|
715e935d
|
2025-10-08T21:16:08
|
|
D3D11: Add UMA metrics for Create*Shader's timing
Bug: chromium:399642827
Change-Id: Iaf22b598305d8c11ec0ea9bafa6cd1361db571f5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/7022089
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Quyen Le <lehoangquyen@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
94777428
|
2025-08-08T10:36:22
|
|
Shading rate should be {1,1} when enabled PER_SAMPLE
According to spec, if FETCH_PER_SAMPLE_ARM is enabled, the fragment
shading rate is set to {1,1}.
Bug: angleproject:437957110
Change-Id: I3ea6958f1aaec5f13923f62001906c7c6c71e09e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6839957
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Tingwei Guo <tingwei.guo@arm.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
9530a896
|
2025-09-05T18:02:42
|
|
Don't use DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT
A swap chain for Windows.UI.Composition is created with
DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT flag,
but is resized without it. This leads to an error,
because according to MSDN, this flag cannot be changed
by a call to ResizeBuffers.
In fact, this flag is never used by any code in ANGLE,
so we should remove it.
Bug: angleproject:442600654
Change-Id: I3eecd96abd243433b402780c30634abf2528c323
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6919163
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ad7ee7fa
|
2025-09-08T11:53:57
|
|
Fix RGB565/BGR565 loading functions
The BGR565-related loading functions seem to have been defined based
on D3D11, especially since D3D11 only has format support for B5G6R5.
However, if other backends, such as Vulkan, try to use BGR565, the
loading functions do not work as intended.
This change aims to correct the loading functions in order to have a
single loading methodology for all backends, and to prepare for the
future changes that allow the proper usage of B5G6R5 for Vulkan.
* Updated the component order in the loading functions related to
RGB565 and BGR565.
* Updated D3D function map and data related to BGR565 for consistency.
* Reverted the PackPixels() exception for RGB565 in Renderer11.
* Fixed typo in D3D format data.
Bug: b/441803462
Bug: b/409867243
Change-Id: I4d3e497a9435bd65bdf64b527b094267a0353cb8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6916353
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
e04b7198
|
2025-08-28T14:58:08
|
|
Fix BGR565 pixel functions
It seems that the B5G6R5 read/write pixels switch the red and blue
components due to them being based on D3D11, which does not seem to
have native support for R5G6B5, instead using B5G6R5 and using the
related loading functions to switch the two components.
However, Vulkan supports both native R5G6B5 and B5G6R5, and using the
latter format (e.g., using BGR565 in the backend instead of RGB565)
causes errors in the tests.
* e.g., the test BlendPackedTest.RGB565/ES2_D3D11 would fail if the
readColor() for B5G6R5 is changed to switch red and blue, although
the test is regarding RGB565. This does not affect Vulkan, but if
BGR565 is used in Vulkan, the test would fail without this switch.
* Fixed the order of the component values in B5G6R5 read/write
functions.
* Updated packPixels() in D3D11 renderer to use R5G6B5's functions when
the internal format is GL_RGB565 and the texture's format is BGR565.
Bug: b/441803462
Bug: b/409867243
Change-Id: Ia4883f6dfb5d96e77bbdc087f48e7ffca42a5657
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6847283
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
2207a0a2
|
2025-09-04T17:32:12
|
|
Remove multisampledRenderToTextureEXT from D3D
Partial implemented was never completed, nor utilized for XR
scenarios.
CL removes the implementation
Bug: chromium:443111620
Bug: angleproject:433462527
Bug: angleproject:42261786
Bug: angleproject:42263509
Bug: angleproject:42263677
Change-Id: If95581d5f9b0e43be96ef6913fe73f547e0b5501
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6915970
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
|
|
a3505ae6
|
2025-08-28T13:47:05
|
|
Prefer non-WARP device for angle_end2end_tests
When we have both WARP and a real GPU, but WARP comes first,
angle_end2end_tests always shows the active GPU is 0, and always uses
WARP for tests. This CL prefer the non-WARP device instead.
Bug: angleproject:441816895
Change-Id: I787b25f9ff6ad0a98e5fbc445b580b897bd52033
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6896220
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
a4e0bacc
|
2025-08-28T16:41:09
|
|
Avoid dangling pointer in Context11::popGroupMarker().
Fortunately, the pointee is unused, but move the string from the
marker stack before destroying it during a pop() of the stack, so
that its c_str() may live through a call to endEvent().
-- Do the same for Context9::popGroupMarker().
Bug: b/441729484
Change-Id: Id05aa92529ecc8938282273e68d95ac51966d229
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6896927
Auto-Submit: Tom Sepez <tsepez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a02670d6
|
2025-08-26T20:41:16
|
|
Move unsafe buffers inside header guard macros
While this is exactly opposite of what Chromium has chosen to do,
there is an issue with clang-format trying to indent preprocessor
directives four spaces relative to include guard. This is because
Angle's .clang-format file specifies IndentPPDirectives: AfterHash
but Chromium's does not. The current placement is sufficient to
throw off clang-format's guard detection since the guard macro no
longer covers the entire file.
Bug: b/436880895
Change-Id: Ic6b99c8cef6213939cdf9b42af8730e1eb423065
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6885892
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Auto-Submit: Tom Sepez <tsepez@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
25390156
|
2025-08-21T00:13:19
|
|
Suppress unsafe buffers on a file-by-file basis in src/ [1 of N]
In this CL, we suppress many files but stop short of actually
enabling the warning by not removing the line from the
unsafe_buffers_paths.txt file. That will happen in a follow-on
CL, along with resolving any stragglers missed here.
This is mostly a manual change so as to familiarize myself with
the kinds of issues faced by the Angle codebase when applying buffer
safety warnings.
-- Re-generate affected hashes.
-- Clang-format applied to all changed files.
-- Add a few missing .reserve() calls to vectors as noticed.
-- Fix some mismatches between file names and header comments.
-- Be more consistent with header comment format (blank lines and
trailing //-only lines when a filename comment adjoins license
boilerplate).
Bug: b/436880895
Change-Id: I3bde5cc2059acbe8345057289214f1a26f1c34aa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6869022
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b4d84458
|
2025-05-23T18:08:19
|
|
Move Buffer from VertexBinding to VertexArray
In later CL we will not taking shared context lock for certain
VertexArray API calls. VertexArray itself is per context, so this sounds
reasonable to do. The main challenge here is a lot of VertexArray
function end up accessing gl::Buffer object, which could be modified by
other shared contexts. In order to safely not taking the shared context
lock, we need to separate out Buffer object out of VertexArray itself so
that these lockless APIs will take VertexArray that does not have access
to buffer.
In this CL, VertexArray is split into two classes: VertexArrayPrivate is
everything in VertexArray except buffers. VertexArray is a subclass of
VertexArrayPrivate and owns all the buffers. Buffer is removed from
gl::VertexBinding class. In order to let back end access to buffers,
VertexArrayImpl holds a weak reference to
VertexArray::mVertexArrayBuffers (which is a vector of buffers).
Further, VertexArrayBufferBindingMask mBufferBindingMask is moved from
VertexArrayState into VertexArray class well, since it tracks which
index has a non-null buffer. The bulk of change are due to the
VertexARrayImpl constructor change, since it now takes
vertexArrayBuffers argument. Other bulk of changes are due to
VertexBinding no long has the buffer, but you need to get it directly
from VertexArray or VertexArrayImpl.
This CL also reverts some of the change in crrev.com/c/6758215 that
mVertexBindings no longer contains kElementArrayBufferIndex.
BYPASS_LARGE_CHANGE_WARNING
Bug: b/433331119
Change-Id: I15f4576f7c5c8d8f4d9c9c07d38a60ce539bfeea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6774702
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
8dca0efe
|
2025-07-21T15:29:10
|
|
Replace VertexArray::DIRTY_BIT_LOST_OBSERVATION with API call
This dirty bit was added so that back end can inspect buffers and set
proper VertexArray::DirtyBitType. The same thing can achieved by add a
virtual function on VertexArrayImpl class. The advantage of virtual
function on VertexArrayImpl is that all back end essentially have the
same implementation and we can just implemented in VertexArrayImpl
instead of duplicate in each back end. The other advantage is after this
CL DIRTY_BIT_BINDING_n and DIRTY_BIT_BUFFER_DATA_n will be well aligned
instead of offset by 1 caused by DIRTY_BIT_LOST_OBSERVATION. The other
motivation of this change is in later CL I want to move
mBufferBindingMask out of VertexArrayState, which means back end will
not have access to it. By using VertexArrayImpl API, I can pass
mBufferBindingMask directly to the back end via function parameter. So,
this CL removed DIRTY_BIT_LOST_OBSERVATION, added
VertexArrayImpl::checkBufferForDirtyBits().
