every frame. EGL spec says "an EGLSurface must be current on only one thread at a time", any other context must call EGLMakeCurrent in order to use this surface, which will add all necessary dirty bits at that time. So we really only need to notify current context. In this CL, SwapchainImageChanged no longer uses subject/observer mechanism, so this message is removed. This CL still uses subject/observer mechanism to send DirtyBitsFlagged from Framebuffer back to context. We could call setDrawFramebufferDirty and setReadFramebufferDirty directly, but that will require to remove the "const" decoration out of gl::Context which generates too much code diff, so onStateChange(angle::SubjectMessage::DirtyBitsFlagged) is still used. Bug: angleproject:400711938 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6319893 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Change-Id: I017b0e8934b5194a520828fa5c4af1d6e3ef9aac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6404621
Kimmo Kinnunen c2679dbc 2025-03-10T12:15:08 Key vertex array index range cache on restart Key vertex array index range cache on primitive restart enablement. Add the test to WebGLCompatibilityTest as otherwise the VertexArray::getIndexRange() is not testable. Currently WebGL compatibility contexts allow changing primitive restart. Bug: angleproject:401284933 Change-Id: I48a53770d7dcb2276b89fd743f4834c53c8d8d1e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6333538 Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Yuly Novikov 3cfc0ce2 2025-03-24T07:41:33 Revert "Vulkan:Dont use Subject/Observer for SwapchainImageChanged" This reverts commit 48103cb2f2b292cb50cc5a29546b358b2e47fd29. Reason for revert: assert fails https://ci.chromium.org/ui/p/angle/builders/ci/android-arm64-exp-test/7085/overview I 22:27:33.697 77.533s _RunTestsOnDevice(17221FDF6000A4) [ RUN ] EGLAndroidAutoRefreshTest.SwapCPUThrottling/ES3_Vulkan_NoFixture INFO:root:ERR: SurfaceVk.cpp:3165 (getCurrentFramebuffer): ! Assert failed in getCurrentFramebuffer (../../src/libANGLE/renderer/vulkan/SurfaceVk.cpp:3165): mAcquireOperation.state == ImageAcquireState::Ready Original change's description: > Vulkan:Dont use Subject/Observer for SwapchainImageChanged > > Because we do deferred ANI (VkAcquireNextImage) call until image is > needed, we need a way to force Context to go through > FramebufferVk::syncState call (FramebufferVk::syncState calls > WindowSurfaceVk::getAttachmentRenderTarget, which end up calling ANI. > Right now we uses subject/observer mechanism, by sending > angle::SubjectMessage::SwapchainImageChanged to all observers of > WindowSurfaceVk. In this case it is egl::Surface. Then eglSurface > redirects this message to its observers, which are all gl::Framebuffer's > attachments: color, depth, stencil. Even though only color attachment > needs to be notified, but because we don't have a separate list of > observers, depth/stencil attachment also receive the notification and > they early out. Then gl::Framebuffer sets > DIRTY_BIT_COLOR_BUFFER_CONTENTS_0 dirty bit and send the > angle::SubjectMessage::DirtyBitsFlagged to Context, which dirty DrawFBO > and ReadFBO and dirty cached state. Note that this is specific for swap > image changed case, there is no surface property change (surface > property change will still trigger the subject/observer message with > SubjectMessage::SubjectChanged message, but this occurs rarely). This > gets worse for apps that uses multiple contexts, for the example > pokemon_masters_ex has three contexts, each context has its own default > frame buffer that attach to the same surface, and we never remove > non-current context from the observer list. This end up with > egl::Surface has 12 observers and for every frame, it loop over the list > of 12 observers and send message (virtual function call) to each of > them. Color attachment also ends up sending two messages to Context, one > for Read FBO and another for Draw FBO. There are total 21 virtual > function calls. Even for single context usage, you have 6 virtual > function calls, for every frame. > > EGL spec says "an EGLSurface must be current on only one thread at a > time", any other context must call EGLMakeCurrent in order to use this > surface, which will add all necessary dirty bits at that time. So we > really only need to notify current context. In this CL, > SwapchainImageChanged no longer uses subject/observer mechanism, so this > message is removed. > > This CL still uses subject/observer mechanism to send DirtyBitsFlagged > from Framebuffer back to context. We could call setDrawFramebufferDirty > and setReadFramebufferDirty directly, but that will require to remove > the "const" decoration out of gl::Context which generates too much code > diff, so onStateChange(angle::SubjectMessage::DirtyBitsFlagged) is still > used. > > Bug: angleproject:400711938 > Change-Id: I61354516fd0aa307714b7abd30c6b6e45ff7b496 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6319893 > Commit-Queue: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Yuxin Hu <yuxinhu@google.com> Bug: angleproject:400711938 Change-Id: Ib7899d1ac63a1f86af0953a1d25922578c470fc9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6387755 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Charlie Lao 48103cb2 2025-03-03T16:43:33 Vulkan:Dont use Subject/Observer for SwapchainImageChanged Because we do deferred ANI (VkAcquireNextImage) call until image is needed, we need a way to force Context to go through FramebufferVk::syncState call (FramebufferVk::syncState calls WindowSurfaceVk::getAttachmentRenderTarget, which end up calling ANI. Right now we uses subject/observer mechanism, by sending angle::SubjectMessage::SwapchainImageChanged to all observers of WindowSurfaceVk. In this case it is egl::Surface. Then eglSurface redirects this message to its observers, which are all gl::Framebuffer's attachments: color, depth, stencil. Even though only color attachment needs to be notified, but because we don't have a separate list of observers, depth/stencil attachment also receive the notification and they early out. Then gl::Framebuffer sets DIRTY_BIT_COLOR_BUFFER_CONTENTS_0 dirty bit and send the angle::SubjectMessage::DirtyBitsFlagged to Context, which dirty DrawFBO and ReadFBO and dirty cached state. Note that this is specific for swap image changed case, there is no surface property change (surface property change will still trigger the subject/observer message with SubjectMessage::SubjectChanged message, but this occurs rarely). This gets worse for apps that uses multiple contexts, for the example pokemon_masters_ex has three contexts, each context has its own default frame buffer that attach to the same surface, and we never remove non-current context from the observer list. This end up with egl::Surface has 12 observers and for every frame, it loop over the list of 12 observers and send message (virtual function call) to each of them. Color attachment also ends up sending two messages to Context, one for Read FBO and another for Draw FBO. There are total 21 virtual function calls. Even for single context usage, you have 6 virtual function calls, for every frame. EGL spec says "an EGLSurface must be current on only one thread at a time", any other