src/libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.h

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Igor Nazarov 5fd368aa 2025-07-30T14:45:55 Replace Surface::getWidth/Height() with getSize() Most places in the code use both `getWidth/Height()` methods at the same time. On some back-ends it is more optimal to have single method. For example, `WindowSurfaceWGL` first uses `GetClientRect()` Win32 API inside each method to then calculate width and hight in each method, causing repeated `GetClientRect()` call. The only place where only one of the methods may be used is from `SurfaceImpl::getUserSize()` when one of the parameters is `nullptr`, which is only possible from `QuerySurfaceAttrib()` function. This method is rewritten to use new `getSize()` method and then use whatever dimensions is requested by the caller. This may cause `QuerySurfaceAttrib()` inefficiency on some back-ends that get width and height of the surface differently (`SurfaceEGL` for example). In such cases `getUserSize()` is overridden to avoid returning a dimension which is not required. After this change all places in the code that previously used both `getWidth/Height()` methods (like `Surface::getAttachmentSize()`) will be more efficient. The `QuerySurfaceAttrib()`, on the other hand, will have slightly more overhead on back-ends where base `SurfaceImpl::getUserSize()` method is used, which only happens on back-ends with trivial `getSize()` implementation. Bug: angleproject:397848903 Change-Id: I4a22701a1e62ee4e7d07e77cac5b388050d98e4d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6802440 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Charlie Lao ecc378cc 2025-03-03T16:43:33 Reland "Dont use Subject/Observer for SwapchainImageChanged" This is reland of the following CL https://chromium-review.googlesource.com/c/angle/angle/+/6319893 Because we do deferred ANI (VkAcquireNextImage) call until image is needed, we need a way to force Context to go through FramebufferVk::syncState call (FramebufferVk::syncState calls WindowSurfaceVk::getAttachmentRenderTarget, which end up calling ANI. Right now we uses subject/observer mechanism, by sending angle::SubjectMessage::SwapchainImageChanged to all observers of WindowSurfaceVk. In this case it is egl::Surface. Then eglSurface redirects this message to its observers, which are all gl::Framebuffer's attachments: color, depth, stencil. Even though only color attachment needs to be notified, but because we don't have a separate list of observers, depth/stencil attachment also receive the notification and they early out. Then gl::Framebuffer sets DIRTY_BIT_COLOR_BUFFER_CONTENTS_0 dirty bit and send the angle::SubjectMessage::DirtyBitsFlagged to Context, which dirty DrawFBO and ReadFBO and dirty cached state. Note that this is specific for swap image changed case, there is no surface property change (surface property change will still trigger the subject/observer message with SubjectMessage::SubjectChanged message, but this occurs rarely). This gets worse for apps that uses multiple contexts, for the example pokemon_masters_ex has three contexts, each context has its own default frame buffer that attach to the same surface, and we never remove non-current context from the observer list. This end up with egl::Surface has 12 observers and for every frame, it loop over the list of 12 observers and send message (virtual function call) to each of them. Color attachment also ends up sending two messages to Context, one for Read FBO and another for Draw FBO. There are total 21 virtual function calls. Even for single context usage, you have 6 virtual function calls, for every frame. EGL spec says "an EGLSurface must be current on only one thread at a time", any other context must call EGLMakeCurrent in order to use this surface, which will add all necessary dirty bits at that time. So we really only need to notify current context. In this CL, SwapchainImageChanged no longer uses subject/observer mechanism, so this message is removed. This CL still uses subject/observer mechanism to send DirtyBitsFlagged from Framebuffer back to context. We could call setDrawFramebufferDirty and setReadFramebufferDirty directly, but that will require to remove the "const" decoration out of gl::Context which generates too much code diff, so onStateChange(angle::SubjectMessage::DirtyBitsFlagged) is still used. Bug: angleproject:400711938 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6319893 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Change-Id: I017b0e8934b5194a520828fa5c4af1d6e3ef9aac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6404621