Bug: b/433331119
Change-Id: I5c8cbc9bace63db416e86c2ae3631f74a12b20b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6775986
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2ac49bb6
|
2025-07-01T12:11:12
|
|
Reland "Vulkan: Move VertexArray::ElementBuffer away from observer"
This reverts commit 79ac1a8cd767a32cce6401203e20c4bd4ca4d539.
Reason for revert: the regression bug is fixed in PS6
The regression bug with the original CL is caused by when we bind a
vertex array without element buffer rebind, we missed to reset
mIndexRangeInlineCache. The other bug is that VertexArray::mDiryBits is
64 bit but VertexArrayBufferBindingMask is 16 bit, in
VertexArray::setDependentDirtyBits(), bufferBindingMask.to_ulong() <<
DIRTY_BIT_BUFFER_DATA_0 is only producing the 32 bit value on windows
platform due to unsigned long is 32 bit value. bits() is used and bit
shift is operated on to uint64_t here to avoid dropping high bits on
windows.
Two tests are added that reproduce the regression bug caused by
the original CL.
Bug: angleproject:400711938
Original change's description:
> Revert "Vulkan: Move VertexArray::ElementBuffer away from observer"
>
> This reverts commit 3f012a43ee2c101543785720eedfeaa80708479d.
>
> Reason for revert: https://issues.chromium.org/427064102
>
> Bug: angleproject:400711938
> Original change's description:
> > Vulkan: Move VertexArray::ElementBuffer away from observer
> >
> > Right now, VertexArray's element buffer is always observing buffer's
> > change. In previous CLs, we have moved vertex array away from
> > subject/observer usage. This CL moves element buffer away from
> > subject/observer as well. Since the gl::Buffer tracks buffer's binding
> > to each context's current vertex array's binding point,
> > kElementArrayBufferIndex is added to VertexArrayBufferBindingMask bits
> > so that the element buffer is tracked exactly the same as other vertex
> > array buffer bindings. The VerextArray code has been modified to handle
> > this special bit, since element buffer has its own binding point
> > VertexArrayState::mElementArrayBuffer as opposed to
> > VertexArrayState::mVertexBindings. After this CL, VertexArray object
> > should be completely off subject/observer usages.
> >
> > Bug: angleproject:400711938
> > Change-Id: I662ddfabc95034bdc7734939c944ab033f41801c
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6552160
> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Geoff Lang <geofflang@chromium.org>
> > Commit-Queue: Charlie Lao <cclao@google.com>
>
> Bug: angleproject:400711938
> Change-Id: I9487ba8b108baaeda1c8a27189dba64f77616774
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6663539
> Commit-Queue: Charlie Lao <cclao@google.com>
> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Bug: angleproject:400711938
Change-Id: I3f47ad1238c41f12b5cbd7a59b84be3fce1e9562
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6664004
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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|
3c8b492e
|
2025-06-26T09:39:29
|
|
Add histogram for DirectX device removal
Bug: dawn:423964507
Change-Id: I22d40ede209797e759f4b4f9e4b86785df33dbe5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6665860
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
392dc591
|
2025-05-15T00:00:00
|
|
Remove GL_CHROMIUM_sync_query
Fixed: angleproject:420627279
Change-Id: I26dac7c55a7cf6b04121658144e1387be65d2569
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6593552
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ad18dc93
|
2025-04-02T16:23:50
|
|
D3D11: Remove the message from Buffer11 to gl::Buffer
This CL removes the D3D back end's usage of Subject/Observer from
Buffer11 to gl::Buffer. BufferFeedback argument has been added to
various functions and directly applied to gl::Buffer object (which will
propagate to VertexArray and texture/XFB if needed).
gl::Buffer::mImplObserver is removed in this CL, and no longer a
Observer.
Bug: angleproject:400711938
Change-Id: Idf4d423904d057ab3a1e52acf8e2496df606cb89
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6514288
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f5f6704c
|
2025-03-27T13:58:14
|
|
Vulkan: Remove mArrayBufferObserverBindings
Right now VertexArray observes gl::Buffer change. Buffer change will end
up with many virtual function calls on VertexArray. GL spec says that
when buffer changes, only the current context's vertex array have to
pick up the changes without any GL API call. All other context's vertex
array must issue bind calls to pick up the buffer's state change. This
CL removes VertexArray::mArrayBufferObserverBindings as gl::Buffer's
observer. The Buffer's change is directly applied to current context's
vertexArray (Note that gl::VertexArray still have mContentsObservers
which is not touched in this CL. Once the content observer also removed,
there will be no observer calls into gl::VertexArray which allows us to
do further optimizations on vertex arrays.)
In order to further reduce the overhead, we also tracks vertex array's
binding index in the buffer. When a buffer is bound to current vertex
array, the bit is set at that index and bit is removed when buffer is
unbound. When vertex array becomes un-current, all bits are cleared.
Since a buffer could be bound to multiple context's current vertex
array, that bitmask is tracked for multiple contexts with the contextID.
Bug: angleproject:400711938
Change-Id: I9ad91573e101d7bf11a742a3d823bd8965f43395
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6419663
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
64888cb8
|
2025-04-24T00:00:00
|
|
Align multiview extensions usage with the specs
As per the specs, the OVR_multiview2 extension requires
and implicitly enables the OVR_multiview extension.
Cleaned up the extension state checks
and added dependency tests.
No functional changes.
Fixed: angleproject:417173927
Change-Id: I67d2c19f4ed2f2450bf7fe2a92625cc9525ca020
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6535750
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3bbdee0f
|
2025-03-28T11:55:24
|
|
Vulkan: Remove Subject/Observer from BufferImpl
Right now the gl::Buffer back end send message to the front end and then
gl::Buffer propagate the message to the observers (vertex array,
textures, transform feedback). We are seeing many of these kind of
message passing (mainly to vertexArray), and each message is a virtual
function call. The message call also lacks of context information that
we can not do certain optimizations. This CL adopts the new API feedback
argument approach for buffer APIs from the back end to the front end.
The only difficulty I ran into is D3D backend where the message could be
delivered from draw calls. For now the subject/observer code path is
still kept in the gl::Buffer, but no back end will use it except D3D11.
That will be removed in the later CL when D3D11 switch to use feedback
mechanism.
BYPASS_LARGE_CHANGE_WARNING
Bug: angleproject:400711938
Change-Id: I5fb3b660fd4260b9ba691239ad777b575b31e2ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6408892
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f6e1d4d7
|
2025-05-02T12:02:09
|
|
Fix include header case mismatches
This CL fixes the include header names to be aligned with the actual
file names. It's problematic for cross compile on Linux, where file
system is case sensitive.
Context:
Goma/Reclient's deps scanner was able to handle those case mismatches.
But, Siso's builtin remote execution doesn't resolve them automatically.
Bug: b/401959048
Change-Id: I98282899e31ea801058f82d4cad770413634f4f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6508684
Reviewed-by: Charlie Lao <cclao@google.com>
Auto-Submit: Junji Watanabe <jwata@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
cdcf6a63
|
2025-04-22T10:19:33
|
|
Add R10X6G10X6B10X6A10X6 support on angle
Bug: angleproject:409355677
Change-Id: I8115ca73a038360f673552532e9d9b87ff846867
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6438114
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
408f5853
|
2025-04-04T00:00:00
|
|
Make gl::Version data members private
* Further simplified gl::Version implementation by
making data members private and merging them.
* Used proper version struct comparisons instead
of accessing individual version components.
* Moved known version constants to Version.h
for broader availability.
* Removed no longer used helpers:
* PrivateState::getClientMinorVersion()
* State::getClientMinorVersion()
* Context::getClientMinorVersion()
Bug: angleproject:408843436
Change-Id: I3ae8f495269d649253fa2381ecbfc018a184fa20
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6460787
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
78048112
|
2025-01-15T15:13:14
|
|
Fix IndexRange::vertexIndexCount calculation
Use only one loop.
Avoid redundant primitive restart index parameter.