context must call EGLMakeCurrent in order to use this surface, which will add all necessary dirty bits at that time. So we really only need to notify current context. In this CL, SwapchainImageChanged no longer uses subject/observer mechanism, so this message is removed. This CL still uses subject/observer mechanism to send DirtyBitsFlagged from Framebuffer back to context. We could call setDrawFramebufferDirty and setReadFramebufferDirty directly, but that will require to remove the "const" decoration out of gl::Context which generates too much code diff, so onStateChange(angle::SubjectMessage::DirtyBitsFlagged) is still used. Bug: angleproject:400711938 Change-Id: I61354516fd0aa307714b7abd30c6b6e45ff7b496 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6319893 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Geoff Lang b9567391 2025-03-20T14:10:21 Prefer Device type requests over adapter LUID in D3D11. When the user requests both a non-hardware device type and a specific DXGI adapter LUID, prefer to honor the device type request. Chrome always requests LUIDs of the first available GPU to make sure that it prefers integrated GPUs over discreet. It only requests non-hardware device types when software rendering is desired. This behaviour change satisfies Chrome's intentions in both cases. Bug: chromium:402163834 Change-Id: Idc714498260591cafc37d810c83de08a364a72f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6377165 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Cody Northrop db48967f 2025-03-05T09:07:10 Reland "Add GL_BGRA_EXT as a sized renderable format" This reverts commit 4bfb9da6f98b3e28905cc759a77bff750dfe3ff7. Reason for revert: More mapping fixes for GL backend Original change's description: > Revert "Reland "Add GL_BGRA_EXT as a sized renderable format"" > > This reverts commit 8f2fbbd1a0d16471596afad57c88f950a1ee3032. > > Reason for revert: http://anglebug.com/399913714 > > Original change's description: > > Reland "Add GL_BGRA_EXT as a sized renderable format" > > > > This reverts commit 22dfe435daa7c680c07bb8d4f1d98ab765e60ad0. > > > > Reason for revert: Fixed mapping back to BGRA_EXT for GL backend > > > > Original change's description: > > > Revert "Add GL_BGRA_EXT as a sized renderable format" > > > > > > This reverts commit 80093a7d8f850c3ab551ddb4972c2f1f27511433. > > > > > > Reason for revert: suspect for blocking rolling ANGLE into Chroimum > > > https://chromium-review.googlesource.com/c/chromium/src/+/6283973 > > > https://ci.chromium.org/ui/p/chromium/builders/try/chromeos-amd64-generic-rel-gtest/372754/overview > > > > > > Original change's description: > > > > Add GL_BGRA_EXT as a sized renderable format > > > > > > > > dEQP tests were updated to cover GL_BGRA_EXT as a sized renderable > > > > format. It was apparently always supposed to be, based on the > > > > wording of the spec. > > > > > > > > This CL adds that support and updates expectations, along with a few > > > > extra tests. > > > > > > > > Includes contributions from Robic.Sun@arm.com. > > > > > > > > Test: angle_end2end_tests, angle_deqp_*_tests > > > > Bug: b/42267264 > > > > Bug: angleproject:394384906 > > > > Change-Id: Ia10bcd61f66c5d99a3d27a2cfd6008c991ddcaa7 > > > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6235444 > > > > Reviewed-by: Geoff Lang <geofflang@chromium.org> > > > > Commit-Queue: Cody Northrop <cnorthrop@google.com> > > > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > > > > > > Bug: b/42267264 > > > Bug: angleproject:394384906 > > > Change-Id: I64572361cfed33b4ea17eabf278f580471d045c2 > > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6285628 > > > Auto-Submit: Yuly Novikov <ynovikov@chromium.org> > > > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> > > > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > > > > Bug: b/42267264 > > Bug: angleproject:394384906 > > Change-Id: I1bd9df904d93fd54286cbfce53fe89db89e842b9 > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6310699 > > Commit-Queue: Cody Northrop <cnorthrop@google.com> > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > > Reviewed-by: Geoff Lang <geofflang@chromium.org> > > Bug: b/42267264 > Bug: angleproject:394384906 > Bug: angleproject:399913714 > Change-Id: I9f79f39a6d9cba3b23c261005bc3e012d70cd1cf > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6312977 > Auto-Submit: Cody Northrop <cnorthrop@google.com> > Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> > Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bug: b/42267264 Bug: angleproject:394384906 Bug: angleproject:399913714 Change-Id: Ifc98fcbb0883dc4a55ad358825e9c1935fa26eaa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6330036 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Kimmo Kinnunen 62bf97d9 2025-03-10T14:23:31 Metal: Fix line loop indexes for primitive restart Use the existing code to generate line strips from line loops. Bug: angleproject:401284933 Change-Id: Ie131199c23b93364fabb8f0dc6766f7e8d5f2b8d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6333539 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Alexey Knyazev 1bfeb8a5 2025-03-03T00:00:00 D3D11: Set SV_Position interpolation for conservative depth HLSL requires centroid interpolation for PS input position if conservative depth output is used and the shader is executing at pixel-frequency. Bug: angleproject:397720825 Change-Id: I2b314e39e40a63cb58e2bdef99ffa842ddaaff0d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6336827 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Cody Northrop 4bfb9da6 2025-02-28T12:49:28 Revert "Reland "Add GL_BGRA_EXT as a sized renderable format"" This reverts commit 8f2fbbd1a0d16471596afad57c88f950a1ee3032. Reason for revert: http://anglebug.com/399913714 Original change's description: > Reland "Add GL_BGRA_EXT as a sized renderable format" > > This reverts commit 22dfe435daa7c680c07bb8d4f1d98ab765e60ad0. > > Reason for revert: Fixed mapping back to BGRA_EXT for GL backend > > Original change's description: > > Revert "Add GL_BGRA_EXT as a sized renderable format" > > > > This reverts commit 80093a7d8f850c3ab551ddb4972c2f1f27511433. > > > > Reason for revert: suspect for blocking rolling ANGLE into Chroimum > > https://chromium-review.googlesource.com/c/chromium/src/+/6283973 > > https://ci.chromium.org/ui/p/chromium/builders/try/chromeos-amd64-generic-rel-gtest/372754/overview > > > > Original change's description: > > > Add GL_BGRA_EXT as a sized renderable format > > > > > > dEQP tests were updated to cover GL_BGRA_EXT as a sized renderable > > > format. It was apparently always supposed to be, based on the > > > wording of the spec. > > > > > > This CL adds that support and updates expectations, along with a few > > > extra tests. > > > > > > Includes contributions from Robic.Sun@arm.com. > > > > > > Test: angle_end2end_tests, angle_deqp_*_tests > > > Bug: b/42267264 > > > Bug: angleproject:394384906 > > > Change-Id: Ia10bcd61f66c5d99a3d27a2cfd6008c991ddcaa7 > > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6235444 > > > Reviewed-by: Geoff Lang <geofflang@chromium.org> > > > Commit-Queue: Cody Northrop <cnorthrop@google.com> > > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > > > > Bug: b/42267264 > > Bug: angleproject:394384906 > > Change-Id: I64572361cfed33b4ea17eabf278f580471d045c2 > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6285628 > > Auto-Submit: Yuly Novikov <ynovikov@chromium.org> > > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> > > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > > Bug: b/42267264 > Bug: angleproject:394384906 > Change-Id: I1bd9df904d93fd54286cbfce53fe89db89e842b9 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6310699 > Commit-Queue: Cody Northrop <cnorthrop@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: b/42267264 Bug: angleproject:394384906 Bug: angleproject:399913714 Change-Id: I9f79f39a6d9cba3b23c261005bc3e012d70cd1cf No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6312977 Auto-Submit: Cody Northrop <cnorthrop@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Cody Northrop 8f2fbbd1 2025-02-27T13:33:06 Reland "Add GL_BGRA_EXT as a sized renderable format" This reverts commit 22dfe435daa7c680c07bb8d4f1d98ab765e60ad0. Reason for revert: Fixed mapping back to BGRA_EXT for GL backend Original change's description: > Revert "Add GL_BGRA_EXT as a sized renderable format" > > This reverts commit 80093a7d8f850c3ab551ddb4972c2f1f27511433. > > Reason for revert: suspect for blocking rolling ANGLE into Chroimum > https://chromium-review.googlesource.com/c/chromium/src/+/6283973 > https://ci.chromium.org/ui/p/chromium/builders/try/chromeos-amd64-generic-rel-gtest/372754/overview > > Original change's description: > > Add GL_BGRA_EXT as a sized renderable format > > > > dEQP tests were updated to cover GL_BGRA_EXT as a sized renderable > > format. It was apparently always supposed to be, based on the > > wording of the spec. > > > > This CL adds that support and updates expectations, along with a few > > extra tests. > > > > Includes contributions from Robic.Sun@arm.com. > > > > Test: angle_end2end_tests, angle_deqp_*_tests > > Bug: b/42267264 > > Bug: angleproject:394384906 > > Change-Id: Ia10bcd61f66c5d99a3d27a2cfd6008c991ddcaa7 > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6235444 > > Reviewed-by: Geoff Lang <geofflang@chromium.org> > > Commit-Queue: Cody Northrop <cnorthrop@google.com> > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > > Bug: b/42267264 > Bug: angleproject:394384906 > Change-Id: I64572361cfed33b4ea17eabf278f580471d045c2 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6285628 > Auto-Submit: Yuly Novikov <ynovikov@chromium.org> > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bug: b/42267264 Bug: angleproject:394384906 Change-Id: I1bd9df904d93fd54286cbfce53fe89db89e842b9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6310699 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuly Novikov 22dfe435 2025-02-20T06:46:07 Revert "Add GL_BGRA_EXT as a sized renderable format" This reverts commit 80093a7d8f850c3ab551ddb4972c2f1f27511433. Reason for revert: suspect for blocking rolling ANGLE into Chroimum https://chromium-review.googlesource.com/c/chromium/src/+/6283973 https://ci.chromium.org/ui/p/chromium/builders/try/chromeos-amd64-generic-rel-gtest/372754/overview Original change's description: > Add GL_BGRA_EXT as a sized renderable format > > dEQP tests were updated to cover GL_BGRA_EXT as a sized renderable > format. It was apparently always supposed to be, based on the > wording of the spec. > > This CL adds that support and updates expectations, along with a few > extra tests. > > Includes contributions from Robic.Sun@arm.com. > > Test: angle_end2end_tests, angle_deqp_*_tests > Bug: b/42267264 > Bug: angleproject:394384906 > Change-Id: Ia10bcd61f66c5d99a3d27a2cfd6008c991ddcaa7 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6235444 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Cody Northrop <cnorthrop@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bug: b/42267264 Bug: angleproject:394384906 Change-Id: I64572361cfed33b4ea17eabf278f580471d045c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6285628 Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop 80093a7d 2025-02-03T08:50:21 Add GL_BGRA_EXT as a sized renderable format dEQP tests were updated to cover GL_BGRA_EXT as a sized renderable format. It was apparently always supposed to be, based on the wording of the spec. This CL adds that support and updates expectations, along with a few extra tests. Includes contributions from Robic.Sun@arm.com. Test: angle_end2end_tests, angle_deqp_*_tests Bug: b/42267264 Bug: angleproject:394384906 Change-Id: Ia10bcd61f66c5d99a3d27a2cfd6008c991ddcaa7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6235444 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov cfb430c8 2025-02-10T13:19:05 Remove angle::ErrorStream helper Most uses of the helper either use just the code or a fixed string, which compiles to a few instructions. Using this helper adds 200+ bytes of assembly to each use, due to the unneeded instantiation of ostringstream which allocates a buffer etc. The combined effect of this CL on an Android perf build is ~12KB (0.2%) reduction in size. The cases where the message is actually formatted are converted to an explicit use of ostringstream. Removing the helper so that the new code is explicit about the intent to use ostringstream, or an alternative way to format the message. Discovered accidentally while looking into size reduction due to __builtin_unreachable() Semi-automated code change, risk of copy-paste mistakes should be minimal. Bug: angleproject:394129077 Change-Id: I47c2642d750d31416b08a1cfa435d5463c294e35 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6250078 Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Roman Lavrov c24468c9 2025-02-06T19:04:19 Fix "fallthrough annotation in unreachable code" in release d3d builds The same issue I ran into in https://crrev.com/c/6231111 but on d3d Bug: angleproject:394129077 Change-Id: I90faa01fa66c514162a1d5e4cbe56a2bfd85085e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6237859 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com> Auto-Submit: Roman Lavrov <romanl@google.com>
Shahbaz Youssefi 47c64ce2 2025-01-24T16:15:26 Vulkan: Fix driver version parsing Bug: chromium:371512561 Change-Id: I469c4ae71613fdfdfd7e58602b5a7262342acba7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6199184 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com>
Panfeng Hou a504b6a2 2024-11-25T15:59:05 Support GL_OES_required_internalformat Enable GL_OES_required_internalformat GLES extension. Bug: angleproject:364069034 Change-Id: Ia57548469abff189472aa20b13ca99179c45f2c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6038448 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Panfeng Hou <panfeng.hou@arm.com>