Yuly Novikov 3cfc0ce2 2025-03-24T07:41:33 Revert "Vulkan:Dont use Subject/Observer for SwapchainImageChanged" This reverts commit 48103cb2f2b292cb50cc5a29546b358b2e47fd29. Reason for revert: assert fails https://ci.chromium.org/ui/p/angle/builders/ci/android-arm64-exp-test/7085/overview I 22:27:33.697 77.533s _RunTestsOnDevice(17221FDF6000A4) [ RUN ] EGLAndroidAutoRefreshTest.SwapCPUThrottling/ES3_Vulkan_NoFixture INFO:root:ERR: SurfaceVk.cpp:3165 (getCurrentFramebuffer): ! Assert failed in getCurrentFramebuffer (../../src/libANGLE/renderer/vulkan/SurfaceVk.cpp:3165): mAcquireOperation.state == ImageAcquireState::Ready Original change's description: > Vulkan:Dont use Subject/Observer for SwapchainImageChanged > > Because we do deferred ANI (VkAcquireNextImage) call until image is > needed, we need a way to force Context to go through > FramebufferVk::syncState call (FramebufferVk::syncState calls > WindowSurfaceVk::getAttachmentRenderTarget, which end up calling ANI. > Right now we uses subject/observer mechanism, by sending > angle::SubjectMessage::SwapchainImageChanged to all observers of > WindowSurfaceVk. In this case it is egl::Surface. Then eglSurface > redirects this message to its observers, which are all gl::Framebuffer's > attachments: color, depth, stencil. Even though only color attachment > needs to be notified, but because we don't have a separate list of > observers, depth/stencil attachment also receive the notification and > they early out. Then gl::Framebuffer sets > DIRTY_BIT_COLOR_BUFFER_CONTENTS_0 dirty bit and send the > angle::SubjectMessage::DirtyBitsFlagged to Context, which dirty DrawFBO > and ReadFBO and dirty cached state. Note that this is specific for swap > image changed case, there is no surface property change (surface > property change will still trigger the subject/observer message with > SubjectMessage::SubjectChanged message, but this occurs rarely). This > gets worse for apps that uses multiple contexts, for the example > pokemon_masters_ex has three contexts, each context has its own default > frame buffer that attach to the same surface, and we never remove > non-current context from the observer list. This end up with > egl::Surface has 12 observers and for every frame, it loop over the list > of 12 observers and send message (virtual function call) to each of > them. Color attachment also ends up sending two messages to Context, one > for Read FBO and another for Draw FBO. There are total 21 virtual > function calls. Even for single context usage, you have 6 virtual > function calls, for every frame. > > EGL spec says "an EGLSurface must be current on only one thread at a > time", any other context must call EGLMakeCurrent in order to use this > surface, which will add all necessary dirty bits at that time. So we > really only need to notify current context. In this CL, > SwapchainImageChanged no longer uses subject/observer mechanism, so this > message is removed. > > This CL still uses subject/observer mechanism to send DirtyBitsFlagged > from Framebuffer back to context. We could call setDrawFramebufferDirty > and setReadFramebufferDirty directly, but that will require to remove > the "const" decoration out of gl::Context which generates too much code > diff, so onStateChange(angle::SubjectMessage::DirtyBitsFlagged) is still > used. > > Bug: angleproject:400711938 > Change-Id: I61354516fd0aa307714b7abd30c6b6e45ff7b496 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6319893 > Commit-Queue: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Yuxin Hu <yuxinhu@google.com> Bug: angleproject:400711938 Change-Id: Ib7899d1ac63a1f86af0953a1d25922578c470fc9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6387755 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Charlie Lao 48103cb2 2025-03-03T16:43:33 Vulkan:Dont use Subject/Observer for SwapchainImageChanged Because we do deferred ANI (VkAcquireNextImage) call until image is needed, we need a way to force Context to go through FramebufferVk::syncState call (FramebufferVk::syncState calls WindowSurfaceVk::getAttachmentRenderTarget, which end up calling ANI. Right now we uses subject/observer mechanism, by sending angle::SubjectMessage::SwapchainImageChanged to all observers of WindowSurfaceVk. In this case it is egl::Surface. Then eglSurface redirects this message to its observers, which are all gl::Framebuffer's attachments: color, depth, stencil. Even though only color attachment needs to be notified, but because we don't have a separate list of observers, depth/stencil attachment also receive the notification and they early out. Then gl::Framebuffer sets DIRTY_BIT_COLOR_BUFFER_CONTENTS_0 dirty bit and send the angle::SubjectMessage::DirtyBitsFlagged to Context, which dirty DrawFBO and ReadFBO and dirty cached state. Note that this is specific for swap image changed case, there is no surface property change (surface property change will still trigger the subject/observer message with SubjectMessage::SubjectChanged message, but this occurs rarely). This gets worse for apps that uses multiple contexts, for the example pokemon_masters_ex has three contexts, each context has its own default frame buffer that attach to the same surface, and we never remove non-current context