Avoid calling GetPrimitiveRestartIndexFromType() because the algorithm
relies on the value being numeric_limits<T>::max().
Fixes a bug where primitive restart case would process the value
after first primitive restart twice, once in both for loops. This would
result in incorrect vertexIndexCount.
Fix by removing IndexRange::vertexIndexCount, and instead using
IndexRange::mCount == 0 to signify empty range.
Bug: angleproject:401284933
Change-Id: Ifaeb9949f2e852fb7c5ef80bc47f72bfabba21a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6333541
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
|
|
c2679dbc
|
2025-03-10T12:15:08
|
|
Key vertex array index range cache on restart
Key vertex array index range cache on primitive restart enablement.
Add the test to WebGLCompatibilityTest as otherwise the
VertexArray::getIndexRange() is not testable. Currently WebGL
compatibility contexts allow changing primitive restart.
Bug: angleproject:401284933
Change-Id: I48a53770d7dcb2276b89fd743f4834c53c8d8d1e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6333538
Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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|
b9567391
|
2025-03-20T14:10:21
|
|
Prefer Device type requests over adapter LUID in D3D11.
When the user requests both a non-hardware device type and a specific
DXGI adapter LUID, prefer to honor the device type request.
Chrome always requests LUIDs of the first available GPU to make sure
that it prefers integrated GPUs over discreet. It only requests
non-hardware device types when software rendering is desired. This
behaviour change satisfies Chrome's intentions in both cases.
Bug: chromium:402163834
Change-Id: Idc714498260591cafc37d810c83de08a364a72f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6377165
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
db48967f
|
2025-03-05T09:07:10
|
|
Reland "Add GL_BGRA_EXT as a sized renderable format"
This reverts commit 4bfb9da6f98b3e28905cc759a77bff750dfe3ff7.
Reason for revert: More mapping fixes for GL backend
Original change's description:
> Revert "Reland "Add GL_BGRA_EXT as a sized renderable format""
>
> This reverts commit 8f2fbbd1a0d16471596afad57c88f950a1ee3032.
>
> Reason for revert: http://anglebug.com/399913714
>
> Original change's description:
> > Reland "Add GL_BGRA_EXT as a sized renderable format"
> >
> > This reverts commit 22dfe435daa7c680c07bb8d4f1d98ab765e60ad0.
> >
> > Reason for revert: Fixed mapping back to BGRA_EXT for GL backend
> >
> > Original change's description:
> > > Revert "Add GL_BGRA_EXT as a sized renderable format"
> > >
> > > This reverts commit 80093a7d8f850c3ab551ddb4972c2f1f27511433.
> > >
> > > Reason for revert: suspect for blocking rolling ANGLE into Chroimum
> > > https://chromium-review.googlesource.com/c/chromium/src/+/6283973
> > > https://ci.chromium.org/ui/p/chromium/builders/try/chromeos-amd64-generic-rel-gtest/372754/overview
> > >
> > > Original change's description:
> > > > Add GL_BGRA_EXT as a sized renderable format
> > > >
> > > > dEQP tests were updated to cover GL_BGRA_EXT as a sized renderable
> > > > format. It was apparently always supposed to be, based on the
> > > > wording of the spec.
> > > >
> > > > This CL adds that support and updates expectations, along with a few
> > > > extra tests.
> > > >
> > > > Includes contributions from Robic.Sun@arm.com.
> > > >
> > > > Test: angle_end2end_tests, angle_deqp_*_tests
> > > > Bug: b/42267264
> > > > Bug: angleproject:394384906
> > > > Change-Id: Ia10bcd61f66c5d99a3d27a2cfd6008c991ddcaa7
> > > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6235444
> > > > Reviewed-by: Geoff Lang <geofflang@chromium.org>
> > > > Commit-Queue: Cody Northrop <cnorthrop@google.com>
> > > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> > >
> > > Bug: b/42267264
> > > Bug: angleproject:394384906
> > > Change-Id: I64572361cfed33b4ea17eabf278f580471d045c2
> > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6285628
> > > Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
> > > Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
> > > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> >
> > Bug: b/42267264
> > Bug: angleproject:394384906
> > Change-Id: I1bd9df904d93fd54286cbfce53fe89db89e842b9
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6310699
> > Commit-Queue: Cody Northrop <cnorthrop@google.com>
> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Geoff Lang <geofflang@chromium.org>
>
> Bug: b/42267264
> Bug: angleproject:394384906
> Bug: angleproject:399913714
> Change-Id: I9f79f39a6d9cba3b23c261005bc3e012d70cd1cf
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6312977
> Auto-Submit: Cody Northrop <cnorthrop@google.com>
> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bug: b/42267264
Bug: angleproject:394384906
Bug: angleproject:399913714
Change-Id: Ifc98fcbb0883dc4a55ad358825e9c1935fa26eaa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6330036
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
62bf97d9
|
2025-03-10T14:23:31
|
|
Metal: Fix line loop indexes for primitive restart
Use the existing code to generate line strips from line loops.
Bug: angleproject:401284933
Change-Id: Ie131199c23b93364fabb8f0dc6766f7e8d5f2b8d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6333539
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
4bfb9da6
|
2025-02-28T12:49:28
|
|
Revert "Reland "Add GL_BGRA_EXT as a sized renderable format""
This reverts commit 8f2fbbd1a0d16471596afad57c88f950a1ee3032.
Reason for revert: http://anglebug.com/399913714
Original change's description:
> Reland "Add GL_BGRA_EXT as a sized renderable format"
>
> This reverts commit 22dfe435daa7c680c07bb8d4f1d98ab765e60ad0.
>
> Reason for revert: Fixed mapping back to BGRA_EXT for GL backend
>
> Original change's description:
> > Revert "Add GL_BGRA_EXT as a sized renderable format"
> >
> > This reverts commit 80093a7d8f850c3ab551ddb4972c2f1f27511433.
> >
> > Reason for revert: suspect for blocking rolling ANGLE into Chroimum
> > https://chromium-review.googlesource.com/c/chromium/src/+/6283973
> > https://ci.chromium.org/ui/p/chromium/builders/try/chromeos-amd64-generic-rel-gtest/372754/overview
> >
> > Original change's description:
> > > Add GL_BGRA_EXT as a sized renderable format
> > >
> > > dEQP tests were updated to cover GL_BGRA_EXT as a sized renderable
> > > format. It was apparently always supposed to be, based on the
> > > wording of the spec.
> > >
> > > This CL adds that support and updates expectations, along with a few
> > > extra tests.
> > >
> > > Includes contributions from Robic.Sun@arm.com.
> > >
> > > Test: angle_end2end_tests, angle_deqp_*_tests
> > > Bug: b/42267264
> > > Bug: angleproject:394384906
> > > Change-Id: Ia10bcd61f66c5d99a3d27a2cfd6008c991ddcaa7
> > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6235444
> > > Reviewed-by: Geoff Lang <geofflang@chromium.org>
> > > Commit-Queue: Cody Northrop <cnorthrop@google.com>
> > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> >
> > Bug: b/42267264
> > Bug: angleproject:394384906
> > Change-Id: I64572361cfed33b4ea17eabf278f580471d045c2
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6285628
> > Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
> > Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
>
> Bug: b/42267264
> Bug: angleproject:394384906
> Change-Id: I1bd9df904d93fd54286cbfce53fe89db89e842b9
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6310699
> Commit-Queue: Cody Northrop <cnorthrop@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: b/42267264
Bug: angleproject:394384906
Bug: angleproject:399913714
Change-Id: I9f79f39a6d9cba3b23c261005bc3e012d70cd1cf
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6312977
Auto-Submit: Cody Northrop <cnorthrop@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
|
|
8f2fbbd1
|
2025-02-27T13:33:06
|
|
Reland "Add GL_BGRA_EXT as a sized renderable format"
This reverts commit 22dfe435daa7c680c07bb8d4f1d98ab765e60ad0.
Reason for revert: Fixed mapping back to BGRA_EXT for GL backend
Original change's description:
> Revert "Add GL_BGRA_EXT as a sized renderable format"
>
> This reverts commit 80093a7d8f850c3ab551ddb4972c2f1f27511433.
>
> Reason for revert: suspect for blocking rolling ANGLE into Chroimum
> https://chromium-review.googlesource.com/c/chromium/src/+/6283973
> https://ci.chromium.org/ui/p/chromium/builders/try/chromeos-amd64-generic-rel-gtest/372754/overview
>
> Original change's description:
> > Add GL_BGRA_EXT as a sized renderable format
> >
> > dEQP tests were updated to cover GL_BGRA_EXT as a sized renderable
> > format. It was apparently always supposed to be, based on the
> > wording of the spec.