Gowtham Tammana fa70c4cb 2024-02-02T13:59:06 CL/Vulkan: Implement the buffer rect enqueues This change implements the buffer rect copy using a series of memcopies. The CL buffer rect doesn't map cleanly to the Vulkan copy buffer command due to the presence of pitches, and implementing as such will introduce more barriers in the command stream. For now we do process this command at call entry point. Bug: angleproject:379764609 Change-Id: I89a9032a4bbfa48899c448eb131a5ce048e8fd60 Signed-off-by: Gowtham Tammana <g.tammana@samsung.com> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6034035 Commit-Queue: Austin Annestrand <a.annestrand@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi b16d105f 2024-10-03T10:25:32 Remove Desktop GL front-end support For Desktop GL applications, please use Zink! Bug: angleproject:370937467 Change-Id: Ie734634bb62a2e98c80e1b32d8b3d34624da3c04 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5905428 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Amirali Abdolrashidi f0f65290 2024-09-10T15:30:30 Translator: Add check for atomic counter offset For GLSL shaders, atomic counter offset should not exceed the maximum atomic counter buffer size. This issue was seen on a dEQP test when increasing the LimitToInt() limitation from INT_MAX/2 to INT_MAX+1 or INT_MAX. * Added check to the translator to make sure the offset does not go beyond the max atomic counter buffer size. * Packed the existing checks into a single function. * (checkAtomicCounterOffsetIsValid()) * Added mMaxAtomicCounterBufferSize to TParseContext for the check. * Also added the related cap (maxShaderStorageBlockSize) for D3D11. * Increased the limitation in LimitToInt() to (INT_MAX / 2 + 1). * Added test based on dEQP test that failed on some platforms as a result of updating said limitation. * From KHR-GLES31.core.shader_atomic_counters.negative-large-offset Bug: angleproject:361369308 Change-Id: Id6128c75e12445b2a0029f4a2eb2bdb379cad48d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5851650 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Hailin Zhang 8c12874c 2024-09-12T11:26:29 vulkan: add double buffer swapchain for fifo mode. Double buffer swapchain usually drop the performance. But at B* the default fps cap for silver device still at 30fps. This change is for reduce latency. Bug: b/311022968 Change-Id: Ida4044f439bbe3f235d53f5d1d2f945533cbb094 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5858255 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Rafael Cintron 6655e94f 2024-09-09T15:41:09 Remove Feature Level 9_3, part 2 Remove all of the remaining feature level 9_3 code. Bug: angleproject:355462523 Change-Id: Ifd15d8f5486d3e7f8f2e134f23872abf4a8ea51c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5847452 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Rafael Cintron d1a4b0ff 2019-05-04T17:15:42 Remove Feature Level 9_3 code Feature Level 9_3 was originally added for developers creating apps for devices which did not have the DirectX 9 API and are no longer supported. Hence, we can remove the corresponding code in the 11 backend. Bug: angleproject:355462523 Change-Id: I22db15640b435c61db4d82a815edbc65cecc4e12 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5824661 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Alexey Knyazev a93476a1 2024-07-11T00:00:00 D3D11: Pass 3D slice index to Image11::copyWithoutConversion 3D slice range is passed in a D3D11_BOX structure for CopySubresourceRegion. Fixed: angleproject:352467349 Bug: angleproject:352496176 Change-Id: Ie96d9567cf73b0612bfb1cbd7fbacc6c0f01dec4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5697425 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Alexey Knyazev 1dd3a4c4 2024-07-04T00:00:00 D3D11: Use built-in position for gl_FragCoord.z on SM 4.0+ If supported, used built-in pixel position input for the gl_FragCoord.z value. Exposed GL_EXT_clip_control only on feature level 10_0 or higher. Fixed: angleproject:347737886 Change-Id: I272ccce04cf6ad7921aa6cd5dc13f0de2f9ae561 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5679787 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Geoff Lang fcf3a1c0 2024-07-02T16:33:28 GL: Allow shader compilation with cached translated source Write the translated shader source when serializing shaders. This does not increase the size of the shader cache because Vulkan only uses the compiledBinary field. Spawn a ShaderTranslateTask for loading shaders so the GL backend can compile the shader on the native driver. Bug: angleproject:350779978 Change-Id: I14413a7ca2a0d99653a1082f2c8b4a94cf58626a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5672740 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi d193d51b 2024-06-17T22:46:08 Replace issue ids post migration to new issue tracker This change replaces anglebug.com/NNNN links. Bug: None Change-Id: I8ac3aec8d2a8a844b3d7b99fc0a6b2be8da31761 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637912 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 479c950e 2024-06-06T00:00:00 D3D11: Implement fragment shader image2D layout updates Checked for updated image2D bind layout when triggering program recompilation. Included image2D bind layout variants into D3DPixelExecutable cache. Added tests for binding 2D array texture layers. Fixed: angleproject:8124 Change-Id: I228a29b5bb175bbf0f8b13e70d1f09e8eb4ebb2f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5630654 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev decaefc9 2024-06-06T00:00:00 D3D11: Generalize shader image2D layout cache Ensured that mImage2DBindLayoutCache exists for vertex and fragment shaders. Changed the dirty bit used for image binding updates because they use the ShaderConstants11::updateBuffer function, which is called only for driver uniform updates of vertex and fragment shaders. Bug: angleproject:8124 Change-Id: Ifdfc18f28598b636a1019f53af7617a60c12412e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5621178 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 57524dc9 2024-06-06T00:00:00 Fix shader image level rebinding Added a test that interleaves two draw calls with rebinding the texture level of a shader image; fixed surface init. Vulkan: Fixed subresource serial generation. D3D11: Fixed dirty bit setting. Fixed: angleproject:7647 Bug: angleproject:8124 Change-Id: I4b5d095a1714f31a4f7b63f96dedb366faa17a03 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5611298 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Amirali Abdolrashidi 1db5581d 2024-05-21T13:07:44 Implement KHR_robustness * Added implementation for the validation layers for the added functions, and updated some of the existing ones. * The core functions require GLES 3.2. * The KHR functions have been limited to GLES 2.0+. * KHR_robustness requires GLES 2.0 and removes support for GLES 1.1 for logistical reasons. * Some functions require GLES 3.0 with this extension, which become core in GLES 3.2. * glGetnUniformuivKHR() * Enabled robustnessKHR on several platforms. * Added unit tests similar to ContextLostTest.BasicUsage for the new cases. * Added ContextLostTestES32 for the core usage in GLES 3.2. Bug: angleproject:42262244 Change-Id: Id1425c39d9a1a66ae1a90048b673cb1ae391c0ef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5555985 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Geoff Lang ccd9a43b 2024-05-22T11:15:39 Split EGL_ANGLE_device_d3d into D3D9 and D3D11 versions. Add EGL_ANGLE_device_d3d9 and EGL_ANGLE_device_d3d11 which make it possible to know what type of device can be queried ahead of time without generating EGL errors. Refactor the DeviceD3D class into Device9 and Device11. Remove the getType method now that it's not needed for internal validation. Keep EGL_ANGLE_device_d3d for backwards compatibility. Bug: angleproject:342096132 Change-Id: Ib950abad58e46a5be269891ea7afd0cb8534cbe8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5559163 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev 0ac0603e 2024-05-14T00:00:00 Fold nested std::max calls When a maximum of three values is needed, an initializer list with all three values is more readable than two std::max calls. Fixed: angleproject:8695 Change-Id: I073ea1af07b215610c85981eea03f6e73107bce6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5541974 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi c3a1cae4 2024-04-15T14:58:55 Use angle::SimpleMutex everywhere in libGLESv2 Only cases left that use std::mutex are: - Share group and the context ErrorSet mutexes as they need try_lock() - Anywhere mutexes are used in conjunction with std::condition_variables (as they explicitly require std::mutex) Bug: angleproject:8667 Change-Id: Ib6d68938b0886f9e7c43e023162557990ecfb300 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5453294 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya ac654931 2024-04-04T15:42:47 ProgramExecutable manages post-link tasks Post-link tasks are now owned and managed by ProgramExecutable. Also, update `LinkTask::link` API so backends have a choice to populate either the linkSubTask or postLinkSubTask containers (but not both). Bug: angleproject:8297 Change-Id: I5dbed6a070efe851fc1376699e9eccd3a21bd03f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5406487 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
Mohan Maiya ee02014d 2024-03-22T11:52:35 Selectively wait for LinkSubTasks Backends have the option to request frontend to run their LinkSubTask post-link. Do not wait for such sub tasks during most glProgram APIs. Note that we do wait for these "post-link sub tasks" incase of a program relink or first use by a draw call. Bug: angleproject:8297 Change-Id: I936fb5a127570f9dfa567ee8cbc02e25c4b70a6b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5387064 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi ad013650 2024-03-22T03:42:44 Revert "Rename LinkSubTask -> PostLinkTask" This reverts commit 00eb6edba074a22389b09990ab856adfd417dd64. Reason for revert: Sub tasks are not actually post-link tasks for all the other backends (other than Vulkan), but they are a real part of the link job. Original change's description: > Rename LinkSubTask -> PostLinkTask > > This is a renaming change, no behavior changes are expected. > > Bug: angleproject:8297 > Change-Id: I734c7959f5ed6db2447853cc6f6256e3c8e86213 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5382224 > Commit-Queue: mohan maiya <m.maiya@samsung.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:8297 Change-Id: Iaebf9d165d810344bfc524042206ca427d270034 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5386432 Reviewed-by: Shahbaz Youssefi <syoussefi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 00eb6edb 2024-03-20T06:49:38 Rename LinkSubTask -> PostLinkTask This is a renaming change, no behavior changes are expected. Bug: angleproject:8297 Change-Id: I734c7959f5ed6db2447853cc6f6256e3c8e86213 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5382224 Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Peng Huang 7e065b6f 2024-03-07T13:52:47 Fix SRV and RTV confliction Bug: chromium:324422644 Change-Id: Id0f8fd1183938f3077e97fd6904fbfbad7efda85 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5354106 Auto-Submit: Peng Huang <penghuang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi f044aaf8 2024-03-02T00:51:33 Vulkan: Create instance/device without access to Display The feature overrides are now encapsulated in a struct, a reference to which is passed around until features are initialized. Additionally, some window system information needed to decide which extensions to use or workarounds to apply are passed around. This is a step towards decoupling RendererVk from egl::Display for direct use with OpenCL. Bug: angleproject:8564 Change-Id: Id6c5d1c3b38aafcd4397e54cc6cad32bf849eeda Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5335823 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 4e6fe5e0 2024-02-29T15:01:06 Vulkan: Cache ImageLoadContext in context This avoids the need to requery this from the display every time. Bug: angleproject:8564 Change-Id: Ied650e7789741f59b7662c0f97c55132b105778d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5332074 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Gregg Tavares 0afcac60 2024-02-22T11:21:15 Handle count = 0 in DrawElementsIndirect Bug: angleproject:8554 Change-Id: I9618061edf71c3d9a03ea14dfe65b54c58ee98de Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5319131 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Gregg Tavares <gman@chromium.org>
Shahbaz Youssefi 8346addb 2024-02-06T15:40:31 Contain X11 includes and free usage of common terms This change undoes workarounds where some terms were avoided so there is no clash with X11 (such as Success, Bool and None). In particular, this helps us make sure we never include the X11 headers in such an unconstrained manner as to clash with our code. Bug: angleproject:8520 Change-Id: I53d9657c5a33164064d2c80a206b96fd52f607f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5273491 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Liza Burakova <liza@chromium.org>
Saifuddin Hitawala 275e6f4f 2024-02-02T16:46:14 D3D: Add multiplanar support to d3d11 glTexSubImage2D Add multiplanar format support to Angle's D3D11 glTexSubImage2D. This is needed with multiplanar shared images, where we write all planes of a d3d shared image through WritePixelsYUV in raster decoder and need to do this via an intermediate texture for d3d11. This change checks for multiplanar format supported by Image11 and then goes through TextureD3D::commitRegion and performs copyTexture and then copySubResource. Added necessary test that tests for full texture copy and a subregion copy and reads back and verifies. Bug: chromium:40262482 Change-Id: I74c9978e62339375f6623f7f0a609bcb16c4b970 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5263039 Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Saifuddin Hitawala <hitawala@chromium.org>
Matthew Leibowitz a70b6f56 2024-01-26T20:37:07 Add support for WinUI3/Windows App SDK Adds the necessary build args and code changes to support building ANGLE for WinUI 3 (aka Windows App SDK). To reduce the set of changes, and because it is functionally the same, a Windows App SDK build is basically a UWP build, but with an extra define so that the code can make a few changes to the namespaces and includes used. The main changes to the code are: - ICoreWindow is no longer used - Dispatcher has a few changes in naming and args - ISwapChainPanel is now in a different namespace Bug: angleproject:8490 Change-Id: Ibb298e3e86e8298dac12c2019eac7996a8185c51 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5230637 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 0c4d6446 2024-01-24T10:38:45 Rework uniform block <-> uniform buffer mapping In GLES, the shader declares which buffer binding a block (uniform, storage or atomic counter) is bound to. For example: layout(binding = 1) uniform ubo0 { ... }; layout(binding = 2) uniform ubo1 { ... }; layout(binding = 1) uniform ubo2 { ... }; In the above, ubo0 and ubo2 