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  • Hash : 8d4331ee
    Author : Shahbaz Youssefi
    Date : 2020-09-16T00:42:08

    Vulkan: Free up 5 bits in RenderPassDesc
    
    Leveraging the fact that there are only a handful of depth/stencil
    formats, the last element of RenderPassDesc::mAttachmentFormats can
    contain other information in addition to the depth/stencil format ID.
    
    The FormatID enum is rearranged such that depth/stencil formats are
    placed first, as a result occupying values in [1, 7].  These values take
    up 3 bits in an element of RenderPassDesc::mAttachmentFormats (which
    could be the last element if all color draw buffers are attached).
    
    As a result, the upper 5 bits of the last element of
    RenderPassDesc::mAttachmentFormats is unused.  It is intended for these
    bits to be used in the implementation of multisampled-render-to-texture
    depth/stencil renderbuffers.
    
    Bug: angleproject:4836
    Change-Id: I0786e0712539cdbbf5494ec83aeee1dd93f936dd
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2413165
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Tim Van Patten <timvp@google.com>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    

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