> >
> > This CL adds that support and updates expectations, along with a few
> > extra tests.
> >
> > Includes contributions from Robic.Sun@arm.com.
> >
> > Test: angle_end2end_tests, angle_deqp_*_tests
> > Bug: b/42267264
> > Bug: angleproject:394384906
> > Change-Id: Ia10bcd61f66c5d99a3d27a2cfd6008c991ddcaa7
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6235444
> > Reviewed-by: Geoff Lang <geofflang@chromium.org>
> > Commit-Queue: Cody Northrop <cnorthrop@google.com>
> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
>
> Bug: b/42267264
> Bug: angleproject:394384906
> Change-Id: I64572361cfed33b4ea17eabf278f580471d045c2
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6285628
> Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: b/42267264
Bug: angleproject:394384906
Change-Id: I1bd9df904d93fd54286cbfce53fe89db89e842b9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6310699
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
22dfe435
|
2025-02-20T06:46:07
|
|
Revert "Add GL_BGRA_EXT as a sized renderable format"
This reverts commit 80093a7d8f850c3ab551ddb4972c2f1f27511433.
Reason for revert: suspect for blocking rolling ANGLE into Chroimum
https://chromium-review.googlesource.com/c/chromium/src/+/6283973
https://ci.chromium.org/ui/p/chromium/builders/try/chromeos-amd64-generic-rel-gtest/372754/overview
Original change's description:
> Add GL_BGRA_EXT as a sized renderable format
>
> dEQP tests were updated to cover GL_BGRA_EXT as a sized renderable
> format. It was apparently always supposed to be, based on the
> wording of the spec.
>
> This CL adds that support and updates expectations, along with a few
> extra tests.
>
> Includes contributions from Robic.Sun@arm.com.
>
> Test: angle_end2end_tests, angle_deqp_*_tests
> Bug: b/42267264
> Bug: angleproject:394384906
> Change-Id: Ia10bcd61f66c5d99a3d27a2cfd6008c991ddcaa7
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6235444
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Cody Northrop <cnorthrop@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: b/42267264
Bug: angleproject:394384906
Change-Id: I64572361cfed33b4ea17eabf278f580471d045c2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6285628
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
80093a7d
|
2025-02-03T08:50:21
|
|
Add GL_BGRA_EXT as a sized renderable format
dEQP tests were updated to cover GL_BGRA_EXT as a sized renderable
format. It was apparently always supposed to be, based on the
wording of the spec.
This CL adds that support and updates expectations, along with a few
extra tests.
Includes contributions from Robic.Sun@arm.com.
Test: angle_end2end_tests, angle_deqp_*_tests
Bug: b/42267264
Bug: angleproject:394384906
Change-Id: Ia10bcd61f66c5d99a3d27a2cfd6008c991ddcaa7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6235444
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
cfb430c8
|
2025-02-10T13:19:05
|
|
Remove angle::ErrorStream helper
Most uses of the helper either use just the code or a fixed string,
which compiles to a few instructions. Using this helper adds 200+ bytes
of assembly to each use, due to the unneeded instantiation of
ostringstream which allocates a buffer etc. The combined effect of this
CL on an Android perf build is ~12KB (0.2%) reduction in size.
The cases where the message is actually formatted are converted to an
explicit use of ostringstream. Removing the helper so that the new code
is explicit about the intent to use ostringstream, or an alternative way
to format the message.
Discovered accidentally while looking into size reduction due to
__builtin_unreachable()
Semi-automated code change, risk of copy-paste mistakes should be
minimal.
Bug: angleproject:394129077
Change-Id: I47c2642d750d31416b08a1cfa435d5463c294e35
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6250078
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
c24468c9
|
2025-02-06T19:04:19
|
|
Fix "fallthrough annotation in unreachable code" in release d3d builds
The same issue I ran into in https://crrev.com/c/6231111 but on d3d
Bug: angleproject:394129077
Change-Id: I90faa01fa66c514162a1d5e4cbe56a2bfd85085e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6237859
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Auto-Submit: Roman Lavrov <romanl@google.com>
|
|
47c64ce2
|
2025-01-24T16:15:26
|
|
Vulkan: Fix driver version parsing
Bug: chromium:371512561
Change-Id: I469c4ae71613fdfdfd7e58602b5a7262342acba7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6199184
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Roman Lavrov <romanl@google.com>
|
|
a504b6a2
|
2024-11-25T15:59:05
|
|
Support GL_OES_required_internalformat
Enable GL_OES_required_internalformat GLES extension.
Bug: angleproject:364069034
Change-Id: Ia57548469abff189472aa20b13ca99179c45f2c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6038448
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Panfeng Hou <panfeng.hou@arm.com>
|
|
fa70c4cb
|
2024-02-02T13:59:06
|
|
CL/Vulkan: Implement the buffer rect enqueues
This change implements the buffer rect copy using a series of memcopies.
The CL buffer rect doesn't map cleanly to the Vulkan copy buffer
command due to the presence of pitches, and implementing as such will
introduce more barriers in the command stream. For now we do process
this command at call entry point.
Bug: angleproject:379764609
Change-Id: I89a9032a4bbfa48899c448eb131a5ce048e8fd60
Signed-off-by: Gowtham Tammana <g.tammana@samsung.com>
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6034035
Commit-Queue: Austin Annestrand <a.annestrand@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f0f65290
|
2024-09-10T15:30:30
|
|
Translator: Add check for atomic counter offset
For GLSL shaders, atomic counter offset should not exceed the
maximum atomic counter buffer size. This issue was seen on a dEQP
test when increasing the LimitToInt() limitation from INT_MAX/2
to INT_MAX+1 or INT_MAX.
* Added check to the translator to make sure the offset does not
go beyond the max atomic counter buffer size.
* Packed the existing checks into a single function.
* (checkAtomicCounterOffsetIsValid())
* Added mMaxAtomicCounterBufferSize to TParseContext for the check.
* Also added the related cap (maxShaderStorageBlockSize) for D3D11.
* Increased the limitation in LimitToInt() to (INT_MAX / 2 + 1).
* Added test based on dEQP test that failed on some platforms as
a result of updating said limitation.
* From KHR-GLES31.core.shader_atomic_counters.negative-large-offset
Bug: angleproject:361369308
Change-Id: Id6128c75e12445b2a0029f4a2eb2bdb379cad48d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5851650
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
6655e94f
|
2024-09-09T15:41:09
|
|
Remove Feature Level 9_3, part 2
Remove all of the remaining feature level 9_3 code.
Bug: angleproject:355462523
Change-Id: Ifd15d8f5486d3e7f8f2e134f23872abf4a8ea51c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5847452
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
|
|
d1a4b0ff
|
2019-05-04T17:15:42
|
|
Remove Feature Level 9_3 code
Feature Level 9_3 was originally added for developers creating apps
for devices which did not have the DirectX 9 API and are no longer
supported. Hence, we can remove the corresponding code in the 11
backend.
Bug: angleproject:355462523
Change-Id: I22db15640b435c61db4d82a815edbc65cecc4e12
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5824661
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
|
|
a93476a1
|
2024-07-11T00:00:00
|
|
D3D11: Pass 3D slice index to Image11::copyWithoutConversion
3D slice range is passed in a D3D11_BOX
structure for CopySubresourceRegion.
Fixed: angleproject:352467349
Bug: angleproject:352496176
Change-Id: Ie96d9567cf73b0612bfb1cbd7fbacc6c0f01dec4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5697425
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
1dd3a4c4
|
2024-07-04T00:00:00
|
|
D3D11: Use built-in position for gl_FragCoord.z on SM 4.0+
If supported, used built-in pixel position
input for the gl_FragCoord.z value.
Exposed GL_EXT_clip_control only
on feature level 10_0 or higher.
Fixed: angleproject:347737886
Change-Id: I272ccce04cf6ad7921aa6cd5dc13f0de2f9ae561
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5679787
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
d193d51b
|
2024-06-17T22:46:08
|
|
Replace issue ids post migration to new issue tracker
This change replaces anglebug.com/NNNN links.