use data from the buffer bound to index 2 (through glBindBufferRange), while ubo1 uses data from the buffer bound to index 1. For uniform blocks in particular, omitting the binding is allowed, in which case it is implicitly bound to buffer 0. GLES allows uniform blocks (and only uniform blocks) to remap their bindings through calls to glUniformBlockBinding. This means that the mapping of uniform blocks in the program (ubo0, ubo1, ubo2) to the buffer bindings is not constant. For storage blocks and atomic counter buffers, this binding _is_ constant and is determined at link time. At link time, the mapping of blocks to buffers is determined based on values specified in the shaders. This info is stored was stored in gl::InterfaceBlock::binding (for UBOs and SSBOs), and gl::AtomicCounterBuffer::binding. For clarity, this change renames these members to ...::inShaderBinding. When glUniformBlockBinding is called, the mapping is updated. Prior to this change, gl::InterfaceBlock::binding was directly updated, trumping the mapping determined at link time. A bug here was that after a call to glProgramBinary, GL expects the mappings to reset to their original link-time values, but instead ANGLE restored the mappings to what was configured at the time the binary was retrieved. This change tracks the uniform block -> buffer binding mapping separately from the link results so that the original values can be restored during glProgramBinary. In the process, the support data structures for tracking this mapping are moved to ProgramExecutable and the algorithms are simplified. Program Pipeline Objects maintain this mapping identically to Programs and no longer require a special and more costly path when a buffer state changes. This change prepares for but does not yet fix the more fundamental bug that the dirty bits are tracked in the program executable instead of the context state, which makes changes not propagate to all contexts correctly. Bug: angleproject:8493 Change-Id: Ib0999f49be24db06ebe9a4917d06b90af899611e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5235883 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Matthew Leibowitz 36013d99 2024-01-24T01:21:10 Improve build for UWP/Windows 10 These changes update the code for more modern compilers. The changes include: A) Not using deprecated APIs When Windows 8.1 was removed in commit 39b110184e2675afbfda1fd70b10ca112127ae74 the code was not updated to use the new APIs and still use the things that should not be used: > DisplayProperties may be altered or unavailable > for releases after Windows 8.1. Instead, use > DisplayInformation. B) Use correct casting There was also some changes in commit 5eadaf85b42ab1cbb1efcda558db58a3fe5a446a to properly cast from EGLNativeWindowType to IInspectable*, but this was not all of the cases. C) Prepare for WinUI3 There is another change that moves types into a using to reduce verbosity as well as make it easier/cleaner to build for WinUI/Windows App SDK. Bug: angleproject:8496 Change-Id: Ia11b7f92cb4abc524ab8316125e80a22898a8f6b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5232157 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi b007c74d 2024-01-23T14:17:54 GL: Separate dirty bits leading to glUniformBlockBinding The GL backend is special in that it needs to make actual calls (native glUniformBlockBinding) in response to (application) glUniformBlockBinding calls. The other backends just remap the bindings based on that information when creating descriptor sets. Previously, an optimization to track which bindings have changed used the same dirty bits that were used to signify when the GL backend needs to make these native calls. That ended up as a source of bugs. In a previous change [1], the context DIRTY_BIT_UNIFORM_BUFFER_BINDINGS is set when these mappings change, which fixes some of these issues. That change obviates the need for an actual backend sync of programs, except for GL programs that need to make these native calls. This change splits the dirty bits maintained for the purposes of the GL backend, moves them to that backend and removes the program backend sync. [1]: https://chromium-review.googlesource.com/c/angle/angle/+/5228599 Bug: angleproject:8493 Bug: b/318806125 Change-Id: I73c6514e88a116f1cd701cb06da0d8c38f07f7f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5230137 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 572323cc 2024-01-11T16:20:02 Fix program link after backend rejects program binary If ANGLE believes the program binary is fine, it populates the program executable. If the backend then rejects the program binary, the executable was not reset. After the rejection, ANGLE proceeds to redo the program link, in which case it fails in various ways (ASSERT failures, incorrect data etc) as it tries to accumulate info on top of the previous executable. Bug: angleproject:8471 Change-Id: Ia4d626f5f9643c39a81062da3d5d58aa4c6be762 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5189152 Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 5c8cb8a6 2023-12-07T00:00:00 Update WebGLReadOutsideFramebufferTest tests Enabled robust resource init for these tests as they access out-of-bounds values. This flag is required to pass some of the tests on Vulkan backend. WebGL clients always set it. Fixed subresource index computation on D3D11 to pass CopyTexSubImage3D with 3D textures there. Added a similar test for 2D array textures. Bug: angleproject:4092 Fixed: angleproject:4136 Change-Id: I191c6df3c672e583568aadecac5885da015cfa8b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5106511 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi 3680a5dc 2023-11-17T13:51:07 Vulkan: Let program warmup continue passed link The warmup task does not actually affect the link results, so there is no reason to wait for it when the application queries the link status. This change allows the warm up task to continue in parallel until the program is used at draw time. This allows the warm up to be more efficient when the link itself is not parallelized. For applications that create programs in the middle of every frame, it's still likely best to disable warm up (as the following immediate draw will already effectively do the warm up). Note that currently the warm up code in the Vulkan backend is not completely thread-safe, and so the program still blocks on that task before the first draw can happen (or the program is modified in any way). Bug: angleproject:8417 Change-Id: I0877fef39a0585c3279e32699ce817d4643d7cd6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5037538 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 6f4f5e39 2023-11-18T22:15:49 Fix checking result of link sub tasks Bug: angleproject:8297 Change-Id: I143a26be6e7340a4a2d2b917bbe4dd9dd474f7af Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5042346 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Sergey Kataev 058a2fd6 2023-11-28T17:38:28 Clear active queries before Begin Bug: angleproject:8415 Change-Id: I97dfd904d65933a66f25cd168c50fe150ef9c765 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5068525 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Sergey Kataev <sergeyka@chromium.org>