from the observer list. This end up with egl::Surface has 12 observers and for every frame, it loop over the list of 12 observers and send message (virtual function call) to each of them. Color attachment also ends up sending two messages to Context, one for Read FBO and another for Draw FBO. There are total 21 virtual function calls. Even for single context usage, you have 6 virtual function calls, for every frame. EGL spec says "an EGLSurface must be current on only one thread at a time", any other context must call EGLMakeCurrent in order to use this surface, which will add all necessary dirty bits at that time. So we really only need to notify current context. In this CL, SwapchainImageChanged no longer uses subject/observer mechanism, so this message is removed. This CL still uses subject/observer mechanism to send DirtyBitsFlagged from Framebuffer back to context. We could call setDrawFramebufferDirty and setReadFramebufferDirty directly, but that will require to remove the "const" decoration out of gl::Context which generates too much code diff, so onStateChange(angle::SubjectMessage::DirtyBitsFlagged) is still used. Bug: angleproject:400711938 Change-Id: I61354516fd0aa307714b7abd30c6b6e45ff7b496 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6319893 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Hailin Zhang 8c12874c 2024-09-12T11:26:29 vulkan: add double buffer swapchain for fifo mode. Double buffer swapchain usually drop the performance. But at B* the default fps cap for silver device still at 30fps. This change is for reduce latency. Bug: b/311022968 Change-Id: Ida4044f439bbe3f235d53f5d1d2f945533cbb094 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5858255 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Stuart Morgan 9d737966 2019-08-14T12:25:12 Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
James Darpinian 2889dff6 2019-03-27T16:25:11 Mac: Support using an IOSurface as the default framebuffer Bug: angleproject:2764 Change-Id: I3fdab330b59ed996f68e3063debca29323a66cf0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1542599 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b980c563 2018-11-27T11:34:27 Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 6110763f 2018-05-09T11:32:46 Refactor the GL surfaces and framebuffers to not hold renderer objects. BUG=angleproject:2464 Change-Id: I20aabeef3de6cf1fc13a29b6220e040aa83184d7 Reviewed-on: https://chromium-review.googlesource.com/1039986 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Geoff Lang ccafa62c 2018-05-02T13:07:53 Pass a context pointer to SurfaceImpl::[bind|release]TexImage. BUG=angleproject:2464 Change-Id: I59fd38c626f7076b4065f25601de3e53c1a446ad Reviewed-on: https://chromium-review.googlesource.com/1040051 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 665e4d97 2017-06-21T15:04:48 Perform all wglMakeCurrent calls from DisplayWGL. Display WGL is the best place to track the currently bound surfaces and contexts and cache them appropriately. This results in a ~40% speed increase in the WebGL Aqarium demo because wglMakeCurrent is now only called once at initialization. BUG=angleproject:1651 Change-Id: I61132bb4a0db8de592600173c20787c67d18e067 Reviewed-on: https://chromium-review.googlesource.com/543583 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill fe54834f 2017-06-19T11:13:24 Proliferate gl::Context. This enables a few small things: it will enable making the platform a property of the Display rather than a global. The same goes for the global logging annotator. Also it ensures all back-end implementations have access to the GL / EGL state when available. Also introduces a smart pointer helper class to angleutils for objects that prefer to be destroyed with a context (gl::Context/egl::Display) parameter. We were using std::unique_ptr in a few places that would not work well with these objects. BUG=angleproject:1156 Change-Id: I59e288a3d6f766ff8a0f4b48ff3a1fbf7489daba Reviewed-on: https://chromium-review.googlesource.com/529706 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill c564c070 2017-06-01T12:45:42 Pass gl::Context to impl methods instead of ContextImpl. In some cases we might have to call back into the GL layer, passing the Context, and if we just have a ContextImpl pointer this isn't possible. It also removes the need for SafeGetImpl. BUG=angleproject:2044 Change-Id: I6363e84b25648c992c25779d4c43f795aa2866d6 Reviewed-on: https://chromium-review.googlesource.com/516835 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 95401dbb 2016-12-15T11:27:48 Surface: Pass DisplayImpl to initialize and swap. In new back-ends (Vulkan) this will allow us to avoid storing a ref to the Renderer in the Surface class. BUG=angleproject:1319 Change-Id: I3b3f50893070d2993e4e91dd82ee539a083b3727 Reviewed-on: https://chromium-review.googlesource.com/419837 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 62baf0cf 2016-05-19T13:13:36 Add a