Bug: None
Change-Id: I8ac3aec8d2a8a844b3d7b99fc0a6b2be8da31761
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637912
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
479c950e
|
2024-06-06T00:00:00
|
|
D3D11: Implement fragment shader image2D layout updates
Checked for updated image2D bind layout
when triggering program recompilation.
Included image2D bind layout variants
into D3DPixelExecutable cache.
Added tests for binding 2D array
texture layers.
Fixed: angleproject:8124
Change-Id: I228a29b5bb175bbf0f8b13e70d1f09e8eb4ebb2f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5630654
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
decaefc9
|
2024-06-06T00:00:00
|
|
D3D11: Generalize shader image2D layout cache
Ensured that mImage2DBindLayoutCache exists
for vertex and fragment shaders.
Changed the dirty bit used for image binding updates
because they use the ShaderConstants11::updateBuffer
function, which is called only for driver uniform
updates of vertex and fragment shaders.
Bug: angleproject:8124
Change-Id: Ifdfc18f28598b636a1019f53af7617a60c12412e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5621178
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
57524dc9
|
2024-06-06T00:00:00
|
|
Fix shader image level rebinding
Added a test that interleaves two draw
calls with rebinding the texture level
of a shader image; fixed surface init.
Vulkan:
Fixed subresource serial generation.
D3D11:
Fixed dirty bit setting.
Fixed: angleproject:7647
Bug: angleproject:8124
Change-Id: I4b5d095a1714f31a4f7b63f96dedb366faa17a03
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5611298
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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1db5581d
|
2024-05-21T13:07:44
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|
Implement KHR_robustness
* Added implementation for the validation layers for the
added functions, and updated some of the existing ones.
* The core functions require GLES 3.2.
* The KHR functions have been limited to GLES 2.0+.
* KHR_robustness requires GLES 2.0 and removes support
for GLES 1.1 for logistical reasons.
* Some functions require GLES 3.0 with this extension, which become
core in GLES 3.2.
* glGetnUniformuivKHR()
* Enabled robustnessKHR on several platforms.
* Added unit tests similar to ContextLostTest.BasicUsage for the new
cases.
* Added ContextLostTestES32 for the core usage in GLES 3.2.
Bug: angleproject:42262244
Change-Id: Id1425c39d9a1a66ae1a90048b673cb1ae391c0ef
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5555985
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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ccd9a43b
|
2024-05-22T11:15:39
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Split EGL_ANGLE_device_d3d into D3D9 and D3D11 versions.
Add EGL_ANGLE_device_d3d9 and EGL_ANGLE_device_d3d11 which make it
possible to know what type of device can be queried ahead of time
without generating EGL errors.
Refactor the DeviceD3D class into Device9 and Device11. Remove the
getType method now that it's not needed for internal validation.
Keep EGL_ANGLE_device_d3d for backwards compatibility.
Bug: angleproject:342096132
Change-Id: Ib950abad58e46a5be269891ea7afd0cb8534cbe8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5559163
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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c3a1cae4
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2024-04-15T14:58:55
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Use angle::SimpleMutex everywhere in libGLESv2
Only cases left that use std::mutex are:
- Share group and the context ErrorSet mutexes as they need try_lock()
- Anywhere mutexes are used in conjunction with std::condition_variables
(as they explicitly require std::mutex)
Bug: angleproject:8667
Change-Id: Ib6d68938b0886f9e7c43e023162557990ecfb300
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5453294
Reviewed-by: Roman Lavrov <romanl@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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7e065b6f
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2024-03-07T13:52:47
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Fix SRV and RTV confliction
Bug: chromium:324422644
Change-Id: Id0f8fd1183938f3077e97fd6904fbfbad7efda85
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5354106
Auto-Submit: Peng Huang <penghuang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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f044aaf8
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2024-03-02T00:51:33
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Vulkan: Create instance/device without access to Display
The feature overrides are now encapsulated in a struct, a reference to
which is passed around until features are initialized. Additionally,
some window system information needed to decide which extensions to use
or workarounds to apply are passed around.
This is a step towards decoupling RendererVk from egl::Display for
direct use with OpenCL.
Bug: angleproject:8564
Change-Id: Id6c5d1c3b38aafcd4397e54cc6cad32bf849eeda
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5335823
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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4e6fe5e0
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2024-02-29T15:01:06
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Vulkan: Cache ImageLoadContext in context
This avoids the need to requery this from the display every time.
Bug: angleproject:8564
Change-Id: Ied650e7789741f59b7662c0f97c55132b105778d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5332074
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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0afcac60
|
2024-02-22T11:21:15
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Handle count = 0 in DrawElementsIndirect
Bug: angleproject:8554
Change-Id: I9618061edf71c3d9a03ea14dfe65b54c58ee98de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5319131
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
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275e6f4f
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2024-02-02T16:46:14
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D3D: Add multiplanar support to d3d11 glTexSubImage2D
Add multiplanar format support to Angle's D3D11 glTexSubImage2D.
This is needed with multiplanar shared images, where we write all
planes of a d3d shared image through WritePixelsYUV in raster decoder
and need to do this via an intermediate texture for d3d11. This change
checks for multiplanar format supported by Image11 and then goes
through TextureD3D::commitRegion and performs copyTexture and then
copySubResource.
Added necessary test that tests for full texture copy and a subregion
copy and reads back and verifies.
Bug: chromium:40262482
Change-Id: I74c9978e62339375f6623f7f0a609bcb16c4b970
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5263039
Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Saifuddin Hitawala <hitawala@chromium.org>
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a70b6f56
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2024-01-26T20:37:07
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Add support for WinUI3/Windows App SDK
Adds the necessary build args and code changes to
support building ANGLE for WinUI 3 (aka Windows
App SDK).
To reduce the set of changes, and because it is
functionally the same, a Windows App SDK build is
basically a UWP build, but with an extra define so
that the code can make a few changes to the
namespaces and includes used.
The main changes to the code are:
- ICoreWindow is no longer used
- Dispatcher has a few changes in naming and args
- ISwapChainPanel is now in a different namespace
Bug: angleproject:8490
Change-Id: Ibb298e3e86e8298dac12c2019eac7996a8185c51
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5230637
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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0c4d6446
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2024-01-24T10:38:45
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Rework uniform block <-> uniform buffer mapping
In GLES, the shader declares which buffer binding a block (uniform,
storage or atomic counter) is bound to. For example:
layout(binding = 1) uniform ubo0 { ... };
layout(binding = 2) uniform ubo1 { ... };
layout(binding = 1) uniform ubo2 { ... };
In the above, ubo0 and ubo2 use data from the buffer bound to index 2
(through glBindBufferRange), while ubo1 uses data from the buffer bound
to index 1. For uniform blocks in particular, omitting the binding
is allowed, in which case it is implicitly bound to buffer 0.
GLES allows uniform blocks (and only uniform blocks) to remap their
bindings through calls to glUniformBlockBinding. This means that the
mapping of uniform blocks in the program (ubo0, ubo1, ubo2) to the
buffer bindings is not constant. For storage blocks and atomic counter
buffers, this binding _is_ constant and is determined at link time.
At link time, the mapping of blocks to buffers is determined based on
values specified in the shaders. This info is stored was stored in
gl::InterfaceBlock::binding (for UBOs and SSBOs), and
gl::AtomicCounterBuffer::binding. For clarity, this change renames
these members to ...::inShaderBinding.
When glUniformBlockBinding is called, the mapping is updated. Prior to
this change, gl::InterfaceBlock::binding was directly updated, trumping
the mapping determined at link time. A bug here was that after a call
to glProgramBinary, GL expects the mappings to reset to their original
link-time values, but instead ANGLE restored the mappings to what was
configured at the time the binary was retrieved.
This change tracks the uniform block -> buffer binding mapping
separately from the link results so that the original values can be
restored during glProgramBinary. In the process, the support data
structures for tracking this mapping are moved to ProgramExecutable and
the algorithms are simplified. Program Pipeline Objects maintain this
mapping identically to Programs and no longer require a special and more
costly path when a buffer state changes.
This change prepares for but does not yet fix the more fundamental bug
that the dirty bits are tracked in the program executable instead of the
context state, which makes changes not propagate to all contexts
correctly.
