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  • Hash : 7d6f3d94
    Author : Lingfeng Yang
    Date : 2022-07-14T13:25:04

    glValidateProgramPipelines: Skip draw state error check
    
    Certain apps will call this API while having a surfaceless context,
    making it improperly fail.
    
    dEQP tests that previously relied on the full draw states check
    were actually relying on the part where the draw state check included a
    check that the pipeline object had programs/shaders. Relax the
    validation of the pipeline to only include that validation, and not also
    the framebuffer state / VBO state / etc.
    
    Bug: b/223456677
    Change-Id: I9211761934668aae8a20f07ac4f36b7f6c1281da
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3764434
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Commit-Queue: Lingfeng Yang <lfy@google.com>
    Reviewed-by: Charlie Lao <cclao@google.com>
    

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