Shahbaz Youssefi dd8432b5 2023-11-14T14:39:45 Remove angle::Result::Incomplete from shader/program paths angle::Result is not an error code, and having Incomplete made it very unclear what the purpose of this class is. A follow up will remove it entirely. Bug: angleproject:8414 Change-Id: Ica8271b9f7d8868671c7658161e50a53ef23c681 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5028091 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 93b97a59 2023-11-03T22:07:23 Make link job directly wait on compile job Previously, program link waited on the compile job on the calling thread before launching the link job. As a result, sequences of intermixed compile and link would get largely serialized as such: Main Thread Thread 1 Thread 2 Thread 3 Thread 4 Compile -------> Compile Compile -----------|----------> Compile Link | | Wait | | | | | |<--------------/--------------/ \------------------------------------------> Link Compile -------> Compile | Compile -----------|----------> Compile | Link | | | Wait | | | | | | | |<--------------/--------------/ | \---------------------------------------------|-----------> Link Compile -------> Compile | | Compile -----------|----------> Compile | | Link | | | | Wait | | | | | | | | | ... With this change, the main thread no longer waits for compilation to finish. It's the link job itself that does the waiting. This allows the main thread to go through Compile and Link commands without blocking, generating as many jobs as needed. The above scenario therefore becomes: Main T1 T2 T3 T4 T5 T6 T7 T8 T9 C ----> C C ------|----> C L ------|------|----> L C ------|------|-------W---> C C ------|------|-------|-----|----> C L ------|------|-------|-----|------|----> L C ------|------|-------|-----|------|-------W---> C C ------|------|-------|-----|------|-------|-----|----> C L ------|------|-------|-----|------|-------|-----|------|----> L . \-----\------>/ | | | | | W . | \-----\------>/ | | | . | | \-----\------>/ . | | | . | | | This greatly improves the amount of parallelism compile and link jobs get. The careful observer may note that the link job being blocked on the compile job is now wasting a thread from the thread pool. While this change is strictly an improvement, parallelism can be further improved if the link job is just not assigned to a thread until the corresponding compile jobs are finished. This is currently not possible, but may be if: - Instead of a thread pool, the operating system's FIFO scheduler is used. Then the operating system would automatically put blocking tasks to sleep and pick up another task. This has the downside of requiring threads to be created for each task. - The thread pool work scheduler is enhanced to be made aware of relationship between tasks and avoid scheduling jobs whose dependencies are not yet met. Alternatively, the number of threads in the pool can be increased by 30% and hope for the best. Bug: angleproject:8297 Change-Id: If4e6540ade47558a10cfab55e2286f073b904928 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5006874 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Alexey Knyazev 7b62e4f5 2023-11-06T00:00:00 D3D11: Avoid GLenum conversions in GetBlendStateKey Bug: b/300968773 Change-Id: Ia41f77e686e0f1afc91381e29334f73859868129 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5009815 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 5a71be90 2023-11-03T15:07:06 D3D: Make non-constant loop indexing limitation a feature flag ... instead of exposing it as a front-end limitation only to set a shader flag in the front-end. Bug: angleproject:1130 Change-Id: Idbd9a1b7b79d231bd9fc1c0061c768df4aaab92d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5004847 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi e7ce481f 2023-11-01T22:44:22 Consolidate parallel compilation in front-end This cleans up the multiple compilation task implementations in the backends and consolidates them in the front-end. The front-end is then able to do the compilation in an unlocked tail call instead if desired (in a future change). This change is in preparation for having the program link tasks directly wait on the shader compilation tasks. As a result, the "shader resolve" should not be needed to access the shader compilation results; it should be enough to wait for the compilation job. This change therefore moves post-processing of results to the compilation job itself as they did not need to actually be done after compilation is done (merely after translation is done). As a side effect, shader substition and other debug features should now work for the GL backend as they are now done before back-end compilation. Bug: angleproject:8297 Change-Id: Ib9274b1149fadca7545956a864d6635b6cba5c3a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4994655 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov 8b4901d0 2023-11-06T10:43:14 Avoid GLenum conversion in BlendStateExt blend and equation The following functions now return value as is without ToGLenum conversion (that is often unnecessary): getEquationColorIndexed getEquationAlphaIndexed getSrcColorIndexed getDstColorIndexed getSrcAlphaIndexed getDstAlphaIndexed (at least) getEquationColorIndexed is on the hot path with noticeable performance impact; this CL also moves the implementation to the header to allow inlining. Bug: b/300968773 Change-Id: Ie223abe14b12afd7844686863ee5806945d10e45 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5008031 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Roman Lavrov <romanl@google.com>
Geoff Lang 36f41997 2023-10-30T15:14:09 D3D11: CopySubTexture: Handle sRGB source with D3D11 Use typeless formats for sRGB textures that can be reinterpreted as linear. Add a parameter to SRV creation to request samplers that do not do sRGB for copying sRGB textures. Bug: angleproject:7907 Change-Id: I3d94dfa5b25a1c2c531cd9bef4247097aa4bfb61 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4986290 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Cody Northrop 1ea49a22 2023-10-13T11:28:41 Move uniform dirty bits to ProgramExecutable Rather than try to funnel them through Program and ProgramPipeline to the executable in the backend, just move them to ProgramExecutable in the front end. This fixes Dota Underlords at the same time due to not needing to set the Program dirty to propagate bits. Test: Dota Underlords Test: ProgramPipelineTest31.ProgramPipelineBindBufferRange Bug: b/299532942 Change-Id: Ic73c45608e22f89ca400ebf684f8cd287ed2f43a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4922969 Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Roman Lavrov 34c8778b 2023-09-26T13:45:06 Use atomic counters early in perf warning macros Before this CL, snprintf was called repeatedly to format the warning message which was then discarded after 4 logs. snprintf showed up in profiling at ~2% and this CL appears to yield an ~8% power improvement in one of the traces (egypt_1500). A mutex was previously used to avoid the race condition on the static sRepeatCount variable. This CL avoids the need for that by using static atomics instead. Also updated the Debug macro to use the VK macro vararg approach so that formatting only happens when the message is actually logged. Bug: b/302112423 Change-Id: Ia8a18361cfb5a9f2aa19ff939499754ba861efb7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4886388 