Bug: angleproject:8493
Change-Id: Ib0999f49be24db06ebe9a4917d06b90af899611e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5235883
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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36013d99
|
2024-01-24T01:21:10
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Improve build for UWP/Windows 10
These changes update the code for more modern
compilers. The changes include:
A) Not using deprecated APIs
When Windows 8.1 was removed in commit
39b110184e2675afbfda1fd70b10ca112127ae74 the code
was not updated to use the new APIs and still use
the things that should not be used:
> DisplayProperties may be altered or unavailable
> for releases after Windows 8.1. Instead, use
> DisplayInformation.
B) Use correct casting
There was also some changes in commit
5eadaf85b42ab1cbb1efcda558db58a3fe5a446a to
properly cast from EGLNativeWindowType to
IInspectable*, but this was not all of the cases.
C) Prepare for WinUI3
There is another change that moves types into a
using to reduce verbosity as well as make it
easier/cleaner to build for WinUI/Windows App SDK.
Bug: angleproject:8496
Change-Id: Ia11b7f92cb4abc524ab8316125e80a22898a8f6b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5232157
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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b007c74d
|
2024-01-23T14:17:54
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GL: Separate dirty bits leading to glUniformBlockBinding
The GL backend is special in that it needs to make actual calls (native
glUniformBlockBinding) in response to (application)
glUniformBlockBinding calls. The other backends just remap the bindings
based on that information when creating descriptor sets.
Previously, an optimization to track which bindings have changed used
the same dirty bits that were used to signify when the GL backend needs
to make these native calls. That ended up as a source of bugs.
In a previous change [1], the context DIRTY_BIT_UNIFORM_BUFFER_BINDINGS
is set when these mappings change, which fixes some of these issues.
That change obviates the need for an actual backend sync of programs,
except for GL programs that need to make these native calls.
This change splits the dirty bits maintained for the purposes of the GL
backend, moves them to that backend and removes the program backend
sync.
[1]: https://chromium-review.googlesource.com/c/angle/angle/+/5228599
Bug: angleproject:8493
Bug: b/318806125
Change-Id: I73c6514e88a116f1cd701cb06da0d8c38f07f7f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5230137
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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5c8cb8a6
|
2023-12-07T00:00:00
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|
Update WebGLReadOutsideFramebufferTest tests
Enabled robust resource init for these tests as they access
out-of-bounds values. This flag is required to pass some of
the tests on Vulkan backend. WebGL clients always set it.
Fixed subresource index computation on D3D11 to
pass CopyTexSubImage3D with 3D textures there.
Added a similar test for 2D array textures.
Bug: angleproject:4092
Fixed: angleproject:4136
Change-Id: I191c6df3c672e583568aadecac5885da015cfa8b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5106511
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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058a2fd6
|
2023-11-28T17:38:28
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|
Clear active queries before Begin
Bug: angleproject:8415
Change-Id: I97dfd904d65933a66f25cd168c50fe150ef9c765
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5068525
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Sergey Kataev <sergeyka@chromium.org>
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7b62e4f5
|
2023-11-06T00:00:00
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|
D3D11: Avoid GLenum conversions in GetBlendStateKey
Bug: b/300968773
Change-Id: Ia41f77e686e0f1afc91381e29334f73859868129
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5009815
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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5a71be90
|
2023-11-03T15:07:06
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|
D3D: Make non-constant loop indexing limitation a feature flag
... instead of exposing it as a front-end limitation only to set a
shader flag in the front-end.
Bug: angleproject:1130
Change-Id: Idbd9a1b7b79d231bd9fc1c0061c768df4aaab92d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5004847
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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e7ce481f
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2023-11-01T22:44:22
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|
Consolidate parallel compilation in front-end
This cleans up the multiple compilation task implementations in the
backends and consolidates them in the front-end. The front-end is then
able to do the compilation in an unlocked tail call instead if
desired (in a future change).
This change is in preparation for having the program link tasks directly
wait on the shader compilation tasks. As a result, the "shader resolve"
should not be needed to access the shader compilation results; it should
be enough to wait for the compilation job. This change therefore moves
post-processing of results to the compilation job itself as they did not
need to actually be done after compilation is done (merely after
translation is done). As a side effect, shader substition and other
debug features should now work for the GL backend as they are now done
before back-end compilation.
Bug: angleproject:8297
Change-Id: Ib9274b1149fadca7545956a864d6635b6cba5c3a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4994655
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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8b4901d0
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2023-11-06T10:43:14
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Avoid GLenum conversion in BlendStateExt blend and equation
The following functions now return value as is without ToGLenum
conversion (that is often unnecessary):
getEquationColorIndexed
getEquationAlphaIndexed
getSrcColorIndexed
getDstColorIndexed
getSrcAlphaIndexed
getDstAlphaIndexed
(at least) getEquationColorIndexed is on the hot path with noticeable
performance impact; this CL also moves the implementation to the
header to allow inlining.
Bug: b/300968773
Change-Id: Ie223abe14b12afd7844686863ee5806945d10e45
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5008031
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Roman Lavrov <romanl@google.com>
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36f41997
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2023-10-30T15:14:09
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D3D11: CopySubTexture: Handle sRGB source with D3D11
Use typeless formats for sRGB textures that can be reinterpreted as
linear. Add a parameter to SRV creation to request samplers that
do not do sRGB for copying sRGB textures.
Bug: angleproject:7907
Change-Id: I3d94dfa5b25a1c2c531cd9bef4247097aa4bfb61
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4986290
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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1ea49a22
|
2023-10-13T11:28:41
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Move uniform dirty bits to ProgramExecutable
Rather than try to funnel them through Program and ProgramPipeline to
the executable in the backend, just move them to ProgramExecutable in
the front end.
This fixes Dota Underlords at the same time due to not needing to set
the Program dirty to propagate bits.
Test: Dota Underlords
Test: ProgramPipelineTest31.ProgramPipelineBindBufferRange
Bug: b/299532942
Change-Id: Ic73c45608e22f89ca400ebf684f8cd287ed2f43a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4922969
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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97a48912
|
2023-09-26T10:31:58
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Turn is-link-thread-safe feature into a positive condition
Chrome's --disable-gpu-driver-bug-workarounds currently sets every
feature to false, which breaks the GL backend.
Bug: angleproject:8297
Change-Id: I284d0699e356d7c1a362eb992cdc0d052f9ea7c2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4887598
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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9ca025d2
|
2023-09-18T15:50:48
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Flatten BufferVariable/ShaderVariableBuffer/InterfaceBlock struct
InterfaceBlock inherits from ShaderVariableBuffer, ShaderVariableBuffer
is not a trivially copyable struct, this made InterfaceBlock not
trivially copyable. InterfaceBlock is being used by some app traces for
uniform blocks. BufferVariable inherits from sh::ShaderVariable which is
very complicated and not trivially copyable. This CL flattens all of
these three structs to simple structs without inheritance, and wraps all
trivially copyable data into one POD struct, thus load/save are cheaper.
Bug: b/275102061
Change-Id: I96f89176ce3d3131cb1d3ea3280c3c36c257560f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4874610
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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eb0d5997
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2023-09-15T16:41:13
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Move set/get uniform machinery to ProgramExecutable
This is done because some uniforms are internally added by the compiler
(draw ID, base vertex, and base instance) and are automatically set **on
the installed executable**.
This change fixes scenarios where a draw is done after a program has
failed a relink, and therefore is unable to correctly set the uniforms
(as it does not have access to the executable that is installed).
It also fixes draws that use those uniforms in a PPO.
Bug: angleproject:8297
Change-Id: Id74b4984b88aa09b5b81be1c91412d6c91711136
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864693
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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29561184
|
2023-09-06T22:08:33
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Remove forward-to-executable helpers from program
This helps avoid accidental usage of the executable that is in the
program instead of the installed executable in the GL context.
The program's executable is still accessed in specific cases of:
- During link
- GL program queries
Bug: angleproject:8297
Change-Id: I40a956e740944f2ecfbf6e4a3060aac08c21f7f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864448
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
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1bd9fc24
|
2023-09-07T00:21:13
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D3D: Remove more usages of program instead of executable
Only usage of getProgram() and getLinkedProgram() in the d3d backend
remains for multidraw, which will be fixed separately as it involves
setting uniforms (currently done through the program).
Bug: angleproject:8297
Change-Id: I48b3ec66837888c8ebf58f43a6d8a2f483dd4659
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4846954
Reviewed-by: Shahbaz Youssefi <syoussefi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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7b0bb0f6
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2023-09-01T13:52:28
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|
Properly "install" program executables
According to GL:
- The program has an executable
- The executable is overwritten during link.