shared egl::SurfaceState struct. This structure can share GL-level properties (immutably) with the implementation. BUG=angleproject:1369 Change-Id: I1e9406f18b6b88bb7db2a8f87b5e6d547cc7ecb1 Reviewed-on: https://chromium-review.googlesource.com/342061 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 1b3979b9 2015-12-08T11:39:24 Pass the gl::Texture object into Surface::bindTexImage. BUG=540829 Change-Id: Iee602165e69bfe574821c6f628a745c32932a938 Reviewed-on: https://chromium-review.googlesource.com/316800 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 37c3979e 2015-08-20T14:19:46 Revert "Revert "Make the default framebuffer owned by Surface"" Reland the commit after fixing a bug in FramebufferAttachment. This reverts commit 18fdcbcf1d02d3b3b4b5c712f05058f2e8d629c6. BUG=angleproject:891 Change-Id: I07e08de52bfce8d84d070fc7bc15883009298a4d Reviewed-on: https://chromium-review.googlesource.com/294831 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 18fdcbcf 2015-08-19T18:12:44 Revert "Make the default framebuffer owned by Surface" Seems to be causing failures on the Mac GPU FYI bots. SurfaceTest.DestructionDeletesImpl seems to crash. BUG=angleproject:891 BUG=522557 This reverts commit 264ab56f2e70431e8310f9353952acd3b22b466f. Change-Id: I80aeecb8e191de011d9afe6534d0285dcffa82a3 Reviewed-on: https://chromium-review.googlesource.com/294540 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 264ab56f 2015-08-12T12:39:52 Make the default framebuffer owned by Surface Reland with a fix for SurfaceTest in angle_unittests and fixes for signed-unsigned warnings In CGL there is no notion of default Framebuffer and MakeCurrent only makes a context current but not a drawable. Instead, everything is done via render to texture. For that reason, different surfaces will have different FBOs as default framebuffers, which causes that change. BUG=angleproject:891 Change-Id: I0664896bc335b1a757226aaa212536b8f9d0f08f Reviewed-on: https://chromium-review.googlesource.com/293752 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 11cd6af6 2015-08-18T15:54:01 Revert "Make the default framebuffer owned by Surface" Compilation warning on Windows This reverts commit 6cb2ae8292e69aa110c89e0465366b9f049c1168. Change-Id: I4ecadf5d8e909f986da186a7326cfa0922ae8710 Reviewed-on: https://chromium-review.googlesource.com/294241 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 6cb2ae82 2015-08-12T12:39:52 Make the default framebuffer owned by Surface Reland with a fix for SurfaceTest in angle_unittests and fixes for signed-unsigned warnings In CGL there is no notion of default Framebuffer and MakeCurrent only makes a context current but not a drawable. Instead, everything is done via render to texture. For that reason, different surfaces will have different FBOs as default framebuffers, which causes that change. BUG=angleproject:891 Change-Id: Ie9a72de01a58e583a1bfa3f4a055debb860b912f Reviewed-on: https://chromium-review.googlesource.com/293713 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 1bf40bfe 2015-08-12T15:52:04 Revert "Make the default framebuffer owned by Surface" This reverts commit 87e63a9982803b5e4c12afa9a40ff0e2b04a7369. Speculative revert to fix the webgl cts on Windows D3D9 and the unittests on Linux. BUG= Change-Id: I488f4e0b2dc67270eed45f1c10bfba1d13c98739 Reviewed-on: https://chromium-review.googlesource.com/293350 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 87e63a99 2015-08-12T12:39:52 Make the default framebuffer owned by Surface In CGL there is no notion of default Framebuffer and MakeCurrent only makes a context current but not a drawable. Instead, everything is done via render to texture. For that reason, different surfaces will have different FBOs as default framebuffers, which causes that change. BUG=angleproject:891 Change-Id: I3f6da7b587353316026ea39a5c87f91265e0f1ba Reviewed-on: https://chromium-review.googlesource.com/289872 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 5d65cd56 2015-07-30T09:47:39 Surface: query swapBehavior from the Impl All the previously implemented surfaces used to preserve the content of the surface on a swap but this is no longer the case with CGL. BUG=angleproject:891 Change-Id: I264c579bcbbd22b4eeb09e78aa95751d223694fc Reviewed-on: https://chromium-review.googlesource.com/289871 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez a588ef5b 2015-05-19T16:38:47 Fix most occurences of -Winconsistent-missing-override Other occurences are in code generated by macro in googlemock. BUG=angleproject:892 Change-Id: I8b2c6ad4b793be2d9a440687b1b010c9feb8bdae Reviewed-on: https://chromium-review.googlesource.com/272224 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 0305320f 2015-04-09T11:21:13 WGL Pbuffer implementation. BUG:angleproject:890 Change-Id: Id6e04117ddf7bde3ffb0d9e4cef6db3d07039a54 Reviewed-on: https://chromium-review.googlesource.com/261410 Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>