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Shahbaz Youssefi 66d3db3b 2023-09-27T09:15:19 d3d: Shorten warning about complex uniform blocks The warning was excessively large, while ANGLE_PERF_WARNING might use a smaller buffer to format the message. Bug: b/302112423 Change-Id: Ie8c2fe472c90a39f678fa685e852bbd49b5c8442 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4894632 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 97a48912 2023-09-26T10:31:58 Turn is-link-thread-safe feature into a positive condition Chrome's --disable-gpu-driver-bug-workarounds currently sets every feature to false, which breaks the GL backend. Bug: angleproject:8297 Change-Id: I284d0699e356d7c1a362eb992cdc0d052f9ea7c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4887598 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 8fcd4a50 2023-09-19T14:08:14 Cleanup POD struct usage to make them more consistent In recent months, I have made many CLs to wrap various data structures into a trivially copy-able struct. Some of them uses different terminology. This CL replaces all of these to use a consistent name "pod" in the struct, and "mPod" in a class. This CL also turns ActiveVariable methods into macros to remove the code duplication. This CL also moves ProgramInput/ProgramOutput struct implementations from Program.cpp to ProgramExecutable.cpp Bug: b/275102061 Change-Id: Ia2a4210a9ea633f3d323bebe674ee74f8b90b363 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4877335 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com>
Charlie Lao 9ca025d2 2023-09-18T15:50:48 Flatten BufferVariable/ShaderVariableBuffer/InterfaceBlock struct InterfaceBlock inherits from ShaderVariableBuffer, ShaderVariableBuffer is not a trivially copyable struct, this made InterfaceBlock not trivially copyable. InterfaceBlock is being used by some app traces for uniform blocks. BufferVariable inherits from sh::ShaderVariable which is very complicated and not trivially copyable. This CL flattens all of these three structs to simple structs without inheritance, and wraps all trivially copyable data into one POD struct, thus load/save are cheaper. Bug: b/275102061 Change-Id: I96f89176ce3d3131cb1d3ea3280c3c36c257560f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4874610 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi eb0d5997 2023-09-15T16:41:13 Move set/get uniform machinery to ProgramExecutable This is done because some uniforms are internally added by the compiler (draw ID, base vertex, and base instance) and are automatically set **on the installed executable**. This change fixes scenarios where a draw is done after a program has failed a relink, and therefore is unable to correctly set the uniforms (as it does not have access to the executable that is installed). It also fixes draws that use those uniforms in a PPO. Bug: angleproject:8297 Change-Id: Id74b4984b88aa09b5b81be1c91412d6c91711136 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864693 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 29561184 2023-09-06T22:08:33 Remove forward-to-executable helpers from program This helps avoid accidental usage of the executable that is in the program instead of the installed executable in the GL context. The program's executable is still accessed in specific cases of: - During link - GL program queries Bug: angleproject:8297 Change-Id: I40a956e740944f2ecfbf6e4a3060aac08c21f7f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864448 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 68bfa1ed 2023-08-22T22:02:15 Support for link to be entirely parallelized The link job is split as such: - Front-end link - Back-end link - Independent back-end link subtasks (typically native driver compile jobs) - Post-link finalization Each step depends on the previous. These steps are executed as such: 1. Program::link calls into ProgramImpl::link - ProgramImpl::link runs whatever needs the Context, such as releasing resources - ProgramImpl::link returns a LinkTask 2. Program::link implements a closure that calls the front-end link and passes the results to the backend's LinkTask. 3. The LinkTask potentially returns a set of LinkSubTasks to be scheduled by the worker pool 4. Once the link is resolved, the post-link finalization is run In the above, steps 1 and 4 are done under the share group lock. Steps 2 and 3 can be done in threads or without holding the share group lock if the backend supports it. Step 2 is not yet made independent of the Context on some backends, and a frontend feature is used to make that step either run on the main thread or as a worker thread. Bug: angleproject:8297 Change-Id: I12f1e6bbaf365543dfcac969e166e0b5aa622104 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4808191 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang d3d81498 2023-09-11T16:11:33 Add metrics for shader compilation time and shader blob size Log the time it takes for the system compiler to compile Metal and D3D shaders. Log the D3D shader blob size to get a sense of storage size needed. Bug: chromium:1481238 Change-Id: I300102dcb035f42e91d7819cd9465ff18436abf3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851196 Reviewed-by: Peng Huang <penghuang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 1bd9fc24 2023-09-07T00:21:13 D3D: Remove more usages of program instead of executable Only usage of getProgram() and getLinkedProgram() in the d3d backend remains for multidraw, which will be fixed separately as it involves setting uniforms (currently done through the program). Bug: angleproject:8297 Change-Id: I48b3ec66837888c8ebf58f43a6d8a2f483dd4659 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4846954 Reviewed-by: Shahbaz Youssefi <syoussefi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 7b0bb0f6 2023-09-01T13:52:28 Properly "install" program executables According to GL: - The program has an executable - The executable is overwritten during link. - After a failed link, queries of the executable may return half-linked information - On glUseProgram, the executable is installed in the context - On glUseProgramStages, the executable is installed in the program pipeline - After a successful link, the executable is updated wherever the previous executable of the program was installed. This change implements exactly the above: - The program's and the program pipeline's executables are now shared_ptr. References to an executable in the context and PPO are also through a shared_ptr. Installing an executable thus translates to sharing the executable. - The context and PPOs are made to not reference the program directly, but work solely through the executable. As a result, the program is free to create a new executable for link. With this change, the link job will be free to modify the executable as necessary because that will not be accessed until the link is done. Note that previous changes made the backend executable accessed through the frontend one, and moved all link results to the frontend and backend executables as appropriate. Bug: angleproject:6358 Bug: angleproject:8297 Change-Id: Ie636b23ff7420ad284d18b525ec4f5fb559dd9d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4823089 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>