- After a failed link, queries of the executable may return
half-linked information
- On glUseProgram, the executable is installed in the context
- On glUseProgramStages, the executable is installed in the program
pipeline
- After a successful link, the executable is updated wherever the
previous executable of the program was installed.
This change implements exactly the above:
- The program's and the program pipeline's executables are now
shared_ptr. References to an executable in the context and PPO are
also through a shared_ptr. Installing an executable thus translates
to sharing the executable.
- The context and PPOs are made to not reference the program directly,
but work solely through the executable. As a result, the program is
free to create a new executable for link.
With this change, the link job will be free to modify the executable as
necessary because that will not be accessed until the link is done.
Note that previous changes made the backend executable accessed through
the frontend one, and moved all link results to the frontend and backend
executables as appropriate.
Bug: angleproject:6358
Bug: angleproject:8297
Change-Id: Ie636b23ff7420ad284d18b525ec4f5fb559dd9d1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4823089
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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0b20cd6a
|
2023-08-28T17:45:00
|
|
d3d11: avoid exit-time-destructor warning
Applies to use_custom_libcxx=false on Windows builds. On MSVC's C++
runtime, std::mutex has a destructor.
Bug: angleproject:8327
Change-Id: I6118753569ce0529015e82673571c961a38f30e6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4819793
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Steven Noonan <steven@uplinklabs.net>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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519d330c
|
2023-08-28T15:41:18
|
|
Add GL_RGBX8_SRGB_ANGLEX and GL_BGRX8_SRGB_ANGLEX formats
If app creates AHB with sRGBX format, and then create a EGLImage,
Image::initialize() will retrieve the sized format from AHB, which is
GL_RGBX_ANGLE, and then try to convert to sRGB color space. The bug here
is that GetNonLinearFormat will pick GL_SRGB8 for all these formats
:GL_RGB8, GL_BGRX8_ANGLEX, GL_RGBX8_ANGLE. This means that different
AHBS with these three different format will end up createing a tetxure
with same format which sRGB. I think the reason somone did it this way
initially simply because there is no sRGB corresponding format available
for BGRX8 and RGBX8. This CL adds sRGB internal version of these two
formats, thus make it straight forward to pick the correct sRGB format.
The other change here is for AHBs, right now we are always force
mRequiredImageAccess to be Renderable. This actually workedaround the
bug that mentioned earlier that we are picking the wrong format. Because
of forced renderable, we end up with SRGB fallback to SRGBA. But
external images should not fallback, we should use its existing format
as is since it can be accessed via AHB interface directly.
Bug: b/298037344
Change-Id: I6119c4015cc5bf0effdf0530cb756b6c4656c38f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4819053
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
3822ea3a
|
2023-08-24T22:42:43
|
|
D3D: Move program state to ProgramExecutableD3D
Bug: angleproject:8297
Change-Id: Ieead87d2f0ebe5937f262f598443a00504ea1492
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4812139
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
bb135f0e
|
2023-08-24T15:29:11
|
|
Make ProgramExecutableImpl managed by ProgramExecutable
This change allows both parts of the program executable to be safely
backed up and swapped on link.
Bug: angleproject:8297
Change-Id: I17e4b6c05e4e481a66a227d6047dbf943d2c2603
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4812138
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
44b5715c
|
2023-08-15T15:06:25
|
|
D3D: Remove link job dependence to context
The part of link that needs the context is moved up. Usage of
gl::Context and gl::State is eliminated from the rest of the link.
Bug: angleproject:8297
Change-Id: I2064b21a6724d602f6a84f53a8ae5fe42fe4e837
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4781566
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
aaeeea0c
|
2023-08-17T14:28:12
|
|
D3D11: Add device id to the render string
To get device id from GL_RENDER string when using D3D11 backend.
Bug: angleproject:3026
Change-Id: Ied666a481575ece077126c3e1177b150e7358a01
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4786902
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
1e1c9d9d
|
2023-08-11T15:16:26
|
|
Pack and reduce Program::mProgramInput size
Right now mProgramInput is std::vector<sh::ShaderVariable>. It really
only need a subset of ShaderVariable struct. This CL adds a ProgramInput
struct so that we can add data members that actually required. This CL
also makes bools into bitfield and some variables to uint16_t to further
compact the size. This CL also groups the data memebers other than
string to basicDataTypeStruct which only contains basic data types and
the entire struct is memcpied during program binary load and save. This
not just reduces number of memcpy calls, but also improves reliability
so that when someone adds a new member into the struct, it will
automatically load/save correctly.
Bug: b/275102061
Change-Id: Ic055c986453ed46e56057a0122c9926245fef4d1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4776267
Reviewed-by: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
aa8d60aa
|
2023-08-14T00:00:00
|
|
D3D11: Normalize blend state for MIN/MAX operations
Use default blend factors for MIN/MAX operations to
reduce the number of unique keys and to avoid D3D11
state allocation failures.
Fixed: angleproject:8305
Change-Id: I6abcf93240653de8d7d8e174c1f8109d12de63e6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4776071
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
6092e0b7
|
2023-08-10T00:00:00
|
|
D3D11: Ensure that clip depth mode is synced
Syncing clip depth mode driver uniform
should not depend on a viewport state.
Bug: angleproject:6554
Change-Id: I6ff2549a88fe3795eef20acfc48d0e945f19c4e0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4775599
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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f395f34b
|
2023-08-03T13:58:43
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features: frontload feature overrides
This allows us to have features that depend on the state of other
features more reliably.
For example, let's say you have two features:
ANGLE_FEATURE_CONDITION(&mFeatures, allowX, (benefitsFromX || isSpecificHardware) && !isBadHardware);
ANGLE_FEATURE_CONDITION(&mFeatures, supportsX, hardware.featureXSupported && mFeatures.allowX.enabled);
Before this change, if you overrode allowX, the override would be
applied too late for the supportsX test.
This also helps with disabling dependent features via overrides. For
example, if you disable "supportsRenderpass2", it will also disable
features depending on it, such as "supportsDepthStencilResolve" and
"supportsFragmentShadingRate".
By frontloading the feature overrides, we can have cross-dependencies
between "feature supported on this platform" and "allow this feature by
policy".
Bug: angleproject:8291
Change-Id: Id6da2c89428fa896d677fe8d5a41369277a21b31
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4749524
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Steven Noonan <steven@uplinklabs.net>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
335c6b86
|
2023-08-02T00:00:00
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|
D3D11: Do not specialize HLSL for multisampled rendering
Pass the required state as a driver uniform instead of
triggering fragment shader recompilation at draw calls.
Bug: angleproject:8097
Bug: angleproject:8131
Fixed: chromium:1468993
Change-Id: I15825c0522b29d48eb2c3b341ba96f139ef26460
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4742579
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
613eefa3
|
2023-06-23T03:28:14
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|
D3D11: fix invalidation of depth/stencil attachments
This caused a crash when invalidating the depth/stencil attachments of
the default framebuffer. But for non-default framebuffers, discarding
depth/stencil just did nothing because "rtv.valid()" would be false.
Bug: angleproject:8228
Change-Id: Ic22a29f521256af0ed4fc9c203cd6d750fcc00e6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4639494
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Auto-Submit: Steven Noonan <steven@uplinklabs.net>
|
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a64537f9
|
2023-07-14T17:06:37
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|
Angle: Copy multiplanar d3d11 texture for readPixels
This change performs a copy to an intermediate texture for multiplanar
d3d11 textures before reading from the source texture. This is needed
as we cannot read a plane directly from a multiplanar d3d11 texture.
It also passes the correct format for the plane for multiplanar formats
when initializing the texture instead of getting the format using the
internal format.
We also add a unittest performing glReadPixels for NV12/P010/P016
formats.
Bug: angleproject:7998, chromium:1463924
Change-Id: I9a1708f5a846ace28ac3b6593ea80f1863348333
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4688118
Commit-Queue: Vasiliy Telezhnikov <vasilyt@chromium.org>
Auto-Submit: Saifuddin Hitawala <hitawala@chromium.org>
Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
927410a8
|
2023-07-13T15:02:58
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|
Prevent accidental misuse of ANGLE_ENABLED
... by removing it altogether. This macro was only available when
features.h was included. If that header was not included, the
preprocessor would automatically consider it 0, which has the opposite
effect from what was desired.
Bug: angleproject:8256
Change-Id: Ia141573c0c8b44eef1388f4c3ec73ef770cd2854
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4685226
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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|
6473008c
|
2018-08-22T13:12:07
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|
winrt: Fix initialization of zero-sized window
The clientRect might be empty when creating a window of zero size. The
side effect of a division by zero is that matrix transformation fails
and hence the swapchain gets into an invalid state.
See:
https://code.qt.io/cgit/qt/qtbase.git/tree/src/angle/patches/0005-ANGLE-Fix-initialization-of-zero-sized-window.patch?h=5.15
Signed-off-by: L. E. Segovia <amy@amyspark.me>
Bug: None
Change-Id: Idbaed72deadb7b87052ac27e194a40d1810e6f7a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4661674
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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5922b83b
|
2018-08-22T13:01:10
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|
D3D11: Fix Windows Store D3D Trim and Level 9 requirements
Due to additional validation not covered in previous patches, the
Windows Store certification compatibility had regressed. These
changes ensure that the required D3D behaviors are met.
See:
https://code.qt.io/cgit/qt/qtbase.git/tree/src/angle/patches/0003-ANGLE-Fix-Windows-Store-D3D-Trim-and-Level-9-require.patch?h=5.15
Co-authored-by: L. E. Segovia <amy@amyspark.me>
Signed-off-by: L. E. Segovia <amy@amyspark.me>
Bug: None
Change-Id: If8bc2f8cd4b2f84e1d92a1627951da2537212125
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4661673
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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b57d5638
|
2023-06-29T00:00:00
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|
Reland "Cleanup multiview support"
This is a reland of commit 9a7c0b88ba68e328d3f5f7991a6df0ab5de92311
Original change's description:
> Cleanup multiview support
>
> * Removed remaining mentions of ANGLE_multiview
>
> * Removed AST transformations used only in
> the side-by-side multiview implementation
>
> * Changed the type of the internal ViewID_OVR
> variable to use the dedicated qualifier
>
> * Removed side-by-side multiview support
> from the D3D11 renderer
>
> * Removed an unused helper for side-by-side
> multiview support from the OpenGL renderer
>
> * Removed obsoleted test suppressions
Fixed: angleproject:3341
Change-Id: I3ce9304c79c0873462c73e8cf02b85f7a1aaf874
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4669604
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
fede75ff
|
2023-07-06T11:38:35
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|
Fix multi-draw's gl_DrawID in non-multi-draw draws
The uniform value for gl_DrawID was never reset, so if a program was
first used with multi-draw and then without it, gl_DrawID would not
contain zero.
Test credit info-tibo@orange.fr
Bug: angleproject:8245
Change-Id: I73a613ab2858cde4633fadf6a1a523e462167eb0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4662137
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Steven Noonan <steven@uplinklabs.net>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
f0deadab
|
2023-07-06T15:19:03
|
|
Revert "Cleanup multiview support"
This reverts commit 9a7c0b88ba68e328d3f5f7991a6df0ab5de92311.
Reason for revert: Suspected cause of crash on Canary
Original change's description:
> Cleanup multiview support
>
> * Removed remaining mentions of ANGLE_multiview
>
> * Removed AST transformations used only in
> the side-by-side multiview implementation
>
> * Changed the type of the internal ViewID_OVR
> variable to use the dedicated qualifier
>
> * Removed side-by-side multiview support
> from the D3D11 renderer
>
> * Removed an unused helper for side-by-side
> multiview support from the OpenGL renderer
>
> * Removed obsoleted test suppressions
>
> Fixed: angleproject:3341
> Change-Id: I5e0706cbf26ea820b51400124ddbf2624b738f17
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4660046
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Bug: chromium:1462504
Bug: chromium:1462505
Bug: chromium:1462506
Bug: chromium:1462478
Bug: chromium:1462531
Change-Id: Ie0e76b1c6823db19f68bb67fdfc8abc00cc62f88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4666209
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
|
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9a7c0b88
|
2023-06-29T00:00:00
|
|
Cleanup multiview support
* Removed remaining mentions of ANGLE_multiview
* Removed AST transformations used only in
the side-by-side multiview implementation
* Changed the type of the internal ViewID_OVR
variable to use the dedicated qualifier
* Removed side-by-side multiview support
from the D3D11 renderer
* Removed an unused helper for side-by-side
multiview support from the OpenGL renderer
* Removed obsoleted test suppressions
Fixed: angleproject:3341
Change-Id: I5e0706cbf26ea820b51400124ddbf2624b738f17
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4660046
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
20cc4a9b
|
2023-06-26T00:00:00
|
|
D3D11: Fix non-trivial blits for snorm buffers
Bug: angleproject:8048
Change-Id: Ifec7ea71e0ab88f545ae088b0faae4b95512a207
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4654315
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
5f581f87
|
2023-06-27T20:38:03
|
|
Pass dirty bits by value
Split CL from follow up change where the dirty bits need to be passed
by value as they are calculated from two sets. Many cached dirty bits
are turned to constexpr as a result.
Bug: angleproject:8224
Change-Id: Ibdb3090d6ee93788e1502b72bce55f4677937c58
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4650074
Reviewed-by: Roman Lavrov <romanl@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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113f847b
|
2023-06-26T12:07:52
|
|
centralize basic OS/platform detection functions
We had multiple different places that defined these, and with varying
naming schemes. Centralize them to be defined in platform_helpers.h.
Also renaming the IsApple(uint32_t) functions to IsAppleGPU(uint32_t) to
avoid ambiguous meaning: "IsApple" should mean "is Apple-vended OS"
while "IsAppleGPU" should mean "is Apple GPU vendor ID".
Bug: angleproject:8229
Change-Id: If4e3fc5ac1b5b8ad416663950a1b2ee912ccad99
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4647291
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Steven Noonan <steven@uplinklabs.net>
Auto-Submit: Steven Noonan <steven@uplinklabs.net>
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2e209516
|
2023-06-26T11:58:50
|
|
Move state dirty bits definitions out of the class
This is in preparation for a follow up change that splits the state
class.
Bug: angleproject:8224
Change-Id: Ic9b253583e40fcc93ff37605b6b6e1deb55a6e55
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4631843
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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04965dde
|
2023-06-23T02:54:24
|
|
D3D11: identify D3D11on12 in renderer string
The renderer string didn't previously give any indicator of whether the
context was created as D3D11 or D3D11on12.
Bug: angleproject:8233
Change-Id: Iee8ae4698c1e08d1826249d92f232a153cd0ee4c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4639492
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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7a38d614
|
2023-06-23T01:56:43
|
|
remove ScheduleYield, replace with std::this_thread::yield
Instead of hand-rolling this function, just use std::this_thread::yield,
which has the advantage of being cross-platform and using an underlying
implementation that's actually more correct on Windows[1][2].
[1] https://github.com/microsoft/STL/blob/40640c6df9754ea031f8df7c720b89714d19df97/stl/src/cthread.cpp#L84-L86
[2] https://joeduffyblog.com/2006/08/22/priorityinduced-starvation-why-sleep1-is-better-than-sleep0-and-the-windows-balance-set-manager/
Bug: angleproject:8232
Change-Id: I9053fa362f328dc45b7c13f5f70818adf89a290f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4639490
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
262784f4
|
2023-06-19T17:56:04
|
|
D3D11: unbreak instanced indirect multidraw with ushort indices
The baseInstance parameter was not being passed in the unsigned short
index case.
Bug: angleproject:8216
Change-Id: If660c6d4125bfd2aff8f4fd3a9171194635d21c6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4627281
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
21f16cb1
|
2023-06-09T17:30:38
|
|
Disable clang-format on ANGLE features autogen outputs
Updates the script to produce reasonably formatted code without
clang-format.
Autogen files moved to autogen/ sub-directories because clang-format
does not support per-file settings ;(
This allows to run this codegen very quickly
(~50ms on my machine)
Bug: angleproject:8193
Change-Id: Ie84282090d574ebb4debe3edcfd82f983f27a5ff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4604578
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4500079d
|
2023-05-30T17:01:10
|
|
Refactor D3D device creation to make adapter selection explicit
To prepare for future changes which require that angle features
be parsed before device creation, we must rearrange device
creation such that driver version can be retrieved from the
adapter BEFORE the device gets created.
Bug: angleproject:8180
Change-Id: I08855b9df318d0a6234231f1e52d3c17cfaa8a30
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4575653
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
|